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3D-Tech News Around The Web / Blender: 19 Billion Triangles Render
« on: March 28, 2012, 12:18:04 AM »
Using instancing, Agus3D created this image containing 19 billion (19 000 000 000) triangles. The kicker? The scene used only 200MB of memory and required 40 minutes to render in Cycles. The .blend file is available, so go try it for yourself!

The GeForce GTX 680: A Developer's Perspective

We encourage you to visit our GeForce GTX 680 page on, but we wanted to take the time to highlight why this new GPU should be the heart and soul of your game development platform.
For a detailed description of all our new features, please read the NVIDIA GeForce GTX 680 Whitepaper.

Here at Unity, we want to offer you the smoothest experience for making fantastic games. One of the biggest parts of our job is ensuring that Unity is a highly performant platform for you to deploy to mobile devices, but when it comes to getting the best performance out of your games – that’s where you come in. So that you’re not in the dark when it comes to optimising your games, we got together with MadFinger Games, the developers of blockbuster mobile title ‘ShadowGun‘ to offer you a sample level project packed with innovative techniques, to help you learn about the techniques that they employed when creating their game.
Alpha blending kills
Complex, per-pixel shaders kill framerate
Environment specular maps (Shader Virtual Gloss Per Vertex Additive)
Optimized dynamic character lighting and shading (Lightprobes and BRDF Shader)
Fog and volumetric light rays (Shader Blinking Godrays)
Preparation of the mesh in 3D app to work correctly with shader
Dense animated smoke at plane crash (Shader Scroll 2 Layers Sine Alpha-blended)
Moving Skybox (Shadow Scroll 2 Layers Multiplicative)
Flags and cloths in the wind (Shader Lightmap + Wind)

There's also a new version of OC scanner

3D-Tech News Around The Web / AMD Leo demo 1.1 with educational mode
« on: March 22, 2012, 08:37:21 PM »
Download here

Reminder: NVIDIA users press alt+w for wireframe mode.
Press ESC for a menu where you can select educational mode.
This part also works with NVIDIA GPUs

3D-Tech News Around The Web / ASUS GPU Tweak Ver2083
« on: March 22, 2012, 05:57:33 PM »
Download here

No changelog yet, i assume support for GTX680 has been added.

GeForce GTX 680 and X79/SNB-E PCI Express 3.0 Support
GeForce GTX 680 supports PCI Express 3.0.  It operates properly within the SIG PCI Express Specification and has been validated on multiple upcoming PCI Express 3.0 platforms.  Some motherboard manufacturers have released updated SBIOS to enable the Intel X79/SNB-E PCI Express 2.0 platform to run at up to 8GT/s bus speeds.  NVIDIA is currently working to validate X79/SNB-E with GTX 680 at these speeds with the goal of enabling 8GT/s via a future software update.  Until this validation is complete, the GTX 680 will operate at PCIE 2.0 speeds on X79/SNB-E-based motherboards with the latest web drivers.

3D-Tech News Around The Web / NVIDIA GeForce 300.99 Vista/Win7 x64
« on: March 22, 2012, 12:21:20 AM »
Thanks to 3dcenter for providing the driver.

Fast download mirror

This driver exposes 2 new OpenGL extensions

DriverVer   = 03/10/2012,
NVIDIA_DEV.1180 = "NVIDIA GeForce GTX 680"

Updated SDK Tools and ADT revision 17
Posted by Xavier Ducrohet, Android SDK Tech Lead on 21 March 2012 at 2:00 PM

Today we are releasing an update to the SDK Tools and the Eclipse plugin. Revision 17 brings a lot of new features and bug fixes in various areas such as Lint, the build system as well as the emulator.

