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Topics - Stefan

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61
3D-Tech News Around The Web / NVIDIA Quadro/Tesla driver 311.35 WHQL
« on: March 08, 2013, 11:32:51 PM »
What’s New in Version 311.35

 This driver offers performance improvements over previous driver versions.
 Added support for the following products:
• NVIDIA Quadro K4000
• NVIDIA Quadro K2000
• NVIDIA Quadro K600

62
AMD Embedded GPU and APU Driver

no changelog as usual, no obvious changes to OpenGL

Quote
;----------1302271821-12.101-130214a-153749C-EDG_Direct
DriverVer=02/14/2013, 12.101.0.0000
AMD6763.1 = "AMD Radeon E6460"
AMD6743.1 = "AMD Radeon E6760"
AMD9804.1 = "AMD Radeon HD 6250 Graphics"
AMD9805.1 = "AMD Radeon HD 6250 Graphics"
AMD9807.1 = "AMD Radeon HD 6290 Graphics"
AMD9803.1 = "AMD Radeon HD 6310 Graphics"
AMD9802.1 = "AMD Radeon HD 6320 Graphics"
AMD9806.1 = "AMD Radeon HD 6320 Graphics"
AMD6720.1 = "AMD Radeon HD 6900M Series"
AMD9994.1 = "AMD Radeon HD 7400G"
AMD99A4.1 = "AMD Radeon HD 7400G"
AMD9992.1 = "AMD Radeon HD 7420G"
AMD9993.1 = "AMD Radeon HD 7480D"
AMD990A.1 = "AMD Radeon HD 7500G"
AMD9919.1 = "AMD Radeon HD 7500G"
AMD9990.1 = "AMD Radeon HD 7520G"
AMD99A0.1 = "AMD Radeon HD 7520G"
AMD9991.1 = "AMD Radeon HD 7540D"
AMD9904.1 = "AMD Radeon HD 7560D"
AMD9908.1 = "AMD Radeon HD 7600G"
AMD9918.1 = "AMD Radeon HD 7600G"
AMD9907.1 = "AMD Radeon HD 7620G"
AMD9917.1 = "AMD Radeon HD 7620G"
AMD9903.1 = "AMD Radeon HD 7640G"
AMD9913.1 = "AMD Radeon HD 7640G"
AMD9901.1 = "AMD Radeon HD 7660D"
AMD9900.1 = "AMD Radeon HD 7660G"
AMD9910.1 = "AMD Radeon HD 7660G"
AMD6819.1 = "AMD Radeon HD 7800 Series"
AMD6800.1 = "AMD Radeon HD 7970M"
AMD68B8.1 = "ATI Radeon HD 5700 Series"



63
Quote
Selected as Editor's Choice in the iOS App Store, featured in *TegraZone* and rated 4/4 "Must Have" by critics, BLADESLINGER is a visually stunning, fast paced 3D action brawler developed exclusively for high-end mobile devices.

BEST MOBILE GRAPHICS YOU’VE EVER SEEN
Bladeslinger introduces graphics features never seen before on mobile devices. Multiple mind-blowing 3D environments and characters, dynamic lighting and shadows with no detail spared. As mobile games approach console quality, Bladeslinger pushes the bar further than ever before.

 TEGRA EXCLUSIVE FEATURES ★

Dynamic and progressive Storm Effects system: rain, lens drops, more reflective puddles, lightning and 3D positional thunder.

Reviews at DroidGamers, AndroidPolice

Screenshots from Adreno 320 powered Nexus 4 (Tegra screens asap)
Some physics effects (Unity PhysX) - dust particles, cloth, water
Looks more impressive when it's animated of course




64
3D-Tech News Around The Web / Arion GPU (CUDA hardware) Benchmark
« on: March 08, 2013, 05:22:18 PM »
Quote
ArionBench is a software tool that allows you to benchmark the computing performance of your machine.

ArionBench is based on Arion 2 Technology (RCSDK), so it is capable of putting your CPUs and/or GPUs under heavy stress, to see how fast they perform when they must face the task of simulating the flow of light in a 3D scene.

