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Download via NVIDIA UNIX driver portal

Fixed a regression, introduced in 358.09, that caused incorrect rendering of OpenGL stereo applications in combination with Quadro Sync on certain GPUs.Fixed a regression, introduced in 358.09, that caused OpenGL stereo applications to hang when SLI AFR, SFR, or SLIAA modes were enabled.Fixed a regression, introduced in 358.09, that caused the system to hang while launching OpenGL applications when some SLI Mosaic topologies were in use.Fixed a bug that could cause some G-SYNC monitors to flicker on Kepler-based GPUs when running at low frame rates.Fixed a regression that could cause OpenGL or VDPAU applications to hang in Xinerama layouts which include multiple X screens that are driven by the same GPU.Added a fallback to allow GLX to function when UNIX domain socket communication is blocked between NVIDIA client-side GLX and NVIDIA server-side GLX. For example, the default SELinux policy on Fedora 22 prevents the NVIDIA 358.09 GLX driver from working in GDM3:

Fixed a bug that could cause nvidia-installer to crash when installing from a driver package that has had precompiled kernel interfaces added to it (e.g., by using the "--add-this-kernel" option).Fixed a regression from 358.09 that caused G-SYNC monitors configured to use 3D Vision stereo to go blank and report an unsupported signal.Fixed a regression from 358.09 that caused OpenGL applications that failed to negotiate permission to perform glXSwapBuffers via flipping to stop updating the screen.  This was triggered on Fedora 22 where the SELinux system policy prevents gnome-shell from communicating with the X server.

Now, OpenGL applications that fail to negotiate flipping will fall back to glXSwapBuffers via blitting.

See for more details.

Fixed a regression that reduced OpenGL performance on headless X server configurations.Fixed a memory leak that occurred after destroying a GLXWindow which still has the current context attached to it.Fixed a bug which caused EGL pbuffers to be created with both a front and back buffer, instead of a back buffer only, as is required for EGL.Added a new kernel module, nvidia-modeset.ko.  This new driver component works in conjunction with the nvidia.ko kernel module to program the display engine of the GPU.

nvidia-modeset.ko does not provide any new user-visible functionality or interfaces to third party applications.  However, in a later release, nvidia-modeset.ko will be used as a basis for the modesetting interface provided by the kernel's direct rendering manager (DRM).

Reduced flickering and delays when transitioning into or out of G-SYNC mode.  As part of this change, monitors that have G-SYNC indicators in their on-screen displays will now always report that they are in G-SYNC mode.  The OpenGL G-SYNC visual indicator can be enabled in nvidia-settings to determine when G-SYNC is actually being used.GLX protocol for the following OpenGL extension from OpenGL 3.0 has been promoted from unofficial to ARB approved official status:


GLX protocol for the following OpenGL 3.0 commands:

which are part of the following extensions:


has been promoted from unofficial to ARB approved official status.

With the above changes, GLX protocol for OpenGL 3.0 has been promoted from unofficial to ARB approved official status.

Added a new system memory allocation mechanism for large allocations in the OpenGL driver.  This mechanism allows unmapping the allocation from the process when it is not in use, making more virtual address space available to the application.  It is enabled by default on 32 bit OpenGL applications with Linux 3.11+ and glibc 2.19+.  Memory allocated this way will consume space in /dev/shm. Setting the environment variable __GL_DevShmPageableAllocations to 2 will disable this featureAdded support for OpenGL 4.3.Added support for X.Org xserver ABI 20 (xorg-server 1.18).

3D-Tech News Around The Web / Intel HD Graphics Driver
« on: November 21, 2015, 08:12:42 PM »
Driver Version: &

This driver supports Star Wars Battlefront*, Defense of the Ancients* (Dota) 2, Brink*, Call of Duty*, Wolfenstein* game play fixes and other bug fixes for all supported products. For the best gaming experience on 5th Gen Core and newer processors see

3D-Tech News Around The Web / (Android) OpenGL ES CapsViewer 0.5
« on: November 19, 2015, 09:55:58 PM »
The OpenGL ES Caps Viewer is the mobile equivalent of the OpenGL Caps Viewer for Windows, Linux and Mac OSX.

