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Topics - Stefan

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Quote
Our new GeForce Game Ready 387.92 WHQL drivers provides the optimal gaming experience for Middle-earth: Shadow of War, The Evil Within 2, and Forza Motorsport 7.


     Middle-earth: Shadow of War Game Ready Driver Released

     Official 387.92 Game Ready WHQL Display Driver Feedback Thread (Released 10/9/17)

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Bullet 2.87 has improved support for robotics, reinforcement learning and VR. In particular, see the “Reinforcement Learning” section in the pybullet quickstart guide at http://pybullet.org . There are also preliminary C# bindings to allow the use of pybullet inside Unity 3D for robotics and reinforcement learning. In addition, vectorunit Beach Buggy Racing using Bullet has been released for the Nintendo Switch!
You can download the release from https://github.com/bulletphysics/bullet3/releases

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 http://de.download.nvidia.com/XFree86/Linux-x86_64/387.12/NVIDIA-Linux-x86_64-387.12.run
 http://it.download.nvidia.com/XFree86/Linux-x86/387.12/NVIDIA-Linux-x86-387.12.run
 http://us.download.nvidia.com/XFree86/FreeBSD-x86_64/387.12/NVIDIA-FreeBSD-x86_64-387.12.tar.gz
 http://fr.download.nvidia.com/solaris/387.12/NVIDIA-Solaris-x86-387.12.run
 http://cn.download.nvidia.com/XFree86/Linux-x86-ARM/387.12/NVIDIA-Linux-armv7l-gnueabihf-387.12.run
 http://jp.download.nvidia.com/XFree86/FreeBSD-x86/387.12/NVIDIA-FreeBSD-x86-387.12.tar.gz

 
Quote
  • Fixed a bug that sometimes prevented the "Reset Default Configuration" button in the nvidia-settings "ECC Settings" page from being available when the ECC configuration is set to a non-default state.
  • Fixed a bug that caused nvidia-settings to enforce overly aggressive limits on display positions in the "X Server Display Configuration" page under some circumstances.
  • Fixed a bug that could cause the "Enable Base Mosaic (Surround)" checkbox in nvidia-settings to disappear when an X screen, rather than a display, is selected in the "X Server Display Configuration" page.
  • Fixed a race condition that could lead to crashes when OpenGL programs manipulated vertex buffer objects from multiple threads simultaneously.
  • Fixed a bug that caused the nvidia-settings control panel to retain some settings that had been applied, but not confirmed. This resulted in unwanted settings being applied to subsequent settings changes.
  • Improved performance of fullscreen Vulkan applications using X11 swapchains.  This optimization will cause more events that trigger an out-of-date swapchain, such as when entering or leaving fullscreen mode.  (This is commonly encountered when using the alt-tab key combination, for example.)   Applications that do not properly respond to the VK_ERROR_OUT_OF_DATE_KHR return code may not function properly when these events occur.  See section 30.8 of the Vulkan specification.
  • Added support for YUV 4:2:0 compression for monitors connected via DisplayPort in configurations where either the display or GPU is incapable of driving the current mode in RGB 4:4:4.  See the description in the "Programming Modes" appendix for details.
  • Added framebuffer console hot plug handling to nvidia-modeset.

     Note that hot plugging is only handled when nvidia-modeset is initialized; for example, when Xorg or nvidia-persistenced is running or when nvidia-drm is loaded with the "modeset=1" parameter.
  • Added an "AllowGSYNC" MetaMode attribute that can be used to disable G-SYNC completely. This can be use to allow enabling features that are incompatible with G-SYNC, such as Ultra Low Motion Blur or Frame Lock.
  • Fixed several problems that prevented the "cc_version_check" sanity test from running correctly when building the NVIDIA kernel modules. As these problems would have masked mismatches between the compiler versions used to build the kernel and the NVIDIA kernel modules for an extended period of time, nvidia-installer has been updated to ignore CC version mismatches by default when they are detected.
  • Updated nvidia-installer to use the init_module syscall directly to test load kernel modules instead of libkmod/insmod. This removes libkmod as a build dependency of nvidia-installer, and insmod as a run-time dependency.
  • Tiled monitors formerly resulted in a separate Xinerama screen being reported for each tile. They will now, by default, be combined into a single large Xinerama screen.
  • The individual panels in a tiled monitor will now be arranged based on the layout information provided in the monitor's EDID. This can be overridden by either manually specifying offsets or using the "MetaModeOrientation" option.
  • Disabled interlaced modes over DisplayPort by default due to incomplete support in the GPU. Added "AllowDpInterlaced" mode validation token to override this default behavior and allow interlaced modes over DisplayPort protocol anyway.
  • Fixed a regression that caused some display connectors on some GPUs to not report a connected HDMI or DisplayPort audio device even if the connected monitor supports audio.
  • Fixed a bug that prevented the NVIDIA kernel modules from building for non-SMP Linux kernels.
  • Updated the output of `nvidia-smi nvlink --status` to include reporting NVLink speed.
  • Fixed a bug that caused incorrect PCI topology reporting in nvidia-smi on Intel Skylake systems. [/uote]

