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Topics - Stefan

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AMD “Carrizo” architecture unveiled at ISSCC

AMD’s newest SoC delivers a wealth of new, advanced power-management technologies and performance enhancements

​  ​​​​​​​​​​​​​​​​​​​​​​​​A leap in performance and energy efficiency for notebooks and all-in-one desktopsAMD’s upcoming A-Series Accelerated Processing Unit (APU) for notebooks and low-power desktops, codenamed “Carrizo,” will deliver a wealth of new, advanced power management technologies, in addition to new “Excavator” x86 CPU cores and a new generation of AMD Radeon™ GPU cores. Using a true System-on-Chip (SoC) design, AMD expects Carrizo to reduce the power consumed by the x86 cores alone by 40 percent, while also providing substantial gains in CPU, graphics, and multimedia performance over the prior generation APU.

 AMD (NASDAQ: AMD) today at their 2015 Financial Analyst Day is unveiling new AMD 7000 Series Accelerated Processing Units (APUs), AMD Radeon™ 300 and M300 Series Graphics, and AMD A-Series desktop APU updates, delivering a robust lineup of products in 2015 that reinforce AMD's surround computing leadership.
"We're excited about the experiences our latest APU and GPU technologies will bring this year for tech enthusiasts, gamers and mainstream consumers alike," said Matt Skynner, corporate VP and general manager, Computing and Graphics Business Unit at AMD. "AMD's commitment to graphics and compute performance is evident in the newly available 7000 Series APUs and the Radeon™ 300 Series graphics that deliver superior gaming experiences, premium entertainment streaming and innovative computing features."

3D-Tech News Around The Web / AMD GPU Services (AGS) Library 2.2
« on: May 07, 2015, 05:38:19 PM »
This library provides software developers with the ability to query AMD GPU software and hardware state information that is not normally available through standard operating system or graphic APIs. The library includes support for querying graphics driver version info, Crossfire (AMD’s multi-GPU rendering technology) configuration info, as well as Eyefinity (AMD’s multi-display rendering technology) configuration info. AGS is available in dynamic and static library form for 32 and 64 bit versions of Microsoft® Windows® Vista, Windows 7 and Windows 8. Download it from the table below.

 What’s in the package: AMD GPU Services (AGS) Library (static and dynamic linked library for 32 and 64 bits version of Vista, Windows 7 and Windows 8) .
AGS sample, a console mode sample shows you how to query information from AGS library.
Eyefinity sample, a sample shows you how to use AGS library to query Eyefinity configuration information for your application. This sample also shows you how to use multiple cameras to render 3d scene with Eyefinity technology.

 Changes in AGS v2.2:
Added new function to obtain the amount of installed memory on a GPU.

 - NEW- Intel® Iris™ and HD Graphics Driver update posted  for Haswell and Broadwell version

This update addresses several previously found issues. Please see the Release Notes and excerpt below for details. As always, feedback is appreciated.

The has been posted to Intel Download Center at the following direct links to the drivers:

64 -

32 -

Key issues resolve with this release:

System will hang up when running FurMark + Prim95.

Display setting of some specific panels in Dual display configuration comes back incorrect when resuming from S3

Garbage seen when playing Call of Duty: Black Ops II

Black screen seen on VGA monitor when unplugging DP cable on a system with DP and VGA displays connected

Display flickering is observed while playing Halo 2* game

One or two DP monitors connected on daisy chain may not display when plugging and unplugging DP cable multiple  times

New Methods for Realistic Surface Rendering in Computer Games
The surface of rendered objects in computer games often looks unrealistic. A new method creates much more realistic images, imitating the complex scattering processes under the surface.

Overturning cars, flying missiles, and airplanes speeding across the screen – on modern computers, 3D objects can be calculated in a flash. However, many surfaces still look unnatural. Whether it is skin, stone or wax – on the computer screen, all materials look alike, as if the objects had all been cut out of the same kind of opaque material. This is about to change: TU Wien (Vienna), the University of Zaragoza and the video game company Activision-Blizzard have developed a new mathematical method which makes surfaces appear much more realistic by taking into account light scattering which occurs below the surface.

