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Topics - Stefan

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61
3D-Tech News Around The Web / AMD Catalyst 15.3 APU/Embedded WHQL
« on: April 08, 2015, 04:18:49 PM »
Download Windows driver
Note: recent driver for Windows 10 exposes 9 more OpenGL extensions (you can still use the old workaround)

Quote
AMD Embedded GPU, G-Series APU, G-Series SOC & R-Series APU Windows display driver with advanced display features.​

Operating Systems supported:
         Windows 7 32/64-bit
         Windows 8.1 64-bit

Devices Supported:
         G-Series SOC (FT3b)
         G-Series SOC (FT3)
         G-Series APU (FT1)
         R-Series APU (FP3)
         R-Series APU (FP2)
         R-Series APU (FS1r2)
         E8860
         E6760
         E6460

Fixes & Enhancements:
         Fix for incorrect logo in Catalyst Control Center
         Support for following advanced display features on select APUs:
                  EDID Emulation with MST support
                  1x4 and 4x1 Eyefinity configurations
                  10-bit color
                  Custom timing
Download Linux driver
Quote
AMD Embedded GPU, G-Series APU, G-Series SOC & R-Series APU Linux 32/64-bit display driver with advanced display features.​

 Operating Systems supported:
         Red Hat Enterprise Linux Suite 7.0 and 6.5
         SUSE® Linux Enterprise 11 SP3
         OpenSUSE 13.1
         Ubuntu 12.04.4 and 14.04

Devices Supported:
         G-Series SOC (FT3b)
         G-Series SOC (FT3)
         G-Series APU (FT1)
         R-Series APU (FP3)
         R-Series APU (FP2)
         R-Series APU (FS1r2)
         E8860
         E6760
         E6460

Fixes & Enhancements:
         Fix for multi-adapter segmentation failure while launching control center
         Fix for system freeze issue when Xinerama is enabled
         Support for following advanced display features on select APUs:
                  EDID Emulation with MST support
                  1x4 and 4x1 Eyefinity configurations
                  10-bit color
                  Custom timing

