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Topics - Stefan

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61
3D-Tech News Around The Web / Unity - Updated WebGL Benchmark Results
« on: December 16, 2015, 08:50:21 AM »
Updated WebGL Benchmark Results

A bit over a year ago, we released a blog post with performance benchmarks for Unity WebGL, to compare WebGL performance in different browsers. We figured it was time to revisit those benchmarks to see how the numbers have changed. 

Microsoft has since released Windows 10 with their new Edge browser (which supports asm.js and is now enabling it by default) – so we were interested to see how that competes. Also, we have an experimental build of Unity using Shared Array Buffers to run multithreaded code, and we wanted to see what kind of performance gains to expect. So we tested this in a nightly build of Firefox with Shared Array Buffer support.

You are welcome try our updated benchmark suite in your own browser here.

62
English forum / How to handle "texture2DGradEXT"
« on: December 15, 2015, 09:02:53 PM »
Shadertoy demo "Arlo" makes heavy use of texture2DGradEXT

I tried to port the demo to GeeXLab but Intel compiler crashes, AMD and NVIDIA complain about "OpenGL/ES doesn't allow use of reserved word texture2DGradEXT" etc.

Adding
#extension GL_EXT_shader_texture_lod : enable
#extension GL_OES_standard_derivatives : enable

to the beginning of the pixel shader didn't help

What am i missing?

63
Earlier this month AMD’s Radeon Technologies Group held an event to brief the press of their plans for 2016.
...
Following up on that, today RTG is unveiling the next part of their roadmap. Today's release is focused around Linux and RTG’s developer relations strategy, with RTG’s laying out their plans to improve support on the former and to better empower developers on the latter. Both RTG’s Linux support and developer relations have suffered some from RTG’s much smaller market share and more limited resources compared to NVIDIA, and while I don’t think even RTG expects to right everything overnight, they do have a clear idea over where they have gone wrong and what are some of the things they can do to correct this.

Read more...

64
3D-Tech News Around The Web / Intel HD Graphics Driver 20.19.15.4349 WHQL
« on: December 15, 2015, 04:46:21 AM »
Download from Microsoft, atm only for Lenovo rigs with Skylake

I update this topic when other versions are available.
Meanwhile help yourself with a modified INF


65
3D-Tech News Around The Web / Intel HD Graphics Driver 15.36.28.4332 WHQL
« on: December 15, 2015, 12:48:12 AM »
 Intel® Graphics Driver for Windows 7/8.1* [15.36.28.4332]
 
Maintenance driver release with miscellaneous bug fixes.

KEY ISSUES FIXED:
* BSOD / Lockup when hot-plugging HDMI display to laptop after undocking it from tri-extended mode, reported against 5th Gen Graphics running Windows* 7 – 64 bit.  Issue resolved by adding registry key to ensure set mode call by OS is properly performed.
 
* Display port monitor does not turn off via timer, reported against 4th Gen Graphics running Windows* 8.1- 64 bit.  Issue resolved by implementing INF flag to disable RTP support for non-CS configuration.

66
English forum / Shadertoy demo D-man (using two cubemaps)
« on: December 13, 2015, 07:58:23 PM »
Today a demo named D-man has been published which is using two cubemaps.

I ported it to GeeXLab

I don't have the original cubemaps from Shadertoy, so copy both cupemaps from geexlab_code_sample_pack/host_api/Skybox/  into your data folder

Second cubemap is disabled by default at the end of the pixel shader.
I enabled it to make sure that GeeXLab works as intended.



67
Among a long list of improved features, Windows 10 is positioned to tie together the wide variety of potential gaming platforms with UWP apps. The augmented support for 2-in-1s brings a more natural adaptability to interaction modes. With all platforms running variants of the same system, the apps are delivered by the same store. For other PC games, the support provided for Steam* makes it even stronger than before. Whichever distribution works for your game, DirectX* 12 brings new life to games with significantly increased power.

