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Topics - Stefan

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81
NVIDIA Linux, Solaris and FreeBSD driver 337.19 (beta)

Quote
   * Fixed a bug causing mode validation to fail for 4K resolutions over HDMI
      in certain situations.

    * Added nvidia-settings command line controls for over- and under-clocking
      attributes.  Please see the nvidia-settings(1) manual page for
      more details.

    * Fixed several cosmetic issues in the clock control user interface
      of nvidia-settings.

    * Added support for the GLX_EXT_stereo_tree extension.  For more
      details, see the extension specification:

        http://www.opengl.org/registry/specs/EXT/glx_stereo_tree.txt

    * Enabled support for using Unified Back Buffer (UBB) and 3D Stereo with
      the composite extension on Quadro cards.  Using stereo with a composite
      manager requires a stereo-aware composite manager.  Otherwise, only the
      left eye of stereo applications will be displayed.  See the
      GLX_EXT_stereo_tree extension specification for more details.

82
Quote
The Chase is on!

In a world that is going increasingly mobile, The Chase showcases the sky’s-the-limit potential of the Unity game engine for bringing exceptional visual fidelity and performance to handheld devices.
...
Google used The Chase at their Nexus7 / OpenGL ES 3.0 reveal keynote, and it was widely shown and admired in the SIGGRAPH 2013 demo reels of many leading exhibitors.


83
Quote
HWMonitor PRO 1.19 has a new add-on for Android users. HWMonitor PRO for Android allows to monitor up to 10 PCs from your Android phone or tablet.using the remote feature of HWMonitor PRO.

Please go to the HWMonitor PRO page for a complete description and download links.

Enable "listening mode" and allow HWMonitor in your Firewall to connect to Android device.

Find the goof in the screenshot  :D


84
Source: BlenderArtists

Quote from: Tibi
Someone (nickname Cycliste) on the French Blender Clan Forum made a quite interesting test using 6 (yes six) 750 Ti cards and comparing it to the more expensive Titan

Even if you don’t read French you might like to have a look at his rig and the test results.

Quote from: Rolf
I test the Cavalier scene in 2.69.11.
With 1 card i get 14:45.41
With 2 cards i get 7:34.43, so i beat a titan with only 2 of them.
The Time of 3:29 with 6x 750ti in 2.69.11 seems slow for me.

I wonder why the speed increase is not proportional to the number of GPUs.
The culprit could be either Blender, CUDA or the PCI-E extensions cables used in the renderfarm?


85
3D-Tech News Around The Web / Notepad++ v6.6 released
« on: May 02, 2014, 06:36:39 AM »
The main feature of this release is Session snapshot & periodic backup.
If this feature is enabled (enabled by default), user won't be asked to save unsaved file as he quits Notepad++, and on startup Notepad++ restores the unsaved file and unsaved untitled document of last session.

This feature brings another advantage - periodic backup of unsaved files which protects your data from the PC crashing or power outage.

You can always turn off this feature to get back the old behaviour:


Dowload Notepad++ v6.6 Workers' Day Edition here:

86
Quote
Visual Studio 2013 makes it much easier to debug parallel code running on the GPU

Visual Studio 2013 added many important new features for running general-purpose code on the GPU. The most important of these are the support for shared CPU/GPU memory and the improvements in debugging. In this article, the first in a two-part series, I provide a sample application that solves algorithms on the GPUs using Microsoft C++ AMP parallel technology and I demonstrate how to debug the code running on the GPU from inside Visual Studio.

87
Quote
Post Tessellation Geometry Caches

Current 3D rendering architectures support adaptive tessellation of patches, allowing for increased geometric detail. Patches are specified independently, giving the implementation freedom to exploit parallel execution. However, this independence leads to redundant shading computations at patch corners and along edges. In this paper, we present post-tessellation geometry caches, the edge cache and corner cache, that can reduce redundant shading along patch edges and corners, respectively. We demonstrate the two caches in a software-simulated D3D11 rendering pipeline, and show that for current tessellation workloads our approach saves up to 37% of post-tessellation vertex shading using caches with as few as 8 entries.

