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Messages - Stefan

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2161
3D-Tech News Around The Web / ATI Catalyst 9.8 available
« on: August 14, 2009, 09:13:04 PM »
Download via AMD's Quakecon report
Version 6.14.10.685, 15.07.2009
No changelog available, therefore check the list of optimized games & applications.
CompatAFR-1x1.exe seems to be a new generic optimisation?

Code: [Select]
hl2  SC2_rp  CoJBiBGame_x86  Overlord*  GameClient  ghost_w32  Wolverine  bsp  Fuel  bionic_commando  ElvenLegacy*  grimmgame  flashpoint*  Shift  theHunter*  TLR*  Wolf2  TerminatorSalvation  prototype?  eXperience112  Battleforge  EndWar  SilentHill  cabalmain  Client  WheelmanGame*  CompatAFR-1x1  Unigine  wanted  DragonAge  TS3  DLords  FreeRunning  DOW2  godfather2  arma2  Empire  * scr EE3  MirrorsEdge  cstrike  Tropics  Legendary  fear2*  BurnoutParadise  Prince of Persia  Dead Space  biahh  war3  Mercenaries2  Merc2-Demo  left4dead  Yeti_Final_Win32  FallOut3  CoDWaW*  tru  FF2client  RCT3  trgame  PT2Start  Transformers*  GTAIV  acad  aJewelQuestSolitaire  SeriousSam  FarCry2*  ProjectG  Jewel Quest Solitaire  Flip Words*  File  blacksite  MOHA  TurokGame  crossfire  kaneandlynch  Buildalot2  Legend  thief  GunBound gme SEGA Rally*  HAWX  SpaceSiege  SporeApp  AgeOfConan  tra  Jericho  MEM_7  Stranger  DevilMayCry*  MassEffect  GRID  witcher  mahjongg_artifacts  Studio  Diner_Dash_Flo_On_The_Go  Big Kahuna Reef * Chuzzle  Backspin  AcesOfTheGalaxy  \half-life 2 Demo\hl2  \portal\hl2  \team fortress 2\hl2  \half-life 2 deathmatch\hl2  \half-life 2 episode two\hl2  \half-life 2 episode one\hl2  \half-life 2 lostcoast\hl2  \half-life 2\hl2  \counter-strike source\hl2  \day of defeat source\hl2  \half-life deathmatch source\hl2  \half-life source\hl2  R6Vegas2_Game  AssassinsCreed*  Validator  GH3  xrEngine  FFOW  Settlers6*  MonsterGame  nfs  BA2  DiRT  ForceSingleGPU  TW2008  TW2006  game  SupremeCommander  hl  SpiderSolitaire  Solitaire  PurblePlace  Minesweeper  Mahjong  InkBall  Hearts  FreeCell  chess  R6Vegas_Game  3dsmax*  Crysis*  UT3*  Wargame-g4wlive  hellgate*  SinEpisodes  iw3mp  iw3sp  Matrix  *Stranglehold  Bioshock  wic*  LostPlanet*  sims icd nhl2007  GodFather  pc_matador  AcroRd32  XR_3DA  Scarface  TestDriveUnlimited  mm  Gothic3  HitmanBloodMoney  NWN2*  TW2007  ARX  SplinterCell4  NFSC_demo  NFSC  RelicCOH  starwars_pc  LegoStarWarsII  fifa07*  fsx  primarysurf  CoJ  FEARXP  BF2142*  JustCause*  nhl06  battleofthegods  cccprev  RomeTW*  H5_Game  Condemned  trl  Inventor  Dwm  legends  gt  graw*  sweaw  game dat Timeshift*  nbalive06  oblivion  x3*  gwdev  pop3  USM  BattlefrontII  speedDemo  speed  narnia  white  KingKong*  3DMark06*  RD3  Age3  Suffering2*  Sam2  KingKongDemo*  BOS  CoD2?P_s  Fable  EiB  Sims2EP2  DungeonSiege2  fs9  AFR-FriendlyD3D  FEARspdemo  FEAR  ACTOFWAR*  Ehshell  X2-Demo  X2  tribesv_?pdemo_en  Swat4SPDemo  PandoraMultiPlayerDemo  Sims2EP1  PCMark05  PCMark04  PainGame  Speed2demo  MaxPayne2Demo  FFXiWinBench  FFXiBench  Biademo  Tiger 2004  Snowblind-Demo  Snowblind  BreedSPD  Breed  XPANDRALLY  TV_CD_DVD  TRAOD*  Battlefront  Sims2  ShadowVault  patriots  thrones  Pariah  nba2005  mohpa  GW  pol  Driv3r  DFX  Bia  TechDemo  aquamark  w40k  pop2  FarCry  WoW  EverQuest2  Speed2  Lithtech  Swat4  SwgClient_r  SplinterCell3  Painkiller  MaxPayne2  FlatOutdemo  CMR5  BfVietnam  LockOn  3DMark05  3DMark03  3DMark2001SE  3DMark2001  BF2  Morrowind  TW2005  TW2004  halo  UT2004  UT2003  RD2D  RD2  CT3  pop  RaceDriver  SplinterCell2  SplinterCell


