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Messages - Stefan

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3D-Tech News Around The Web / QUALCOMM Adreno SDK 3.0
« on: August 07, 2012, 06:58:00 PM »
Adreno SDK 3.0.00 release notes 08/10/12   
QUALCOMM Incorporated - Advanced Content Group
1. Addition of OpenGLES 3.0 emulator (requires graphics card that supports OpenGL V3.3 or greater)

2. 11 new OpenGLES 3.0 samples! (Emulated versions only).

3. New supported compression formats for OpenGLES: ETC2 and EAC

4. New documentation.

5. Numerous bug fixes.

3D-Tech News Around The Web / Nokia WebCL extension for Firefox 15
« on: August 07, 2012, 06:06:11 PM »
The Nokia WebCL prototype is now available for Firefox 15.
Click here to download the new add-on for Windows and Linux.

3D-Tech News Around The Web / Intel Compute Shader HDR and Bloom
« on: August 06, 2012, 07:37:21 PM »
Intel's 3rd Generation Core Processors with processor graphics (HD2500, HD4000) is the first generation of Intel graphics to fully support DirectX 11 and Compute Shader 5.0. While compute shaders provide increased flexibility and control over the graphics processor, the developer is more responsible for implementing shaders that will run well on the hardware. This sample demonstrates how to implement compute shaders for high dynamic range tone mapping and bloom for Intel's HD4000 processor graphics.


ARM has just announced their submission to Khronos for their OpenCL 1.1 Full Profile conformance tests results for the MaliTM-T604 GPU[1]. This makes ARM the first GPU IP Vendor to submit results for Full Profile. Yes, Full Profile, not Embedded Profile. We did not see the need to compromise, and there are many good reasons, which I’ll try to explain in this blog.

Full Profile is the ubiquitous implementation today: all desktops, laptops and servers that support OpenCL implement Full Profile. This means that all OpenCL developers produce code targeting Full Profile.


3D-Tech News Around The Web / ARM Welcomes OpenGL ES 3.0 (Halti)
« on: August 06, 2012, 07:31:24 PM »
The new API brings many features that are present in the latest desktop and console APIs such as OpenGL 3.3 and 4 to the vast mobile gaming arena. Some of these exciting features that will be at your disposal include enhanced texturing support, high quality ETC2 / EAC texture compression, full support for integer and 32-bit floating point operations in shaders, occlusion queries, transform feedback, support for multiple render targets and much more. All of these enhancements to the rendering pipeline will accelerate and greatly enhance the visual experience of your content.



NVIDIA received notification of a security exploit that uses NVIDIA UNIX device files to map and program registers to redirect the VGA window. Through the VGA window, the exploit can access any region of physical system memory. This arbitrary memory access can be further exploited, for example, to escalate user privileges.

Because any user with read and write access to the NVIDIA device files (which is needed to execute applications that use the GPU) could potentially exploit this vulnerability to gain access to arbitrary system memory, this vulnerability is classified as high risk by NVIDIA.

NVIDIA is resolving this problem by blocking user-space access to registers that control redirection of the VGA window. Further, NVIDIA is also blocking user-space access to registers that control GPU-internal microcontrollers, which could be used to achieve a similar exploit.

NVIDIA is committed to security and is working on more robust solutions to prevent malicious manipulations of GPUs.

NVIDIA has released an updated UNIX graphics driver 304.32 which contains the fix.

======== Release 304 Entries ========

    * Fixed a bug that caused applications that use DirectColor visuals, such as
      Enemy Territory: Quake Wars and Braid, to appear in shades of blue instead
      of the correct colors.

    * Modified handling of RRSetScreenSize requests to ignore requests that
      do not actually resize the screen.  This reduces screen flicker in certain
      cases when using GNOME.

    * Added a new option, "--disable-nouveau" to nvidia-installer. This
      option changes the action that is chosen by default when Nouveau
      is detected by nvidia-installer. If the "--disable-nouveau" option
      is set, then the default will be to attempt to disable Nouveau when
      it is detected; otherwise, no attempt will be made unless requested.

