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Topics - Stefan

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41
3D-Tech News Around The Web / Shadertoy - Release 0.8
« on: January 05, 2016, 06:59:27 PM »
03/01/2016 - Release 0.8
 - Multipass rendering is here! Intermediate render targets are 16 bit (which means no hacky pack/unpack operations)
 Hello proper Depth of Field, SSAO, Motion Blur, HDR, gamma control, incremental monte carlo rendering, games...
 - Added new search filter multipass - Inputs now rewind when users click on the restart shader button - Webcam will now turn off automatically if user selects another input - Fix soundcloud UI for new layouts

Bricks Game - This shader uses the new Multipass system

Otherwise check latest contributions.

42
Linux Display Driver - x86 BETA361.16January 5, 2016
Linux x64 (AMD64/EM64T) Display Driver BETA361.16January 5, 2016
Linux 32-bit ARM Display Driver BETA361.16January 5, 2016
Solaris Display Driver – x64/x86 BETA361.16January 5, 2016
FreeBSD Display Driver – x86 BETA361.16January 5, 2016
FreeBSD Display Driver – x64 BETA361.16January 5, 2016


Quote
  • The OpenGL Vendor-Neutral Driver (GLVND) infrastructure is now included and supported by the NVIDIA GLX and OpenGL drivers.  This should not cause any visible changes in behavior for end users, but some internal driver component libraries have been renamed and/or moved as a result. These changes may affect scripts that rely on the presence of NVIDIA OpenGL driver components other than those specified in the Linux OpenGL ABI version 1.0, maintainers of alternative NVIDIA driver installation packages, and applications which rely on the presence of any non- OpenGL/GLX symbols in the libGL.so.1 library and its dependencies in any way.

    Please see:
    https://github.com/NVIDIA/libglvnd

    For more information on the GLVND project.

    The Linux OpenGL ABI version 1.0 specification is available at:
    https://www.opengl.org/registry/ABI
  • Updated nvidia-installer to run ldconfig( 8) and depmod( 8) after uninstalling an existing driver, instead of only running these two commands when installing a new driver.
  • Removed the VDPAU wrapper and trace libraries libvdpau.so.1 and libvdpau_trace.so.1 from the driver package.  These libraries may be available via your distribution's package management system, or can be compiled from the sources available at:

    http://people.freedesktop.org/~aplattner/vdpau/

    Please see

    http://freedesktop.org/wiki/Software/VDPAU/ for more information.

43
English forum / Definition of math constants
« on: January 02, 2016, 04:05:13 PM »
After studying many pixels shaders i noticed that every coder defines math constants with a random number of decimal places - from 3.14 to more than double precision.

You can let the FPU do the job.
This will not make circles rounder though :P

Code: [Select]
#define TAU radians(360.0)
#define PI acos(-1.0)
#define PI_OVER_TWO asin(1.0)
#define PI_OVER_FOUR atan(1.0)

#define PHI (1.0+sqrt(5.0))/2.0        //golden ratio

EDIT:

Intel compiler warns
"Unary operation folding into constant is supported in newer GLSL versions",
but works fine

EDIT2:

const float pi = acos(-1.0);
is incompatible with MESA compiler: "error: initializer of const variable `pi' must be a constant expression",
but can be replaced with #define pi acos(-1.0)


44
3D-Tech News Around The Web / WebGL2 enabled in Firefox Nightly
« on: December 31, 2015, 12:16:43 PM »
Quote
WebGL2 enabled in Firefox Nightly 

A couple of weeks ago we enabled WebGL2 in Nightly. The implementation is still missing some functionality like PBOs, MSRBs and sampler objects, but it seems to work well enough with the WebGL2 content that we've tried.
 
 WebGL2 is based on OpenGL ES 3 and adds occlusion queries, transform feedback, a large amount of texturing functionality and bunch of new capabilities to the shading language including integer operations.
 