Lint is a static checker which analyzes Android projects for a variety of issues around correctness, security, performance, usability and accessibility, checking your XML resources, bitmaps, ProGuard configuration files, source files and even compiled bytecode. It can be run from within Eclipse or from the command line.
New for r17:

    Added check for Android API calls that require a version of Android higher than the minimum supported version. You can use the new @TargetApi annotation to specify local overrides for conditionally loaded code. For more information, read here.
    Added over 40 new Lint rules for a total of over 80, including checks for performance, XML layouts, manifest and file handling. For a full list read here.
    Added ability to suppress Lint warnings in Java code with the new @SuppressLint annotation, and in XML files with the new tools: namespace prefix and ignore attribute. For more information, read here.
    Improved HTML and XML reporting and Eclipse integration. For more information, read here.

We’ve also made improvements to the build systems for Eclipse and Ant:

    Added strict dependency support for 3rd party Jar files. You can read more information here.
    Added support for custom views with custom attributes in libraries. Layouts using custom attributes must use the namespace URI instead of the URI that includes the app package name. This URI is replaced with the app specific one at build time.
    Added a feature that allows you to run some code only in debug mode. Builds now generate a class called BuildConfig containing a DEBUG constant that is automatically set according to your build type. You can check the (BuildConfig.DEBUG) constant in your code to run debug-only functions such as outputting debug logs.

The emulator is seeing some big improvements as well:

    Thanks to contributions to AOSP from Intel, the emulator now supports running x86 system images in virtualization mode on Windows and Mac OS X. This allows the emulator running at near native speed. The drivers are available through the SDK Manager. Read more here.
    After adding webcam support and sensor emulation, we are adding experimental support for Multi-Touch input through a tethered Android device. (Read more here)

Finally, we are also releasing an updated Support Library with the following improvements:

    ShareCompat provides easy helper classes for both sending and receiving content for social sharing apps.
    NavUtils and TaskStackBuilder provide cross-version support for implementing the Android Design guidelines for navigating within your app including the action bar's "Up" button.
    NotificationCompat.Builder provides a compatibility implementation of Android 3.0's Notification.Builder helper class for creating standardized system notifications.
    A new Library Project adds support for GridLayout back to API level 7 and higher.

Actually GPU emulation is nuked again, resulting in a black screen, so disable it in AVD manager  :(

This driver supports most GPUs with unified shaders.

AMD OpenCL 1.2 beta drivers built for 32 and 64 bit Microsoft® Windows Vista® and Microsoft® Windows® 7

