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Messages - Stefan

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Download from Microsoft

Generic for 8th generation Coffee Lake processors.
Still uses Gen9 graphics runtimes.

; Driver information

%Intel%   = IntelGfx, NTamd64.10.0, NTamd64.10.0...14393

;    Windows Threshold Install - Desktop build



%iCFLDTGT1%            = iCFL_W10, PCI\VEN_8086&DEV_3E90
%iCFLDTGT2%            = iCFL_W10, PCI\VEN_8086&DEV_3E92
%iCFLDTGT1W35%        = iCFL_W10, PCI\VEN_8086&DEV_3E93
%iCFLDTGT2W35%        = iCFL_W10, PCI\VEN_8086&DEV_3E91

;    Windows Redstone Install - DT Only Using Driver Store




%iCFLDTGT1%            = iCFL_W10_DS, PCI\VEN_8086&DEV_3E90
%iCFLDTGT2%            = iCFL_W10_DS, PCI\VEN_8086&DEV_3E92
%iCFLDTGT1W35%        = iCFL_W10_DS, PCI\VEN_8086&DEV_3E93
%iCFLDTGT2W35%        = iCFL_W10_DS, PCI\VEN_8086&DEV_3E91
; Localizable Strings
iCFLDTGT1           = "Intel(R) UHD Graphics 610"
iCFLDTGT2           = "Intel(R) UHD Graphics 630"
iCFLDTGT1W35        = "Intel(R) UHD Graphics 610"
iCFLDTGT2W35        = "Intel(R) UHD Graphics 630"

Unix Driver Archive
  • Added support for the following GPU:

    • Quadro P4000 with Max-Q Design
  • Fixed an intermittent hang when using Vulkan to present directly to display with the VK_KHR_display extension.  SteamVR was particularly affected by that hang.
  • Disabled G-SYNC in desktop environments, such as Budgie, that use
  • An existing rule to disable G-SYNC for no longer applied after the library was renamed to
  • Updated nvidia-installer to label kernel modules with SELinux file type 'modules_object_t'. Some system SELinux policies only permit loading of kernel modules with this SELinux file type.
  • Removed support for checking for and downloading updated driver packages and precompiled kernel interfaces from nvidia-installer. This functionality was limited to unencrypted ftp and http, and was implemented using code that is no longer actively maintained.

Rocksolid is a lightweight, cross platform and graphics API agnostic graphics rendering solution for industrial grade embedded and PC applications. Rocksolid is optimized for small memory footprint, fast start-up time and crash free rendering.

You can request our latest AR Demo for your device with your email.

Device Requirements:
Vulkan support - Android 7.0
ASTC texture compression - 1GB RAM


Intel Chipset Installation Utility VERSION:

PCI\VEN_8086&DEV_9C22="Intel(R) 8 Series SMBus Controller"
PCI\VEN_8086&DEV_8C22="Intel(R) 8 Series/C220 Series SMBus Controller"
PCI\VEN_8086&DEV_8C02="Intel(R) 8 Series/C220 Series SATA AHCI Controller"
PCI\VEN_8086&DEV_8C03="Intel(R) 8 Series SATA AHCI Controller"
PCI\VEN_8086&DEV_9C02="Intel(R) 8 Series SATA AHCI Controller"
PCI\VEN_8086&DEV_9C03="Intel(R) 8 Series SATA AHCI Controller"
PCI\VEN_8086&DEV_8C26="Intel(R) 8 Series/C220 Series USB EHCI #1"
PCI\VEN_8086&DEV_8C2D="Intel(R) 8 Series/C220 Series USB EHCI #2"
PCI\VEN_8086&DEV_9C26="Intel(R) 8 Series USB Enhanced Host Controller #1"
PCI\VEN_8086&DEV_9C2D="Intel(R) 8 Series USB Enhanced Host Controller #2"
PCI\VEN_8086&DEV_9C90="PCH-LP PCI Express"
PCI\VEN_8086&DEV_9C92="PCH-LP PCI Express"
PCI\VEN_8086&DEV_9C96="PCH-LP PCI Express"
PCI\VEN_8086&DEV_9CA4="PCH-LP Thermal Management"
PCI\VEN_8086&DEV_9CC3="PCH-LP LPC Controller"
PCI\VEN_8086&DEV_A160="PCH LPSS I2C Controller #0"
PCI\VEN_8086&DEV_A161="PCH LPSS I2C Controller #1"
PCI\VEN_8086&DEV_A141="PCH LPC Controller"
PCI\VEN_8086&DEV_A123="PCH SMBus"
PCI\VEN_8086&DEV_1901="PCIe Controller"
PCI\VEN_8086&DEV_9D26="PCH Northpeak"
PCI\VEN_8086&DEV_9D23="PCH SMBus"
PCI\VEN_8086&DEV_9D24="PCH SPI Controller"
PCI\VEN_8086&DEV_9D60="Serial IO I2C Host Controller"
PCI\VEN_8086&DEV_9D61="Serial IO I2C Host Controller"
PCI\VEN_8086&DEV_A120="PCH P2SB"
PCI\VEN_8086&DEV_A124="PCH SPI Controller"
PCI\VEN_8086&DEV_9D10="PCH PCI Express Root Port#1"
PCI\VEN_8086&DEV_9D31="PCH Thermal SubSystem"
PCI\VEN_8086&DEV_9D3D="PCH CSME: Keyboard and Text Redirection"