 What's New 
0.5 :
- Support for Android TV

GameWorks VR   

Virtual reality is the next frontier of gaming and 3D intensive applications, and NVIDIA is helping to pave the way with GameWorks VR.   GameWorks VR is NVIDIA’s set of APIs, libraries, and features that enable both VR headset and game developers to deliver amazing VR experiences.

3D-Tech News Around The Web / Futuremark's legacy benchmarks now for free
« on: November 19, 2015, 05:59:14 PM »
Unsupported benchmarks

These benchmarks are provided for entertainment only. They may not work with current operating systems and online services may have been retired. We recommend using the latest versions of 3DMark and PCMark to test modern hardware and devices.

3D-Tech News Around The Web / NVIDIA GeForce driver 359.00
« on: November 19, 2015, 05:03:03 PM »
  Game Ready
 Optimal experience for Assassin’s Creed: Syndicate and Overwatch: Beta.
 GameWorks VR 1.0 Support
 Driver support for GameWorks VR 1.0, including Multi-Res shading and Windows 10 support.

Application SLI Profiles
 Added or updated the following SLI profiles:
  • Guild Wars 2 - 64-bit EXE added
  • Overlord: Fellowship of Evil - DX11 SLI profile added
  • Total War: Attila - SLI disabled
  • War Thunder - 64-bit EXE added
Source: NVIDIA Releases GeForce 359.00 WHQL Game Ready Drivers

3D-Tech News Around The Web / Cryengine - Back to Dinosaur Island tech demo
« on: November 19, 2015, 04:54:18 PM »
Back to Dinosaur Island takes advantage of 15 years of CRYENGINE development to show users the sheer endless possibilities that upcoming Virtual Reality devices like the Oculus Rift offer, bringing them face to face with the most terrifying predator that has ever walked the Earth.

Minimum system requirements:
  • OS: Windows 7, 8 or 10 (64bit)
  • Processor: Intel Core i7-2600K CPU 3.40GHz
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GTX 980 or AMD Radeon R9 290

3D-Tech News Around The Web / Goo Engine goes open source
« on: November 17, 2015, 05:12:26 PM »
Oh my Code! Goo Engine goes open source!

So, what is the Goo Engine?

The Goo Engine is the core of Goo Create. Our editor Goo Create would not work without it, but the engine can function on its own if you’re ready to do a little coding. When scripting inside of Goo Create you are also using the Goo Engine.

  • Beautiful Graphics: blazing fast rendering pipeline, built on top of open web standards.
  • Animation: support for animations and geometry from major 3D graphics tools (e.g. FBX, .OBJ, etc) via our own file format converter.
  • Audio: 2D and 3D sound system.
  • Physics: High performance physics in every browser.
  • Entity-Component system: A simple, composable and extensible pattern, often used for game engines.
  • State Machine: Create interactivity in a really simple way.
  • Advanced Timeline System: Animate entity properties over time.
  • …and much more!

3D-Tech News Around The Web / A beginner’s guide to WebGL
« on: November 15, 2015, 07:08:57 PM »
WebGL (Web Graphics Library) is a JavaScript API for rendering interactive 3D computer graphics and 2D graphics within any compatible web browser without the use of plug-ins. You will often find developers using it for games, but it is finally gaining widespread visibility across the web, and is now being used for map visualizations, charting data, and even presentations.

First introduced in early 2011, this is similar OpenGL ES, the mobile version of OpenGL, but built inside of the browser. Desktop browsers have really started to support it as of late, as have mobile browsers.
Read more

3D-Tech News Around The Web / NVIDIA - DX12 Do's and Don'ts, Updated!
« on: November 13, 2015, 03:21:04 PM »
As promised, here are some updates to the DX12 Do’s and Don’ts article we posted earlier.  These are the updates we have made:
  • Based on some real world usage patterns, we have upgraded our advice on resource barrier usage to keep the set resource flags for barriers minimal.
  • Small tweaks have been made to the Swap Chains section detailing the significance of the DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH flag.
  • Submitting really small command lists turns out to be wasteful, see the update to the Work Submission section
  • Binding more resources than are admissible by the supported resource binding Tier can lead to crashes – please see our updated section on Resources

