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Messages - Stefan

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We’re pleased to announce the availability of NVIDIA Parallel Nsight 2.0 Release Candidate (RC).

Parallel Nsight is the first and only development environment for massively parallel computing integrated into Microsoft Visual Studio, the world’s most popular development environment.  Parallel Nsight enables developers to easily create GPU-accelerated applications for a range of desktop and supercomputing platforms.

Parallel Nsight 2.0 makes parallel programming easier than ever, giving developers access to more tools and workflows they expect from developing on the CPU. The new release provides a number of new and enhanced features, including full support for Microsoft Visual Studio 2010, support for CUDA Toolkit version 4.0, attach to process support, PTX/SASS assembly debugging, other advanced debugging and analysis capabilities, graphics performance and stability enhancements.

Registered developers may download Parallel Nsight 2.0 RC as well as the required driver free of charge at

3D-Tech News Around The Web / AMD GPU PerfStudio 2.51 released
« on: April 22, 2011, 09:41:50 AM »
GPU PerfStudio 2.51 Improvements:

    Fixes the DX10 GPUTime counter results for HD2600 series cards.

GPU PerfStudio 2.5 Improvements:

    New API Trace window
        Displays a timeline which visually displays the start time and duration for each call made by the frame.
        Displays a per-thread sequential list of calls made to render the frame.
        Supports one-click two-way navigation between the time line and call list.
        Supports multithreaded applications, displaying a separate API trace for each thread.
        Supports saving API trace data to disk in XML format.
        Supports searching the API trace for a given string.
        Two-way integration with the Frame Debugger's draw call slider.
    DX11 Shader Editing
        Edit and re-compile HLSL shader from inside PerfStudio's shader code window.
        See the effect of your edits immediately in the running app.
        Supports changing of compile flags.
        Use in conjunction with the profiler to measure the performance changes of your edits.
    Automated Updater
        The PerfStudio 2 client now checks to see if a newer version is available for download. A task bar pop-up window will alert the user if a new version is available.
    Improved support for more game applications.

3D-Tech News Around The Web / AMD Catalyst 11.3 Application Profile #5
« on: April 22, 2011, 04:58:56 AM »
AMD have sent us a new Catalyst Application Profile, available exclusively at before anywhere else! This is newer with more fixes than the leaked pre-release profile found elsewhere!

    Deus Ex: Human Revolution – Improves CrossFire performance
    Test Drive Unlimited – resolves negative CrossFire scaling
    Need For Speed Hot Pursuit – resolves negative CrossFire scaling
    Gothic III – resolves negative CrossFire scaling

Quote from: CatalystCreator
Catalyst 11.4 official release to come next week

3D-Tech News Around The Web / OctaneRender® 1.0 beta2.46b released
« on: April 22, 2011, 04:44:40 AM »
Demo users can now evaluate OctaneRender® functionality with all the new features (area lights, IES, gradients, alpha channels, and much, much more) added since the 2.2b DEMO version was released.

3D-Tech News Around The Web / Remo 3D v2.1 has been released
« on: April 22, 2011, 04:39:59 AM »
Remograph is pleased to announce that Remo 3D™ v2.1 has been released! This new version of Remo 3D contains a lot of updates including substantially improved rendering performance, a more natural mouse control of the model view and official Windows 7 support. A fully functional 30 days evaluation license is also available from this release. The new version is available as a demo version from the Download section.

The demo version looks a bit too limited...
Don't confuse Remo Sweden with Remo Japan where they produce the same kind of software  ::)

3D-Tech News Around The Web / Re: NVIDIA driver 270.61 WHQL
« on: April 21, 2011, 04:22:41 PM »
The tool that you mean is actually called DXDIAG
Which information precisely do you need (to compare to your broken system i assume)?

Bot "nicejane" has been killed.

General Discussion / Re: Need new graphics card
« on: April 21, 2011, 04:16:36 PM »
First of all make sure it supports DX11 anything else is a matter of budget.

Check the reviews at the front page or go to

General Discussion / Re: ****7600GT HDMI to HDTV****
« on: April 21, 2011, 04:11:41 PM »
Seems to be a common problem, check the official forum and complain there:

3D-Tech News Around The Web / Autodesk AutoCAD WS for Android released
« on: April 20, 2011, 04:27:22 PM »
Available Now – AutoCAD WS for Android + New Web Version
It’s been a long time coming but AutoCAD WS for Android is finally available for download from the Android Market.
Now anyone with a phone or tablet running Android 2.1 or higher can enjoy the mobile CAD experience that AutoCAD WS brings. We’ve brought all the functionality over from the iOS version and we’re looking forward to ebmbracing a whole new community of AutoCAD users.