Read on at Intel

68
English forum / Y-axis of mouse twisted issue
« on: December 09, 2015, 09:59:40 PM »
RenoM released a ninefold shader with mouse control.

After porting to GeeXLab format
i noticed that the y-axis of mouse is twisted, i.e. you have to move the mouse in the upper left corner.




69
3D-Tech News Around The Web / (WebGL) DiStraction
« on: December 09, 2015, 05:25:56 PM »
Quote
DiStraction is a JavaScript/WebGL demo that will let you play with a DS3 in a very simplified world. Of course, it requires a (somewhat) recent browser to support WebGL, and a graphics card...

This demo uses BabylonJS, a JavaScript framework we didn't yet report about.
Requires a keyboard and strong GPU (renders fine at 1 fps on my Android).



Fluctuat nec mergitur.

70
New in Release 346.03.04f01:
  • Graphics driver updated for Mac OS X El Capitan 10.11.2 (15C50)
  • Contains performance improvements and bug fixes for a wide range of applications.
  • Includes NVIDIA Driver Manager preference pane.
  • Includes BETA support for iMac and MacBook Pro systems with NVIDIA graphics
CUDA Application Support:
In order to run Mac OS X Applications that leverage the CUDA architecture of certain NVIDIA graphics cards, users will need to download and install the 7.5.22 driver for Mac located here.

Release Notes Archive:
This driver update is for Mac Pro 5,1 (2010), Mac Pro 4,1 (2009) and Mac Pro 3,1 (2008) users.

BETA support is for iMac 14,2 / 14,3 (2013), iMac 13,1 / 13,2 (2012) and MacBook Pro 11,3 (2013), MacBook Pro 10,1 (2012), and MacBook Pro 9,1 (2012) users.

71
English forum / Meditation for dummies vs. Intel graphics
« on: December 08, 2015, 06:10:52 AM »
Found another shader not working properly with Intel graphics.

Original Shadertoy code

Ported to GeeXLab

I'm using now the new scene scripts.
Also i found a lazy method to avoid editing the original Shadertoy code at all, just replace the commented line.

EDIT: main function optimized

Code: [Select]
  <raw_data_ps><![CDATA[
uniform vec3      iResolution;     
uniform float     iGlobalTime;     
uniform vec4      iMouse;         
// et cetera

/* replace this line with original code */

void main(){vec4 color = vec4(0.,0.,0.,1.);mainImage(color,gl_FragCoord.xy);gl_FragColor = color;} 


   ]]></raw_data_ps>



72
3D-Tech News Around The Web / NVIDIA Video Codec SDK 6.0
« on: December 05, 2015, 10:53:51 AM »
NVIDIA Video Codec SDK 6.0 adds following new features.
 
  • Unified SDK for video encoding and decoding
  • Windows 10 official support
  • Support for H.264 Motion Estimation only mode
  • Support for input surfaces in RGB format
  • Support for SEI and VUI fields for H.265
  • Support for Adaptive Quantization for improved subjective visual quality with H.265 (adaptive quantization for H.264 is already supported)
  • GPUs supported for H.265 (HEVC) encoding
    • GeForce GTX 960, GTX 980. GTX Titan X
    • Quadro M4000, M5000, M6000
    • Tesla M4, M6, M60
  • Various quality and performance improvements in encoding
  • SDK samples no longer require the CUDA toolkit installed in order to build.

73
3D-Tech News Around The Web / Shadertoy/GeeXLab - La calanque
« on: December 03, 2015, 05:57:20 PM »
Nice GPU killer, takes ages to compile in Firefox with low end GPU.

Original link

Download in GeeXLab format


74
3D-Tech News Around The Web / Intel HD Graphics Driver 20.19.15.4331 WHQL
« on: December 02, 2015, 03:58:56 PM »
 Intel HD Graphics Driver 20.19.15.4331 WHQL 64 bit
 
 Intel HD Graphics Driver 20.19.15.4331 WHQL 32 bit
 
No vendor or subsys IDs, so it should install on most recent GPUs.

