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Messages - Stefan

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1
English forum / Re: 200 demos converted and counting...
« on: June 28, 2015, 01:49:08 PM »
200 demos converted now.
List and download link in first post.

Some highlights:



2
The Blacksmith Releases: Executable, Assets, Tools and Shaders

Hey. We’ve promised to release the assets and our custom project-specific tools and shaders from The Blacksmith realtime short film. Well, here they are.

First of all, you are welcome to download the executable of the demo.

The assets from the project, along with the custom tech, come in two main packages for your convenience: ‘The Blacksmith – Characters’ and ‘The Blacksmith – Environments’.

3
3D-Tech News Around The Web / NVIDIA GeForce Hotfix driver 353.38
« on: June 26, 2015, 08:41:48 PM »
Answer ID 3694          |    Published 06/26/2015 12:15 PM          |    Updated 06/26/2015 12:16 PM     

GeForce Hotfix driver 353.38 

This is a GeForce Hot Fix driver, version 353.38 that addresses the following issues:
 
  • Chrome Crashes/Freezes/TDRs
  • Delays when starting or switching apps & games with GSYNC enabled


Click the appropriate link to download.
Windows 7 and 8
64 bit Desktop
32 bit Desktop
64 bit Notebook
32 bit Notebook
 
Windows 10
64 bit Desktop - Win10
32 bit Desktop - Win10
64 bit Notebook - Win10
32 bit Notebook - Win10

4
English forum / Re: 150 demos converted and counting...
« on: June 26, 2015, 08:23:59 PM »
I was a bit puzzled how the micro shaders at Shadertoy work, but i think i found a good formula now:

Replace Shadertoy's pixel shader code  void mainImage( out vec4 f, vec2 w ) with:

Code: [Select]
#define f gl_FragColor
// modify values until it fits
#define objectsize 500
#define leftright 0
vec2 w = gl_FragCoord.xy / iResolution.xy * objectsize + leftright;
void main()

crowded place -> converted to GLSL hacker


crowded cheesy place -> converted to GLSL hacker



5
3D-Tech News Around The Web / (WebGL) ioquake3.js
« on: June 26, 2015, 05:33:28 PM »
Quote
ioq3.js is a port of ioquake3 to the web using Emscripten. It was heavily inspired by inolen's quakejs, but aims to be simpler and up-to-date with the latest Emscripten features. It also aims to implement high-speed multiplayer matches via WebRTC.

Note: The Quake 3 engine is open source. The Quake III: Arena game itself is not free. You must purchase the game to use the data and play Quake 3 with ioquake3, or play another game made with this engine. This WebGL demo uses the official shareware demo assets.

Default arena works; full version not tested, i would have to search my Dreamcast version in the attic  :-*

6
3D-Tech News Around The Web / (WebGL) Microsoft Flight Arcade
« on: June 26, 2015, 05:17:47 PM »
Quote
About Flight Arcade

Flight Simulator has been on the cutting edge of computing for over three decades. Learn about bringing it to the modern web.
 Graphics The first version of Flight Simulator shipped in 1980 for the Apple II and, amazingly, it was in 3D! That was a remarkable achievement. It’s even more amazing when you consider that all of the 3D was done by hand, the result of meticulous calculations and low-level pixel commands. When Bruce Atwick tackled the early versions of Flight Simulator, not only were there no 3D frameworks, but there were no frameworks at all! Those versions of the game were mostly written in assembly, just a single step away from ones and zeroes that flow through a CPU.
When we set out to reimagine Flight Simulator for the web, we couldn’t help but think about the contrast of creating 3D then and now. Modern coding seems almost luxurious as we sculpt 3D worlds in WebGL with great frameworks like Babylon.js. It lets us focus on very high level problems. In this article, we’ll share our approach to one of these fun challenges: a simple way to create realistic looking large scale terrain

Steering is hard coded for keyboards, someone should tell Microsoft about the existence of touch screens.


7
Is possible that ms opengl32.dll check and load external opengl? I mean in windows who checks for opengl?
...
NOTE. overwriting opengl32.dll with my driver igdogl32.dll GPU_Caps_Viewer_1.23.0.2 report: impossible find enter point glTexImage1D in library GLU32.dll

Here is the reference in registry for NVIDIA, should look similar for Intel
Code: [Select]
[HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Video\{magic number}\0000]
"OpenGLDriverName"=hex(7):6e,00,76,00,6f,00,67,00,6c,00,76,00,36,00,34,00,00,\
  00,00,00
"OpenGLDriverNameWoW"=hex(7):6e,00,76,00,6f,00,67,00,6c,00,76,00,33,00,32,00,\
  00,00,00,00

The entry points can be double-checked with GLinspector 0.1.0 (link broken atm)

8
3D-Tech News Around The Web / TechPowerUp GPU-Z v0.8.4
« on: June 25, 2015, 06:03:44 PM »
TechPowerUp GPU-Z v0.8.4

GPU-Z is a lightweight utility designed to provide you with all information about your graphics card and GPU.