These are the samples that are automatically installed:

More samples from Autodesk's support site, apparently 3D is not supported.

3D-Tech News Around The Web / HWiNFO32 v3.73
« on: April 18, 2011, 04:41:44 PM »
Changes in HWiNFO32 v3.73 - Released on: Apr-18-2011:

    Added possibility to change font size for LG LCD output.
    Enhanced sensor monitoring on ASUS Sabertooth P67.
    Added AMD Llano family branding.
    Enhanced support of Panther Point chipset.
    Added support of ITE IT8771 LPC/hardware monitor.
    Enhanced sensor monitoring on ASUS E35M1-M and E35M1-I.
    Updated reporting of current memory clock on Arrandale/Clarkdale and Sandy Bridge.
    Added AMD RADEON HD 6790.
    Added support of AMD future GPUs: TAHITI, NEW ZEALAND, THAMES, LOMBOK.
    Layout/font change.
    Added reporting of GPU Clocks in Sensors.
    Fixed sensor logging CSV format.
    Fixed Apple SMC sensor values.
    Added monitoring support of uPI UP6218 and UP6266 VRs on GPU.
    Added monitoring support of CHiL CHL8214 on GPU.
    Fixed reporting of current GPU PCIe config on some machines.
    Added monitoring support of Volterra VT1556 on GPU.
    Added nVidia GeForce GT 520 (GF119).

3D-Tech News Around The Web / NVIDIA driver 270.61 WHQL
« on: April 18, 2011, 04:31:16 PM »
This is the first WHQL-certified release from the Release 270 family of drivers (versions 270.xx to 274.xx). You can read more about this family of drivers on

Geforce/ION driver package supports GeForce 6, 7, 8, 9, 100, 200, 300, 400, and 500-series desktop GPUs as well as ION desktop GPUs.

New in Release 270.61

GPU Support

    Adds support for the newly released GeForce GTX 590, GeForce GTX 560 Ti and GeForce GTX 550 Ti GPUs.

Verde driver supports the following NVIDIA notebook GPUs (please refer to the Products Supported tab for exceptions):

    ION notebook GPUs.
    GeForce 8M, 9M, 100M, 200M, 300M, 400M, and 500M-series notebook GPUs.
    Quadro 5000M, 2000M and 1000M notebook GPUs.
    Quadro NVS-series notebook GPUs (only those that support DirectX 10 or higher).
    Quadro FX-series notebook GPUs (only those that support DirectX 10 or higher).

This driver package also includes the 3D Vision Controller driver.

New in Release 270.61

GPU Support

    Adds support for the newly released GeForce GT 555M, GeForce GT 550M, GeForce GT 540M, GeForce GT 525M, and GeForce GT 520M GPUs.


    Increases performance for GeForce 400 Series and 500 Series GPUs in several PC games vs. v266.58 WHQL drivers.

Downloads at NVIDIA

3D-Tech News Around The Web / LuxRender v0.8RC3 release
« on: April 18, 2011, 02:52:58 AM »
Get the new binaries from our new downloads page.

Changes since v0.8RC2 (also check the new in 0.8 wiki page):
- lots of fixes for hybrid GPU accelerated path tracer (now usable)
- camera response presets so you don't need to keep the files around for most camera film types
- fixes for IPv6 networking support
- improved speed for microdisplacement
- fix an issue when using IES profiles on area lights
- better handling of filenames across platforms (\ vs / separator issue)
- ability to load STL meshes
- new advanced tab in the GUI exposing various informations on the render configuration
- ability to use local coordinates, UV coordinates or normal coordinates for Blender and PBRT textures
- fixed light intensity when using an imagemap or bilerp to texture an area light
- new stop button behaviour in the GUI, the render can now be restarted, a new menu option allows a full stop of the render engine
- ability to embed file data inside LuxRender files
- new option for EXR output to output straight colors even with alpha channel (the standard requires that the color is always multiplied by the alpha value)
- ability to load and save tonemapping and post effects parameters in a file

3D-Tech News Around The Web / OCCT 4 beta 5
« on: April 18, 2011, 02:15:59 AM »
OCCT v4 is under heavy, heavy work. It will soon reach the alpha stage, and is a major release.

