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Messages - Stefan

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2161
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SGI offers unique GPU Computing solutions including the latest Tesla® GPU computing solutions, the Tesla K10 GPU Accelerator and M2090 GPU Computing Module, the world's fastest parallel computing processor for HPC.
...
SGI GPU server solution providing 75 teraflop peak performance in a single rack for less than $200,000.

2162
3D-Tech News Around The Web / OpenCL Voxel Splatting
« on: September 04, 2012, 03:11:24 PM »
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OpenCL Voxel Splatting

Since there are still lots of rumors around about unlimited detail, I wanted to give point based rendering at try and see how well it works in OpenCL.

It turned out that the performance is much better than basic point rendering in OpenGL. While OpenGL allowed me to render around 630M pts / sec, OpenCL reached 3-4 times the speed with ~2 Billion points per second on a GTX580M GPU.

Just rendering points does not lead to a smooth surface however. For that, a post-processing filter is required. It increases the size of the points and fills the holes. I have implemented a very simple one, to show that it works. As for the culling, only frustum culling is implemented. More advanced hierarchic occlusion culling might give extra frames especially in indoor scenes. Also a hierarchic depth buffer is not been used - it might further give additional performance when adapted to point based rendering...

Demo runs only with NVIDIA GPUs, thanks to their SDK.

Also check out the author's other demos.

2163
3D-Tech News Around The Web / Nokia WebCL extension for Firefox 15
« on: September 03, 2012, 06:44:14 PM »
Plugin has been updated for FF15

2164
3D-Tech News Around The Web / (Demoscene) Bünzli 2012
« on: September 03, 2012, 04:48:20 PM »
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Welcome to the Demodays 2012. Demodays is dedicated to all demosceners, hobbyist musicians, homebrew freaks and computer visual aesthetes. In our mission to revive the Swiss demoscene, we’ll dig out all the silent talents, sunken flagships and reclusive sceners in order to get them together with vital demoscene activists. Join in for another event in the series of one of the most familial and cosy demoscene parties around.

Download demos @ Pouet

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"Get all the power possible out of your platform" is increasingly the mantra of programmers faced with juggling process-heavy compute workloads on over-taxed processors. Read these articles to discover new strategies for harnessing computing horsepower beyond the CPU, and how vector extension sets can pump up system performance to improve the speed of dynamic 3D simulations.    
      
GPU Programming
Your computer's GPU isn't just for rendering visuals anymore. Using such specs as OpenCL*, the GPU can do processing double-duty and help the CPU chop through regular compute workloads as well. Read how "General Purpose GPU" or GPGPU can boost system performance by using OpenCL to power up the entire compute platform; resources such as the Intel® SDK for OpenCL Applications 2012 help ensure that your code is hardware-accelerated for Intel® architectures.

Accelerating VFX with Intel® Advanced Vector Extensions
Getting full-strength system performance is mandatory for motion graphics designers—meeting tight deadlines demands top workflow and output speed, and rendering complex, lifelike imagery in 3D requires extreme system power. Learn how Cinema 4D* from MAXON Computer ramps up system performance with Intel® Advanced Vector Extensions to squeeze utmost power from hyper-threaded, multicore platforms.

Tap your platform power to supercharge your apps.

2166
3D-Tech News Around The Web / NVIDIA Quadro driver 305.93 certified
« on: August 28, 2012, 02:58:17 PM »
Vista/7/8 64 bit
Vista/7/832 bit
XP 64
XP 32
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What’s New in Version 305.93
 This driver offers performance improvements over previous driver versions,
including workstation compatibility fixes.
 See “Changes in Version 305.93” on page 9 for a list of changes and resolved issues in
this driver version.
Discontinued Features in this Release
 The NVIDIA® AutoCAD Performance driver is no longer integrated in the graphics
driver.
Standalone versions or version updates can still be downloaded from the NVIDIA
driver download page.
 The following features are removed from the NVIDIA Control Panel
• The Views option
You no longer need to select between Standard and Advanced views for many
NVIDIA Control Panel controls.
• The Profiles menu
 Support for Quadro SDI products is discontinued for Windows 8 and later operating
systems.

