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Messages - Stefan

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21
3D-Tech News Around The Web / AMD FirePro Driver 13.35.1012 (4/7/2014)
« on: April 08, 2014, 05:48:18 PM »
This driver adds support for W9100

Same OpenCL driver (1411.4) as in Catalyst 14.3 beta, so no fix for Blender as speculated elsewhere.

Quote
Known Issues
[W9100] Connecting 5 displays using 4 DP to mini DP + 1 DVI to DP adaptors will result in BSOD when displays are cloned. Mixed mode SLS, supported in future driver releases, will eliminate issue.
[W9100] Performance optimizations ongoing for SDI GPU to GPU transfers.
[W9100] Open CL performance degradation observed when GECC feature is enabled.
[W9100] Black screen occurs when running full screen OGL application on packed pixel monitor.
[W8000] [MARI 2.6] At 512 resolution, incorrect canvas blur value occurs during glGetTexImage.
[W8000] [3ds Max] Using 3ds Max 2012 to start debug version of 3ds Max 2015 is problematic when stereo swapChain is used on a non-stereo monitor.
[W8000] Siemens depth test error occurs when glBitmap renders certain text.
[W7000] Open GL application freeze in full screen mode using 3xW7000 + 1xW400 and frame lock/gen lock configuration.

Code: [Select]
;----------1403191824-13.35.1012-140314a-169529E-Retail_End_User
AMD6704.1 = "AMD FirePro V7900 (FireGL V)"
AMD6707.1 = "AMD FirePro V5900 (FireGL V)"
AMD6749.1 = "AMD FirePro V4900 (FireGL V)"
AMD674A.1 = "AMD FirePro V3900 (ATI FireGL)"
AMD6780.1 = "AMD FirePro W9000 (FireGL V)"
AMD678A.1 = "AMD FirePro W8000 (FireGL V)"
AMD678A.2 = "AMD FirePro S9000 (FireGL V)"
AMD678A.3 = "Radeon Sky 700"
AMD678A.4 = "Radeon Sky 900"
AMD678A.5 = "FirePro S10000 Passive"
AMD678A.6 = "AMD FirePro S10000 (FireGL V)"
AMD67A0.1 = "AMD FirePro W9100 (FireGL V)"
AMD6808.1 = "AMD FirePro S7000 (FireGL V)"
AMD6808.2 = "Radeon Sky 500"
AMD6808.3 = "AMD FirePro W7000 (FireGL V)"
AMD6809.1 = "AMD FirePro R5000 (FireGL V)"
AMD6809.2 = "AMD FirePro W5000 (FireGL V)"
AMD6821.1 = "FirePro S4000X MxM"
AMD6828.1 = "AMD FirePro W600"
AMD6888.1 = "ATI FirePro V8800 (FireGL V)"
AMD6889.1 = "ATI FirePro V7800P (FireGL V)"
AMD6889.2 = "ATI FirePro V7800 (FireGL V)"
AMD688A.1 = "ATI FirePro V9800P (FireGL V)"
AMD688A.2 = "ATI FirePro V9800 (FireGL V)"
AMD688C.1 = "AMD FireStream 9370"
AMD688D.1 = "AMD FireStream 9350"
AMD68A9.1 = "ATI FirePro V5800 (FireGL V)"
AMD68C8.1 = "ATI FirePro V4800 (FireGL V)"
AMD68C9.1 = "ATI FirePro V3800 (FireGL V)"
AMD68F1.1 = "AMD FirePro 2460"
AMD68F2.1 = "AMD FirePro 2270"
AMD9906.1 = "AMD FirePro A300 Series (FireGL V) Graphics Adapter"

22
3D-Tech News Around The Web / FurryBall renderer 4.7 beta
« on: April 06, 2014, 01:32:18 PM »
Quote
FurryBall 4.7.3192 Beta version is now available for testing.

Release Notes:
Renderer engine - Standalone version:
Added support for HDRI lighting - 2 new faster methods
Added support for High dynamic range image preview option
Added low light intensity shadow rays threshold
Added transparency exit color or environment map (Transparent materials)
Added support for RGBE file format (.hdr)
Changed displacement behavior (computed in object space - scale with object)
Fixed displacement in negative values
Fixed memory leak when raytracing geometry changed
Fixed alpha channel
Fixed hair random orientation
Fixed hair in indirect
Fixed texture sizes pass
Fixed texture analyzator
Fixed bump map color gain
Fixed car paint flakes in raytracing
Fixed reflection pass
Fixed AO pass with multipass multisampling
Fixed shadow pass with supersampling or multipass multisampling
Fixed AO with alphamasked objects
Fixed objects with reverse normals
Fixed enabling/disabling textures in raytracing
Fixed primary lighting pass
Fixed ray traced SSS
Better support for layered materials with SSS
Fixed rendering and cancelling render into file
Fixed refraction index computation
Changed internet connection timeout

Maya Plugin (2010, 2011,2012, 2013, 2014):
Instances loading speedup
Fixed refreshing in Maya 2014
Fixed normals update on smoothed meshes

3DS Max Plugin (2013, 2014):
ActiveShade refresh optimizations
Added support for object with same names
Added bump multiplier into FurryBall material
Fixed material editor preview
Fixed some lights bugs
Fixed FurryBall material specular
Fixed render passes

Not yet Maxwell compatible.

