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Messages - Stefan

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21
3D-Tech News Around The Web / NVIDIA Pascal OpenGL extensions
« on: June 02, 2016, 05:52:54 PM »
The new Pascal OpenGL extensions have arrived

     NVIDIA has just published the OpenGL extensions that expose the Pascal GPU architecture’s new hardware features. The extensions are available on GTX 1070 and GTX 1080 GPUs starting with the 367.XX drivers:
 

22
3D-Tech News Around The Web / HWiNFO32 & HWiNFO64 v5.30 - Released
« on: June 01, 2016, 05:04:39 PM »
Changes in HWiNFO32 & HWiNFO64 v5.30 - Released on:  Jun-01-2016: 
 
  • Enhanced AMD Polaris support.
  • Changed MVDDC to VDDCI on AMD Bonaire, Hawaii, Tonga.
  • Added support of SMSC SCH5627 and SCH5636 HW monitors.
  • Added NVIDIA GeForce GTX 1080.
  • Added support of AquaStream Ultimate.
  • Removed showing of average values for some sensors where this has no meaning.
  • Added experimental reporting of CPU current/power for some later ASUS mainboards.
  • Added reporting of ASIC Quality for AMD RV7xx/M9x and later GPUs.
  • Added reporting of ASIC Quality for NVIDIA Fermi, Kepler and Maxwell GPUs.
  • Added reporting of GPU Memory Vendor for AMD RV7xx/M9x and later GPUs.
  • Added monitoring of GPU Memory Errors (EDC) for AMD Evergreen and later GPUs (except Fiji).
  • Added preliminary support of NVIDIA GP100, GP102, GP106, GP107, GP108.
  • Added NVIDIA GeForce GTX 1070.

23
A new CodeXL release is out!

...

CodeXL now supports capturing a trace of Vulkan™ frames for games and apps running on Microsoft Windows®.
We’ve also added UI enhancements to detail Microsoft DirectX® 12 command lists and Vulkan command buffers
Read more...

24
GPUTweak II Ver1.2.2.0

Support GTX1080

Incl. NVFLASH 5.287 in 64 and 32 bit

25
Quote
The ShadowFX library provides a scalable and GCN-optimized solution for deferred shadow filtering. Currently the library supports uniform and contact hardening shadow (CHS) kernels.
Version 2.0 of the library now supports both DirectX® 11 and DirectX® 12. The ShadowFX API is unified across D3D11 and D3D12, allowing an easy transition to D3D12. Samples are provided for both D3D11 and D3D12 versions.

Prerequisites for DirectX 12
  • AMD Radeon™ GCN-based GPU (HD 7000 series or newer)
    • Or other DirectX® 12 compatible discrete GPU with Shader Model 5 support
  • 64-bit Windows® 10
  • Visual Studio® 2015[/l][/l]
Demo didn't knock my socks off...

[/list]

26
Simulaatio 2016
qbparty 2016
Decrunch 2016

Remember  Topomorph 16 bytes ?
Now there is a 10 bytes demo  8)


27
>>>download now<<<

5.292.0 Simplified Version

Supports "Preservation Tuning" for GP100+ chips, whatever that means

28
 CUDA Toolkit 8 RC Now Available


  New in CUDA 8
 Pascal Architecture Support
  • Out of box performance improvements on Tesla P100, supports GeForce GTX 1080
  • Simplify programming using Unified memory on Pascal including support for large datasets, concurrent data access and atomics*
  • Optimize Unified Memory performance using new data migration APIs*
  • Faster Deep Learning using optimized cuBLAS routines for native FP16 computation
Developer Tools
  • Quickly identify latent system-level bottlenecks using the new critical path analysis feature
  • Improve productivity with up to 2x faster NVCC compilation speed
  • Tune OpenACC applications and overall host code using new profiling extensions
Libraries
  • Accelerate graph analytics algorithms with nvGRAPH
  • New cuBLAS matrix multiply optimizations for matrices with sizes smaller than 512 and for batched operation

29
... tutorial ... for using the new VK_EXT_debug_marker extension in conjunction with an offline graphics debugging application like RenderDoc.

You can find the article here : Offline debugging with VK_EXT_debug_marker and RenderDoc

30
Download now, atm only for HP OEM

DriverVer=05/10/2016,20.19.15.4457
 
no Vulkan support
no obvious changes to OpenGL, at least not those recently discussed at Intel developer forum
Quote
FIXES:
- Fixes an issue which causes the display to become visually corrupted or to flicker during heavy CPU usage after the system resumes from sleep or connected
standby mode.
- Fixes an issue which causes the display to become visually corrupted or to flicker during heavy CPU usage after the modem resumes from standby mode.
- Fixes an issue which causes unintended noise to be heard from the system.


