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Topics - Stefan

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3D-Tech News Around The Web / Galax XtremeTuner Plus
« on: June 13, 2016, 05:25:15 PM »
XtremeTuner Plus
**New version of XTREME TUNER PLUS only support 10 series products. For 900 series and previous product, please use XTREME TUNER PLUS version
**Please uninstall old version of XTREME TUNER PLUS before install version

3D-Tech News Around The Web / CPUID HWMonitor 1.29
« on: June 13, 2016, 05:17:06 PM »
Version 1.29 for windows®
  • Intel Broadwell-E/EP processors.
  • Intel Skylake Pentium and Celeron.
  • AMD Carrizo APUs.
  • Adds disks volumes space utilisation.

  • Added support for the following GPUs:
    • GeForce GTX 1080
      GeForce GTX 1070
  • Added support for VDPAU Feature Set H to the NVIDIA VDPAU driver. GPUs with VDPAU Feature Set H are capable of hardware-accelerated decoding of 8192x8192 (8k) H.265/HEVC video streams.
  • Fixed a bug that caused the X server to sometimes skip displaying Vulkan frames when the Composite extension is enabled.
  • Fixed a bug that would cause OpenGL applications to crash when creating a context on one X display connection, then making it current with no associated drawable on another X display connection.  This fixes a crash when starting some versions of Matlab.
  • Fixed OpenGL presentation to SDI through the GLX_NV_video_out and GLX_NV_present_video extensions, which was broken by the introduction of the nvidia-modeset kernel module in 358.09.
  • Fixed a bug that caused an incorrect offset to be applied when using the full composition pipeline on a display whose image has both a rotation and a ViewportOut offset applied.
  • Fixed a bug that could cause nvidia-settings to crash on some systems when responding to events such as hotplugging DisplayPort devices.
  • Fixed a bug that could cause crashes in OpenGL applications which use glTextureView() with a non-zero minlevel.
  • Enhanced the Display Device information page in nvidia-settings with additional information for DisplayPort devices to reflect attributes which are specific to DisplayPort connections.
  • Fixed a bug which could cause deleted application profiles to appear when editing rules in the nvidia-settings control panel.
  • Fixed a bug that caused hangs when a G-SYNC monitor is unplugged and a non-G-SYNC monitor is connected while G-SYNC is active.
  • Fixed a bug that caused "nvidia-modeset: ERROR: GPU:0: Activating G-SYNC failed" to be printed to the system log if a G-SYNC monitor is connected and stereo is enabled in xorg.conf on a configuration that doesn't support it.
  • Added the NV_robustness_video_memory_purge OpenGL extension, which
  • allows applications to know when a mode switching or power event purged the contents of FBOs and BOs residing in video memory.
  • Fixed a bug that prevented HDMI 2.0 4K monitors from waking up from sleep or hot-replug.
  • Fixed a bug that could lead to a system crash if there was a peer-to-peer mapping still active during CUDA context teardown.

Linux Display Driver - x86    
Linux x64 (AMD64/EM64T) Display Driver
 Linux 32-bit ARM Display Driver
FreeBSD Display Driver – x86

 FreeBSD Display Driver – x64  
 Solaris Display Driver – x64/x86    

3D-Tech News Around The Web / ASUS GPUTweak II Ver1.2.7.5
« on: June 13, 2016, 04:29:16 PM »
Improve compatibility with new generation GPUs

Incl. NVFLASH 5.287 in 64 and 32 bit

Radeon Software Crimson Edition 16.6.1 Highlights
  • Support for:
    • Mirror's Edge Catalyst™
    • Paragon™
  • New AMD Crossfire profile available for:
    • Dark Souls III™
Fixed Issues
    • Display flickering or corruption may be experienced when playing videos in a web browser.
    • DiRT Rally™ may experience poor performance on some tracks with rainy/night scenes.
    • The HDMI® display scaling options in Radeon Settings may be missing when the display is set to an interlaced resolution.
    • The AMD Crossfire™ technology mode options in Radeon Settings may not take effect on Origin or Uplay applications.
    • Fallout™ 4 may experience flickering in AMD Crossfire™ technology mode for some game textures.
    • Flickering on Oculus Rift™ headsets may be experienced when multiple displays are connected with differing resolutions.
    • Radeon Settings additional settings page may fail to open after performing a Windows Update and then installing the latest Radeon Software Crimson Edition.