3D-Tech News Around The Web / Qualcomm Adreno GPU drivers November 2015
« on: November 10, 2015, 09:22:00 PM »
User-mode driver binaries for Qualcomm Adreno 3xx/4xx GPU on Nexus 5, 6 & 7 devices running Google Android Marshmallow

Adreno Driver Update Installation Instructions Requirements This release is certified for use on Nexus 5/6/7 devices with following factory image installed.
  Instructions Optional Steps These steps describe how to install a clean Google factory image onto your device. THIS WILL PERFORM A FACTORY RESET AND ERASE ALL YOUR DATA. It is not necessary to perform these steps, but you may wish to if you try this driver with a release of Android other than stock image is has been tested on.
IMPORTANT: If you are using a Nexus 6 device, please disable Device Protection prior to installing factory ROM images, or you may lose access to your device. Please see this article for more information.
  • Download and install the factory ROM for your device and install it according to Google's instructions.
  • Boot the device and perform the initial setup steps as described by the onscreen prompts.
Required Steps
  • Download and install the TWRP recovery image for your device, according to the instructions on the TeamWin site.
  • Reboot the device in recovery mode.
  • Put the TWRP recovery image in sideload mode by following these instructions.
  • Send the Adreno libraries update to the device by typing adb sideload <filename> on your host computer, where <filename> is replaced by one of the following, appropriate for your device:
    • (for Nexus 5)
    • (for Nexus 6)
    • (for Nexus 7)
  • Reboot the device by following the onscreen prompts.


Basemark GPU Vulkan Is The Answer for The Industry’s Need for A Real-World Benchmark for Next Generation GPU Processors and APIs

Helsinki (Finland) November 10, 2015 – Basemark, the world leading graphics and system performance expert, announced today a new product called Basemark GPU Vulkan. This benchmarking software enables the industry to objectively and reliably quantify and compare graphics and computing performance of next generation mobile and desktop processors compatible with the new generation Vulkan™ API from the Khronos Group.


Basemark GPU Vulkan will be commercially available in Q2, 2016 for both mobile and PC platforms.

GameWorks VR has been silently updated to beta 4 and comes with NVAPI SDK 358.70

Ignore the old date stamp on download site  ::)

NVIDIA VR SLI beta 4 --- 2015-10-19

This package contains the following:
- License.txt:
        Copyright and license agreement.
- NVAPI-SDK-358.70/:
        NVAPI headers and libs; VR SLI API definitions are in nvapi.h.
- NVIDIA_VR_SLI_Programmer's_Guide.pdf:
        VR SLI documentation.
- vr_sli_demo/:
        Demo app that renders Sponza and San Miguel test scenes in stereo using VR SLI;
        also supports Oculus and OpenVR headsets.

System requirements:
- Windows 7 or later
- SLI system with GeForce GTX 650 or higher GPUs
- SLI bridge is optional
- Visual Studio 2013 (any edition) is needed to build the demo app

- Install NVIDIA graphics driver 358.70 or later.
- If using the Oculus runtime, reboot after install to ensure it picks up the new driver version.
- After installing the driver, ensure SLI mode is enabled in the NV control panel:
    3D Settings -> Configure SLI -> select "Maximize 3D performance"

Fixed issues since previous release
- Updated sample app to Oculus SDK and OpenVR 0.9.10.
- Fixed ID3D11MultiGPUDevice::CopySubresourceRegion sometimes returning a bogus
    NVAPI_INVALID_ARGUMENT error (-5), due to a bug in bounds-checking the copy rectangle.
- VR SLI is now compatible with NVIDIA driver direct mode, pre-Win10. (Still working on Win10.)
- Fixed driver crash when setting compute shader constant buffers.
- Fixed driver crash in ID3D11MultiGPUDevice::CopySubresourceRegion.
- Addressed performance issues on Quadro GPUs.
- Addressed premature out-of-memory errors when allocating large numbers of VRAM resources.
- Fixed very occasional heap corruption seen with long-running VR SLI apps.

Known issues
- D3D11 deferred contexts are not fully supported by the VR SLI API.

Contact Info
Please send any questions, comments or bug reports to  If submitting a bug
report, please note your OS, GPU model, and driver version.