Code: [Select]
DriverVer=11/18/2015,20.19.15.4331
;=====================================================================
;    Windows 7 Install - DT Only
;=====================================================================
[IntelGfx.NTamd64.6.1]
; BDW HW
%iBDWULTGT1%    = iBDWM_w7, PCI\VEN_8086&DEV_1606
%iBDWULXGT1%    = iBDWM_w7, PCI\VEN_8086&DEV_160E
%iBDWULTGT2%    = iBDWM_w7, PCI\VEN_8086&DEV_1616
%iBDWULTGT3%    = iBDWM_w7, PCI\VEN_8086&DEV_1626
%iBDWULXGT2%    = iBDWM_w7, PCI\VEN_8086&DEV_161E
%iBDWHALOGT2%     = iBDWM_w7, PCI\VEN_8086&DEV_1612
%iBDWGT2SRVR%      = iBDWM_w7, PCI\VEN_8086&DEV_161A
%iBDWHALOGT3%     = iBDWM_w7, PCI\VEN_8086&DEV_1622
%iBDWGT3SRVR%      = iBDWM_w7, PCI\VEN_8086&DEV_162A
%iBDWULTGT328W%  = iBDWM_w7, PCI\VEN_8086&DEV_162B
; CHV HW
%iCHVGM0%        = iCHVM_w7, PCI\VEN_8086&DEV_22B0
%iCHVGM1%        = iCHVM_w7, PCI\VEN_8086&DEV_22B1
; SKL HW
%iSKLULTGT1%     = iSKLD_w7, PCI\VEN_8086&DEV_1906
%iSKLULTGT15%    = iSKLD_w7, PCI\VEN_8086&DEV_1913
%iSKLULTGT2%     = iSKLD_w7, PCI\VEN_8086&DEV_1916
%iSKLULXGT1%     = iSKLD_w7, PCI\VEN_8086&DEV_190E
%iSKLULXGT2%     = iSKLD_w7, PCI\VEN_8086&DEV_191E
%iSKLDTGT2%      = iSKLD_w7, PCI\VEN_8086&DEV_1912
%iSKLULTGT2f%     = iSKLD_w7, PCI\VEN_8086&DEV_1921
%iSKLULTGT3e%     = iSKLD_w7, PCI\VEN_8086&DEV_1926
%iSKLULTGT3%     = iSKLD_w7, PCI\VEN_8086&DEV_1923
%iSKLULTGT328W% = iSKLD_w7, PCI\VEN_8086&DEV_1927
%iSKLDTGT15%      = iSKLD_w7, PCI\VEN_8086&DEV_1917
%iSKLDTGT1%      = iSKLD_w7, PCI\VEN_8086&DEV_1902
%iSKLDTGT4%    = iSKLD_w7, PCI\VEN_8086&DEV_1932
%iSKLHaloGT1%   = iSKLD_w7, PCI\VEN_8086&DEV_190B
%iSKLHaloGT4%    = iSKLD_w7, PCI\VEN_8086&DEV_193B
%iSKLHaloGT3fe% = iSKLD_w7, PCI\VEN_8086&DEV_192B
%iSKLHaloGT2%    = iSKLD_w7, PCI\VEN_8086&DEV_191B
%iSKLSRVGT3e%   = iSKLD_w7, PCI\VEN_8086&DEV_192D
%iSKLSRVGT4%    = iSKLD_w7, PCI\VEN_8086&DEV_193A
%iSKLWSGT2%    = iSKLD_w7, PCI\VEN_8086&DEV_191D
%iSKLWSGT4%    = iSKLD_w7, PCI\VEN_8086&DEV_193D
