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Messages - Stefan

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Change log for April 15, 2018 Vulkan 1.1.73 spec update:

  * Update release number to 73.

Github Issues:

  * Refine swapchain association with surface for slink:VkSwapchainKHR, with
    matching valid usage statements for slink:VkSwapchainCreateInfoKHR and
    discussion following the <<swapchain-wsi-image-create-info>> table
    (public issue 637).
  * Re-remove several valid usage statements from slink:VkImageCreateInfo
    that had previously been removed at the time that
    ename:VK_IMAGE_CREATE_EXTENDED_USAGE_BIT was introduced. These
    statements had incorrectly been restored due to an glitch while merging
    from the old `1.0` branch to the current `master` branch (public issue

Internal Issues:

  * Fix reference page generation and configure build to generate reference
    pages 1.1 with all extensions, rather than core only, as was the case
    for the 1.0 ref pages (internal issues 484, 1056, 1205).
  * Require that
    slink:VkMemoryDedicatedRequirements::pname:prefersDedicateAllocation is
    ename:VK_TRUE when
    slink:VkMemoryDedicatedRequirements::pname:requiresDedicateAllocation is
    ename:VK_TRUE (internal issue 1222).
  * Fix Ruby extension code so `diff_html` Makefile target works (internal
    issue 1230).
  * Update `genRelease` script to generate 1.1 + all extensions reference
    pages - but not the single-page HTML / PDF versions, which are even
    larger than the API spec (internal issue 1245).

Other Issues:

  * Add missing attributes to `vk.xml` for `VK_ANDROID_native_buffer`.
  * Specify that the slink:VkAttachmentDescription::pname:format member is
    the format of the image *view* that will be used for the attachment.
  * Use core sname:VkPhysicalDeviceFeatures2 in the `structextends` `vk.xml`
    attribute for sname:VkPhysicalDeviceDescriptorIndexingFeaturesEXT and
    sname:VkPhysicalDeviceDescriptorIndexingPropertiesEXT, rather than the
    KHR equivalent it was promoted from.
  * Fix the "`Fragment Input Attachment Interface`" glossary entry to match
    the specification body.
  * Clarify the interaction of sRGB images used as storage or texel buffers
    with <<textures-output-format-conversion, Texel Output Format
  * Moved three valid usage statements from
    slink:VkRenderPassMultiviewCreateInfo up to
    slink:VkRenderPassCreateInfo, and added a new valid usage statement for
  * Added valid usage statements for slink:VkBufferMemoryBarrier and
    slink:VkImageMemoryBarrier reflecting the global requirement that
    "`non-sparse resources must be bound to memory before being recorded to

New Extensions:


3D-Tech News Around The Web / HWiNFO32 + HWiNFO64 v5.82
« on: April 13, 2018, 08:38:57 AM »
Changes in HWiNFO32 & HWiNFO64 v5.82 - Released on:  Apr-12-2018: 
  • Fixed a possible BSOD on some older machines.
  • Fixed a possible application crash on some AMD Bulldozer systems.
  • Fixed a possible application crash on some systems with Chinese or Japanese keyboard.
  • Enhanced sensor monitoring on ASUS H370, B360 and H310 series.

3D-Tech News Around The Web / HWiNFO32 + HWiNFO64 v5.80
« on: April 11, 2018, 08:38:05 AM »
 Changes in HWiNFO32 & HWiNFO64 v5.80 - Released on:  Apr-10-2018: 
  • Security hardening of the HWiNFO kernel driver.
  • Added support of Nuvoton NCT6797D/NCT5567D LPC/HW monitor.
  • Enhanced sensor monitoring of future MSI 3xx mainboard series.
  • Added fan speed monitoring on several new ASUS notebook models.
  • Fixed reporting of current DMI link speed for several Intel CPUs.
  • Fixed reporting of AMD Zen temperature when using alternate scale range.
  • Added support of some ACPI sensors on Windows 10.
  • Enhanced sensor monitoring on ASUS G11CD.
  • Enhanced support of Intel Denverton.
  • Added monitoring of new AMD GPU Memory Usage parameter.
  • Extended reporting of AMD graphics driver version.
  • Enhanced sensor monitoring on EVGA X299 DARK.
  • Added universal monitoring of GPU Video Encode/Decode/Processing, Computing, VR usage on Windows 10.
  • Enhanced sensor monitoring on ASUS H370, B360 and H310 series.
  • Enhanced sensor monitoring on ASRock H370, B360 and H310 series.
  • Added reporting of VIA/S3G Chrome 64x GPU clocks.
  • Added a dedicated GPU sensor for GPUs other than Intel, AMD, NVIDIA.


