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Topics - Stefan

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81
3D-Tech News Around The Web / New Vulkan example: Indirect drawing
« on: August 07, 2016, 07:26:38 AM »
Quote
Sascha Willems has added another example to his open source C++ Vulkan examples. The new one is about indirect drawing (including multi draw if supported). Contrary to their non-direct counterparts, the indirect drawing commands in Vulkan take their draw calls from a buffer that is ideally stored in device local memory. So instead of running single draw commands that get their index base, index count and instancing numbers passed by the host upon getting called, the indirect commands are backed by a buffer that stores an arbitrary number of draw commands.


82
3D-Tech News Around The Web / NVIDIA GeForce and Quadro driver 369.09
« on: August 04, 2016, 11:35:54 PM »
 Desktop
 X86
 X64
 
 Mobile
 X64
 X86
 
 HP OEM Quadro mobile
 X64
X86
 
 HP and DELL Quadro X64
 
 Full Quadro packages at NVIDIA
 X86
 X64
 
 new driver branch: r369_04-3
 This driver doesn't contain the OpenGL updates from driver 369.00!

83
3D-Tech News Around The Web / NVIDIA TITAN X (Pascal) driver 369.05
« on: August 02, 2016, 12:59:58 AM »
 X64
X86
 
 This driver adds support for NVIDIA_DEV.1B00 = "NVIDIA TITAN X (Pascal)".
 
 It doesn't contain the OpenGL updates from driver 369.00!