2162
3D-Tech News Around The Web / GLGX v0.24 An OpenGL Utility Library
« on: August 14, 2009, 02:30:08 PM »
Quote
This library is an utility library for OpenGL applications like D3DX for DirectX. It includes mathematic classes and functions (projection and view matrices creation)(vectors, matrices, quaternions, ...), functions for textures loading, GLSL shaders loading, frustum computation, ...

Get it from Texel3D.

2163
3D-Tech News Around The Web / LAPACK on CUDA beta available for free
« on: August 14, 2009, 02:15:06 PM »
Quote
The technology proposition is fairly straightforward: take the LAPACK interface, implement the functions under the interface to take advantage of NVIDIA’s GPUs, and hide as much as possible of the nastiness of CUDA programming (allocations, workspace creations, and memory transfers are all taken care of under the hood) from the developer using the library while still getting the benefit of GPU speedup.

Read full story at InsideHPC.

2164
3D-Tech News Around The Web / CUDA real time ray tracing tutorial
« on: August 14, 2009, 09:49:48 AM »
Quote
This tutorial will focus on the CUDA stuff like how do you upload some triangles to your graphics card and how to implement a very simple ray tracing algorithm that runs on the GPU. It will be assumed you know Open GL, and some theory about ray tracing.

Read full story at Alexandra Institute.

2165
I am getting 50fps on a 4870X2 at 1920x1080 16xaf 8xaa physx low.

What do you get with PhysX=high? Only this setting activates foliage etc.

2166
Quote
    *  Optimized for best performance in the PhysX title: Terminator Salvation.
    * Optimized for best performance in the PhysX title: Batman Arkham Asylum.
    * Supports NVIDIA PhysX acceleration on all GeForce 8-series, 9-series, 100-series and 200-series GPUs with a minimum of 256MB dedicated graphics memory and 32 processor cores (stream processors).
    * Experience GPU PhysX acceleration in many games and demos, some of which are highlighted in PowerPack downloads on www.geforce.com.
    * Runtime upgrade ONLY for AGEIA PhysX processors users. (New AGEIA PhysX processors installations should install older PhysX system software such as version 8.09.04 – prior to installing this update). Note – AGEIA PPU acceleration support for 2.8.1 SDK or earlier, and Windows Vista and Windows XP only.
    * Includes runtimes for the PhysX SDK 2.8.3
    * Includes the latest PhysX runtime builds to support all released PhysX content.
    * Supports NVIDIA PhysX acceleration on GeForce via CUDA 2.0 for SDK versions 2.7.3, 2.7.2, 2.7.5, 2.8.0, 2.8.1 and 2.8.3 (requires graphics driver v177.81 or later).
    * Supports control of your GPU PhysX configuration from the NVIDIA display driver control panel. (requires graphics driver v180.00 or later)

2.8.3 is missing, 2.7.2 hasn't been updated since June 2007 (they mean 2.7.1)
Compared to 9090720 only 2.8.1 runtimes have been updated.

