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Messages - Stefan

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2161
3D-Tech News Around The Web / NVIDIA Geforce/Verde driver 295.51
« on: January 31, 2012, 05:27:36 PM »
Quote
This is the first beta release from the R295 family of drivers.
For more information, read the 295.51 driver article on GeForce.com.

This driver package supports GeForce 6, 7, 8, 9, 100, 200, 300, 400, and 500-series desktop GPUs as well as ION desktop GPUs.

New in 295.51

NVIDIA SLI

    Adds or updates SLI profiles for :
        7554
        Kingdoms of Amalur: Reckoning
        Mass Effect 3
        Oil Rush
        Red Faction: Armageddon

3D Vision

    Adds support for 3D Vision windowed mode on DLP HDTVs and on Optimized for GeForce passive 3D monitors
    Adds or updates 3D Vision profiles for:
        The Adventures of Tintin – rated Good
        Afterfall: Insanity – rated Fair
        Black Prophecy – rated Not Recommended
        Chaos Online – rated Fair
        Da Vinci Online – rated Fair
        DotA 2 – rating upgraded to Fair
        Dungeon and Dragons: Daggerdale – rated Fair
        Ferrari Project – rated Not Recommended
        The First Templar – rated Fair
        Fractal – rated Excellent
        FreeStyle 2 – rated Good
        The Haunted Halls Reach – rated Excellent
        King Arthur II – rated Not Recommended
        Kingdoms of Amalur: Reckoning – rated Fair
        Kong Fu Ying Xiong – rated Fair
        Love Beat – rated Good
        Marvel Super Hero Squad Online – rated Good
        Microsoft Flight – rated Fair
        Perpetuum – rated Fair
        Post Apocalyptic Mayhem – rated Fair
        Prototype 2 – rated Fair
        Q.U.B.E. – rated Excellent
        Quan Qiu Shi Ming – rated Excellent
        rFactor 2 (mod mode) – rated Good
        Saints Row: The Third – Rated Not Recommended
        Shadow Company: Left for Dead – rated Not Recommended
        Special Force – Rated Good
        Tera – rated Good
        Top Gun: Hard Lock – rated Not Recommended
        Tropico 4 – rated Good
        Worms Blast – rated Good

NVIDIA PhysX

    Updates PhysX System Software to 9.11.1111

HD Audio

    Updates HD Audio to version 1.3.12.0

Key Bug Fixes and Enhancements

    Fixes instances where the GeForce GTX 590 fan unnecessarily increased to 100%.
    Fixes instances of driver timeouts while simultaneously watching multiple videos.
    Adds edit/delete option for custom resolutions.

Other Details

    Supports multiple languages and APIs for GPU computing: CUDA C, CUDA C++, CUDA Fortran, OpenCL, DirectCompute, and Microsoft C++ AMP.
    Supports single GPU and NVIDIA SLI technology on DirectX 9, DirectX 10, DirectX 11, and OpenGL, including 3-way SLI, Quad SLI, and SLI support on SLI-certified Intel and AMD motherboards.


2162
3D-Tech News Around The Web / Batman Arkham Asylum GPU Rigid Bodies patch
« on: January 31, 2012, 05:23:01 PM »

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Batman Arkham Asylum RRB.dll GPU Rigid Bodies (rrb.dll) patch.

Patch for owners with GeForce 400 Series cards and up and Batman: Arkham Asylum game.

Requires: R290 Graphics driver or greater.

In order to experience Batman: Arkham Asylum to its fullest extent when running PhysX on
Geforce 400 Series cards and up, users will need to replace the existing RRB.DLL file with
a new one.  By default, the RRB.DLL can be found in one of the following directoires
depending on the version of Batman Arkham Asylum:
   "...\Square Enix\Batman Arkham Asylum\Binaries"
   "...\Square Enix\Batman Arkham Asylum GOTY\Binaries"
   "...\Steam\Steamapps\common\batman arkham asylum\Binaries"

Where the ... is replaced by one of the following depending on the OS version and if it
is a Steam version of the game:
C:\Program Files\
C:\Program Files (x86)\

If it is not located in this directory, please do a search for the filename
on your system.