Download now:

As aforementioned R396 supports only 64 bit OS. Ignore the file names.

Added support for the following GPUs:

    Quadro GV100
    Quadro P3200
    Quadro P4200

Updated the SLI Mosaic configuration page in nvidia-settings to make more layout configurations available, including configurations that do not utilize all of the available displays.
Added reporting of EGL information to nvidia-settings.
Fixed a bug that caused the NV_CTRL_STEREO_SWAP_MODE setting for quad-buffered stereo visuals to not be preserved across modesets or VT switches.
Added a new global X configuration option "AllowExternalGpus", which defaults to disabled, but can be enabled to allow eGPUs and other surprise-removable GPUs to be configured with X screens.

3D-Tech News Around The Web / NVIDIA announces CUDA 9.2
« on: April 10, 2018, 11:38:57 AM »
CUDA 9.2 includes updates to libraries, a new library for accelerating custom linear-algebra algorithms, and lower kernel launch latency.

With CUDA 9.2, you can:

    Speed up recurrent and convolutional neural networks through cuBLAS optimizations
    Speed up FFT of prime size matrices through Bluestein kernels in cuFFT
    Accelerate custom linear algebra algorithms with CUTLASS 1.0
    Launch CUDA kernels up to 2X faster than CUDA 9 with new optimizations to the CUDA runtime


CUDA 9.2 will require driver series R396

Change log for March 5, 2018 Vulkan 1.1.72 spec update:

  * Update release number to 72.

Github Issues:

  * Restructure the repository to put the specification `Makefile` and
    associated spec source material at the top level, `vk.xml` and
    associated scripts material in `xml/`, and generated include and source
    files in `include/vulkan/` and `src/ext_loader/`, respectively (public
    issue 436).
  * Add missing bullet point markup to flink:vkCmdCopyImage valid usage
    statement, so it gets a VUID assigned (public issue 627).
  * Fix broken links in a couple of extension appendices (public pull
    request 665).
  * Add the \<platform> tag to the index in section 4.1 of the registry
    schema documentation, and add the protect= attribute of \<extension>
    tags to the comments in `registry.rnc` (public issues 673, 678).
  * Add missing valid usage statements for sparse image interactions to
    flink:VkImageCreateInfo (public pull request 675).
  * Fix improper usage and grammar of "`can: not`" (public pull request
  * Remove duplicate spec language and NOTE on present layout between the
    flink:vkAcquireNextImageKHR and flink:vkAcquireNextImage2KHR commands
    (public pull request 685).
  * Fix some typos and markup issues (public pull request 689; public issues
    642, 667, 687).
    <<external-semaphore-handle-types-compatibility, External semaphore
    handle types compatibility>> table (public pull request 691).

Internal Issues:

  * Remove the need for the "`noautovalidity`" attribute on extension
    structures in `vk.xml`. It is now implied by the "`structextends`"
    attribute instead (internal issue 942).
  * Replace uses of "`currently bound`" with "`bound`", since "`currently`"
    is redundant and distracting, and add a corresponding rule to the style
    guide (internal issue 993).
  * Fixed subtle issues with the last updates to flink:vkAcquireNextImageKHR
    language that had resulted in ambiguities (internal issue 1178).
  * Make it clear that only one query of a given type is allowed at a time
    by reordering valid usage statements for flink:vkCmdBeginQuery and
    flink:vkCmdEndQuery, and removing redundant ones (internal issue 1213).
  * Swapped OL1 and OL3 in `tessparamUL.svg` to match previous version, and
    fixed where "`(no edge)`" appears (internal issue 1215).

