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Messages - Stefan

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3D-Tech News Around The Web / AMD Catalyst 15.11 Beta for Windows
« on: November 06, 2015, 03:24:00 PM »
 Highlights of AMD Catalyst™ 15.11 Beta Windows Driver
 Performance Optimizations
    • Call of Duty : Black Ops III  - includes quality and performance optimizations
Resolved Issues:
    • [79796] The Oculus runtime may crash on launch
    • [79577] The Intel graphics is flagged in an error state in the Device Manager in systems with switchable graphics
    • [78654] An error may be experienced when installing the latest graphics driver package on some AMD
      R9 380 series products
    • [77255] The secondary graphics adapter is missing in the Device Manager and the AMD Catalyst™ Control Center after installation of the driver
    • [77176] A TDR error is experienced when launching Star Wars
      : Battlefront or Hitman Pro while a You Tube video plays in the background
    • [59792] An extended black screen may be experienced during bootup under Windows® 10 between the Windows® Logo and the Windows® login prompt
    • [77970] Ashes of the Singularity™ may crash on some AMD 300 series GPUs
    • [58233] Ashes of the Singularity™ may fail to launch on some GPUs with 2GB Video Memory.

3D-Tech News Around The Web / TechPowerUp GPU-Z v0.8.6
« on: November 04, 2015, 05:38:17 PM »
Version History 0.8.6

  • Added support for DirectX 12
  • Removed shader model readout
  • Wake up sleeping AMD GPUs in laptops during GPU-Z startup
  • Fixed BIOS reading on AMD Fury Series
  • Fixed incorrect fan speed reading on AMD Fury Series
  • Fixed Intel Skylake / Braswell / Cherry Lake support
  • Fixed several instabilities on Intel GPUs
  • Fixed rare bluescreen on AMD Fury Series
  • Fixed 3D clocks on AMD not getting read properly when no driver installed
  • Fixed sensor misreadings when AMD GPU is in deep sleep
  • Fixed rare care of wrong BIOS getting accessed on multi-GPU systems
  • Fixed random BIOS version characters when BIOS couldn't be read
  • Fixed voltage monitoring on some Sapphire graphics cards
  • Memory usage of Intel GPUs is now combined into a single value
  • Shortened Biostar vendor name to just "Biostar"
  • Improved AMD Radeon memory size detection
  • Reduced memory consumption of monitoring sample history
  • Removed NVIDIA logo when GPU vendor is unsupported
  • Added command line usage with /help
  • Added support for NVIDIA GeForce GTX 950, 920M, 845M, GT 710 (GK208), Microsoft Surface Book GPU, Quadro K610M, Quadro M5000M, M4000, M3000M
  • Added support for AMD R9 Nano, Carrizo, Kabini
  • Added support for Intel Iris Pro P6300, HD Graphics 5600, HD Graphics 520

The new GeForce Game Ready 358.87 WHQL drivers for Call of Duty: Black Ops III are now available to download from GeForce Experience and With Game Ready optimizations for Treyarch's highly-anticipated fast-paced first-person shooter, our new drivers will give you the best possible experience when battling foes and capturing gameplay footage with GeForce Experience and ShadowPlay.

Call of Duty: Black Ops III arrives this Friday, filled with campaign, co-op, multiplayer, and Zombies content, as well as new graphics features and an updated engine. And next year, developer Treyarch will add modding and map making tools, and custom servers, which will keep people entertained for years to come.
If you're wondering what system you'll require to experience Black Ops III's high-intensity action at a smooth 60 frames per second, check out our "Call of Duty: Black Ops III: Is Your System Ready?" article, where you'll find the answers you seek.