ArionBench, and the list of results that we keep on this page, are fantastic tools for generic hardware analysis. But moreover, they are particularly valuable for Arion users who need to make a decision as to what CPUs or GPUs to buy for optimal rendering performance.

Requirements

An x86 computer and (recommended) an nVidia CUDA video card

ArionBench can run on any modern 32-bit/64-bit computer. However, to benefit from hardware acceleration (GPU), a nVidia CUDA video card with sm_20 (or newer) compute capability is required. Any GeForce card of the 400 series (or newer) and the corresponding Tesla/Quadro models are supported.

This is the successor of Frybench

65
Quote
The new family of advanced NVIDIA professional graphics is fueled by NVIDIA Kepler™—NVIDIA’s most powerful GPU architecture ever—delivering unprecedented performance and innovative capabilities to boost your success. Whether you’re creating revolutionary products, designing groundbreaking architecture, reviewing the fine details in a CT/MRI scan, or telling spectacularly vivid visual stories, NVIDIA professional solutions let you do it better and faster.

download data sheet here

66
3D-Tech News Around The Web / TechPowerUp GPU-Z v0.6.8
« on: March 07, 2013, 05:06:59 PM »
Quote
GPU-Z is a lightweight utility designed to give you all information about your video card and GPU.

Revision History
0.6.8

    Added support for GeForce GTX Titan, GeForce 505 (GT216), GT 640M, GTX 675MX, Quadro K2000, K3000
    Added support for AMD Radeon HD 7480D, FirePro W8000, V8700, fake HD 6850 (based on HD 6450)
    Fixed GT 620 GPU name
    Fixed release date for Trinity HD 7000G
    Added detection for Intel GMA
    Improved GPU load monitoring on AMD cards
    Fixed two application crashes related to Intel cards


67
3D-Tech News Around The Web / (WebGL) The RuneScape Bestiary
« on: March 05, 2013, 11:43:26 PM »
Quote
The RuneScape Bestiary (free players and members)

This week, we're really excited to give you a glimpse at the next generation of RuneScape. We've created a new feature for the RuneScape website which lets you browse almost 3,000 of RuneScape's monsters and NPCs: the RuneScape Bestiary.


Each one is viewable in full 3D using our new HTML5 graphics engine - RuneTek 7 - which you'll be seeing much more of once we launch it for RuneScape later in the year. You can rotate, zoom and animate all of the available characters, share your favourites on Facebook, search for specific ones and view a variety of information about each of them

[via]


68
3D-Tech News Around The Web / NVIDIA Unix Drivers 313.26 and 304.84
« on: March 05, 2013, 10:52:55 PM »
NVIDIA Unix Drivers Portal Page

Quote
Release Highlights 313.26

    Added support for the following GPUs:
        GeForce GTX TITAN

Quote
Release Highlights 304.84

    Fixed a bug that could lead to rendering corruption after an X server generation (i.e., leaving an X server running after all of its clients have exited).
    Removed a spurious dependency on libpangox from the nvidia-settings binary shipped as part of the driver package.
    Fixed a bug that could cause the X server to crash when performing an RandR 1.0 rotation (e.g., `xrandr --orientation left`) after unplugging the last connected monitor.
    Fixed a bug that caused the nvidia-xconfig(1) man page to be blank.
    Added support for X.org xserver ABI 14 (xorg-server 1.14).
    Fixed font rendering performance and corruption problems on X servers with backported support for the new glyph cache functionality added to Pixman 0.27.
    Fixed a potential X server crash during initialization, when a graphics card with a TV connector has no TV connected.
    Added a new X configuration option, "UseHotplugEvents", to allow the suppression of RandR events when adding or removing non-DisplayPort displays. See the "X Config Options" appendix of the README for details


69
3D-Tech News Around The Web / (Android) OpenCL Device Test
« on: March 05, 2013, 01:12:46 AM »
Quote
OpenCL Device Test

Lists the OpenCL processing characteristics of the connected OpenCL-compliant device. This includes the device's memory sizes, work-item/work-group sizes, and image processing support. This is only functional for devices with ARM's Mali GPU (the Nexus 10)

developer's blog
source code

70
Quote
Stir is an interactive fluid simulation. Swipe the screen to stir up vortices, and be mesmerized by the ensuing perpetual swirly motion. To slow things down, press and hold the screen to dampen the whirlpools.