The CUDA DLL cudart32_41_0.dll must also be copied to the same Binaries directory where
the RRB.dll file is located.

2163
3D-Tech News Around The Web / NVIDIA PhysX System Software 9.11.1111
« on: January 31, 2012, 05:21:54 PM »
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NVIDIA PhysX System Software 9.11.1111

Includes the latest PhysX runtime builds to support all released PhysX content.
    Changes & fixed issues in this release
        Fixed a bug that caused cloth(paper) to jitter in Batman Arkham City.
        Updated SDKs for Alice 2 and other 2.8.4 applications.
    Supports NVIDIA PhysX acceleration on all GeForce 8-series, 9-series, 100-series, 200-series, 300-series, 400-series, 500-series, and 600-series GPUs with a minimum of 256MB dedicated graphics memory.
    Note: Some applications may have higher minimum requirements.
    Experience GPU PhysX acceleration in many games and demos, some of which are highlighted in PowerPack downloads here.
    Supports NVIDIA PhysX acceleration on GeForce for SDK versions 2.7.1, 2.7.3, 2.7.4, 2.7.5, 2.7.6, 2.8.0, 2.8.1 and 2.8.3 (requires graphics driver v196.21 or later).
    Supports control of your GPU PhysX configuration from the NVIDIA display driver control panel. (Requires graphics driver v196.21 or later).
    AGEIA PhysX processors users should use and install older PhysX system software such as version 8.09.04. Note – AGEIA PPU acceleration support for 2.8.1 SDK or earlier, and Windows Vista and Windows XP only.

2164
3D-Tech News Around The Web / OpenCL GPU rigidbody pipeline
« on: January 31, 2012, 01:01:58 AM »
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OpenCL_gpu_rigidbody_pipeline_AMD is a proof of concept of a rigid body simulation, entirely running on GPU using OpenCL.
The demo currently only runs on AMD Radeon with up-to-date graphics/OpenCL drivers. It works on a recent NVIDIA GPU with
latest 290.53 graphics drivers.
The OpenCL kernels are compiled the first time you run the demo. After that, the startup time should be much better.

2165
Quote
The Intel® OpenCL* SDK features an implicit vectorization module which boosts the performance of applications. The implicit CPU vectorization module seamlessly compiles the user's OpenCL* kernels to fully utilize the full 8 wide floating point SIMD processing, boosting the performance of user code without user intervention. The implicit vectorization module uses state-of-the-art vectorization algorithms based on up-to-date compiler research to ensure that the code performs.
...
The Intel® OpenCL* SDK implicit vectorization module is based on the LLVM compiler toolkit.

2166
3D-Tech News Around The Web / LuxMark v2.0 released
« on: January 30, 2012, 06:08:17 PM »
LuxMark v2.0 includes SLG2 as rendering engine with Metropolis Light Transport, Multiple Importance Sampling, Image reconstruction done on the GPU, support for multiple OpenCL platforms (i.e. Nvidia users can use Intel or AMD CPU device) and many more new features. The new features rise the complexity of the benchmark of nearly one order of magnitude and it should be able to put some serious stress on the new generation of GPUs. The capability to submit results to a centralise WEB database looks like the most interesting new feature of LuxMark v2.0: http://www.luxrender.net/luxmark

2167
3D-Tech News Around The Web / AMD OpenGL ES SDK
« on: January 30, 2012, 06:04:07 PM »
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The AMD OpenGL ES SDK is a set of libraries and headers that developers can
use to create 3D graphics applications using the OpenGL ES 2 API natively on
Microsoft Windows« and Linux« operating systems. OpenGL ES 2 is a subset of
the full OpenGL 2 specification, but provides a smaller, lightweight API,
limited to the core functionality required to support fully programmable 3D
graphics, without the overhead of legacy features. With this SDK, AMD
provides fully compliant native support for OpenGL ES 2 and EGL on systems
running AMD Radeon HD and AMD FirePro graphics cards.