Code: [Select]
;----------1503310519-14.502.1019-150317a-182137C-AES
DriverVer=03/17/2015, 14.502.1019.0000
AMD1309.1 = "AMD Radeon(TM) R7 Graphics"
AMD130A.1 = "AMD Radeon(TM) R6 Graphics"
AMD130B.1 = "AMD Radeon(TM) R4 Graphics"
AMD130C.1 = "AMD Radeon(TM) R7 Graphics"
AMD130D.1 = "AMD Radeon(TM) R6 Graphics"
AMD130E.1 = "AMD Radeon(TM) R5 Graphics"
AMD130F.1 = "AMD Radeon(TM) R7 Graphics"
AMD1313.1 = "AMD Radeon(TM) R7 Graphics"
AMD1315.1 = "AMD Radeon(TM) R5 Graphics"
AMD1316.1 = "AMD Radeon(TM) R5 Graphics"
AMD1318.1 = "AMD Radeon(TM) R5 Graphics"
AMD131B.1 = "AMD Radeon(TM) R4 Graphics"
AMD131C.1 = "AMD Radeon(TM) R7 Graphics"
AMD131D.1 = "AMD Radeon(TM) R6 Graphics"
AMD6608.1 = "AMD FirePro W2100"
AMD6646.1 = "AMD Radeon (TM) R9 M385"
AMD6647.1 = "AMD Radeon (TM) R9 M380"
AMD6649.1 = "AMD FirePro W5100"
AMD6704.1 = "ATI FirePro V (FireGL V) Graphics Adapter"
AMD6707.1 = "ATI FirePro V (FireGL V) Graphics Adapter"
AMD6720.1 = "AMD Radeon HD 6900M Series"
AMD6743.1 = "AMD Radeon E6760"
AMD6749.1 = "ATI FirePro V (FireGL V) Graphics Adapter"
AMD674A.1 = "ATI FirePro V (FireGL V) Graphics Adapter"
AMD6763.1 = "AMD Radeon E6460"
AMD6780.1 = "ATI FirePro V (FireGL V) Graphics Adapter"
AMD678A.1 = "ATI FirePro V (FireGL V) Graphics Adapter"
AMD67A1.1 = "HAWAII GL40 (67A1)"
AMD6800.1 = "AMD Radeon HD 7970M"
AMD6808.1 = "ATI FirePro V(FireGL V) Graphics Adapter"
AMD6809.1 = "ATI FirePro V(FireGL V) Graphics Adapter"
AMD6819.1 = "AMD Radeon HD 7800 Series"
AMD6822.1 = "AMD Radeon E8860"
AMD6828.1 = "ATI FirePro V(FireGL V) Graphics Adapter"
AMD682C.1 = "AMD FirePro W4100"
AMD6888.1 = "ATI FirePro V8800 (FireGL) Graphics Adapter"
AMD6889.1 = "ATI FirePro V7800 (FireGL) Graphics Adapter"
AMD688A.1 = "ATI FirePro V9800 (FireGL) Graphics Adapter"
AMD68A9.1 = "ATI FirePro V5800 (FireGL) Graphics Adapter"
AMD68B8.1 = "ATI Radeon HD 5700 Series"
AMD68C8.1 = "ATI FirePro V4800 (FireGL) Graphics Adapter"
AMD68C9.1 = "ATI FirePro 3800 (FireGL) Graphics Adapter"
AMD68F1.1 = "ATI FirePro (FireGL) Graphics Adapter"
AMD68F2.1 = "AMD FirePro 2270 (ATI FireGL)"
AMD692B.1 = "AMD FirePro W7100"
AMD9802.1 = "AMD Radeon HD 6320 Graphics"
AMD9803.1 = "AMD Radeon HD 6310 Graphics"
AMD9804.1 = "AMD Radeon HD 6250 Graphics"
AMD9805.1 = "AMD Radeon HD 6250 Graphics"
AMD9806.1 = "AMD Radeon HD 6320 Graphics"
AMD9807.1 = "AMD Radeon HD 6290 Graphics"
AMD9830.1 = "AMD Radeon HD 8400"
AMD9831.1 = "AMD Radeon(TM) HD 8400E"
AMD9832.1 = "AMD Radeon HD 8330"
AMD9833.1 = "AMD Radeon(TM) HD 8330E"
AMD9834.1 = "AMD Radeon HD 8210"
AMD9835.1 = "AMD Radeon(TM) HD 8210E"
AMD9836.1 = "AMD Radeon HD 8280"
AMD9837.1 = "AMD Radeon(TM) HD 8280E"
AMD9838.1 = "AMD Radeon HD 8240"
AMD9839.1 = "AMD Radeon HD 8180"
AMD983D.1 = "AMD Radeon HD 8250"
AMD9850.1 = "AMD Radeon(TM) R3 Graphics"
AMD9851.1 = "AMD Radeon(TM) R4 Graphics"
AMD9851.2 = "AMD Radeon(TM) R5E Graphics"
AMD9851.3 = "AMD Radeon(TM) R5 Graphics"
AMD9852.1 = "AMD Radeon(TM) R2 Graphics"
AMD9853.1 = "AMD Radeon(TM) R2 Graphics"
AMD9854.1 = "AMD Radeon(TM) R3E Graphics"
AMD9856.1 = "AMD Radeon(TM) R2E Graphics"
AMD9856.2 = "AMD Radeon(TM) R1E Graphics"
AMD9900.1 = "AMD Radeon HD 7660G"
AMD9901.1 = "AMD Radeon HD 7660D"
AMD9903.1 = "AMD Radeon HD 7640G"
AMD9904.1 = "AMD Radeon HD 7560D"
AMD9907.1 = "AMD Radeon HD 7620G"
AMD9908.1 = "AMD Radeon HD 7600G"
AMD990A.1 = "AMD Radeon HD 7500G"
AMD990B.1 = "AMD Radeon HD 8650G"
AMD990C.1 = "AMD Radeon HD 8670D"
AMD990D.1 = "AMD Radeon HD 8550G"
AMD990E.1 = "AMD Radeon HD 8570D"
AMD990F.1 = "AMD Radeon HD 8610G"
AMD9910.1 = "AMD Radeon HD 7660G"
AMD9913.1 = "AMD Radeon HD 7640G"
AMD9917.1 = "AMD Radeon HD 7620G"
AMD9918.1 = "AMD Radeon HD 7600G"
AMD9919.1 = "AMD Radeon HD 7500G"
AMD9990.1 = "AMD Radeon HD 7520G"
AMD9991.1 = "AMD Radeon HD 7540D"
AMD9992.1 = "AMD Radeon HD 7420G"
AMD9993.1 = "AMD Radeon HD 7480D"
AMD9994.1 = "AMD Radeon HD 7400G"
AMD9995.1 = "AMD Radeon HD 8450G"
AMD9996.1 = "AMD Radeon HD 8470D"
AMD9997.1 = "AMD Radeon HD 8350G"
AMD9998.1 = "AMD Radeon HD 8370D"
AMD9999.1 = "AMD Radeon HD 8510G"
AMD999A.1 = "AMD Radeon HD 8410G"
AMD999B.1 = "AMD Radeon HD 8310G"
AMD999C.1 = "AMD Radeon HD 8650D"
AMD999D.1 = "AMD Radeon HD 8550D"
AMD99A0.1 = "AMD Radeon HD 7520G"
AMD99A2.1 = "AMD Radeon HD 7420G"
AMD99A4.1 = "AMD Radeon HD 7400G"