88
Quote
Adaptive Texture Space Shading for Stochastic Rendering

When rendering effects such as motion blur and defocus blur, shading can become very expensive if done in a naïve way, i.e. shading each visibility sample. To improve performance, previous work often decouple shading from visibility sampling using shader caching algorithms. We present a novel technique for reusing shading in a stochastic rasterizer. Shading is computed hierarchically and sparsely in an object-space texture, and by selecting an appropriate mipmap level for each triangle, we ensure that the shading rate is sufficiently high so that no noticeable blurring is introduced in the rendered image. Furthermore, with a two-pass algorithm, we separate shading from reuse and thus avoid GPU thread synchronization. Our method runs at real-time frame rates and is up to 3 faster than previous methods. This is an important step forward for stochastic rasterization in real time.


89
3D-Tech News Around The Web / Unreal Engine 4 tech demos
« on: April 30, 2014, 10:44:25 PM »
Downloads available at TPU


90
3D-Tech News Around The Web / (WebGL) SWOOOP
« on: April 30, 2014, 07:12:46 PM »
Quote
In SWOOOP, fly your bi-plane around a magical island collecting gems and competing for the highest score.
The game has a low poly art style, uses ambient occlusion for realistic shadowing and particle effects for visual pizzazz.


92
3D-Tech News Around The Web / AMD Catalyst 14.4 WHQL
« on: April 26, 2014, 03:37:44 PM »
Identical to latest beta except from certification.

Quote
Highlights of AMD Catalyst™ 14.4 Windows Driver

        Support for the AMD Radeon R9 295X
        CrossFire fixes enhancements:
            Crysis 3 – frame pacing improvements
            Far Cry 3 – 3 and 4 GPU performance improvements at high quality settings, high resolution settings
            Anno 2070 – Improved CrossFire scaling up to 34%
            Titanfall – Resolved in game flickering with CrossFire enabled
            Metro Last Light – Improved Crossfire scaling up to 10%
            Eyefinity 3x1 (with three 4K panels) no longer cuts off portions of the application
            Stuttering has been improved in certain applications when selecting mid-Eyefinity resolutions with V-sync Enabled
        Full support for OpenGL 4.4
            OpenGL 4.4 supports the following extensions:
                ARB_buffer_storage
                ARB_enhanced_layouts
                ARB_query_buffer_object
                ARB_clear_texture
                ARB_texture_mirror_clamp_to_edge
                ARB_texture_stencil8
                ARB_vertex_type_10f_11f_11f_rev
                ARB_multi_bind
                ARB_bindless_texture
                ARB_spare_texture
                ARB_seamless_cubemap_per_texture
                ARB_indirect_parameters
                ARB_shader_group_vote
        Mantle beta driver improvements:
            BattleField 4: Performance slowdown is no longer seen when performing a task switch/Alt-tab
            BattleField 4: Fuzzy images when playing in rotated SLS resolution with an A10 Kaveri system

93
New in Release 331.01.01f04:

    Graphics driver updated for Mac OS X Mavericks 10.9.2 (13C1021)
    Contains performance improvements and bug fixes for a wide range of applications.
    Includes NVIDIA Driver Manager preference pane.

94
3D-Tech News Around The Web / NVIDIA NVFLASH 5.165
« on: April 23, 2014, 08:54:37 PM »
NVFLASH 5.165

Code: [Select]
NVIDIA Firmware Update Utility (Version 5.165)

