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Messages - Stefan

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3D-Tech News Around The Web / WebGL demo - Frank 4k
« on: November 21, 2011, 07:48:25 PM »
Frank 4k WebGL demo – Lessons learned

... It’s a neat multi-part demo with 3D graphics and a low-fi synth tune, all written entirely in JavaScript (as far as I know, it’s the first of its kind).
I have to admit that the design is kind of simple. One of the reasons is that I mostly focused on fitting it all into less than 4096 bytes.
The goals were, quite simply: make a multi-part WebGL demo with synthesized music, and make it fit into less than 4096 bytes.

Tested with Firefox 11 alpha - FF8 release version has some serious memory leaks (at least when used on my laptop)

edit: just noticed that the demo was already mentioned on the main site  ::)

3D-Tech News Around The Web / Re: AMD Catalyst 11.11 WHQL
« on: November 16, 2011, 06:34:06 PM »
Did they fix RAGE?

I will have to test.

Allegedly, there's a note at twitter.

3D-Tech News Around The Web / AMD Catalyst 11.11 WHQL
« on: November 15, 2011, 05:56:46 PM »
Still OpenGL 4.1  :-\

All Downloads here

Direct downloads:
11.11 Desktop 64 bit
11.11 Mobility 64 bit
11.11 Mobility 32 bit

FYI: AMD and Intel recently renamed the OpenCL runtimes.
If you see OpenCL vendors twice in GPUCapsViewer, it's because of dead keys in registry.