62
On March 20th, 2014, Microsoft announced DirectX* 12 at the Game Developers Conference. By reducing resource overhead, DirectX 12 will help applications run more efficiently, decreasing energy consumption and allow gamers to play longer on mobile devices.
...
From a high-level point of view and compared to DirectX 10 and 11, the architecture of DirectX 12 differs in the areas of state management and the way resources are tracked and managed in memory.
...
DirectX 12 offers full control over resource usage patterns. The application developer is responsible for allocating memory in descriptor heaps, describing the resources in descriptors, and letting the shader “index” into descriptor heaps via descriptor tables that are made “known” to the shader via root signatures.

Read on...

63
What's New in Version 4.3.2
 • Address issue with OS X 10.8 and with OpenGL 1.x / 2.x on Intel graphics boards.
• Display CPU Features, Model and Stepping.


Many OpenGL extensions, as well as extensions to related APIs like GLU, GLX, and WGL, have been defined by vendors and groups of vendors. The extension registry is maintained by SGI and contains specifications for all known extensions, written as modifications to the appropriate specification documents.

The registry also defines naming conventions, guidelines for creating new extensions and writing suitable extension specifications, and other related documentation.

This program displays the vendor name, the version implemented, the renderer name and the extensions of the current OpenGL 3D accelerator.

Supports OpenGL 1.1 to 2.1 and OpenGL 3.2 or superior for OSX 10.7 and superior, including Retina Display.

64
Big Pictures / Mandelbulber V2 (8K warning)
« on: April 03, 2015, 09:05:17 PM »
Description here, use this thread for comments please.


65
3D-Tech News Around The Web / Mandelbulber V2
« on: April 03, 2015, 09:03:10 PM »
Mandelbulber homepage

Check out related forum for big pictures. I limited the size to 8192x8192 for older rigs.

Quote
The Mandelbulb is a three-dimensional analogue of the Mandelbrot set. In reality there are many natural fractal shapes such as clouds, trees, broccoli, and such.
 
 The Mandelbrot set is two-dimensional. When it was discovered, computers weren't very powerful and so it wasn't possible to render three-dimensional fractals. But nowadays the computing power is thousands of times better. It has opened up many new possibilities.

What is new in compare with old Mandelbulber?
- user interface is based on Qt 5 environment (before was GTK2+)
- instead of separate windows, there is big main window witch all function grouped in movable and detachable docks (View/Save window state stores favorite window configuration)
- most of edit fields has sliders to set value by mouse. Edit fields where range of value is very high, has slider with logarythmic scale.
- new camera-target functionality and navigator. There is possible to move/rotate camera and target separately. 
- new and more efficient algorithm for image refreshing. Now there is not needed to wait until first percent of image is already rendered. New refreshing method is more intelligent and for instant is able to refresh SSAO effect for only latest rendered lines of image
- textures (for background, environment mapping....) has previews
- new setting file format. I know that you will blame me, but in next version will be import function for old Mandelbulber settings (in 95% should be possible to convert)
- every edit field shows tooltip with default value and parameter name which is the same in setting files
- every parameter which is not default is bold
- every edit field in context menu has reset to default function
- new 3D cursor shows coordinates and distance from camera and actual function
- for hybrid fractals there is separate tab to set parameters for each formula
- thumbnails for settings preview are cached


66
3D-Tech News Around The Web / GPUPI 2.0 compute benchmark
« on: April 03, 2015, 07:07:51 PM »
GPUPI calculates the mathematical constant Pi in parallel by using the BPP formula and optimizing it for OpenCL capable devices like graphics cards and main processors. It's implemented with C++, STL and pure Win32 to avoid unnecessary dependencies. The result of the benchmark are exactly nine digits of pi in hexadecimal. So if you're calculating pi in 1B (1 billion) it will not output all digits like available serial calculations of Pi, but display only the nine digits after the billionth hexadecimal digit. This limitation is due to the nature of parallel implementations and the used Pi formula.