-- Primary Commands --
Update firmware:            nvflash [options] <filename>
Update UEFI firmware:       nvflash [options] --updateuefi <filename>
Save firmware to file:      nvflash [options] --save <filename>
Compare adapter firmware:   nvflash [options] --compare <filename>
Verify adapter firmware:    nvflash [options] --verify <filename>
Verify adapter IFR firmware:nvflash [options] --verify --ifronly <filename>
Update TV data:             nvflash [options] --tv <filename>
Display version:            nvflash [options] --version [<filename>]
Display firmware bytes:     nvflash [options] --display [bytes]
Check for supported EEPROM: nvflash [options] --check
Write protect EEPROM:       nvflash [options] --protecton
Remove write protect:       nvflash [options] --protectoff
Change soft straps:         nvflash [options] --straps=<straps>
Set IEEE 1394 GUID:         nvflash [options] --guid=<guid>
Set IEEE 1394 GUID source:  nvflash [options] --guidsource=<location>
List adapters:              nvflash [options] --list
List PCI firmware blocks:   nvflash [options] --pciblocks
List applied patches:       nvflash [options] --listpatches

-- Commands and Options --
help         ?                  Display this screen.
save         b <filename>       Read EEPROM and save to <filename>.
compare      k <filename>       Read EEPROM and compare with <filename>.
verify       h <filename>       Verify <filename> matches EEPROM if flashed.
tv           x <filename>       Transfer TV data from file to EEPROM.
version      v <filename>       Display file version and ~CRC32
                                   (if no filename, acts on display adapter).
listpatches                     Display list of runtime ROM pack patches
                                   applied at boot (primary only).
display      d [bytes]          Display 256 the first bytes of the EEPROM
                                   (default is 256 bytes)
check        c                  Check for supported EEPROM.
protecton    w                  Write protect EEPROM (only on some EEPROM's).
protectoff   r                  Remove EEPROM write protect (only on some EEPROM's).
straps       m <straps>         Change soft straps.
   format is: AND Mask 0, OR Mask 0, AND Mask 1, OR Mask 1
guid         q <guid>           Set the IEEE 1394 GUID in the firmware image
                                (GUID is in the form of 16 hex digits).
guidsource   1 <location>       Set the source of the IEEE 1394 GUID.
                                main       - main EEPROM image
                                dedicated  - separate serial EEPROM part
list         a                  List all NVIDIA display adapters found in the system.
pciblocks                       List all the PCI ROM Images stored in the EEPROM.
updateuefi   u <filename>       Update only the UEFI portion of the ROM image from <filename>.
upgradeonly                     Only allow upgrading of firmware based on version.
overridetype 5                  Allow firmware and adapter PCI device ID mismatch.
overridesub  6                  Allow firmware and adapter PCI subsystem ID mismatch.
reboot       y                  Reboot the PC after other tasks completed.
keepstraps   g                  Keep the soft straps already present in the EEPROM
                                after flashing the new image.
romstrap     j                  Override the ROM strap setting to allow flashing an
                                image when grounding the STRAP_SUB_VENDOR pin.
                                This allows flashing a corrupted or erased EEPROM. 
                                Note: Make sure there is a physical EEPROM present
                                when using this option
index        i <index>          Force a specific device index.
filterdevid  f <value>[,<mask>] Filter device list by device ID and optional mask.
fwindex      F <fw index>       Index of which firmware image to use from a firmware
                                bundle.
auto         A                  When possible, run without user intervention.
silence      s                  Silence all audio beeps.
beep         !                  Beep to signal updating progress.
nolight      l                  Do not light keyboard LEDs.
override     o <level>          Override safety check level:
   default  unknown EEPROM | NV adapter aborts application.
   level=1  unknown EEPROM acceptable for read operations.
   level=2  unknown NV adapter acceptable for read operations.
   level=3  Combined effect of 1,2 (cannot write to unknown EEPROM or adapter).
log          L <log file>       Create a log file.

Use a single dash ("-") to use the single letter version of a command.
Use a double dash ("--") to use the longer descriptive version of a command.
Use equals ("=") to specify parameters, with separating commas (",").

