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Messages - Stefan

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3D-Tech News Around The Web / Vulkan - Industry forged
« on: July 26, 2015, 04:54:38 AM »
So this is the new logo for the Vulkan API

Looks like the "Teenage Mutant Ninja Turtles" have breeded with some kangaroos  ::)

3D-Tech News Around The Web / Microsoft Visual Studio 2015 RTM
« on: July 25, 2015, 01:03:31 PM »
Visual Studio 2015 RTM   

Visual Studio 2015 RTM is now available for download, including the updated Community edition. The VS 2015 RTM Redistribution packages are also available (x86, x64), as well as the Remote Debugging Tools (x86, x64, ARM). For more information, see the Visual C++ Team blog, Brian Harry's blog, Somasegar’s blog, and the Visual Studio Team blog.

The C++11 language and standard library tables in the Dual-use Coding Techniques for Games article has been updated for VS 2015 RTM, and you can find much more information about these changes for VS 2015 on the Visual C++ Team blog. Be sure to read the MSDN page Breaking Changes in Visual C++ as well. There are also a number of new warnings in place including format specifier checking that previously required the use of /analyze.

Visual C++: Note that with VS 2015 RTM, the C++ toolset is not included in the Typical installation. You must select it through the Custom selection. See the Visual C++ Team blog.

Windows 10 DirectX Development: Be sure to read this post on how to enable the DirectX debug device for Windows 10. Installing VS 2015 RTM (or VS 2013 Update 5) on Windows 10 will automatically enable the Graphics Tools Windows optional feature.

Windows XP: When building using the "v140_xp" Platform Toolset for Windows XP target support, remember this uses the Windows 7.1A SDK. The older SDK will generate some warnings in system headers with the new toolset that have to be externally suppressed. See VS 2012 Update 1 for some additional implications for DirectX development.

Windows 8.1 SDK: VS 2015 RTM includes the Windows 8.1 SDK Spring Update 2015 with DirectXMath 3.07. You can also download the standalone Windows 8.1 SDK Spring 2015 update.

Windows 10 SDK: Universal Windows apps (UWA) developers should stick with using VS 2015 RC until the final Visual Studio Tools and Windows 10 SDK packages are released next week.

VS Content Pipeline: The built-in mesh content exporter in VS 2015 makes use of Autodesk FBX 2015.1--VS 2012 and 2013 used 2013.1.

Download manually from Microsoft

32 bit desktop

32 bit mobile
32 bit mobile alternate
32 bit mobile alternate 2

64 bit mobile

64 bit desktop "nv_desktop_ref4wu"
64 bit desktop "nv_dispiwu"

DriverVer   = 07/22/2015,  /  r352_00-234

These packages contain only kernel drivers for Windows 10 (nvlddmkm2.sys)
, i.e. trying to modify this driver for older Windows versions will return error code 43

3D-Tech News Around The Web / Intel HD Graphics Driver v4252
« on: July 24, 2015, 05:42:38 AM »
 DriverVer=07/10/2015,  at MS update
32 bit
64 bit

3D-Tech News Around The Web / CPUID HWMonitor 1.28
« on: July 23, 2015, 07:28:42 PM »
VERSIONS HISTORY HWMonitor 1.28 July 23th, 2015
  • Intel Broadwell and Intel Skylake CPUs.
  • Added indivudual CPU load.
  • Added NVIDIA TDP percentage
setup • english32 and 64-bit version

zip • english 32 or 64-bit version   

English forum / Re: 250 demos converted and counting...
« on: July 23, 2015, 01:15:51 PM »
Today i was looking at some GLSL Sandbox demos.
I noticed that

Code: [Select]
uniform sampler2D backbuffer; // texture reference of the immediate prior frame
screws up the bottom of the screen.

Also i took a look at misc. text shaders.

3D-Tech News Around The Web / Notepad++ 6.8 released
« on: July 23, 2015, 07:15:15 AM »
Notepad++ 6.8 released

"Source Code Pro" is used as default font from this version. The font will be applied only if it's your first installation. In the case you upgrade to v6.8 from an old version, you should set the font "Source Code Pro" as your default font via Styles configurator; otherwise close Notepad++, delete styles.xml (you will lose your old settings) then relaunch it. Of course you can always restore the old default font "Courier New" via Styler configurator.
Settings on Cloud feature is modified in this release: its UI is changed from the choices among dropbox, one drive and google drive to a text field of local cloud path to be filled. there are 2 advantages for this change:
  • Settings on cloud implementation won't depends on non official interfaces of 3 clouds, which causes the regression each time these interfaces changes.
  • users can read/write on whichever cloud to synchronize their Notepad++ settings.
Notepad++ Download height=56

ShaderSandbox – Generate images using GLSL shaders!

I just made a small program that can be useful to someone during LD. It’s similar to, but offline, with more settings & modern OpenGL and without animation.
It’s intended to be used to draw things that are hard/impossible to do in a graphic editor, like complex gradients, fractal perlin noise, custom filters, etc.