At first launch the demo builds shader caches, so you can drink a cup of coffee.

3D-Tech News Around The Web / NVIDIA NVFlash 5.218
« on: May 06, 2015, 05:16:44 PM »
NVIDIA Firmware Update Utility (Version 5.218)

 - adds support for Quadro M6000 and GeForce GTX TITAN X

Code: [Select]
NVIDIA Firmware Update Utility (Version 5.218)
Simplified Version For OEM Only

Save firmware to file:      nvflash [options] --save <filename>
Display version:            nvflash [options] --version [<filename>]
Check for supported EEPROM: nvflash [options] --check
List adapters:              nvflash [options] --list
Write protect EEPROM:       nvflash [options] --protecton
Remove write protect:       nvflash [options] --protectoff

-- Commands and Options --
help        ?                     Display this screen.
save        b <filename>          Read EEPROM and save to <filename>.
compare     k <filename>          Read EEPROM and compare with <filename>.
verify      h <filename>          Verify <filename> matches EEPROM if flashed.
version     v <filename>          Display file version and ~CRC32
                                     (if no filename, acts on display adapter).
check       c                     Check for supported EEPROM.
list        a                     List all NVIDIA display adapters found in the system.
protecton   w                     Write protect EEPROM (only on some EEPROM's).
protectoff  r                     Remove EEPROM write protect (only on some EEPROM's).
license       <license file>      Provide a HULK <license file>.
licinfo                           Display HULK license content. HULK is provided by --license option.
ecid                              Display GPU ECID.
lspci                             List all the PCI devices.
upgradeonly                       Only allow upgrading of firmware based on version.
overridesub 6                     Allow firmware and adapter PCI subsystem ID mismatch.
Press 'Enter' to continue, or 'Q' to quit.
index       i <index>             Force a specific device index.
pcisegbus   B [<segment#>:]<bus#> Select a specific device by using a specified
                                       segment# and bus#.
    The following format is allowed, i.e. <segment#>:<bus#>:<dev#>.<func#>.
    All numbers are hexadecimal. The segment# can be optional, and has a default value(0) if no input value.
    The dev# and the func# can be omitted for the --pcisegbus command.
auto        A                     When possible, run without user intervention.
silence     s                     Silence all audio beeps.
beep        !                     Beep to signal updating progress.
nolight     l                     Do not light keyboard LEDs.
override    o <level>             Override safety check level:
   default  unknown EEPROM | NV adapter aborts application.
   level=1  unknown EEPROM acceptable for read operations.
   level=2  unknown NV adapter acceptable for read operations.
   level=3  Combined effect of 1,2 (cannot write to unknown EEPROM or adapter).
log         L <log file>          Create a log file.
nopowerchk  p                     Skip power level check
offswdriver S                     Turn off automatic switch driver state.

Use a single dash ("-") to use the single letter version of a command.
Use a double dash ("--") to use the longer descriptive version of a command.
Use equals ("=") to specify parameters, with separating commas (",").

-- Sample Usage --
nvflash --index=1 nv30nz.rom

PowerVR SDK v3.5 is live, adds support for Android Extension Pack

PowerVR SDK v3.5 marks our first release for 2015 and is now live on our community page. We’ve made some significant improvements to several of the utilities and the SDK. In this release, support has been added to PVRVFrame for Android Extension Pack (AEP) as well as new hardware profiles including the Google Nexus Player, Dell Venue 8 3840, Lenovo K900 and Onda V972. In PVRTune, a new set of counters has been defined for the PowerVR Series6 family to make both high-level and low-level analysis easier. Additionally, the counters are now categorized under Overview, GPU Advanced, Renderer, Shader for simplified navigation.