Quote
DriverVer   = 07/27/2016, 10.18.13.6905
NVIDIA_DEV.06C0 = "NVIDIA GeForce GTX 480"
NVIDIA_DEV.06C4 = "NVIDIA GeForce GTX 465"
NVIDIA_DEV.06CD = "NVIDIA GeForce GTX 470"
NVIDIA_DEV.06D1 = "NVIDIA Tesla C2050 / C2070"
NVIDIA_DEV.06D1.0771.10DE = "NVIDIA Tesla C2050"
NVIDIA_DEV.06D1.0772.10DE = "NVIDIA Tesla C2070"
NVIDIA_DEV.06D2 = "NVIDIA Tesla M2070"
NVIDIA_DEV.06D2.0774.10DE = "NVIDIA Tesla M2070"
NVIDIA_DEV.06D2.0830.10DE = "NVIDIA Tesla M2070"
NVIDIA_DEV.06D2.0842.10DE = "NVIDIA Tesla M2070"
NVIDIA_DEV.06D2.088F.10DE = "NVIDIA Tesla X2070"
NVIDIA_DEV.06D2.0908.10DE = "NVIDIA Tesla M2070"
NVIDIA_DEV.06D8 = "NVIDIA Quadro 6000"
NVIDIA_DEV.06D9 = "NVIDIA Quadro 5000"
NVIDIA_DEV.06DD = "NVIDIA Quadro 4000"
NVIDIA_DEV.06DE = "NVIDIA Tesla T20 Processor"
NVIDIA_DEV.06DE.0773.10DE = "NVIDIA Tesla S2050"
NVIDIA_DEV.06DE.082F.10DE = "NVIDIA Tesla M2050"
NVIDIA_DEV.06DE.0840.10DE = "NVIDIA Tesla X2070"
NVIDIA_DEV.06DE.0842.10DE = "NVIDIA Tesla M2050"
NVIDIA_DEV.06DE.0846.10DE = "NVIDIA Tesla M2050"
NVIDIA_DEV.06DE.0866.10DE = "NVIDIA Tesla M2050"
NVIDIA_DEV.06DE.0907.10DE = "NVIDIA Tesla M2050"
NVIDIA_DEV.06DE.091E.10DE = "NVIDIA Tesla M2050"
NVIDIA_DEV.06DF = "NVIDIA Tesla M2070-Q"
NVIDIA_DEV.06DF.084D.10DE = "NVIDIA Tesla M2070-Q"
NVIDIA_DEV.06DF.087F.10DE = "NVIDIA Tesla M2070-Q"
NVIDIA_DEV.0DC0 = "NVIDIA GeForce GT 440"
NVIDIA_DEV.0DC4 = "NVIDIA GeForce GTS 450"
NVIDIA_DEV.0DC5 = "NVIDIA GeForce GTS 450"
NVIDIA_DEV.0DC6 = "NVIDIA GeForce GTS 450"
NVIDIA_DEV.0DD8 = "NVIDIA Quadro 2000"
NVIDIA_DEV.0DD8.0914.10DE = "NVIDIA Quadro 2000D"
NVIDIA_DEV.0DE0 = "NVIDIA GeForce GT 440"
NVIDIA_DEV.0DE1 = "NVIDIA GeForce GT 430"
NVIDIA_DEV.0DE2 = "NVIDIA GeForce GT 420"
NVIDIA_DEV.0DE4 = "NVIDIA GeForce GT 520"
NVIDIA_DEV.0DE5 = "NVIDIA GeForce GT 530"
NVIDIA_DEV.0DE7 = "NVIDIA GeForce GT 610"
NVIDIA_DEV.0DF8 = "NVIDIA Quadro 600"
NVIDIA_DEV.0DF9 = "NVIDIA Quadro 500M"
NVIDIA_DEV.0DFA = "NVIDIA Quadro 1000M"
NVIDIA_DEV.0E22 = "NVIDIA GeForce GTX 460"
NVIDIA_DEV.0E23 = "NVIDIA GeForce GTX 460 SE"
NVIDIA_DEV.0E24 = "NVIDIA GeForce GTX 460"
NVIDIA_DEV.0E3A = "NVIDIA Quadro 3000M"
NVIDIA_DEV.0E3B = "NVIDIA Quadro 4000M"
NVIDIA_DEV.0F00 = "NVIDIA GeForce GT 630"
NVIDIA_DEV.0F01 = "NVIDIA GeForce GT 620"
NVIDIA_DEV.0F02 = "NVIDIA GeForce GT 730"
NVIDIA_DEV.0F03 = "NVIDIA GeForce GT 610"
NVIDIA_DEV.0FC0 = "NVIDIA GeForce GT 640"
NVIDIA_DEV.0FC1 = "NVIDIA GeForce GT 640"
NVIDIA_DEV.0FC2 = "NVIDIA GeForce GT 630"
NVIDIA_DEV.0FC6 = "NVIDIA GeForce GTX 650"
NVIDIA_DEV.0FC8 = "NVIDIA GeForce GT 740"
NVIDIA_DEV.0FC9 = "NVIDIA GeForce GT 730"
NVIDIA_DEV.0FEF = "NVIDIA GRID K340"
NVIDIA_DEV.0FF2 = "NVIDIA GRID K1"
NVIDIA_DEV.0FF3 = "NVIDIA Quadro K420"
NVIDIA_DEV.0FF9 = "NVIDIA Quadro K2000D"
NVIDIA_DEV.0FFA = "NVIDIA Quadro K600"
