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Messages - Stefan

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2141
This work presents the simulation of dense crowds of more than a million agents on the GPU. The freely available implementation is based on the OpenCL framework and runs primarily on the GPU without any significant participation of the CPU. The system is based on the continuum theory of flow fields. The simulated agents exhibit smooth trajectories and even at high densities intersections are prevented. Furthermore, emergent phenomena that have been observed in human crowds are simulated. The implementation is highly configurable and embedded into a GUI system, which allows easy extensibility and experimentation.

2142
3D-Tech News Around The Web / Re: AngryGuitar Unity3d PhysX Demo
« on: January 07, 2012, 05:40:47 PM »
I already have this demo since november 25, 2011. :) You added this thread only on wednesday, a bit more than 1 month later. :P

Sorry, forgot that somehow   ???

Did we mention the other demos already?
The homepage of the developer is http://rtshaders.deviantart.com/

2143
3D-Tech News Around The Web / MSI Afterburner 2.2.0 Beta 10 (2012-01-06)
« on: January 06, 2012, 12:01:56 PM »
Quote
MSI Afterburner 2.2.0 Beta 10 (2012-01-06)

I am here to proudly to announce the MSI Afterburner 2.2.0 beta 10 starts to support the voltage control of AMD HD 7970!!!!! Thanks unwinder for his superb support and work in his hoilday!!!!!

1. Added AMD Tahiti graphics processors family support
2. Added core voltage control for reference design AMD RADEON 7970 graphics cards with CHL8228 voltage regulators
3. MSI On-Screen Display server has been upgraded to version 4.3.0. New version gives you the following improvements:
1. Added new profile settings allowing to limit the framerate independently during gaming and during videocapture. Limiting the framerate during gaming can help to reduce the power consumption as well as it can improve gaming experience due to removing unwanted microstutteing effect caused by framerate fluctuations. Limiting the framerate during videocapture can improve resulting video smoothness
2. Added Vector 3D On-Screen Display rendering mode support for OpenGL applications
3. Added Raster 3D On-Screen Display rendering mode support for multithreaded OpenGL applications (e.g. ID Software's Rage)
4. Added workaround for AMD Direct3D driver issues causing OSD to be invisible in Direct3D8 and Direct3D9 applications when using Raster 3D On-Screen Display rendering mode
5.
4. Now unofficial overclocking can be enabled without typing in the EULA into the configuration file. In this case the EULA is displayed and you're forced to accept it during MSI Afterburner startup
5. Added power user oriented command line switches allowing to extend Overdrive clock limits on AMD graphics cards attached to Windows desktop

download link

2144
3D-Tech News Around The Web / AngryGuitar Unity3d PhysX Demo
« on: January 05, 2012, 05:58:41 PM »
Quote
This is a 3d physics game demo which takes HD video as enviroment.
Hightlight:
---To realistically intergrate 3d models into HD video(1920x1080) based on Image-based lighting(IBL) achieved by my custom shaders
---Advanced realtime rendering includes Lighting,Shadow,AO(SSAO),Reflection etc.

Control:
Fire:Left mouse button
Exit:Alt+F4

Note:need to run at least Nvidia GTX 260 with 1280X720 resolution.Reuse the 3d meshes from Angrybot and first shooter demo of Unity3d.

Demo download(23.1MB)


2145
3D-Tech News Around The Web / AMD Catalyst™ 12.1a preview driver
« on: January 05, 2012, 05:40:47 PM »
AMD Catalyst™ 12.1a preview driver

The AMD Catalyst™ 12.1a Preview driver includes all of the features found in AMD Catalyst™ 12.1 Preview.