469 profiles in UMD, recent first

hl2.exe RoGame.exe ManiaPlanet.exe SmartCenter.exe *BioShockInfinite*.exe Sam3.exe payne_win32*.exe SamHD_Demo.exe LANoire.exe HP8.exe nfsw.exe F1_2011.exe ModernDaysGame_x86_rd.exe Prius.exe BlackCove.exe Axe.exe Diablo III*.exe WarInc.exe Flight.exe ROF.exe HydroPC.exe ShippingPC-SanctumGame.exe drakensang.exe WinDVD.exe SpaceMarine.exe Spartan.exe mow_assault_squad.exe AliceMadnessReturns.exe TFT.exe vietnam.exe FWClient.exe dxhr.exe S9-Win32-F.exe LEGOPirates.exe witcher2.exe TWFC.exe Garshasp.exe ROClientGameEx.exe ScnViewer.exe portal2.exe the next big thing.exe RedFactionArmageddon.exe Magicka.exe Game-Cars.exe game.exe Dungeon Siege III.exe NFS11.exe ShippingPC-StormGame.exe darkspore.exe DukeForever.exe TSM.exe dreamlords.exe dirt3*.exe TestDrive2.exe Fouc.exe Crysis*.exe Shogun2.exe QuickTimePlayer.exe Dungeons.exe Crasher.exe china_login.mpr.runaway.exe Entropia.exe scimitar_f.exe dexter.exe DvaMira2.exe TwoWorlds2.exe Breach.exe LEGOCloneWars.exe fable3.exe rift.exe GridGame.exe deadspace2.exe TmForever.exe CivilizationV.exe HOMEFRONT.exe \lionheart - king's crusade\Launcher.exe ffxivgame.exe 3DMark11.exe darkfall.exe left4dead2.exe BlackOps*.exe FrontMissionEvolved.exe discipl2.exe DogFighterSteam.exe AOW2.exe AoWSM.exe FalloutNV.exe CCC.exe nba2k11.exe moh.exe mohmpgame.exe fifa.exe shift2u.exe DarksidersPC.exe SWTFU2.exe LP2DX9.exe TDClient.exe deadrising*.exe kl2.exe FFXIVWinBenchmark.exe BEND3DIM.exe metro2033.exe POWERPNT.exe LEGOHarryPotter.exe F1_2010_game*.exe arma2OA*.exe rFactor*.exe arcania.exe CRC2005*.exe sh5.exe Blur.exe AlienBreed-Impact.exe FFViper.exe \SBKX\launcher.exe UDK.exe WinUAE.exe SWTFU.exe mafia2*.exe SamHD_TSE.exe PCM.exe ScourgeGame.exe lag_win32_public_dev.exe APB.exe FoxGame.exe Settlers7R.exe \Live\GameClient.exe Risen.exe EFLC.exe Singularity.exe RTS-*.exe SR2_pc.exe Medieval_T?.exe HasteGame*.exe Napoleon.exe DeadIslandGame*.exe Demigod.exe OFDR.exe empires*.exe Heaven.exe MassEffect2.exe Conviction*.exe RUSE.exe AVP.exe daorigins.exe LEGOIndy2.exe RocketKnight.exe Bioshock2.exe dairydash.exe BFBC*Game.exe BF1943Game.exe dirt2*.exe SamHD.exe Sanctuary.exe iw4?p*.exe Avatar.exe S8Game-F.exe rfg*.exe Borderlands.exe ShippingPC-SkyGame.exe BattlefieldHeroes.exe Ceville.exe gpl.exe ShippingPC-BmGame.exe \ZenoClash\hl2.exe APGame.exe GHWT.exe Gothic III*.exe ??5DX9.exe Saboteur.exe CrimeCraft.exe BurningWheels*.exe Republic Heroes.exe SupremeCommander2.exe AA3Game.exe StreetFighterIV.exe Guitar Hero Aerosmith.exe KillingFloor.exe RiseOfTheArgonauts.exe DamnGame.exe DS.exe kb.exe SC2*.exe CoJBiBGame_x86.exe Overlord*.exe \Tip\GameClient.exe ghost_w32.exe Wolverine.exe bsp.exe Fuel.exe bionic_commando.exe ElvenLegacy*.exe grimmgame.exe flashpoint*.exe Shift.exe theHunter*.exe TLR*.exe Wolf2.exe TerminatorSalvation.exe prototype?.exe eXperience112.exe Battleforge.exe EndWar.exe SilentHill.exe cabalmain.exe Client.exe WheelmanGame*.exe CompatAFR-1x1.exe Unigine.exe wanted.exe DragonAge.exe TS3*.exe DLords.exe FreeRunning.exe DOW2.exe godfather2.exe arma2.exe Empire.exe *.scr.EE3.exe MirrorsEdge.exe cstrike.exe Tropics.exe Legendary.exe fear2*.exe BurnoutParadise.exe Prince of Persia.exe Dead Space.exe biahh.exe war3.exe Mercenaries2.exe Merc2-Demo.exe left4dead.exe Yeti_Final_Win32.exe