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Messages - Stefan

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3D-Tech News Around The Web / Unity 5.2 is here
« on: September 08, 2015, 04:45:35 PM »
Unity 5.2 is here! It comes with the Services Window for easy SDK-free access to Unity Ads, Unity Analytics, Unity Cloud Build and Unity Multiplayer. There are three new deployment options: Project Morpheus, Windows 10, and Universal Windows Platform as well as a ton of bug fixes.
Plus, for Windows users, there's a much tighter Visual Studio integration and the option to download Visual Studio Community 2015 along with Visual Studio Tools for Unity (the tools formerly known as UnityVS) in the Unity installer. Read on!

3D-Tech News Around The Web / Re: Intel HD Graphics Driver v4279
« on: September 08, 2015, 01:19:01 PM »
Update to v4279, again from Fujitsu

3D-Tech News Around The Web / NVIDIA CUDA Toolkit 7.5 final release
« on: September 08, 2015, 12:51:35 PM »
 CUDA Toolkit 7.5 

New in CUDA 7.5

 16-bit floating point (FP16) data format
  • Store up to 2x larger datasets in GPU memory
  • Reduce memory bandwidth requirements by up to 2x
  • New mixed precision cublasSgemmEX() routine supports 2x larger matrices
New cuSPARSE GEMVI routines
  • Optimized dense matrix x sparse vector routines - ideal for Natural Language Processing
Instruction-level profiling helps pinpoint performance bottlenecks
  • Quickly identify the specific lines of source code limiting the performance of GPU code
  • Apply advanced performance optimizations more easily
The CUDA Toolkit is now available for all developers.

CUDA 7.5: Pinpoint Performance Problems with Instruction-Level Profiling

...One of the most exciting new features in CUDA 7.5 is new Instruction-Level Profiling support in the NVIDIA Visual Profiler. This powerful new feature, available on Maxwell (GM200) and later GPUs, helps pinpoint performance bottlenecks, letting you quickly identify the specific lines of source code (and assembly instructions) limiting the performance of GPU code, along with the underlying reason for execution stalls.

In this post, I demonstrate Instruction-Level Profiling by showing how it helped understand and improve the performance limitations of a CUDA kernel that implements the Iterative Closest Point algorithm (the original source code, by Thomas Whelan, is available on Github). I’ll show how instruction-level profiling makes it easier to apply advanced optimizations, helping speed up the example kernel by 2.7X on an NVIDIA Quadro M6000 GPU...

The AMD FireRender library is not “just another renderer.” It uses open industry standards to take advantage of both CPU and GPU compute capabilities for ray tracing, and frees you from dependencies on hardware or operating systems.

Not too long ago we released the AMD FireRays Library that accelerates ray tracing and hit testing using OpenCL™. We designed the library to be OS- and hardware-independent. You can read about it here. FireRender takes the same approach.

3D-Tech News Around The Web / Unity - A Gentle Introduction to Shaders
« on: September 04, 2015, 11:55:34 AM »
This tutorial gently introduces the two types of shaders available in Unity and explains when to use one over the other. Four more posts will follow, explaining how to implement them in details. An extra post will introduce screen shaders, which are used for postprocessing 2D images.

3D-Tech News Around The Web / Unreal Engine Showdown VR demo released
« on: September 03, 2015, 06:47:29 PM »
Showdown Cinematic VR Experience Released for Free!

 Our premier VR experience takes you through a cinematic, bullet-time inspired action scene. Showdown took Oculus Connect, GDC and SIGGRAPH by storm, and now you can download it for free, including its entire Unreal Engine 4-based content library!

 The interactive demo is compatible with Oculus DK2 and up, Sony PlayStation Morpheus and HTC Vive SteamVR.

3D-Tech News Around The Web / NVIDIA Quadro driver 355.85 QNF
« on: September 03, 2015, 03:02:21 PM »
 New in Release 355.85:
  • This driver is from the most recent driver releasebranch, and contains the latest new features and functionality. It hasbeen tested for workstation environments, and is recommended only forthose users who need specific features mentioned in the release highlightsor release notes. Also known as the Quadro New Feature driver.
    • For the most stable and fully supported enterprise driver please see the main Quadro download section.
  • Added support for stereoscopic 3D when using DirectX 12 applications.
    Note: DirectX 12 is currently not support on Fermi GPUs.
  • Cross adapter clone mode
  • Added ability to switch displays using the hot-keys.
Beginning with driver release R358, Fermi GPUs will use WDDM 2.0

3D-Tech News Around The Web / Re: NVIDIA Oculus 0.7 SDK Driver 355.78
« on: September 03, 2015, 02:04:30 AM »
 NVIDIA's Windows driver version 355.84 (released 09-02-15) provides beta support for VR developers using Oculus 0.7 SDK.