;=====================================================================
;    Windows 8 Install - DT Only
;=====================================================================
[IntelGfx.NTamd64.6.2]
; BDW HW
%iBDWULTGT1%    = iBDWM_w8, PCI\VEN_8086&DEV_1606
%iBDWULXGT1%    = iBDWM_w8, PCI\VEN_8086&DEV_160E
%iBDWULTGT2%    = iBDWM_w8, PCI\VEN_8086&DEV_1616
%iBDWULTGT3%    = iBDWM_w8, PCI\VEN_8086&DEV_1626
%iBDWULXGT2%    = iBDWM_w8, PCI\VEN_8086&DEV_161E
%iBDWHALOGT2%     = iBDWM_w8, PCI\VEN_8086&DEV_1612
%iBDWGT2SRVR%      = iBDWM_w8, PCI\VEN_8086&DEV_161A
%iBDWHALOGT3%       = iBDWM_w8, PCI\VEN_8086&DEV_1622
%iBDWGT3SRVR%      = iBDWM_w8, PCI\VEN_8086&DEV_162A
%iBDWULTGT328W%  = iBDWM_w8, PCI\VEN_8086&DEV_162B
; CHV HW
%iCHVGM0%        = iCHVM_w8, PCI\VEN_8086&DEV_22B0
%iCHVGM1%        = iCHVM_w8, PCI\VEN_8086&DEV_22B1
; SKL HW
%iSKLULTGT1%     = iSKLD_w8, PCI\VEN_8086&DEV_1906
%iSKLULTGT15%    = iSKLD_w8, PCI\VEN_8086&DEV_1913
%iSKLULTGT2%     = iSKLD_w8, PCI\VEN_8086&DEV_1916
%iSKLULXGT1%     = iSKLD_w8, PCI\VEN_8086&DEV_190E
%iSKLULXGT2%     = iSKLD_w8, PCI\VEN_8086&DEV_191E
%iSKLDTGT2%      = iSKLD_w8, PCI\VEN_8086&DEV_1912
%iSKLULTGT2f%     = iSKLD_w8, PCI\VEN_8086&DEV_1921
%iSKLULTGT3e%     = iSKLD_w8, PCI\VEN_8086&DEV_1926
%iSKLULTGT3%     = iSKLD_w8, PCI\VEN_8086&DEV_1923
%iSKLULTGT328W% = iSKLD_w8, PCI\VEN_8086&DEV_1927
%iSKLDTGT15%      = iSKLD_w8, PCI\VEN_8086&DEV_1917
%iSKLDTGT1%      = iSKLD_w8, PCI\VEN_8086&DEV_1902
%iSKLDTGT4%    = iSKLD_w8, PCI\VEN_8086&DEV_1932
%iSKLHaloGT1%   = iSKLD_w8, PCI\VEN_8086&DEV_190B
%iSKLHaloGT4%    = iSKLD_w8, PCI\VEN_8086&DEV_193B
%iSKLHaloGT3fe% = iSKLD_w8, PCI\VEN_8086&DEV_192B
%iSKLHaloGT2%    = iSKLD_w8, PCI\VEN_8086&DEV_191B
%iSKLSRVGT3e%   = iSKLD_w8, PCI\VEN_8086&DEV_192D
%iSKLSRVGT4%    = iSKLD_w8, PCI\VEN_8086&DEV_193A
%iSKLWSGT2%    = iSKLD_w8, PCI\VEN_8086&DEV_191D
%iSKLWSGT4%    = iSKLD_w8, PCI\VEN_8086&DEV_193D