Previous Releases

NVIDIA VR SLI beta 2 --- 2015-08-13

Known issues
- ID3D11MultiGPUDevice::UpdateTiles() is not yet implemented.



3D-Tech News Around The Web / NVIDIA GeForce/Quadro driver 358.91
« on: November 09, 2015, 02:58:59 PM »
 As part of the NVIDIA Notebook Driver Program, this is a reference driver that can be installed on supported NVIDIA notebook GPUs. However, please note that your notebook original equipment manufacturer (OEM) provides certified drivers for your specific notebook on their website. NVIDIA recommends that you check with your notebook OEM about recommended software updates for your notebook. OEMs may not provide technical support for issues that arise from the use of this driver.

Before downloading this driver:

 Prior to a new title launching, our driver team is working up until the last minute to ensure every performance tweak and bug fix possible makes it into the Game Ready driver. As a result, you can be sure you’ll have the best day-1 gaming experience for your favorite new titles.

Game Ready
 Learn more about how to get the optimal experience for Fallout 4, Star Wars: Battlefront, and StarCraft II: Legacy of the Void.
 Win 7 64 bit
 Win 10 64 bit
 Win 7 32 bit
 Win 10 32 bit
 XP 64 bit
 XP 32 bit 
 Release notes
This driver doesn't expose the new features seen in 358.66 (diff. branch)

3D-Tech News Around The Web / Kishonti GFXBench 4.0 released
« on: November 09, 2015, 02:28:42 PM »
 GFXBench 4.0 introduces Car Chase to test Android devices with high-end graphics features

 Bringing the popular GFXBench benchmarking suite to desktop OpenGL and OpenGL ES 3.1 plus Android Extension Pack, GFXBench 4.0 enables measuring mobile and desktop performance with advanced graphics effects and increased workloads. Car Chase is the first benchmark to test devices with game-like content utilizing Android Extension Pack features such as hardware tessellation. 

The community version of GFXBench 4.0 is now available for download on Google Play and Windows 7, 8, 10 (desktop) version is coming soon.

3D-Tech News Around The Web / Intel HD Graphics Driver
« on: November 06, 2015, 07:28:11 PM »
v4312 Haswell Win10 for DELL
v4312 HD520 for DELL
v4312 for Lenovo
v4312 for Acer

Looks like Intel started working on OpenGL 4.5 and ARB 2015

3D-Tech News Around The Web / AMD Catalyst 15.11 Beta for Windows
« on: November 06, 2015, 03:24:00 PM »
 Highlights of AMD Catalyst™ 15.11 Beta Windows Driver
 Performance Optimizations
    • Call of Duty : Black Ops III  - includes quality and performance optimizations
Resolved Issues:
    • [79796] The Oculus runtime may crash on launch
    • [79577] The Intel graphics is flagged in an error state in the Device Manager in systems with switchable graphics
    • [78654] An error may be experienced when installing the latest graphics driver package on some AMD
      R9 380 series products
    • [77255] The secondary graphics adapter is missing in the Device Manager and the AMD Catalyst™ Control Center after installation of the driver
    • [77176] A TDR error is experienced when launching Star Wars
      : Battlefront or Hitman Pro while a You Tube video plays in the background
    • [59792] An extended black screen may be experienced during bootup under Windows® 10 between the Windows® Logo and the Windows® login prompt
    • [77970] Ashes of the Singularity™ may crash on some AMD 300 series GPUs
    • [58233] Ashes of the Singularity™ may fail to launch on some GPUs with 2GB Video Memory.

3D-Tech News Around The Web / TechPowerUp GPU-Z v0.8.6
« on: November 04, 2015, 05:38:17 PM »
Version History 0.8.6