Download here

2167
3D-Tech News Around The Web / TechArp's PhysX Tech Report
« on: August 13, 2009, 11:33:37 PM »
Quote
Game physics is definitely the focus of the graphics and gaming industry. All that tremendous processing power in current GPUs is just begging for a compute-intensive application and game physics fit the bill perfectly. For gamers, better game physics mean a more immersive environment and a more enjoyable game play. For the industry, it will drive the demand for better and faster graphics cards.

Until recently, it was not possible for the gaming industry to include much game physics even with the advent of the Havok and PhysX physics engines. This was because the calculations had to be executed by the processor. The introduction of a Physics Processing Unit, the PhysX P1, by AGEIA improved the situation by delivering hardware-accelerated physics. However, the gaming industry was understandably hesitant about spending expensive development time into game physics just for the small number of PhysX P1 users.

It took NVIDIA's purchase of AGEIA to truly bring hardware acceleration of physics into mainstream use. Almost instantly, all NVIDIA graphics cards from their GeForce 8 series onwards were able to offload PhysX calculations from the CPU to the GPU. This not only improved performance, it also encouraged the industry to add more game physics into their games.

Read full story at TechArp.

2168
Register and download at joinsection8.com
Unfortunately no GPU PhysX inspite of using Unreal Engine 3.

Results on my rig:
640x480   performance=1 154/7/447 fps
1680x1050 performance=5 74/11/207 fps



2169
3D-Tech News Around The Web / ISS Interactive
« on: August 12, 2009, 04:55:37 PM »
Quote
ISS Interactive, is a free Windows program for exploration of the International Space Station and is based on a 1 million polygon ISS model from NASA. Modules and structures can be added and removed like building blocks. 3D views can be saved and quickly recalled. The user interface is based on Auto-Focus navigation and  3D-Multi-windows™.

Download and explore the ISS, inspect it in detail and configure and save your own views of ISS, its modules and its structural components.

2170
Download mirrors at official homepage.


Benchmark results on my rig:
Settings 1680x1050, 0xAA, 0xAF, details=very high

Low    - 51 fps
Medium - 33 fps
High   - 21 fps / GPU PhysX, 1.17 fps / CPU PhysX


Edit:
Screenshot 1920x1080, 16xAA, 16xAF, details=very high



2171
3D-Tech News Around The Web / A new view of 3D graphics
« on: August 11, 2009, 04:21:04 PM »
Quote
At the High Performance Graphics conference before the main show, keynote speeches from Larry Gritz of Sony Pictures Imageworks and Tim Sweeney of Epic Games showed that traditional 3D-rendering methods are being augmented and even supplanted by new techniques for motion-picture production as well as real-time computer games.

Read full story at CNET.

2172
3D-Tech News Around The Web / NeoAxis Engine 0.82 released
« on: August 09, 2009, 08:32:55 AM »
Quote
NeoAxis Engine 0.82

The next release of NeoAxis Engine, version 0.82 is a step to complete list of features. This version comes with some bug fixes, optimization, solving all Windows Vista troubles, support of new CG 2.2 and OGRE 1.6.3.

It also implements such necessary things as:

    * orthographic projection camera support;
    * GUI now shows correctly on widescreen monitors;
    * binary packaging is now very easy;
    * fixed pipeline blending supports all layers of Heightmap Terrain

2173
3D-Tech News Around The Web / Irrlicht 1.5.1 Released
« on: August 09, 2009, 07:58:59 AM »
Quote
We are happy to announce that we just released Irrlicht version 1.5.1. This version contains a lot of bugfixes and corrections, but also some few new features:

    * Support for Range Fog in OpenGL
    * Improved X11 support
    * Better .x, STL and Collada file loading
    * 32bit indices for large meshes
    * Terrain rendering using hw buffers
    * A lot of bug fixes and corrections

2174
Tobias Ritschel published some interesting new papers:
- Micro-Rendering for Scalable, Parallel Final Gathering
- Interactive Reflection Editing
- Perceptual Influence of Approximate Visibility in Indirect Illumination

etc.