;=====================================================================
;    Windows 8.1 Install - DT Only
;=====================================================================
[IntelGfx.NTamd64.6.3]
; BDW HW
%iBDWULTGT1%    = iBDWM_w81, PCI\VEN_8086&DEV_1606
%iBDWULXGT1%    = iBDWM_w81, PCI\VEN_8086&DEV_160E
%iBDWULTGT2%    = iBDWM_w81, PCI\VEN_8086&DEV_1616
%iBDWULTGT3%    = iBDWM_w81, PCI\VEN_8086&DEV_1626
%iBDWULXGT2%    = iBDWM_w81, PCI\VEN_8086&DEV_161E
%iBDWHALOGT2%      = iBDWM_w81, PCI\VEN_8086&DEV_1612
%iBDWGT2SRVR%      = iBDWM_w81, PCI\VEN_8086&DEV_161A
%iBDWHALOGT3%       = iBDWM_w81, PCI\VEN_8086&DEV_1622
%iBDWGT3SRVR%      = iBDWM_w81, PCI\VEN_8086&DEV_162A
%iBDWULTGT328W%  = iBDWM_w81, PCI\VEN_8086&DEV_162B
; CHV HW
%iCHVGM0%        = iCHVM_w81, PCI\VEN_8086&DEV_22B0
%iCHVGM1%        = iCHVM_w81, PCI\VEN_8086&DEV_22B1
; SKL HW
%iSKLULTGT1%     = iSKLD_w81, PCI\VEN_8086&DEV_1906
%iSKLULTGT15%    = iSKLD_w81, PCI\VEN_8086&DEV_1913
%iSKLULTGT2%     = iSKLD_w81, PCI\VEN_8086&DEV_1916
%iSKLULXGT1%     = iSKLD_w81, PCI\VEN_8086&DEV_190E
%iSKLULXGT2%     = iSKLD_w81, PCI\VEN_8086&DEV_191E
%iSKLDTGT2%      = iSKLD_w81, PCI\VEN_8086&DEV_1912
%iSKLULTGT2f%     = iSKLD_w81, PCI\VEN_8086&DEV_1921
%iSKLULTGT3e%     = iSKLD_w81, PCI\VEN_8086&DEV_1926
%iSKLULTGT3%     = iSKLD_w81, PCI\VEN_8086&DEV_1923
%iSKLULTGT328W% = iSKLD_w81, PCI\VEN_8086&DEV_1927
%iSKLDTGT15%      = iSKLD_w81, PCI\VEN_8086&DEV_1917
%iSKLDTGT1%      = iSKLD_w81, PCI\VEN_8086&DEV_1902
%iSKLDTGT4%    = iSKLD_w81, PCI\VEN_8086&DEV_1932
%iSKLHaloGT1%   = iSKLD_w81, PCI\VEN_8086&DEV_190B
%iSKLHaloGT4%    = iSKLD_w81, PCI\VEN_8086&DEV_193B
%iSKLHaloGT3fe% = iSKLD_w81, PCI\VEN_8086&DEV_192B
%iSKLHaloGT2%    = iSKLD_w81, PCI\VEN_8086&DEV_191B
%iSKLSRVGT3e%   = iSKLD_w81, PCI\VEN_8086&DEV_192D
%iSKLSRVGT4%    = iSKLD_w81, PCI\VEN_8086&DEV_193A
%iSKLWSGT2%    = iSKLD_w81, PCI\VEN_8086&DEV_191D
%iSKLWSGT4%    = iSKLD_w81, PCI\VEN_8086&DEV_193D
; Included for standard DT builds