In addition to a SLI profile for Call of Duty: Black Ops III, today's new driver contains profiles for other titles, too:
  • Act Of Aggression - Added DirectX 11 SLI profile
  • NBA 2K16 - Added DirectX 11 SLI profile
  • StarCraft II - Updated DirectX 11 SLI profile
  • Sword Coast Legends - Added DirectX 11 SLI profile
  • Triad Wars - Updated DirectX 11 SLI profile

OpenCL runtime exposes new compute capabilities







Download from Microsoft

Windows 10 64 bit atm n/a
Windows 10 32 bit

Driver has been withdrawn from WU - either because of the GLEW bug or because we are too talkative :P
Get a copy from here

Driver branch: MS358_05-44

OpenGL runtime contains following extensions and functions:
VK_EXT_KHR_device_swapchain VK_EXT_KHR_swapchain vkCreateInstance vkEnumerateInstanceExtensionProperties vkGetDeviceProcAddr vkGetInstanceProcAddr vkGetProcAddressNV

Extensions are not recognized by GPUCapsViewer yet.
GLEW based apps fail to launch.

This driver comes with a new runtime "nv-vk32.dll", which exposes following functions
Code: [Select]
vkAcquireNextImageKHR vkCreateDevice vkCreateSwapchainKHR vkDestroySwapchainKHR
vkEnumerateDeviceExtensionProperties vkGetDeviceProcAddr vkGetPhysicalDeviceSurfaceSupportKHR
vkGetSurfaceFormatsKHR vkGetSurfacePresentModesKHR vkGetSurfacePropertiesKHR
vkGetSwapchainImagesKHR vkQueuePresentKHR vkCreateInstance
vkEnumerateInstanceExtensionProperties vkGetPhysicalDeviceMemoryProperties vkGetInstanceProcAddr
vkEnumeratePhysicalDevices vkCreateImage vkDestroyImage vkAllocMemory vkFreeMemory
vkBindImageMemory vkGetImageMemoryRequirements vkQueuePresentNV

