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3D-Tech News Around The Web / NVIDIA GeForce Hotfix driver 378.72
« on: February 17, 2017, 05:56:40 PM »
This is GeForce Hot Fix driver version 378.72 that addresses the following:
 -          Fixed hardware encoding in Steam (In-Home Streaming).
 -          Resolved PhysX being forced to CPU when "Optimize for Compute Performance" setting is OFF.
Click the appropriate link to download.
Windows 10
32 bit
64 bit
Windows 8.1/Windows 7
32 bit
64 bit

Version 6.6.0
  • Added Vulkan On-Screen Display, screen capture and video capture support
  • Fixed Direct3D12 function offsets cache validation algorithm in hooking system
  • Improved compatibility with Direct3D9 applications, which dynamically recreate Direct3D devices
  • Added new “Injection properties” compatibility settings section to “General” tab:
    • Added injection delay adjustment settings for delayed hooking engine. New settings are aimed to provide an alternate and easy to use way of disabling delayed injection for applications using 64-bit Steam and Origin overlays.
    • Added “Reset cache” button. The button can be used for troubleshooting to invalidate function offsets cache without reinstalling the application
  • Updated SDK:
    • Added new profile management API. Profile management API allows third party applications to read, create or modify application-specific profiles and create own built-in GUI for RivaTuner Statistics Server profile management if necessary.
    • Updated RTSSSharedMemorySample sample code. Now the sample demonstrates new profile management API usage and shows how to adjust On-Screen Display position and color in global RivaTuner Statistics Server profile from a third party application
  • Updated profiles list

 Radeon Software Crimson ReLive Edition 17.2.1 Highlights

 Support For
  • For Honor™
    • Up to 4% performance improvement measured on Radeon RX 480 series products when compared to Radeon Software Crimson ReLive edition 17.1.2(1)
  • ​Sniper Elite™ 4
    • Up to 5% performance improvement measured on Radeon RX 480 series products when compared to Radeon Software Crimson ReLive edition 17.1.2.(2)
Multi GPU profile added for DirectX® 11:
    • For Honor™
    • Sniper Elite™ 4
Fixed Issues
    • For Honor™ may experience an application crash when switching to fullscreen or menus in gameplay on Multi GPU configurations
    • On some Radeon GCN products DXVA H.264 encoded video may experience corruption when fast forwarding or seeking through content
    • AMD FreeSync™ technology mode may fail to enable itself on some fullscreen applications.
    • Counter-Strike™: Global Offensive has incorrect default slider values with Radeon Chill enabled. Users can modify these values to suit the experience they want.
    • Graphics processor information may be missing from system information overlay on Radeon ReLive captured videos.
    • DayZ may experience an application crash when Radeon ReLive Instant Replay/Recording is active or the feature may not work as expected.
    • Memory clocks may become locked at low states on Radeon R9 380 series products.
    • Radeon ReLive recording in fullscreen with Windows Media Player or Power DVD may experience flickering.
    • AMD Radeon HD 7900 series products may experience shadow corruption when shadows are disabled in Civilization™ VI.
    • GRID™ Autosport may experience an application hang when enabling the advanced lighting graphics option

3D-Tech News Around The Web / Blender 2.78b performance update
« on: February 10, 2017, 08:12:34 PM »
Blender 2.78b is a performance update release which mainly includes speedups for Cycles rendering.