;=====================================================================
;    Windows Threshold Install - DT + Mobile
;=====================================================================
[IntelGfx.NTamd64.10.0]
; HSW Classic
%iHSWGT1D%       = iHSWD_w10, PCI\VEN_8086&DEV_0402
%iHSWGT1M%        = iHSWM_w10, PCI\VEN_8086&DEV_0406
%iHSWGT2D%       = iHSWD_w10, PCI\VEN_8086&DEV_0412
%iHSWGT2M%        = iHSWM_w10, PCI\VEN_8086&DEV_0416
%iHSWGT15D%        = iHSWD_w10, PCI\VEN_8086&DEV_041E
; HSW ULT
%iHSWGT1UT%        = iHSWM_w10, PCI\VEN_8086&DEV_0A06
%iHSWGT2UT%        = iHSWM_w10, PCI\VEN_8086&DEV_0A16
%iHSWGT3UT%        = iHSWM_w10, PCI\VEN_8086&DEV_0A26
%iHSWGT3UT28W%  = iHSWM_w10, PCI\VEN_8086&DEV_0A2E
%iHSWGT2UX%      = iHSWM_w10, PCI\VEN_8086&DEV_0A1E
%iHSWGT1ULX%      = iHSWM_w10, PCI\VEN_8086&DEV_0A0E
; HSW CRW
%iHSWGT3CW%        = iHSWM_w10, PCI\VEN_8086&DEV_0D26
%iHSWGT3CWDT%       = iHSWD_w10, PCI\VEN_8086&DEV_0D22
; HSW Server
%iHSWSVGT1%       = iHSWD_w10, PCI\VEN_8086&DEV_040A
%iHSWSVGT2%        = iHSWD_w10, PCI\VEN_8086&DEV_041A
; BDW HW
%iBDWULTGT1%    = iBDWM_w10, PCI\VEN_8086&DEV_1606
%iBDWULXGT1%    = iBDWM_w10, PCI\VEN_8086&DEV_160E
%iBDWULTGT2%    = iBDWM_w10, PCI\VEN_8086&DEV_1616
%iBDWULTGT3%    = iBDWM_w10, PCI\VEN_8086&DEV_1626
%iBDWULXGT2%    = iBDWM_w10, PCI\VEN_8086&DEV_161E
%iBDWHALOGT2%      = iBDWM_w10, PCI\VEN_8086&DEV_1612
%iBDWGT2SRVR%      = iBDWM_w10, PCI\VEN_8086&DEV_161A
%iBDWHALOGT3%       = iBDWM_w10, PCI\VEN_8086&DEV_1622
%iBDWGT3SRVR%      = iBDWM_w10, PCI\VEN_8086&DEV_162A
%iBDWULTGT328W%  = iBDWM_w10, PCI\VEN_8086&DEV_162B
; CHV HW
%iCHVGM0%        = iCHVM_w10, PCI\VEN_8086&DEV_22B0
%iCHVGM1%        = iCHVM_w10, PCI\VEN_8086&DEV_22B1
; SKL HW
%iSKLULTGT1%     = iSKLD_w10, PCI\VEN_8086&DEV_1906
%iSKLULTGT15%    = iSKLD_w10, PCI\VEN_8086&DEV_1913
%iSKLULTGT2%     = iSKLD_w10, PCI\VEN_8086&DEV_1916
%iSKLULXGT1%     = iSKLD_w10, PCI\VEN_8086&DEV_190E
%iSKLULXGT2%     = iSKLD_w10, PCI\VEN_8086&DEV_191E
%iSKLDTGT2%      = iSKLD_w10, PCI\VEN_8086&DEV_1912
%iSKLULTGT2f%     = iSKLD_w10, PCI\VEN_8086&DEV_1921
%iSKLULTGT3e%     = iSKLD_w10, PCI\VEN_8086&DEV_1926
%iSKLULTGT3%     = iSKLD_w10, PCI\VEN_8086&DEV_1923
%iSKLULTGT328W% = iSKLD_w10, PCI\VEN_8086&DEV_1927
%iSKLDTGT15%      = iSKLD_w10, PCI\VEN_8086&DEV_1917
%iSKLDTGT1%      = iSKLD_w10, PCI\VEN_8086&DEV_1902
%iSKLDTGT4%    = iSKLD_w10, PCI\VEN_8086&DEV_1932
%iSKLHaloGT1%   = iSKLD_w10, PCI\VEN_8086&DEV_190B
%iSKLHaloGT4%    = iSKLD_w10, PCI\VEN_8086&DEV_193B
%iSKLHaloGT3fe% = iSKLD_w10, PCI\VEN_8086&DEV_192B
%iSKLHaloGT2%    = iSKLD_w10, PCI\VEN_8086&DEV_191B
%iSKLSRVGT3e%   = iSKLD_w10, PCI\VEN_8086&DEV_192D
%iSKLSRVGT4%    = iSKLD_w10, PCI\VEN_8086&DEV_193A
%iSKLWSGT2%    = iSKLD_w10, PCI\VEN_8086&DEV_191D
%iSKLWSGT4%    = iSKLD_w10, PCI\VEN_8086&DEV_193D