Other Issues:

  * Fixed a minor problem with the valid usage statement extraction script,
    and corresponding markup in the spec source.

New Extensions:

  * `VK_AMD_shader_core_properties`
  * `VK_EXT_descriptor_indexing`
  * `VK_NV_shader_subgroup_partitioned`


3D-Tech News Around The Web / NVIDIA Vulkan developer driver 389.20
« on: March 30, 2018, 09:30:44 PM »
Windows driver version 389.20 and Linux driver version 387.42.06 provide new features for Vulkan developers to test their upcoming Vulkan applications.

Windows 389.20
  Linux 387.42.06
  SHIELD Android TV
 Release Updates March 30th, 2018 - Windows 389.20, Linux 387.42.06

Change log for March 16, 2018 Vulkan 1.1.71 spec update:

  * First public update for Vulkan 1.1.

Github Issues:

  * Refer to standard sparse image block shape format tables explicitly in
    the <<sparsememory-standard-shapes, Standard Sparse Image Block Shapes>>
    section (public issue 93).
  * Add the missing definition of the code:LocalInvocationIndex decoration
    in the <<interfaces-builtin-variables, Built-In Variables>> section
    (public issue 532).
  * Clarify dynamic state definition in the introduction to the <<pipelines,
    Pipelines>> section and the new <<pipelines-dynamic-state, Dynamic
    State>> subsection (public issue 620).
  * Clarified deprecation statement in the `VK_AMD_negative_viewport_height`
    appendix (public issue 674).
  * Fix parameter descriptions for flink:vkCreateIndirectCommandsLayoutNVX
    (public issue 677).

Internal Issues:

  * Remove description of <<primsrast-points, rasterization point size>>
    being taken from the tessellation control shader, since there are no
    circumstances under which you can have TCS without TES (internal issue
  * Define <<copies-images-format-size-compatibility, _size-compatible_
    image formats>> for flink:vkCmdCopyImage, add it to the glossary, and
    use that definition for slink:VkImageViewCreateInfo (internal issue
  * Change brief descriptions of enumerant names, and of parameters which
    are enumerants, from "`enum *indicates*`" to "`enum *specifies*`" for
    consistency, and add a markup style guide rule (internal issue 862).
  * Clarify how execution dependencies interact with
    <<synchronization-submission-order, submission order>> at numerous
    places in the <<renderpass, Render Pass>> and <<synchronization,
    Synchronization>> chapters (internal issue 1062).
  * Clarify statement in the <<interfaces-resources-setandbinding,
    DescriptorSet and Binding Assignment>> section that only interface
    variables statically used by the entry point used in a pipeline must be
    present in the descriptor set layout (internal issue 1172).
  * Flip sparse image diagrams with partially full mip levels vertically, to
    match graph origins of other image diagrams (internal issue 1176).
  * Update new SVG diagrams to have consistent style and base font size,
    increase consistency of primitive topology diagrams, and add a section
    to the style guide on creating and editing images in a consistent style
    (internal issue 1177).
  * Resolve problems with valid usage statement extraction by fixing
    existing VUID tags for interfaces promoted to version 1.1 and fixing
    conditional directives around
    VUID-VkMemoryDedicatedAllocateInfo-image-01797 (internal issue 1184).
  * Strip `KHR` suffixes from a few interfaces promoted to Vulkan 1.1 that
    were missed previously (internal issue 1185).
  * Restrict code:OpImageQuerySizeLod and code:OpImageQueryLevels to only
    work on code:Image operands with their code:Sampled operand set to 1. In
    other words, these operations are not defined to work with storage
    images (internal issue 1193).
  * Recycle extension slot for extension #82 in `vk.xml`. This extension was
    never published (internal issue 1195).
  * Add an issue to the `VK_KHR_maintenance1` appendix noting that zero
    height viewports are allowed when this extension is enabled (internal
    issue 1202).
  * Fix slink:VkDescriptorSetLayoutBinding description so that shader stages
    always use descriptor bindings, not the other way around (internal issue
  * Fix field name for
    (internal issue 1210).