Changelog für GPUPI 2.0


67
3D-Tech News Around The Web / Blender 2.74 official release and more
« on: April 03, 2015, 10:51:55 AM »
The official 2.74 release is available now!
Aside of improvements in many areas (hair systems, opengl viewport rendering) a lot of work was done on stabilizing and fixing. Quality for users is our prime concern!


Cat Splash Fever
the new mascot
Gooseberry Production Benchmark file
i won't try that on my old rig
AMD Patches Cycles for OpenCL
not yet in 2.74, watch http://www.graphicall.org/



Too much overclocking nukes CUDA :P



68
 This is a GeForce Hot Fix driver, version 350.05 that addresses the following issues:
 
  •   Battlefield Hardline - crash with Direct X error message on some systems
     
  • Dragon Age: Inquisition - TDR crash
Click the appropriate link to download.

32 bit Desktop
32 bit Notebook
64 bit Desktop
64 bit Notebook

Other notable changes:

Maxwell 3rd generation (?) support
Quote from: nvcuda*.dll
-D__CUDA_ARCH__=530
compute_53,sm_53
SM_53_INTRINSICS
Pascal 6.2/6.1/6.0 support has been removed (compared to driver 349.90)
NVIDIA still reads our teasers :D

OpenCL 1.2 CUDA 7.0.0 FULL_PROFILE / Khronos OpenCL ICD 1.2.11.0
PhysX system software 9150324



69
3D-Tech News Around The Web / Benefits of DirectX 12 on AMD hardware
« on: April 02, 2015, 11:46:23 PM »
Benefits of DirectX® 12 on AMD hardware

Quote
Better use of multi-core CPUs
More efficient use of GPU hardware
...





70
CUDA Application Support:
In order to run Mac OS X Applications that leverage the CUDA architecture of certain NVIDIA graphics cards, users will need to download and install the 7.0.35 driver for Mac located here.

New in Release 346.01.01f01:
  • Graphics driver updated for Mac OS X Yosemite 10.10.2 (14C1514)
  • Contains performance improvements and bug fixes for a wide range of applications.
  • Includes NVIDIA Driver Manager preference pane.
Release Notes Archive:
This driver update is for Mac Pro 5,1 (2010), Mac Pro 4,1 (2009) and Mac Pro 3,1 (2008) users only.

71
Quote
3DMark Sling Shot is an advanced 3D graphics benchmark for smartphones and tablets that support OpenGL ES 3.1 or ES 3.0. Test the performance of your device then compare it with the latest models with this visually stunning and easy to use benchmark app.
3DMark Sling Shot
• Measure the GPU and CPU performance of your smartphone and tablet.
• Rank and compare the latest models in the Best Devices list.
• Incredible real-time graphics powered by OpenGL ES 3.1 and ES 3.0.
• Advanced lighting, particles, and post-processing effects.
• Developed by Futuremark, the benchmark experts.
• 100% free. No ads. No in-app purchases. No restrictions.

Run the Sling Shot test in OpenGL ES 3.1 mode to compare flagship Android devices from HTC, LG, Samsung, Sony, Xiaomi, and other leading manufacturers. Or choose OpenGL ES 3.0 mode to compare high-end Android devices with the latest iPhone and iPad models, (iOS version coming soon).

3DMark Sling Shot tests the full range of OpenGL ES 3.1 and ES 3.0 API features including multiple render targets, instanced rendering, uniform buffers and transform feedback. The test also includes impressive volumetric lighting, particle illumination, and post-processing effects - you've never seen graphics like this on smartphone before. 
When using ES 3.1, Sling Shot's Graphics tests are rendered at 2560 x 1440 before being scaled to the device's display resolution. When using ES 3.0, the Graphics tests are rendered at 1920 x 1080 before scaling. In both cases, you can also choose to run the test "offscreen" using Unlimited mode.
3DMark is the world's most popular benchmark, and has been the first choice for gamers since 1998. Now used by millions of people, hundreds of hardware review sites and many of the world's leading technology companies, it's the industry standard benchmark for graphics performance measurement.