Choose from a number of presets that change the simulation behaviour and rendering style, or modify the parameters individually. Some notable parameters:

'Viscosity' controls how thick the fluid is. High values evoke materials such as molasses or paint. Low values are more lively, such as ink in water. Note that viscosity goes all the way to zero, allowing perpetual swirly motion! This is in contrast to many current fluid simulations that dampen and slow quickly.

'Symmetric' constrains the fluid motion to be symmetric about the centre of the screen. This leads to kaleidoscopic flows or perhaps the motion of deep space galaxies.

The underlying physical fluid simulation is based on novel research which support the two aforementioned features. Resource consumption(CPU, memory) is relatively lightweight and should work well on a range of devices. Of course the harder you push it (a key parameter being the number and size of particles) will determine what's possible, but even modest hardware should be adequate for lower particle counts.

This is a beta release. Any feedback including bug reports and development suggestions are welcome.


71
3D-Tech News Around The Web / (Android) FractView
« on: March 03, 2013, 08:32:31 PM »
Quote
This program is a viewer for fractals like the mandelbrot set, newton sets, julia sets or nova fractals. It has several features, most notably a fast interpreter for custom functions.

The most important features are:

* Interpreter for your own formulas
* * Includes macros for newton and nova-fractals

* Edit color palette
* * HSV-Editing
* * L*a*b-colors
* * Cubic-spline-interpolation

* Intuitive multitouch support
* * Moving some finger on the screen moves the pixel below it accordingly.
* * Support for up to 3 fingers

* Save images of arbitrary size (PNG)
* * Images are added to the gallery automatically
* * Images can be shared or set as wall paper.

* Bookmarks: Save your favorite spots and fractals

* Caching of values
* * Changing color palette does not require to recalculate the whole image.
* * Range of values can be normalized or set to some custom range.

* Multithreading

* Instant previews

* Free, no advertisement

Find a manual online:
https://docs.google.com/document/d/1fZo4g8YZFOT6O-wNKAZsmOTqzo56FsDfQGgd0qnmfdA/pub

The source code is available under GPLv3:
http://code.google.com/p/fractview/



72
3D-Tech News Around The Web / AMD CodeXL 1.1 released
« on: March 01, 2013, 09:49:05 PM »
Quote
New in this version
The following items are new in this version:
 Beta support for Windows 8, 32 and 64 bit.
 Visual Studio 2012 integration
 Support for KDE desktop environment on supported Linux distributions
 OpenCL/OpenGL Debugger and Profiler Support for AMD’s Sea Island family of GPUs.
 CPU Profiler support-ready for AMD’s Kabini APUs
 User experience enhancements:
o Mode Specific layouts display a sub-set of CodeXL views and toolbars that match the current mode – Debug or Profile.
o Profile Session Explorer Tree and Debug Explorer Tree views are merged into a single view named CodeXL Explorer.
o New design for Automatic Updates dialog
 Installation is now enabled for Windows platforms that are not formally supported. CodeXL may be installed on Windows Vista and Windows Server 2008 or later, although its function has not been verified on these platforms.

73
3D-Tech News Around The Web / Qualcomm's Snapdragon 800 tech demo
« on: March 01, 2013, 05:01:24 PM »
Quote
MWC 2013: Qualcomm's Snapdragon 800 tech demo

Yes, the Snapdragon chip technical demo involves a lot of dragons. The demo was created by Qualcomm's in-house game development team to showcase the chipset's quad-core CPU and GPU power and the features enabled by OpenGL ES 3.0, which is the new graphics standard. Qualcomm is the first company to release compliant chips for the standard.