Included Tools and Libraries
    - OpenGL ES 2 and EGL headers
    - 32 bit and 64 bit OpenGL ES 2 libraries
    - 32 bit and 64 bit EGL libraries
    - Sample application

Guess what happened to the compiled binaries again  ::)

2168
Quote
Brigade is the successor to the Arauna real-time ray tracer, which some of you may know.

Path tracing outranks path tracing in the sense that it adds full global illumination in a single elegant algorithm, but also because it is even more computationally expensive. For that reason, Brigade uses as many GPUs as you can throw at it (although a single high-end GPU already gets you pretty pictures).

Brigade has been used for a numer of projects by students of the IGAD program (International Game Architecture & Design) of the University of Applied Sciences, The Netherlands. One of these projects is 'Reflect', a Portal-inspired first-person puzzle game. This game has been released today, during the Global Game Jam right here in our building, and can be downloaded from http://igad.nhtv.nl/~bikker . The download includes source code, and lib files / headers for the path tracer, in case you want to experiment with it yourself.

...

For NVidia GPUs with compute capability 2.0 or 2.1.


2169
AMD would like to introduce you to SlotMaximizer.  SlotMaximizer is a transformation tool that automatically tunes OpenCL™ kernels, helping to increase developer productivity.  It aids developers to obtain increased performance, higher throughput, and better hardware utilization from their kernels with minimal effort while maintaining a small, readable and maintainable code base.  SlotMaximizer enables developers to focus on their original problems and algorithm strategies and leave the details of optimizing the code to the compiler.

2170
NVIDIA users who get a black screen, can "enjoy" the demo in wireframe mode by hitting ALT+W.

Also: if you press ESC, a menu reveals a planned update with an "educational mode".



2171
Quote
The Leo demo showcases a real-time, DirectX® 11 based lighting pipeline that is designed to allow for rendering scenes made of arbitrarily complex materials (including transparencies), multiple lighting models, and minimal restrictions on the number of lights that can be used -- all while supporting hardware MSAA and efficient memory usage.

Specifically, this demo uses DirectCompute to cull and manage lights in a scene. The end result is a per-pixel or per-tile list of lights that forward-render based shaders use for lighting each pixel. This technique also allows for adding one bounce global illumination effects by spawning virtual point light sources where light strikes a surface. Finally, the lighting in this demo is physically based in that it is fully HDR and the material and reflection models take advantage of the ALU power of the AMD Radeon HD 7900 GPU to calculate physically accurate light and surface interactions (multiple BRDF equations, realistic use of index of refraction, absorption based on wavelength for metals, etc).

About 4 fps with ATI Cedar  :P





2172
This release of the CUDA Toolkit version 4.1 features a new LLVM-based CUDA compiler, 1000+ new image processing functions, and a redesigned Visual Profiler with automated performance analysis and integrated expert guidance.

2173
Quote
The Phoronix Test Suite is a wonderful source of unintentionally released test data, as system engineers working with processors not yet available on the market use it to test and sometimes accidentally post the results to OpenBenchmark.org.  For instance Phoronix noticed a Chrome 600 system, powered by a VIA Nano 1.2GHz Quad-Core processor, a motherboard called a VIA VT3456 VT8611BMB and S3 Chrome 600 graphics. It may have been a long time since you heard of S3 producing hardware but there is confirmation that they are still alive and have at least some customers.

Full story at PCPER

2174
Quote
Imagination Technologies is not resting on its laurels after becoming a leader in the handheld and tablet business. The company is preparing its return to the world of discrete GPU cards, this time around with a GPGPU product.