Other Issues:

  * Fix a few broken links in the <<versions-1.1, Version 1.1>> appendix.
  * Replace a few old refBegin/refEnd tags with open block markup around
    interfaces, and remove old KHX VUID tags that were breaking the valid
    usage statement extraction.
  * Fix error codes accidentally tagged as success codes in `vk.xml` for
  * Added valid usage statements for ftext:vkBind*Memory2 input structures
    stext:VkBind*MemoryInfo, and fix a pname:image -> pname:buffer typo in a
    couple of places.
  * Fix swapped descriptions of elink:VkDescriptorType enums
    ename:VK_DESCRIPTOR_TYPE_STORAGE_IMAGE (reported via tweet).

New Extensions:

  * `VK_ANDROID_external_memory_android_hardware_buffer`


  • Added support for the following GPUs:
    • Quadro GV100
  • Updated the driver to prevent G-SYNC from being enabled when a Quadro Sync board is installed. G-SYNC and Quadro Sync were always mutually incompatible features, and this change makes it easier to use G-SYNC capable monitors on Quadro Sync configurations, as it is now no longer necessary to manually disable G-SYNC.
  • Further improved the fix for occasional flicker when using the X driver's composition pipeline.  This was mostly fixed in 390.42, but now the fix should be more complete.
  • Improved compatibility with recent Linux kernels.
  • Fixed a string concatenation bug that caused libGL to accidentally try to create the directory "$HOME.nv" rather than "$HOME/.nv" in some cases where /tmp isn't accessible.
  • Increased the version numbers of the GLVND libGL, libGLESv1_CM, libGLESv2, and libEGL libraries, to prevent concurrently installed non-GLVND libraries from taking precedence in the dynamic linker cache.
  • Fixed a bug which could cause X servers that export a Video Driver ABI earlier than 0.8 to crash when running X11 applications which call XRenderAddTraps().

3D-Tech News Around The Web / NVIDIA Quadro driver 391.33
« on: March 28, 2018, 01:09:13 PM »
 Release 390 is an ‘Optimal Drivers for Enterprise’ (ODE) branch release. ODE branches generally do not introduce new features after the branch introduction and are dedicated to long term stability for ISV certification, OEMs, and Enterprise customers.

Fixed Issues in Version R390 U4
     [Multi-GPU Mosaic]: Displays go blank upon disabling the Mosaic topology, then the primary GPU is disabled upon restarting the system.
 Windows 10 Open Issues in Version R390 U4
     [Assimilate Scratch]: The application may crash due to a kernel exception in the NVIDIA OpenGL driver.
     [Quadro M6000][Quadro Sync]: Unexpected flashing may appear on the display connected to the second GPU.
     Please consult your NVIDIA support team for details on resolving this behavior.
     [Multi-GPU Mosaic][Quadro Sync]: Application corruption and possible blue-screen crash occurs when enabling WARP while Mosaic and Quadro Sync are enabled.

 Release notes:

 This driver adds support for:


3D-Tech News Around The Web / AMD V-EZ 1.0 beta
« on: March 27, 2018, 07:40:51 AM »
V-EZ is a light-weight middleware layer for the Vulkan API targeting ISVs in the Professional Workstation Graphics space. The required low-level knowledge of GPU hardware and behavior in Vulkan is much greater than previous graphics APIs.  V-EZ attempts to bridge that gap by augmenting the Vulkan API to lower the barrier to entry and allowing for traditional usage and semantics that Professional CAD ISV developers are used to.
V-EZ is not aimed at game developers.