 You can test out the implementation here http://toji.github.io/webgl2-particles/. If it says WebGL2 it's working with WebGL2. We look forward to seeing the graphical enhancements enabled by WebGL2 and encourage developers to start trying it out.

Also try:
https://github.com/SaschaWillems/webgl
http://analyticalgraphicsinc.github.io/webglreport/?v=2


45
English forum / CCCamp 2015 demo vs. NVIDIA compiler
« on: December 24, 2015, 10:43:09 AM »
Yet another example how diferent vendors' compilers behave.

Shadertoy demo CCCamp 2015 (incl. in new demo pack) works fine with AMD, Intel and MESA, but fails with NVIDIA compiler in the end

Code: [Select]
color -= 4.0 * pow(length(uv - 0.5),3.0) * vec3(0.08*smoothstep(0.8,1.0,1.0 - h.z));

<!> [OpenGL] GPU program (shadertoy_prog) linking info log - Fragment info
   lvalue in array access too complex or possible array index out of bounds

If you change -= to = it renders partially

Injecting an ABS doesn't help

Code: [Select]
color -= 4.0 * pow(abs(length(uv - 0.5)),3.0) * vec3(0.08*smoothstep(0.8,1.0,1.0 - h.z));

46
English forum / Demo pack X-MAS 15
« on: December 24, 2015, 08:14:45 AM »
Download from here

updates:
Snail - fixed
Arlo - fixed
River Styx - almost fixed

Package contains new textures 17-20 from Shadertoy and a cubemap from Humus (used by "Crystal Skull").
Copy missing textures from code sample pack or MadShaders' data folder.
Demos tagged WIP don't work properly for misc. reasons.

Highlights are some [SIG15] submissions and most excellent shader "Snail".


47
3D-Tech News Around The Web / Intel HD Graphics Driver 20.19.15.4352 WHQL
« on: December 23, 2015, 08:46:09 AM »
Download from Microsoft