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FreeBSD-x86
FreeBSD-x86_64
Linux-x86
Linux-x86_64-no-compat32
Linux-x86_64
Solaris-x86



Quote

    Added support for the following GPUs:
        GeForce GTX 660 Ti
        Quadro K5000
        Quadro K5000M
        Quadro K4000M
        Quadro K3000M
        NVS 510
    Fixed a bug that caused pre-release versions of X.Org xserver 1.13 to crash when certain GLX operations were performed, such as when starting Firefox.
    Fixed a bug that caused VDPAU to hang when expanding the YouTube Flash Player.
    Fixed a bug that caused gnome-settings-daemon to revert display configuration changes made by nvidia-settings.
    Updated nvidia-settings to use RandR per-CRTC gamma control, when available. When controlling an X server with support for RandR 1.2, nvidia-settings will display the color correction widget as a tab within each display device page, instead of a per-X screen color correction page.
    Fixed a bug that prevented the display palette from being updated immediately after an application called XStoreColors.
    Added the ability to select and move X screens in the "X Server Display Configuration" page of nvidia-settings via Ctrl-(Left)Click + Drag.


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3D-Tech News Around The Web / NVIDIA Geforce/Verde driver 306.02
« on: August 27, 2012, 03:24:03 PM »
This is a beta driver from the R304 family of drivers (304.xx to 306.xx).

New in R304 Drivers:

    GPU Support
        Supports the new GeForce GTX 660 Ti GPU.
        Legacy Support Notification: GeForce 6-series and GeForce 7-series GPUs will be moved to legacy support after GeForce R304 drivers. GeForce R310 drivers (the next major family of drivers) will not support these products.

    Adds support for NVIDIA TXAA
        NVIDIA TXAA is new film-style anti-aliasing technique designed specifically to reduce temporal aliasing (crawling and flickering in motion) through a combination of hardware AA, custom CG film style AA resolve, and a temporal filter.
        The Secret World is the first game to support TXAA. Read about it on GeForce.com.
        TXAA is supported on GeForce GTX 600-series Kepler-based GPUs.
        Learn more about TXAA on GeForce.com.

    Performance Boost – Increases performance for GeForce 400/500/600 Series GPUs in several PC games vs. GeForce 301.42 WHQL-certified drivers. Results will vary depending on your GPU and system configuration:

    GeForce GTX 680:
        Up to 18% in Batman: Arkham City
        Up to 15% in Dragon Age II
        Up to 10% in S.T.A.L.K.E.R.: Call of Pripyat
        Up to 60% in Total War: Shogun 2 (fixes performance issue with latest game patch)
    GeForce GTX 560:
        Up to 14% in Batman: Arkham City
        Up to 5% in Battlefield 3 with SLI
        Up to 4% in Dragon Age II
        Up to 8% in The Witcher 2: Assassins of Kings with SLI
        Up to 7% in Lost Planet 2

    NVIDIA SLI Technology – Adds or updates the following SLI profiles:
        Alan Wake's American Nightmare – added
        Borderlands 2 – added
        Darksiders 2 – added
        End of Nations - added
        F1 2011 – updated
        F1 2012 – added
        Final Fantasy XIV – updated
        Nexuiz - added
        Orcs Must Die! 2 – added
        PlanetSide 2 - updated
        Saints Row: The Third – updated
        Shogun 2: Total War – updated
        Sleeping Dogs – added
        Spec Ops: The Line - added
        The Secret World - updated
        Torchlight II - added
        Tom Clancy's Ghost Recon Future Soldier - added
        Tornado Force - added
        Tribes: Ascend – updated

    NVIDIA 3D Vision – Adds or updates the following 3D Vision profiles:
        Alan Wake's American Nightmare – rated Not Recommended
        A New Dawn – rated Fair
        All Zombies Must Die! Scorepocalypse – rated Good
        ARMA 2: Operation Arrowhead – rated Fair
        Bang Bang Racing – rated Excellent
        Borderlands 2 – updated profile with new convergence settings
        Brave – rated 3D Vision Ready
        Devil May Cry 4- rated Fair
        Depth Hunter – updated rating to 3D Vision Ready
        Dishonored – rated Good
        End of Nations – rated Good
        London 2012 The Official Video Game – rated Fair
        Mad Doc Jr.'s Doom Rails – rated Excellent
        Mass Effect 3 – updated in-game compatibility message and profile to be more compatible with community 3D mods
        Max Payne 3 – updated rating to Excellent and updated in-game compatibility message to inform users to use DirectX 11, disable MSAA and use SSA0.
        Raiderz – rated Fair
        Roller Coaster Rampage – rated 3D Vision Ready
        SCANIA Truck Driving Simulator – rated Fair
        Street Fighter X Tekken – rated 3D Vision Ready
        Test Drive: Ferrari Racing Legends – rated Good
        Tiger Woods PGA 12: The Masters – rated Good
        Tribes: Ascend – rated Fair
        The Secret World – rated Good
        The Walking Dead – rating Good

