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Radeon Software Crimson ReLive Edition 16.12.2 Highlights

Fixed Issues
    • AMD FreeSync™ technology may experience performance issues with Borderless Fullscreen application support when a secondary display is attached and has dynamic content running such as video playback in a web browser or if other applications or game launchers are running on the primary screen in the background. A workaround if this issue is experienced is to minimize all other running applications that are on the primary desktop display or on non-primary extended displays.
    • Radeon ReLive may fail to install during installation on some system configurations.
    • Battlefield™1 may experience flashing or corruption when running in Multi GPU with Radeon RX 400 series.
    • Instant Replay fails to enable itself after it has been turned off due to content protection.
    • Radeon Settings may not load on system boot for some system configurations.
    • Fixed some errors in translations for Radeon Settings and Radeon ReLive.
    • Audio recorded by Radeon ReLive may sometimes exhibit slow motion when played back.
    • Radeon ReLive may experience recording issues or issues toggling the Overlay/Toolbar when Frame Rate Target Control is enabled. Users are suggested to disable Frame Rate Target Control when using Radeon ReLive.
    • Mouse cursor may stutter in recorded video when there is limited on screen activity outside of minor mouse movement.
    • In AMD Multi GPU configurations the secondary graphics product will exit the low power state when Radeon ReLive is enabled.
    • Radeon ReLive may sometimes not be able to take screenshots of secondary displays.
    • Chromium may fail to utilize hybrid decode for VP9 content.
    • DOTA™2 may experience game corruption when performing a task switch while recording with Radeon ReLive in AMD Multi GPU configurations.
    • Radeon ReLive Overlay/Toolbar will not launch or Record when running League of Legends™ in Administrator Mode and Windowed Borderless Fullscreen.
    • Long ping times may be experienced with some WiFi adapters.

3D-Tech News Around The Web / NVIDIA GeForce Hot Fix driver version 376.48
« on: December 22, 2016, 05:52:22 PM »
This is GeForce Hot Fix driver version 376.48 that addresses the following:
          Workaround to fix incorrect Folding@home work units.
          Fixed random flashes in Just Cause 3.
          Fixed some issues that could lead to Battlefield 1 crash
          Fixed SLI texture flickering in Battlefield 1.
          Fixed corruption in Wargame: Red Dragon game.
Click the appropriate link to download.
Windows 10
64-bit version
32-bit version
Windows 8.1/Windows 7:
64-bit version
32-bit version

3D-Tech News Around The Web / Vulkan SDK 1.037 released
« on: December 20, 2016, 05:17:42 PM »
 Vulkan SDK Release Notes