31
3D-Tech News Around The Web / MSI Afterburner 4.3.0 Beta 3
« on: May 27, 2016, 02:33:38 PM »
Revision history - Version 4.3.0 Beta 3
 
  • Added GPU Boost 3.0 technology support for NVIDIA Pascal graphics cards:
    • Added percent based overvoltage support
    • Added voltage/frequency curve customization support. You may use traditional core clock slider on NVIDIA GeForce GTX 1070 and 1080 graphics cards to apply fixed offset to all voltage/frequency curve points as well as use brand new flexible voltage/frequency curve editor window for more precise per-point curve adjustment. The editor window can be activated with <Ctrl> + <F> keyboard shortcut and it provides you the following features:
       
      • You may independently adjust clock frequency offset for each point with mouse cursor or <Up> / <Down> keys
      • You may hold <Ctrl> key to set anchor and fix clock frequency offset in minimum/maximum voltage point and adjust the offset of any other point with mouse to linearly interpolate the offsets between the anchor and adjustment points
      • You may hold <Shift> key while adjusting the offset of any point with mouse to apply the same fixed offset to all points. That’s equal to adjusting the offset with the slider in main application window
      • You may press <Ctrl> + <D> to reset offsets for all points
      • You may switch between traditional core clock control slider in the main window and voltage/frequency curve editor window to see how they affect each other in realtime
  • Improved validation and handling of erroneous data reported after TDR on NVIDIA graphics cards
  • Startup profile is now also affected by <Lock profiles> button, which means that you cannot modify or delete your startup overclocking settings while this button is pressed. This feature can be useful to protect startup overclocking settings from modification while temporarily testing various overclocking scenarios on overclocked system
  • Added support for unofficial overclocking mode with disabled PowerPlay on PowerPlay7 capable hardware (AMD Tonga and newer graphics processors family)
  • Added ability to use low-level hardware access interface on the systems with AMD graphics cards when legacy VGA BIOS image is not mapped to memory
  • Fixed bug causing the maximum value to be invisible on some hardware monitoring graphs under certain conditions (e.g. <Framerate> or <Frametime> graphs after closing 3D application)

32
OpenGL Extensions Viewer for Android displays the vendor name, the version, the renderer name and the extensions for OpenGL ES 1.0 to ES 3.1

New in this update

- Display screen density

- Other bug fixes.

33
>download now<

no changelog available
select no forward context from pulldown menu to see all extensions
on NVIDIA Optimus rigs select a particular GPU in NVCPL


34
The GCN architecture contains a lot of functionality in the shader cores which is not currently exposed in current APIs like Vulkan™ or Direct3D® 12. One of the mandates of GPUOpen is to give developers better access to the hardware, and today we’re releasing extensions for these APIs to expose additional GCN features to developers.
 


With those shader extensions, we provide access to wavefront-wide functions, which is an important building block to exploit the SIMD execution model of GPUs. For instance, the use of mbcnt and ballot can replace atomics in various cases, drastically boosting performance. The wavefront-wide instructions also include swizzles, which allow individual lanes to exchange data without going through memory.


Additionally, we expose readfirstlane and other functions which enable the compiler to move data from VGPRs into SGPRs. Especially for VGPR heavy code, marking variables as wavefront-uniform can reduce the VGPR count significantly.


Another often-requested feature which is getting exposed today is direct access to the barycentric coordinates. This is again an important building block for various algorithms.


Finally, we also provide various utility functions. In this release, we’re providing the 3-parameter min, max and med functions which map directly to the corresponding GCN opcodes

Read more...

35
Turbocharge your Graphics and GPU Compute Applications with GPUPerfAPI

...

GPUPerfAPI supports the following APIs:
...
 • ROCm/HSA (new in v2.20)
 • DirectX 12 (new in v2.20 — currently an alpha/prototype which only supports GPU timestamps and other runtime-supplied statistics – hardware counter support will be added in the future)

36
Quote
NVIDIA Delivers VRWorks Support for GeForce GTX 1080

If you paid attention to the launch of our new Pascal-based GeForce GTX 1080 and 1070 GPUs, you are aware that VR had a huge influence on their creation.
 VR is extremely demanding on the GPU.  VR applications must render high resolution images at 90 frames per second to two screens simultaneously, one for each eye.  Even the slightest graphics stutter will reduce your sense of presence.
 In designing GeForce GTX 1080, NVIDIA’s architects looked for unique ways to increase performance so that developers could maintain 90 FPS while still making VR graphics as detailed as graphics in traditional AAA PC games.  The result was the new Simultaneous Multi-Projection (SMP) engine.
Today, we are excited to officially release VRWorks SDK support for two new features that are based on the SMP engine -- Lens Matched Shading and Single Pass Stereo

Includes NVAPI R367


37
Prior to a new title launching, our driver team is working up until the last minute to ensure every performance tweak and bug fix possible makes it into the Game Ready driver. As a result, you can be sure you’ll have the best day-1 gaming experience for your favorite new titles.

