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Topics - Stefan

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ZOTAC GeForce® GTX 1080 Ti Founders Edition

   FireStorm_V2.0.0.016E for GTX 1080 Ti only

  OS: Windows 10 32-bit, Windows 10 64-bit, Windows 8 32-bit, Windows 8 64-bit, Windows 7 32-bit, Windows 7 64-bit


3D-Tech News Around The Web / HWiNFO32 and HWiNFO64 v5.46 released
« on: March 08, 2017, 04:45:59 PM »
Changes in HWiNFO32 & HWiNFO64 v5.46 - Released on:  Mar-8-2017: 
  • Added sensor table row shading.
  • Fixed detection of some On Semi/ASUS EPU2 sensors.
  • Enhanced support of Intel Coffee Lake.
  • Enhanced sensor monitoring on MSI Ryzen mainboards.
  • Added fan speed monitoring on ASUS X75 series notebooks.
  • Fixed capacity reporting for drives with more than 512B logical sector size.
  • Raised maximum number of remote monitored machines to 50.
  • Added AMD Ryzen logo.
  • Enhanced sensor monitoring on some ASUS X370 and B350 series mainboards.
  • Enhanced sensor monitoring on some GIGABYTE X370 and B350 series mainboards.
  • Improved appearance of transparent sensor tray icons.
  • Added support of ITE IT8655E LPC.
  • Added support of NVMe drives in Intel RST RAID mode.

Download Visual Studio

If the linked installer fails, go to
Extract vs_installer.opc and run contents/vs_installer.exe

If you are too lazy to type, make a batch file

Code: [Select]
cmake -G "Visual Studio 15 Win64"

Release Date: March 7, 2017 Summary Develop: Navigate, write, and fix your code fast
  • New Installation Experience - A reduced minimum footprint for faster and more customizable installations, as well as support for offline installs.
  • Visual Studio IDE - A broad range of enhancements in Visual Studio 2017, including reduction in startup and solution load times, sign in and identity improvements, improved code navigation, open folder view, and connected services enable connections between your app and any service on-premises or in the cloud.
  • Visual C++ - No breaking changes between 2015 and 2017. Better C++14 conformance level, CMake support, build throughput, and productivity in the editor.
  • C# and Visual Basic - Extends support for new C# 7.0 and Visual Basic 15 language features, and introduces new refactorings that allow you to organize source code with one action.
  • F# - Support for F# 4.1 language features, improvements to the F# compiler and FSharp.Core, and a new editor based on Roslyn Workspaces.
  • JavaScript and TypeScript - TypeScript 2.1 is available for all TypeScript projects in Visual Studio. A new JavaScript language service is available and enabled by default.
Debug: Debug, profile, and diagnose with ease
  • Debugging and Diagnostics - Overhaul of the Exception Helper and faster code navigation with Run to Click. Plus, a new summary of your application events in the Diagnostic Tools window and several improvements to the CPU Tool.
Test: Write high-quality code with comprehensive testing tools
  • Live Unit Testing - Visualize unit testing results and code coverage live in the editor.
  • Testing Tools - Associate automation with test case work items using the Test Explorer.
Collaborate: Use version control, be agile, and collaborate efficiently Extend: Customize to your liking by building your own extensions Equip: Utilize tooling to increase productivity and explore new capabilities
  • .NET Core and ASP.NET Core - This contains the 1.0 final release of the new MSBuild based .NET Core Tools. Using Visual Studio 2017, you can create .NET Standard libraries, .NET Core apps/libraries, and ASP.NET web projects that use the new csproj format.
  • Tools for Universal Windows App Development - Updates include a new version of the .NET Native toolchain, .NET Core NuGet framework, new productivity tools, and support for the Windows 10 "Creators Update" SDK.
  • Xamarin - Xamarin 4.3 adds support for tvOS, while also improving iOS Assets Catalog support and the XML editing experience.
  • Visual Studio Tools for Apache Cordova - A new browser-based simulator enables you to code fast and see the results immediately.
  • Node.js Tools for Visual Studio - Updates focused on stability, performance, and overall product quality.
  • Visual Studio Tools for Unity - Visual Studio Tools for Unity 3 is now available with the "Game Development with Unity" workload from the new Visual Studio installer.
  • Redgate Developer Tools Core Edition - To extend DevOps capabilities to SQL database development, Visual Studio now includes Redgate Developer Tools Core Edition, comprising Redgate ReadyRoll, SQL Search, and SQL Prompt.
  • NuGet - NuGet now supports storing package dependency information directly in project files as package references, while maintaining the advances of transitive package references.
  • Tools for XAML Apps - The XAML runtime toolbar now lets you track focus. XAML productivity has been improved with XAML Edit & Continue, improvements to the XAML Editor, and performance optimizations.
  • Data Tools and SQL Server - The latest update of SQL Server Data Tools enables support for the newest features in Azure SQL Database and SQL Server 2016.
  • Developer Analytics Tools - Visual Studio 2017 includes Developer Analytics Tools v8.6 with many improvements to the Application Insights and HockeyApp features in Visual Studio.
  • Office Developer Tools for Visual Studio - Includes Office Developer Tools with the latest features and updates.
  • Live Architecture Dependency Validation - Real-time notifications of dependency validation diagrams (aka Layer diagrams).
  • Developer Command Prompt - Refactored scripts to support the new installation experience.
  • Azure SDK for .NET - Now available from the new Visual Studio installer.