Supported devices:
Code: [Select]
DriverVer   = 10/14/2015, ; Timestamp 1444875508807022
NVIDIA_DEV.06C0 = "NVIDIA GeForce GTX 480"
NVIDIA_DEV.06C4 = "NVIDIA GeForce GTX 465"
NVIDIA_DEV.06D1 = "NVIDIA Tesla C2050 / C2070"
NVIDIA_DEV.06D1.0771.10DE = "NVIDIA Tesla C2050"
NVIDIA_DEV.06D1.0772.10DE = "NVIDIA Tesla C2070"
NVIDIA_DEV.06D2 = "NVIDIA Tesla M2070"
NVIDIA_DEV.06D2.0774.10DE = "NVIDIA Tesla M2070 "
NVIDIA_DEV.06D2.0830.10DE = "NVIDIA Tesla M2070  "
NVIDIA_DEV.06D2.0842.10DE = "NVIDIA Tesla M2070   "
NVIDIA_DEV.06D2.088F.10DE = "NVIDIA Tesla X2070"
NVIDIA_DEV.06D2.0908.10DE = "NVIDIA Tesla M2070    "
NVIDIA_DEV.06D8 = "NVIDIA Quadro 6000"
NVIDIA_DEV.06D9 = "NVIDIA Quadro 5000"
NVIDIA_DEV.06DD = "NVIDIA Quadro 4000"
NVIDIA_DEV.06DE = "NVIDIA Tesla T20 Processor"
NVIDIA_DEV.06DE.0773.10DE = "NVIDIA Tesla S2050"
NVIDIA_DEV.06DE.082F.10DE = "NVIDIA Tesla M2050"
NVIDIA_DEV.06DE.0840.10DE = "NVIDIA Tesla X2070 "
NVIDIA_DEV.06DE.0842.10DE = "NVIDIA Tesla M2050 "
NVIDIA_DEV.06DE.0846.10DE = "NVIDIA Tesla M2050  "
NVIDIA_DEV.06DE.0866.10DE = "NVIDIA Tesla M2050   "
NVIDIA_DEV.06DE.0907.10DE = "NVIDIA Tesla M2050    "
NVIDIA_DEV.06DE.091E.10DE = "NVIDIA Tesla M2050     "
NVIDIA_DEV.06DF = "NVIDIA Tesla M2070-Q"
NVIDIA_DEV.06DF.084D.10DE = "NVIDIA Tesla M2070-Q "
NVIDIA_DEV.06DF.087F.10DE = "NVIDIA Tesla M2070-Q  "
NVIDIA_DEV.0DC6 = "NVIDIA GeForce GTS 450  "
NVIDIA_DEV.0DD8 = "NVIDIA Quadro 2000"
NVIDIA_DEV.0DD8.0914.10DE = "NVIDIA Quadro 2000D"
NVIDIA_DEV.0DE0 = "NVIDIA GeForce GT 440 "
NVIDIA_DEV.0DF8 = "NVIDIA Quadro 600"
NVIDIA_DEV.0DF9 = "NVIDIA Quadro 500M"
NVIDIA_DEV.0E22 = "NVIDIA GeForce GTX 460"
NVIDIA_DEV.0E24 = "NVIDIA GeForce GTX 460 "
NVIDIA_DEV.0E3A = "NVIDIA Quadro 3000M"
NVIDIA_DEV.0E3B = "NVIDIA Quadro 4000M"
NVIDIA_DEV.0F00 = "NVIDIA GeForce GT 630"
NVIDIA_DEV.0F01 = "NVIDIA GeForce GT 620"
NVIDIA_DEV.0F02 = "NVIDIA GeForce GT 730"
NVIDIA_DEV.0FC1 = "NVIDIA GeForce GT 640 "
NVIDIA_DEV.0FC2 = "NVIDIA GeForce GT 630 "
NVIDIA_DEV.0FC9 = "NVIDIA GeForce GT 730 "
NVIDIA_DEV.0FF3 = "NVIDIA Quadro K420"
NVIDIA_DEV.0FF9 = "NVIDIA Quadro K2000D"
NVIDIA_DEV.1004 = "NVIDIA GeForce GTX 780"
NVIDIA_DEV.1007 = "NVIDIA GeForce GTX 780 "
NVIDIA_DEV.1008 = "NVIDIA GeForce GTX 780 Ti"
NVIDIA_DEV.100A = "NVIDIA GeForce GTX 780 Ti "
NVIDIA_DEV.1021 = "NVIDIA Tesla K20Xm"
NVIDIA_DEV.1022 = "NVIDIA Tesla K20c"
NVIDIA_DEV.1023 = "NVIDIA Tesla K40m"
NVIDIA_DEV.1024 = "NVIDIA Tesla K40c"
NVIDIA_DEV.1026 = "NVIDIA Tesla K20s"
NVIDIA_DEV.1027 = "NVIDIA Tesla K40st"
NVIDIA_DEV.1028 = "NVIDIA Tesla K20m"
NVIDIA_DEV.1029 = "NVIDIA Tesla K40s"
NVIDIA_DEV.102A = "NVIDIA Tesla K40t"
NVIDIA_DEV.102D = "NVIDIA Tesla K80"
NVIDIA_DEV.103A = "NVIDIA Quadro K6000"
NVIDIA_DEV.103C = "NVIDIA Quadro K5200"
NVIDIA_DEV.1040 = "NVIDIA GeForce GT 520 "
NVIDIA_DEV.1042 = "NVIDIA GeForce 510"
NVIDIA_DEV.1048 = "NVIDIA GeForce 605"
NVIDIA_DEV.1049 = "NVIDIA GeForce GT 620 "
NVIDIA_DEV.104A = "NVIDIA GeForce GT 610  "
NVIDIA_DEV.104B = "NVIDIA GeForce GT 625 (OEM)"
NVIDIA_DEV.104C = "NVIDIA GeForce GT 705"
NVIDIA_DEV.1080 = "NVIDIA GeForce GTX 580"
NVIDIA_DEV.1081 = "NVIDIA GeForce GTX 570"
NVIDIA_DEV.1082 = "NVIDIA GeForce GTX 560 Ti"
NVIDIA_DEV.1084 = "NVIDIA GeForce GTX 560"
NVIDIA_DEV.1086 = "NVIDIA GeForce GTX 570 "
NVIDIA_DEV.1087 = "NVIDIA GeForce GTX 560 Ti "