  • Multithreaded shader compilation.
  • Various optimizations for emission meshes.
  • Corrected light sampling for Branched Path Tracing, reduces noise leading to faster convergency.
  • Improvements in constant folding algorithm, removing shading nodes which are not used for final evaluaiton.
  • Improvements to some procedural textures (brick)
  • Early light ray termination based on contribution of light to the result.
  • Fix for background MIS with textures having small bright spots, which was causing fireflies.
  • Different seed for subframes and different stereo views, allowing "slow-motion" effect and improves VR experience.
  • Distance culling for objects to remove objects which are too far away from the camera.
  • Fix for undesirable threads affinity change on Windows.
  • Avoid various numerical issues in the kernel, solving fireflies.
  • Fixes for deformation motion blur combined with autosplit.
  • Better remainedtime estimation.
  • Various optimizations for deformation motion blur.
  • Added time steps BVH option to speed up rendering of scenes with motion blur.
   Cycles: GPU 
  • Use XDG folder for cache on Linux and OSX, which avoids having per-Blender version folder with all the OpenCL/CUDA kernels built.
  • Ability to enable/disable individual GPUs as opposite to old behavior with pre-defined combinations only. Not only this helps to some artists, but also makes it possible to have flexible benchmark scripting.
   Cycles: CPU 
  • Use more global SSE optimizations for SSE4.1+ kernels.
  • Multiple improvements for the latest AVX2 CPUS:
    • Optimized various math utilities (cross-products, dot-products, min-axis-selection and others).
    • Faster version of triangle intersection function.
    • Optimization of various steps in BVH traversal algorithm (including both construction and traversal).
   Cycles: OpenCL 
  • Added 3D textures support for OpenCL
  • Make it conditional to compile-in transparent shadows support. Depending on a scene and hardware gives really major render time improvements.
   Dependency graph 
  • Solve various race conditions (conflicts between threads which are working on the same data).
  • Optimization of dependency graph construction time.
  • Fix missing or wrong relation links, which were causing hard-to-reproduce bone flickering.
  • Fix various crashes related on linked data blocks.
  • Fixes for missing animation updates.
  • Fixed regression crash when adding texture node to compositor.
  • Fixed crash of inverse kinematics on 32 bit Windows platforms
  • Improve multi-threaded usage of fluid simulation
  • Return correct alpha for environment map in GLSL

JS1k: The JavaScript code golfing competition

Create some JavaScript program with a max size of 1k and make it do something cool. Submit it before March 2017 for fame and a chance of a prize! See rules for details and existing demos for some cool examples. Entry is free and the rules are simple. Give it a try, it"s really fun

 This AI Selfie Transformation App Can Even Make Mona Lisa Smile

  A new mobile app called FaceApp uses neural networks to edit your selfie via photo-realistic filters – letting you add a smile, swap genders, and can take years off your age.

3D-Tech News Around The Web / NVIDIA CUDA Toolkit 8.0.61 February 2017
« on: February 10, 2017, 05:24:50 PM »

New Features
CUDA Tools

CUDA Compilers.
 The CUDA compiler now supports Xcode 8.2.1.

 NVRTC is no longer considered a preview feature.
CUDA Libraries

 The cuBLAS library added a new function
), which is
an extension of
. It allows the user to specify the algorithm,
as well as the precision of the computation and of the input and output matrices.
The function can be used to perform matrix-matrix multiplication at lower
Resolved Issues
General CUDA

CUDA Installer.
 On some SLES or openSUSE system configurations, the
NVIDIA GL library package may need to be locked before the steps for a GL-less
installation are performed. The NVIDIA GL library package can be locked with
this command:
sudo zypper addlock nvidia-glG04

Unified memory.
 On GP10x systems, applications that use
 and attempt to use
 will incur random
spurious MMU faults that will take down the application.

Unified memory.
don't work correctly on multi-GPU systems with the IOMMU enabled on
Linux. The only workaround is to disable unified memory support with the
 environment variable.

Unified memory.
 Fixed an issue where
crash when used on an application that calls

Unified memory.
 Fixed a potential issue that can cause an application to hang
when using

Intel now has drivers certified for the most advanced versions of all three open industry-defined 3D graphics APIs on Linux: OpenGL 4.5, OpenGL ES 3.2 and Vulkan 1.0. OpenGL 4.5 certification was announced 3 February 2017 on the Khronos Group’s Conformant Product page.

Feb 07, 2017 | Read article... | Permalink

The Bullet 2.86 has improved Python bindings, pybullet, for robotics, machine learning and VR, see the pybullet quickstart guide. Furthermore, the PGS LCP constraint solver has a new option to terminate as soon as the residual (error) is below a specified tolerance (instead of terminating after a fixed number of iterations). There are optional multithreaded optimizations, thanks to lunkhound. There is preliminary support to load some MuJoCo MJCF xml files (see data/mjcf),see Bullet VR haptic experiments with a VR glove

Win7 Lenovo OEM

Win 10 x64 generic


3D-Tech News Around The Web / HWiNFO32 & HWiNFO64 v5.44 released
« on: February 02, 2017, 05:17:29 PM »
Changes in HWiNFO32 & HWiNFO64 v5.44 - Released on:  Feb-1-2017: 
  • Fixed reporting of AMD GPU fan speed when not spinning.
  • Fixed support of multi-node AMD CPUs.
  • Enhanced sensor monitoring on more ASUS 200-series mainboards.
  • Enhanced sensor monitoring on several ASRock 100- and 200-series mainboards.
  • Added NVIDIA Quadro P400,P600,P1000,P3000,P4000,P5000, Quadro GP100, Tesla P6.
  • Added monitoring of NXZT Kraken X52.
  • Fixed reporting of ECC support for DDR4 moduels.
  • Added support of ITE IT8915FN monitoring on GPU.
  • Added preliminary support of Intel Cannon Lake.