32 bit Lenovo OEM

64 bit - no vendor ID restriction

Code: [Select]
DriverVer=12/15/2015,20.19.15.4352

;=====================================================================
;    Windows 7 Install - DT Only
;=====================================================================
[IntelGfx.NTamd64.6.1]
; BDW HW
%iBDWULTGT1%    = iBDWM_w7, PCI\VEN_8086&DEV_1606
%iBDWULXGT1%    = iBDWM_w7, PCI\VEN_8086&DEV_160E
%iBDWULTGT2%    = iBDWM_w7, PCI\VEN_8086&DEV_1616
%iBDWULTGT3%    = iBDWM_w7, PCI\VEN_8086&DEV_1626
%iBDWULXGT2%    = iBDWM_w7, PCI\VEN_8086&DEV_161E
%iBDWHALOGT2%     = iBDWM_w7, PCI\VEN_8086&DEV_1612
%iBDWGT2SRVR%      = iBDWM_w7, PCI\VEN_8086&DEV_161A
%iBDWHALOGT3%     = iBDWM_w7, PCI\VEN_8086&DEV_1622
%iBDWGT3SRVR%      = iBDWM_w7, PCI\VEN_8086&DEV_162A
%iBDWULTGT328W%  = iBDWM_w7, PCI\VEN_8086&DEV_162B
; CHV HW
%iCHVGM0%        = iCHVM_w7, PCI\VEN_8086&DEV_22B0
%iCHVGM1%        = iCHVM_w7, PCI\VEN_8086&DEV_22B1
; SKL HW
%iSKLULTGT1%     = iSKLD_w7, PCI\VEN_8086&DEV_1906
%iSKLULTGT15%    = iSKLD_w7, PCI\VEN_8086&DEV_1913
%iSKLULTGT2%     = iSKLD_w7, PCI\VEN_8086&DEV_1916
%iSKLULXGT1%     = iSKLD_w7, PCI\VEN_8086&DEV_190E
%iSKLULXGT2%     = iSKLD_w7, PCI\VEN_8086&DEV_191E
%iSKLDTGT2%      = iSKLD_w7, PCI\VEN_8086&DEV_1912
%iSKLULTGT2f%     = iSKLD_w7, PCI\VEN_8086&DEV_1921
%iSKLULTGT3e%     = iSKLD_w7, PCI\VEN_8086&DEV_1926
%iSKLULTGT3%     = iSKLD_w7, PCI\VEN_8086&DEV_1923
%iSKLULTGT328W% = iSKLD_w7, PCI\VEN_8086&DEV_1927
%iSKLDTGT15%      = iSKLD_w7, PCI\VEN_8086&DEV_1917
%iSKLDTGT1%      = iSKLD_w7, PCI\VEN_8086&DEV_1902
%iSKLDTGT4%    = iSKLD_w7, PCI\VEN_8086&DEV_1932
%iSKLHaloGT1%   = iSKLD_w7, PCI\VEN_8086&DEV_190B
%iSKLHaloGT4%    = iSKLD_w7, PCI\VEN_8086&DEV_193B
%iSKLHaloGT3fe% = iSKLD_w7, PCI\VEN_8086&DEV_192B
%iSKLHaloGT2%    = iSKLD_w7, PCI\VEN_8086&DEV_191B
%iSKLSRVGT3e%   = iSKLD_w7, PCI\VEN_8086&DEV_192D
%iSKLSRVGT4%    = iSKLD_w7, PCI\VEN_8086&DEV_193A
%iSKLWSGT2%    = iSKLD_w7, PCI\VEN_8086&DEV_191D
%iSKLWSGT4%    = iSKLD_w7, PCI\VEN_8086&DEV_193D
;=====================================================================
;    Windows 8 Install - DT Only
;=====================================================================
[IntelGfx.NTamd64.6.2]
; BDW HW
%iBDWULTGT1%    = iBDWM_w8, PCI\VEN_8086&DEV_1606
%iBDWULXGT1%    = iBDWM_w8, PCI\VEN_8086&DEV_160E
%iBDWULTGT2%    = iBDWM_w8, PCI\VEN_8086&DEV_1616
%iBDWULTGT3%    = iBDWM_w8, PCI\VEN_8086&DEV_1626
%iBDWULXGT2%    = iBDWM_w8, PCI\VEN_8086&DEV_161E
%iBDWHALOGT2%     = iBDWM_w8, PCI\VEN_8086&DEV_1612
%iBDWGT2SRVR%      = iBDWM_w8, PCI\VEN_8086&DEV_161A
%iBDWHALOGT3%       = iBDWM_w8, PCI\VEN_8086&DEV_1622
%iBDWGT3SRVR%      = iBDWM_w8, PCI\VEN_8086&DEV_162A
%iBDWULTGT328W%  = iBDWM_w8, PCI\VEN_8086&DEV_162B
; CHV HW
%iCHVGM0%        = iCHVM_w8, PCI\VEN_8086&DEV_22B0
%iCHVGM1%        = iCHVM_w8, PCI\VEN_8086&DEV_22B1
; SKL HW
%iSKLULTGT1%     = iSKLD_w8, PCI\VEN_8086&DEV_1906
%iSKLULTGT15%    = iSKLD_w8, PCI\VEN_8086&DEV_1913