3D-Tech News Around The Web / AMD Crimson ReLive Edition 17.13.1
« on: March 07, 2017, 12:58:05 AM »
Radeon Software Crimson ReLive Edition 17.3.1 Highlights

Support For
    • Tom Clancy's Ghost Recon® Wildlands
      • Up to 6% performance improvement measured on Radeon RX 480 when compared to Radeon Software Crimson ReLive edition 17.2.1(1)
New Multi GPU Profile for:
    • Tom Clancy's Ghost Recon® Wildlands (DirectX® 11)
Fixed Issues
    • Battlefield™ 1 may experience flickering textures or terrain when returning to game after performing a task switch.
    • For Honor™ may experience flickering or corruption on character models when highlighting them in menus.
    • For Honor™ may experience texture flickering in Multi GPU enabled system configurations.
    • Radeon Settings may fail to install the latest graphics driver on systems with user accounts that contain spaces.
    • Mouse cursor corruption may be experienced on some Radeon RX 480 series graphics products.
    • Custom fan settings in Radeon WattMan are sometimes not retained after the system enters sleep or hibernate.
    • Adjusting Radeon WattMan settings on some Radeon R9 380 series products may cause display flickering or application hangs.
    • System may fail to reboot when "Restart Now" is selected during a custom Radeon Software install.
    • Borderless Fullscreen mode and AMD FreeSync™ technology may experience stuttering or flickering on some multi display system configurations.
    • Radeon ReLive is not functional when Hyper-V is enabled on Windows®.
    • Counter-Strike™: Global Offensive may experience stuttering when using Radeon Chill.
    • DOTA™ 2 may experience stuttering on some system configurations with Radeon ReLive enabled.

3D-Tech News Around The Web / Intel HD graphics driver
« on: March 04, 2017, 03:19:06 AM »
Download from Microsoft

  New branch: DriverVer=02/16/2017,
 Comes with generic and OEM installers, should work on most Gen9 rigs

 Get missing VulkanRT installer from other recent driver or from

3D-Tech News Around The Web / NVIDIA FLEX 1.1.0
« on: March 01, 2017, 05:07:58 PM »
NVIDIA FLEX is a multi-platform unified particle dynamics library for real-time visual effects. It supports fluids, clothing, solids, ropes, and more.

Aftermath is a compact, C++ library aimed at Microsoft Windows based developers, enabling post-mortem GPU crash analysis on NVIDIA GeForce based GPUs.
In it’s basic form, it works by allowing programmers to insert markers on the GPU timeline, which can be read post-TDR, in order to determine what work the GPU was processing at the point of failure. Aftermath also includes a facility to query the current device state, much like the using conventional graphics APIs, but reporting a finer grain reason.


Installs the Intel® Extreme Tuning Utility (Intel® XTU) version, including platform support for the next-generation Intel® Core™ Processor family.
Intel XTU is a simple Windows*-based performance-tuning software for novice and experienced enthusiasts to overclock, monitor, and stress a system. The software interface exposes a set of robust capabilities common in most enthusiast platforms along with special new features available on new Intel® Processors and Intel® Motherboards.
See the release notes for installation instructions, supported hardware, what is new, bug fixes, and known issues.

Windows driver version 377.01 and Linux driver version 375.27.13 provide new features for Vulkan developers to test their upcoming Vulkan applications.

Windows 377.01
  Linux 375.27.13
Release Updates February 28th, 2017 - Linux 375.27.13, Windows 377.01
  • Fix issue with SteamVR shaders

3D-Tech News Around The Web / Vulkan SDK 1.042 released
« on: February 28, 2017, 05:13:40 PM »
SDK Version Now Available! New Additions to the Vulkan Specification!