3D-Tech News Around The Web / ARM Mali GPU developer tools updated
« on: May 05, 2015, 07:55:56 PM »
New Mali GPU developer tools released

New release: OpenGL ES Emulator v2.2 with Android Extension Pack
The OpenGL ES Emulator now supports all the extensions in the Android Extension Pack. The emulator can be used on Windows and Linux to run applications using all the versions of OpenGL ES from 2.0 to 3.1, including many extensions (it also includes an EGL emulator).
New release: Mali Offline Compiler v4.6 supports Mali-T800 GPUs
The new release of the Mali Offline Compiler now supports Mali-T860 and Mali-T880. These are the most recently announced GPUs from ARM, and add to the extensive list of GPUs that our Mali Offline Compiler already supported: Mali-300, Mali-400, Mali-450, Mali-T600, Mali-T620, Mali-T720 and Mali-T760.

3D-Tech News Around The Web / HP teases AMD Radeon R9 380
« on: May 05, 2015, 07:30:43 PM »
HP (NYSE: HPQ) today announced a new family of all-in-one desktop and tower PCs designed to fit beautifully in the home for back to school. The new desktop lineup offers customers power and flexibility to scale for next-level productivity and entertainment.
Powerful and stylish, the HP ENVY Tower is designed for content creators who need high-performance processors and strong graphics capabilities for editing videos and photos.

For performance, customers have the choice of up to NVIDIA GTX 980 or AMD Radeon™ R9 380 discrete graphics

    NVIDIA Developer  @nvidiadeveloper     ·     4. Mai    

Our Professional Graphics team recently updated their samples on GitHub, check ... them out:

  • This is a driver update for the R340 branch.
  • Please use this driver if you are looking for an updated driver from the R340 branch.
  • For Quadro Notebook:

    Quadro Notebook drivers are not supported on Windows Vista 32/64-bit Operating Systems.
    This is a reference driver that can be installed on supported NVIDIA notebook GPUs. However, please note that your notebook original equipment manufacturer (OEM) provides certified drivers for your specific notebook on their website. NVIDIA recommends that you check with your notebook OEM about recommended software updates for your notebook. OEMs may not provide technical support for issues that arise from the use of this driver.
    Before downloading this driver:
    • Please check to make sure that your notebook has a supported GPU (refer to the Products Supported tab below).
    • It is recommended that you backup your current system configuration. Click here for instructions.
    • If you own a Dell Inspiron 1420, Dell XPS M1330, Dell XPS M1530, or Dell Latitude D630/D630c it is highly recommended that you first install this Dell software update.

3D-Tech News Around The Web / NVIDIA PostWorks TXAA 2.F
« on: May 05, 2015, 04:58:39 PM »
NVIDIA PostWorks TXAA is a film-style anti-aliasing technique designed specifically to reduce temporal aliasing.

NVIDIA PostWorks consists of different post process technologies, e.g. TXAA is a new film style anti aliasing technique designed specifically to reduce temporal aliasing (crawling and flickering seen in motion when playing games). TXAA has improved spatial filtering over standard 2xMSAA and 4xMSAA. For example, on fences or foliage and in motion, TXAA starts to approach and sometimes exceeds the quality of other high end professional anti aliasing algorithms.
 Depth of Field (Bokeh) is library that implements a combination of diffusion based DOF and a fixed cost constant size bokeh effect that is realized as a convolution in frequency space

Pre-compiled sample crashed with GTX 750 Ti, i guess some API is missing in Vista :P

3D-Tech News Around The Web / Geometry instancing with WebGL 2
« on: May 03, 2015, 04:48:07 PM »
Geometry instancing with WebGL 2

WebGL, based on OpenGL ES, brings hardware accelerated OpenGL to your browser, and version 2.0 is around the corner...
WebGL 2.0 adds some interesting new features, with geometry instancing being one of them, so I sat down and wrote a small demo that shows how to render the same instance of a single mesh with differing shader attributes using instancing and only one drawcall

3D-Tech News Around The Web / CUDA-Z 0.10.244 SVN
« on: May 03, 2015, 04:17:31 PM »
Simple program that displays information about CUDA-enabled devices. The program is equipped with GPU performance test.