NVIDIA_DEV.0FFD = "NVIDIA NVS 510"
NVIDIA_DEV.0FFE = "NVIDIA Quadro K2000"
NVIDIA_DEV.0FFF = "NVIDIA Quadro 410"
NVIDIA_DEV.1001 = "NVIDIA GeForce GTX TITAN Z"
NVIDIA_DEV.1004 = "NVIDIA GeForce GTX 780"
NVIDIA_DEV.1005 = "NVIDIA GeForce GTX TITAN"
NVIDIA_DEV.1007 = "NVIDIA GeForce GTX 780"
NVIDIA_DEV.1008 = "NVIDIA GeForce GTX 780 Ti"
NVIDIA_DEV.100A = "NVIDIA GeForce GTX 780 Ti"
NVIDIA_DEV.100C = "NVIDIA GeForce GTX TITAN Black"
NVIDIA_DEV.1021 = "NVIDIA Tesla K20Xm"
NVIDIA_DEV.1022 = "NVIDIA Tesla K20c"
NVIDIA_DEV.1023 = "NVIDIA Tesla K40m"
NVIDIA_DEV.1024 = "NVIDIA Tesla K40c"
NVIDIA_DEV.1026 = "NVIDIA Tesla K20s"
NVIDIA_DEV.1027 = "NVIDIA Tesla K40st"
NVIDIA_DEV.1028 = "NVIDIA Tesla K20m"
NVIDIA_DEV.1029 = "NVIDIA Tesla K40s"
NVIDIA_DEV.102A = "NVIDIA Tesla K40t"
NVIDIA_DEV.102D = "NVIDIA Tesla K80"
NVIDIA_DEV.103A = "NVIDIA Quadro K6000"
NVIDIA_DEV.103C = "NVIDIA Quadro K5200"
NVIDIA_DEV.1040 = "NVIDIA GeForce GT 520"
NVIDIA_DEV.1042 = "NVIDIA GeForce 510"
NVIDIA_DEV.1048 = "NVIDIA GeForce 605"
NVIDIA_DEV.1049 = "NVIDIA GeForce GT 620"
NVIDIA_DEV.104A = "NVIDIA GeForce GT 610"
NVIDIA_DEV.104B = "NVIDIA GeForce GT 625 (OEM)"
NVIDIA_DEV.104C = "NVIDIA GeForce GT 705"
NVIDIA_DEV.107C = "NVIDIA NVS 315"
NVIDIA_DEV.107D = "NVIDIA NVS 310"
NVIDIA_DEV.1080 = "NVIDIA GeForce GTX 580"
NVIDIA_DEV.1081 = "NVIDIA GeForce GTX 570"
NVIDIA_DEV.1082 = "NVIDIA GeForce GTX 560 Ti"
NVIDIA_DEV.1084 = "NVIDIA GeForce GTX 560"
NVIDIA_DEV.1086 = "NVIDIA GeForce GTX 570"
NVIDIA_DEV.1087 = "NVIDIA GeForce GTX 560 Ti"
NVIDIA_DEV.1088 = "NVIDIA GeForce GTX 590"
NVIDIA_DEV.1089 = "NVIDIA GeForce GTX 580"
NVIDIA_DEV.108B = "NVIDIA GeForce GTX 580"
NVIDIA_DEV.1091 = "NVIDIA Tesla M2090"
NVIDIA_DEV.1091.0887.10DE = "NVIDIA Tesla M2090"
NVIDIA_DEV.1091.088E.10DE = "NVIDIA Tesla X2090"
NVIDIA_DEV.1091.0891.10DE = "NVIDIA Tesla X2090"
NVIDIA_DEV.1094 = "NVIDIA Tesla M2075"
NVIDIA_DEV.1094.0888.10DE = "NVIDIA Tesla M2075"
NVIDIA_DEV.1096 = "NVIDIA Tesla C2075"
NVIDIA_DEV.1096.0910.10DE = "NVIDIA Tesla C2075"
NVIDIA_DEV.1096.0911.10DE = "NVIDIA Tesla C2050"
NVIDIA_DEV.109B = "NVIDIA Quadro 7000"
NVIDIA_DEV.109B.0918.10DE = "NVIDIA Quadro 7000"
NVIDIA_DEV.1180 = "NVIDIA GeForce GTX 680"
NVIDIA_DEV.1183 = "NVIDIA GeForce GTX 660 Ti"
NVIDIA_DEV.1184 = "NVIDIA GeForce GTX 770"
NVIDIA_DEV.1185 = "NVIDIA GeForce GTX 660"
NVIDIA_DEV.1187 = "NVIDIA GeForce GTX 760"
NVIDIA_DEV.1188 = "NVIDIA GeForce GTX 690"
NVIDIA_DEV.1189 = "NVIDIA GeForce GTX 670"
NVIDIA_DEV.118A = "NVIDIA GRID K520"
NVIDIA_DEV.118E = "NVIDIA GeForce GTX 760 (192-bit)"
NVIDIA_DEV.118F = "NVIDIA Tesla K10"
NVIDIA_DEV.1193 = "NVIDIA GeForce GTX 760 Ti OEM"
NVIDIA_DEV.1194 = "NVIDIA Tesla K8"
NVIDIA_DEV.1195 = "NVIDIA GeForce GTX 660"
NVIDIA_DEV.11B4 = "NVIDIA Quadro K4200"