  December 15, 2016

This SDK supports Vulkan API revision 1.0.37.  The prior SDK supported Vulkan API revision 1.0.33.
NOTE: Please see the Known Driver Issues section in this document for information about a compatibility issue between glslang and Nvidia drivers.
  Overview of new features in SDK
  • VkTrace support for applications using persistently mapped memory now available for Linux and Windows
  • Linux display server architecture has been reworked and improved
  • A Monitor Layer has been added which displays frames-per-second for a targeted application
  • Improved coverage and utility in layer validation tests
  • Scores of bugfixes, new validation checks, and many feature additions
This version of the SDK components are based on the following specifications and source code repositories:
   Last Commits are designated by the following Git Tags in the respective repositories:
  • LoaderAndValidationLayers:    sdk-
  • VulkanTools:                  sdk-
  • VulkanSamples:                sdk-
  Fixed Issues Fixed Vulkan-LoaderAndValidationLayers Issues:
  • Github #1249 smoketest --c 20 hangs bug
  • Github #1244 image transfer granularity is NOT validated collectly at vkCmdCopyBufferToImage() bug
  • Github #1233 vkCmdWaitEvents/vkCmdPipelineBarrier validation improvement request incomplete
  • Github #1230 Add lower bounds validation for VkFramebuffer dimensions incomplete
  • Github #1224 Validation layer incorrectly reporting fillModeNonSolid = false bug
  • Github #1197 Using VK_KHR_display extension causes validation layers to crash bug
  • Github #1190 Cube no longer compiles bug
  • Github #1182 vkCmdCopyBufferToImage with VkBufferImageCopy.imageExtent.depth == 0 incomplete
  • Github #1179 Pipeline statistics query feature is not checked by validation incomplete
  • Github #1165 Descriptor consecutive binding updates are broken if layout has out-of-order bindings bug
  • Github #1137 layers: Using out-of-bound attachment index causes out-of-bounds vector access (vkCreateRenderPass) bug
  • Github #1131 Finish adding error enums to object_tracker incomplete
  • Github #1110 wierd problem when try build 32 bits of Vulkan-LoaderAndValidationLayers enhancement
  • Github #1077 RelaxedPrecision matching in cross-stage interfaces incomplete
  • Github #1074 Validation layers don't handle NULL func ptrs in dispatch table for extensions question
  • Github #1023 WSI Validation tests very incomplete tests
  • Github #897  Object tracker validation for vkGetDisplayModePropertiesKHR checks wrong ID bug
  • github #321  vkAllocateMemory not handling null pointers
Fixed LunarXchange Issues:
  • LX #623 - Typo in LunarG license
  • LX #621 - Crash inside VL!
  • LX #620 - External docs reference Khronos private gitlab
  • LX #618 - Tutorial code inconsistent
  • LX #617 - Android layer location incorrect in documentation
  • LX #615 - Broken tutorial page
  • LX #612 - Commandbuffer false validation error
Fixed VulkanTools/VulkanSamples issues:
  • github #120 Add --PMB option to vktrace to replace VKTRACE_PAGEGUARD env var
  • github #117 vktrace with pageguard enabled has memory leak
  • github #116 Incorrect DisplayServer variable handling in CMake files
  • github #112 vktrace of bloom demo with screenshot dies
  • github #109 Assert failure during vktrace of Dota2 on Linux with debug build
  • github #104 Replay of Hologram trace missing frames / teapots
  • github #90  Persistently mapped memory updates cannot be tracked by Vktrace on Linux OS enhancement
  Known Issues
  • This WSI extension is not supported: VK_KHR_display_swapchain
Open Vulkan-LoaderAndValidationLayers Issues:
  • github #1261 Parameter Validation: Incorrectly complains about missing viewport/scissor when using dynamic state
  • github #1259 Layers: Resource binding and aliasing checks may be too strict
  • github #1250 Smoketest with validation spews errors on resize (NVIDIA, Linux)
  • github #1228 errorMonitor not correctly flagging errors on positive tests
  • github #1225 WSI Swapchain interframe dependency tracking
  • github #1199 Track swapchains created by CreateSharedSwapchainsKHR properly
  • github #1195 "Cannot read invalid region of memory" when using image as resolve, then input attachment
  • github #1187 cube and cubepp crash on resize (linux/AMD)
  • github #1146 READ_BIT in srcAccessMask
  • github #1080 Using the same attachment as a color & input attachment for a subpass triggers questionable warnings
  • github #1048 Cube gets validation errors on resize on AMD
  • github #1031 vk_layer_validation_tests generate out-of-test DS errors
  • github #953 Layers: Update Push Constants Range Checks to Disallow Multiple Ranges in a Single Block
  • github #948 EnumeratePhysicalDevices resets surfaceFormatCount
  • github #945 QueueSubmit checks & side effects not properly separated
  • github #937 AcquireNextImageKHR completion not tied to semaphore & fence
  • github #929 Layers/Loader: Separate WSI extensions should look for their own enable
  • github #865 Error when moving exclusive image ownership between queue families with simultaneous image transition
  • github #807 vkSetEvent validation error Code 66: Cannot call vkSetEvent() on event XX that is already in use by a command buffer
  • github #802 Core validation mishandles invalidation of dynamic state when a new pipeline is bound
  • github #743 Loader: Usage of instance-level extension functions leads to stack corruption & a crash under x64 Windows
  • github #731 Validation: shader checker doesn't understand component qualifiers on FS output
  • github #706 Shader Validation and VK_NV_glsl_shader extension
  • github #621 IMAGE: "unsupported format" error may be too strict
  • github #328 Validation layer reports errors if memory object alias same memory
  • github #282 layer_validation_test failures
  • github #281 Cube -- validate with screenshot crashes on AMD/Intel Win 10
  • github #280 Cube resize stops updating image on Win 10 Intel driver
  • github #279 Samples validation errors on AMD driver
Open LunarXchange Issues:
  • LX #634 - VIA Executed from Linux SDK Install Fails If There are Spaces in the Pathname
  • LX #633 - vkAllocateDescriptorSets() fails to allocate the requested number of VkDescriptorSet's but returns VK_SUCCESS
  • LX #632 - VulkanSamples (build > build solution) Errors
  • LX #630 - Vulkan validation layer crashes caused by NULL pointers
Open VulkanTools/VulkanSamples issues:
  • github #63  [VulkanTools] Trace captured on ARM platform cannot read by traceviewer32 on Ubuntu64
  • github #78  [VulkanTools] vkreplay crashes when play back vkUpdateDescriptorSets calls
  • github #86  [VulkanTools] gl_vk_bk3d_threaded sample doesn't trace / replay
  • github #94  [VulkanTools] Dota2 crash on Linux steam during capture
  • github #95  [VulkanTools] vkreplayer crashed on android
  • github #102 [VulkanTools] Problems tracing vkQuake
  • github #111 [VulkanTools] Problems playing back events sample
  • github #121 [VulkanTools] vktrace of Dota2 on Linux does not work.
  • github #124 [VulkanTools] Segfault and Valgring errrors from smoketest trace replay
  • github #125 [VulkanTools] Vulkaninfo segfault
  Known Driver Issues
  • Intel Windows Vulkan Driver Instability
    • The Intel driver is still in a Beta state and has not yet been officially released.
    • Because of this they are unable to package the Vulkan driver in their graphics driver updates which occur through Windows Update.
    • If Windows Update installs or updates a graphics driver after the user installed the Vulkan Beta drivers, it could cause system instability.
    • We have found that uninstalling the Intel Beta Vulkan driver can still leave the system in an unstable state.
    • If you must use the driver, then either block Windows Update or create a Windows system restore point.
  • Update Nvidia Drivers
    • A recent glslang change exposed a bug in the texel fetch behavior on Nvidia devices under certain situations.
    • Nvidia has fixed the issue and posted drivers available with the fix to their download page.
    • Nvidia Windows Drivers version 372.54 and newer should include the fix.