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3D-Tech News Around The Web / 3DMark Time Spy Extreme - coming October 11
« on: October 03, 2017, 05:51:55 PM »
 Time Spy Extreme is a new 4K DirectX 12 benchmark test, and it's coming to 3DMark Advanced and Professional Editions on October 11. You won't need a 4K monitor to run it, though you will need a GPU with at least 4 GB of dedicated memory. With its 4K UHD rendering resolution, Time Spy Extreme is an ideal benchmark test for the latest high-end graphics cards. The CPU test is three times more demanding, redesigned to let processors with 8 or more cores perform to their full potential.
 
  • World's first 4K DirectX 12 gaming benchmark.
  • Renders at 3840 × 2160 (4K UHD) resolution.
  • New CPU test, ideal for processors with 8 or more cores.
 

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3D-Tech News Around The Web / OpenGL Extensions Viewer 5.0.3 for Android
« on: October 01, 2017, 05:08:53 PM »
OpenGL Extensions Viewer for Android displays the vendor name, the version, the renderer name and the extensions for OpenGL ES 1.0 to ES 3.1

 What's New

 Support for Android 8.0 (Oreo)


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This download installs the Intel® Extreme Tuning Utility (Intel® XTU) version 6.4.1.11, including platform support for the next-generation Intel® Core™ Processor Family.


Intel XTU is a simple Windows*-based performance-tuning software for novice and experienced enthusiasts to overclock, monitor, and stress a system. The software interface exposes a set of robust capabilities common in most enthusiast platforms along with special new features available on new Intel® Application Processors and Intel® Motherboards.


See the release notes for installation instructions, supported hardware, what is new, bug fixes, and known issues.

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3D-Tech News Around The Web / NVIDIA Vulkan developer driver 383.18
« on: September 29, 2017, 07:51:03 AM »
  Windows driver version 383.18 and Linux driver version 381.26.20 provide new features for Vulkan developers to test their upcoming Vulkan applications.



 Windows 383.18
  Linux 381.26.20
  Release Updates   September 28th, 2017 - Windows 383.18, Linux 381.26.20
 
  • Full-screen flipping for Linux
    • Improved performance of fullscreen Vulkan applications using X11 swapchains. This optimization will cause more events that trigger an out-of-date swapchain, such as when entering or leaving fullscreen mode. This is commonly encountered when using the alt-tab key combination, for example. Applications that do not properly respond to the VK_ERROR_OUT_OF_DATE_KHR return code may not function properly when these events occur. See section 30.8 of the Vulkan specification.
    • Known issue with Quadro and non-composited desktops under some situations. Possible workarounds:
      • Disable flipping in nvidia-settings (uncheck "Allow Flipping" in the "OpenGL Settings" panel)
      • Disable UBB (run 'nvidia-xconfig --no-ubb')
      • Use a composited desktop
  • Bug fixes
    • NVX_multiview_per_view_attributes and geometry passthrough shaders
    • Fix subpass dstSubpass=VK_SUBPASS_EXTERNAL handling
    • Fix vkRegisterObjectsNVX and VK_EXT_sample_
    • Fix handling of SPIR-V SSBO layout qualifiers on members
    • Fix atomic operations on some 64-bit types

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3D-Tech News Around The Web / AMD GPU Services 5.1.1
« on: September 28, 2017, 06:12:33 PM »
We recently released AGS 5.1.1, a significant update to the library with a whole bunch of great new features worth talking about. For starters, we now support Visual Studio 2017 in both the trio of samples that show you how to use AGS in practice, and in the pre-built static libraries that we provide for you to link into your app or game.
Read more...