NVIDIA_DEV.11B6 = "NVIDIA Quadro K3100M"
NVIDIA_DEV.11BA = "NVIDIA Quadro K5000"
NVIDIA_DEV.11BC = "NVIDIA Quadro K5000M"
NVIDIA_DEV.11BD = "NVIDIA Quadro K4000M"
NVIDIA_DEV.11BE = "NVIDIA Quadro K3000M"
NVIDIA_DEV.11BF = "NVIDIA GRID K2"
NVIDIA_DEV.11C0 = "NVIDIA GeForce GTX 660"
NVIDIA_DEV.11C2 = "NVIDIA GeForce GTX 650 Ti BOOST"
NVIDIA_DEV.11C3 = "NVIDIA GeForce GTX 650 Ti"
NVIDIA_DEV.11C4 = "NVIDIA GeForce GTX 645"
NVIDIA_DEV.11C5 = "NVIDIA GeForce GT 740"
NVIDIA_DEV.11C6 = "NVIDIA GeForce GTX 650 Ti"
NVIDIA_DEV.11C8 = "NVIDIA GeForce GTX 650"
NVIDIA_DEV.11CB = "NVIDIA GeForce GT 740"
NVIDIA_DEV.11FA = "NVIDIA Quadro K4000"
NVIDIA_DEV.11FC = "NVIDIA Quadro K2100M"
NVIDIA_DEV.1200 = "NVIDIA GeForce GTX 560 Ti"
NVIDIA_DEV.1201 = "NVIDIA GeForce GTX 560"
NVIDIA_DEV.1205 = "NVIDIA GeForce GTX 460 v2"
NVIDIA_DEV.1206 = "NVIDIA GeForce  GTX 555"
NVIDIA_DEV.1207 = "NVIDIA GeForce GT 645"
NVIDIA_DEV.1208 = "NVIDIA GeForce GTX 560 SE"
NVIDIA_DEV.1241 = "NVIDIA GeForce GT 545"
NVIDIA_DEV.1243 = "NVIDIA GeForce GT 545"
NVIDIA_DEV.1244 = "NVIDIA GeForce GTX 550 Ti"
NVIDIA_DEV.1245 = "NVIDIA GeForce GTS 450"
NVIDIA_DEV.1249 = "NVIDIA GeForce GTS 450"
NVIDIA_DEV.124B = "NVIDIA GeForce GT 640"
NVIDIA_DEV.1280 = "NVIDIA GeForce GT 635"
NVIDIA_DEV.1281 = "NVIDIA GeForce GT 710"
NVIDIA_DEV.1282 = "NVIDIA GeForce GT 640"
NVIDIA_DEV.1284 = "NVIDIA GeForce GT 630"
NVIDIA_DEV.1286 = "NVIDIA GeForce GT 720"
NVIDIA_DEV.1287 = "NVIDIA GeForce GT 730"
NVIDIA_DEV.1288 = "NVIDIA GeForce GT 720"
NVIDIA_DEV.1289 = "NVIDIA GeForce GT 710"
NVIDIA_DEV.128B = "NVIDIA GeForce GT 710"
NVIDIA_DEV.12B9 = "NVIDIA Quadro K610M"
NVIDIA_DEV.134E = "NVIDIA GeForce 930MX"
NVIDIA_DEV.1380 = "NVIDIA GeForce GTX 750 Ti"
NVIDIA_DEV.1381 = "NVIDIA GeForce GTX 750"
NVIDIA_DEV.1382 = "NVIDIA GeForce GTX 745"
NVIDIA_DEV.139D = "NVIDIA GeForce GTX 750 Ti"
NVIDIA_DEV.13B9 = "NVIDIA NVS 810"
NVIDIA_DEV.13BA = "NVIDIA Quadro K2200"
NVIDIA_DEV.13BB = "NVIDIA Quadro K620"
NVIDIA_DEV.13BC = "NVIDIA Quadro K1200"
NVIDIA_DEV.13C0 = "NVIDIA GeForce GTX 980"
NVIDIA_DEV.13C2 = "NVIDIA GeForce GTX 970"
NVIDIA_DEV.13F0 = "NVIDIA Quadro M5000"
NVIDIA_DEV.13F1 = "NVIDIA Quadro M4000"
NVIDIA_DEV.1401 = "NVIDIA GeForce GTX 960"
NVIDIA_DEV.1402 = "NVIDIA GeForce GTX 950"
NVIDIA_DEV.1406 = "NVIDIA GeForce GTX 960"
NVIDIA_DEV.1407 = "NVIDIA GeForce GTX 750"
NVIDIA_DEV.1430 = "NVIDIA Quadro M2000"
NVIDIA_DEV.17C2 = "NVIDIA GeForce GTX TITAN X"
NVIDIA_DEV.17C8 = "NVIDIA GeForce GTX 980 Ti"
NVIDIA_DEV.17F0 = "NVIDIA Quadro M6000"
NVIDIA_DEV.17F1 = "NVIDIA Quadro M6000 24GB"
NVIDIA_DEV.1B00 = "NVIDIA TITAN X (Pascal)"
NVIDIA_DEV.1B80 = "NVIDIA GeForce GTX 1080"
NVIDIA_DEV.1B81 = "NVIDIA GeForce GTX 1070"
NVIDIA_DEV.1C03 = "NVIDIA GeForce GTX 1060 6GB"