 Released February 27

This Vulkan SDK release includes new enhancements provided by Khronos for cross-platform access to Virtual Reality and multi-GPU functionality. The SDK also introduces a new class of KHX extensions. "KHX" indicates KHronos eXperimental (provisional) status and these extensions are not intended for production applications.  The Khronos working group developed the KHX extension and encourages developer experimentation and feedback as a means to help Khronos improve future versions.  The KHX extensions are not intended for long-term use.
Once you have installed the SDK you can view the Vulkan Specification here:


3D-Tech News Around The Web / Intel HD graphics driver
« on: February 26, 2017, 06:11:33 AM »
Intel® Graphics Driver Beta [15.45] Version: Beta 15.45.4614 (Previously Released) Date: 2/23/2017

This beta driver provides performance optimizations on popular gaming titles: For Honor™, Halo Wars 2*, Tom Clancy’s Rainbow Six® Siege.
This beta driver also fixes certain graphics issues that may be observed in Battlefield™ 1 and Sniper Elite® 4.

3D-Tech News Around The Web / TPUCapture Screenshot Utility 2.0
« on: February 24, 2017, 04:25:36 PM »
Version History 2.0 (February 24th, 2017)            
  • Watermark removed from uploads
  • On high DPI monitors, the captured image can be scaled down to standard DPI
  • Added ability to self-delete uploaded image after a certain time
  • Added option for randomized filenames
  • Zoom window will now show the image selection area
  • Installer updated[/l][/l]
An update after less than ten years. Don't rush things...  :P [/list]

3D-Tech News Around The Web / RenderDoc v0.33
« on: February 23, 2017, 10:16:24 PM »
Version v0.33 

  Just in time for GDC, here's the latest RenderDoc release! The main focus in this release has been greatly improved support for linux and GL, but there's hopefully something here for everyone.
At the same time, I've made public a new homepage for RenderDoc with an easy to find link to the latest version, as well as news and any articles I write that might be interesting. If you're looking to link to RenderDoc, then that's the URL to use -

This is GeForce Hot Fix driver version 378.77 that addresses the following:

 -        Fixed driver installation errors for laptops with GeForce GTX 1050 and  1050 ti GPUs.
 -        Fixed crash in Minecraft and some other Java-based titles
 -        Resolved 'Debug Mode' as default option on Pascal based GPUs

Click the appropriate link to download.
Windows 10
64-bit version
32-bit version
Windows 8.1/Windows 7:
64-bit version
32-bit version

3D-Tech News Around The Web / NVIDIA NVFlash 5.353.0
« on: February 23, 2017, 05:55:10 PM »
I submit the new versions now to TPU, so we have a reliable host and W1zzard can inject them into GPU-Z

NVIDIA Firmware Update Utility (Version 5.353.0)
Simplified Version For OEM Only

Build Information
  - Build Date: Feb 2 2017
  - Build Time: 13:54:31
  - Build CL: 21659308

Supported Pascal GPUs, no word on "GTX 1080 Ti":
GeForce GTX 1050       
GeForce GTX 1050 Ti     
GeForce GTX 1060       
GeForce GTX 1060 6GB
GeForce GTX 1060 3GB   
GeForce GTX 1070       
GeForce GTX 1080
TITAN X (Pascal)

Quadro P400     
Quadro P600     
Quadro P1000   
Quadro P2000 
Quadro P3000   
Quadro P4000   
Quadro P5000
Quadro P6000   
Quadro GP100   
PH402 SKU 200 Server Graphics

Tesla P6       
Tesla P4
Tesla P40       
Tesla P100-DGXS-16GB   
Tesla P100-SXM2-16GB   
Tesla P100-PCIE-16GB   
Tesla P100-PCIE-12GB

3D-Tech News Around The Web / NVIDIA GeForce Hotfix driver 378.72
« on: February 17, 2017, 05:56:40 PM »
This is GeForce Hot Fix driver version 378.72 that addresses the following:
 -          Fixed hardware encoding in Steam (In-Home Streaming).
 -          Resolved PhysX being forced to CPU when "Optimize for Compute Performance" setting is OFF.
Click the appropriate link to download.
Windows 10
32 bit
64 bit
Windows 8.1/Windows 7
32 bit
64 bit

Version 6.6.0
  • Added Vulkan On-Screen Display, screen capture and video capture support
  • Fixed Direct3D12 function offsets cache validation algorithm in hooking system
  • Improved compatibility with Direct3D9 applications, which dynamically recreate Direct3D devices
  • Added new “Injection properties” compatibility settings section to “General” tab:
    • Added injection delay adjustment settings for delayed hooking engine. New settings are aimed to provide an alternate and easy to use way of disabling delayed injection for applications using 64-bit Steam and Origin overlays.
    • Added “Reset cache” button. The button can be used for troubleshooting to invalidate function offsets cache without reinstalling the application
  • Updated SDK:
    • Added new profile management API. Profile management API allows third party applications to read, create or modify application-specific profiles and create own built-in GUI for RivaTuner Statistics Server profile management if necessary.
    • Updated RTSSSharedMemorySample sample code. Now the sample demonstrates new profile management API usage and shows how to adjust On-Screen Display position and color in global RivaTuner Statistics Server profile from a third party application
  • Updated profiles list