FallOut3.exe CoDWaW*.exe tru.exe FF2client.exe RCT3.exe trgame.exe PT2Start.exe Transformers*.exe GTAIV.exe acad.exe aJewelQuestSolitaire.exe SeriousSam.exe FarCry2*.exe ProjectG.exe Jewel Quest Solitaire.exe Flip Words*.exe ExeFile.exe blacksite.exe MOHA.exe TurokGame.exe crossfire.exe kaneandlynch.exe Buildalot2.exe Legend.exe thief.exe GunBound.gme.SEGA Rally*.exe HAWX.exe SpaceSiege.exe SporeApp.exe AgeOfConan.exe tra.exe Jericho.exe MEM_7.exe Stranger.exe DevilMayCry*.exe MassEffect.exe GRID.exe witcher.exe mahjongg_artifacts.exe Studio.exe Diner_Dash_Flo_On_The_Go.exe Big Kahuna Reef.*.Chuzzle.exe Backspin.exe AcesOfTheGalaxy.exe \half-life 2 Demo\hl2.exe \portal\hl2.exe \team fortress 2\hl2.exe \half-life 2 deathmatch\hl2.exe \half-life 2 episode two\hl2.exe \half-life 2 episode one\hl2.exe \half-life 2 lostcoast\hl2.exe \half-life 2\hl2.exe \counter-strike source\hl2.exe \day of defeat source\hl2.exe \half-life deathmatch source\hl2.exe \half-life source\hl2.exe R6Vegas2_Game.exe AssassinsCreed*.exe Validator.exe GH3.exe xrEngine.exe FFOW.exe Settlers6*.exe MonsterGame.exe nfs.exe BA2.exe DiRT.exe ForceSingleGPU.exe TW2008.exe TW2006.exe \Bin\Game.exe SupremeCommander.exe hl.exe SpiderSolitaire.exe Solitaire.exe PurblePlace.exe Minesweeper.exe Mahjong.exe InkBall.exe Hearts.exe FreeCell.exe chess.exe R6Vegas_Game.exe 3dsmax*.exe crysis2.exe UT3*.exe Wargame-g4wlive.exe hellgate*.exe SinEpisodes.exe iw3mp.exe iw3sp.exe Matrix.exe *Stranglehold.exe Bioshock.exe wic*.exe LostPlanet*.exe sims.icd.nhl2007.exe GodFather.exe pc_matador.exe AcroRd32.exe XR_3DA.exe Scarface.exe TestDriveUnlimited.exe mm.exe Gothic3.exe HitmanBloodMoney.exe NWN2*.exe TW2007.exe ARX.exe SplinterCell4.exe NFSC_demo.exe NFSC.exe RelicCOH.exe starwars_pc.exe LegoStarWarsII.exe fifa07*.exe fsx.exe primarysurf.exe CoJ.exe FEARXP.exe BF2142*.exe JustCause*.exe nhl06.exe battleofthegods.exe cccprev.exe RomeTW*.exe H5_Game.exe Condemned.exe trl.exe Inventor.exe Dwm.exe legends.exe gt.exe graw*.exe sweaw.exe game.dat.Timeshift*.exe nbalive06.exe oblivion.exe x3*.exe gwdev.exe pop3.exe USM.exe BattlefrontII.exe speedDemo.exe speed.exe narnia.exe white.exe KingKong*.exe 3DMark06*.exe RD3.exe Age3.exe Suffering2*.exe Sam2.exe KingKongDemo*.exe BOS.exe CoD2?P_s.exe Fable.exe EiB.exe Sims2EP2.exe DungeonSiege2.exe fs9.exe AFR-FriendlyD3D.exe FEARspdemo.exe FEAR.exe ACTOFWAR*.exe Ehshell.exe X2-Demo.exe X2.exe tribesv_?pdemo_en.exe Swat4SPDemo.exe PandoraMultiPlayerDemo.exe Sims2EP1.exe PCMark05.exe PCMark04.exe PainGame.exe Speed2demo.exe MaxPayne2Demo.exe FFXiWinBench.exe FFXiBench.exe Biademo.exe Tiger 2004.exe Snowblind-Demo.exe Snowblind.exe BreedSPD.exe Breed.exe XPANDRALLY.exe TV_CD_DVD.exe TRAOD*.exe Battlefront.exe Sims2.exe ShadowVault.exe patriots.exe thrones.exe Pariah.exe nba2005.exe mohpa.exe GW.exe pol.exe Driv3r.exe DFX.exe Bia.exe TechDemo.exe aquamark.exe w40k.exe pop2.exe FarCry.exe WoW.exe EverQuest2.exe Speed2.exe Lithtech.exe Swat4.exe SwgClient_r.exe SplinterCell3.exe Painkiller.exe MaxPayne2.exe FlatOutdemo.exe CMR5.exe BfVietnam.exe LockOn.exe 3DMark05.exe 3DMark03.exe 3DMark2001SE.exe 3DMark2001.exe BF2.exe Morrowind.exe TW2005.exe TW2004.exe halo.exe UT2004.exe UT2003.exe RD2D.exe RD2.exe CT3.exe pop.exe RaceDriver.exe SplinterCell2.exe SplinterCell.exe