3D-Tech News Around The Web / EVGA Precision X 16 v5.3.6
« on: July 22, 2015, 05:20:06 PM »
Version 5.3.6  Release: 7/21/2015
  • Now enabling the OSD ON setting on new PrecisionX installs will automatically enable OSD for GPU Clock, Memory Clock, Memory Usage, GPU Temperature and Framerate.
  • Fix issue with changing OSD color if more than one graphics card.
  • Add RGB LED support for GeForce GTX 980 Ti K|NGP|N edition.

English forum / Re: 250 demos converted and counting...
« on: July 22, 2015, 05:11:41 PM »
Download updated archive with 250 demos here

in future resolution will be 800x480 ;)

also fragment shaders will start with
#define fragColor gl_FragColor
#define fragCoord gl_FragCoord
to avoid annoying editing, i.e. only mainImage left over

some WIP shaders:

Awesome Star - NVIDIA only, AMD complains about a float command
Nightfall - compiles, but fails to render most stuff
Juggler spinoff - has 2 entry points mainText and mainImage, don't know what to do with that

Some other shaders had to be fixed because of using reserved words like "char" or "case"

Download from Microsoft

32 bit mobile
64 bit mobile
64 bit nv_desktop_ref4wu
64 bit nv_dispiwu
32 bit mobile alternate
64 bit mobile alternate

Fujitsu version supports limited number of GPUs, but without vendor ID restriction

DriverVer   = 07/13/2015,  /  r352_00-220

These packages contain only kernel drivers for Windows 10 (nvlddmkm2.sys)

 Award-winning PowerVR GR6500 ray tracing GPU tapes out   

For those who haven’t kept track of our ray tracing solution, the PowerVR GR6500 GPU is the culmination of eight years of effort from a global team of designers. The technology was originally conceived at Caustic Graphics, a startup with a vision for interactive ray tracing, going against twenty years of industry momentum.

 PowerVR GR6500 GPU - PowerVR Wizard GPUs height=409

3D-Tech News Around The Web / (WebGL) Kessler syndrome
« on: July 21, 2015, 07:04:35 AM »
Real-time space debris tracking with collision alerts

Quote from: Wikipedia
The Kessler syndrome (also called the Kessler effect,[1][2] collisional cascading or ablation cascade), proposed by the NASA scientist Donald J. Kessler in 1978, is a scenario in which the density of objects in low Earth orbit (LEO) is high enough that collisions between objects could cause a cascade—each collision generating space debris that increases the likelihood of further collisions.[3] One implication is that the distribution of debris in orbit could render space exploration, and even the use of satellites, unfeasible for many generations

3D-Tech News Around The Web / HWiNFO32 & HWiNFO64 v5.02
« on: July 20, 2015, 05:42:08 PM »
Changes in v5.02:
  • Fixed a serious memory leak causing rising memory usage.
  • Fixed CPU usage monitoring when System Summary window is active.
  • Some minor bugfixes and enhancements.

3D-Tech News Around The Web / General Electric GRA113D Graphics Board
« on: July 20, 2015, 05:39:01 PM »
For both video and graphics generation and general purpose computing (GPGPU), the GRA113 3U VPX graphics board brings NVIDIA®’s 'Maxwell™' graphics processing power to the rugged military and aerospace market.

With 640 processing cores, single- and double-precision floating point units, improved shared memory architecture and cache hierarchy, together with faster atomic operations, the GRA113’s GM107 GPU is capable of CUDA Compute Capability v5.0.

If you ever wondered about weird named GPUs in the GeForce driver's installer file, this is one of those.

3D-Tech News Around The Web / (WebGL) Heat Snakes
« on: July 20, 2015, 07:46:26 AM »
An interactive generative visualization demo.

Use Chrome, fails to render properly with Firefox.

This article is part of an occasional series about what developers can do when they collaborate. AMD is a real believer in open source projects. Our developers actively contribute to and maintain a variety of open source projects, from highly optimized math libraries to… well, let’s talk about LibreOffice.

In case you haven’t heard about LibreOffice, it is an open source project that provides end users with a powerful suite of office productivity software: spreadsheet, word processor, and presentation software. You can learn all about LibreOffice here.

AMD engineers contribute to this project, for good reason. Think about what happens behind a spreadsheet calculation. There can be a huge amount of math. Writing software to take advantage of a Graphics Processing Unit (GPU) for general purpose computing is non-trivial. We know how to do it. AMD engineers wrote OpenCL™ kernels, and contributed them to the open source code base.
The goal was to accelerate the math behind spreadsheets in LibreOffice.

English forum / Re: 200 demos converted and counting...
« on: July 19, 2015, 09:22:44 AM »
[SIG 2015] Oblivion

Pretty bad ass shader, download in GLSL Hacker format >>>here<<<

3D-Tech News Around The Web / NVIDIA GeForce legacy driver 341.74
« on: July 18, 2015, 03:40:38 AM »
New driver for legacy GPUs ("pre-Fermi")
Supported OS: Vista - Win 8.1
Download from Microsoft
32 bit
64 bit

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