  • Added support for DirectX 12
  • Removed shader model readout
  • Wake up sleeping AMD GPUs in laptops during GPU-Z startup
  • Fixed BIOS reading on AMD Fury Series
  • Fixed incorrect fan speed reading on AMD Fury Series
  • Fixed Intel Skylake / Braswell / Cherry Lake support
  • Fixed several instabilities on Intel GPUs
  • Fixed rare bluescreen on AMD Fury Series
  • Fixed 3D clocks on AMD not getting read properly when no driver installed
  • Fixed sensor misreadings when AMD GPU is in deep sleep
  • Fixed rare care of wrong BIOS getting accessed on multi-GPU systems
  • Fixed random BIOS version characters when BIOS couldn't be read
  • Fixed voltage monitoring on some Sapphire graphics cards
  • Memory usage of Intel GPUs is now combined into a single value
  • Shortened Biostar vendor name to just "Biostar"
  • Improved AMD Radeon memory size detection
  • Reduced memory consumption of monitoring sample history
  • Removed NVIDIA logo when GPU vendor is unsupported
  • Added command line usage with /help
  • Added support for NVIDIA GeForce GTX 950, 920M, 845M, GT 710 (GK208), Microsoft Surface Book GPU, Quadro K610M, Quadro M5000M, M4000, M3000M
  • Added support for AMD R9 Nano, Carrizo, Kabini
  • Added support for Intel Iris Pro P6300, HD Graphics 5600, HD Graphics 520

The new GeForce Game Ready 358.87 WHQL drivers for Call of Duty: Black Ops III are now available to download from GeForce Experience and With Game Ready optimizations for Treyarch's highly-anticipated fast-paced first-person shooter, our new drivers will give you the best possible experience when battling foes and capturing gameplay footage with GeForce Experience and ShadowPlay.

Call of Duty: Black Ops III arrives this Friday, filled with campaign, co-op, multiplayer, and Zombies content, as well as new graphics features and an updated engine. And next year, developer Treyarch will add modding and map making tools, and custom servers, which will keep people entertained for years to come.
If you're wondering what system you'll require to experience Black Ops III's high-intensity action at a smooth 60 frames per second, check out our "Call of Duty: Black Ops III: Is Your System Ready?" article, where you'll find the answers you seek.

In addition to a SLI profile for Call of Duty: Black Ops III, today's new driver contains profiles for other titles, too:
  • Act Of Aggression - Added DirectX 11 SLI profile
  • NBA 2K16 - Added DirectX 11 SLI profile
  • StarCraft II - Updated DirectX 11 SLI profile
  • Sword Coast Legends - Added DirectX 11 SLI profile
  • Triad Wars - Updated DirectX 11 SLI profile

Download from Microsoft

Windows 10 64 bit atm n/a
Windows 10 32 bit

Driver has been withdrawn from WU - either because of the GLEW bug or because we are too talkative :P
Get a copy from here

Driver branch: MS358_05-44

OpenGL runtime contains following extensions and functions:
VK_EXT_KHR_device_swapchain VK_EXT_KHR_swapchain vkCreateInstance vkEnumerateInstanceExtensionProperties vkGetDeviceProcAddr vkGetInstanceProcAddr vkGetProcAddressNV

Extensions are not recognized by GPUCapsViewer yet.
GLEW based apps fail to launch.

This driver comes with a new runtime "nv-vk32.dll", which exposes following functions
Code: [Select]
vkAcquireNextImageKHR vkCreateDevice vkCreateSwapchainKHR vkDestroySwapchainKHR
vkEnumerateDeviceExtensionProperties vkGetDeviceProcAddr vkGetPhysicalDeviceSurfaceSupportKHR
vkGetSurfaceFormatsKHR vkGetSurfacePresentModesKHR vkGetSurfacePropertiesKHR
vkGetSwapchainImagesKHR vkQueuePresentKHR vkCreateInstance
vkEnumerateInstanceExtensionProperties vkGetPhysicalDeviceMemoryProperties vkGetInstanceProcAddr
vkEnumeratePhysicalDevices vkCreateImage vkDestroyImage vkAllocMemory vkFreeMemory
vkBindImageMemory vkGetImageMemoryRequirements vkQueuePresentNV