Unix Driver Archive

  • Added support for the following GPU(s):
    • Quadro M3000 SE
  • Fixed a regression that prevented the backlight on some notebook computer displays from turning back on after being shut off.
  • Fixed a regression that prevented the console from being restored properly when using SLI.
  • Fixed a bug that caused installer manifest entries for some 32-bit compatibility libraries to be duplicated in the installer package. These entries led nvidia-installer to issue warning messages when installing the 32-bit compatibility libraries, for example: 'Cannot create symlink /usr/lib/ (File exists)'.
  • Fixed a regression that could cause the nvidia-settings control panel to crash on startup with certain GPU configurations.
  • Fixed a regression that prevented the GLX_NV_swap_group extension from working when using SLI or Quadro Sync.
  • Fixed a long-standing bug that caused the NVIDIA X driver to not correctly detect AC/battery hotplug events on notebooks.
  • Fixed an interaction problem between the Linux kernel's CONFIG_HARDENED_USERCOPY feature (new in Linux kernel 4.8) and nvidia-drm.ko with modeset=1 enabled. This problem caused CONFIG_HARDENED_USERCOPY to erroneously halt the system, issuing reports of the form:

    usercopy: kernel memory overwrite attempt detected to ffff8803e8ec7ce0 (<process stack>) (8 bytes)
  • Fixed a bug that prevented from finding relevant messages in kernel log files.
  • Added support for the screen_info.ext_lfb_base field, on kernels that have it, in order to properly handle UEFI framebuffer consoles with physical addresses above 4GB.

3D-Tech News Around The Web / NVIDIA GeForce Game Ready Driver 376.33
« on: December 14, 2016, 05:23:01 PM »
Official 376.33 Game Ready WHQL Display Driver Feedback Thread (Released 12/14/16)

Game Ready
Provides the optimal gaming experience for the latest new titles and updates.

This version adds several security improvements.