 Radeon Software Adrenalin Edition 18.3.4 Highlights

 Support For
    • Far Cry®5
Fixed Issues
    • Some blockchain workloads may experience lower performance than expected when compared to previous Radeon Software releases.
    • Final Fantasy®XV may experience bright lighting effects on some trees in specific map locations.
    • Final Fantasy®XV may experience an application hang or crash after advancing in game to chapter 2.

One year later, full versions are now free of charge.

So you can use custom settings like 1080p resolution.

3D-Tech News Around The Web / NVIDIA Nsight Graphics 1.0
« on: March 22, 2018, 05:50:38 PM »
NVIDIA Nsight Graphics is a standalone application for the debugging and profiling of graphics applications. Nsight supports applications built with DirectCompute, Direct3D (11, 12), OpenGL, Vulkan, Oculus SDK, and OpenVR.

More Information

Samples screens from Rhodium LC

The freeware version of IDA v7.0 has the following limitations:
  • no commercial use is allowed
  • lacks all features introduced in IDA > v7.0
  • lacks support for many processors, file formats, debugging etc...
  • comes without technical support

 Game Ready Drivers provide the best possible gaming experience for all major new releases, including Virtual Reality games. Prior to a new title launching, our driver team is working up until the last minute to ensure every performance tweak and bug fix is included for the best gameplay on day-1.
 Game Ready
 Provides the optimal gaming experience for Sea of Thieves

3D-Tech News Around The Web / DirectX Raytracing Tutorials
« on: March 20, 2018, 07:36:01 AM »
This repository contain tutorials demonstrating how to use DirectX Raytracing. Under the Tutorials folder you can find Word documents going over the code, explaining how to use the API.
  • Windows 10 RS4. Follow the instructions on the DirectX forums.
  • Windows 10 SDK 10.0.16299.91.
  • Visual Studio 2015.
  • You do not need to download the DXR SDK, it is packaged with the tutorials.
  • Open the solution, build it, knock yourself out.

Unsurprisingly the samples don't run on Redstone 3 (missing procedure entry points in runtimes)-
I'll recheck next month with Redstone 4.

Radeon Software Adrenalin Edition 18.3.3 Highlights

Support For
    • Sea of Thieves™
    • A Way Out™
    • Vulkan®1.1 Support
      • Product is conformant with the Vulkan® 1.1 Specification. Vulkan and the Vulkan logo are registered trademarks of the Khronos Group Inc.
Fixed Issues
    • Forza® Motorsport 7 may experience intermittent stutter during gameplay.
    • Some Radeon ReLive recorded clips may experience corruption or audio distortion when played back.
    • Final Fantasy® XV may experience flickering or disappearing objects during some gameplay in multi GPU enabled system configurations.
    • Star Wars® Battlefront™ 2 may experience a system hang on the initial splash screen in multi GPU enabled system configurations.

3D-Tech News Around The Web / Intel graphics driver
« on: March 15, 2018, 05:59:42 PM »
Download from Microsoft

Install driver via have disk method as described at:
(ignore prolog about MS surface, treat CAB like ZIP)


