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Messages - Stefan

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3D-Tech News Around The Web / Notepad++ 6.8.7 released
« on: November 28, 2015, 08:09:34 AM »
Kiss my App on Black Friday

Black Friday

New shining 6.8.7 release is ready for Black Friday. What are you waitting for? Kiss my App!

Download Notepad++ v6.8.7 here:

  Notepad++ Download height=56

Notepad++ v6.8.7 bug-fixes and enhancements:

1 .  Fix crash while "backups and session snapshots" is activated.
2 .  Restore file extension feature in save dialog.
3 .  Fix crash issue while moving Find In Files progress window.
4 .  Fix tab settings not working in javascript.
5 .  Fix user customized keywords no effect in Javascript.
6 .  Enhance language detection on "Save as".
7 .  Add back-quoted string support for javascript.
8 .  Move position to center when using "-n" option in command line.
9 .  Installer enhancement: Allow user to keep DSpellCheck plugin.

Included plugins:

1.  NppExport v0.2.8
2.  Plugin Manager 1.3.5
3.  Converter 3.0
4.  Mime Tool 1.9

3D-Tech News Around The Web / Kiwami - japanese DirectX 11 game benchmark
« on: November 28, 2015, 01:32:02 AM »
Download from here

Supports separable subsurface scattering.

3D-Tech News Around The Web / AMD CodeXL 1.9 released
« on: November 28, 2015, 01:26:38 AM »
AMD CodeXL is a comprehensive tool suite that enables developers to harness the benefits of AMD CPUs, GPUs and APUs. It includes powerful GPU debugging, comprehensive GPU and CPU profiling, static OpenCL™, OpenGL® and DirectX® kernel/shader analysis capabilities, and APU/CPU/GPU power profiling, enhancing accessibility for software developers to enter the era of heterogeneous computing.

What’s New?

CodeXL 1.9 includes:

  • Build and Static Analysis of these types of OpenGL® shaders on Microsoft Windows® and Linux®:
    • Vertex
    • Tessellation Evaluation
    • Geometric
    • Fragment
    • Compute
  • Faster processing of CPU profile data;
  • Support for longer CPU profiling sessions;
  • API for controlling CPU Profiling data collection from app code;
  • HSAIL Debugger (beta)
  • Support for Ubuntu 15.04
  • Many user-experience enhancements plus more.

Download from support page

Still no GLSL 4.50
OpenCL GPU acceleration disappeared on my legacy APU

Highlights of AMD Radeon Software Crimson Edition Beta

Radeon Software Crimson Edition Beta is AMD’s revolutionary new graphics software that delivers redesigned functionality, supercharged graphics performance, remarkable new features, and innovation that redefines the overall user experience.

Radeon Settings: Radeon Settings is the new, streamlined user interface, engineered to bring out the best of AMD graphics hardware. User-friendly and feature-rich, Radeon Settings is lightning fast and starts upto 10x times faster1 than the previous AMD Catalyst™ Control Center. Radeon Settings provides a brand new game manager, improved AMD Overdrive options per game  and new video, display and Eyefinity tabs.

New Install UI: <blockquote><blockquote>The driver installer now provides a brand new, streamlined user experience with a reduced number of clicks required, providing better usability and an easy to install user experience.</blockquote></blockquote>   Liquid VR:
The AMD Radeon Software Crimson Edition Beta is the first publicly available driver that enables all LiquidVR features, which are currently being validated and tested by VR headset manufacturers and ecosystem partners.
  Asynchronous Shaders:
A feature that has been extensively used by game console developers is now available to PC Gamers. Asychronous Shaders break complex serial workloads into smaller parallel tasks, thereby allowing idle GPU resources to be used more efficiently and parallel workloads allow taskes to be completed much faster.