Read more: http://vr-zone.com/articles/revenge-is-sweet-powervr-discrete-gpgpu-pcie-card-coming-later-in-2012/14609.html

2175
3D-Tech News Around The Web / AMD Morphological Anti-Aliasing 11 demo
« on: January 24, 2012, 09:52:59 PM »
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Morphological Anti-Aliasing 11 (December 2011)
This sample demonstrates a post-process pixel shader technique that applies Fullscreen Anti-Aliasing to an image. Morphological Antialiasing (MLAA) was originally developed by Intel Lab but was designed for a CPU based post-process. This sample demonstrates a modified MLAA implementation adapted to run on the GPU.

If you expected that the archive contains a pre-compiled executable, have fun reading the MLAA11.TXT   :P

2176
3D-Tech News Around The Web / NVIDIA OptiX 2.5 RC1 Now Available
« on: January 24, 2012, 09:25:14 PM »
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The Release Candidate for OptiX 2.5 is now available for testing. This important new version provides enhancements that dramatically increase the possibilities for GPU ray tracing, including:

    Out-of-Core Memory Paging
    Scene sizes can now exceed GPU memory on professional GPUs (Quadro or Tesla) to the extent there is host RAM available.

    Unlimited Textures
    Any number of textures can now be used in scenes (when the textures are not being used in graphics interop).

    Ultra-Fast Acceleration Structure Building
    A new GPU-based BVH Builder - HLBVH2 - builds acceleration structures fast enough for interactive editing and deformation.

    Increased Performance on Divergent Rays
    Techniques such as path tracing and ambient occlusion should see a noticeable performance increase on complex scenes.

    Visual Studio 2010 support

We encourage all developers using OptiX to try RC1 to see if it's working the way you need it to for your application, and to quickly report any issue they may find to the Forum using the OptiX tag.

2177
3D-Tech News Around The Web / TechPowerUp GPU-Z v0.5.8
« on: January 21, 2012, 01:33:50 PM »
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GPU-Z is a lightweight utility designed to give you all information about your video card and GPU.

Revision History
0.5.8

    Added explanation about PCI-Express power savings and 3D render test to accurately measure bus config under load
    Added function to display ASIC quality for Fermi and Southern Islands. (Located in the GPU-Z system menu)
    Fixed crash on older ATI cards
    Added voltage monitoring for HD 7970
    Improved real-time clock monitoring for HD 7970
    Fixed OpenCL detection for AMD Antilles, Whistler, Seymour, Blackcomb
    Improved default clock reading for AMD HD 7970 and Fusion
    Added support for AMD FirePro V7900, HD 6930, HD 7690M, HD 6410D
    Fixed Intel Sandy Bridge IGP to be DirectX 10.1, 32 nm
    Added support for NVIDIA Tesla C2075, GeForce GT 630M


2178
Quote
Feature highlights of the 8.921.2 RC11 AMD Radeon™ HD 7900 driver


Super Sampling Anti-Aliasing and Adaptive Anti-Aliasing Preview support for DirectX® 10 and DirectX® 11 applications

    AMD Radeon™ HD 7900 users can now enable Super Sample Anti-Aliasing and Adaptive Anti-Aliasing through the AMD Catalyst™ Control Center for DirectX® 10 and DirectX® 11 applications.
    Applications must support in game Anti-Aliasing for the feature to work (Forced on Anti-Aliasing through the Catalyst™ Control Center is not supported for DirectX 10 and DirectX 11 applications)

Performance highlights of the 8.921.2 RC11 AMD Radeon™ HD 7900 driver

    8% (up to) performance improvement in Aliens vs. Predator
    15% (up to) performance improvement in Battleforge with Anti-Aliasing enabled
    3% (up to) performance improvement in Battlefield 3
    3% (up to) performance improvement in Crysis 2
    6% (up to) performance improvement in Crysis Warhead
    10% (up to) performance improvement in F1 2010
    5% (up to) performance improvement in Unigine with Anti-Aliasing enabled
    250% (up to) performance improvement in TessMark (OpenGL) when set to “insane” levels