 Fixes (over the  R355 UDA 355.82):
  • Fixed a bug related to runtime installation without an HMD connected.
  • Fixed a bug related to the use of older GPUs with <4 heads
Known installation issue: 
Conflict between the display driver and the Oculus 0.7 runtime sometimes causes a BSOD at installation of the 355.84 driver. It is recommended that you stop the Oculus runtime service, install the GeForce driver and then start Oculus service.
Driver Downloads

The ASUS GX700 is equipped with the latest Intel Skylake CPU, NVIDIA GTX990M (DEV.161A = "NVIDIA E-GXX") and water cooling through a docking station.

More infos at WindowsCentral, ComputerBase and NotebookInfo

3D-Tech News Around The Web / AMD Catalyst 15.8 Beta Windows Driver
« on: September 01, 2015, 12:17:23 AM »
AMD Catalyst™ 15.8 Beta is designed to support the following Microsoft Windows platforms:

        Windows® 10 (32 & 64-bit)
        Windows® 8.1 (32 & 64-bit)
        Windows® 7 SP1 or higher (32 & 64-bit)

Highlights of AMD Catalyst™ 15.8 Beta Windows Driver

        This driver provides support for the Oculus 0.7 SDK on Windows 7, Windows 8.1 and Windows 10.

Performance Optimizations

        Batman™: Arkham Knight - Performance and quality/stability updates
        Ashes of the Singularity - Performance optimizations for DirectX® 12

3D-Tech News Around The Web / Unreal Engine 4.9 Released
« on: September 01, 2015, 12:13:40 AM »
Unreal Engine 4.9 is here! See all 70 pages of release notes:

Linux Display Driver - x86 NVIDIA Certified355.11August 31, 2015
Linux x64 (AMD64/EM64T) Display Driver NVIDIA Certified355.11August 31, 2015
Linux 32-bit ARM Display Driver NVIDIA Certified355.11August 31, 2015
Solaris Display Driver – x64/x86 NVIDIA Certified355.11August 31, 2015
FreeBSD Display Driver – x86 NVIDIA Certified355.11August 31, 2015
FreeBSD Display Driver – x64 NVIDIA Certified355.11August 31, 2015

  • Added support for the following GPUs:
    • GeForce GTX 950
      Quadro M4000
      Quadro M5000
  • Fixed a bug that caused applications using OpenCL or CUDA with OpenGL interopability to crash when using GLX indirect rendering.
  • Fixed a bug that caused VDPAU to only display the top half of a video frame when decoding and displaying H.265/HEVC encoded video streams.
  • Fixed a bug that could cause GPU exceptions when using glReadPixels() on the depth or stencil buffers of multisample windows while resizing or moving the windows.
  • Fixed a bug that could cause data from one texture level to overwrite data from the next lowest level, when creating a texture view that did not include the higher of the two levels.
  • Fixed a bug that could cause the nvidia-settings control panel to crash when updating the display layout.
  • Corrected some erroneous reporting of support for GLX extensions: several extensions were being reported as supported for indirect GLX, which were in fact only supported under direct rendering.
  • Added support for the following EGL extensions:
    • EGL_KHR_swap_buffers_with_damage
  • Replaced the build system for the NVIDIA kernel modules and updated the installer package and nvidia-installer to use the new build system and kernel module source code layout. For more information about the new build system and layout, see the README document at:
  • Added experimental full OpenGL support to EGL.
  • Marked the DeleteUnusedDP12Displays option as deprecated.

    Version 1.5.0 of the X Resize and Rotate specification added a note that dynamically-created outputs will not be destroyed, so this option is deprecated and will be removed in a future driver release.
  • Added support for VDPAU profiles added in VDPAU 0.9:
  • Fixed a bug that prevented more than one RandR output from sharing user-added modes.
  • Fixed a bug that caused application-specified swap intervals to be ignored on some screens when using Xinerama.
  • Fixed a bug that caused user-supplied RandR modes with nonsensical combinations of the +HSync, -HSync, +VSync, and -VSync flags to corrupt the mode list.
  • Added support to make an OpenGL 3.0 and above context current without making current to any drawable.

3D-Tech News Around The Web / NVIDIA GeForce driver 355.82
« on: August 31, 2015, 02:03:35 PM »
The latest GeForce Game Ready driver, release 355.82 WHQL, ensures you'll have the best possible gaming experience for Metal Gear Solid V: The Phantom Pain and Mad Max.