Additional changes for upcoming update of Rage

        Resolves some new texture corruption issues introduced by the latest version of the game
        Improved performance ~5%
        Smoother game play and reduces multicore sync points
        Fixed mapbuffer failures when switching maps on 32-bit systems.
        Fixed a game crash when switching maps back and forth on 32 and 64bit systems

Instructions:
Download and install the Driver from the following location:

AMD Catalyst 12.1a Preview driver for Windows® vista & Windows® 7
AMD Catalyst 12.1a Preview driver for Windows® XP

2146
3D-Tech News Around The Web / AMD GPU PerfStudio 2.8 released
« on: January 05, 2012, 05:16:11 PM »
GPU PerfStudio 2.8 Improvements

    New Properties Window added to display text based data
        The previous text based windows have been replaced by a single properties window
        The default stage layouts have been edited to use this new window
    Shader Debugger
        Constant table UI improvements
        More assembly shaders are now debuggable
        Fix for for the register mask of the last instruction being black
        The contents of the Shader constant table can now be saved to disk
    Shader Editor now supports relative paths
    Profiler
        The Profiler now gives the user feedback as the profile is taking place
        Single Draw Call Profiling is now supported
        Ability to perfrom a profile a specific number of times
        Support for 7000 series Performance Counters
        Reduced the memory overhead when many counters are used in a profile
    Advanced Picture Viewer
        Now saves to disk the image that you actually see (i.e. the channels the user selects)
        DDS Support for DXGI_FORMAT_R32_UINT
    Client connection dailog now saves settings upon connection
    OpenGL
        OpenGL 4.1 Compute Shader now supported
        Support for OpenGL debug context

2147
3D-Tech News Around The Web / Update Version 1.1
« on: January 04, 2012, 04:50:12 PM »
Quote

What's in this version:

    Version 1.1:
    Parsing of hardware information fixed.

Actually it still reads "Shading language=0" in GLES info

On the other hand it works now with ARMv6 - 9.2 fps/HVGA


2148
Demo project is available at Android market: https://market.android.com/details?id=com.linderdaum.engine.puzzL
The sources are in the SDK.  :)

Works fine on Tegra2  :)

German translation is incomplete:
"More apps" -> "Mehr Apps"
"Foto nehmen" -> "Foto aufnehmen"
"Gallery" -> "Galerie"
"Buy" -> "Kaufen"

2149
3D-Tech News Around The Web / How about some Android graphics true facts?
« on: December 26, 2011, 12:14:32 PM »
Quote
I get tired of seeing so much misinformation posted and repeated all over the place about how graphics rendering works on Android. Here is some truth:

• Android has always used some hardware accelerated drawing. Since before 1.0 all window compositing to the display has been done with hardware.
• "Full" hardware accelerated drawing within a window was added in Android 3.0.
• Hardware accelerated drawing is not all full of win.
• Hardware accelerated drawing is not a magical silver bullet to butter-smooth UI.

Full article here (The author is Android Framework Engineer at Google)

2150
3D-Tech News Around The Web / [Android] Basemark ES 2.0 Taiji Free
« on: December 25, 2011, 03:11:40 PM »
Quote
Basemark™ ES 2.0 Taiji Free - World’s Leading Mobile Phone Gaming Benchmark

Rightware's Basemark™ ES 2.0 Taiji Free gaming and graphics performance measurement utility is a consumer-version of the mobile industry’s standard graphics benchmarking product. The world’s most widely adopted graphics benchmarking software used by mobile phone manufacturers and semiconductor companies is now available for gamers, game developers and all consumers who want to measure the performance of their devices in the context of gaming and graphics.

Basemark™ ES 2.0 Taiji Free provides a scientifically designed and reliable game scene – Taiji Girl – to test the 3D graphics performance of the embedded device. High-detail 3D content in Taiji Girl generates a workload that taxes OpenGL ES 2.0 implementation in a realistic, visually stunning way. After running the benchmark, users can easily check how the performance of their device compares to other devices with the integrated Power Board online service.

Basemark™ ES 2.0 Taiji Free product and Power Board service are targeted only for consumer and independent media use, and any commercial use is strictly forbidden.

9.9 - 10.4 fps on DELL Streak 7 (HC3.2/Tegra 2)

Crash with Samsung Galaxy Ace (GB2.3.5):
E/AndroidRuntime(799): FATAL EXCEPTION: main
E/AndroidRuntime(799): java.lang.RuntimeException: Unable to start activity ComponentInfo{com.rightware.tdmm2v10jnifree/com.rightware.tdmm2v10jnifree.TDMM2V10free}: java.lang.NumberFormatException: unable to parse 'ARMv6-compatible processor rev 5 (v6l)' as integer




[Press Release]

2151
Quote
Epic Games, Inc. has released the December 2011 UDK Beta, the latest version of the Unreal Development Kit (UDK), the free edition of Unreal Engine 3 that provides access to the award-winning 3D game engine and toolset used in blockbuster video game development, architectural visualization, mobile game development, 3D rendering, digital films and more.