NVIDIA_DEV.1088 = "NVIDIA GeForce GTX 590"
NVIDIA_DEV.1089 = "NVIDIA GeForce GTX 580 "
NVIDIA_DEV.108B = "NVIDIA GeForce GTX 580  "
NVIDIA_DEV.1091 = "NVIDIA Tesla M2090"
NVIDIA_DEV.1091.0887.10DE = "NVIDIA Tesla M2090 "
NVIDIA_DEV.1091.088E.10DE = "NVIDIA Tesla X2090"
NVIDIA_DEV.1091.0891.10DE = "NVIDIA Tesla X2090 "
NVIDIA_DEV.1094 = "NVIDIA Tesla M2075"
NVIDIA_DEV.1094.0888.10DE = "NVIDIA Tesla M2075 "
NVIDIA_DEV.1096 = "NVIDIA Tesla C2075"
NVIDIA_DEV.1096.0910.10DE = "NVIDIA Tesla C2075 "
NVIDIA_DEV.1096.0911.10DE = "NVIDIA Tesla C2050 "
NVIDIA_DEV.109B = "NVIDIA Quadro 7000"
NVIDIA_DEV.109B.0918.10DE = "NVIDIA Quadro 7000 "
NVIDIA_DEV.1180 = "NVIDIA GeForce GTX 680"
NVIDIA_DEV.1183 = "NVIDIA GeForce GTX 660 Ti"
NVIDIA_DEV.1184 = "NVIDIA GeForce GTX 770"
NVIDIA_DEV.1185 = "NVIDIA GeForce GTX 660"
NVIDIA_DEV.1187 = "NVIDIA GeForce GTX 760"
NVIDIA_DEV.1188 = "NVIDIA GeForce GTX 690"
NVIDIA_DEV.1189 = "NVIDIA GeForce GTX 670"
NVIDIA_DEV.118E = "NVIDIA GeForce GTX 760 (192-bit)"
NVIDIA_DEV.118F = "NVIDIA Tesla K10"
NVIDIA_DEV.1193 = "NVIDIA GeForce GTX 760 Ti OEM"
NVIDIA_DEV.1194 = "NVIDIA Tesla K8"
NVIDIA_DEV.1195 = "NVIDIA GeForce GTX 660 "
NVIDIA_DEV.11B4 = "NVIDIA Quadro K4200"
NVIDIA_DEV.11B6 = "NVIDIA Quadro K3100M"
NVIDIA_DEV.11BA = "NVIDIA Quadro K5000"
NVIDIA_DEV.11BC = "NVIDIA Quadro K5000M"
NVIDIA_DEV.11BD = "NVIDIA Quadro K4000M"
NVIDIA_DEV.11BE = "NVIDIA Quadro K3000M"
NVIDIA_DEV.11C0 = "NVIDIA GeForce GTX 660  "
NVIDIA_DEV.11C3 = "NVIDIA GeForce GTX 650 Ti"
NVIDIA_DEV.11C4 = "NVIDIA GeForce GTX 645"
NVIDIA_DEV.11C5 = "NVIDIA GeForce GT 740 "
NVIDIA_DEV.11C6 = "NVIDIA GeForce GTX 650 Ti "
NVIDIA_DEV.11C8 = "NVIDIA GeForce GTX 650 "
NVIDIA_DEV.11CB = "NVIDIA GeForce GT 740  "
NVIDIA_DEV.11FA = "NVIDIA Quadro K4000"
NVIDIA_DEV.11FC = "NVIDIA Quadro K2100M"
NVIDIA_DEV.1200 = "NVIDIA GeForce GTX 560 Ti  "
NVIDIA_DEV.1201 = "NVIDIA GeForce GTX 560 "
NVIDIA_DEV.1205 = "NVIDIA GeForce GTX 460 v2"
NVIDIA_DEV.1206 = "NVIDIA GeForce  GTX 555"
NVIDIA_DEV.1207 = "NVIDIA GeForce GT 645"
NVIDIA_DEV.1208 = "NVIDIA GeForce GTX 560 SE"
NVIDIA_DEV.1241 = "NVIDIA GeForce GT 545"
NVIDIA_DEV.1243 = "NVIDIA GeForce GT 545 "
NVIDIA_DEV.1244 = "NVIDIA GeForce GTX 550 Ti"
NVIDIA_DEV.1245 = "NVIDIA GeForce GTS 450   "
NVIDIA_DEV.1249 = "NVIDIA GeForce GTS 450    "
NVIDIA_DEV.124B = "NVIDIA GeForce GT 640  "
NVIDIA_DEV.1280 = "NVIDIA GeForce GT 635"
NVIDIA_DEV.1281 = "NVIDIA GeForce GT 710 "
NVIDIA_DEV.1282 = "NVIDIA GeForce GT 640   "
NVIDIA_DEV.1284 = "NVIDIA GeForce GT 630  "
NVIDIA_DEV.1286 = "NVIDIA GeForce GT 720  "
NVIDIA_DEV.1287 = "NVIDIA GeForce GT 730  "
NVIDIA_DEV.1288 = "NVIDIA GeForce GT 720   "
NVIDIA_DEV.1289 = "NVIDIA GeForce GT 710  "
NVIDIA_DEV.12B9 = "NVIDIA Quadro K610M"
NVIDIA_DEV.1380 = "NVIDIA GeForce GTX 750 Ti"
NVIDIA_DEV.1381 = "NVIDIA GeForce GTX 750"
NVIDIA_DEV.1382 = "NVIDIA GeForce GTX 745"
NVIDIA_DEV.13BA = "NVIDIA Quadro K2200"
NVIDIA_DEV.13BB = "NVIDIA Quadro K620"
NVIDIA_DEV.13BC = "NVIDIA Quadro K1200"
NVIDIA_DEV.13C0 = "NVIDIA GeForce GTX 980"
NVIDIA_DEV.13C2 = "NVIDIA GeForce GTX 970"
NVIDIA_DEV.13F0 = "NVIDIA Quadro M5000"
NVIDIA_DEV.13F1 = "NVIDIA Quadro M4000"
NVIDIA_DEV.1401 = "NVIDIA GeForce GTX 960"
NVIDIA_DEV.1402 = "NVIDIA GeForce GTX 950"
NVIDIA_DEV.17C8 = "NVIDIA GeForce GTX 980 Ti"
NVIDIA_DEV.17F0 = "NVIDIA Quadro M6000"