3D-Tech News Around The Web / VLC media player 2.2.4 released
« on: June 05, 2016, 07:41:54 PM »
2.2.4 Highlights

 VLC 2.2.4 "Weatherwax" is the fourth update to VLC's 2.2 release series.

 Fix crash in G.711 wav files Fix mp3 crash in libmad Fix out-of-bound write in adpcm QT IMA codec (CVE-2016-5108) Fix overlay creation on Windows XP for DirectDraw video output Improve compilation support for GNU/HURD Minor UI improvements for the Qt interface on Windows, Linux, BSD, ...

 2.2.0 Highlights

 VLC 2.2.0 auto-rotates the videos taken from phones, to fight Vertical Video Syndrome!

 VLC now resumes where you left off in all versions Improves support for new HD codecs, VP9, opus and H.265/HEVC, for decoding and for encoding. Extensions are now downloadable from within the application. VLSub extension can download subtitles from the application. We release at the same time, new versions and betas for iOS, Android, Windows Phone, Android TV and Windows RT. Read the Press release and the Changelog

Sure all of you already read numerous GeForce GTX 1080 reviews, but some still may be left thinking – “what’s about real overclocking, how far this puppy can go with watercooling/subzero cooling?”. It’s time you find out this. Performance boundaries are pushed once again, possible once more with arch changes and latest 16nm TSMC process node technology upgrade. Most of our readers already know all key specifications and performance figures of reference GTX 1080 cards, so I’ll not bother you with that and we go straight to overclocking the new cards.


3D-Tech News Around The Web / NVIDIA Pascal OpenGL extensions
« on: June 02, 2016, 05:52:54 PM »
The new Pascal OpenGL extensions have arrived

     NVIDIA has just published the OpenGL extensions that expose the Pascal GPU architecture’s new hardware features. The extensions are available on GTX 1070 and GTX 1080 GPUs starting with the 367.XX drivers:

3D-Tech News Around The Web / HWiNFO32 & HWiNFO64 v5.30 - Released
« on: June 01, 2016, 05:04:39 PM »
Changes in HWiNFO32 & HWiNFO64 v5.30 - Released on:  Jun-01-2016: 
  • Enhanced AMD Polaris support.
  • Changed MVDDC to VDDCI on AMD Bonaire, Hawaii, Tonga.
  • Added support of SMSC SCH5627 and SCH5636 HW monitors.
  • Added NVIDIA GeForce GTX 1080.
  • Added support of AquaStream Ultimate.
  • Removed showing of average values for some sensors where this has no meaning.
  • Added experimental reporting of CPU current/power for some later ASUS mainboards.
  • Added reporting of ASIC Quality for AMD RV7xx/M9x and later GPUs.
  • Added reporting of ASIC Quality for NVIDIA Fermi, Kepler and Maxwell GPUs.
  • Added reporting of GPU Memory Vendor for AMD RV7xx/M9x and later GPUs.
  • Added monitoring of GPU Memory Errors (EDC) for AMD Evergreen and later GPUs (except Fiji).
  • Added preliminary support of NVIDIA GP100, GP102, GP106, GP107, GP108.
  • Added NVIDIA GeForce GTX 1070.

A new CodeXL release is out!


CodeXL now supports capturing a trace of Vulkan™ frames for games and apps running on Microsoft Windows®.
We’ve also added UI enhancements to detail Microsoft DirectX® 12 command lists and Vulkan command buffers

GPUTweak II Ver1.2.2.0

Support GTX1080

Incl. NVFLASH 5.287 in 64 and 32 bit

The ShadowFX library provides a scalable and GCN-optimized solution for deferred shadow filtering. Currently the library supports uniform and contact hardening shadow (CHS) kernels.
Version 2.0 of the library now supports both DirectX® 11 and DirectX® 12. The ShadowFX API is unified across D3D11 and D3D12, allowing an easy transition to D3D12. Samples are provided for both D3D11 and D3D12 versions.

Prerequisites for DirectX 12
  • AMD Radeon™ GCN-based GPU (HD 7000 series or newer)
    • Or other DirectX® 12 compatible discrete GPU with Shader Model 5 support
  • 64-bit Windows® 10
  • Visual Studio® 2015[/l][/l]
Demo didn't knock my socks off...