Radeon Software Crimson ReLive Edition 17.8.1 Highlights
Support For
    • Radeon RX Vega Series Graphics
    • Quake™ Champions Early Access
    • Agents of Mayhem
Fixed Issues
    • Some protected content applications may experience an HDCP error code while playing Blu-ray content.
    • A limited number of HDR enabled TV's may experience intermittent HDMI signal loss.
    • Grand Theft Auto V may experience an intermittent application crash.
    • With Enhanced Sync enabled Video playback on desktop or YouTube playback in Google Chrome may cause tearing choppy playback.
    • Forza Horizon 3 may experience long or extended load times.
    • FreeSync displays may experience stuttering when watching fullscreen video content.
    • FreeSync brightness or flickering issues have been resolved on a small amount of Samsung FreeSync enabled displays that may have been experiencing issues.
    • Tekken™ 7 may experience a crash (Chapter 13) on some Radeon RX 380 Series graphics products.

Double-checked with Android Oreo, performance decreased abysmal.
I'll re-check in 18 months with "Android Pudding"  ::)

VulkanCapsViewer Device report for Qualcomm Adreno (TM) 430

Today we added a new Vulkan test to our 3DMark Android benchmarking app. The new API Overhead feature test lets you compare the performance of Vulkan and OpenGL ES 3.0 APIs on your Android smartphone and tablet.
 3DMark API Overhead feature test Vulkan is a new graphics API that provides high-efficiency, low-level access to modern GPUs in a wide variety of devices from PCs to smartphones. APIs like Vulkan make better use of multi-core CPUs to streamline code execution and eliminate software bottlenecks, particularly for draw calls.
Games typically make thousands of draw calls per frame, but each one creates performance-limiting overhead for the CPU. APIs with less overhead can handle more draw calls and produce richer visuals. The API Overhead feature test is an impartial test for comparing the performance of Vulkan and OpenGL ES 3.0.
The 3DMark API Overhead feature test measures API performance by making a steadily increasing number of draw calls. The result of the test is the number of draw calls per second achieved by each API before the frame rate drops below 30 FPS.
The purpose of the test is to compare the relative performance of different APIs on a single mobile device. The API Overhead feature test is not a general-purpose GPU benchmark, and it should not be used to compare different Android devices or to compare Android devices with Apple devices.
We recommend reading the 3DMark Technical Guide, which goes into more detail and explains the important differences between feature tests and benchmarks.
 Important notes on compatibility The OpenGL ES 3.0 part of the test requires Android 5.0 or later and a device that supports OpenGL ES 3.0.
The Vulkan part of the test requires Android 7.0 or later and a device that supports Vulkan.
Please note that devices that shipped with early Vulkan drivers may have performance and stability issues in this test. Vulkan performance can be much lower than expected, and the test can crash on devices with underdeveloped Vulkan drivers. Performance on these older devices may improve with future Android OS updates.
 Download 3DMark is a free Android benchmark app available from Google Play.

Looks like Nexus 6P with Nougat update August 2017 is impacted.
I'll re-check with Oreo later...

3D-Tech News Around The Web / (DemoScene) Evoke 2017
« on: August 20, 2017, 05:48:36 PM »
Download demos from pouet

Dear demo coders: please provide JavaScript demos live, most people are too lazy to unzip them onto their phones...

3D-Tech News Around The Web / Vulkan API specifications 1.0.59 released
« on: August 20, 2017, 12:19:43 PM »
Change log for August 19, 2017 Vulkan 1.0.59 spec update:

  * Bump API patch number and header version number to 59 for this update.