Epic Games, Inc. has released the July 2012 Unreal Development Kit Beta, the latest version of the free edition of Unreal Engine 3 that provides access to the award-winning 3D game engine and professional toolset used in blockbuster video game development, architectural visualization, mobile game development, 3D rendering, digital films and more.

Public Demo of UE4 at GDC Europe

Join us for the first non-NDA public real-time demo of Unreal Engine 4 given at GDC Europe, August 13-15 in Cologne, Germany.

3D-Tech News Around The Web / Kishonti GLBenchmark 2.5
« on: August 01, 2012, 07:20:54 PM »
GLBenchmark 2.5 is a graphics performance benchmark tool that measures different graphic and computation capabilities of your mobile device. The majority of the tests focus on graphic resources, measuring the quality and performance of the underlying OpenGL ES 2.x implementation.

The benchmark, among other features, contains high-level 3D animations (the new Egypt HD and Egypt Classic from GLBenchmark 2.1) and low-level graphic measurements. GLBenchmark Egypt HD is the upgraded version of the old Egypt 2.1 test: it is more complex, uses more and higher resolution textures and is optimized for 1080p.

The mashed looking screen is an offscreen test.

3D-Tech News Around The Web / Mozilla Dev derby June 2012 WebGL
« on: August 01, 2012, 05:35:53 PM »
Mozilla Dev derby June 2012 WebGL
WebGL brings the power of OpenGL, for creating interactive 3D graphics, to the Web, with no plug-ins required.

None of these demos works properly on Android (with Fennec 17 alpha1).

3D-Tech News Around The Web / Microsoft Kodu Game Lab
« on: August 01, 2012, 05:27:54 PM »
Kodu is a new visual programming language made specifically for creating games. It is designed to be accessible for children and enjoyable for anyone. The visual nature of the language allows for rapid design iteration using only an Xbox game controller for input (mouse/keyboard input is also supported).

Supported operating systems: Windows 7, Windows Vista, Windows XP

A graphics card that supports DirectX 9.0c and Shader Model 2.0 or higher is required. .NET Framework 3.5 or higher is required. XNA Framework 3.1 Redistributable is required.

3D-Tech News Around The Web / HWiNFO32 v4.02 released
« on: July 31, 2012, 06:18:37 PM »
Changes in HWiNFO32 v4.02 - Released on: Jul-31-2012:

    Added support of IRF IR3564.
    Added preliminary support of AMD Mars.
    Added fan speed monitoring on Clevo W860, W870, W880, P150, P170, P180.
    Added preliminary support of AMD Steamroller family.
    Fixed BSOD with certain Intel RST drivers.
    Added support of IRF IR3563 Digital PWM.
    Enhanced sensor monitoring on GIGABYTE Z77X-UP series.
    Added nVidia Quadro K1000M, K2000M, K3000M, K4000M, K5000M.
    Added nVidia GeForce GTX 650M and GeForce GTX 680M.
    Enhanced sensor monitoring on ASUS MAXIMUS V EXTREME and MAXIMUS V FORMULA.


======== Release 304 Entries ========

    * Added support for RandR per-CRTC gamma manipulation through the
      RandR 1.2 RRGetCrtcGammaSize, RRGetCrtcGamma, and RRSetCrtcGamma

    * Fixed a bug that caused RRSetOutputPrimary requests to incorrectly
      generate BadValue errors when setting the primary output to None.  This
      caused gnome-settings-daemon to crash after changing the screen
      configuration in response to a display hotplug or the display change
      hot-key being pressed.

    * Fixed a problem where RENDER Glyphs operations would exhibit severe
      performance issues in certain cases, such as when used with gradients
      by Cairo and Chromium.

    * Fixed a bug that caused X to hang when resuming certain DisplayPort
      display devices (such as Apple brand mini-DisplayPort to dual-link DVI
      adapters) from power-saving mode.