Application SLI Profiles
Added or updated the following SLI profiles:

Titanfall 2 - disabled SLI

English forum / (Shadertoy) Quine in One Frame
« on: December 13, 2016, 12:03:13 AM »
Original code - GeeXLab version
Comes with a new texture tex21.png, copy to demo/data/ folder
Errors out with Intel GPU, bug report submitted

A quine is a non-empty computer program which takes no input and produces a copy of its own source code as its only output.

WDDM 2.2 enables new graphics HW scenarios
DDI/API to enable VR/AR/MR for Windows Holographic
Games: DX12 API, Tools, Multi
GPU,  Broadcasting
HDR / WCG Display,  Media, and Graphics  on PC
Driver Delivery: Gaming drivers, Reduced Variation
Security:  ACG & GPU Virtualization  (staging)


Xiaomi today announced its latest electric scooter, dubbed Mijia. The Mijia comes with a host of cool features such as E-ABS system, cruise control, and brake energy recovery system. The Xiaomi Mijia is made out of aluminum alloy, the same material used in manufacturing aircrafts and is also commonly used on flagship smartphones nowadays. It is capable of achieving a maximum speed of 25km/h, with an instantaneous power of 500 W. Xiaomi is using an 1850 EV-lithium ion battery with a battery capacity of 280Wh, sourced from LG. It allows for a range of 30km (with a 75kg person), which is pretty decent.


Looks like a nice to have, i hope 75 kg ain't the max. weight the scooter can stand  ::)

If you are using a modded BIOS on your AMD Polaris card, and try to install AMD's excellent Crimson ReLive drivers, you might be in for a surprise. This is because AMD re-enabled their BIOS signature enforcement with these latest drivers. Basically, if you modded your card's BIOS in search of higher overclocking, more voltage or customized fan settings, the hash in your BIOS is no longer recognized by AMD the driver, since it differs from the factory values.


Quote's der8auer has recently posted a story regarding the recently discovered ability to "liberate" AMD's RX 460's shaders - from the Polaris 11 architecture's stock 896 shaders / 56 TMUs to a grand total of 1024 stream processors and 64 TMUs. We did some quick testing and found the mod to be working as promised.


Don't have that GPU but besides the graphics tests i would also check with picky GPGPU programs like F@H or Blender Cycles to make sure the unlocked shaders ain't broken.

3D-Tech News Around The Web / TechPowerUp GPU-Z v1.15.0
« on: December 12, 2016, 06:00:27 PM »
GPU-Z is a lightweight utility designed to provide you with all information about your graphics card and GPU.

 Version History 1.15.0
  • Fixed memory clock reading on AMD Fiji cards with Crimson ReLive
  • Fixed DDR3 memory detection on Intel Skylake
  • Additional fields submitted to GPU Lookup to improve detection

3D-Tech News Around The Web / TechPowerUp GPU-Z v1.14.0
« on: December 09, 2016, 04:27:44 PM »
GPU-Z is a lightweight utility designed to provide you with all information about your graphics card and GPU.

 Version History

  • Fixed clock reading on AMD cards which do not support Wattman
  • Added support for Wattman overclocking on older AMD Radeon cards
  • Fixed memory leak when running for long time on NVIDIA Pascal
  • Fixed driver WHQL detection
  • WHQL status is now displayed after the version name
  • Fixed reporting format of PCIe bus interface
  • Integrated graphics now display N/A as bus interface
  • Fixed double error message on startup when log file can't be written to
  • Fixed Kaveri DDR3/DDR4 detection
  • Added support for AMD Radeon Pro Duo, WX 7100, WX 5100, WX 4100, early support for AMD Stoney
  • Added support for VIA graphics

3D-Tech News Around The Web / AMD GPU Services (AGS) library 5.0
« on: December 08, 2016, 09:55:50 PM »
 Version 5.0 is a major overhaul of the library designed to provide a much clearer view of the GPUs in the system and the displays attached to them. It also exposes the ability to query each display for HDR capabilities and put those HDR-capable displays into various HDR modes.
Highlights include the following:
  • Full GPU enumeration with adapter string, device id, revision id and vendor id.
  • Per-GPU display enumeration including information on display name, resolution, and HDR capabilities.
  • Optional user-supplied memory allocator.
  • Function to set displays into HDR mode.1
  • DirectX 11 shader compiler controls.1
  • DirectX 11 multiview extension.2
  • DirectX 11 Crossfire API updates.
    • Now supports using the API without needing a driver profile.
    • You can also now specify the transfer engine.