Supported devices:
Code: [Select]
DriverVer   = 10/14/2015, ; Timestamp 1444875508807022
NVIDIA_DEV.06C0 = "NVIDIA GeForce GTX 480"
NVIDIA_DEV.06C4 = "NVIDIA GeForce GTX 465"
NVIDIA_DEV.06D1 = "NVIDIA Tesla C2050 / C2070"
NVIDIA_DEV.06D1.0771.10DE = "NVIDIA Tesla C2050"
NVIDIA_DEV.06D1.0772.10DE = "NVIDIA Tesla C2070"
NVIDIA_DEV.06D2 = "NVIDIA Tesla M2070"
NVIDIA_DEV.06D2.0774.10DE = "NVIDIA Tesla M2070 "
NVIDIA_DEV.06D2.0830.10DE = "NVIDIA Tesla M2070  "
NVIDIA_DEV.06D2.0842.10DE = "NVIDIA Tesla M2070   "
NVIDIA_DEV.06D2.088F.10DE = "NVIDIA Tesla X2070"
NVIDIA_DEV.06D2.0908.10DE = "NVIDIA Tesla M2070    "
NVIDIA_DEV.06D8 = "NVIDIA Quadro 6000"
NVIDIA_DEV.06D9 = "NVIDIA Quadro 5000"
NVIDIA_DEV.06DD = "NVIDIA Quadro 4000"
NVIDIA_DEV.06DE = "NVIDIA Tesla T20 Processor"
NVIDIA_DEV.06DE.0773.10DE = "NVIDIA Tesla S2050"
NVIDIA_DEV.06DE.082F.10DE = "NVIDIA Tesla M2050"
NVIDIA_DEV.06DE.0840.10DE = "NVIDIA Tesla X2070 "
NVIDIA_DEV.06DE.0842.10DE = "NVIDIA Tesla M2050 "
NVIDIA_DEV.06DE.0846.10DE = "NVIDIA Tesla M2050  "
NVIDIA_DEV.06DE.0866.10DE = "NVIDIA Tesla M2050   "
NVIDIA_DEV.06DE.0907.10DE = "NVIDIA Tesla M2050    "
NVIDIA_DEV.06DE.091E.10DE = "NVIDIA Tesla M2050     "
NVIDIA_DEV.06DF = "NVIDIA Tesla M2070-Q"
NVIDIA_DEV.06DF.084D.10DE = "NVIDIA Tesla M2070-Q "
NVIDIA_DEV.06DF.087F.10DE = "NVIDIA Tesla M2070-Q  "
NVIDIA_DEV.0DC6 = "NVIDIA GeForce GTS 450  "
NVIDIA_DEV.0DD8 = "NVIDIA Quadro 2000"
NVIDIA_DEV.0DD8.0914.10DE = "NVIDIA Quadro 2000D"
NVIDIA_DEV.0DE0 = "NVIDIA GeForce GT 440 "
NVIDIA_DEV.0DF8 = "NVIDIA Quadro 600"
NVIDIA_DEV.0DF9 = "NVIDIA Quadro 500M"
NVIDIA_DEV.0E22 = "NVIDIA GeForce GTX 460"
NVIDIA_DEV.0E24 = "NVIDIA GeForce GTX 460 "
NVIDIA_DEV.0E3A = "NVIDIA Quadro 3000M"
NVIDIA_DEV.0E3B = "NVIDIA Quadro 4000M"
NVIDIA_DEV.0F00 = "NVIDIA GeForce GT 630"
NVIDIA_DEV.0F01 = "NVIDIA GeForce GT 620"
NVIDIA_DEV.0F02 = "NVIDIA GeForce GT 730"
NVIDIA_DEV.0FC1 = "NVIDIA GeForce GT 640 "
NVIDIA_DEV.0FC2 = "NVIDIA GeForce GT 630 "
NVIDIA_DEV.0FC9 = "NVIDIA GeForce GT 730 "
NVIDIA_DEV.0FF3 = "NVIDIA Quadro K420"
NVIDIA_DEV.0FF9 = "NVIDIA Quadro K2000D"
NVIDIA_DEV.1004 = "NVIDIA GeForce GTX 780"
NVIDIA_DEV.1007 = "NVIDIA GeForce GTX 780 "
NVIDIA_DEV.1008 = "NVIDIA GeForce GTX 780 Ti"