AMD OpenCL 1.2 beta drivers built for 32 and 64 bit Linux

503 profiles in UMD, recent at bottom

SplinterCell.exe SplinterCell2.exe RaceDriver.exe pop.exe CT3.exe RD2.exe RD2D.exe UT2003.exe UT2004.exe halo.exe TW2004.exe TW2005.exe Morrowind.exe BF2.exe 3DMark2001.exe 3DMark2001SE.exe 3DMark03.exe 3DMark05.exe LockOn.exe BfVietnam.exe CMR5.exe FlatOutdemo.exe MaxPayne2.exe Painkiller.exe SplinterCell3.exe SwgClient_r.exe Swat4.exe Lithtech.exe Speed2.exe EverQuest2.exe WoW.exe FarCry.exe pop2.exe w40k.exe aquamark.exe TechDemo.exe Bia.exe DFX.exe Driv3r.exe pol.exe GW.exe mohpa.exe nba2005.exe Pariah.exe thrones.exe patriots.exe ShadowVault.exe Sims2.exe Battlefront.exe TRAOD*.exe TV_CD_DVD.exe XPANDRALLY.exe Breed.exe BreedSPD.exe Snowblind.exe Snowblind-Demo.exe Tiger 2004.exe Biademo.exe FFXiBench.exe FFXiWinBench.exe MaxPayne2Demo.exe Speed2demo.exe PainGame.exe PCMark04.exe PCMark05.exe Sims2EP1.exe PandoraMultiPlayerDemo.exe Swat4SPDemo.exe tribesv_?pdemo_en.exe X2.exe X2-Demo.exe Ehshell.exe ACTOFWAR*.exe FEAR.exe FEARspdemo.exe AFR-FriendlyD3D.exe fs9.exe DungeonSiege2.exe Sims2EP2.exe EiB.exe Fable.exe CoD2?P_s.exe BOS.exe KingKongDemo*.exe Sam2.exe Suffering2*.exe Age3.exe RD3.exe 3DMark06*.exe KingKong*.exe white.exe narnia.exe speed.exe speedDemo.exe BattlefrontII.exe USM.exe pop3.exe gwdev.exe x3*.exe oblivion.exe nbalive06.exe Timeshift*.exe game.dat.sweaw.exe graw*.exe gt.exe legends.exe Dwm.exe Inventor.exe trl.exe Condemned.exe H5_Game.exe RomeTW*.exe cccprev.exe battleofthegods.exe nhl06.exe JustCause*.exe BF2142*.exe FEARXP.exe CoJ.exe primarysurf.exe fsx.exe fifa07*.exe LegoStarWarsII.exe starwars_pc.exe RelicCOH.exe NFSC.exe NFSC_demo.exe SplinterCell4.exe ARX.exe TW2007.exe NWN2*.exe HitmanBloodMoney.exe Gothic3.exe mm.exe TestDriveUnlimited.exe Scarface.exe XR_3DA.exe AcroRd32.exe pc_matador.exe GodFather.exe nhl2007.exe sims.icd.LostPlanet*.exe wic*.exe Bioshock.exe *Stranglehold.exe Matrix.exe iw3sp.exe iw3mp.exe SinEpisodes.exe hellgate*.exe Wargame-g4wlive.exe UT3*.exe crysis2.exe 3dsmax*.exe R6Vegas_Game.exe chess.exe FreeCell.exe Hearts.exe InkBall.exe Mahjong.exe Minesweeper.exe PurblePlace.exe Solitaire.exe SpiderSolitaire.exe hl.exe SupremeCommander.exe \Bin\Game.exe TW2006.exe TW2008.exe ForceSingleGPU.exe DiRT.exe BA2.exe nfs.exe MonsterGame.exe Settlers6*.exe FFOW.exe xrEngine.exe GH3.exe Validator.exe AssassinsCreed*.exe R6Vegas2_Game.exe \half-life source\hl2.exe \half-life deathmatch source\hl2.exe \day of defeat source\hl2.exe \counter-strike source\hl2.exe \half-life 2\hl2.exe \half-life 2 lostcoast\hl2.exe \half-life 2 episode one\hl2.exe \half-life 2 episode two\hl2.exe \half-life 2 deathmatch\hl2.exe \team fortress 2\hl2.exe \portal\hl2.exe \half-life 2 Demo\hl2.exe AcesOfTheGalaxy.exe Backspin.exe Chuzzle.exe Big Kahuna Reef.*.Diner_Dash_Flo_On_The_Go.exe Studio.exe mahjongg_artifacts.exe witcher.exe GRID.exe MassEffect.exe DevilMayCry*.exe Stranger.exe MEM_7.exe Jericho.exe tra.exe AgeOfConan.exe SporeApp.exe SpaceSiege.exe HAWX.exe SEGA Rally*.exe GunBound.gme.thief.exe Legend.exe Buildalot2.exe kaneandlynch.exe crossfire.exe TurokGame.exe MOHA.exe blacksite.exe ExeFile.exe Flip Words*.exe Jewel Quest Solitaire.exe ProjectG.exe FarCry2*.exe SeriousSam.exe aJewelQuestSolitaire.exe acad.exe GTAIV.exe Transformers*.exe PT2Start.exe trgame.exe RCT3.exe FF2client.exe tru.exe CoDWaW*.exe FallOut3.exe Yeti_Final_Win32.exe left4dead.exe Merc2-Demo.exe Mercenaries2.exe war3.exe biahh.exe Dead Space.exe Prince of Persia.exe BurnoutParadise.exe fear2*.exe Legendary.exe