Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - Stefan

Pages: 1 ... 3 4 [5] 6 7 ... 131
Beta Intel® Iris™ and HD Graphics Beta Driver for Windows* 7/8/8.1 for TITANFALL* and Thief*

In an effort to keep Intel HD graphics compatible with
the latest games and applications, Intel will occasionally post a “Beta” driver
for user feedback on compatibility and performance. This beta driver provides
benefit for users playing Titan Fall and Thief Games.  We strive for
the best possible experience for users of Intel HD graphics and will greatly
appreciate you feedback for these beta drivers. Download the 32-bit or 64-bit
beta drivers to play Titan Fall and Thief 2 Games.

Link: Iris™ and HD Graphics Driver for Windows* 7/8/8.1

    Added support for the following GPUs:
        GeForce GTX 750 Ti
        GeForce GTX 750
        GeForce GTX 745
        GeForce GTX TITAN Black
    Fixed a regression in the NVIDIA kernel module which caused it to improperly dereference a userspace pointer. This potential security issue was initially reported to the public at:
    The regression did not affect NVIDIA GPU drivers before release 334.
    Fixed a bug that could cause OpenGL programs to hang after calling fork(2).
    Added support for GPUs with VDPAU Feature Set E. See the README for details.
    On GPUs with VDPAU Feature Set E, VDPAU now supports more robust decode error handling at the cost of a minor performance impact.
    This can be disabled by setting the VDPAU_NVIDIA_DISABLE_ERROR_CONCEALMENT environment variable to 1.
    Added support for application profile rule patterns which are logical operations of subpatterns. See the README for details.
    Added support for a "findfile" application profile feature which allows the driver to apply profiles based on matching files in the same directory as the process executable. See the README for details.
    Improved performance of OpenGL applications when used in conjunction with the X driver's composition pipeline. The composition pipeline may be explicitly enabled by using the ForceCompositionPipeline or ForceFullCompositionPipeline MetaMode options, or implicitly enabled when certain features such as some XRandR transformations, rotation,Warp & Blend, PRIME, and NvFBC are used.
    Fixed a bug that could cause nvidia-settings to compute incorrect gamma ramps when adjusting the color correction sliders.
    Updated the nvidia-settings control panel to allow the selection of display devices using RandR and target ID names when makingqueries targeted towards specific display devices.
    Fixed a bug that prevented some dropdown menus in the nvidia-settings control panel from working correctly on olderversions of GTK+ (e.g. 2.10.x).
    Updated the nvidia-settings control panel to provide help text for application profile keys and suggestions for valid key nameswhen configuring application profiles.
    Updated the nvidia-settings control panel to populate the dropdown menu of stereo modes with only those modes which are available.
    Fixed a bug that could cause applications using the OpenGL extension ARB_query_buffer_object to crash under Xinerama.
    Fixed a bug that caused high pixelclock HDMI modes (e.g. as used with 4K resolutions) to be erroneously reported as dual-link inthe nvidia-settings control panel.
    Fixed a bug that prevented some DisplayPort 1.2 displays from being properly restored after a VT switch.
    Renamed per GPU proc directories in /proc/driver/nvidia/gpus/ with GPU's bus location represented in "domain:bus:device.function" format.
    Added 64-bit EGL and OpenGL ES libraries to 64-bit driver packages.
    Changed format of "Bus Location" field reported in the
    /proc/driver/nvidia/gpus/0..N/information files from "domain:bus.device.function" to "domain:bus:device.function" to matchthe lspci format.
    Fixed a bug in the GLX_EXT_buffer_age extension where incorrect ages would be returned unless triple buffering was enabled.
    Changed the driver's default behavior to stop deleting RandR 1.2 outputs corresponding to unused DisplayPort 1.2 devices. Deleting these outputs can confuse some applications. Added a new option,DeleteUnusedDP12Displays, which can be used to turn this behavior back on.This option can be enabled by running sudo nvidia-xconfig --delete-unused-dp12-displays
    Improved support for the __GL_SYNC_DISPLAY_DEVICE and VDPAU_NVIDIA_SYNC_DISPLAY_DEVICE environment variables in certain configurations. Both environment variables will now recognize all supported display device names. See "Appendix C. Display Device Names" and "Appendix G. VDPAU Support" in the README for more details.
    Improved performance of the X driver when handling large numbers of surface allocations.

NVIDIA Driver Downloads

BlenderArtist Rolf compiled Blender with CUDA 6.0 RC SDK

Blender 2.69.11 r61310 Hash eb4f2b4
Added support for the new Maxwell architecture.
Compile with VS2008, Scons
Has Cuda Kernels 2.0, 2.1, 3.0, 3.5, 5.0
i'm unable to build kernels for 1.0, 1.1, 1.2, 1.3, sry

Reminder: you must enable  GPU Rendering  manually in Blender as seen in screenshot below.

Barcelona Pavillon benchmark takes 2:27 minutes, slightly faster than Rolf thx to factory overclocking

Broadcom is releasing the full source of the OpenGL ES 1.1 and 2.0 driver stack for the Broadcom VideoCore® IV 3D graphics subsystem used in the BCM21553 3G integrated baseband SoC. VideoCore IV is used in many Broadcom products, including the BCM2835 application processor, which runs the popular Raspberry Pi microcomputer.