Game Ready
 Learn more about how to get the optimal experience for Overwatch, World of Tanks, and War Thunder

Gaming Technology
 Supports the new flagship GeForce GTX 1080; the most advanced gaming graphics card ever created. Discover unprecedented performance, power efficiency, and gaming experiences—driven by the new NVIDIA Pascal™ architecture. This is the ultimate gaming platform.

Virtual Reality
 Supports the new GeForce GTX 1080 VRWorks features including Lens Matched Shading and Single Pass Stereo
 
Windows 10 64-bit
Windows 10 32-bit
Windows 7 64-bit
Windows 7 32-bit

NB: this driver is exclusively for NVIDIA_DEV.1B80 = "NVIDIA GeForce GTX 1080"

38
Quote
AIDA64

Ever wondered how big the new ‪#‎nVIDIA‬ ‪#‎Pascal‬ GPU family would turn out to be? Here's the whole list of Pascal SKUs, with their respective PCI device IDs. Enjoy!
 Note: The list contains a few Maxwell IDs as well, in order to clarify the difference between GMxxx-A and GMxxx-B PCI device regions.
 Note #2: GM200-B may have been a second iteration, an optimized variant of the original GM200, but never reached the market. Could have been a plan B in case Pascal slips to late 2016 or 2017.


 1342 N15S-GM-B (GM108-A)
 1382 GeForce GTX 745 (GM107-A)
 13C1 Graphics Device (GM204-A)
 13C4 D17U-20 (GM204-A)
 1402 GeForce GTX 950 (GM206-A)
 15F0 Graphics Device (GP100GL-A)
 15F1 Graphics Device (GP100GL-A)
 15F8 Graphics Device (GP100GL-A)
 15F9 Graphics Device (GP100GL-A)
 15FA Graphics Device (GP100GL-A)
 15FB Graphics Device (GP100GL-A)
 15FC Graphics Device (GP100GL-A)
 15FD Graphics Device (GP100GL-A)
 15FE Graphics Device (GP100GL-A)
 1600 Graphics Device (GM204-B)
 1646 Graphics Device (GM206-B)
 1670 Graphics Device (GM206GL-B)
 1725 Graphics Device (GP100-B)
 172E Graphics Device (GP100-B)
 172F Graphics Device (GP100-B)
 1731 Graphics Device (GP100GL-B)
 1738 Graphics Device (GP100GL-B)
 1739 Graphics Device (GP100GL-B)
 173A Graphics Device (GP100GL-B)
 173B Graphics Device (GP100GL-B)
 173C Graphics Device (GP100GL-B)
 173D Graphics Device (GP100GL-B)
 1780 Graphics Device (GM107-B)
 17BC Graphics Device (GM107GL-B)
 17C1 Graphics Device (GM200-A)
 1800 Graphics Device (GM200-B)
 1801 Graphics Device (GM200-B)
 1802 Graphics Device (GM200-B)
 1807 Graphics Device (GM200-B)
 1809 Graphics Device (GM200-B)
 1830 Graphics Device (GM200GL-B)
 1831 Graphics Device (GM200GL-B)
 1839 Graphics Device (GM200GL-B)
 1B00 Graphics Device (‪#‎GP102‬-A)
 1B01 Graphics Device (GP102-A)
 1B30 Graphics Device (GP102GL-A)
 1B38 Graphics Device (GP102GL-A)
 1B3E Graphics Device (GP102GL-A)
 1B40 Graphics Device (GP102-B)
 1B41 Graphics Device (GP102-B)
 1B6E Graphics Device (GP102-B)
 1B6F Graphics Device (GP102-B)
 1B70 Graphics Device (GP102GL-B)
 1B78 Graphics Device (GP102GL-B)
 1B80 GeForce GTX 1080 (GP104-A)
 1B81 Graphics Device (GP104-A)
 1B82 Graphics Device (GP104-A)
 1B83 Graphics Device (GP104-A)
 1BB0 Graphics Device (GP104GL-A)
 1BB1 Graphics Device (GP104GL-A)
 1BB4 Graphics Device (GP104GL-A)
 1BC0 Graphics Device (GP104-B)
 1BC1 Graphics Device (GP104-B)
 1BC2 Graphics Device (GP104-B)
 1BC3 Graphics Device (GP104-B)
 1BF0 Graphics Device (GP104GL-B)
 1BF1 Graphics Device (GP104GL-B)
 1BF4 Graphics Device (GP104GL-B)
 1BF5 Graphics Device (GP104GL-B)
 1C00 Graphics Device (GP106-A)
 1C01 Graphics Device (GP106-A)
 1C02 Graphics Device (GP106-A)
 1C03 Graphics Device (GP106-A)
 1C30 Graphics Device (GP106GL-A)
 1C41 Graphics Device (GP106-B)
 1C42 Graphics Device (GP106-B)
 1C43 Graphics Device (GP106-B)
 1C70 Graphics Device (GP106GL-B)
 1C80 Graphics Device (GP107-A)
 1C81 Graphics Device (GP107-A)
 1C82 Graphics Device (GP107-A)
 1CA7 Graphics Device (GP107GL-A)
 1CA8 Graphics Device (GP107GL-A)
 1CAA Graphics Device (GP107GL-A)
 1CC2 Graphics Device (GP107-B)
 1D01 Graphics Device (GP108-A)