%iSKLULTGT2%     = iSKLD_w8, PCI\VEN_8086&DEV_1916
%iSKLULXGT1%     = iSKLD_w8, PCI\VEN_8086&DEV_190E
%iSKLULXGT2%     = iSKLD_w8, PCI\VEN_8086&DEV_191E
%iSKLDTGT2%      = iSKLD_w8, PCI\VEN_8086&DEV_1912
%iSKLULTGT2f%     = iSKLD_w8, PCI\VEN_8086&DEV_1921
%iSKLULTGT3e%     = iSKLD_w8, PCI\VEN_8086&DEV_1926
%iSKLULTGT3%     = iSKLD_w8, PCI\VEN_8086&DEV_1923
%iSKLULTGT328W% = iSKLD_w8, PCI\VEN_8086&DEV_1927
%iSKLDTGT15%      = iSKLD_w8, PCI\VEN_8086&DEV_1917
%iSKLDTGT1%      = iSKLD_w8, PCI\VEN_8086&DEV_1902
%iSKLDTGT4%    = iSKLD_w8, PCI\VEN_8086&DEV_1932
%iSKLHaloGT1%   = iSKLD_w8, PCI\VEN_8086&DEV_190B
%iSKLHaloGT4%    = iSKLD_w8, PCI\VEN_8086&DEV_193B
%iSKLHaloGT3fe% = iSKLD_w8, PCI\VEN_8086&DEV_192B
%iSKLHaloGT2%    = iSKLD_w8, PCI\VEN_8086&DEV_191B
%iSKLSRVGT3e%   = iSKLD_w8, PCI\VEN_8086&DEV_192D
%iSKLSRVGT4%    = iSKLD_w8, PCI\VEN_8086&DEV_193A
%iSKLWSGT2%    = iSKLD_w8, PCI\VEN_8086&DEV_191D
%iSKLWSGT4%    = iSKLD_w8, PCI\VEN_8086&DEV_193D
;=====================================================================
;    Windows 8.1 Install - DT Only
;=====================================================================
[IntelGfx.NTamd64.6.3]
; BDW HW
%iBDWULTGT1%    = iBDWM_w81, PCI\VEN_8086&DEV_1606
%iBDWULXGT1%    = iBDWM_w81, PCI\VEN_8086&DEV_160E
%iBDWULTGT2%    = iBDWM_w81, PCI\VEN_8086&DEV_1616
%iBDWULTGT3%    = iBDWM_w81, PCI\VEN_8086&DEV_1626
%iBDWULXGT2%    = iBDWM_w81, PCI\VEN_8086&DEV_161E
%iBDWHALOGT2%      = iBDWM_w81, PCI\VEN_8086&DEV_1612
%iBDWGT2SRVR%      = iBDWM_w81, PCI\VEN_8086&DEV_161A
%iBDWHALOGT3%       = iBDWM_w81, PCI\VEN_8086&DEV_1622
%iBDWGT3SRVR%      = iBDWM_w81, PCI\VEN_8086&DEV_162A
%iBDWULTGT328W%  = iBDWM_w81, PCI\VEN_8086&DEV_162B
; CHV HW
%iCHVGM0%        = iCHVM_w81, PCI\VEN_8086&DEV_22B0
%iCHVGM1%        = iCHVM_w81, PCI\VEN_8086&DEV_22B1
; SKL HW
%iSKLULTGT1%     = iSKLD_w81, PCI\VEN_8086&DEV_1906
%iSKLULTGT15%    = iSKLD_w81, PCI\VEN_8086&DEV_1913
%iSKLULTGT2%     = iSKLD_w81, PCI\VEN_8086&DEV_1916
%iSKLULXGT1%     = iSKLD_w81, PCI\VEN_8086&DEV_190E
%iSKLULXGT2%     = iSKLD_w81, PCI\VEN_8086&DEV_191E
%iSKLDTGT2%      = iSKLD_w81, PCI\VEN_8086&DEV_1912
%iSKLULTGT2f%     = iSKLD_w81, PCI\VEN_8086&DEV_1921
%iSKLULTGT3e%     = iSKLD_w81, PCI\VEN_8086&DEV_1926
%iSKLULTGT3%     = iSKLD_w81, PCI\VEN_8086&DEV_1923
%iSKLULTGT328W% = iSKLD_w81, PCI\VEN_8086&DEV_1927
%iSKLDTGT15%      = iSKLD_w81, PCI\VEN_8086&DEV_1917
%iSKLDTGT1%      = iSKLD_w81, PCI\VEN_8086&DEV_1902
%iSKLDTGT4%    = iSKLD_w81, PCI\VEN_8086&DEV_1932
%iSKLHaloGT1%   = iSKLD_w81, PCI\VEN_8086&DEV_190B
%iSKLHaloGT4%    = iSKLD_w81, PCI\VEN_8086&DEV_193B
%iSKLHaloGT3fe% = iSKLD_w81, PCI\VEN_8086&DEV_192B
%iSKLHaloGT2%    = iSKLD_w81, PCI\VEN_8086&DEV_191B
%iSKLSRVGT3e%   = iSKLD_w81, PCI\VEN_8086&DEV_192D
%iSKLSRVGT4%    = iSKLD_w81, PCI\VEN_8086&DEV_193A
%iSKLWSGT2%    = iSKLD_w81, PCI\VEN_8086&DEV_191D
%iSKLWSGT4%    = iSKLD_w81, PCI\VEN_8086&DEV_193D
; Included for standard DT builds