%iSKLULTGT1%        = iSKLD_w10_DS, PCI\VEN_8086&DEV_1906
%iSKLULTGT2%        = iSKLD_w10_DS, PCI\VEN_8086&DEV_1916
%iSKLULXGT2%        = iSKLD_w10_DS, PCI\VEN_8086&DEV_191E
%iSKLDTGT2%         = iSKLD_w10_DS, PCI\VEN_8086&DEV_1912
%iSKLULTGT2f%       = iSKLD_w10_DS, PCI\VEN_8086&DEV_1921
%iSKLULTGT3e%       = iSKLD_w10_DS, PCI\VEN_8086&DEV_1926
%iSKLULTGT3%        = iSKLD_w10_DS, PCI\VEN_8086&DEV_1923
%iSKLULTGT328W%     = iSKLD_w10_DS, PCI\VEN_8086&DEV_1927
%iSKLDTGT1%         = iSKLD_w10_DS, PCI\VEN_8086&DEV_1902
%iSKLHaloGT1%       = iSKLD_w10_DS, PCI\VEN_8086&DEV_190B
%iSKLHaloGT4%       = iSKLD_w10_DS, PCI\VEN_8086&DEV_193B
%iSKLHaloGT3fe%     = iSKLD_w10_DS, PCI\VEN_8086&DEV_192B
%iSKLHaloGT2%       = iSKLD_w10_DS, PCI\VEN_8086&DEV_191B
%iSKLSRVGT3e%       = iSKLD_w10_DS, PCI\VEN_8086&DEV_192D
%iSKLSRVGT4%        = iSKLD_w10_DS, PCI\VEN_8086&DEV_193A
%iSKLWSGT2%         = iSKLD_w10_DS, PCI\VEN_8086&DEV_191D
%iSKLWSGT4%         = iSKLD_w10_DS, PCI\VEN_8086&DEV_193D


%iBXTGTP%           = iBXTD_w10_DS, PCI\VEN_8086&DEV_5A84
%iBXTGTP12%         = iBXTD_w10_DS, PCI\VEN_8086&DEV_5A85

%iKBLULTGT1%        = iKBLD_w10_DS, PCI\VEN_8086&DEV_5906
%iKBLULTGT2%        = iKBLD_w10_DS, PCI\VEN_8086&DEV_5916
%iKBLULTGT2F%       = iKBLD_w10_DS, PCI\VEN_8086&DEV_5921
%iKBLULTGT3E15%     = iKBLD_w10_DS, PCI\VEN_8086&DEV_5926
%iKBLULTGT3E28%     = iKBLD_w10_DS, PCI\VEN_8086&DEV_5927
%iKBLULXGT2%        = iKBLD_w10_DS, PCI\VEN_8086&DEV_591E
%iKBLDTGT1%         = iKBLD_w10_DS, PCI\VEN_8086&DEV_5902
%iKBLDTGT2%         = iKBLD_w10_DS, PCI\VEN_8086&DEV_5912
%iKBLHALOGT1%       = iKBLD_w10_DS, PCI\VEN_8086&DEV_590B
%iKBLHALOGT2%       = iKBLD_w10_DS, PCI\VEN_8086&DEV_591B
%iKBLWGT2%          = iKBLD_w10_DS, PCI\VEN_8086&DEV_591D
%iKBLULTGT2R%       = iKBLD_w10_DS, PCI\VEN_8086&DEV_5917

%iCFLDTGT1%         = iCFL_w10_DS, PCI\VEN_8086&DEV_3E90
%iCFLDTGT2%         = iCFL_w10_DS, PCI\VEN_8086&DEV_3E92
%iCFLDTWSGT2%       = iCFL_w10_DS, PCI\VEN_8086&DEV_3E96
%iCFLHALOGT2%       = iCFL_w10_DS, PCI\VEN_8086&DEV_3E9B
%iCFLHALOWSGT2%     = iCFL_w10_DS, PCI\VEN_8086&DEV_3E94
%iCFLULTGT3W15%     = iCFL_w10_DS, PCI\VEN_8086&DEV_3EA6
%iCFLULTGT3W28%     = iCFL_w10_DS, PCI\VEN_8086&DEV_3EA5
%iCFLULTGT3W15EU42% = iCFL_w10_DS, PCI\VEN_8086&DEV_3EA7
%iCFLULTGT3W28EU42% = iCFL_w10_DS, PCI\VEN_8086&DEV_3EA8
%iCFLDTGT1W35%      = iCFL_w10_DS, PCI\VEN_8086&DEV_3E93
%iCFLDTGT2W35%      = iCFL_w10_DS, PCI\VEN_8086&DEV_3E91
%iCFLDTGT2S8S2F1F%  = iCFL_w10_DS, PCI\VEN_8086&DEV_3E98
%iCFLDTGT1S6S4S2F1F%  = iCFL_w10_DS, PCI\VEN_8086&DEV_3E99
%iCFLDTGT2S82S6F2%    = iCFL_w10_DS, PCI\VEN_8086&DEV_3E9A
%iCFLULTGT2U42U2F2%   = iCFL_w10_DS, PCI\VEN_8086&DEV_3EA0
%iCFLULTGT1U41FU2F1F% = iCFL_w10_DS, PCI\VEN_8086&DEV_3EA1
%iCFLULTGT3U43%       = iCFL_w10_DS, PCI\VEN_8086&DEV_3EA2
%iCFLULTGT2U42FU2F1F% = iCFL_w10_DS, PCI\VEN_8086&DEV_3EA3
%iCFLULTGT141F2F1F%   = iCFL_w10_DS, PCI\VEN_8086&DEV_3EA4
%iCFLULTGT2U42FU2F2F% = iCFL_w10_DS, PCI\VEN_8086&DEV_3EA9