Shader Cache:
The shader cache feature allows complex shaders to be cached, thereby resulting in reduced game load times, lower CPU usage and reduced stuttering and latency during gameplay2.
 Optimized Flip Queue Size:
The optimized Flip Queue Size provides users with the very latest keyboard and mouse positional information during gameplay to reduce input latency on DirectX 9® , DirectX®  10 and DirectX®  11 applications. This feature is a driver optimization, therefore it is automatically enabled and requires no user configuration or setup.
 Freesync™ Enhancements:
    • Minimum/Maximum display rate is now listed in Radeon Settings
    • Low framerate compensation to reduce or eliminate judder when application FPS falls below the minimum refresh rate of an AMD Freesync™ enabled display
    • New support for AMD Freesync™ with AMD Crossfire™ in DirectX 9® titles
Custom Resolution Support:
This feature provides users more control over display capabilities allowing the user to create custom display profiles to attempt to drive their display with chosen resolution, timings, refresh rates and pixel clocks.

Frame Pacing Enhancements:
Frame pacing support is now extended to DirectX®  9 titles.
 Frame Rate Target Control Enhancements:
FRTC enhancements include: power saving capabilty, support for DirectX®  9 titles and an extended range for target control (30 - 200 FPS).
 Updated Video Feature support for 'Carrizo' products:
    • FluidMotion for smoothing playback of 24/30 FPS video using Cyberlink PowerDVD 15 for Blu‐Ray playback
    • Improved edge enhancement for sharper images
    • Improved de‐interlacing for interlaced content
[/q]  Power Optimization:
Improved power optimizations for video, gaming and FRTC enabled gaming environments (AMD Radeon™  R7 360, AMD Radeon™ R9 380, AMD Radeon™ R9 390 series and AMD Radeon™  Fury series).

Directional Scaling:

Enhanced image quality for 1080p media content scaled to 4K resolution using adaptive directional filtering technology (AMD Radeon™ Fury products).

 Dynamic Contrast Update:
Qualative changes are now content adaptive and provides video enthusiasts with improved video quality and contrast settings (AMD Radeon™  R8 285, AMD Radeon™  R9 380 and AMD Radeon™  Fury products). 
 DisplayPort to HDMI 2.0 support:
Provides full support for DisplayPort to HDMI® 2.0 connections via certified dongles.

Download via NVIDIA UNIX driver portal

Fixed a regression, introduced in 358.09, that caused incorrect rendering of OpenGL stereo applications in combination with Quadro Sync on certain GPUs.Fixed a regression, introduced in 358.09, that caused OpenGL stereo applications to hang when SLI AFR, SFR, or SLIAA modes were enabled.Fixed a regression, introduced in 358.09, that caused the system to hang while launching OpenGL applications when some SLI Mosaic topologies were in use.Fixed a bug that could cause some G-SYNC monitors to flicker on Kepler-based GPUs when running at low frame rates.Fixed a regression that could cause OpenGL or VDPAU applications to hang in Xinerama layouts which include multiple X screens that are driven by the same GPU.Added a fallback to allow GLX to function when UNIX domain socket communication is blocked between NVIDIA client-side GLX and NVIDIA server-side GLX. For example, the default SELinux policy on Fedora 22 prevents the NVIDIA 358.09 GLX driver from working in GDM3:

Fixed a bug that could cause nvidia-installer to crash when installing from a driver package that has had precompiled kernel interfaces added to it (e.g., by using the "--add-this-kernel" option).Fixed a regression from 358.09 that caused G-SYNC monitors configured to use 3D Vision stereo to go blank and report an unsupported signal.Fixed a regression from 358.09 that caused OpenGL applications that failed to negotiate permission to perform glXSwapBuffers via flipping to stop updating the screen.  This was triggered on Fedora 22 where the SELinux system policy prevents gnome-shell from communicating with the X server.

Now, OpenGL applications that fail to negotiate flipping will fall back to glXSwapBuffers via blitting.

See for more details.