-- Sample Usage --
nvflash --index=1 nv30nz.rom
-- Supported EEPROM's --
  AMD    AM29LV001B  128Kx8         2.7vV,   1B page, 16k blk, ID=(01,006D)
  AMD     AM29LV010  128Kx8         2.7vV,   1B page, 16k blk, ID=(01,006E)
  AMD    AM29LV001T  128Kx8         2.7vV,   1B page, 16k blk, ID=(01,00ED)
Atmel      AT49F512   64Kx8  5.0,3.0,2.7V,   1B page,  0k blk, ID=(1F,0003)
Atmel     AT49F001T  128Kx8          5.0V,   1B page,  0k blk, ID=(1F,0004)
Atmel      AT49F001  128Kx8          5.0V,   1B page,  0k blk, ID=(1F,0005)
Atmel  AT49BV/LV010  128Kx8      2.7-3.6V,   1B page,  0k blk, ID=(1F,0017)
Atmel AT29LV/BV010A  128Kx8          3.0V, 128B page,  0k blk, ID=(1F,0035)
Atmel     AT29LV512   64Kx8          3.0V, 128B page,  0k blk, ID=(1F,003D)
Atmel     AT25F1024 1024Kx1S     2.7-3.6V, 256B page, 32k blk, ID=(1F,0040)
Atmel      AT29C512   64Kx8          5.0V, 128B page,  0k blk, ID=(1F,005D)
Atmel     AT25F1024 1024Kx1S     2.7-3.6V, 256B page, 32k blk, ID=(1F,0060)
Atmel     AT25F2048 2048Kx1S     2.7-3.6V, 256B page, 64k blk, ID=(1F,0063)
Atmel      AT25F512  512Kx1S     2.7-3.6V, 128B page, 32k blk, ID=(1F,0065)
Atmel      AT49F010  128Kx8          5.0V,   1B page,  0k blk, ID=(1F,0087)
Atmel     AT29C010A  128Kx8          5.0V, 128B page,  0k blk, ID=(1F,00D5)
Atmel     AT25DF021 2048Kx1S     2.3-3.6V, 256B page,  4k blk, ID=(1F,4300)
Atmel     AT25DF041 4096Kx1S     2.3-3.6V, 256B page,  4k blk, ID=(1F,4401)
Atmel     AT25FS010 1024Kx1S     2.7-3.6V, 256B page,  4k blk, ID=(1F,6601)
   ST        M25P05  512Kx1S     2.7-3.6V, 128B page, 32k blk, ID=(20,0005)
   ST        M25P10 1024Kx1S     2.7-3.6V, 128B page, 32k blk, ID=(20,0010)
   ST      M29W512B   64Kx8      2.7-3.6V,   1B page,  0k blk, ID=(20,0027)
  Num      M25P10-A 1024Kx1S     2.3-3.6V, 256B page, 32k blk, ID=(20,2011)
  Num        M25P20 2048Kx1S     2.3-3.6V, 256B page, 64k blk, ID=(20,2012)
 AMIC       A25L512  512Kx1S     2.7-3.6V, 256B page,  4k blk, ID=(37,3010)
 AMIC       A25L010 1024Kx1S     2.7-3.6V, 256B page,  4k blk, ID=(37,3011)
 AMIC       A25L020 2048Kx1S     2.7-3.6V, 256B page,  4k blk, ID=(37,3012)
uChip      25AA320A    4Kx8S     1.8-5.5V,  32B page,  0k blk, ID=(47,8747)
 XLNX XCF128XFTG64C 8192Kx16 9.5,8.5,2.0,1.7V,   8B page, 128k blk, ID=(49,016B)
 Tenx      ICE25P05  512Kx1S     2.7-3.6V, 128B page, 32k blk, ID=(5E,0001)
  PMC     Pm25LD512  512Kx1S     2.7-3.6V, 256B page,  4k blk, ID=(7F,9D20)
  PMC     Pm25LD010 1024Kx1S     2.7-3.6V, 256B page,  4k blk, ID=(7F,9D21)
  PMC     Pm25LD020 2048Kx1S     2.7-3.6V, 256B page,  4k blk, ID=(7F,9D22)
  PMC     Pm25LQ020 2048Kx1S     2.3-3.6V, 256B page,  4k blk, ID=(7F,9D42)
  PMC     Pm25LQ040 4096Kx1S     2.3-3.6V, 256B page,  4k blk, ID=(7F,9D43)
  PMC     Pm25LV020 2048Kx1S     2.7-3.6V, 256B page,  4k blk, ID=(7F,9D7D)
  PMC     Pm25LV040 4096Kx1S     2.7-3.6V, 256B page,  4k blk, ID=(7F,9D7E)