It will bring notably :

    New interface written in C# 2.0
    Real-time graphs
    Tests handling improved, options simplified
    Alerts (Min/max) will be configurable per sensor, and not only for the CPU temp
    Fan monitoring

Tests themselves will be next on the line of modifications, mainly :

    Port GPU:3D to DirectX10 or 11
    Redo the GPU:Mem test i'm not happy with
    Update CPU:Linpack

Download beta 5

HD trailer for dream:scape, upcoming iPhone/iPad game, built using the Unreal game engine. Dream:scape is more than a game-- it's an interactive storytelling experience, comprising over 30 acres of open-world, explorable landscape and fully realized interior settings. The tale unravels as the player explores, unlocking new areas and revealing secrets. for release info!

3D-Tech News Around The Web / Matali Physics 1.4.2 released
« on: April 17, 2011, 07:03:32 AM »
Matali Physics 1.4.2 and Matali Physics Pro 1.4.2 are now available. New edition of Matali Physics Pro engine offers an out-of-the-box support for Android OS through the Mono for Android 1.0 and support for the final version of MonoTouch 4.0. Both editions introduce support for non-static plain shape.

3D-Tech News Around The Web / AntTweakBar 1.14 released
« on: April 17, 2011, 06:51:22 AM »
AntTweakBar is a small and easy-to-use C/C++ library that allows programmers to quickly add a light and intuitive graphical user interface into graphic applications based on OpenGL, DirectX 9, DirectX 10 or DirectX 11 to interactively tweak parameters on-screen.

2011/03/26 - Version 1.14 released - Changes:
- Added 64 bit version of the library.
- Added multiple windows support (Inspired by comments and code from Evan F. and Ivo H.). See new function TwSetCurrentWindow.
- Better MacOSX support (Thanks to Alexis DH., Fabrice N., Diederick H., Alec J.).
- Improved readability of overlapped transparent bars. Content of overlapped regions is clipped and not drawn. This behavior can be disabled using the bar parameter overlap.
- Added support for Direct3D11 + example.
- Added support for SDL 1.3 integration in addition to SDL 1.2. ABI modification: TwEventSDL takes SDL version as an additional parameter.
- Added support for SFML 1.6 integration.
- Added support for GLFW 2.7 integration in addition to GLFW 2.6. This may imply changing the calling convention of event callbacks. Can be done by defining GLFW_CDECL before including AntTweakBar.h if needed.
- Added function TwKeyTest that checks if a key event would be processed by AntTweakBar but without processing it. Needed to fix bad handling report of WM_KEYUP and WM_KEYDOWN in TwEventWin (Thanks to Ryan DB. for reporting it).
- Added check sign for vars of type boolean.
- Added new bar parameter buttonalign to center or left-align buttons (Suggested by Michael R.).
- Allowed values column width to be adjusted to fit its content. This is done by setting the bar parameter valueswidth=fit (Requested by Koshmaar and Michael R.). The user can also click in the left or right area near the value width slider to fit column content.
- Added new helper function TwDefineEnumFromString to ease the defining of an enum through a string of comma-separated enum values (Thanks to Bruno L. for the suggestion and code).

3D-Tech News Around The Web / Fraps 3.4.2
« on: April 15, 2011, 03:28:59 PM »
Fraps 3.4.2 - 14th Apr 2011
- Improved OpenGL capture speed
- Fixed freeze when clicking on Minimize button
- Fixed GL state not being restored properly
- Fixed blank video showing in some AVIs

3D-Tech News Around The Web / Blender 2.57 stable release
« on: April 14, 2011, 05:55:49 PM »
The Blender Foundation has just officially released Blender 2.57. This version is a milestone, as it’s the first so called ‘stable’ release of the new Blender 2.5 series.

Model used for screenshot: Tetine Elfe

3D-Tech News Around The Web / Microsoft Silverlight 5 beta
« on: April 14, 2011, 04:44:26 PM »
New Features Announced for Silverlight 5
Improved media support and rich UI capabilities:

Hardware Decode and presentation of H.264 improve performance for lower-power devices to render high-definition video using GPU support.
Graphics improvements:

    Graphics Processing Unit (GPU) accelerated 3-D application programming interface (API) provides rich graphics on the Web for building advanced data visualizations and rich user experience (UI).
    Immediate mode graphics API allows direct rendering to the GPU.
    Hardware acceleration is enabled in windowless mode with Internet Explorer 9.

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