;=====================================================================
;    Windows Threshold Install - DT + Mobile
;=====================================================================
[IntelGfx.NTamd64.10.0]
; HSW Classic
%iHSWGT1D%       = iHSWD_w10, PCI\VEN_8086&DEV_0402
%iHSWGT1M%        = iHSWM_w10, PCI\VEN_8086&DEV_0406
%iHSWGT2D%       = iHSWD_w10, PCI\VEN_8086&DEV_0412
%iHSWGT2M%        = iHSWM_w10, PCI\VEN_8086&DEV_0416
%iHSWGT15D%        = iHSWD_w10, PCI\VEN_8086&DEV_041E
; HSW ULT
%iHSWGT1UT%        = iHSWM_w10, PCI\VEN_8086&DEV_0A06
%iHSWGT2UT%        = iHSWM_w10, PCI\VEN_8086&DEV_0A16
%iHSWGT3UT%        = iHSWM_w10, PCI\VEN_8086&DEV_0A26
%iHSWGT3UT28W%  = iHSWM_w10, PCI\VEN_8086&DEV_0A2E
%iHSWGT2UX%      = iHSWM_w10, PCI\VEN_8086&DEV_0A1E
%iHSWGT1ULX%      = iHSWM_w10, PCI\VEN_8086&DEV_0A0E
; HSW CRW
%iHSWGT3CW%        = iHSWM_w10, PCI\VEN_8086&DEV_0D26
%iHSWGT3CWDT%       = iHSWD_w10, PCI\VEN_8086&DEV_0D22
; HSW Server
%iHSWSVGT1%       = iHSWD_w10, PCI\VEN_8086&DEV_040A
%iHSWSVGT2%        = iHSWD_w10, PCI\VEN_8086&DEV_041A
; BDW HW
%iBDWULTGT1%    = iBDWM_w10, PCI\VEN_8086&DEV_1606
%iBDWULXGT1%    = iBDWM_w10, PCI\VEN_8086&DEV_160E
%iBDWULTGT2%    = iBDWM_w10, PCI\VEN_8086&DEV_1616
%iBDWULTGT3%    = iBDWM_w10, PCI\VEN_8086&DEV_1626
%iBDWULXGT2%    = iBDWM_w10, PCI\VEN_8086&DEV_161E
%iBDWHALOGT2%      = iBDWM_w10, PCI\VEN_8086&DEV_1612
%iBDWGT2SRVR%      = iBDWM_w10, PCI\VEN_8086&DEV_161A
%iBDWHALOGT3%       = iBDWM_w10, PCI\VEN_8086&DEV_1622
%iBDWGT3SRVR%      = iBDWM_w10, PCI\VEN_8086&DEV_162A
%iBDWULTGT328W%  = iBDWM_w10, PCI\VEN_8086&DEV_162B
; CHV HW
%iCHVGM0%        = iCHVM_w10, PCI\VEN_8086&DEV_22B0
%iCHVGM1%        = iCHVM_w10, PCI\VEN_8086&DEV_22B1
; SKL HW
%iSKLULTGT1%     = iSKLD_w10, PCI\VEN_8086&DEV_1906
%iSKLULTGT15%    = iSKLD_w10, PCI\VEN_8086&DEV_1913
%iSKLULTGT2%     = iSKLD_w10, PCI\VEN_8086&DEV_1916
%iSKLULXGT1%     = iSKLD_w10, PCI\VEN_8086&DEV_190E
%iSKLULXGT2%     = iSKLD_w10, PCI\VEN_8086&DEV_191E
%iSKLDTGT2%      = iSKLD_w10, PCI\VEN_8086&DEV_1912
%iSKLULTGT2f%     = iSKLD_w10, PCI\VEN_8086&DEV_1921
%iSKLULTGT3e%     = iSKLD_w10, PCI\VEN_8086&DEV_1926
%iSKLULTGT3%     = iSKLD_w10, PCI\VEN_8086&DEV_1923
%iSKLULTGT328W% = iSKLD_w10, PCI\VEN_8086&DEV_1927
%iSKLDTGT15%      = iSKLD_w10, PCI\VEN_8086&DEV_1917
%iSKLDTGT1%      = iSKLD_w10, PCI\VEN_8086&DEV_1902
%iSKLDTGT4%    = iSKLD_w10, PCI\VEN_8086&DEV_1932
%iSKLHaloGT1%   = iSKLD_w10, PCI\VEN_8086&DEV_190B
%iSKLHaloGT4%    = iSKLD_w10, PCI\VEN_8086&DEV_193B
%iSKLHaloGT3fe% = iSKLD_w10, PCI\VEN_8086&DEV_192B
%iSKLHaloGT2%    = iSKLD_w10, PCI\VEN_8086&DEV_191B
%iSKLSRVGT3e%   = iSKLD_w10, PCI\VEN_8086&DEV_192D
%iSKLSRVGT4%    = iSKLD_w10, PCI\VEN_8086&DEV_193A
%iSKLWSGT2%    = iSKLD_w10, PCI\VEN_8086&DEV_191D
%iSKLWSGT4%    = iSKLD_w10, PCI\VEN_8086&DEV_193D