%iGLKGT2E18%        = iGLKD_w10_DS, PCI\VEN_8086&DEV_3184
%iGLKGT2E12%        = iGLKD_w10_DS, PCI\VEN_8086&DEV_3185

3D-Tech News Around The Web / Re: KB4090007: Intel microcode updates
« on: March 14, 2018, 06:44:28 PM »
Updates for CFL and KBL available

Product Names (CPU)
Public Name
Intel Microcode Update Revision
Microsoft Update Standalone Package Version
Skylake H/S
6th Generation Intel Core Processor Family
V1.001, V1.003
Skylake U/Y & Skylake U23e
6th Generation Intel Core m Processors
V1.001, V1.003
Skylake Server SP (H0, M0, U0)
Intel® Xeon® Bronze Processor 3104, 3106 Intel® Xeon® Gold Processor 5115, 5118, 5119T, 5120, 5120T, 5122, 6126, 6126F, 6126T, 6128, 6130, 6130F, 6130T, 6132, 6134, 6134M, 6136, 6138, 6138F, 6138T, 6140, 6140M, 6142, 6142F, 6142M, 6144, 6146, 6148, 6148F, 6150, 6152, 6154 Intel® Xeon® Platinum Processor 8153, 8156, 8158, 8160, 8160F, 8160M, 8160T, 8164, 8168, 8170, 8170M, 8176, 8176F, 8176M, 8180, 8180M Intel® Xeon® Silver Processor 4108, 4109T, 4110, 4112, 4114, 4114T, 4116, 4116T
Skylake D (Bakerville)
Intel® Xeon® Processor D-2123IT, D-2141I, D-2142IT, D2143IT, D-2145NT, D-2146NT, D-2161I, D-2163IT, D2166NT, D-2173IT, D-2177NT, D-2183IT, D-2187NT
Skylake X (Basin Falls)
Intel® Core™ i9 79xxX, 78xxX
Kaby Lake U
7th Generation Intel® Core™ Mobile Processors
Kaby Lake U23e
7th Generation Intel® Core™ Mobile Processors
Kaby Lake Y
7th Generation Intel® Core™ Mobile Processors
8th Generation Intel® Core™ Mobile Processor Family
Kaby Lake G
7th Generation Intel® Core™ Processor Family
Kaby Lake H
7th Generation Intel® Core™ Processor Family
Kaby Lake S
7th Generation Intel® Core™ Processor Family
Kaby Lake X
7th Generation Intel® Core™ Processor Family
Kaby Lake Xeon E3
7th Generation Intel® Core™ Processor Family
Coffee Lake H 6+2
8th Generation Intel® Core™ Processor Family
Coffee Lake S 6+2
8th Generation Intel® Core™ Processor Family
Coffee Lake S 6+2 Xeon E3
8th Generation Intel® Core™ Processor Family
Coffee Lake S 6+2 x/KBP
8th Generation Intel® Core™ Processor Family
Coffee Lake S (4+2)
8th Generation Intel® Core™ Desktop Processor Family

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