Download here

[r244] Add compile for SM 5.3 for CUDA 7.0

3D-Tech News Around The Web / King of Wushu - DX11 vs. DX12 trailer
« on: May 03, 2015, 10:47:24 AM »
CryEngine Gets Its First DirectX 12 Game at BUILD 2015

King of Wushu, earmarked to be the first DX12 title in China, is also the first CryEngine-based game to take advantage of the next-generation graphics API.
It took just two engineers just six weeks to port King of Wushu from DirectX 11 to DirectX 12, and its performance improvements are stunning.

DirectX 12 Multiadapter: Lighting up dormant silicon and making it work for you

Are you one of the millions of PC users with a laptop or a desktop system with an integrated GPU as well as a discrete GPU?  Before Windows 10 and DirectX 12, all the performance potential from the second GPU goes unused.  With DirectX 12 and Windows 10, application developers can use every GPU on the system simultaneously!
We used Epic Games’ DX12 Unreal Engine 4 to split the rendering workload across an integrated Intel GPU and a discrete NVIDIA GPU to showcase how it is possible to use two disparate GPUs simultaneously to maximize performance.

Square Enix, Microsoft, NVIDIA Point Way Through Uncanny Valley at Microsoft BUILD

In collaboration with NVIDIA and Microsoft, Square Enix – maker of the Final Fantasy series of video games – stunned the BUILD audience with a research project called WITCH CHAPTER 0 [cry].
The project portrays human crying — considered one of the most difficult emotions to recreate digitally — at a level of quality never seen before with a real-time, computer-generated character.

Intel® INDE 2015 Update 2 is Available.
April 30 – August 31, 2015

What is Intel® Integrated Native Developer Experience (Intel® INDE)?
Intel® INDE is a cross-architecture productivity suite that provides developers with tools, support, and IDE integration to create high-performance C++/Java* applications for Windows* on Intel® architecture, OS X on Intel® architecture and Android* on ARM* and Intel® architecture.

What’s New in the April Update 2 Version?
Support for building for OS X, including a new Intel® C++ Compiler for OS X and two beta features, Intel INDE Tamper Protection and Intel OpenCV will be available for Intel® INDE. For full support information, view the (Release Notes).

3D-Tech News Around The Web / Microsoft Visual Studio 2015 RC
« on: April 30, 2015, 07:38:28 PM »
Microsoft Visual Studio Professional 2015 RC
Visual Studio Professional 2015 RC is a comprehensive collection of software, tools and services for individuals and teams to achieve more while building professional applications.

Microsoft Visual Studio 2015 RC Shell (Isolated) Redistributable Package
The Visual Studio 2015 RC Shell (Isolated) Redistributable Package contains the run-time binaries that are required to deploy an application that&apos;s based on the Visual Studio 2015 RC Shell (Isolated).

Microsoft Visual Studio 2015 RC Shell (Integrated) Redistributable Package
The Visual Studio 2015 RC Shell (Integrated) Redistributable Package contains the run-time binaries that are required to deploy an application that&apos;s based on the Visual Studio 2015 RC Shell (Integrated).

Visual C++ Redistributable for Visual Studio 2015 RC
The Visual C++ Redistributable Packages install run-time components that are required to run C++ applications that are built by using Visual Studio 2015 RC.

There is a dozen more packages, use MS' search function...

Microsoft Emulator is a desktop application that emulates a Windows 10 Mobile device when used in conjunction with Visual Studio 2015 Preview. It provides a virtualized environment in which you can debug and test universal apps without a physical device. It also provides an isolated environment for your application prototypes.

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