 Radeon Software Crimson ReLive Edition 17.2.1 Highlights

 Support For
  • For Honor™
    • Up to 4% performance improvement measured on Radeon RX 480 series products when compared to Radeon Software Crimson ReLive edition 17.1.2(1)
  • ​Sniper Elite™ 4
    • Up to 5% performance improvement measured on Radeon RX 480 series products when compared to Radeon Software Crimson ReLive edition 17.1.2.(2)
Multi GPU profile added for DirectX® 11:
    • For Honor™
    • Sniper Elite™ 4
Fixed Issues
    • For Honor™ may experience an application crash when switching to fullscreen or menus in gameplay on Multi GPU configurations
    • On some Radeon GCN products DXVA H.264 encoded video may experience corruption when fast forwarding or seeking through content
    • AMD FreeSync™ technology mode may fail to enable itself on some fullscreen applications.
    • Counter-Strike™: Global Offensive has incorrect default slider values with Radeon Chill enabled. Users can modify these values to suit the experience they want.
    • Graphics processor information may be missing from system information overlay on Radeon ReLive captured videos.
    • DayZ may experience an application crash when Radeon ReLive Instant Replay/Recording is active or the feature may not work as expected.
    • Memory clocks may become locked at low states on Radeon R9 380 series products.
    • Radeon ReLive recording in fullscreen with Windows Media Player or Power DVD may experience flickering.
    • AMD Radeon HD 7900 series products may experience shadow corruption when shadows are disabled in Civilization™ VI.
    • GRID™ Autosport may experience an application hang when enabling the advanced lighting graphics option

3D-Tech News Around The Web / Blender 2.78b performance update
« on: February 10, 2017, 08:12:34 PM »
Blender 2.78b is a performance update release which mainly includes speedups for Cycles rendering.

  • Multithreaded shader compilation.
  • Various optimizations for emission meshes.
  • Corrected light sampling for Branched Path Tracing, reduces noise leading to faster convergency.
  • Improvements in constant folding algorithm, removing shading nodes which are not used for final evaluaiton.
  • Improvements to some procedural textures (brick)
  • Early light ray termination based on contribution of light to the result.
  • Fix for background MIS with textures having small bright spots, which was causing fireflies.
  • Different seed for subframes and different stereo views, allowing "slow-motion" effect and improves VR experience.
  • Distance culling for objects to remove objects which are too far away from the camera.
  • Fix for undesirable threads affinity change on Windows.
  • Avoid various numerical issues in the kernel, solving fireflies.
  • Fixes for deformation motion blur combined with autosplit.
  • Better remainedtime estimation.
  • Various optimizations for deformation motion blur.
  • Added time steps BVH option to speed up rendering of scenes with motion blur.
   Cycles: GPU 
  • Use XDG folder for cache on Linux and OSX, which avoids having per-Blender version folder with all the OpenCL/CUDA kernels built.
  • Ability to enable/disable individual GPUs as opposite to old behavior with pre-defined combinations only. Not only this helps to some artists, but also makes it possible to have flexible benchmark scripting.
   Cycles: CPU 
  • Use more global SSE optimizations for SSE4.1+ kernels.
  • Multiple improvements for the latest AVX2 CPUS:
    • Optimized various math utilities (cross-products, dot-products, min-axis-selection and others).
    • Faster version of triangle intersection function.
    • Optimization of various steps in BVH traversal algorithm (including both construction and traversal).
   Cycles: OpenCL 
  • Added 3D textures support for OpenCL
  • Make it conditional to compile-in transparent shadows support. Depending on a scene and hardware gives really major render time improvements.
   Dependency graph 
  • Solve various race conditions (conflicts between threads which are working on the same data).
  • Optimization of dependency graph construction time.
  • Fix missing or wrong relation links, which were causing hard-to-reproduce bone flickering.
  • Fix various crashes related on linked data blocks.
  • Fixes for missing animation updates.
  • Fixed regression crash when adding texture node to compositor.
  • Fixed crash of inverse kinematics on 32 bit Windows platforms
  • Improve multi-threaded usage of fluid simulation
  • Return correct alpha for environment map in GLSL

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