3D-Tech News Around The Web / OpenGL Extensions Viewer 4.15 released
« on: February 28, 2014, 05:54:14 PM »
You can download the latest version of OpenGL Extensions Viewer. :

Release 4.15 2014-02-28
No changelog yet.
Reminder: unselect forward context to display OpenGL 4.4 infos

3D-Tech News Around The Web / NVIDIA GeForce Linecards 2014
« on: February 28, 2014, 05:15:08 PM »

New in Release 331.01

Graphics driver updated for Mac OS X Mavericks 10.9.2 (13C64)
Graphics driver updated for Mac OS X Mountain Lion 10.8.5 (12F45). 
Contains performance improvements and bug fixes for a wide range of applications.
Includes NVIDIA Driver Manager preference pane.

libclh.dylib supports:
gt206 gt200 g98 g96 g94 g92 g86 g84 g80 cudaMoneyInTheBananaStand gf119 gf117 gf108 gf106 gf116 gf104 gf114 gf110 gf100 gk208 gk110 gk107 gk106 gk104


Announcing Intel® Graphics Performance Analyzers 2014 R1

Intel® Graphics Performance Analyzers (Intel® GPA) is a powerful, agile developer tool suite for analyzing and optimizing games, media, and other graphics-intensive applications. The product supports applications intended for the Windows* OS platforms or Intel® Atom™ based phones running the Android* OS. The toolset is a free download from the Intel GPA Home Page.

General Discussion / EVGA GeForce GTX 750 Ti FTW hands-on review
« on: February 26, 2014, 06:55:18 PM »
Just upgraded my old rig with EVGA GeForce GTX 750 Ti FTW w/ EVGA ACX Cooling

I don't waste your time by repeating benchmarks already shown on major news sites.

Fan-speed detection in Geeks3D programs needs to be updated.
Maxwell stands FurMark easily, only 55°C with 8xMSAA

AMD LEO, FluidMark, TessMark, NVIDIA Alien vs. Triangles, NVIDIA Endless City produce only max. 46°C

GPU-Z always reads DirectX 11.1, even under Windows XP.

NVFLASH support for GM107 begins with v5.142

If you like to have tested some CUDA accelerated apps, let me know.
I suggest to compile them against CUDA 6.0 RC SDK to exploit Maxwell's capabilities.

Feature Highlights of The AMD Catalyst™ 14.2 Beta V1.3 Driver for Windows®

        Thief:  Crossfire Profile update and performance improvements for single GPU configurations
        Mantle:  Multi-GPU configurations (up to 4 GPUs) running Battlefield 4 are now supported
        Frame Pacing for Dual Graphics and non-XDMA configurations above 2560x1600 are now supported with Battlefield 3 and Battlefield 4
        Dual graphics DirectX 9 application issues have been resolved
        Minecraft:  Missing textures have been resolved
        3D applications no longer see intermittent hangs or application crashes
        Resolves corruption issues seen in X-plane

3D-Tech News Around The Web / NVIDIA GeForce driver 335.04 certified
« on: February 25, 2014, 01:46:47 AM »
Download XP64 , XP32 ; WDDM not yet available

release notes

    New in GeForce 335.04 Certified drivers

        Performance Boost – Increases performance by up to 19% for GeForce 400/500/600/700 series GPUs in several PC games vs. the previous NVIDIA Certified drivers (332.21). Results will vary depending on your GPU and system configuration. Here are some examples of measured gains:

        GeForce GTX 770/780/TITAN/780Ti:
            Up to 19% in F1 2013
            Up to 18% in Sleeping Dogs
            Up to 16% in Hitman Absolution
            Up to 15% in Company of Heroes 2
            Up to 10% in Assassin’s Creed 3
            Up to 7% in BioShock Infinite
            Up to 6% in Sniper Elite V2
            Up to 5% in Total War: Rome 2
        SLI Technology
            Assassin’s Creed Liberation HD – created profile
            Assassin’s Creed: Freedom Cry – created profile
            Deus Ex: Human Revolution Director’s Cut – created profile
            The Crew – created profile
        Gaming Technology
            Supports GeForce ShadowPlay™ technology
            Supports GeForce ShadowPlay™ Twitch Streaming
            Supports NVIDIA GameStream™ technology
        3D Vision
            Shadow Warrior – rating now “Excellent”
            The Stanley Parable – rated “Excellent”
            Walking Dead 2 – rated “Good”
            World Rally Championship 4 – rated “Good”
            LEGO Marvel Super Heroes – rated “Good”
            Far Cry 3 Blood Dragon – rated “Fair”

3D-Tech News Around The Web / (WebGL) Eye texture raytracing demo
« on: February 21, 2014, 07:22:49 PM »
Eye shader main features:

    Texture raytracing to simulate cornea refractions
    Loads of parameters to customize the eye
    Cornea vertex displacement
    Normal maps
    Simple image based 'lighting'


3D-Tech News Around The Web / NVIDIA G-SYNC Pendulum Demo
« on: February 20, 2014, 06:02:13 PM »
G-SYNC Pendulum Demo
With the Pendulum demo, see how NVIDIA G-SYNC changes gaming by eliminating tearing and minimizing stutter and lag, giving you the smoothest, fastest gaming experience.