3D-Tech News Around The Web / AMD Crimson ReLive Edition 16.12.1 WHQL
« on: December 08, 2016, 09:47:04 PM »
Radeon Software Crimson Edition ReLive Graphics Driver

 Fixed Issues
  • Unable to launch the Problem Report Wizard from CCCSlim in Radeon Settings.
  • Radeon WattMan Power Limit setting may not retain after hitting apply when Auto Temperature is enabled.
  • DOTA™ may experience flickering in some hero and effect models when running the application in Fullscreen.
  • Pixel Format options may not appear in Radeon Settings on some 4K TV's with Radeon RX 480.
  • The Division™ may experience flicker during gameplay when using AMD Multi GPU configurations.
  • The Division™ may experience an application freeze or hang when running in AMD Multi GPU configurations after extended periods of play.
  • Game quality or performance may be degraded when launching multimedia content on a secondary display before running a game.
  • CIM folder retains under program files even after complete driver uninstallation.
  • Radeon Settings may experience an intermittent crash when accessing Radeon WattMan.
  • Display tab with virtual super resolution may be removed or missing in Radeon Settings.
  • The Radeon WattMan feature may intermittently display a Radeon Software popup error regarding Radeon WattMan for non-supported products.
  • Random crashes may be experienced on Mozilla Firefox.
  • DirectX®12 content may be unable to launch on some older CPUs that do not support popcnt instruction.
  • Intermittent Mouse Cursor corruption may be experienced on Radeon RX 480.

3D-Tech News Around The Web / NVIDIA HairWorks 1.2.1 released
« on: December 07, 2016, 05:16:37 PM »
NVIDIA HairWorks is a library for simulating and rendering dynamic hair and fur.

 What’s New

This is a minor update release. It does contain small API changes.
  • Improved versioning information
  • More explicit handling of rendering state with debug rendering
API changes
  • AssetHeaderInfo - m_fileVersion string becomes m_serialVersion integer
  • VisualizationSettings structure can control depth buffer on call to renderVisualization
  • const BuildInfo& getBuildInfo() replaces getBuildString(). The m_buildString member of BuildInfo holds the same value as getBuildString().
  • BuildInfo structure contains methods that can convert version numbers encoded as ints to strings and vice versa

3D-Tech News Around The Web / Intel HD Graphics Driver
« on: December 07, 2016, 02:04:12 AM »
Downloads the Intel® Beta Graphics Driver for Skyrim SE* and Fallout 4*.

This beta driver improves image quality while fixing certain graphics issues observed in Fallout 4* and The Elder Scrolls V: Skyrim Special Edition* on Intel® graphics devices.

;    Windows 7 Install - DT Only
%iSKLULTGT1%     = iSKLD_w7, PCI\VEN_8086&DEV_1906
%iSKLULTGT2%     = iSKLD_w7, PCI\VEN_8086&DEV_1916
%iSKLULXGT2%     = iSKLD_w7, PCI\VEN_8086&DEV_191E
%iSKLDTGT2%      = iSKLD_w7, PCI\VEN_8086&DEV_1912
%iSKLULTGT2f%     = iSKLD_w7, PCI\VEN_8086&DEV_1921
%iSKLULTGT3e%     = iSKLD_w7, PCI\VEN_8086&DEV_1926
%iSKLULTGT3%     = iSKLD_w7, PCI\VEN_8086&DEV_1923
%iSKLULTGT328W% = iSKLD_w7, PCI\VEN_8086&DEV_1927
%iSKLDTGT1%      = iSKLD_w7, PCI\VEN_8086&DEV_1902
%iSKLHaloGT1%   = iSKLD_w7, PCI\VEN_8086&DEV_190B
%iSKLHaloGT4%    = iSKLD_w7, PCI\VEN_8086&DEV_193B
%iSKLHaloGT3fe% = iSKLD_w7, PCI\VEN_8086&DEV_192B
%iSKLHaloGT2%    = iSKLD_w7, PCI\VEN_8086&DEV_191B
%iSKLSRVGT3e%   = iSKLD_w7, PCI\VEN_8086&DEV_192D
%iSKLSRVGT4%    = iSKLD_w7, PCI\VEN_8086&DEV_193A
%iSKLWSGT2%    = iSKLD_w7, PCI\VEN_8086&DEV_191D
%iSKLWSGT4%    = iSKLD_w7, PCI\VEN_8086&DEV_193D
;    Windows 8 Install - DT Only