Version History 0.8.4
  • Added PowerColor Radeon Fury X Giveaway
  • Added full AMD Radeon Fury X support
  • Added support for AMD R7 360
  • Added support for Broadwell GT3e
  • Added high-quality DPI aware vendor logos
  • Whitespace cleanup in Intel VGA BIOS strings
  • Fixed UEFI checkbox color on ASUS ROG
  • Fixed UEFI checkbox displayed as checked when unknown

9
English forum / Re: 150 demos converted and counting...
« on: June 25, 2015, 05:32:01 PM »
Frozen Wasteland

Subroutine FOUR-D_NOISE disabled, causes implicit cast from "vec4" to "vec2" .

>>>download converted demo from here<<<

----------------------------------

Water Landscape

totally screwed in GLSL Hacker for some reason

>>>download converted demo from here<<<



10
Judging from an internet search nobody seems to have a proper solution.
Unfortuantely i have no Intel GPU handy (since my laptop burnt out).

You can try TitaniumGL for OpenGL 1.4

Another idea: if you have a working Win7 installation export the driver's complete registry tree and import it into Win8 (after creating a system restore point).

11
@party 2015

Flashback 2015

Nordlicht 2015

Still a lot of C64 stuff there.

12
3D-Tech News Around The Web / AMD Catalyst™ 15.6 Beta for Windows®
« on: June 23, 2015, 04:01:24 PM »
This driver release included optimizations for Batman™: Arkham Knight.

Highlights of AMD Catalyst™ 15.6 Beta Windows Driver

        Performance and Stability improvements for Batman™: Arkham Knight

Important Note:
AMD Crossfire support is currently disabled for Batman™: Arkham Knight while AMD works closely with Warner Bros. Interactive Entertainment to resolve the issue. An update for this issue will be released as soon as it is available

Known Issues:

        [422129] Batman™: Arkham Knight – The application may crash during in game benchmarking or while exiting the game
        [422130] Batman™: Arkham Knight – The screen may turn black or pink while changing resolution to 1680x1050.

13
At first report your GPU specs with GPU Capsviewer (tab validation / submit).
Especially the "device ID"

Search your device ID here: 
 
http://forums.laptopvideo2go.com/topic/24340-intel-gma-drivers/

or here:

http://station-drivers.com/index.php/downloads/Drivers/Intel/
 

14
This topic has been moved to [General discussion].

[http://www.geeks3d.com/forums/index.php/topic,4062.0.html]

15
English forum / Re: 150 demos converted and counting...
« on: June 21, 2015, 05:34:14 PM »
Go Portugal! fixed, hope it makes at least one forum user happy.

Problem was the undefined surfacePosition (reminder to myself: this might help in future with other GLSLSandbox demos).

Code: [Select]
uniform vec3      iResolution;     // viewport resolution (in pixels)
uniform float     iGlobalTime;     // shader playback time (in seconds)
uniform vec4      iMouse;          // mouse pixel coords. xy: current (if MLB down), zw: click

#define time iGlobalTime                                             //uniform float time;
#define mouse iMouse                                                 //uniform vec2 mouse;
#define resolution iResolution                                       //uniform vec2 resolution;
vec2 surfacePosition = gl_FragCoord.xy / iResolution.xy * 1.4 - 0.7; //varying vec2 surfacePosition;

>>> Download converted demo from here <<<


16
CRYENGINE 3.8.1 is here and it is packed with features that we know many of you have been extremely eager to get your hands on for quite some time. A culmination of all the work we've been doing since the CRYENGINE 3.7.0 release, this is one of our biggest releases yet.
You'll find the top level features highlighted below, including our brand new OpenGL renderer which we use on Linux and Android platforms. We've added support for Oculus VR which has been a joint effort between the CRYENGINE team and the VR team working on our newly announced Robinson: The Journey game, and you can expect much more to come in this area over the next few releases! We've got Voxel-based rendering updates including Volumetric Fog with support for point lights, shadows, probes and more. GameZero is our brand new, stripped down, lean & mean GameCode sample package which makes creating a game on CRYENGINE much cleaner and simpler without all of the additional Crysis-related game code which you may not need for your title. This and a ton of other great improvements are available for download right now!

17
3D-Tech News Around The Web / Blender 2.75 RC2
« on: June 21, 2015, 07:51:22 AM »

18
English forum / Re: 150 demos converted and counting...
« on: June 21, 2015, 07:36:12 AM »
Another day, another issue:

the demo "Ice Lake" uses a negative resolution "-iResolution", which causes a black screen in GLSL Hacker.
As a workaround i replaced it with "-1 * iResolution"

Download converted demo from https://goo.gl/udrmeK

19
3D-Tech News Around The Web / (WebGL) Tangram shaders demo
« on: June 20, 2015, 06:50:45 AM »
Quote
Tangram shaders demo

A demo showing some ways to use GLSL shaders to draw maps with the Tangram library.
Live demo: http://tangrams.github.io/shaders-demo




20
English forum / Re: 150 demos converted and counting...
« on: June 20, 2015, 06:25:31 AM »
Download again for 150 demos now

I got "Venice" working now, just forgot to load the textures. And this demo rocks.

The AMD vs. NVIDIA saga continues: the demo "Illustrated equations" contains a line that's only illegal with AMD GPUs.
Actually the line is redundant.
Code: [Select]
// gl_FragCoord.y *= ratio;  // l-value required: assign "gl_FragCoord" (can't modify gl_FragCoord)

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