Simulaatio 2016
qbparty 2016
Decrunch 2016

Remember  Topomorph 16 bytes ?
Now there is a 10 bytes demo  8)

>>>download now<<<

5.292.0 Simplified Version

Supports "Preservation Tuning" for GP100+ chips, whatever that means

 CUDA Toolkit 8 RC Now Available

  New in CUDA 8
 Pascal Architecture Support
  • Out of box performance improvements on Tesla P100, supports GeForce GTX 1080
  • Simplify programming using Unified memory on Pascal including support for large datasets, concurrent data access and atomics*
  • Optimize Unified Memory performance using new data migration APIs*
  • Faster Deep Learning using optimized cuBLAS routines for native FP16 computation
Developer Tools
  • Quickly identify latent system-level bottlenecks using the new critical path analysis feature
  • Improve productivity with up to 2x faster NVCC compilation speed
  • Tune OpenACC applications and overall host code using new profiling extensions
  • Accelerate graph analytics algorithms with nvGRAPH
  • New cuBLAS matrix multiply optimizations for matrices with sizes smaller than 512 and for batched operation

... tutorial ... for using the new VK_EXT_debug_marker extension in conjunction with an offline graphics debugging application like RenderDoc.

You can find the article here : Offline debugging with VK_EXT_debug_marker and RenderDoc

Download now, atm only for HP OEM

no Vulkan support
no obvious changes to OpenGL, at least not those recently discussed at Intel developer forum
- Fixes an issue which causes the display to become visually corrupted or to flicker during heavy CPU usage after the system resumes from sleep or connected
standby mode.
- Fixes an issue which causes the display to become visually corrupted or to flicker during heavy CPU usage after the modem resumes from standby mode.
- Fixes an issue which causes unintended noise to be heard from the system.

3D-Tech News Around The Web / MSI Afterburner 4.3.0 Beta 3
« on: May 27, 2016, 02:33:38 PM »
Revision history - Version 4.3.0 Beta 3
  • Added GPU Boost 3.0 technology support for NVIDIA Pascal graphics cards:
    • Added percent based overvoltage support
    • Added voltage/frequency curve customization support. You may use traditional core clock slider on NVIDIA GeForce GTX 1070 and 1080 graphics cards to apply fixed offset to all voltage/frequency curve points as well as use brand new flexible voltage/frequency curve editor window for more precise per-point curve adjustment. The editor window can be activated with <Ctrl> + <F> keyboard shortcut and it provides you the following features:
      • You may independently adjust clock frequency offset for each point with mouse cursor or <Up> / <Down> keys
      • You may hold <Ctrl> key to set anchor and fix clock frequency offset in minimum/maximum voltage point and adjust the offset of any other point with mouse to linearly interpolate the offsets between the anchor and adjustment points
      • You may hold <Shift> key while adjusting the offset of any point with mouse to apply the same fixed offset to all points. That’s equal to adjusting the offset with the slider in main application window
      • You may press <Ctrl> + <D> to reset offsets for all points
      • You may switch between traditional core clock control slider in the main window and voltage/frequency curve editor window to see how they affect each other in realtime
  • Improved validation and handling of erroneous data reported after TDR on NVIDIA graphics cards
  • Startup profile is now also affected by <Lock profiles> button, which means that you cannot modify or delete your startup overclocking settings while this button is pressed. This feature can be useful to protect startup overclocking settings from modification while temporarily testing various overclocking scenarios on overclocked system
  • Added support for unofficial overclocking mode with disabled PowerPlay on PowerPlay7 capable hardware (AMD Tonga and newer graphics processors family)
  • Added ability to use low-level hardware access interface on the systems with AMD graphics cards when legacy VGA BIOS image is not mapped to memory
  • Fixed bug causing the maximum value to be invisible on some hardware monitoring graphs under certain conditions (e.g. <Framerate> or <Frametime> graphs after closing 3D application)

OpenGL Extensions Viewer for Android displays the vendor name, the version, the renderer name and the extensions for OpenGL ES 1.0 to ES 3.1

New in this update

- Display screen density

- Other bug fixes.

>download now<

no changelog available
select no forward context from pulldown menu to see all extensions
on NVIDIA Optimus rigs select a particular GPU in NVCPL

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