23
3D-Tech News Around The Web / Re: Indigo Renderer 3.8.1 Beta Release
« on: April 06, 2014, 01:18:43 PM »
Changelog: 3.8.2
* Null material can now emit light. Has base emission and emission params.
* Decreased max bump strength (fixes some artifacts on some models)
* Fixed crash from OpenGL preview on missing texture.
* Fixed issue with whitespace before boolean values in XML.
* Made Env map sampling take into account texture a, b, c and gamma.
* Allowing HDR textures to take gammas not equal to one.
* Fixed crash when calling --unpack.
* Fixed crash with camera tonemapping in some cases.
* Fixed problem with glossy transparent material.
* Fixed network rendering
* Fixed scrolling behaviour, tab width etc.. for Slave GUI log.
* Updated bundled SkIndigo to v3.6.25.5.

24
3D-Tech News Around The Web / NVIDIA releases GeForce driver 337.50
« on: April 05, 2014, 07:03:47 PM »
Topic on front page

Quote
      New in GeForce 337.50 Beta drivers

        Performance - Introduces key DirectX optimizations which result in reduced game-loading times and significant performance increases across a wide variety of games. Results will vary depending on your GPU and system configuration. Here are some examples of measured gains versus the previous 335.23 WHQL driver:


    GeForce GTX 700 Series (Single GPU):

            Up to 64% in Total War: Rome II
            Up to 25% in The Elder Scrolls V: Skyrim
            Up to 23% in Sleeping Dogs
            Up to 21% in Star Swarm
            Up to 15% in Batman: Arkham Origins
            Up to 10% in Metro: Last Light
            Up to 8% in Hitman Absolution
            Up to 7% in Sniper Elite V2
            Up to 6% in Tomb Raider
            Up to 6% in F1 2013


    GeForce GTX 700 Series (SLI):

            Up to 71% in Total War: Rome II
            Up to 53% in Sniper Elite V2
            Up to 45% in Aliens vs. Predator
            Up to 31% in Sleeping Dogs
            Up to 20% in CoD: Black Ops 2
            Up to 10% in Hitman Absolution
            Up to 9% in F1 2013
            Up to 7% in Far Cry 3
            Up to 6% in Metro: Last Light
            Up to 6% in Batman: Arkham Origins

25
3D-Tech News Around The Web / AMD Publishes New OpenGL 4.4 Extensions
« on: April 04, 2014, 11:25:26 PM »
Quote
AMD published two new OpenGL extensions today that the graphics giant has developed.

Both of the new extensions are written against the OpenGL 4.4 specification.

The first extension, GL_AMD_gpu_shader_int64, for supporting 64-bit integers in an easier manner than NVIDIA's NV_gpu_shader5.

The second new AMD OpenGL extension published today is GL_AMD_transform_feedback4. This second extension enhances OpenGL's transform feedback in allowing multiple TF streams to be captured and allows any combination of streams to be rasterized.

27
3D-Tech News Around The Web / Intel Cloud Rendering Sample
« on: April 02, 2014, 04:13:23 PM »
Quote
This new sample demonstrates high quality cloud rendering technique which uses Pixel Shader Ordering, a DirectX extension available on Intel HD graphics hardware. The sample continues the series of samples developing outdoor lighting technology. This release adds clouds to the clear sky model implemented in the previous sample

28
Quote
This article was taken from a blog posting on IDZ by Leigh Davies at Intel Corp, highlighting work and results completed by Leigh and his colleague Filip Strugar in the new AA technique being referred to as Conservative Morphological Anti-Aliasing. Below is the content of the blog along with the available code project download for your examination

29
3D-Tech News Around The Web / (Android) CPU-Z 1.07
« on: March 28, 2014, 06:19:03 PM »
Quote
Android version of the popular CPU identification tool for PC/Windows., CPU-Z is a free application that reports information about your device.

- SoC (System On Chip) name, architecture, clock speed for each core ;
- System information : device brand & model, screen resolution, RAM, storage.;
- Battery information : level, status, temperature ;
- Sensors.