74
OpenCL mod for the Kindle Fire HD reveals untapped graphics potential

As neat as the Kindle Fire HD already is, just a few dinky tweaks could turn it into so much more -- a platform for true physics-based gaming, for example, or even for surprisingly fast photo manipulation. How come? Because both the 8.9-inch and 7-inch versions of the Android-based slate come with a graphics engine that can handle OpenCL acceleration. It certainly won't work out of the box, but Amazon has been working quietly with Imagination Technologies -- the folks behind the tablet's PowerVR GPU -- to try it out.

75
3D-Tech News Around The Web / Kishonti CLBenchmark running on Android
« on: March 01, 2013, 12:45:09 AM »
CLBenchmark 1.1.2 Desktop Edition running on Google Nexus 10 (Mali T-604 GPU) with the currently available stock Android version (4.2.1): world's first OpenCL-enabled tablet! The result is fully comparable to results of desktop devices. See the detailed result at the website:
http://clbenchmark.com/device-info.jsp?config=14669863&test=CLB10101

CLBenchmark 1.1 Desktop Edition is an easy-to-use tool for comparing the computational performance of different platforms. It offers an unbiased way of testing and comparing the performance of implementations of OpenCL 1.1, a royalty-free standard for heterogeneous parallel programming maintained by Khronos Group. CLBenchmark compares the strengths and weaknesses of different hardware architectures such as CPUs, GPUs and APUs. The test results are listed in a transparent and public OpenCL performance database.

http://www.clbenchmark.com

76
3D-Tech News Around The Web / (Android) Chrome 25 final release
« on: February 28, 2013, 07:05:23 PM »
Quote
What's New in this version:
Updates in this version of Chrome for Android include:
1. Improved scrolling performance
2. Increased responsiveness to pinch-zooming on pages
3. Faster interactive pages thanks to the latest version of the V8 javascript engine
4. Audio now continues to play while Chrome is in the background
5. Expanded support for HTML5 features
* Audio playing in Chrome will now pause when the phone is in use. This requires an additional permission.




77
3D-Tech News Around The Web / LuxRender v1.2 final release
« on: February 28, 2013, 05:51:51 PM »
LuxRender v1.2 final release

Here we are again with a new stable release of LuxRender featuring lots of bug fixes. You are strongly advised to upgrade to this 1.2 version due to the huge improvements in the correctness of the renders in this release. See below for the list of improvements.
Many thanks to all the developers involved in this development cycle, this is going to be a strong base to add the next features like full GPU acceleration. If you have questions, do ask them in our forums, and if you find bugs or want to suggest improvements, do so in our bug tracker so that they don't get forgotten..

The splash screen has been changed to the one submitted by Piita for the v1.0 contest, it finished almost at a draw with the winner, congratulations to him.

Packages or installers for most platforms have been made available from our downloads page. Some exporters have been packaged in the installers depending on the platform, otherwise you'll be able to get them from the download page or the repositories.

Changes since v1.2RC1:
- fix a memory leak in the GUI
- fix display of .flm statistics
- fix rendering artefacts when the scene is very small
- fix for incorrect rendering of environment lights with large black areas
- fix for severe regression introduced in bidirectional rendering when optimizing dispersion code
- fix a long standing bug in bidirectional which made renders with bidirectional appear darker than with path
- fix lots of issues with hybrid path rendering, it should now match normal path rendering
- fix wavelength mutation in metropolis
- fix for image filters having a width less than 0.5
- removed the annoying message box when loading a queue file
- fix display of negative numbers in statistics
- lots of fixes for SLG3

78
Updated ZOTAC FireStorm sports a new user-friendly interface and new overclocking and monitoring features

press release
download

79
3D-Tech News Around The Web / Fraps 3.5.99 released
« on: February 27, 2013, 08:46:00 PM »
Fraps 3.5.99 - 26th February, 2013

- Fixed counter not appearing in Aero desktop (DWM) and DX10 games after latest Windows Update

80
Internet Explorer 10

You can download Internet Explorer 10 in the language that matches your version of Windows or choose the English version, which works with all versions of Windows 7.


Also Microsoft released a new benchmark "Minesweeper"
Facebook updated Ringmark so it doesn't stop if a ring is incomplete.

Furthermore check out Contre Jour and Cut the Rope



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