Benchmarks you can trust
3DMark and PCMark are the only mobile benchmarks protected by public rules for manufacturers. What's more, all our benchmarks are supported by detailed technical guides that explain exactly what's being measured and how the scores are calculated. Better benchmarking starts here.

3DMark technical guide:
http://www.futuremark.com/support/guides
Futuremark benchmark rules:
http://www.futuremark.com/support/benchmark-rules

Requirements
OS: Android 5.0 or later
Memory: 1.5 GB for ES 3.1 test, 1.0 GB for ES 3.0
Graphics: OpenGL ES 3.1 or 3.0 compatible*
Storage: 311 MB app + tests
* The device must also support OpenGL extension EXT_color_buffer_float or EXT_color_buffer_half_float.

Known Issues
• The ES 3.1 test fails on Nexus 6 when running Android 5.1. A fix is in development.
• ARM Mali GPUs, as used in Samsung Exynos SoCs for example, cannot run Sling Shot as they do not support OpenGL extension EXT_color_buffer_float or EXT_color_buffer_half_float. We’re exploring a possible workaround for this.

I wonder which API they use that makes OS 5.0 (Lollipop) mandatory?

72
Godfire: Rise of Prometheus is an action-adventure experience unlike any other on Google Play, with console-quality graphics, vicious free-flow combat and epic boss battles.Discover a beautiful world of myth and technology, riddled with secrets, puzzles and dozens of unique items to discover.

NEXT-GEN QUALITY GRAPHICS
Witness amazing Unreal Engine-powered visuals, created in collaboration with Oscar-nominated animation studio Platige Image.

ENHANCED BY QUALCOMM® SNAPDRAGON™: witness jaw-dropping visual effects like tessellation with displacement mapping and advanced antialiasing – made possible with the power of Qualcomm® Snapdragon™ 805 technology and OpenGL ES 3.1!

73
3D-Tech News Around The Web / Microsoft - The Zombie DirectX SDK
« on: March 29, 2015, 07:17:40 AM »
Quote
Over the past five years, I've devoted significant time and effort to explaining the state of affairs with the legacy DirectX SDK. Developers can of course continue to use the legacy DirectX SDK (once they apply the workaround for the existing installation problems) with the Windows 8.0 SDK or later which comes with VS 2012 / 2013 / 2015 per the instructions on MSDN. This allows existing projects that still use deprecated D3DX9/D3DX10/D3DX11, XAudio 2.7, XInput 1.3, or XACT to build but still gain access to the latest Windows headers/libraries. You should in general rely on other methods for obtaining the latest debug device layer, tools, utility libraries, samples, Effects 11, DXUT11, and HLSL Compiler.
There is, however, one case that I've not addressed to date: A number of developers actually "checked in" the legacy DirectX SDK headers and libraries into their source control.

Read on...

74
3D-Tech News Around The Web / Humus' Clustered Shading demo
« on: March 27, 2015, 04:52:40 PM »
Quote
Clustered Shading is a technique for efficient lighting on modern GPUs ...
The main motivation for Clustered Shading is performance, flexibility, and simplicity. It normally out-performs competing techniques, such as tiled shading, and in particular the worst-case performance, which is what matters most...

Runs fine on old AMD Zacate APU.
Clustered shading is twice as fast as deferred shading.

75
Quote
We're excited to introduce our new 3DMark API Overhead feature test - the world's first independent test for measuring differences in DirectX 12, DirectX 11 and Mantle API performance. It's also the very first public application to use DirectX 12 full stop. This is cutting edge stuff!

76
3D-Tech News Around The Web / NVIDIA - The Basics of GPU Voxelization
« on: March 25, 2015, 10:12:27 PM »
The Basics of GPU Voxelization

Ain't it a bit early to recommend "higher GPU architecture" than Maxwell?

Quote
In this article, we have described the basics of GPU voxelization. You can choose methods as you like to fit your purpose. Currently, MSAA voxelization is reasonable in most cases, but you might need to implement an accurate method as a reference.  Also, if you are running on Maxwell or higher GPU architecture then you should definitely use the official conservative rasterization functions and you can skip edge extension issues.