84
>download now<

Here is the legacy driver for users who have been offered Windows 10 upgrade on their antiquated rigs.

[via]

Quote
[Intel.Mfg.NTamd64]
%iSNBGM1%  = iSNBM0, PCI\VEN_8086&DEV_0106
 %iSNBGD1%  = iSNBD0, PCI\VEN_8086&DEV_0102
 %iSNBGM2%  = iSNBM0, PCI\VEN_8086&DEV_0116
 %iSNBGD2%  = iSNBD0, PCI\VEN_8086&DEV_0112
 %iSNBGM2P%  = iSNBM0, PCI\VEN_8086&DEV_0126
 %iSNBGD2P% = iSNBD0, PCI\VEN_8086&DEV_0122
 %iSNBGD3%  = iSNBD0, PCI\VEN_8086&DEV_010A
 %iIVBGD0%       = iIVBD0, PCI\VEN_8086&DEV_0162
 %iIVBGM0%       = iIVBM0, PCI\VEN_8086&DEV_0166
 %iIVBGD0SRV%    = iIVBD0, PCI\VEN_8086&DEV_016A
 %iIVBGD0GT1%    = iIVBD0, PCI\VEN_8086&DEV_0152
 %iIVBGM0GT1%    = iIVBM0, PCI\VEN_8086&DEV_0156
 %iIVBGD0SRVGT1% = iIVBD0, PCI\VEN_8086&DEV_015A

85
  Last year, we announced that beginning with the release of Windows 10, all new Windows 10 kernel mode drivers must be submitted to the Windows Hardware Developer Center Dashboard portal (Dev Portal) to be digitally signed by Microsoft. However, due to technical and ecosystem readiness issues, this was not enforced by Windows Code Integrity and remained only a policy statement.
 Starting with new installations of Windows 10, version 1607, the previously defined driver signing rules will be enforced by the Operating System, and Windows 10, version 1607 will not load any new kernel mode drivers which are not signed by the Dev Portal. OS signing enforcement is only for new OS installations; systems upgraded from an earlier OS to Windows 10, version 1607 will not be affected by this change.
 We’re making these changes to help make Windows more secure. These changes limit the risk of an end-user system being compromised by malicious driver software.
   
 Read more...
 