3D-Tech News Around The Web / Khronos Releases OpenCL 1.2 Specification
« on: November 15, 2011, 05:18:59 PM »
The Khronos Group today announced the ratification and public release of the OpenCL 1.2 specification, providing enhanced performance and functionality to the industry-standard for heterogeneous, high-performance computing. A new conformance test suite was also made available to the developer community. New features in OpenCL 1.2 include seamless sharing of media and surfaces with DirectX® 9 and 11, enhanced image support, custom devices and kernels, device partitioning and separate compilation and linking of objects. The OpenCL 1.2 specifications, online reference pages and reference cards are all available on the Khronos website.

Stefan, this post generates a problem with the feedburner, that's why I moved it here.

Probably the slash in the headline?
I noticed that sometimes bulletin board to HTML code translation fails, e.g "&" appears as "&" etc.

3D-Tech News Around The Web / Half a billion downloads for Angry Birds
« on: November 14, 2011, 07:02:58 PM »
200,000 years of game time accumulated since release, claims Rovio

Smash-hit game Angry Birds has been downloaded over half a billion times across various platforms, developer Rovio has announced.

If you don't have a smart phone, check out Angry Birds here

AMD Opteron 6200 and 4200 Series Processors Presentation

The new AMD Opteron™ processor: The core of the cloud

    Designed for the inflection point around the hyper-efficient, virtualized Cloud
    Strong OEM and end-customer support out of the gate
    Superior performance, ranging from 24% to 84% in key trending workloads
    Increased virtualization scalability
    As much as 56% lower power-per-core
    Perfectly matched architecture for today’s highly threaded workloads including cloud, web, virtualization, database and HPC
Download slide here

3D-Tech News Around The Web / Nokia WebCL extension for Firefox 8
« on: November 11, 2011, 08:09:47 PM »
The Nokia WebCL prototype is now available for Firefox 8 (earlier versions are no longer supported, so please upgrade your browser).
Click here to download the new add-on for Windows and Linux. This release also fixes a number of severe memory leaks that used to eventually crash the browser.

Changes in Version 276.28
The following sections list the important changes and the most common issues resolved 
since driver version 276.14. 
Windows Vista/Windows 7 32-bit Issues
* INF driver installation does not work if performed from a network location.  
* When performing a silent installation of the graphics driver, the Windows 7 User 
Account Control (UAC) message appears, defeating the silent install.  
* Quadro FX 4000: Avid MC/DS–upload performance of certain textures is reduced by 
* Quadro NVS series: The maximum resolution obtainable when using 8-display Mosaic 
mode is 1600x1200.
Windows Vista/Windows 7 64-bit Issues
* User Account Control (UAC) messages appears when installing the graphics driver 
using Windows Deployment Services with standard user rights.  
* When performing a silent installation of the graphics driver, the Windows 7 User 
Account Control (UAC) message appears, defeating the silent install.  
* MDT 20120: When using MDT to install the display drivers, the inbox VGA driver is 
installed instead.
* Vital Image: The executible names in the application profile needs to be updated.  
* PTC Creo: Wireframe performance suffers when using VBOs for solid shading. 
* TcVis: The applicaion experiences poor performance when antialiasing is enabled 
along with advance transparency (Depth Peeling).  
* Quadro 5000: HyperView: Animation frame rate is reduced by half.   
* Quadro 4000: RemoteView: Tearing occurs on the non-primary display after switching 
from monoscopic roam to stereo roam, then back to monoscopic roam.
* Quadro FX family: Vital Images: Poor download performance occurs using PBO's for 
small 3D textures. 
* Quadro FX 5800: RTT DeltaGen: NVIDIA G-sync does not work with affinity. 
* Quadro FX 4800: OpenGL application crashes in glDrawRangeElements. 
* Quadro FX 4800: TouchDesigner: When attached to an FBO for rendering, textures use  
the process's virtual memory space.
* Quadro NVS series: The maximum resolution obtainable when using 8-display Mosaic 
mode is 1600x1200.

3D-Tech News Around The Web / ARM Mali-T658 GPU announced
« on: November 10, 2011, 10:47:27 PM »
ARM today announced the ARM® Mali™-T658 Graphics Processing Unit (GPU) - the latest member of the Midgard architecture-based GPU family targeting high performance devices, such as superphones, tablets and smart-TVs. The Mali-T658 GPU leverages the unique ARM system-level approach to multicore design that optimizes both performance and energy-efficiency. To address high-end consumer requirements, the Mali-T658 GPU delivers up to ten times the graphics performance of the Mali-400 MP GPU
The ARM Mali-T658 GPU supports a wide range of graphics and compute APIs, including Microsoft DirectX® 11, Khronos OpenGL® ES, OpenVG™, Khronos OpenCL™, Google ® Renderscript ™ and Microsoft DirectCompute®.