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3D-Tech News Around The Web / HWiNFO32 + HWiNFO64 v5.58
« on: September 28, 2017, 03:52:40 PM »
Changes in HWiNFO32 & HWiNFO64 v5.58 - Released on:  Sep-28-2017: 
 
  • Fixed reporting of GPU VDDC and MVDCC on AMD Radeon RX Vega.
  • Fixed reporting of GPU memory current/power on AMD Radeon RX Vega.
  • Fixed monitoring of some disk activity sensors.
  • Enhanced sensor monitoring on ASRock X399 series.
  • Added preliminary support of Intel Ice Lake.
  • Updated monitoring of GPU Chip Power on AMD Radeon RX Vega.
  • Fixed reporting of estimated efficiency of some Corsair PSUs.
  • Enhanced sensor monitoring on MSI Z370 series.
  • Enhanced sensor monitoring on Biostar TB250 series.

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3D-Tech News Around The Web / (WebGL) Config Car
« on: September 28, 2017, 05:31:43 AM »
SmarTeam3D - 3D apps closer to you

For some reason every tested browser rendered the demo differently.




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3D-Tech News Around The Web / AMD Crimson ReLive Edition 17.9.3
« on: September 28, 2017, 05:11:07 AM »
Radeon Software Crimson ReLive Edition 17.9.3 Highlights
Support For
    • Total War: WARHAMMER™ II
      • Radeon Chill profile added
      • Multi GPU support enabled
    • Forza™ Motorsport 7
Fixed Issues
  • The drop-down option to enable Enhanced Sync may be missing in Radeon Settings on Radeon RX Vega Series Graphics Products.
  • ReLive may cause higher idle clocks on the secondary Radeon RX Vega Series Graphics Product in a multi-GPU configuration on certain AMD Ryzen based systems.
  • Negative scaling in F1™ 2017 may be observed on Radeon RX 580 Series Graphics products in multi-GPU system configurations

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3D-Tech News Around The Web / Intel® Graphics Performance Analyzers 2017 R3
« on: September 27, 2017, 10:04:29 AM »
What's New!

Improvements to Graphics Trace Analyzer

  • Released a Beta of a new tool called Multi-Frame Analyzer for analyzing macOS Metal applications
  • Redesigned portions of the Graphics Frame Analyzer UI

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3D-Tech News Around The Web / NVIDIA CUDA Toolkit 9.0.176 final release
« on: September 26, 2017, 05:40:39 AM »
 Download Here: https://developer.nvidia.com/cuda-downloads

Quote
New Features  General CUDA
  • CUDA 9 now supports Multi-Process Service (MPS) on Volta GPUs. For information about enhancements to Volta MPS, see Multi-Process Service (http://docs.nvidia.com/deploy/mps/) in the NVIDIA GPU Deployment and Management Documentation.
  • A code sample for the new CUDA C++ warp matrix functions has been added.
CUDA Tools
  • CUDA Compilers. Microsoft Visual Studio 2017 (starting with Update 1) support is beta. Only the RTM version (vc15.0) is fully supported.
  • CUDA Compilers. An attempt to define a __global__ function in a friend declaration now generates an NVCC diagnostic. Previously, compilation would fail at the host compilation step.
   Unsupported Features  General CUDA
  • CUDA library. The built-in functions __float2half_rn() and __half2float() have been removed. Use equivalent functionality in the updated fp16 header file from the CUDA toolkit.
  • CUDA library. cuBLAS GemmEx routines, namely cublas<t>gemm extensions for mixed precision, are supported only on GPUs based on the Maxwell or later architectures. These routines are not supported on GPUs based on the Kepler architecture, namely Tesla K40 or K80.
  • The environment variable for disabling unified memory, CUDA_DISABLE_UNIFIED_MEMORY,  is no longer supported.
    Resolved Issues  General CUDA
  • MPS Server returns an exit status of 1 when it successfully exits.
  • The performance of cudaLaunchCooperativeKernelMultiDevice() APIs has been improved.
  • Strict alias warnings when using GCC to compile code that uses __half data types (cuda_fp16.h) have been disabled.
  • The Warp Intrinsics __shfl() function for FP16 data types now has a *_sync equivalent.
CUDA Libraries
  • The cufftXtMalloc() API now allocates the correct amount of memory for multi-GPU 2D and 3D plans.
   