;    Windows 8.1 Install - DT Only
%iSKLULTGT1%     = iSKLD_w81, PCI\VEN_8086&DEV_1906
%iSKLULTGT2%     = iSKLD_w81, PCI\VEN_8086&DEV_1916
%iSKLULXGT2%     = iSKLD_w81, PCI\VEN_8086&DEV_191E
%iSKLDTGT2%      = iSKLD_w81, PCI\VEN_8086&DEV_1912
%iSKLULTGT2f%     = iSKLD_w81, PCI\VEN_8086&DEV_1921
%iSKLULTGT3e%     = iSKLD_w81, PCI\VEN_8086&DEV_1926
%iSKLULTGT3%     = iSKLD_w81, PCI\VEN_8086&DEV_1923
%iSKLULTGT328W% = iSKLD_w81, PCI\VEN_8086&DEV_1927
%iSKLDTGT1%      = iSKLD_w81, PCI\VEN_8086&DEV_1902
%iSKLHaloGT1%   = iSKLD_w81, PCI\VEN_8086&DEV_190B
%iSKLHaloGT4%    = iSKLD_w81, PCI\VEN_8086&DEV_193B
%iSKLHaloGT3fe% = iSKLD_w81, PCI\VEN_8086&DEV_192B
%iSKLHaloGT2%    = iSKLD_w81, PCI\VEN_8086&DEV_191B
%iSKLSRVGT3e%   = iSKLD_w81, PCI\VEN_8086&DEV_192D
%iSKLSRVGT4%     = iSKLD_w81, PCI\VEN_8086&DEV_193A
%iSKLWSGT2%    = iSKLD_w81, PCI\VEN_8086&DEV_191D
%iSKLWSGT4%    = iSKLD_w81, PCI\VEN_8086&DEV_193D