2152
3D-Tech News Around The Web / Unity 3.5 Developer Preview
« on: December 23, 2011, 11:35:04 AM »
Quote
Unity 3.5 is one of our biggest releases to-date. It’s packed full of new features and improvements that we think you are going to love. We can't wait to see what you will create with it, so we've decided to open our 3.5 beta program to the public. Starting today, you can download a time-limited beta version of Unity 3.5.

2153
OpenCL™ - Programming for CPU Performance
This white paper is the third in a series of whitepapers on OpenCL™ describing how to best utilize underlying Intel hardware architecture using OpenCL.

OpenCL™ – Using Events
This white paper is the fourth in a series of white papers on OpenCL describing how to set up and use events in multithreaded design.

2154
3D-Tech News Around The Web / NVIDIA Geforce/Verde driver 290.53 beta
« on: December 21, 2011, 04:00:44 PM »
New in 290.53

Optimizations for The Elder Scrolls V: Skyrim

    Increases performance by up to 25% in The Elder Scrolls V: Skyrim vs. 290.36 drivers (measured with GeForce GTX 560 at 19x10 Ultra – Indoor Scene). Results will vary depending on your GPU, system configuration, and in-game location.
    Updates the NVIDIA Control Panel ambient occlusion support for The Elder Scrolls V: Skyrim to a higher performance profile.
    Added new 3D Vision laser sight /crosshair options to better match Skyrim crosshairs.
    For a full Skyrim tweak guide, visit GeForce.com.

NVIDIA SLI

    Adds SLI profiles for Trine 2, WRC 2: FIA World Rally Championship 2011, and Afterfall: InSanity.

3D Vision

    Fixes issues with Call of Duty Modern Warfare 3 not launching into 3D Vision mode
    Added new 3D Vision laser sight /crosshair options to better match The Elder Scrolls Skyrim crosshairs
    Added or updated the following 3D Vision game profiles:
        AaaaaAAaaaAAAaaAAAAaAAAAA!!! for the Awesome – rated Good
        The Adventures of Tintin: The Game – rated Excellent
        Assassin's Creed: Revelations – rating changed to Fair
        Driver San Francisco – updated settings to work better in 3D Vision
        Elder Scrolls V: Skyrim – updated in-game compatibility message
        Hard Reset – updated in-game compatibility message. FXAA x2 and x4 are now supported by the game
        Ignite – rated Good
        Jane's Advanced Strike Fighters – rated Fair
        Jurassic Park: The Game – rated Good
        Orcs Must Die! – rated Good
        PAYDAY The Heist – rated Poor
        PT Boats - Knights of the Sea – rated Good
        PT Boats - South Gambit – rated Good
        Race 07 – updated in-game compatibility message
        Race Room – rated Good
        Serious Sam 3: BFE – rated Poor
        SkyDrift – rated Good
        Star Wars: The Old Republic – rated Good
        Stronghold 3 – rated Good
        Take on Helicopters – rated Fair
        Trine 2 – rated 3D Vision Ready
        Waves – rated Excellent

Key Bug Fixes

    Fixes some random instances of triangular artifacts when playing Battlefield 3 (fix is now enabled for GeForce 400 and 500 series GPUs).
    Fixes a default panel resolution/ timing bug in 290.36.

2155
3D-Tech News Around The Web / TechPowerUp GPU-Z v0.5.7
« on: December 20, 2011, 04:39:25 PM »
Quote
TechPowerUp GPU-Z v0.5.7
Filename: GPU-Z.0.5.7.exe
MD5 Hash: C5817A410D643EE56DE369548AB70642 ...

GPU-Z is a lightweight utility designed to give you all information about your video card and GPU.