    Other Profile Updates
        Added NVIDIA Control Panel antialiasing support for Diablo III
        Added NVIDIA Control Panel antialiasing support for L.A. Noire
        Added NVIDIA Control Panel antialiasing support for Rayman Origins
        Added NVIDIA Control Panel ambient occlusion support for Star Wars: The Old Republic
        Added NVIDIA Control Panel ambient occlusion support Counter-strike: Global Offensive
        Added NVIDIA Control Panel ambient occlusion support MechWarrior Online
        Added NVIDIA Control Panel ambient occlusion support for Guild Wars 2
        Disabled FXAA for several Windows programs like Media Player and Movie Maker.

    NVIDIA Surround
        Surround settings now persisted after new driver overinstall.

    NVIDIA CUDA
        Includes support for applications built using CUDA 5 Preview or earlier version of the CUDA Toolkit. More information at http://developer.nvidia.com/cuda-toolkit

    Key Fixes
        Fixes an intermittent vsync stuttering issue with GeForce GTX 600-series GPUs.
        Fixes an issue where some manufacturer's factory overclocked cards default to and run at lower clocks.
        Fixes a performance issue in Total War: Shogun 2 with the latest game patch.

Additional Details

    Installs PhysX System Software v9.12.0604.
    Installs HD Audio v1.3.18.0.
    Supports OpenGL 4.3 for GeForce 400-series and later GPUs.
    Supports DisplayPort 1.2 for GeForce GTX 600 series GPUs.
    Supports multiple languages and APIs for GPU computing: CUDA C, CUDA C++, CUDA Fortran, OpenCL, DirectCompute, and Microsoft C++ AMP.
    Supports single GPU and NVIDIA SLI technology on DirectX 9, DirectX 10, DirectX 11, and OpenGL, including 3-way SLI, Quad SLI, and SLI support on SLI-certified Intel and AMD motherboards.

2169
3D-Tech News Around The Web / AMD FirePro Technology SDK
« on: August 27, 2012, 03:17:51 PM »
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AMD FirePro SDK is a repository of samples with complete source code intended for educational purpose. The base code is up to date with the latest specification and can be seen as a guideline for good coding practice, to achieve the best performance from your graphic card.

2170
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                        This document describes the environment, organization, and program state of the
                        AMD Southern Islands series of devices. It details the instruction set and the
                        microcode formats native to this family of processors that are accessible to
                        programmers and compilers.

                        The document specifies the instructions (including the format of each type of
                        instruction) and the relevant program state (including how the program state
                        interacts with the instructions). Some instruction fields are mutually dependent;
                        not all possible settings for all fields are legal. This document specifies the valid
                        combinations.

                        The main purposes of this document are to:

                        1.   Specify the language constructs and behavior, including the organization, of
                            each type of instruction in both text syntax and binary format.

                        2.  Provide a reference of instruction operation that compiler writers can use to
                            maximize performance of the processor.

2171
3D-Tech News Around The Web / (Android) MSI Afterburner App 1.1
« on: August 23, 2012, 05:19:56 PM »
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MSI Afterburner APP

What's New

What's in this version:
Android App
- Added auto fan setting
- Added support for Power Limit, Core Clock Boost, and Memory Clock Boost
- Added ability to start Afterburner if it is not running
Remote Server
- Added auto fan setting
- Added support for Power Limit, Core Clock Boost, and Memory Clock Boost which were introduced with MSI Afterburner 2.2
- Added capability to automatically create Windows Firewall exception for port designated in server properties
- Added ability to start Afterburner if it is not running


2172
Download here and good luck with babelfish  ::)

2173
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Fragmentarium is an open source, cross-platform IDE for exploring pixel based graphics on the GPU.

It is inspired by Adobe's Pixel Bender, but uses GLSL, and is created specifically with fractals and generative systems in mind.