NVIDIA_DEV.100A = "NVIDIA GeForce GTX 780 Ti "
NVIDIA_DEV.1021 = "NVIDIA Tesla K20Xm"
NVIDIA_DEV.1022 = "NVIDIA Tesla K20c"
NVIDIA_DEV.1023 = "NVIDIA Tesla K40m"
NVIDIA_DEV.1024 = "NVIDIA Tesla K40c"
NVIDIA_DEV.1026 = "NVIDIA Tesla K20s"
NVIDIA_DEV.1027 = "NVIDIA Tesla K40st"
NVIDIA_DEV.1028 = "NVIDIA Tesla K20m"
NVIDIA_DEV.1029 = "NVIDIA Tesla K40s"
NVIDIA_DEV.102A = "NVIDIA Tesla K40t"
NVIDIA_DEV.102D = "NVIDIA Tesla K80"
NVIDIA_DEV.103A = "NVIDIA Quadro K6000"
NVIDIA_DEV.103C = "NVIDIA Quadro K5200"
NVIDIA_DEV.1040 = "NVIDIA GeForce GT 520 "
NVIDIA_DEV.1042 = "NVIDIA GeForce 510"
NVIDIA_DEV.1048 = "NVIDIA GeForce 605"
NVIDIA_DEV.1049 = "NVIDIA GeForce GT 620 "
NVIDIA_DEV.104A = "NVIDIA GeForce GT 610  "
NVIDIA_DEV.104B = "NVIDIA GeForce GT 625 (OEM)"
NVIDIA_DEV.104C = "NVIDIA GeForce GT 705"
NVIDIA_DEV.1080 = "NVIDIA GeForce GTX 580"
NVIDIA_DEV.1081 = "NVIDIA GeForce GTX 570"
NVIDIA_DEV.1082 = "NVIDIA GeForce GTX 560 Ti"
NVIDIA_DEV.1084 = "NVIDIA GeForce GTX 560"
NVIDIA_DEV.1086 = "NVIDIA GeForce GTX 570 "
NVIDIA_DEV.1087 = "NVIDIA GeForce GTX 560 Ti "
NVIDIA_DEV.1088 = "NVIDIA GeForce GTX 590"
NVIDIA_DEV.1089 = "NVIDIA GeForce GTX 580 "
NVIDIA_DEV.108B = "NVIDIA GeForce GTX 580  "
NVIDIA_DEV.1091 = "NVIDIA Tesla M2090"
NVIDIA_DEV.1091.0887.10DE = "NVIDIA Tesla M2090 "
NVIDIA_DEV.1091.088E.10DE = "NVIDIA Tesla X2090"
NVIDIA_DEV.1091.0891.10DE = "NVIDIA Tesla X2090 "
NVIDIA_DEV.1094 = "NVIDIA Tesla M2075"
NVIDIA_DEV.1094.0888.10DE = "NVIDIA Tesla M2075 "
NVIDIA_DEV.1096 = "NVIDIA Tesla C2075"
NVIDIA_DEV.1096.0910.10DE = "NVIDIA Tesla C2075 "
NVIDIA_DEV.1096.0911.10DE = "NVIDIA Tesla C2050 "
NVIDIA_DEV.109B = "NVIDIA Quadro 7000"
NVIDIA_DEV.109B.0918.10DE = "NVIDIA Quadro 7000 "
NVIDIA_DEV.1180 = "NVIDIA GeForce GTX 680"
NVIDIA_DEV.1183 = "NVIDIA GeForce GTX 660 Ti"
NVIDIA_DEV.1184 = "NVIDIA GeForce GTX 770"
NVIDIA_DEV.1185 = "NVIDIA GeForce GTX 660"
NVIDIA_DEV.1187 = "NVIDIA GeForce GTX 760"
NVIDIA_DEV.1188 = "NVIDIA GeForce GTX 690"
NVIDIA_DEV.1189 = "NVIDIA GeForce GTX 670"
NVIDIA_DEV.118E = "NVIDIA GeForce GTX 760 (192-bit)"
NVIDIA_DEV.118F = "NVIDIA Tesla K10"
NVIDIA_DEV.1193 = "NVIDIA GeForce GTX 760 Ti OEM"
NVIDIA_DEV.1194 = "NVIDIA Tesla K8"
NVIDIA_DEV.1195 = "NVIDIA GeForce GTX 660 "