3D-Tech News Around The Web / NVIDIA PhysX System Software 9.11.1107
« on: November 10, 2011, 05:49:27 PM »
NVIDIA PhysX System Software 9.11.1107
    Includes the latest PhysX runtime builds to support all released PhysX content.
    Changes & fixed issues in this release
        Fixes a bug that prevented PhysX from being accelerated on Optimus PCs.
    Supports NVIDIA PhysX acceleration on all GeForce 8-series, 9-series, 100-series, 200-series, 300-series, 400-series and 500-series GPUs with a minimum of 256MB dedicated graphics memory and 32 CUDA cores. Note: Some applications may have higher minimum requirements.
    Experience GPU PhysX acceleration in many games and demos, some of which are highlighted in PowerPack downloads here.
    Supports NVIDIA PhysX acceleration on GeForce via CUDA 3.0 for SDK versions 2.7.1, 2.7.3, 2.7.4, 2.7.5, 2.7.6, 2.8.0, 2.8.1 and 2.8.3 (requires graphics driver v196.21 or later).
    Supports control of your GPU PhysX configuration from the NVIDIA display driver control panel. (Requires graphics driver v196.21 or later).
    AGEIA PhysX processors users should use and install older PhysX system software such as version 8.09.04. Note – AGEIA PPU acceleration support for 2.8.1 SDK or earlier, and Windows Vista and Windows XP only.
    Bug fixes for Mafia 2

Source: PhysXinfo

CUDA 4.1 Release Candidate Now Available
by Ian Buck, posted Nov 09 2011 at 04:07AM

With the posting of CUDA 4.1 Release Candidate 1.0 to our registered Developer site there are 3 new technology pieces you should know about in 4.1.

New Compiler: I’m excited to say that we have transitioned to a new foundation for our compiler technology, LLVM.  The LLVM open source compiler has taken the compiler world by storm with adopters ranging from academia to commercial users.   We’ve spent man-years working on tuning and optimizing this new compiler for you. Early feedback we’re hearing is that many applications are seeing a nice increase in performance as well.

Image Processing: Developers focused on image processing are going to want to dive into our 1,000+ new image processing functions added to our NPP (NVIDIA Performance Primitives) Library.  We consider these a core foundation for anyone engaged in GPU acceleration of computer vision, image processing, geospatial intelligence, augmented reality and computational photography.  Find out more about the image processing functions on our NPP library page

Dev Tools: Profiling and Tuning tools were dramatically improved with a new version of our Visual Profiler with automated performance analysis and expert guidance. We built this product with an eye for customers who are tuning and optimizing heterogeneous code bases with CUDA C and CUDA C++. The new expert system will analyze your program and provide step by step improvement suggestions and links you directly to the optimization documentation.

See the full new feature list on the CUDA 4.1 home page.

3D-Tech News Around The Web / SpeedTree for Games v6.0 Released
« on: November 08, 2011, 05:19:25 PM »
SpeedTree® for Games Version 6, released today for evaluation andevaluation and
licensing, delivers major improvements to realmajor improvements to real-time rendering efficiency and modeling controlmodeling control as
well as new platform support.

For the first time, the SpeedTree SDK supports Mac,For the first time, the SpeedTree SDK supports Mac, PS Vita, PS Vita, and DirectX 11, in addition toand DirectX 11, in addition to
                                                                                                                         ®                                                         ®
long-supported platforms DirectX 9 & 10, OpenGL, Xboxsupported platforms DirectX 9 & 10, OpenGL, Xbox                        360 and PLAYSTATION360 and PLAYSTATION  3.

Other new v6 features of SpeedTree SDKSpeedTree SDK include dramatic improvements over version 5.2over version 5.2 to
both shaders and overall efficiencyboth shaders and overall efficiency. Specific enhancements include:

        •       New shader LOD system improveNew shader LOD system improvements, upping rendering speeds by 40% or moreby 40% or more
        •       An all-new built-in grass/undergrowth systemin grass/undergrowth system
        •       Improved draw call management (75% or better reductImproved draw call management (75% or better reduction)ion)
        •       An all-new forest paging systemnew forest paging system with improved speed & flexibility
        •       An all-new LOD-enabled wind systemenabled wind system

SpeedTree Compiler has been rewritten from scratch and now delivershas been rewritten from scratch and now delivers shader effects LOD,shader effects LOD,
wind effects LOD, improved billboard rendering, andwind effects LOD, improved billboard rendering, andwind effects LOD, improved billboard rendering, and live updating to the atlas layout. live updating to the atlas layout. live updating to the atlas layout. This new
feature set allows artists and developers to work together to maximize persts and developers to work together to maximize persts and developers to work together to maximize performance andformance andformance and

Check out this video: The Plantation (6.0 Alpha Preview)