 Update:
 DELL v4331 with newer certificate, only for "Intel(R) HD Graphics 520"
DELL v4331 with newer certificate, only for "SKL HW Berlinetta P"

75
English forum / Shadering Chameleon V2.0 vs. Intel graphics
« on: December 01, 2015, 10:05:28 PM »
I converted Shadering Chameleon V2.0 into GLSL hacker format, download (fixed) code here

Works fine at Shadertoy.com with Intel graphics, but not when running in GLSL hacker.
Most body parts are missing.

No problem with NVIDIA




76
3D-Tech News Around The Web / NVIDIA GeForce driver 359.06
« on: December 01, 2015, 04:02:24 PM »
 Just Cause 3 & Tom Clancy's Rainbow Six Siege Game Ready Driver Released
 
Prior to a new title launching, our driver team is working up until the last minute to ensure every performance tweak and bug fix possible makes it into the Game Ready driver. As a result, you can be sure you’ll have the best day-1 gaming experience for your favorite new titles.

Game Ready
Learn more about how to get the optimal experience for Just Cause 3 and Rainbow Six: Siege

 And if you are playing the Civilization Online closed beta, this is also the driver for you.
 
 
Official 359.06 Game Ready WHQL Display Driver Feedback Thread (12/01/15)



P.S.

NVIDIA still supports Windows XP, but they forgot latest OpenCL fixes.


 

77
3D-Tech News Around The Web / Notepad++ 6.8.7 released
« on: November 28, 2015, 08:09:34 AM »
Kiss my App on Black Friday

Black Friday


New shining 6.8.7 release is ready for Black Friday. What are you waitting for? Kiss my App!

Download Notepad++ v6.8.7 here:

  Notepad++ Download height=56


Quote
Notepad++ v6.8.7 bug-fixes and enhancements:

1 .  Fix crash while "backups and session snapshots" is activated.
2 .  Restore file extension feature in save dialog.
3 .  Fix crash issue while moving Find In Files progress window.
4 .  Fix tab settings not working in javascript.
5 .  Fix user customized keywords no effect in Javascript.
6 .  Enhance language detection on "Save as".
7 .  Add back-quoted string support for javascript.
8 .  Move position to center when using "-n" option in command line.
9 .  Installer enhancement: Allow user to keep DSpellCheck plugin.


Included plugins:

1.  NppExport v0.2.8
2.  Plugin Manager 1.3.5
3.  Converter 3.0
4.  Mime Tool 1.9


78
3D-Tech News Around The Web / Kiwami - japanese DirectX 11 game benchmark
« on: November 28, 2015, 01:32:02 AM »
Download from here

Supports separable subsurface scattering.


79
3D-Tech News Around The Web / AMD CodeXL 1.9 released
« on: November 28, 2015, 01:26:38 AM »
AMD CodeXL is a comprehensive tool suite that enables developers to harness the benefits of AMD CPUs, GPUs and APUs. It includes powerful GPU debugging, comprehensive GPU and CPU profiling, static OpenCL™, OpenGL® and DirectX® kernel/shader analysis capabilities, and APU/CPU/GPU power profiling, enhancing accessibility for software developers to enter the era of heterogeneous computing.

What’s New?

CodeXL 1.9 includes:

 
  • Build and Static Analysis of these types of OpenGL® shaders on Microsoft Windows® and Linux®:
    • Vertex
    • Tessellation Evaluation
    • Geometric
    • Fragment
    • Compute
  • Faster processing of CPU profile data;
  • Support for longer CPU profiling sessions;
  • API for controlling CPU Profiling data collection from app code;
  • HSAIL Debugger (beta)
  • Support for Ubuntu 15.04
  • Many user-experience enhancements plus more.