3D-Tech News Around The Web / NVIDIA GameWorks updates October 2015
« on: November 01, 2015, 09:17:29 AM »
Download from here

CodeWorks for Android 1R3
Nsight Tegra, Visual Studio Edition 3.2 
Nsight Visual Studio Edition 5.0.0 
Tegra Graphics Debugger 2.1 
Tegra System Profiler 2.4 

3D-Tech News Around The Web / NVIDIA VXGI 0.9.1
« on: October 31, 2015, 12:09:35 AM »
NVIDIA VXGI is an implementation of a global illumination algorithm known as Voxel Cone Tracing. Global illumination computes all lighting in the scene, including secondary reflections of light of diffuse and specular surfaces. Adding GI to the scene greatly improves the realism of the rendered images. Modern real-time rendering engines simulate indirect illumination using different approaches, which include precomputed light maps (offline GI), local light sources placed by artists, and simple ambient light.

What’s New 
  • Beta release
  • Added support for Direct3D 12 and OpenGL 4.5.
  • In D3D12 mode, VXGI will not use any new hardware features available in NVIDIA Maxwell GPU architecture. These features are used in D3D11 and OpenGL modes, and D3D12 support is expected in one of the future releases.[/l][/l]
  • D3D12 samples failed to initialize with GT 840M

3D-Tech News Around The Web / NVIDIA FCAT rev 1.47
« on: October 29, 2015, 02:30:08 PM »
NVIDIA silently updated FCAT to rev 1.47

FCAT stands for Frame Capture Analysis Tool

FCAT allows for the analysis of individual frames captured from single- and multi-GPU configurations.
NVIDIA has been developing and using FCAT internally over the last two years to analyze and improve the single GPU and SLI experience that we deliver to our GeForce GTX customers.

3D-Tech News Around The Web / Microsoft DirectX 12 Graphics samples
« on: October 28, 2015, 05:44:44 PM »
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications for Windows 10.