Damn, and i thought i made a comprehensive list of ASICs  :P

39
Quote
Dota 2 Update - May 23rd 2016

 * The beta version of Vulkan support for Dota 2 is now available via DLC.
...

Technical notes:
* Please make sure to opt-in to the Steam Client Beta for the latest Steam Vulkan Overlay (fixes performance issue with Steam Overlay).
* Enable with the -vulkan launch option after downloading the Vulkan Beta DLC.  Remove -dx9/-dx11/-gl (if present) from any previous launch options.

Minimum requirements:
   - Windows 7/8/10 64-bit: NVIDIA 600-series+ (365.19+ driver), AMD 7700+ (Crimson 16.5.2.1+ driver)
   - Linux 64-bit: NVIDIA 600-series+ (364.16+ driver), AMD GCN 1.2 (16.20.3 driver)
   - 2GB of GPU memory required - may experience crashes with < 2GB of GPU memory.

* The first time you run with Vulkan you may experience short stutters while the engine caches shaders on disk. After playing through or watching a match, these stutters should go away.

* There is a known issue on Linux with NVIDIA GPUs where tearing can be observed even when vertical sync is enabled. NVIDIA is aware of the issue and it will be fixed in the future through a driver update.

* Please file any bugs with the Vulkan version at https://github.com/ValveSoftware/Dota-2-Vulkan/issues/      

Dota 2 Benchmark - "Vulkan is slower and faster than DX11"

Vulkan doesn't yet work with Intel Broadwell (patched driver v4409)

You can check if Vulkan renderer is active in VConsole2 coming with DOTA 2
 


40
General Discussion / NVIDIA Pascal GPUs list
« on: May 25, 2016, 05:42:29 PM »
After sneaking around at some obscure places i found these Pascal GPUs in production or qualification phase, i.e. they are tested with some special software

GP100-A01P   / GP100-VSXB-24-A1-5X
GP100-890-A1 / GP100-890-892-A1 /  Tesla P100 now in 2 versions, NVLINK and PCI-E
GP100-892-A1 / GP100-892-A1

GP102-400-A1 / GP102-400-A1-TTR1

GP104-200-A1 / GP104-PS-NB
GP104-200-A1 / GP104-PR-DT / GeForce GTX 1070
GP104-200-A1 / GP104-PS-DT (no more samples, all retail now)
GP104-400-A1 / GP104-PR-DT / GeForce GTX 1080
GP104-400-A1 / GP104-PS-DT (no more samples, all retail now)
GP104-725-A1 / GP104-PS-DT
GP104-725-A1 / GP104-PS-NB

GP104-725-A1 / GP104-PR-NB
/ status raised from PS to PR
GP104-750-A1 / GP104-PS-NB
GP104-750-A1 / GP104-PR-NB / status raised from PS to PR
GP104-950-KD-A1 / GP104-PR-DT
GP104-975-A1 / GP104-QS-975
GP104-985-A1 / GP104-QS-9XX

GP106-300-A1 / GP106-QS-300-V1B
GP106-300-A1 / GP106-PS-300-V1
/ status raised from QS to PS
GP106-300-A1 / GP106-QS-V0-F0-300-V1
GP106-400-A1 / GP106-PS-400-V1 / status raised from QS to PS
GP106-400-A1 / GP106-QS-400-V1
GP106-400-A1 / GP106-QS-400-V1B

GP106-500-KC-A1 / GP106-QS-500-KC-V2
GP106-750-A1 / GP106-QS-750
GP106-750-A1 / GP106-PS-750-V1
/ status raised from QS to PS

Explanation of acronyms:
NB notebook
DT desktop
QS qualification sample
PS production sample
PR production retail



Also check out:
 AIDA64 issues list of Pascal SKUs, with their respective PCI device IDs

NB:
all Pascal VBIOS contain a text string
gp100 found
 gp102 found
 gp104 found
 gp106 found
 gp107 found
 gp107f found
 gp108 found

Whatever that means for the future...


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