Fixed a regression that reduced OpenGL performance on headless X server configurations.Fixed a memory leak that occurred after destroying a GLXWindow which still has the current context attached to it.Fixed a bug which caused EGL pbuffers to be created with both a front and back buffer, instead of a back buffer only, as is required for EGL.Added a new kernel module, nvidia-modeset.ko.  This new driver component works in conjunction with the nvidia.ko kernel module to program the display engine of the GPU.

nvidia-modeset.ko does not provide any new user-visible functionality or interfaces to third party applications.  However, in a later release, nvidia-modeset.ko will be used as a basis for the modesetting interface provided by the kernel's direct rendering manager (DRM).

Reduced flickering and delays when transitioning into or out of G-SYNC mode.  As part of this change, monitors that have G-SYNC indicators in their on-screen displays will now always report that they are in G-SYNC mode.  The OpenGL G-SYNC visual indicator can be enabled in nvidia-settings to determine when G-SYNC is actually being used.GLX protocol for the following OpenGL extension from OpenGL 3.0 has been promoted from unofficial to ARB approved official status:


GLX protocol for the following OpenGL 3.0 commands:

which are part of the following extensions:


has been promoted from unofficial to ARB approved official status.

With the above changes, GLX protocol for OpenGL 3.0 has been promoted from unofficial to ARB approved official status.

Added a new system memory allocation mechanism for large allocations in the OpenGL driver.  This mechanism allows unmapping the allocation from the process when it is not in use, making more virtual address space available to the application.  It is enabled by default on 32 bit OpenGL applications with Linux 3.11+ and glibc 2.19+.  Memory allocated this way will consume space in /dev/shm. Setting the environment variable __GL_DevShmPageableAllocations to 2 will disable this featureAdded support for OpenGL 4.3.Added support for X.Org xserver ABI 20 (xorg-server 1.18).

3D-Tech News Around The Web / Intel HD Graphics Driver
« on: November 21, 2015, 08:12:42 PM »
Driver Version: &

This driver supports Star Wars Battlefront*, Defense of the Ancients* (Dota) 2, Brink*, Call of Duty*, Wolfenstein* game play fixes and other bug fixes for all supported products. For the best gaming experience on 5th Gen Core and newer processors see

3D-Tech News Around The Web / (Android) OpenGL ES CapsViewer 0.5
« on: November 19, 2015, 09:55:58 PM »
The OpenGL ES Caps Viewer is the mobile equivalent of the OpenGL Caps Viewer for Windows, Linux and Mac OSX.

 What's New 
0.5 :
- Support for Android TV

GameWorks VR   

Virtual reality is the next frontier of gaming and 3D intensive applications, and NVIDIA is helping to pave the way with GameWorks VR.   GameWorks VR is NVIDIA’s set of APIs, libraries, and features that enable both VR headset and game developers to deliver amazing VR experiences.

3D-Tech News Around The Web / Futuremark's legacy benchmarks now for free
« on: November 19, 2015, 05:59:14 PM »
Unsupported benchmarks

These benchmarks are provided for entertainment only. They may not work with current operating systems and online services may have been retired. We recommend using the latest versions of 3DMark and PCMark to test modern hardware and devices.

3D-Tech News Around The Web / NVIDIA GeForce driver 359.00
« on: November 19, 2015, 05:03:03 PM »
  Game Ready
 Optimal experience for Assassin’s Creed: Syndicate and Overwatch: Beta.
 GameWorks VR 1.0 Support
 Driver support for GameWorks VR 1.0, including Multi-Res shading and Windows 10 support.

Application SLI Profiles
 Added or updated the following SLI profiles:
  • Guild Wars 2 - 64-bit EXE added
  • Overlord: Fellowship of Evil - DX11 SLI profile added
  • Total War: Attila - SLI disabled
  • War Thunder - 64-bit EXE added
Source: NVIDIA Releases GeForce 359.00 WHQL Game Ready Drivers

3D-Tech News Around The Web / Cryengine - Back to Dinosaur Island tech demo
« on: November 19, 2015, 04:54:18 PM »
Back to Dinosaur Island takes advantage of 15 years of CRYENGINE development to show users the sheer endless possibilities that upcoming Virtual Reality devices like the Oculus Rift offer, bringing them face to face with the most terrifying predator that has ever walked the Earth.