Tropics.exe cstrike.exe MirrorsEdge.exe EE3.exe *.scr.Empire.exe arma2.exe godfather2.exe DOW2.exe FreeRunning.exe DLords.exe TS3*.exe DragonAge.exe wanted.exe Unigine.exe CompatAFR-1x1.exe WheelmanGame*.exe \Mabinogi\Client.exe cabalmain.exe SilentHill.exe EndWar.exe Battleforge.exe eXperience112.exe prototype?.exe TerminatorSalvation.exe Wolf2.exe TLR*.exe theHunter*.exe Shift.exe flashpoint*.exe grimmgame.exe ElvenLegacy*.exe bionic_commando.exe Fuel.exe bsp.exe Wolverine.exe ghost_w32.exe \Tip\GameClient.exe Overlord*.exe CoJBiBGame_x86.exe SC2*.exe kb.exe DS.exe DamnGame.exe RiseOfTheArgonauts.exe KillingFloor.exe Guitar Hero Aerosmith.exe StreetFighterIV.exe AA3Game.exe SupremeCommander2.exe Republic Heroes.exe BurningWheels*.exe CrimeCraft.exe Saboteur.exe ??5DX9.exe Gothic III*.exe GHWT.exe APGame.exe \ZenoClash\hl2.exe ShippingPC-BmGame.exe gpl.exe Ceville.exe BattlefieldHeroes.exe ShippingPC-SkyGame.exe Borderlands.exe rfg*.exe S8Game-F.exe Avatar.exe iw4?p*.exe Sanctuary.exe SamHD.exe dirt2*.exe BF1943Game.exe BFBC*Game.exe dairydash.exe Bioshock2.exe RocketKnight.exe LEGOIndy2.exe daorigins.exe AVP.exe RUSE.exe Conviction*.exe MassEffect2.exe Heaven.exe empires*.exe OFDR.exe Demigod.exe DeadIslandGame*.exe Napoleon.exe HasteGame*.exe Medieval_T?.exe SR2_pc.exe RTS-*.exe Singularity.exe EFLC.exe Risen.exe \Live\GameClient.exe Settlers7R.exe FoxGame.exe APB.exe lag_win32_public_dev.exe ScourgeGame.exe PCM.exe SamHD_TSE.exe mafia2*.exe SWTFU.exe WinUAE.exe UDK.exe \SBKX\launcher.exe FFViper.exe AlienBreed-Impact.exe Blur.exe sh5.exe CRC2005*.exe arcania.exe rFactor*.exe arma2OA*.exe F1_2010_game*.exe LEGOHarryPotter.exe POWERPNT.exe metro2033.exe BEND3DIM.exe FFXIVWinBenchmark.exe kl2.exe deadrising*.exe TDClient.exe LP2DX9.exe SWTFU2.exe DarksidersPC.exe shift2u.exe fifa.exe mohmpgame.exe moh.exe nba2k11.exe CCC.exe FalloutNV.exe AoWSM.exe AOW2.exe DogFighterSteam.exe discipl2.exe FrontMissionEvolved.exe BlackOps*.exe left4dead2.exe darkfall.exe 3DMark11.exe ffxivgame.exe \lionheart - king's crusade\Launcher.exe HOMEFRONT.exe CivilizationV.exe TmForever.exe deadspace2.exe GridGame.exe rift.exe fable3.exe LEGOCloneWars.exe Breach.exe TwoWorlds2.exe DvaMira2.exe dexter.exe scimitar_f.exe Entropia.exe runaway.exe china_login.mpr.Crasher.exe Dungeons.exe QuickTimePlayer.exe Shogun2.exe Crysis*.exe Fouc.exe TestDrive2.exe dirt3*.exe dreamlords.exe TSM.exe DukeForever.exe darkspore.exe ShippingPC-StormGame.exe NFS11.exe Dungeon Siege III.exe game.exe Game-Cars.exe Magicka.exe RedFactionArmageddon.exe the next big thing.exe portal2.exe ScnViewer.exe ROClientGameEx.exe Garshasp.exe TWFC.exe witcher2.exe LEGOPirates.exe S9-Win32-F.exe dxhr.exe FWClient.exe vietnam.exe TFT.exe AliceMadnessReturns.exe mow_assault_squad.exe Spartan.exe SpaceMarine.exe WinDVD.exe drakensang.exe ShippingPC-SanctumGame.exe HydroPC.exe ROF.exe Flight.exe WarInc.exe Diablo III*.exe Axe.exe BlackCove.exe Prius.exe ModernDaysGame_x86_rd.exe F1_2011.exe nfsw.exe HP8.exe LANoire.exe SamHD_Demo.exe payne_win32*.exe Sam3.exe *BioShockInfinite*.exe SmartCenter.exe ManiaPlanet.exe RoGame.exe SaintsRowTheThird.exe BatmanAC.exe nba2k12.exe Driver.exe GlobalOps.exe Arcania Addon.exe TESV.exe ACR*.exe GacRunner.exe pso2.exe javaw.exe iw5sp.exe pCARS.exe csgo.exe witn.exe prototype2*.exe Might & Magic Heroes VI.exe i2.exe LEGOHarry2.exe Syndicate.exe cq.exe Dota.exe dekaron.exe XSI.exe swtor.exe AlanWake.exe DarknessII.exe ns2.exe Reckoning.exe MassEffect3*.exe \Path of Exile\Client.exe mount&blade.exe mb_warband.exe mb_wfas.exe hl2.exe