Simple to install and run, the interactive Pendulum demo lets you see the stutter caused by V-SYNC, the tearing caused with V-SYNC OFF, and then the tear-free, super smooth presentation with G-SYNC. Experiment with different GPU frame rates, camera angles and scene rotation settings to get a real feel for G-SYNC and start to see gaming differently.

With VSYNC selected, change the GPU frame rate. As the frames per second drop below the maximum refresh rate of the monitor, notice the stutter in the pendulum’s swing. With “noVSYNC” selected, try different GPU frame rates and immediately notice tearing on the screen. And with G-SYNC selected, you’ll see a smooth, tear-free image.

New in Release 334.95:

    This driver is from the most recent driver release branch, and contains the latest new features and functionality. It has been tested for workstation environments, and is recommended only for those users who need specific features mentioned in the release highlights or release notes.  Also known as the Quadro New Feature driver.
        For the most stable and fully supported enterprise driver please see the main Quadro download section.
    HD Audio Power Saving
        Added the ability for the audio codec to go to a low-power state when not in use.
    Quadro Sync Swapgroup Support
        Added support for swapgroups in full-screen OpenGL and Direct3D applications using Quadro Sync-capable Quadro cards. Windows 8
        Limited support to two simultaneous NVENC streamed sessions per GPU on low-end Quadro cards for unlicensed applications.

3D-Tech News Around The Web / NVIDIA GeForce GTX 750 Ti whitepaper
« on: February 20, 2014, 05:10:55 PM »
NVIDIA’s first-generation “Maxwell” architecture implements a number of architectural enhancements
designed to extract even more performance per watt consumed. The first Maxwell-based GPU is
codenamed “GM107” and designed for use in power-limited environments like notebooks and small
form factor (SFF) PCs. These SFF systems are often used for gaming and home entertainment, with the
most recent example being Valve Software’s recently announced Steam Machines initiative. The first
graphics card that is based on the GM107 GPU is the GeForce GTX 750 Ti. Because of GM107’s
remarkable architectural efficiency, at 1080p resolution a GeForce GTX 750 Ti will frequently match the
performance of our flagship GPU from four years ago, the GeForce GTX 480, but with only a 60W TDP,
consumes a fourth of the power.

download whitepaper

Dramatically simplify parallel programming with CUDA 6.0 .

Unified Memory

    Simplifies programming by enabling applications to access CPU and GPU memory without the need to manually copy data. Read more about unified memory.

Drop-in Libraries

    Automatically accelerate applications’ BLAS and FFTW calculations by up to 8X by simply replacing the existing CPU libraries with the GPU-accelerated equivalents.

Multi-GPU scaling

    cublasXT - a new BLAS GPU library that automatically scales performance across up to eight GPUs in a single node, delivering over nine teraflops of double precision performance per node, and supporting larger workloads than ever before (up to 512GB). The re-designed FFT GPU library scales up to 2 GPUs in a single node, allowing larger transform sizes and higher throughput.

Could Mantle be the next successor to DirectX?

Oxide Games developer Dan Baker helped answer some questions we had about AMD’s new Mantle API.  Oxide’s upcoming game, Star Swarm, will support Mantle out of the gate and the company has been very vocal about Mantle which it believes can help all gamers and also start a dialogue about the future of APIs on the PC.

3D-Tech News Around The Web / NVIDIA GeForce driver 334.89 WHQL
« on: February 18, 2014, 05:06:49 PM »
NVIDIA website under maintenance atm
direct download
release notes

From my understanding "Ashley" is "GTX TITAN Black", so you may speculate now about her twin sister "Mary-Kate".

Code: [Select]
DriverVer   = 02/08/2014,
CatalogFile = NV_DISP.CAT
NVIDIA_DEV.1380 = "NVIDIA GeForce GTX 750 Ti"
NVIDIA_DEV.1381 = "NVIDIA GeForce GTX 750"

3D-Tech News Around The Web / Visual glBlendFunc + glBlendEquation Tool
« on: February 17, 2014, 06:40:37 PM »
Quote from:
Visual glBlendFunc + glBlendEquation Tool   

Nice website to compare various OpenGL blend modes.

3D-Tech News Around The Web / Video Processing with AMD’s Media SDK
« on: February 17, 2014, 06:23:53 PM »
Video Processing with AMD’s Media SDK
The Media SDK is more than just codecs! For years now, AMD has provided users who view video on their windows devices access to an ever increasing suite of video quality processing algorithms in order to improve their viewing experience. The video quality processing algorithms (similarly to those provided in CE products such as TVs) goal is to improve the perceptual quality of the video during playback or potentially during operations such as video transcode and video conferencing.

Pages: 1 ... 3 4 [5] 6 7 ... 131