Features:

    Multi-tabbed IDE, with GLSL syntax highlighting
    User widgets to manipulate parameter settings
    High-resolution (tile) renderings
    Progressive rendering, for high quality AA, and distributed ray tracing.
    HDR (RGBE .HDR) support and tone mapping
    Support for simple animations
    Modular GLSL programming - include other fragments
    More than 100 examples, including 3D fractals (Mandelbulb, Mandelbox, Quaternion, Kaleidoscopic IFS), 2D fractals (Mandelbrots, Ducks, spherical Julias), Heightmaps, Knots and Hyperbolic Tesselations.

2174
3D-Tech News Around The Web / (Android) Basemark GUI Free
« on: August 22, 2012, 11:01:27 PM »
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Leading GUI Performance Benchmark - Basemark® GUI Free -Available for Consumers

Basemark® GUI Free offers a true graphical user interface benchmark for application developers and consumers who want to measure how fast their device’s hardware performs in the context of graphical user interfaces. Basemark® GUI Free measures the 3D graphics rendering performance of device’s graphics processing unit (GPU) focusing in Vertex Streaming and Blending capabilities.






2175
3D-Tech News Around The Web / Fraps 3.5.8 Released
« on: August 22, 2012, 10:32:52 PM »
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Fraps 3.5.8 - 22nd August, 2012

- Fixed intermittent crash recording from OpenGL games
- Fixed crash when unable to access sound device
- Fixed minor memory leak with Win7/Vista sound recording
- Fixed crash encountered by some users when ending a recording

2176
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Liquids are one phase of fluids in that that they take the shape of their container on all sides but one. This article explains how to turn polyhedra inside out to make containers. It also demonstrates one way to use lock-free atomic operations, exposed through Intel® Threading Building Blocks (Intel® TBB), to allow thread-safe parallelization.

This article—the 14th in a series—adds rudimentary containers to the fluid particle system described earlier.

2177
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Sundog Software, LLC has enabled realistic time of day effects and 3D clouds in games and simulations, with the launch of Android support in its SilverLining Sky, 3D Cloud, and Weather Software Development Kit. SilverLining for Android brings the same sky simulation technology already popular with PC developers to handheld devices.
Read more...

Be patient, depending on the speed of your device you will see a black screen for a while.





2178
3D-Tech News Around The Web / [Demoscene] Evoke 2012
« on: August 18, 2012, 08:46:49 AM »
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Evoke 2012 is over

A really great birthday party is over. Some even called it one of the best Evoke editions in history. And probably they are just right!

Download demos @ pouet

2179
3D-Tech News Around The Web / AMD FirePro driver 8.982
« on: August 17, 2012, 04:44:06 PM »
AMD released drivers for the new W series; compatible with APP SDK 2.7

Release notes

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;----------1207231025-8.982.3-120721a-143435E-Retail
DriverVer=07/21/2012, 8.982.3.0000
AMD68F2.1 = "AMD FirePro 2270"
AMD68F1.1 = "AMD FirePro 2460"
AMD9906.1 = "AMD FirePro A300 Series (FireGL V) Graphics Adapter"
AMD674A.1 = "AMD FirePro V3900 (ATI FireGL)"
AMD6749.1 = "AMD FirePro V4900 (ATI FireGL)"
AMD6707.1 = "AMD FirePro V5900 (ATI FireGL)"
AMD6704.1 = "AMD FirePro V7900 (ATI FireGL)"
AMD6809.1 = "AMD FirePro W5000 (FireGL V)"
AMD6828.1 = "AMD FirePro W600"
AMD6808.1 = "AMD FirePro W7000 (FireGL V)"
AMD678A.1 = "AMD FirePro W8000 (FireGL V)"
AMD6780.1 = "AMD FirePro W9000 (FireGL V)"
AMD68C9.1 = "ATI FirePro V3800 (FireGL)"
AMD68C8.1 = "ATI FirePro V4800 (FireGL)"
AMD68A9.1 = "ATI FirePro V5800 (FireGL)"
AMD6889.1 = "ATI FirePro V7800 (FireGL)"
AMD6888.1 = "ATI FirePro V8800 (FireGL)"
AMD688A.1 = "ATI FirePro V9800 (FireGL)"

2180
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The CUDA 5 Installers include the CUDA Toolkit, SDK code samples, and developer drivers.

The included driver 305.60 does not support OpenGL 4.3 (use 305.67 instead).




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