Game Ready
Best gaming experience for Metal Gear Solid V: The Phantom Pain and Mad Max

3D-Tech News Around The Web / Intel HD Graphics Driver v4279
« on: August 28, 2015, 10:01:19 AM »
Download v4278 from Fujitsu
+ no vendor ID restriction
- no change log
- no obvious OpenGL fixes since v4256

Code: [Select]
;    Windows 7 Install - DT Only
%iBDWULTGT1%    = iBDWM_w7, PCI\VEN_8086&DEV_1606
%iBDWULXGT1%    = iBDWM_w7, PCI\VEN_8086&DEV_160E
%iBDWULTGT2%    = iBDWM_w7, PCI\VEN_8086&DEV_1616
%iBDWULTGT3%    = iBDWM_w7, PCI\VEN_8086&DEV_1626
%iBDWULXGT2%    = iBDWM_w7, PCI\VEN_8086&DEV_161E
%iBDWHALOGT2%     = iBDWM_w7, PCI\VEN_8086&DEV_1612
%iBDWGT2SRVR%      = iBDWM_w7, PCI\VEN_8086&DEV_161A
%iBDWHALOGT3%     = iBDWM_w7, PCI\VEN_8086&DEV_1622
%iBDWGT3SRVR%      = iBDWM_w7, PCI\VEN_8086&DEV_162A
%iBDWULTGT328W%  = iBDWM_w7, PCI\VEN_8086&DEV_162B
%iSKLULTGT1%     = iSKLD_w7, PCI\VEN_8086&DEV_1906
%iSKLULTGT2%     = iSKLD_w7, PCI\VEN_8086&DEV_1916
%iSKLULXGT1%     = iSKLD_w7, PCI\VEN_8086&DEV_190E
%iSKLULXGT2%     = iSKLD_w7, PCI\VEN_8086&DEV_191E
%iSKLDTGT2%      = iSKLD_w7, PCI\VEN_8086&DEV_1912
%iSKLULTGT2f%     = iSKLD_w7, PCI\VEN_8086&DEV_1921
%iSKLDTGT1%      = iSKLD_w7, PCI\VEN_8086&DEV_1902
%iSKLHaloGT2%    = iSKLD_w7, PCI\VEN_8086&DEV_191B

;    Windows 8 Install - DT Only
%iBDWULTGT1%    = iBDWM_w8, PCI\VEN_8086&DEV_1606
%iBDWULXGT1%    = iBDWM_w8, PCI\VEN_8086&DEV_160E
%iBDWULTGT2%    = iBDWM_w8, PCI\VEN_8086&DEV_1616
%iBDWULTGT3%    = iBDWM_w8, PCI\VEN_8086&DEV_1626
%iBDWULXGT2%    = iBDWM_w8, PCI\VEN_8086&DEV_161E
%iBDWHALOGT2%     = iBDWM_w8, PCI\VEN_8086&DEV_1612
%iBDWGT2SRVR%      = iBDWM_w8, PCI\VEN_8086&DEV_161A
%iBDWHALOGT3%       = iBDWM_w8, PCI\VEN_8086&DEV_1622
%iBDWGT3SRVR%      = iBDWM_w8, PCI\VEN_8086&DEV_162A
%iBDWULTGT328W%  = iBDWM_w8, PCI\VEN_8086&DEV_162B

;    Windows 8.1 Install - DT Only
%iBDWULTGT1%    = iBDWM_w81, PCI\VEN_8086&DEV_1606
%iBDWULXGT1%    = iBDWM_w81, PCI\VEN_8086&DEV_160E
%iBDWULTGT2%    = iBDWM_w81, PCI\VEN_8086&DEV_1616
%iBDWULTGT3%    = iBDWM_w81, PCI\VEN_8086&DEV_1626
%iBDWULXGT2%    = iBDWM_w81, PCI\VEN_8086&DEV_161E
%iBDWHALOGT2%      = iBDWM_w81, PCI\VEN_8086&DEV_1612
%iBDWGT2SRVR%      = iBDWM_w81, PCI\VEN_8086&DEV_161A
%iBDWHALOGT3%       = iBDWM_w81, PCI\VEN_8086&DEV_1622
%iBDWGT3SRVR%      = iBDWM_w81, PCI\VEN_8086&DEV_162A
%iBDWULTGT328W%  = iBDWM_w81, PCI\VEN_8086&DEV_162B
%iSKLULTGT1%     = iSKLD_w81, PCI\VEN_8086&DEV_1906
%iSKLULTGT2%     = iSKLD_w81, PCI\VEN_8086&DEV_1916
%iSKLULXGT1%     = iSKLD_w81, PCI\VEN_8086&DEV_190E
%iSKLULXGT2%     = iSKLD_w81, PCI\VEN_8086&DEV_191E
%iSKLDTGT2%      = iSKLD_w81, PCI\VEN_8086&DEV_1912
%iSKLULTGT2f%     = iSKLD_w81, PCI\VEN_8086&DEV_1921
%iSKLDTGT1%      = iSKLD_w81, PCI\VEN_8086&DEV_1902
%iSKLHaloGT2%    = iSKLD_w81, PCI\VEN_8086&DEV_191B