NVIDIA_DEV.11B4 = "NVIDIA Quadro K4200"
NVIDIA_DEV.11B6 = "NVIDIA Quadro K3100M"
NVIDIA_DEV.11BA = "NVIDIA Quadro K5000"
NVIDIA_DEV.11BC = "NVIDIA Quadro K5000M"
NVIDIA_DEV.11BD = "NVIDIA Quadro K4000M"
NVIDIA_DEV.11BE = "NVIDIA Quadro K3000M"
NVIDIA_DEV.11C0 = "NVIDIA GeForce GTX 660  "
NVIDIA_DEV.11C3 = "NVIDIA GeForce GTX 650 Ti"
NVIDIA_DEV.11C4 = "NVIDIA GeForce GTX 645"
NVIDIA_DEV.11C5 = "NVIDIA GeForce GT 740 "
NVIDIA_DEV.11C6 = "NVIDIA GeForce GTX 650 Ti "
NVIDIA_DEV.11C8 = "NVIDIA GeForce GTX 650 "
NVIDIA_DEV.11CB = "NVIDIA GeForce GT 740  "
NVIDIA_DEV.11FA = "NVIDIA Quadro K4000"
NVIDIA_DEV.11FC = "NVIDIA Quadro K2100M"
NVIDIA_DEV.1200 = "NVIDIA GeForce GTX 560 Ti  "
NVIDIA_DEV.1201 = "NVIDIA GeForce GTX 560 "
NVIDIA_DEV.1205 = "NVIDIA GeForce GTX 460 v2"
NVIDIA_DEV.1206 = "NVIDIA GeForce  GTX 555"
NVIDIA_DEV.1207 = "NVIDIA GeForce GT 645"
NVIDIA_DEV.1208 = "NVIDIA GeForce GTX 560 SE"
NVIDIA_DEV.1241 = "NVIDIA GeForce GT 545"
NVIDIA_DEV.1243 = "NVIDIA GeForce GT 545 "
NVIDIA_DEV.1244 = "NVIDIA GeForce GTX 550 Ti"
NVIDIA_DEV.1245 = "NVIDIA GeForce GTS 450   "
NVIDIA_DEV.1249 = "NVIDIA GeForce GTS 450    "
NVIDIA_DEV.124B = "NVIDIA GeForce GT 640  "
NVIDIA_DEV.1280 = "NVIDIA GeForce GT 635"
NVIDIA_DEV.1281 = "NVIDIA GeForce GT 710 "
NVIDIA_DEV.1282 = "NVIDIA GeForce GT 640   "
NVIDIA_DEV.1284 = "NVIDIA GeForce GT 630  "
NVIDIA_DEV.1286 = "NVIDIA GeForce GT 720  "
NVIDIA_DEV.1287 = "NVIDIA GeForce GT 730  "
NVIDIA_DEV.1288 = "NVIDIA GeForce GT 720   "
NVIDIA_DEV.1289 = "NVIDIA GeForce GT 710  "
NVIDIA_DEV.12B9 = "NVIDIA Quadro K610M"
NVIDIA_DEV.1380 = "NVIDIA GeForce GTX 750 Ti"
NVIDIA_DEV.1381 = "NVIDIA GeForce GTX 750"
NVIDIA_DEV.1382 = "NVIDIA GeForce GTX 745"
NVIDIA_DEV.13BA = "NVIDIA Quadro K2200"
NVIDIA_DEV.13BB = "NVIDIA Quadro K620"
NVIDIA_DEV.13BC = "NVIDIA Quadro K1200"
NVIDIA_DEV.13C0 = "NVIDIA GeForce GTX 980"
NVIDIA_DEV.13C2 = "NVIDIA GeForce GTX 970"
NVIDIA_DEV.13F0 = "NVIDIA Quadro M5000"
NVIDIA_DEV.13F1 = "NVIDIA Quadro M4000"
NVIDIA_DEV.1401 = "NVIDIA GeForce GTX 960"
NVIDIA_DEV.1402 = "NVIDIA GeForce GTX 950"
NVIDIA_DEV.17C8 = "NVIDIA GeForce GTX 980 Ti"
NVIDIA_DEV.17F0 = "NVIDIA Quadro M6000"

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