48
NVIDIA continues to work  closely with VR headset and game developers to deliver amazing VR games and  applications. This Game Ready driver includes the latest GameWorks VR tweaks, bug fixes, and  optimizations to ensure you have the ultimate VR gaming experience.

Gaming  Technology
Support added  for GameWorks VR 1.1 including VR SLI support for OpenGL applications and  support for the latest Oculus SDK

New in Release R361 branch:
  • CUDA 8.0
  • nvEnterprise 2.25
  • Windows 10 support updates
  • Direct Mode + VR SLI
  • DirectX 12: 3D stereo + SLI
  • DirectX 12: Direct Mode
Official 361.43 Game Ready WHQL Display Driver Feedback Thread (12/21/15)

Game Ready Driver Release Notes (v361.43)

NVAPI SDK R361

Updating to R361 drivers on Dell notebooks with Alienware graphics amplifier

This driver supports Microsoft Surface Book
NVIDIA_DEV.134B.0008.1414 = "NVIDIA GeForce GPU"

and the new version of 965M
NVIDIA_DEV.1667 = "NVIDIA GeForce GTX 965M"


 

49
  • This is a pre-release for Visual C++ Build Tools 2015, which provides the required tools for building C++ applications and libraries targeting Windows desktop. If you want to build your C++ projects targeting Windows desktop without having Visual Studio installed on your computer, Visual C++ Build Tools 2015 provides C++ compilers, libraries, build scripts, and Windows SDKs.