2175
"Simul Weather" released a new demo.

Quote
Features

* Live, realtime volumetric clouds
* Eye-wateringly fast!
* Physics-based cloud generation
* Multi-core calculation with Intel® Threading Building Blocks.
* Realtime weather-changes
* Time-of-day
* Atmospherics for distance fading
* Thunder and lightning
* Clouds you can fly through
* Simple C++ API
* Windows, console versions
* Renderer-independent
* Drop-in sample rendering source code and shaders for OpenGL, DirectX implementations
* Works with any 3D API or engine
* Built-in binary and XML load and save.

Multi-threading via TBB had no impact on my rig though  ???

2176
3D-Tech News Around The Web / Unreal Engine 3 Gets Multithreaded Support
« on: August 08, 2009, 10:08:56 AM »
Quote
Epic Games recently announced that Intel Threading Building toolsets have become part of Epics integrated partners program for Unreal Engine 3 licensees. In other words, developers will no longer need to seek third-party resources when using the UE3 to gain access to multithreaded building tools.

Read full story at CinemaBlend.

2177
3D-Tech News Around The Web / Re: Microsoft GDC 2009 round-up (update)
« on: August 07, 2009, 04:06:07 PM »
Quote
GDC 2009: Windows 7 - What Does it Mean to Game Developers
This talk will summarize the new platform features, and detail the technical differences between Windows Vista and the upcoming new release.

GDC 2009: Get Ready for Windows 7
This presentation introduces Windows 7 and summarizes the key developer advances such as The New Taskbar and Shell Experience, Federated Search, Multi-touch Support, and Sensors and Location.

GDC 2009: Out of Order - Making In-Order Processors Play Nicely
This session illustrated the strategies you can employ to get great performance on in-order CPUs, including tackling load-hit-stores, L2 miss, branch mispredicts and expensive instructions.

GDC 2009: Direct3D11 Tessellation Deep Dive
This talk will summarize the design of the hull shader, tessellator, and domain shader pipeline stages, and outline their intended usage.

2178
3D-Tech News Around The Web / NVIDIA SIGGRAPH 2009 round-up
« on: August 07, 2009, 04:01:54 PM »
Quote
    * Slides are now posted for James Fung's Advances in GPU-based Image Processing and Computer Vision
    * Slides are now posted for Samuel Gateau's 3D Vision Technology - Develop, Design, Play in 3D Stereo
    * Slides are now posted for Tianyun Ni's Course: Efficient Substitutes for Subdivision Surfaces
    * Slides are now posted for Andrei Tatarinov and Alexander Kharlamov's Alternative Rendering Pipelines on NVIDIA CUDA
    * Slides are now posted for Steve Parker and Phil Miller's Efficient Ray Tracing on NVIDIA GPUs (OptiX)
    * Slides are now posted for Holger Kunz and Phil Miller's Accelerating Realism with the NVIDIA Scene Graph (SceniX)

Get them from NVIDIA dev zone.

2179
3D-Tech News Around The Web / ID's Rage shows off "virtual texturing"
« on: August 07, 2009, 03:57:11 PM »
Quote
Several new screenshots of stunning Rage environments were included in a SIGGRAPH 2009 talk given by id Software senior programmer J.M.P. van Waveren.

Consisting mainly of environment shots, the images show off id's "virtual texturing" process, which allows the studio to create "unique, very large" textures in the id Tech 5 engine. For the technically minded, notes on the talk are available in this PDF

Watch gallery at ShackNews.

2180
Enable hardware accelerated PhysX to get fancy cloth effects like spiderwebs shaken by a gust of wind.
The game is built with Unreal Engine 3, so you can use the usual tweaks.

Get demo from NZONE.



If you have a regular joypad, install XBOX360 Controller Emulator.

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