Revision History
0.5.7

    Added support for AMD Radeon HD 7970, HD 7350
    Fixed "APIC counter broken" message on AMD Fusion Graphics
    Fixed PCIe 3.0 showing up as 2.0
    Fixed fillrate calculation on Fermi architecture
    Fixed ROP count on GT 420, GT 520, HD 5450, HD 6450
    Fixed random values showing as default clocks on some NVIDIA cards
    Fixed random value showing as shader clock on NVIDIA cards without shader clock
    Added / corrected release dates for HD 3650, FirePro V4800 and V3800
    Added process size, die size, transistor count for Radeon E6760
    Added transistor count for FirePro V4900
    Improved detection for HD 5570, HD 6450A, HD 6470M



2156
Downloads here: AMD Accelerated Parallel Processing (APP) SDK (formerly ATI Stream)

For some reason it still reads 1.1, but there must be a switch somewhere  ???



Code: [Select]
Number of platforms: 1
  Platform Profile: FULL_PROFILE
  Platform Version: OpenCL 1.1 AMD-APP (851.6)
  Platform Name: AMD Accelerated Parallel Processing
  Platform Vendor: Advanced Micro Devices, Inc.
  Platform Extensions: cl_khr_icd cl_amd_event_callback cl_amd_offline_devices cl_khr_d3d10_sharing


  Platform Name: AMD Accelerated Parallel Processing
Number of devices: 2
  Device Type: CL_DEVICE_TYPE_GPU
  Device ID: 4098
  Board name: ATI Mobility Radeon HD 5000 Series
  Max compute units: 2
  Max work items dimensions: 3
    Max work items[0]: 128
    Max work items[1]: 128
    Max work items[2]: 128
  Max work group size: 128
  Preferred vector width char: 16
  Preferred vector width short: 8
  Preferred vector width int: 4
  Preferred vector width long: 2
  Preferred vector width float: 4
  Preferred vector width double: 0
  Native vector width char: 16
  Native vector width short: 8
  Native vector width int: 4
  Native vector width long: 2
  Native vector width float: 4
  Native vector width double: 0
  Max clock frequency: 375Mhz
  Address bits: 32
  Max memory allocation: 199753728
  Image support: Yes
  Max number of images read arguments: 128
  Max number of images write arguments: 8
  Max image 2D width: 8192
  Max image 2D height: 8192
  Max image 3D width: 2048
  Max image 3D height: 2048
  Max image 3D depth: 2048
  Max samplers within kernel: 16
  Max size of kernel argument: 1024
  Alignment (bits) of base address: 2048
  Minimum alignment (bytes) for any datatype: 128
  Single precision floating point capability
    Denorms: No
    Quiet NaNs: Yes
    Round to nearest even: Yes
    Round to zero: Yes
    Round to +ve and infinity: Yes
    IEEE754-2008 fused multiply-add: Yes
  Cache type: None
  Cache line size: 0
  Cache size: 0
  Global memory size: 536870912
  Constant buffer size: 65536
  Max number of constant args: 8
  Local memory type: Scratchpad
  Local memory size: 32768
  Kernel Preferred work group size multiple: 32
  Error correction support: 0
  Unified memory for Host and Device: 0
  Profiling timer resolution: 1
  Device endianess: Little
  Available: Yes
  Compiler available: Yes
  Execution capabilities:
    Execute OpenCL kernels: Yes
    Execute native function: No
  Queue properties:
    Out-of-Order: No
    Profiling : Yes
  Platform ID: 000007FEE952DA20
  Name: Cedar
  Vendor: Advanced Micro Devices, Inc.
  Device OpenCL C version: OpenCL C 1.1
  Driver version: CAL 1.4.1664 (VM)
  Profile: FULL_PROFILE
  Version: OpenCL 1.1 AMD-APP (851.6)
  Extensions: cl_khr_global_int32_base_atomics cl_khr_global_int32_extended_atomics cl_khr_local_int32_base_atomics cl_khr_local_int32_extended_atomics cl_khr_3d_image_writes cl_khr_byte_addressable_store cl_khr_gl_sharing cl_ext_atomic_counters_32 cl_amd_device_attribute_query cl_amd_vec3 cl_amd_printf cl_amd_media_ops cl_amd_popcnt cl_khr_d3d10_sharing