86
If you’re in a hurry, here’s a quick overview of Unity 5.4:
 
  • Graphics & rendering performance improvements:
    • Better multithreaded rendering
    • Fewer draw calls with GPU Instancing – available on Windows, OSX, Linux, PlayStation 4, and Xbox One
    • Improved low level graphics features: texture arrays, compute shaders, and more
  • For Artists: 
    • Thanks to sizing controls, a new trigger module, and better lighting with Light Probe Proxy Volumes (LPPV) particles are now more customizable.
    • In-engine support for motion vector rendering
  • VR Improvements: more built-in multiplatform VR support and better performance
  • IL2CPP for Android is now an officially supported platform (previously it was labelled ‘experimental’)
  • The editor now supports Mac Retina displays (Windows HiDPI support is in the pipeline) and we’ve added a zoomable game view function (OSX & Windows)
  • Cloud Build setup is now available from the within the editor. 
  • Performance Reporting is now fully integrated in the editor, 1-click activation without plugins or code
  • A major Analytics feature update with Raw Data Export, Heatmaps, Livestream, and Ads data in the dashboard
  • In-App Purchasing now supports the Amazon Appstore
  • Web Player and PS3 Build target options have been removed along with iOS 6 support (we now support iOS 7.x and above)

87
3D-Tech News Around The Web / Intel HD Graphics Driver 20.19.15.4483
« on: July 28, 2016, 02:28:37 AM »
 Full installers available at Gigabyte
 AMD64
 X86

No Vulkan support

No obvious changes to OpenGL (compared to v4474)



88
3D-Tech News Around The Web / Microsoft PerfView 1.9
« on: July 27, 2016, 09:09:23 PM »
PerfView is a performance analysis tool focusing on ETW information (ETL files) as well as CLR memory information (heap dumps). It can collect and view ETL in a variety of ways. Powerful grouping operators allow you to understand performance profiles in ways other tools can't. PerfView is used internally at Microsoft by a number of teams and is the primary performance investigation tool on the .NET Runtime team. Features include:
  • Non-invasive collection - suitable for use in live, production environments
  • Xcopy deployment - copy and run
  • Memory
    • Support for very large heaps (gigabytes)
    • Snapshot diffing
    • Dump files (.dmp)
  • CPU Performance
    • Support for managed, native, and mixed code
    • Can read XPerf logs
    • Profile diffing
Updates in the 1.9.0 version include:

  • Generalization of Thread Time views support arbitrary requests demarked by user defined Start-Stop events
  • Significantly improved support for Async and Parallel activityes in the 'Thread Time' Views
  • Can display file disk usage in the stack view using the Size -> DirectorySize option
  • Supports reading a very simple *.PerfView.XML or *.PerfView.JSON file, which enable reading data from 'foreign' profilers.
  • Support for Windows 10 self describing ETW events
  • Support for EventSource causality tracking
  • Suport for V4.6.2 .NET Runtimes that line number level on NGEN images (e.g. the framework) even if IL PDBS are not available when NGEN images were created

89
3D-Tech News Around The Web / OpenGL Hardware Capability Viewer 1.1
« on: July 27, 2016, 04:42:07 PM »
 The OpenGL Hardware Capability Viewer is open source, you can always build the most recent version yourself using the sources from https://github.com/SaschaWillems/glCapsViewer.
   
Changelog Version 1.1 - 2016-07-24
  • Updated user interface
  • Added GL_VIEWPORT_SUBPIXEL_BITS capability (GL_ARB_viewport_array)
  • Added GL_MAX_SHADER_COMPILER_THREADS_ARB (GL_ARB_parallel_shader_compile)
  • Store all dimensions for indexed capabilities:
    • GL_MAX_VIEWPORT_DIMS (2)
    • GL_MAX_COMPUTE_WORK_GROUP_COUNT (3)
    • GL_MAX_COMPUTE_WORK_GROUP_SIZE (3)
   Windows     Linux
  • Version 1.1 (64-Bit)
     Note: The binary has been built on a recent Ubuntu version (16.04) and may not work on older distributions.
     If the binary won't work due to the dependencies (glew, qt, etc.) please build from the sources.
 

90
Windows driver version 369.00 and Linux drivers version 367.36.02 provide beta support for OpenGL 2016 ARB extensions on capable hardware.