Minimum system requirements:
  • OS: Windows 7, 8 or 10 (64bit)
  • Processor: Intel Core i7-2600K CPU 3.40GHz
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GTX 980 or AMD Radeon R9 290

3D-Tech News Around The Web / Goo Engine goes open source
« on: November 17, 2015, 05:12:26 PM »
Oh my Code! Goo Engine goes open source!

So, what is the Goo Engine?

The Goo Engine is the core of Goo Create. Our editor Goo Create would not work without it, but the engine can function on its own if you’re ready to do a little coding. When scripting inside of Goo Create you are also using the Goo Engine.

  • Beautiful Graphics: blazing fast rendering pipeline, built on top of open web standards.
  • Animation: support for animations and geometry from major 3D graphics tools (e.g. FBX, .OBJ, etc) via our own file format converter.
  • Audio: 2D and 3D sound system.
  • Physics: High performance physics in every browser.
  • Entity-Component system: A simple, composable and extensible pattern, often used for game engines.
  • State Machine: Create interactivity in a really simple way.
  • Advanced Timeline System: Animate entity properties over time.
  • …and much more!

3D-Tech News Around The Web / A beginner’s guide to WebGL
« on: November 15, 2015, 07:08:57 PM »
WebGL (Web Graphics Library) is a JavaScript API for rendering interactive 3D computer graphics and 2D graphics within any compatible web browser without the use of plug-ins. You will often find developers using it for games, but it is finally gaining widespread visibility across the web, and is now being used for map visualizations, charting data, and even presentations.

First introduced in early 2011, this is similar OpenGL ES, the mobile version of OpenGL, but built inside of the browser. Desktop browsers have really started to support it as of late, as have mobile browsers.
Read more

3D-Tech News Around The Web / Re: Kishonti GFXBench 4.0 released
« on: November 15, 2015, 04:50:57 PM »
Now you can get Windows version from here

3D-Tech News Around The Web / NVIDIA - DX12 Do's and Don'ts, Updated!
« on: November 13, 2015, 03:21:04 PM »
As promised, here are some updates to the DX12 Do’s and Don’ts article we posted earlier.  These are the updates we have made:
  • Based on some real world usage patterns, we have upgraded our advice on resource barrier usage to keep the set resource flags for barriers minimal.
  • Small tweaks have been made to the Swap Chains section detailing the significance of the DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH flag.
  • Submitting really small command lists turns out to be wasteful, see the update to the Work Submission section
  • Binding more resources than are admissible by the supported resource binding Tier can lead to crashes – please see our updated section on Resources

3D-Tech News Around The Web / Re: Intel HD Graphics Driver
« on: November 11, 2015, 03:51:30 PM »
There is now a copy of v4312 without SUBSYS IDs at station-drivers

Latest available changelogs:

"HD Graphics 520 driver update (v20.19.15.4308) addresses some display issues, including some scenarios that result in screen flickering."

 Another copy of v4312 at MS update
 without SUBSYS IDs
 additional support for Cherryview (compared to version from station-drivers)

%iCHVGM0%        = iCHVM_w10, PCI\VEN_8086&DEV_22B0
%iCHVGM1%        = iCHVM_w10, PCI\VEN_8086&DEV_22B1

3D-Tech News Around The Web / Qualcomm Adreno GPU drivers November 2015
« on: November 10, 2015, 09:22:00 PM »
User-mode driver binaries for Qualcomm Adreno 3xx/4xx GPU on Nexus 5, 6 & 7 devices running Google Android Marshmallow