80
Download from support page

Still no GLSL 4.50
OpenCL GPU acceleration disappeared on my legacy APU


Quote
Highlights of AMD Radeon Software Crimson Edition Beta

Radeon Software Crimson Edition Beta is AMD’s revolutionary new graphics software that delivers redesigned functionality, supercharged graphics performance, remarkable new features, and innovation that redefines the overall user experience.

Radeon Settings: Radeon Settings is the new, streamlined user interface, engineered to bring out the best of AMD graphics hardware. User-friendly and feature-rich, Radeon Settings is lightning fast and starts upto 10x times faster1 than the previous AMD Catalyst™ Control Center. Radeon Settings provides a brand new game manager, improved AMD Overdrive options per game  and new video, display and Eyefinity tabs.

New Install UI: <blockquote><blockquote>The driver installer now provides a brand new, streamlined user experience with a reduced number of clicks required, providing better usability and an easy to install user experience.</blockquote></blockquote>   Liquid VR:
The AMD Radeon Software Crimson Edition Beta is the first publicly available driver that enables all LiquidVR features, which are currently being validated and tested by VR headset manufacturers and ecosystem partners.
  Asynchronous Shaders:
A feature that has been extensively used by game console developers is now available to PC Gamers. Asychronous Shaders break complex serial workloads into smaller parallel tasks, thereby allowing idle GPU resources to be used more efficiently and parallel workloads allow taskes to be completed much faster.

Shader Cache:
The shader cache feature allows complex shaders to be cached, thereby resulting in reduced game load times, lower CPU usage and reduced stuttering and latency during gameplay2.
 Optimized Flip Queue Size:
The optimized Flip Queue Size provides users with the very latest keyboard and mouse positional information during gameplay to reduce input latency on DirectX 9® , DirectX®  10 and DirectX®  11 applications. This feature is a driver optimization, therefore it is automatically enabled and requires no user configuration or setup.
 Freesync™ Enhancements:
    • Minimum/Maximum display rate is now listed in Radeon Settings
    • Low framerate compensation to reduce or eliminate judder when application FPS falls below the minimum refresh rate of an AMD Freesync™ enabled display
    • New support for AMD Freesync™ with AMD Crossfire™ in DirectX 9® titles
Custom Resolution Support:
This feature provides users more control over display capabilities allowing the user to create custom display profiles to attempt to drive their display with chosen resolution, timings, refresh rates and pixel clocks.

Frame Pacing Enhancements:
Frame pacing support is now extended to DirectX®  9 titles.
 Frame Rate Target Control Enhancements:
FRTC enhancements include: power saving capabilty, support for DirectX®  9 titles and an extended range for target control (30 - 200 FPS).
 Updated Video Feature support for 'Carrizo' products:
 
    • FluidMotion for smoothing playback of 24/30 FPS video using Cyberlink PowerDVD 15 for Blu‐Ray playback
    • Improved edge enhancement for sharper images
    • Improved de‐interlacing for interlaced content
[/q]  Power Optimization:
Improved power optimizations for video, gaming and FRTC enabled gaming environments (AMD Radeon™  R7 360, AMD Radeon™ R9 380, AMD Radeon™ R9 390 series and AMD Radeon™  Fury series).

Directional Scaling:

Enhanced image quality for 1080p media content scaled to 4K resolution using adaptive directional filtering technology (AMD Radeon™ Fury products).

 Dynamic Contrast Update:
Qualative changes are now content adaptive and provides video enthusiasts with improved video quality and contrast settings (AMD Radeon™  R8 285, AMD Radeon™  R9 380 and AMD Radeon™  Fury products). 
 DisplayPort to HDMI 2.0 support:
Provides full support for DisplayPort to HDMI® 2.0 connections via certified dongles.

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