New OpenGL 2016 ARB extension (requires NVIDIA GeForce 600 series or newer GPUs)
  New EXT extension (requires NVIDIA GeForce 400 series or newer GPUs)
  New NVX extension (requires Nvidia GeForce 1000 Series):
  Driver Downloads This driver update:
 
  • Fixes an issue in the interaction between the extensions NV_geometry_shader_passthrough and NV_stereo_view_rendering.
  • Fixes an issue in the extension NV_command_list.
Windows Linux

91
3D-Tech News Around The Web / Vulkan SDK 1.0.21.1 Released
« on: July 26, 2016, 04:23:02 PM »
Vulkan SDK 1.0.21.1 Release Notes  July 22, 2016 Adding 2 commits to membarriers sample to fix reported problems
  Last Commits
  • VulkanSamples: 769f8c8455be6  membarriers - fix pipeline stages for barriers
  Vulkan SDK 1.0.21.0 Release Notes  Version 1.0.21.0 for Windows  July 21, 2016 This SDK supports Vulkan API revision 1.0.21.  The prior SDK supported Vulkan API revision 1.0.17.
Device layers are now deprecated! Any device layers must be converted to a layer that is queried and enabled at vkCreateInstance. vkEnumerateDeviceLayerProperties is deprecated.
  Overview of new features in SDK 1.0.21.0
  • Memory Barrier Vulkan Sample demonstrating correct use of memory barriers between write/read operations
  • Device Limits layer validation moved into the core_validation and parameter_validation layers for improved performance, maintainability and clarity
  • Improved coverage and utility in layer validation tests
  • Performance improvements to Threading layer
  • Additional structural and architectural layer improvements and cleanup to core_validation, including improved object lifetime tracking and performance improvements
  • Scores of bugfixes, new validation checks, and feature additions
This version of the SDK components are based on the following specifications and source code repositories:
   Last Commits
  • LoaderAndValidationLayers:    97e3b677d9681  loader: Clean up some things in the MD file
  • VulkanTools:                  3bc2d55828e46  Merge branch 'trunk'
  • VulkanSamples:                deecd54f5e5b7  api-samples: Make "this error is expected" more visible
  Known Issues
  • This WSI extension is not supported: VK_KHR_display_swapchain

92
Quote
Alongside the launch of new Radeon Pro WX (workstation) series graphics cards, AMD teased an interesting new Radeon Pro product: the Radeon Pro SSG. This new professional graphics card pairs a Polaris GPU with up ot a terabyte of on board solid state storage and seeks to solve one of the biggest hurdles in GP GPU performance when dealing with extremely large datasets which is latency.
Read on...

93
3D-Tech News Around The Web / GLEW 2.0.0 released
« on: July 24, 2016, 06:03:36 PM »
  • 2.0.0 [07-24-16]
    • Enhancements:
      • Forward context support added
      • OSMesa support added
      • EGL support added
      • MX support discontinued
      • Improved cmake build support
    • New extensions:
      • GL_AMD_shader_explicit_vertex_parameter
      • GL_ARB_gl_spirv
      • GL_EGL_NV_robustness_video_memory_purge
      • GL_EXT_window_rectangles
      • GL_INTEL_conservative_rasterization
      • GL_KHR_texture_compression_astc_sliced_3d
      • GL_MESA_shader_integer_functions
      • GL_NVX_blend_equation_advanced_multi_draw_buffers
      • GL_NVX_linked_gpu_multicast
      • GL_NV_clip_space_w_scaling
      • GL_NV_command_list
      • GL_NV_conservative_raster_pre_snap_triangles
      • GL_NV_draw_vulkan_image
      • GL_NV_gpu_multicast
      • GL_NV_robustness_video_memory_purge
      • GL_NV_shader_atomic_float64
      • GL_NV_stereo_view_rendering
      • GL_NV_viewport_swizzle
      • GLX_EXT_libglvnd
      • GLX_NV_robustness_video_memory_purge

94
  Answer ID 4202          |    Published 07/21/2016 08:07 AM          |    Updated 07/21/2016 10:56 AM   

This is GeForce Hot Fix driver version 368.95 that addresses the following:

 -     Fixed DPC latency bug on Pascal GPUs.

 
Click the appropriate link to download.
Windows 8.1:
64 bit version
 
Windows 10
64 bit version
 

95
3D-Tech News Around The Web / NVIDIA NVFlash 5.306
« on: July 21, 2016, 05:56:47 PM »
>>>download now<<<

Build Information
  - Build Date: Jun 14 2016
  - Build Time: 15:02:52
  - Build CL: 20850096

This version adds support for Tesla P100-SXM2-16GB

96
3D-Tech News Around The Web / AMD Anvil v1.0 - a framework for Vulkan
« on: July 19, 2016, 08:39:10 PM »
Quote
Anvil is a framework for Vulkan v1.0, which we have been using internally for quite some time now, in order to develop various Vulkan applications.