API Samples

In the Samples directory, you will find samples that attempt to break off specific features and specific usage scenarios into bite sized chunks. For example, the ExecuteIndirect sample will show you just enough about execute indirect to get started with that feature without diving too deep into multiengine whereas the nBodyGravity sample will delve into multiengine without touching on the execute indirect feature etc. By doing this, we hope to make it easier to get started with DirectX 12.

Visual Studio Templates

In the Templates directory you will find copies of the projects that are available for creation in Visual Studio's "New Project" wizard.
MiniEngine: A DirectX 12 Engine Starter Kit

In addition to the samples, we are announcing the first DirectX 12 preview release of the MiniEngine.

It came from a desire to quickly dive into graphics and performance experiments. We knew we would need some basic building blocks whenever starting a new 3D app, and we had already written these things at countless previous gigs. We got tired of reinventing the wheel, so we established our own core library of helper classes and platform abstractions. We wanted to be able to create a new app by writing just the Init(), Update(), and Render() functions and leveraging as much reusable code as possible. Today our core library has been redesigned for DirectX 12 and aims to serve as an example of efficient API usage. It is obviously not exhaustive of what a game engine needs, but it can serve as the cornerstone of something new. You can also borrow whatever useful code you find.

Some features of MiniEngine

    High-quality anti-aliased text rendering
    Real-time CPU and GPU profiling
    User-controlled variables
    Game controller, mouse, and keyboard input
    A friendly DirectXMath wrapper
    Perspective camera supporting traditional and reversed Z matrices
    Asynchronous DDS texture loading and ZLib decompression
    Large library of shaders
    Easy shader embedding via a compile-to-header system
    Easy render target, depth target, and unordered access view creation
    A thread-safe GPU command context system (WIP)
    Easy-to-use dynamic constant buffers and descriptor tables


 NVIDIA's Windows driver version 358.78 (released 10-23-15) provides beta support for GameWorks VR.

  It is recommended that all VR developers upgrade to this driver!  Fixes (over 356.04): 
  • Updated driver support for GameWorks VR SDK, adding notebook support, VR SLI enhancements, and bug fixes.
  • VR SLI now compatible with NVIDIA Direct Mode (pre-Windows 10 only; Windows 10 support in progress)
  • Improved performance for VR SLI on Quadro GPUs
  • Many bug fixes for VR SLI and Direct Mode
  • Fixed a wait timeout error observed with the sample test app on the first present call
Known installation issue:  If you’re using the Oculus runtime, please reboot after install to ensure it picks up the new driver version.
 Driver Downloads Learn more about GameWorks VR here

New update 4.4.0 for Windows, addressing the 'Submit Renderer' button.

AMD ACL 1.0 Beta 2: A Slew of Features & Improvements     

In August of this year, AMD released the first version of the AMD Compute Library (ACL), a consolidated package providing the clBLAS, clFFT, clSPARSE, and clRNG libraries under one roof. Encouraged by the response to the Beta 1 release, the team worked hard (and fast!) to release AMD ACL 1.0 Beta 2, which provides a slew of improvements in almost all of the libraries.

Tutorial: Migrating Your Apps to DirectX* 12 – Part 1

Tutorial: Migrating Your Apps to DirectX* 12 – Part 2

Tutorial: Migrating Your Apps to DirectX* 12 – Part 3

Tutorial: Migrating Your Apps to DirectX* 12 – Part 4

Tutorial: Migrating Your Apps to DirectX* 12 – Part 5

With the release of Microsoft's* new operating system, Windows 10*, the core graphics technology is upgraded to the latest DirectX* 12. To help programmers who have experience in DirectX* get familiar with DirectX* 12 and start as soon as possible to develop games, Microsoft*, Intel®, and Suzhou Snail company absorbed the developing experience of PC DirectX* 12 in “King of Wushu” by Suzhou Snail and made a cooperative effort to write this white paper. We hope to bring cutting-edge first-hand materials to all developers who are enthusiastic about DirectX* technology. The technical adviser of this white paper is Jianye Lu, a senior graphics expert and project manager of DirectX* 12 from Microsoft*. Technical experts from all three companies collaborated on every chapter.
  • Chapter 1: Overview of DirectX* 12 by Yingguang Mei (Microsoft*)
  • Chapter 2: DirectX 12 Tools by Yingguang Mei (Microsoft*)
  • Chapter 3: Migrating From DirectX 11 to DirectX 12 by Wenwei Lv (Snail)
  • Chapter 4: DirectX 12 Features by Sheng Guo (Intel®) and Wenwei Lv (Snail)
  • Chapter 5: DirectX 12 Optimization By Kai Wang (Intel®) and Wenwei Lv (Snail)