3D-Tech News Around The Web / HWiNFO32 v3.90 Released
« on: November 08, 2011, 05:10:08 PM »
Changes in HWiNFO32 v3.90 - Released on: Nov-8-2011:

    Improved sensor monitoring on multi-threaded systems.
    Enhanced support of systems with multiple CPU groups.
    Enhanced support of Nehalem-EX.
    Added preliminary support of Ivy Bridge-EP/EX.
    Extended new clock measurement method to AMD 10h and 15h families.
    Enhanced NVAPI GPU fan speed monitoring.
    Minor bugfixes and improvements.
    Added support of XMP 1.3.
    Improved reporting of GPU Memory clock on later AMD GPUs (R700 and above).
    Raised sensor limits.
    Added reporting of system memory usage in sensors.

3D-Tech News Around The Web / MSI Afterburner client APP for iOS released
« on: November 07, 2011, 05:17:10 PM »
This iOS overclocking utility “Afterburner APP” was co-developed by MSI and well-known software programmer Nick Connors. This new Afterburner utility allows the iPhone, iPod Touch and iPad devices to adjust or monitor MSI Afterburner settings on PC over a Wi-Fi connection. In addition to monitoring the temperature, voltage and fan speed, the utility can also be used for overclocking and overvoltaging!

3D-Tech News Around The Web / NVIDIA Linux driver 290.06
« on: November 05, 2011, 08:53:27 AM »

* Added support for the following GPU:

* GeForce GTX 460 SE v2

* Fixed a bug that would cause applications which export custom allocation functions to our driver (such as Adobe Flash in Firefox or Chrome) to crash.

Can't wait to run OpenCL apps on my phone!

ZiiLABS does it already on their recently announced "Jaguar 3"

What's New in Version 2.9, Release 1

    Fix for utilities paths so Android projects will build under MacOS.
    Fixed packaging of Builds/Media/iTunesArtwork file for iOS SDKs.
    Updated header files (gl2.h, gl2ext.h, gl2extimg.h, gl2platform.h and khrplatform.h) with most recent version from Khronos registry.
    Fixed iOS builds so that a valid executable is pre-selected for the new Xcode 4 schemes.


    OGLESParticles: Fixed some spelling and removed some unused variables.
    OGLES2Water: Switched demo to use standard, z-axis major RGB ordered normal maps from new PVRTexTool. ‘WaterToEyeLength’ varying passed but not used. This was being recomputed. Now fixed. ‘vTmp’ was using wrong coordinates and was not correctly mapping the refraction texture. Fixed culling issue: refraction texture was culling incorrect face. Switched to demo rendering FBOs at screen resolution by default for better quality. Removed unused variable ‘PerturbedUVs’. Added a toggle to the UI to render the water effect at the screen's resolution instead of the resolution defined in the code (this increases the fragment workload, but the effect will look better at higher resolutions). Fixed a bug with half of created shaders not being released.
    OGLESFilmTV, OGLESFiveSphere, OGLESFur and OGLESMouse: Fixed disabling of GL_NORMAL_ARRAY before print3D is flushed.
    OGLES2Skybox2: Fixed VBO for the skybox which was not used.
    OGLES2PhantomMask: Added deleting shaders/program of Background in ReleaseView.
    OGLES2Navigation3D: Changed all textures to use the fast PVRTC compressor.
    OGLESNavigation3D: New demo port of OGLES2Navigation3D.
    OGLES2MagicLantern: New demo to show dynamic spherical light map and handling of PFX files with PVRShaman semantics.
    OGLES2ExampleUI: New demo to show how to optimise common UI rendering techniques.

Samples run fine on Qualcomm Adreno with ATITC

Everyone is excited by Android 4.0 Ice Cream Sandwich (ICS) and no wonder! Google’s "most ambitious release to date" rolls out many new features that look very promising indeed: zero-click NFC sharing (Android Beam), a unified OS for smartphones and tablets, a new UI (with resizable widgets), single motion panoramic camera, face unlock, live effects and so on. And this time it will all be Open Source. All great, but to be honest, what I am really excited about is a less advertised technology called RenderScript, which in ICS takes another significant stride towards maturity. And why does this excite me? Because RenderScript is the API that will soon enough enable GPU Computing) in Android.

Full story at ARM

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