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3D-Tech News Around The Web / CRYENGINE 5.4 released
« on: September 22, 2017, 06:08:51 PM »
Welcome to our latest major update, CRYENGINE 5.4. We know it has been a long time in the making, but we are sure you'll agree with us - it has been worth the wait.
We have made over 960 improvements & fixes and have introduced lots of new features in CRYENGINE 5.4, these include; Substance Integration for the reading of material archives and the manipulation of texture inputs with in-editor graphing. We have also expanded the feature set of the Terrain System, which allows for much better blending of terrain and objects within your level. We have added all new Vulkan API support and an Entity Components feature (including some Use Case documentation). Also new in CRYENGINE 5.4 is Extended Detail Bending, 2 brand new C# Templates and updates to the previously introduced Asset System which now provides improvements and extended usage across tools, with thumbnail generation and all new dependency tracking.
Carrying on we have also introduced a Pull Request facility through GitHub which allows our fantastic CRYENGINE Community to collaborate with us on improving CRYENGINE. Finally, we have also introduced a Substance Viewport Shader, a Photoshop Ultimate Texture Saver, over 30 new Particle Presets, several new Anti-Aliasing techniques, Object Linking through the Level Explorer and last but not least some updated documentation for the Project Launcher Tools. So we are sure that you cannot wait to get started - so go and get CRYENGINE 5.4 on Github HERE!

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3D-Tech News Around The Web / NVIDIA NVFlash 5.412.0
« on: September 21, 2017, 06:22:29 PM »
 Version History
 5.412.0 (September 21st, 2017)
 
 Adds support for
 Tesla V100-PCIE-16GB   
 Tesla V100-DGXS-16GB   
 P106-090
 P104-101

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3D-Tech News Around The Web / (DemoScene) Function 2017
« on: September 19, 2017, 05:54:34 PM »

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3D-Tech News Around The Web / NVIDIA Vulkan developer driver 383.12
« on: September 15, 2017, 10:00:28 PM »
  Windows driver version 383.12 and Linux driver version 381.26.17 provide new features for Vulkan developers to test their upcoming Vulkan applications.
 Windows 383.12
  Linux 381.26.17
  Release Updates   September 15th, 2017 - Windows 383.12, Linux 381.26.17
 

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3D-Tech News Around The Web / Vulkan SDK 1.0.61 Released
« on: September 15, 2017, 08:02:43 PM »
SDK Version 1.0.61.0 now available

Released:  September 15, 2017
This new Vulkan SDK release includes the following updates.
 
  • New Vulkan extensions introduced since the 1.0.57.0 SDK:
    • VK_EXT_shader_viewport_index_layer
    • VK_EXT_shader_stencil_export
    • VK_AMD_shader_fragment_mask
    • VK_EXT_sample_locations
    • VK_EXT_validation_cache
    • VK_KHR_bind_memory2
    • VK_KHR_maintenance2
    • VK_KHR_sampler_ycbcr_conversion
    • VK_KHR_image_format_list
  • Updates to loader, layers, and documents to reflect new extensions and changes defined in Vulkan version 1.0.61.0
  • Scores of bug fixes and validation coverage improvements
Please read the Release Notes on LunarXchange in the Docs section for more details

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3D-Tech News Around The Web / Microsoft releases first Shader Model 6 sample
« on: September 13, 2017, 06:50:25 PM »
Shader Model 6 Wave Intrinsics Sample
 

 This sample visualizes how Wave Intrinsics work. Wave intrinsics are a new set of intrinsics for use in HLSL Shader Model 6. They enable operations across lanes in the SIMD processor cores, helping the performance of certain algorithms such as culling and packing sparse data sets.



NB
 On Optimus rigs create an app profile forcing NVIDIA GPU if you see a lot DXGI errors in Visual Studio log window.

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