Github Issues:

  * Fix a few missing Implicit Valid Usage statements to indicate that a
    common parent of two objects is required (public issue 497).
  * Clarify render pass synchronization language for
    slink:VkSubpassDependency and \<\<renderpass,render passes>> (public
    issue 531).
    ename:VK_STRUCTURE_TYPE_SURFACE_CAPABILITIES_2_EXT for consistency, and
    add an alias for backwards compatibility (public issue 539).

Internal Issues:

  * Add an explanation to the \<\<interfaces-builtin-variables-layer,
    code:Layer>> description explaining that writing to invalid layers
    results may or may not result in primitives being processed and fragment
    shaders being run, and gives undefined results in the framebuffer
    (internal issue 614)
  * Add valid usage statement for slink:VkDescriptorSetLayoutBinding
    requiring that input attachment descriptor bindings must not use
    non-fragment stages (internal issue 933).

Other Issues:

  * Makes description of pname:loadOp and pname:storeOp easier to read in
    the \<\<renderpass-load-store-ops>> section.

New Extensions:

  * `VK_EXT_shader_stencil_export`


3D-Tech News Around The Web / The Vulkan Device Simulation Layer
« on: August 20, 2017, 03:57:38 AM »
LunarG recently made the new Vulkan Device Simulation layer public. This is a Vulkan instance level layer that injects physical device properties, limits and features based on a json input file, simulating different features than the actual Vulkan device you are running on. The idea behind this is to help developers check if their Vulkan applications can handle devices with missing features and tighter limits without having to actually run on a such a device. It’s not an emulation (like a software rasterizer, e.g. WARP for DirectX) and only affects queries against the device limits and features, so you can’t magically get e.g. tessellation support on a device that doesn’t support it by using this layer.

But still this is a nice addition to the Vulkan eco system and is especially handy for smaller devs that don’t own all the different devices they intend to run their applications on. With this layer you check your fallback paths and how your application handles missing device features.

Continue reading

Something has changed in Vulkan sync because Vulkan demos of GPU Caps Viewer do not work anymore

Works fine with GeForce 840M - Maxwell 1st gen
Do the different generations have own render paths?

3D-Tech News Around The Web / OpenGL Extensions Viewer 5.0.4 for Windows
« on: August 18, 2017, 12:08:45 AM »
New version 5.0 with Vulkan support now available!
A reliable software which displays useful information about the current OpenGL 3D accelerator and new Vulkan 3D API. This program displays the vendor name, the version implemented, the renderer name and the extensions of the current OpenGL 3D accelerator.
What's new ?
5.0.4 (15 August 2017)
- OpenGL 4.6 support
 - Other bug fixes (new update).
5.0.2 ( May 2017)
- Fixed multi-draw instanced rendering tests
 - Other bug fixes
5.0 (15 March 2017)
- Support for Vulkan .
 - New icon and design updated.
 - Support for High DPI Screen for Windows 8 and later.
 - Faster loading with a new database format of extensions.
 - Bug fixes and improvements.

3D-Tech News Around The Web / NVIDIA Vulkan developer driver 382.96
« on: August 16, 2017, 11:24:31 PM »
  Windows driver version 382.96 and Linux driver version 381.26.13 provide new features for Vulkan developers to test their upcoming Vulkan applications.
 Windows 382.96
  Linux 381.26.13
  Release Updates   August 16th, 2017 - Windows 382.96, Linux 381.26.13
  • New Extensions
  • Updated Vulkan loader to
  • Fixed potential hang with some semaphore usage patterns
  • Other minor bugs fixed


3D-Tech News Around The Web / RenderDoc v0.91 - Bugfix release
« on: August 16, 2017, 10:37:26 PM »
Version v0.91 - Bugfix release

As a follow up from v0.90, this includes an important bugfix that unfortunately wasn't caught in release testing.

It primarily affects D3D captures with shader source embedded (compiled with D3D11COMPILE_DEBUG or the appropriate fxc switch) although it could affect GL/Vulkan captures in some circumstances. When debugging or sometimes when opening the shader with source files available, there was a crash due to code not being updated for the UI layout changes to cope with the GCN disassembly feature that was added.