Recently Microsoft announced Windows 10 Insider Preview Build 10565

For the last 3 days my update option was screwed, after several computer shutdowns and reboots it came back again incl. KB 3106638 ( Update for Windows 10 Insider Preview: October 21, 2015 )

Allegedly KB 3105208  nukes Windows kernel.

I suspended preview builds for 3 days in "settings/updates/advanced options" assuming they fixed their crap until then.

 NVIDIA's Windows driver version 358.70 (released 10-19-15) provides beta support for GameWorks VR.

  It is recommended that all VR developers upgrade to this driver! 

Fixes (over 356.04):  Updated driver support for GameWorks VR SDK, adding notebook support, VR SLI enhancements, and bug fixes.

 Driver Downloads Original files no longer available, download from here

3D-Tech News Around The Web / Kishonti CompuBench 1.5 released for mobile
« on: October 16, 2015, 10:49:53 PM »
CompuBench 1.5 measures the compute performance of mobile devices, supporting all major parallel compute APIs: OpenCL 1.1, OpenGL ES Compute, CUDA and Metal. 
With today’s release for mobile platforms, CompuBench 1.5 provides a cross-platform and cross-API benchmark suite to test and compare the compute performance of devices with multiple use-cases.
 The tests include
  • Physics: Particle Simulation
  • Graphics: Provence
  • Throughput: Ambient Occlusion and Fractal - Julia set
  • Image Processing: Gauss Blur and Histogram equalization
  • Computer Vision: Face detection

PCPER: Pascal Rumor Roundup and Photos

Last picture misses Pascal's CC - it had been leaked in CUDA runtime 349.90 : 6.0, 6.1, 6.2

Also check out Beyond3D's Nvidia Pascal Speculation Thread

3D-Tech News Around The Web / NVIDIA GeForce Hotfix driver 358.59
« on: October 15, 2015, 01:52:05 PM »
 This is a GeForce Hot Fix driver, version 358.59 that addresses the following issues:
  • G-Sync Windowed mode & full-screen performance issue

Click the appropriate link to download.
Windows 7 and 8
64 bit Desktop
32 bit Desktop
64 bit Notebook
32 bit Notebook
Windows 10
64 bit Desktop - Win10
32 bit Desktop - Win10

3D-Tech News Around The Web / HWiNFO32 & HWiNFO64 v5.06
« on: October 15, 2015, 01:35:49 PM »
Changes in HWiNFO32 & HWiNFO64 v5.06 - Released on:  Oct-14-2015: 
  • Added recognition of AMD Radeon R9 Nano.
  • Fixed a possible crash on older Non-ACPI systems.
  • Removed thousands separator from CSV log.
  • Enhanced support of Intel Goldmont family (Apollo Lake, Denverton).
  • Added a global setting to modify thousands separator.
  • Several minor improvements and fixes.
  • Added recognition of AMD Bristol Ridge.
  • Added reporting of Software Guard Extensions (SGX) capability in summary window.
  • Added reporting of Speed Shift Technology (HWP) capability and status in summary window.
  • Added new Intel HD Graphics SKUs (Skylake, Kaby Lake, Cannonlake).
  • Added preliminary recognition of AMD Zen (Summit Ridge, Raven Ridge).
  • Added monitoring of Package/Ring Thermal Throttling for Intel Sandy Bridge and later.
Upcoming changes in the next release:
  • Enhanced support of Knights Landing.

3D-Tech News Around The Web / (Android) OpenGL ES CapsViewer 0.4
« on: October 14, 2015, 12:51:04 PM »
OpenGL ES CapsViewer 0.4

- Added missing compressed formats
- Updated links to

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