Version 1.07 (03/27/2014)
- Added Rockchip & Mediatek chips.
- Improved Qualcomm SoCs detection.
- Improved NVIDIA Tegra detection.
- Added ads page at application close.
Version 1.05 (02/11/2014)
- Removed Root Access information (please see note in description)
- Added SoC scaling governor.
- Validation button in action bar.
Version 1.04 (07/24/2013)
- Online validation (requires INTERNET permission).
- Report Screen Density (DPI).


30
3D-Tech News Around The Web / Splashtop Optimized for AMD GPU and APU
« on: March 28, 2014, 05:10:53 PM »
Quote
SAN JOSE, Calif. — March 24, 2014— Splashtop Inc., the worldwide leader in cross-device computing, announced optimization of Splashtop Streamer on select AMD discrete GPUs and APUs.   Users can now enjoy remote HD video streaming, 3D professional graphics, and gaming experience, with super low latency.

By integrating the AMF-DEM library in the Media SDK, Splashtop Streamer can achieve 60 frames per second of encoding 1080P HD experience, at sub 100ms latency.   This is 3-4X the performance of Splashtop Streamer without AMF-DEM optimization.   Furthermore, by leveraging the hardware acceleration, there is a significant reduction in CPU utilization, enabling the CPU to focus on executing other complex applications.

Desktop is smooth with with ye olde Zacate APU, nothing in fullscreen mode yet  :(




31
3D-Tech News Around The Web / NVIDIA GRID vGPU driver 332.83
« on: March 28, 2014, 04:27:54 PM »
Downloads 64bit / 32bit

No word on "GRID Cumulus" yet.

Quote
The release package includes both Windows Display Driver (332.83) and GRID vGPU Manager (331.59)

This software package enables NVIDIA GRID vGPU providing shared hardware based graphics acceleration for Windows VMs running on Citrix XenServer 6.2 SP1 or higher.

Note: If you do not run NVIDIA GRID vGPU, NVIDIA recommends using driver version 332.76 or higher.

New in this Release:

    Support for Windows 8.1 and Windows Server 2012 R2
    Support for NVWMI
    Support for nView
    Additional GRID vGPU profiles: K120Q/K220Q with 512MB frame buffer
    Various bug fixes

Code: [Select]
DriverVer   = 03/13/2014, 9.18.13.3283
CatalogFile = nv_disp.CAT
NVIDIA_DEV.0FE7.101E.10DE = "NVIDIA GRID K100"
NVIDIA_DEV.0FF2 = "NVIDIA GRID K1"
NVIDIA_DEV.0FF7.1037.10DE = "NVIDIA GRID K140Q"
NVIDIA_DEV.0FF7.109C.10DE = "NVIDIA GRID K120Q"
NVIDIA_DEV.118D.101D.10DE = "NVIDIA GRID K200"
NVIDIA_DEV.11B0.101A.10DE = "NVIDIA GRID K240Q"
NVIDIA_DEV.11B0.101B.10DE = "NVIDIA GRID K260Q"
NVIDIA_DEV.11B0.109D.10DE = "NVIDIA GRID K220Q"
NVIDIA_DEV.11BF = "NVIDIA GRID K2"

32
3D-Tech News Around The Web / (Demoscene) NVScene 2014
« on: March 27, 2014, 08:08:41 PM »
Downloads via pouet

Second realm



cat.log



feed me lies


33
3D-Tech News Around The Web / (Mac OS X) Mac & i OpenCL Benchmark
« on: March 26, 2014, 11:34:12 PM »
Direct download

Article in german only, good luck with babelfish.

Quote
Mac & i veröffentlicht Gratis-Benchmark-Tool für OpenCL

OpenCL hat das Potenzial, die Rechenkraft von Apple-Computern dramatisch zu steigern. Wie gut die Leistung jeweils ausfällt, ermittelt der Mac & i OpenCL Benchmark, den die Redaktion zum kostenlosen Download bereit stellt.

34
3D-Tech News Around The Web / AMD FirePro W9100 announced
« on: March 26, 2014, 07:43:58 PM »
Quote
AMD FirePro W9100 - 16GB GDDR5 memory, 2TFLOPS DP, 5 TFLOPS compute,  6 4k display

Today AMD announced the AMD FirePro flagship workstation graphics card, the FirePro W9100.
I’m going to post some of the slide graphics.  They tell most of the story. Suffice it to say, that this is the highest performing card in the industry and will completely change the way media professionals are able to work. It’s a new GPU for a new era of content creation & productivity.