Resolved issues: highlights of the 8.921.2 RC11 AMD Radeon™ HD 7900 driver

    Folding@Home: intermittent stability issues have been resolved for the OpenCL version of Folding@Home
    Call of Duty Modern Warfare 3 no longer experiences minor flickering with Tri CrossFireX™ configurations
    Dragon Age 2 no longer experiences minor flickering with Tri CrossFireX™ configurations
    StarCraft 2 no longer encounters issues when quitting campaign with Tri and Quad CrossFireX™ configurations
    BattleForge stability has been improved with Tri CrossFireX™ configurations
    Improved stability when enabling / disabling CrossFireX™ and installing the AMD graphics driver on AMD CrossfireX™ configurations

Known Issues:

    Just Cause 2  - Launching the application will cause a hang for single GPU and CrossfireX™ configurations

      Instructions:
Download and install the Driver from the following location:

AMD Catalyst™ Driver Radeon™ HD 7900 series

This driver supports most recent GPUs, the TessMark boost seems to be only for HD7900 though.


2179
3D-Tech News Around The Web / EVGA Precision v2.1.2 (1-16-2012)
« on: January 17, 2012, 05:19:12 PM »
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EVGA Precision v2.1.2 (1-16-2012)

    Updated EVGA Voltage Tuner:
        Fixed bug preventing EVTune from applying settings at Windows startup
        EVGA On-Screen Display server has been upgraded to version 4.3.1. New version gives you the following improvements:
            Added new profile setting "Enable compatibility with modified Direct3D runtime libraries" allowing EVGA On-Screen Display Server to detect runtime function offsets dynamically on each 3D application startup. This provides On-Screen Display functionality support in applications using modified Direct3D runtime libraries (e.g. FXAA injection Direct3D runtimes)
            Added new profile settings allowing you to limit the framerate during gaming. Limiting the framerate during gaming can help to reduce the power consumption as well as it can improve gaming experience due to removing unwanted microstutteing effect caused by framerate fluctuations
            Added Vector 3D On-Screen Display rendering mode support for OpenGL applications
            Added Raster 3D On-Screen Display rendering mode support for OpenGL applications using ARB shaders (e.g. ID Software's Rage)
            Graph limits are now adjustable in the graph properties in "Monitoring" tab
            Added unified vendor independent videomemory usage monitoring layer for graphics cards, having no generic videomemory monitoring interfaces implementation in display drivers. Unified videomemory usage monitoring layer is based upon original concepts of accessing Direct3D kernel mode thunk statistics under Windows Vista and Windows 7, introduced by Mark Russinovich in ProcessExplorer 15. By default unified videomemory usage monitoring path is enabled as a fallback path on NVIDIA graphics cards when generic NVAPI videomemory usage monitoring is not available (e.g. on NVIDIA graphics cards unattached to Windows desktop, such as dedicated PhysX or other GPGPU graphics cards). Power users may redefine unified and generic videomemory monitoring paths usage behaviors via the configuration file

2180
TechPowerUp Announces ThrottleStop 4.0
TechPowerUp also published the latest version of ThrottleStop, a nifty utility that lets you monitor the CPU clock speed throttling scheme used by your notebook, and provides you with options to override or change it. This is particularly useful for noteboook users facing performance issues even when the notebook is plugged in, despite enabling Windows "high-performance" power scheme. The application's main window lets you perform both monitoring and tweaking, its left pane provides you with tweaking your CPU's power scheme using three methods, while its right pane lets you monitor the way in which your OS is throttling the CPU, down to the level of logical CPUs (threads).

TechPowerUp Announces RealTemp 3.70
TechPowerUp today published the latest version of RealTemp, a comprehensive system processor temperature monitoring, logging, and clock speed monitoring utility. Version 3.70 packs several important updates over the previous version, starting with support for 6-core Intel "Sandy Bridge-E" processors, complete support for "Sandy Bridge" processors, more reliable power-consumption estimation using VID, updated i7 Turbo GT tool that lets you monitor multiplier changes with EIST and Turbo Boost playing tug-of-war, improved log file formatting, and visually-better max-temperature reporting through system-tray.

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