  PMC     Pm39LV512   64Kx8      3.0-3.6V,   1B page,  4k blk, ID=(9D,001B)
  PMC     Pm39LV010  128Kx8      3.0-3.6V,   1B page,  4k blk, ID=(9D,001C)
  PMC     Pm25LV512  512Kx1S     2.7-3.6V, 256B page,  4k blk, ID=(9D,007B)
  PMC     Pm25LV010 1024Kx1S     2.7-3.6V, 256B page,  4k blk, ID=(9D,007C)
   FM       FM25F02 2048Kx1S     2.7-3.6V, 256B page, 64k blk, ID=(A1,3112)
  SST    SST29EE010  128Kx8          5.0V, 128B page,  0k blk, ID=(BF,0007)
  SST SST29LE/VE010  128Kx8      2.9,2.7V, 128B page,  0k blk, ID=(BF,0008)
  SST SST29LE/VE512   64Kx8      2.9,2.7V, 128B page,  0k blk, ID=(BF,003D)
  SST    SST45VF010 1024Kx1S     3.0-3.6V,   1B page,  4k blk, ID=(BF,0042)
  SST    SST25LF020 2048Kx1S     3.0-3.6V, 256B page,  4k blk, ID=(BF,0043)
  SST    SST25LF040 4096Kx1S     3.0-3.6V, 256B page,  4k blk, ID=(BF,0044)
  SST    SST25VF512  512Kx1S     2.7-3.6V, 256B page,  4k blk, ID=(BF,0048)
  SST    SST25VF010 1024Kx1S     2.7-3.6V, 256B page,  4k blk, ID=(BF,0049)
  SST    SST29EE512   64Kx8          5.0V, 128B page,  0k blk, ID=(BF,005D)
  SST    SST39SF010  128Kx8          5.0V,   1B page,  4k blk, ID=(BF,00B5)
  SST    SST39VF512   64Kx8      2.7-3.6V,   1B page,  4k blk, ID=(BF,00D4)
  SST    SST39VF010  128Kx8      2.7-3.6V,   1B page,  4k blk, ID=(BF,00D5)
  SST   SST25VF020B 2048Kx1S     2.7-3.6V, 256B page,  4k blk, ID=(BF,258C)
   MX     MX29F001T  128Kx8          5.0V,   1B page,  0k blk, ID=(C2,0018)
   MX     MX29F001B  128Kx8          5.0V,   1B page,  0k blk, ID=(C2,0019)
   MX      MX25L512  512Kx1S     2.7-3.6V, 256B page,  4k blk, ID=(C2,2010)
   MX     MX25L1005 1024Kx1S     2.7-3.6V, 256B page,  4k blk, ID=(C2,2011)
   MX     MX25L2005 2048Kx1S     2.7-3.6V, 256B page,  4k blk, ID=(C2,2012)
   MX    MX25L4005A 4096Kx1S     2.7-3.6V, 256B page,  4k blk, ID=(C2,2013)
   MX    MX25L8073E 8192Kx1S     2.7-3.6V, 256B page,  4k blk, ID=(C2,2014)
   GD      GD25Q512  512Kx1S     2.7-3.6V, 256B page,  4k blk, ID=(C8,4010)
   GD       GD25Q10 1024Kx1S     2.7-3.6V, 256B page,  4k blk, ID=(C8,4011)
   GD       GD25Q20 2048Kx1S     2.7-3.6V, 256B page,  4k blk, ID=(C8,4012)
   GD       GD25Q40 4096Kx1S     2.7-3.6V, 256B page,  4k blk, ID=(C8,4013)
WBond       W39L010  128Kx8          3.3V,   1B page,  4k blk, ID=(DA,0031)
WBond       W39L512   64Kx8          3.3V,   1B page,  4k blk, ID=(DA,0038)
WBond      W29C011A  128Kx8          5.0V, 128B page,  0k blk, ID=(DA,00C1)
WBond      W29EE512   64Kx8          5.0V, 128B page,  0k blk, ID=(DA,00C8)
WBond      W25X05CL  512Kx1S     2.3-3.6V, 256B page,  4k blk, ID=(EF,3010)
WBond       W25X10A 1024Kx1S     2.7-3.6V, 256B page,  4k blk, ID=(EF,3011)
WBond       W25X20A 2048Kx1S     2.7-3.6V, 256B page,  4k blk, ID=(EF,3012)
WBond       W25X40A 4096Kx1S     2.7-3.6V, 256B page,  4k blk, ID=(EF,3013)
WBond       W25X80A 8192Kx1S     2.7-3.6V, 256B page,  4k blk, ID=(EF,3014)
WBond      W25Q80BV 8192Kx1S     2.3-3.6V, 256B page,  4k blk, ID=(EF,4014)