Quote
OutOfOrderRasterization is an example application based on the Anvil framework that renders 10k teapots on screen. It uses various Anvil wrappers, so you can use it to get a better understanding of how various parts of the library can be used.

Intel renders nothing, at least not with Broadwell and modified driver :P



97
Quote
Since the release of DirectX Tool Kit four years ago, it has proven to be a very useful library for samples, indie and hobbyist projects, people moving from XNA Game Studio to C++, learning Direct3D 11, and for developers looking for supported replacements for the legacy D3DX library and the retiring of the legacy DirectX SDK.
Today I’m announcing the DirectX Tool Kit for DirectX 12, which is hosted as it’s own GitHub site. After much discussion and debate, we realized that both tool kits are really independent projects. While they share a lot of code (all the non-graphics stuff is 100% identical), the Direct3D 12 API is significantly different than Direct3D 11 so the graphics components ‘feel’ the same but in practice are used very differently.


Read on...

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Based on the recently updated deferred shading example, I have added a new example to my open source C++ Vulkan samples. This example adds dynamic shadows from multiple light sources, showcasing a few technologies that can be used to make rendering of multiple shadows more efficient.

Read on...

Both samples work fine with Intel and NVIDIA except from showing 0 fps in title bar




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3D-Tech News Around The Web / NVIDIA Quadro driver 368.86
« on: July 18, 2016, 04:02:02 PM »
  This driver is from the R367 Optimal Drivers for Enterprise [ODE] driver branch. ODE branches are dedicated to relatively long term stability for ISV certification, OEMs, and Enterprise customers.

New features in this branch:
Win7-8:
NVWMI 2.27
 
  • Added controls to manage display Cloning.
  • Added performance counters for PCIe link widths, speeds and bus usage

Optimus
 
  • Added support for Vulkan™ 3D applications to work correctly with Optimus

Windows 10:
NVWMI 2.27
 
  • Added performance counters for PCIe link widths, speeds and bus usage

OpenGL
 
  • Added preliminary OpenGL support for cluster synchronization with Swap Groups and Swap Barrier for full screen applications.

Optimus/Microsoft Hybrid
 
  • Added support for Vulkan™ 3D applications to work correctly with Optimus/Microsoft Hybrid

 If you would like to be notified of upcoming drivers for Windows, please subscribe here.

For Quadro Notebook:
 This is a reference driver that can be installed on supported NVIDIA notebook GPUs. However, please note that your notebook original equipment manufacturer (OEM) provides certified drivers for your specific notebook on their website. NVIDIA recommends that you check with your notebook OEM about recommended software updates for your notebook. OEMs may not provide technical support for issues that arise from the use of this driver.
 

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 Linux, Solaris, and FreeBSD driver 367.35 (long-lived branch release)

Release highlights since 367.27:
 
  • Fixed a regression that could cause console corruption when resuming from suspend.
  • Improved buffer write performance of the nvidia-drm DRM KMS driver by using write-combined DRM Dumb Buffers where available.
  • Fixed a bug that caused X to crash when applying changes to the RandR CscMatrix property while VT-switched away from X.
  • Fixed a bug that caused a crash when exiting nvidia-settings on displays with 8 or 15 bit color depths.
  • Added support for querying clock values on Pascal GPUs.
  • Removed the Base Mosaic configuration option from nvidia-settings on systems where the feature is not actually supported.
  • Fixed a bug that caused nvidia-smi to report an inaccurate version number.
  • Fixed a bug that prevented nvidia-bug-report.sh from finding relevant messages in kernel log files.
  • Added /var/log/dmesg to the list of paths which are searched by nvidia-bug-report.sh for kernel messages.
[README | Linux x86 | Linux x86_64 | Linux ARM | Solaris | FreeBSD x86 | FreeBSD x86_64]

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