3D-Tech News Around The Web / Nokia WebCL extension for Firefox 11
« on: March 21, 2012, 05:40:00 PM »
WebCL extension for Firefox 11

Posted by Tomi Aarnio, Mar 21, 2012

The Nokia WebCL prototype is now available for Firefox 11. Click here to download the new add-on for Windows and Linux. The previous version, for Firefox 10, remains available for download (here), but is no longer updated or maintained.

3D-Tech News Around The Web / HWiNFO32 v3.94
« on: March 21, 2012, 05:13:57 PM »
Changes in HWiNFO32 v3.94 - Released on: Mar-21-2012:

    Enhanced sensor monitoring on MSI MS-7585 P55-GD85, MS-7582 and Z77 series.
    Added preliminary support of Coleto Creek PCH.
    Added reporting of OEM Memory Information (DIMM map) under SMBIOS/DMI if supported by platform.
    Enhanced sensor monitoring on ASUS P8H67-I.
    Split Intel DTS temperature reporting per CPU package, added actual Core Max value.
    Added recognition of nVidia Kepler: GeForce GT 640M, GT 650M, GTX 660M.
    Added patch for clock measuring under Windows 8.
    Added reporting of more Intel CPU features.
    Added support of nVidia GeForce GTX 680 (GK104).

3D-Tech News Around The Web / AMD Catalyst driver version 8.95.5
« on: March 21, 2012, 05:10:43 PM »
This AMD Catalyst™ driver version 8.95.5 features support for the AMD Radeon™ HD 7800 Series.

Windows 7 support for the AMD Radeon™ HD 7800 Series

    Enables support for Windows 7 64-bit

Super Sampling Anti-Aliasing: Level of Detail (LOD) Image Quality enhancements

    Supported on the AMD Radeon™ HD 7900, AMD Radeon HD 7800, and AMD Radeon HD 7700 Series
    LOD Image quality enhancements have been improved when enabling Super Sample Anti-Aliasing and Adaptive
    Anti-Aliasing through the AMD Catalyst™ Control Center for DirectX® 10 and DirectX® 11 applications.
    Applications must support in game Anti-Aliasing for the feature to work (Forced on Anti-Aliasing through the
    Catalyst Control Center is not supported for DirectX 10 and DirectX 11 applications)
    To be supported in AMD Catalyst 12.4

Morphological Anti-Aliasing (MLAA):  Significant performance enhancements

    Supported on the AMD Radeon™ HD 7900, AMD Radeon HD 7800, and AMD Radeon HD 7700 Series
    MLAA now operates up 80% faster than previous versions of MLAA
    To be supported in AMD Catalyst 12.4

Download and install the Driver from the following location:

    AMD Catalyst™ Driver Version 8.95.5

Hi guys, the latest afterburner 2.2.0 beta 15 is ready for you to download. this beta supports the control of GTXx80 card, if you get the card, you may try to play it.