3D-Tech News Around The Web / Vulkan SDK 1.039.1 released
« on: February 02, 2017, 04:53:47 PM »
This SDK fixes two bugs from
  • Fix a problem where vkEnumeratePhysicalDevices would not return correct values in some situations.
  • Fix VK_LAYER_GOOGLE_unique_objects outputting warnings whenever a program uses valid extensions from 1.0.39.
NOTE: Vktrace will be unable to properly trace programs which use extensions that were introduced in 1.0.39.

3D-Tech News Around The Web / NVIDIA Vulkan beta driver 376.80
« on: February 02, 2017, 04:50:57 PM »
 Windows driver version 376.80 and Linux driver version 375.27.08 provide new features for Vulkan developers to test their upcoming Vulkan applications.
 Windows 376.80
  Linux 375.27.08

3D-Tech News Around The Web / NVIDIA GeForce Hot Fix driver version 378.57
« on: February 02, 2017, 04:49:44 PM »
 This is GeForce Hot Fix driver version 378.57 that addresses the following:
 -        Fixed crash in Minecraft and some other Java-based titles
 -        Resolved 'Debug Mode' as default option on Pascal based GPUs
Click the appropriate link to download.
Windows 10
64-bit version
32-bit version
Windows 8.1/Windows 7:
64-bit version
32-bit version

Radeon Software Crimson ReLive Edition 17.1.2 Highlights

Support For

            Conan® Exiles Beta
            Tom Clancy's Ghost Recon® Wildlands Beta

Fixed Issues

        Changing memory clocks with Radeon WattMan with more than one display connected may cause memory clocks to intermittently become stuck at their minimum setting or switch between     min and max ranges intermittently causing display flickering.
        Diablo®III May experience smoke or lighting effects may appear corrupted when using DirectX®9 API.
        Some applications may experience an intermittent or random runtime crash in atidxx64.dll.
        FIFA®17 may experience a black screen on launch when using Hybrid Graphics or AMD PowerXpress system configurations.
        Watch_Dogs®2 may experience an intermittent game crash after extended periods of play on some Radeon RX 300 series products.
        Paragon™ may experience flickering in profile or store preview pages after changing graphics settings when using Multi GPU.
        Forza Horizon 3 may experience a crash or application hang with the Blizzard Mountain DLC on some select Radeon GCN products.

3D-Tech News Around The Web / WebGL 2 lands in Firefox
« on: January 29, 2017, 02:35:07 PM »
With the release of Firefox 51, WebGL 2 support has landed! WebGL is a standard API to render 3D graphics in the Web. It is based on OpenGL ES, which is commonly used by mobile games.
To date, we have been able to use WebGL 1 (based on OpenGL ES 2) to render fancy graphics into a <canvas> element. WebGL 2, however, is based on the OpenGL ES 3.0 specification, which introduces new features – many of them aimed at increasing performance and visual fidelity.
Until today, WebGL 2 had been usable behind a flag or in the Developer Edition or Nightly, but with Firefox 51, it’s now unlocked for all users of Firefox on Windows, MacOS, and Linux.
To give you a taste of the content WebGL 2 enables, we’re excited to highlight After the Flood, an interactive WebGL 2 demo by PlayCanvas.

Read on...

 For testing Vulkan on Windows 64bit and Linux 64bit in comparison to DX12, DX11, OpenGL, etc. Based on Shapes.Hu's Nature Starter Kit 2 [ ] and nice assets from Unity Asset Store.Thanks to Kino Bokeh [ ].


The Khronos Group today announced that it has placed conformance tests for the OpenGL and OpenGL ES open standard APIs for 3D graphics into open source. Khronos has created a new GitHub source repository that will hold test sources for OpenGL and OpenGL ES as well the test suite for Vulkan that was open sourced when Vulkan launched. The unified repository will encourage

Jan 24, 2017 | Read article... | Permalink

The DirectX HLSL (High Level Shading Language) compiler is now available as an open source project built on the Clang/LLVM framework.

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