;    Windows Threshold Install - DT + Mobile
%iSKLULTGT1%     = iSKLD_w10, PCI\VEN_8086&DEV_1906
%iSKLULTGT2%     = iSKLD_w10, PCI\VEN_8086&DEV_1916
%iSKLULXGT2%     = iSKLD_w10, PCI\VEN_8086&DEV_191E
%iSKLDTGT2%      = iSKLD_w10, PCI\VEN_8086&DEV_1912
%iSKLULTGT2f%     = iSKLD_w10, PCI\VEN_8086&DEV_1921
%iSKLULTGT3e%     = iSKLD_w10, PCI\VEN_8086&DEV_1926
%iSKLULTGT3%     = iSKLD_w10, PCI\VEN_8086&DEV_1923
%iSKLULTGT328W% = iSKLD_w10, PCI\VEN_8086&DEV_1927
%iSKLDTGT1%      = iSKLD_w10, PCI\VEN_8086&DEV_1902
%iSKLHaloGT1%   = iSKLD_w10, PCI\VEN_8086&DEV_190B
%iSKLHaloGT4%    = iSKLD_w10, PCI\VEN_8086&DEV_193B
%iSKLHaloGT3fe% = iSKLD_w10, PCI\VEN_8086&DEV_192B
%iSKLHaloGT2%    = iSKLD_w10, PCI\VEN_8086&DEV_191B
%iSKLSRVGT3e%   = iSKLD_w10, PCI\VEN_8086&DEV_192D
%iSKLSRVGT4%    = iSKLD_w10, PCI\VEN_8086&DEV_193A
%iSKLWSGT2%    = iSKLD_w10, PCI\VEN_8086&DEV_191D
%iSKLWSGT4%    = iSKLD_w10, PCI\VEN_8086&DEV_193D
%iBXTGTP%       = iBXTD_w10, PCI\VEN_8086&DEV_5A84
%iBXTGTP12%       = iBXTD_w10, PCI\VEN_8086&DEV_5A85
%iKBLULTGT2%        = iKBLD_w10, PCI\VEN_8086&DEV_5916
%iKBLULXGT2%        = iKBLD_w10, PCI\VEN_8086&DEV_591E
;    Windows Redstone Install - DT Only Using Driver Store
%iSKLULTGT1%     = iSKLD_w10_DS, PCI\VEN_8086&DEV_1906
%iSKLULTGT2%     = iSKLD_w10_DS, PCI\VEN_8086&DEV_1916
%iSKLULXGT2%     = iSKLD_w10_DS, PCI\VEN_8086&DEV_191E
%iSKLDTGT2%      = iSKLD_w10_DS, PCI\VEN_8086&DEV_1912
%iSKLULTGT2f%     = iSKLD_w10_DS, PCI\VEN_8086&DEV_1921
%iSKLULTGT3e%     = iSKLD_w10_DS, PCI\VEN_8086&DEV_1926
%iSKLULTGT3%     = iSKLD_w10_DS, PCI\VEN_8086&DEV_1923
%iSKLULTGT328W% = iSKLD_w10_DS, PCI\VEN_8086&DEV_1927
%iSKLDTGT1%      = iSKLD_w10_DS, PCI\VEN_8086&DEV_1902
%iSKLHaloGT1%   = iSKLD_w10_DS, PCI\VEN_8086&DEV_190B
%iSKLHaloGT4%    = iSKLD_w10_DS, PCI\VEN_8086&DEV_193B
%iSKLHaloGT3fe% = iSKLD_w10_DS, PCI\VEN_8086&DEV_192B
%iSKLHaloGT2%    = iSKLD_w10_DS, PCI\VEN_8086&DEV_191B
%iSKLSRVGT3e%   = iSKLD_w10_DS, PCI\VEN_8086&DEV_192D
%iSKLSRVGT4%    = iSKLD_w10_DS, PCI\VEN_8086&DEV_193A
%iSKLWSGT2%    = iSKLD_w10_DS, PCI\VEN_8086&DEV_191D
%iSKLWSGT4%    = iSKLD_w10_DS, PCI\VEN_8086&DEV_193D
%iBXTGTP%     = iBXTD_w10_DS, PCI\VEN_8086&DEV_5A84
%iBXTGTP12%   = iBXTD_w10_DS, PCI\VEN_8086&DEV_5A85
%iKBLULTGT2%        = iKBLD_w10_DS, PCI\VEN_8086&DEV_5916
%iKBLULXGT2%        = iKBLD_w10_DS, PCI\VEN_8086&DEV_591E

3D-Tech News Around The Web / RenderDoc v0.32 adds support for D3D12
« on: December 06, 2016, 09:17:02 PM »
Time for another RenderDoc release! This time coming with support for D3D12.

The D3D12 support comes with a few provisos - it currently doesn't support multiple GPUs (i.e. NodeMask must be 0 everywhere), and it doesn't support tiled/reserved resources. This functionality will be filled in in the future, but given the high complexity to relatively low usage, it's prioritised appropriately.

3D-Tech News Around The Web / NVIDIA GeForce driver 376.19
« on: December 05, 2016, 06:39:27 PM »
 Official 376.19 Game Ready WHQL Display Driver Feedback Thread (Released 12/5/16)

Game Ready Drivers provide the best possible gaming experience for all major new releases, including Virtual Reality games. Prior to a new title launching, our driver team is working up until the last minute to ensure every performance tweak and bug fix is included for the best gameplay on day-1.  Today we are releasing Game Ready Driver 376.19 providing optimal VR experience for Oculus Touch launch titles.
 Learn more here:

Do you realize how much performance you are losing out on by not coding for the graphics processing unit (GPU)? Also referred to as “the other side of the chip,” the GPU portion available in many modern-day Intel® processors could be the star of the show for video encoding, image rendering, Fast Fourier Transforms (FFTs), and more. While it has become second-nature for software developers to use parallelization techniques such as vectorized libraries, SIMD intrinsics, and so on, many developers do not realize that the GPU is available as a very capable accelerator. In fact there’s a whole topic of “Heterogeneous Programming” that refers to the process of re-architecting software to efficiently use multiple compute engines with different strengths.


I think we talked about that before, but the article is from November 4th, so it's technically news  :P

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