Adreno Driver Update Installation Instructions Requirements This release is certified for use on Nexus 5/6/7 devices with following factory image installed.
  Instructions Optional Steps These steps describe how to install a clean Google factory image onto your device. THIS WILL PERFORM A FACTORY RESET AND ERASE ALL YOUR DATA. It is not necessary to perform these steps, but you may wish to if you try this driver with a release of Android other than stock image is has been tested on.
IMPORTANT: If you are using a Nexus 6 device, please disable Device Protection prior to installing factory ROM images, or you may lose access to your device. Please see this article for more information.
  • Download and install the factory ROM for your device and install it according to Google's instructions.
  • Boot the device and perform the initial setup steps as described by the onscreen prompts.
Required Steps
  • Download and install the TWRP recovery image for your device, according to the instructions on the TeamWin site.
  • Reboot the device in recovery mode.
  • Put the TWRP recovery image in sideload mode by following these instructions.
  • Send the Adreno libraries update to the device by typing adb sideload <filename> on your host computer, where <filename> is replaced by one of the following, appropriate for your device:
    • (for Nexus 5)
    • (for Nexus 6)
    • (for Nexus 7)
  • Reboot the device by following the onscreen prompts.


Basemark GPU Vulkan Is The Answer for The Industry’s Need for A Real-World Benchmark for Next Generation GPU Processors and APIs

Helsinki (Finland) November 10, 2015 – Basemark, the world leading graphics and system performance expert, announced today a new product called Basemark GPU Vulkan. This benchmarking software enables the industry to objectively and reliably quantify and compare graphics and computing performance of next generation mobile and desktop processors compatible with the new generation Vulkan™ API from the Khronos Group.


Basemark GPU Vulkan will be commercially available in Q2, 2016 for both mobile and PC platforms.

3D-Tech News Around The Web / Re: NVIDIA GeForce/Quadro driver 358.91
« on: November 10, 2015, 07:42:52 PM »

GameWorks VR has been silently updated to beta 4 and comes with NVAPI SDK 358.70

Ignore the old date stamp on download site  ::)

NVIDIA VR SLI beta 4 --- 2015-10-19

This package contains the following:
- License.txt:
        Copyright and license agreement.
- NVAPI-SDK-358.70/:
        NVAPI headers and libs; VR SLI API definitions are in nvapi.h.
- NVIDIA_VR_SLI_Programmer's_Guide.pdf:
        VR SLI documentation.
- vr_sli_demo/:
        Demo app that renders Sponza and San Miguel test scenes in stereo using VR SLI;
        also supports Oculus and OpenVR headsets.

System requirements:
- Windows 7 or later
- SLI system with GeForce GTX 650 or higher GPUs
- SLI bridge is optional
- Visual Studio 2013 (any edition) is needed to build the demo app

- Install NVIDIA graphics driver 358.70 or later.
- If using the Oculus runtime, reboot after install to ensure it picks up the new driver version.
- After installing the driver, ensure SLI mode is enabled in the NV control panel:
    3D Settings -> Configure SLI -> select "Maximize 3D performance"

Fixed issues since previous release
- Updated sample app to Oculus SDK and OpenVR 0.9.10.
- Fixed ID3D11MultiGPUDevice::CopySubresourceRegion sometimes returning a bogus
    NVAPI_INVALID_ARGUMENT error (-5), due to a bug in bounds-checking the copy rectangle.
- VR SLI is now compatible with NVIDIA driver direct mode, pre-Win10. (Still working on Win10.)
- Fixed driver crash when setting compute shader constant buffers.
- Fixed driver crash in ID3D11MultiGPUDevice::CopySubresourceRegion.
- Addressed performance issues on Quadro GPUs.
- Addressed premature out-of-memory errors when allocating large numbers of VRAM resources.
- Fixed very occasional heap corruption seen with long-running VR SLI apps.

Known issues
- D3D11 deferred contexts are not fully supported by the VR SLI API.

Contact Info
Please send any questions, comments or bug reports to  If submitting a bug
report, please note your OS, GPU model, and driver version.

Previous Releases

NVIDIA VR SLI beta 2 --- 2015-08-13

Known issues
- ID3D11MultiGPUDevice::UpdateTiles() is not yet implemented.



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