Changes list includes:

- Added NVIDIA Kepler graphics processors family support
- Added GPU power consumption monitoring for NVIDIA Kepler series graphics cards
- Added, core clock offset, memory clock offset and voltage offset support for dynamic overclocking on NVIDIA Kepler series graphic cards
- Fixed issue preventing applying new settings from control shared memory
- Fixed issue with video capture timer display, causing hours to be incremented erroneously after each 6 minutes of videorecording
- Skin format reference guide has been updated to v1.5 to document new indicator types support
- Added new "Force fan speed update on each period" option to the "Fan" tab. New option may improve compatibility of software automatic fan speed control mode with some bugged display drivers, overriding manually programmed fan speed under certain conditions

Download link

3D-Tech News Around The Web / TechPowerUp GPU-Z v0.6.0
« on: March 19, 2012, 05:46:39 PM »
TechPowerUp GPU-Z v0.6.0

GPU-Z is a lightweight utility designed to give you all information about your video card and GPU.

Revision History

    Added optional GPU-Z installer which launches when GPU-Z is started for the first time, or can be started manually via the GPU-Z system menu
    Added support for AMD Radeon HD 7870, HD 7850, HD 7670M, FireStream 9370, FirePro V3900
    Added support for NVIDIA GeForce GTX 680, GT 640M, GTX 560 SE, GT 550M, GeForce 510, NVS 2100M
    Fixed clocks not showing correctly on some systems with Catalyst 12.2
    Fixed board id reading on pre-Fermi cards
    Fixed OpenCL detection for ATI Fusion (Sumo & Ontario)
    Fixed GPU-Z window getting cut off at certain DPI settings

Another holiday brings us another opportunity to celebrate it with you. We’re pleased to mark the transition into spring as well as St. Patrick’s Day with Irish Spring, a new hardware-accelerated HTML5 experience that shows the benefits of Internet Explorer 10 on Windows 8 Consumer Preview.

Looks different on each browser...

This article—the twelfth in a series—explains how improper sampling causes unwanted jerky motion and describes how to mitigate it.

Following a surprizing amount of feedbacks, I have updated the entire post accordingly. Thanks for contributing!

There is a lot of reasons for OpenGL ES 2.0 on desktop but I especially like to picture it by "for the purpose of convergence". This includes computers, tablets and mobile phones but also the web through WebGL which is pretty much a Javascript binding of OpenGL ES 2.0. In practice we can imagine that it would be a great to be able to port directly a mobile phone game to a desktop platform and minimized code changes, the gap between between mobile phone performances and ultra-book laptop being not that large for example. We can also imagine authoring and prototyping GLSL shaders or even applications on desktop before using them on mobile devices.

Full story at g-truc

PowerVR Insider SDK Downloads (Version 2.10, Release 1)

TI OMAP43xx (inc. Google Galaxy Nexus, Archos 101 G9 Turbo, LG Optimus 3D, Motorola Droid RAZR, Motorola Xoom 2, Amazon Kindle Fire)
Renesas APE5R (inc. Kycera Honey Bee 101K)
Samsung S5PC110 (inc. Google Nexus S)
MediaTek MT6573 (inc. Lenovo A60)

Most samples can be installed on any Android except from "Navigation3D" which expects PowerVR hardware
D/PrintK(17): <6>[PMU]tps6586x_irq-, acks=00010000

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