95
3D-Tech News Around The Web / ASUS GPUTweak 2.6.2
« on: April 23, 2014, 07:13:55 PM »
download here

no changelog available

updated files since v2.5.9

gputweak.exe
monitor.exe
gpu_z.dll

exeio.dll

96
Download here

No changelog available, but "forward context 4.4" has been added



97
Quote
OpenGL Extensions Viewer for Android displays the vendor name, the version, the renderer name and the extensions for OpenGL ES 2.0.

• Updated for Android 4.4

98

HWiNFO32/64 v4.35-2180 Beta available.
Changes:

    Improved support of Haswell-E/EN/EP/EX.
    Fixed identification of Crystal Well-DT.
    Enhanced Broadwell and Skylake support.
    Improved DDR4 support.
    Enhanced sensor monitoring on MSI 9-Series mainboards.
    Added support of AMD Memory Profile (AMP).
    Added support of Nuvoton NCT6792D LPC/HW monitor.
    Added NVIDIA GeForce GTX TITAN Z.
    Fixed putting some AMD DGPUs back into off state.

99
Quote
Feature Highlights of The AMD Catalyst™ 14.4 Release Candidate Driver for Windows

        Support for the AMD Radeon™ R9 295X
        CrossFire™ fixes enhancements:
            Crysis 3 – frame pacing improvements
            Far Cry 3 – 3 and 4 GPU performance improvements at high quality settings, high resolution settings
            Anno 2070 – Improved CrossFire scaling up to 34%
            Titanfall – Resolved in game flickering with CrossFire enabled
            Metro Last Light – Improved Crossfire scaling up to 10%
            Eyefinity 3x1 (with three 4K panels) no longer cuts off portions of the application
            Stuttering has been improved in certain applications when selecting mid-Eyefinity resolutions with V-sync Enabled
        Full support for OpenGL 4.4
            OpenGL 4.4 supports the following extensions:
                ARB_buffer_storage
                ARB_enhanced_layouts
                ARB_query_buffer_object
                ARB_clear_texture
                ARB_texture_mirror_clamp_to_edge
                ARB_texture_stencil8
                ARB_vertex_type_10f_11f_11f_rev
                ARB_multi_bind
                ARB_bindless_texture
                ARB_spare_texture
                ARB_seamless_cubemap_per_texture
                ARB_indirect_parameters
                ARB_compute_variable_group_size
                ARB_shader_draw_parameters
                ARB_shader_group_vote
        Mantle beta driver improvements:
            BattleField 4: Performance slowdown is no longer seen when performing a task switch/Alt-tab
            BattleField 4: Fuzzy images when playing in rotated SLS resolution with an A10 Kaveri system

For some reason it still reads shading language 4.30 and doesn't contain the newer OpenCL driver v1497 as in recent Sempron APU driver.

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