; Included for standard DT builds

;    Windows Threshold Install - DT + Mobile
; HSW Classic
%iHSWGT1D%       = iHSWD_w10, PCI\VEN_8086&DEV_0402
%iHSWGT1M%        = iHSWM_w10, PCI\VEN_8086&DEV_0406
%iHSWGT2D%       = iHSWD_w10, PCI\VEN_8086&DEV_0412
%iHSWGT2M%        = iHSWM_w10, PCI\VEN_8086&DEV_0416
%iHSWGT15D%        = iHSWD_w10, PCI\VEN_8086&DEV_041E
%iHSWGT1UT%        = iHSWM_w10, PCI\VEN_8086&DEV_0A06
%iHSWGT2UT%        = iHSWM_w10, PCI\VEN_8086&DEV_0A16
%iHSWGT3UT%        = iHSWM_w10, PCI\VEN_8086&DEV_0A26
%iHSWGT3UT28W%  = iHSWM_w10, PCI\VEN_8086&DEV_0A2E
%iHSWGT2UX%      = iHSWM_w10, PCI\VEN_8086&DEV_0A1E
%iHSWGT1ULX%      = iHSWM_w10, PCI\VEN_8086&DEV_0A0E
%iHSWGT3CW%        = iHSWM_w10, PCI\VEN_8086&DEV_0D26
%iHSWGT3CWDT%       = iHSWD_w10, PCI\VEN_8086&DEV_0D22
; HSW Server
%iHSWSVGT1%       = iHSWD_w10, PCI\VEN_8086&DEV_040A
%iHSWSVGT2%        = iHSWD_w10, PCI\VEN_8086&DEV_041A
%iBDWULTGT1%    = iBDWM_w10, PCI\VEN_8086&DEV_1606
%iBDWULXGT1%    = iBDWM_w10, PCI\VEN_8086&DEV_160E
%iBDWULTGT2%    = iBDWM_w10, PCI\VEN_8086&DEV_1616
%iBDWULTGT3%    = iBDWM_w10, PCI\VEN_8086&DEV_1626
%iBDWULXGT2%    = iBDWM_w10, PCI\VEN_8086&DEV_161E
%iBDWHALOGT2%      = iBDWM_w10, PCI\VEN_8086&DEV_1612
%iBDWGT2SRVR%      = iBDWM_w10, PCI\VEN_8086&DEV_161A
%iBDWHALOGT3%       = iBDWM_w10, PCI\VEN_8086&DEV_1622
%iBDWGT3SRVR%      = iBDWM_w10, PCI\VEN_8086&DEV_162A
%iBDWULTGT328W%  = iBDWM_w10, PCI\VEN_8086&DEV_162B
%iSKLULTGT1%     = iSKLD_w10, PCI\VEN_8086&DEV_1906
%iSKLULTGT2%     = iSKLD_w10, PCI\VEN_8086&DEV_1916
%iSKLULXGT1%     = iSKLD_w10, PCI\VEN_8086&DEV_190E
%iSKLULXGT2%     = iSKLD_w10, PCI\VEN_8086&DEV_191E
%iSKLDTGT2%      = iSKLD_w10, PCI\VEN_8086&DEV_1912
%iSKLULTGT2f%     = iSKLD_w10, PCI\VEN_8086&DEV_1921
%iSKLDTGT1%      = iSKLD_w10, PCI\VEN_8086&DEV_1902
%iSKLHaloGT2%    = iSKLD_w10, PCI\VEN_8086&DEV_191B

Windows 10 Insider Preview Build 10532 for PC

We are releasing a new Windows 10 Insider Preview building to the Fast ring today: Build 10532. As always, there are bug fixes and improvements in this build over 10525, but also some new features we are very excited to share with Insiders.

3D-Tech News Around The Web / Re: NVIDIA Oculus 0.7 SDK Driver 355.78
« on: August 27, 2015, 11:53:37 AM »
NVIDIA's Windows driver version 355.83 (released 8-26-15) ...
Fixed a bug specific to older GPU’s with < 4 display heads

3D-Tech News Around The Web / OpenGL Extensions Viewer 4.3.8 for Windows
« on: August 27, 2015, 11:46:53 AM »
Release 4.38 2015-08-23 07:08:02

(confusing) changelog on Facebook

23. August
 New version of OpenGL Extensions Viewer is now available

 Build 4.3.6
 - Improved support for OpenGL 4.4 on Intel Graphics GPU
 - Updated to Visual Studio 2015

16. August 
In the works : A new update with OpenGL 2015 Extensions pack support (this will displayed along Core Feature Set).

Forward context 4.5 missing, select none in pulldown menu

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