    * Added support for the following GPU:
        * Tesla K10

    * Fixed a bug that caused an X screen to be extended to Quadro SDI Output
      devices by default.  An X screen will still use an SDI Output device if
      it is the only display device available.  To use a SDI Output device on
      an X screen with other display devices available, include the SDI Output
      device with either the "UseDisplayDevice" or "MetaMode" X configuration

    * Updated X11 modeline validation such that modes not defined in a
      display device's EDID are discarded if the EDID 1.3 "GTF Supported"
      flag is unset or if the EDID 1.4 "Continuous Frequency" flag is
      unset.  The new "AllowNonEdidModes" token for the ModeValidation
      X configuration option can be used to disable this new check.

    * Fixed a bug, introduced in the 295.xx release series, with EDID
      detection on some laptop internal panels.  This bug caused the
      laptop internal panel to show six small copies of the desktop.

    * Added support for FXAA, Fast Approximate Anti-Aliasing.

3D-Tech News Around The Web / S3 Chrome WHQL drivers July 2012
« on: July 30, 2012, 09:34:55 PM »
Release Date    2012-07-26
Release Type: Microsoft Certified
- Bug Fix

Downloads here
Links to actual release notes are broken

3D-Tech News Around The Web / A New Dawn - AMD Patch
« on: July 28, 2012, 03:52:05 PM »
So it appears that NVIDIA specific hardware aint necessary (as seen with Endless City and Alien vs. Triangles)

Go here for: A New Dawn - AMD Patch

Watch The Crysis 3 Interactive Single Player Trailer

We’re excited to share the latest Crysis 3 interactive trailer with you, where you decide how to reach your objective in this single player mission!

No matter how you choose to play the trailer, you’ll get a taste of some of the features new to Crysis 3. You’ll witness the versatility of the Compound Bow in action, which acts as a deadly extension of the nanosuit’s capabilities. Unleash a thunderstorm of firepower with the Monsoon.  Rain explosive plasma upon your foes with the X-Pac.  Whether you decide to silently stalk soldiers through the swamp with Stealth, or transform into an immovable object that cannot be stopped by conventional firepower with Armor – Crysis 3 allows you to become the Hunter, and make the tactical decisions that truly matter.

We hope you enjoy the Crysis 3 single player interactive trailer, and look forward to sharing more details about the game with you soon!

Qualcomm Adreno 320 is the first GPU with unified shaders, designed for advanced rendering modes. By looking at a architectural diagram ..., Adreno's GPU architecture is starting to look more like the advanced graphics architectures from AMD and NVIDIA.
 GPGPU functionality is here with OpenCL and RenderScript Compute, while most of focus will go to OpenGL ES 3.0.

Full story @ vr-zone

What's your program tool (eVGA Precision, MSI AfterBurner...) you got "6.9 fps"?

Afterburner which has been updated today btw
I took only a quick look yesterday with my NVIDIA rig.

However i'm more curious how much CUDA is actually used.
atm my ATI GPU crashes at the following program counter

3D-Tech News Around The Web / MSI Afterburner 2.2.3 (2012-07-24)
« on: July 24, 2012, 05:27:48 PM »
... Afterburner 2.2.3 official version is ready for you to download. this version supports the control of South Island and Kepler card, if you get the card, you may try to play it.

Changes list includes:

• Revised I2C access API for NVIDIA 301.xx and newer display drivers
• Added core, memory and auxiliary PEXVDD voltage control for custom design MSI N680GTX Lightning series graphics cards with CHL8318+uP6262 voltage regulators
• Added memory and VRM temperature monitoring for custom design MSI N680GTX Lightning series graphics cards with NCT7718W thermal sensors
• Added core, memory and auxiliary PEXVDD voltage control for custom design MSI N670GTX Power Edition series graphics cards with uP6262 voltage regulators


In 2002, NVIDIA released a demo called Dawn to demonstrate the power and programmability of GeForce FX. It showcased a fairy character of extraordinary detail, seamless curves, and lifelike expressions. Among the many technology demos NVIDIA has released before and since, Dawn has remained the most memorable. It was the first time a fully animated and totally credible character was brought to life in real time. Even today, many games have yet to realize a character with Dawn's level of detail.

Fast forward ten years, and NVIDIA has brought back Dawn once again, in a demo simply titled "A New Dawn".

NVIDIA claims Kepler to be required, but it works on Fermi too...

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