  Device Type: CL_DEVICE_TYPE_CPU
  Device ID: 4098
  Board name:
  Max compute units: 4
  Max work items dimensions: 3
    Max work items[0]: 1024
    Max work items[1]: 1024
    Max work items[2]: 1024
  Max work group size: 1024
  Preferred vector width char: 16
  Preferred vector width short: 8
  Preferred vector width int: 4
  Preferred vector width long: 2
  Preferred vector width float: 4
  Preferred vector width double: 0
  Native vector width char: 16
  Native vector width short: 8
  Native vector width int: 4
  Native vector width long: 2
  Native vector width float: 4
  Native vector width double: 0
  Max clock frequency: 2128Mhz
  Address bits: 64
  Max memory allocation: 2147483648
  Image support: Yes
  Max number of images read arguments: 128
  Max number of images write arguments: 8
  Max image 2D width: 8192
  Max image 2D height: 8192
  Max image 3D width: 2048
  Max image 3D height: 2048
  Max image 3D depth: 2048
  Max samplers within kernel: 16
  Max size of kernel argument: 4096
  Alignment (bits) of base address: 1024
  Minimum alignment (bytes) for any datatype: 128
  Single precision floating point capability
    Denorms: Yes
    Quiet NaNs: Yes
    Round to nearest even: Yes
    Round to zero: Yes
    Round to +ve and infinity: Yes
    IEEE754-2008 fused multiply-add: Yes
  Cache type: Read/Write
  Cache line size: 64
  Cache size: 32768
  Global memory size: 4083007488
  Constant buffer size: 65536
  Max number of constant args: 8
  Local memory type: Global
  Local memory size: 32768
  Kernel Preferred work group size multiple: 1
  Error correction support: 0
  Unified memory for Host and Device: 1
  Profiling timer resolution: 481
  Device endianess: Little
  Available: Yes
  Compiler available: Yes
  Execution capabilities:
    Execute OpenCL kernels: Yes
    Execute native function: Yes
  Queue properties:
    Out-of-Order: No
    Profiling : Yes
  Platform ID: 000007FEE952DA20
  Name: Intel(R) Core(TM) i3 CPU       M 330  @ 2.13GHz
  Vendor: GenuineIntel
  Device OpenCL C version: OpenCL C 1.1
  Driver version: 2.0
  Profile: FULL_PROFILE
  Version: OpenCL 1.1 AMD-APP (851.6)
  Extensions: cl_khr_fp64 cl_amd_fp64 cl_khr_global_int32_base_atomics cl_khr_global_int32_extended_atomics cl_khr_local_int32_base_atomics cl_khr_local_int32_extended_atomics cl_khr_int64_base_atomics cl_khr_int64_extended_atomics cl_khr_byte_addressable_store cl_khr_gl_sharing cl_ext_device_fission cl_amd_device_attribute_query cl_amd_vec3 cl_amd_printf cl_amd_media_ops cl_amd_popcnt cl_khr_d3d10_sharing

2157
New in Release 276.42:

    NVIDIA Control Panel Updates
        Display
            Revised the ‘Adjust Desktop Size and Position,’ page to provide improved controls for desktop scaling and resizing.
                Includes a preview window.
                Available for all displays (including VGA and HDMI connections).
                Scaling override option
        Workstation
            Under Windows Vista/Windows 7, the Set up SLI Mosaic page uses the same controls as the Set up Mosaic page.
    Display Support
        Added 10-bit Grayscale through DVI for Windows 7 - enables 10-bit Grayscale through DVI for supported monitors such as proprietary medical displays.
    G-Sync
        Enable Direct3D applications to synchronize back buffer presents across multiple GPU's in one system or multiple systems. Multi-Window and Full-Screen applications are supported. Requires NVIDIA G-Sync II and supported Quadro boards, see http://www.nvidia.com/page/quadrofx_gsync.html for more information.
    ODE Driver
        The R275 drivers are the first ‘Optimal Drivers for Enterprise’, a release dedicated to relatively long term stability for ISV certification, OEMs, and Enterprise customers.
    New APIs
        OpenGL path rendering API – enables high-quality text and 2D rendering with OpenGL applications.
    NVIDIA WMI
        This driver release includes NVIDIA WMI, a Windows service as well as decouple WMI provider that allows WMI clients to query and monitor such GPU parameters as GPU fan speed and GPU temperature.
    Workstation application compatibility fixes. Please read the release notes for more information on product support, feature limitations, driver fixes and known compatibility issues.
    If you would like to be notified of upcoming drivers for Windows, please subscribe to the newsletter.