The following features are added in the 2017 R1 release.
  • Microsoft Visual Studio* 2017 Support
  • Eclipse* Oxygen (4.7) and Neon (4.6) IDEs Support
  • New Operating Systems Support:
  • Microsoft Windows* 10 Creator Update support including full compatibility with latest Intel Graphics driver (15.46)
  • Ubuntu* 16.04 support including full compatibility with latest OpenCL™ 2.0 CPU/GPU driver package for Linux* OS (SRB5)
  • CentOS* 7.3 support
  • Enhanced tools support for 6th and 7th Generation Intel® Core™ Processors on Microsoft Windows* and Linux* operating systems
  • Usability enhancements and bug fixes
  • Improved OpenCL™ 2.1 and SPIR-V* support on Linux* OS
  • OpenCL 2.1 development environment with the experimental CPU-only runtime for OpenCL 2.1
  • SPIR-V generation support with Intel® Code Builder for OpenCL™ offline compiler and Kernel Development Framework including textual representation of SPIR-V binaries
  • New features in Kernel Development Framework
  • Workflow support allowing build, execution and analysis of applications with multiple kernels
  • Build from binary to reduce compilation time for complex kernels
  • Latency analysis on 6th and 7th Generation Intel® Core™ Processors

3D-Tech News Around The Web / Notepad++ 7.5 released
« on: August 16, 2017, 08:29:11 PM »
Notepad++ 7.5 new featurs/enhancements & bug-fixes:

1.  Add new languages support: ASN.1, AviSynth, Blitz Basic, Csound, Erlang, escript, Forth, FreeBASIC, LaTeX, MMIX, Nimrod, nnCron, OScript, PureBasic, Rebol, registry, Rust, SPICE, txt2tags
2.  Add "Open file in its default viewer" command.
3.  Add "-quickPrint" command line argument: Launch Notepad++, print document & exit.
4.  Add /noUpdater argument for installer to not install updater (useful in silent mode).
5.  Add new installer argument /allowAppDataPluginsLoading.
6.  Roll back to 1 "Find next" button in Find/Replace dialog, due to the inconsistence after removal of direction option.
7.  Enhancement: empty fields "Replace with" and "Filters" of Find/Replace dialog are remembered in the next session.
8.  Fix text selection in combo boxes of find/replace dialog problem on resizing.
9.  Fix the issue of passing non-exist folder via command line without any warning.
10. Fix multi-line tab button remaining pushed issue while switching off.
11. Fix TAB key wired behavior on find/replace dialog's transparency radio button.
12. Fix click on tab without hitting close button but close file issue.
13. Fix Notepad++ modifying command line arguments issue (command line arguments could be visualized by system tools).
14. Fix file not dirty while its content changed on the hard drive.
15. Fix saved duplicated file in the same view issue.
16. Fix "Folder as Workspace" toolbar button not activated after dropping folder issue.

Included plugins:

1.  NppExport v0.2.8 (32-bit x86 only)
2.  Converter 4.2.1
3.  Mime Tool 2.1

Updater (Installer only):

* WinGup v4.1


        Optimized performance for Blockchain Compute Workloads.

Package Contents
The Radeon Software Crimson ReLive Edition Beta for Blockchain Compute installation package contains the following:

Radeon Software Crimson ReLive Edition Beta for Blockchain Compute Driver Version 17.30.1029 (Windows Driver Store Version 22.19.659.0)

3D-Tech News Around The Web / HWiNFO32 + HWiNFO64 v5.56
« on: August 14, 2017, 05:25:24 PM »
Changes in HWiNFO32 & HWiNFO64 v5.56 - Released on:  Aug-14-2017: 
  • Enhanced sensor monitoring on ASRock X299 series.
  • Enhanced sensor monitoring on GIGABYTE GA-990X-Gaming SLI-CF.
  • Improved RTSS OSD handling, added new options.
  • Enhanced sensor monitoring on MSI X399 series.
  • Enhanced sensor monitoring on ASUS ROG CROSSHAIR VI EXTREME and ROG ZENITH EXTREME.
  • Enhanced sensor monitoring on ASUS ROG RAMPAGE VI APEX.
  • Reverted AMD GPU fan speed monitoring to direct method due to a bug in AMD ADL.
  • Enhanced sensor monitoring on GIGABYTE X399 series mainboards.
  • Fixed a possible system hang on GIGABYTE mainboards with IT8792E/IT8795E.
  • Added several new CPU logos.
  • Enhanced sensor monitoring on ASUS ROG RAMPAGE VI EXTREME.
  • Added support of Aquacomputer farbwerk temperature monitoring.
  • Fixed GPU utilization reporting stuck on some Radeon RX 5xx series GPUs.
  • Enhanced sensor monitoring on ASUS PRIME X399-A.
  • Added AMD Radeon RX Vega 56, 64, 64 Liquid Cooling.
  • Added AMD Radeon Instinct MI25, MI25x2, Radeon Pro V320, V340, Radeon Pro SSG, Radeon Pro WX 9100.

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