35
3D-Tech News Around The Web / NVIDIA Jetson Tegra K1 Documentation
« on: March 26, 2014, 05:03:31 PM »
Quote
NVIDIA Jetson TK1 Documentation

PM375 is a board for Tegra K1 development. PM375 provides basic boot options with expansion connectors to enable unused ports to be interfaced with customized hardware.
Basic Configuration
 Tegra K1 SOC
 2 Gbyte x16 memory with 64 bit width (can accommodate from 1-4 GByte total)
 16GB 4.51 eMMC memory (footprint expandable from 16-256GByte memory)
 One empty half mini-PCIE slot with one USB and single lane PEX
 One SD/MMC connector
 One USB 2.0 port, micro AB
 One USB 3.0 port, type A
 HDMI port, type A
 TMP451 temperature monitor
 RS232 Serial port routed to UART4
 ALC5639 Realtek Audio codec with separate MIC in and Line out jacks
 RTL8111GS Realtek GigE LAN/PHY with PEX interface
 One SATA data port
 SPI 4MByte Boot Flash device
 AMS AS3722 Power Management IC for power and sequencing
 Board ID EEPROM

Debug/Test Header Configuration

Pinout will be compatible with ARM JTAG20 pinout used on Amontec JTAG2Key2 debugger and others. More information on the ARM JTAG 20 is here –

I hope upcoming Tegra K1 powered phones will also be JTAG compatible.
Good if you "hard-bricked" your phone  :P

36
3D-Tech News Around The Web / NVIDA Iray VCA
« on: March 26, 2014, 12:29:00 AM »
Quote
The highly reliable Iray VCA features eight of NVIDIA's most powerful GPUs, each with 12 GB of graphics memory, that combine to deliver 23,040 NVIDIA CUDA cores for unprecedented rendering performance. With both 10GigE and InfiniBand connections, a  Visual computing cluster of multiple Iray VCAs can be built over time and easily allocated to meet the changing demands of daily workload

download whitepaper

38
3D-Tech News Around The Web / Indigo Renderer 3.8.2 Beta Release
« on: March 25, 2014, 11:55:35 PM »
Quote
In this beta we introduced quite a few optimisations.
One thing we optimised was scene loading times for scenes with lots of large textures.
We also now keep the textures loaded between render runs.

Changelog 3.8.1:
* Improved MLT convergence and raw speed.
* Added multi-threaded texture loading. Greatly speeds up loading times for scenes with lots of hi-res textures.
Also speeds up restarting rendering a lot.
* Greatly increased OpenGL preview rendering speed.
* Added better handling of blend, coating, and double sided thin materials in the OpenGL preview.
* Added some specular shading for Phong in the OpenGL preview.
* Fixed textures not updating in OpenGL preview on realtime changes.
* Fixed online mat browser not showing any materials.
* Fixed IES bug introduced recently.
* Fixed light layer + bidir bug introduced in 3.8.0.
* Fixed bug with blend materials introduced in 3.8.0.
* Fixed saving of arch glass option after enabling in UI.
* Various rendering speed optimisations.


39
Quote
Two GPUs, One Insane Graphics Card: Introducing the GeForce GTX TITAN Z

Continuing the TITAN legacy of supercomputer-inspired performance, NVIDIA CEO Jen-Hsun Huang unveiled the GeForce GTX TITAN Z today at our annual GPU Technology Conference.

Built around two Kepler GPUs and 12GB of dedicated frame buffer memory, TITAN Z is engineered for next-generation 5K and multi-monitor gaming.

With two GK110 chips, TITAN Z is powered by a total of 5,760 processing cores, or 2,880 cores per GPU.

“If you’re in desperate need of a supercomputer  that you need to fit under your desk, we have just the card for you,” Jen-Hsun said.

Unlike traditional dual-GPU cards, Titan Z’s twin GPUs are tuned to run at the same clock speed, and with dynamic power balancing. So neither GPU creates a performance bottleneck.

And that performance is delivered in a card that is cool and quiet, rather than hot and loud. Low-profile components and ducted baseplate channels minimize turbulence and improves acoustic quality.

So if you want to build the ultimate ultra-high definition gaming rig that can harness the power of quad GPUs working in tandem, TITAN Z is the perfect graphics card.

40
3D-Tech News Around The Web / NVIDIA NVLink, Pascal and Stacked Memory
« on: March 25, 2014, 05:49:46 PM »
Quote
NVLink, Pascal and Stacked Memory: Feeding the Appetite for Big Data

Today at the 2014 GPU Technology Conference, NVIDIA announced a new interconnect called NVLink which enables the next step in harnessing the full potential of the accelerator, and the Pascal GPU architecture with stacked memory, slated for 2016.

see also
NVIDIA Updates GPU Roadmap; Announces Pascal

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