77
 Linux x64 (AMD64/EM64T) Display Driver
  • Release Highlights
  • Added support for G-SYNC monitors when used together with non-G-SYNC monitors.When G-SYNC is enabled, non-G-SYNC monitors will display with tearing.
  • Fixed a bug that caused nvidia-settings to crash when assigning an attribute whose value is a display ID on a system with multiple X screens.
  • Updated the reporting of in-use video memory in the nvidia-settings control panel to use the same accounting methods used in other tools such as nvidia-smi. nvidia-settings was not taking some allocations into account, e.g. framebuffer memory for the efifb console on UEFI systems, causing discrepancies in the values reported by different tools.
  • Removed the "EnableACPIHotkeys" X configuration option. This option has been deprecated and disabled by default since driver version 346.35. On modern Linux systems, display change hotkey events are delivered to the desktop environment as key press events, and the desktop environment handles the display change by issuing requests through the X Resize and Rotate extension (RandR).
  • Added support for lossless H.264/AVC video streams to VDPAU.
  • Added support for VDPAU Feature Set F to the NVIDIA VDPAU driver. GPUs with VDPAU Feature Set F are capable of hardware-accelerated decoding of H.265/HEVC video streams.
  • Fixed a bug that prevented GPU fan speed changes from getting reflected in the text box on Thermal settings page.
  • Added nvidia-settings commandline support to query the current and targeted GPU fan speed.
  • Added a checkbox to nvidia-settings to enable a visual indicator that shows when G-SYNC is being used.This is helpful for displays that don't indicate themselves whether they are operating in G-SYNC mode or normal mode.
  • This setting can also be enabled by running the command line

    nvidia-settings -a ShowGSYNCVisualIndicator=1
  • Added support for the X.Org X server's "-background none" option. When enabled, the NVIDIA driver will try to copy the framebuffer console's contents out of /dev/fb0.If that cannot be done, then the screen is cleared to black.
  • Added support for YUV 4:2:0 compression to enable HDMI 2.0 4K@60Hz modes when either the display or GPU is incapable of driving these modes in RGB 4:4:4.See NoEdidHDMI2Check in the README for details.
  • Fixed a bug that could cause multi-threaded applications to crash when multiple threads used the EGL driver at the same time.
  • Fixed a bug that caused Sync to VBlank to not work correctly with XVideo applications in certain configurations.
  • Fixed a bug that prevented the X driver from correctly interpreting some X configuration options when a display device name was given with a GPU UUID qualifier.
 
 

78
3D-Tech News Around The Web / AMD Catalyst 15.3 Beta Windows Driver
« on: March 21, 2015, 01:02:32 AM »
Highlights of AMD Catalyst™ 15.3 Beta Windows Driver

AMD Freesync™ Support for single GPU product configurations
    • AMD Freesync technology support is now available for single GPU configurations. For more information on how Freesync works, FAQ's and what products are currently supported, please visit the  Freesync Technology Page
Mixed Rotation Eyefinity now available on Radeon R9 285 series

New Crossfire Profiles for:
    • Battlefield Hardline
    • Evolve
    • Far Cry 4
    • Lords of the Fallen
    • Project Cars
    • Total War: Attila

79
    Quadro & GeForce Mac OS X Driver Release 343.02.02
 
New in Release 343.02.02f03:
 
  • Graphics driver updated for Mac OS X Yosemite 10.10.2 (14C1510)

Quadro & GeForce Mac OS X Driver Release 334.01.03
 
New in Release 334.01.03f02:
 
  • Graphics driver updated for Mac OS X Mavericks 10.9.5 (13F1066)

Quadro & GeForce Mac OS X Driver Release 313.01.04
 
New in Release 313.01.04f02:
 
  • Graphics driver updated for Mac OS X Mountain Lion 10.8.5 (12F2501).

CUDA 7.0.29 driver for MAC
 
New Release 7.0.29
 
  • CUDA 7.0 support
  • Supported MAC OS X
    • 10.10.x
       10.9.x
   

80
Gooseberry Production Benchmark file

It’s about time to share a benchmark for production quality renders – something nice and heavy, taking 8-12 GB memory and requiring an hour to render in a minimal quality! Here it is (240 MB).

This is the 1.0 release of the file, we like to get feedback first and make some updates still. We also work on automatic registration of render stats via an add-on.

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