Existing Support:

    Support for the Open Computing Language (OpenCL) 1.0 in Quadro FX Series x700 and newer as well as the FX4600 and FX5600.
    Support for CUDA 4.0
    Support for OpenGL 4.1
    Support for Directx11


2158
3D-Tech News Around The Web / Re: NVIDIA Glowball: Tegra 3 Only
« on: December 15, 2011, 10:02:20 PM »
Proxy?

You would also need to fool the "Market app" inside the Android device, but i found nothing feasible.
I re-check the link when ASUS releases their "Transformer Prime" in Germany.

Anyway i had got the demo elsewhere  ;)


2159
3D-Tech News Around The Web / NVIDIA Glowball: Tegra 3 Only
« on: December 14, 2011, 09:10:36 PM »
Quote
You’ll find the charm of the midway in NVIDIA Glowball: Tegra 3 Only

Please note that this app is specifically to be run exclusively on NVIDIA® Tegra 3™-powered devices.

You’ll find charm and menace of the midway in Glowball: Tegra 3 Only... an interactive demo created to showcase the power of the NVIDIA Tegra 3 chip. Tegra 3 runs effortlessly at top speed; efficiently delivering the power needed for nuanced and complex 3D graphics. The Glowball: Tegra 3 Only environment is rich in geometric complexity, texture detail, and graphic effects and could not have been built with previous generation hardware. All four cores are kept busy with PhysX® collisions, multiple cloth simulations, particle effects, and dynamic scene lighting. Step right up, folks.

Gameplay:
This version currently includes the Carnival Level and will be updated soon to include an additional Sea Floor Level. In each case, tilt the tablet to maneuver the ball around the different environment. Be careful where you go and what you hit as some things will undoubtedly hit back. For the Carnival level you’ll need to trigger the jack-in-the-boxes in proper sequence, without any missteps, and the maniacal clown will give you an escape route. For the Sea Floor level, simply collect four keys, available from the treasure chests located around the maze, and you’ll be able to leave through the sunken pirate ship. Use the minimap to help find your way around the maze.

Features:
• Designed specifically for devices using NVIDIA® Tegra 3™, quad-core mobile superchip
• Carnival level includes nine concurrent cloth simulations running in real-time
• Sea Floor level includes 300 simulated kelp plants, 1400 other moving plants, and 2 million triangles of scene geometry
• Interaction of scene objects using NVIDIA PhysX®
• Dynamic scene lighting that can be changed by tapping on the ball
• Particle, reflection, and skinned animation effects
• Caustic lighting, fog, and schooling fish in Sea Floor level
• Custom vertex and pixel shaders make for shiny fish and a wavy sea
• Splitscreen mode allows you to turn visual effects on/off and compare the result

For some reason NVIDIA locks out foreigners  >:(


2160
3D-Tech News Around The Web / AMD APP SDK 2.6
« on: December 14, 2011, 08:33:49 PM »
Quote
Important Notes

                      •   For SDK 2.6, the following values are returned when querying strings from OpenCL:

                          CL_PLATFORM_VERSION: OpenCL 1.1 AMD-APP (build.revision)
                          CL_PLATFORM_NAME: AMD Accelerated Parallel Processing
                          CL_PLATFORM_VENDOR: Advanced Micro Devices, Inc.

                      •  Check the Platform Vendor string, not the Platform Name, to determine AMD hardware. For
                         example code that shows how to check and use the CL_PLATFORM_VENDOR string, see the
                         AMD APP v2 Samples.

http://developer.amd.com/sdks/AMDAPPSDK/assets/AMD_APP_SDK_Getting_Started_Guide_v2.6.pdf

http://developer.amd.com/Downloads/AMD-APP-SDK-v2.6-lnx32.tgz
http://developer.amd.com/Downloads/AMD-APP-SDK-v2.6-lnx64.tgz

http://developer.amd.com/Downloads/AMD-APP-SDK-v2.6-Windows-32.exe
http://developer.amd.com/Downloads/AMD-APP-SDK-v2.6-Windows-64.exe

APP SDK 2.6 : New features

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