    PLEASE NOTE: This Technical Preview has not been subject to final validation and is not meant to be run on production workstations or servers. It ships with the same C++ compilers and libraries packaged with Visual Studio 2015 Update 1 RC (2015.1). For more information on Visual Studio 2015 Update 1 RC (2015.1), see the Visual Studio 2015 Update 1 RC Release Notes and the Visual Studio 2015 Update 1 RC MSDN Article.

50
3D-Tech News Around The Web / Shadertoy/GeeXLab - Christmas delivery
« on: December 21, 2015, 05:24:52 AM »
Original at Shadertoy

Ported to GeeXLab - use textures from MadShaders' data folder


51
We have a special update for you to end the year. Starting today, the 3DMark Holiday Beta is your chance to try some of the new features coming to 3DMark in 2016.

Join the Holiday Beta and experience an interactive preview of VRMark, our upcoming virtual reality benchmark. In this exclusive preview, you can move freely within one of VRMark's test environments. Get up close to four classic 3DMark scenes in VR with Oculus Rift and HTC Vive. But don't worry if you don't have a headset. The VRMark Preview works with your monitor too. The VRMark preview is for entertainment only. It does not produce a score.
 
How to join the 3DMark Holiday Beta
 
The beta is open to everyone who owns the paid version of 3DMark on Steam. Sorry, demo users. To join the beta, follow the steps in our community post.

52
3D-Tech News Around The Web / AMD Radeon Software Crimson Edition 15.12
« on: December 18, 2015, 09:51:48 AM »
The AMD Radeon Software Crimson Edition 15.12 contains the following:

AMD Radeon Software Crimson Edition 15.12 Driver version 15.30.1025.1001

Highlights of AMD Radeon Software Crimson Edition 15.12

This release provides users with a Microsoft WHQL certified version of the AMD Radeon Software Crimson Edition 15.11.1 Update driver.

Resolved Issues
    • [83112] Radeon Settings driver update check is not available for minor driver versions
    • [83111] System has higher idle power usage on Windows® 7 when running with Radeon Settings
    • [82050] Star Wars™: Battlefront - Snow flickers in a few locations in the game
    • [82240] Star Wars™: Battlefront - Sky rendering may be broken in some game locations
    • [82645] Fallout 4 - The compass may flicker during gameplay on AMD Radeon R9 390 series products. We continue to investigate the issue with AMD Radeon R9 290 and AMD Radeon R9 295X2 series products
    • [82667] Star Wars™: Battlefront - Shadowy textures are visible around hills/structures/caves
    • [81890] Just Cause 3 - Texture corruption may be experienced during gameplay
    • [54874] Call of Duty: Black Ops 3 - Poor AMD Crossfire™ performance may be experienced
    • [82338] The driver installation may fail while installing the ACP component
    • [82426] The font size in Chinese language installations may be too small
    • [82438] The label range values in some AMD Freesync™ installations may be incorrect
    • [82536] The Radeon Settings dropbox does not close when it is clicked on a second time
    • [82603] The AMD Overdrive™ fan settings is always set to ON after first edit on reboot
    • [82586] Language shows up as Chinese Simplified when Chinese Traditional is selected in Windows® 7
    • [82656] Radeon Settings crashes on the Display tab when cloning a display via HDMI on some notebooks
    • [82671] Overdrive™ fan speed is reset to Manual on exiting from a 3D game or application
    • [82766] Radeon Settings does not get upgraded in some install scenarios
    • [82691] AMD Overdrive™ cannot revert to default settings in some situations

53
3D-Tech News Around The Web / Mandelbulber v2 2.06
« on: December 17, 2015, 01:19:07 AM »
Mandelbulber v2 2.06

Free download (executables for win32 and win64, OSX and multiplatform source): http://sourceforge.net/projects/mandelbulber/
https://github.com/buddhi1980/mandelbulber2

Together with zebastian, mclarekin and bermarte we have finished new version of Mandelbulber.
This time main focus was on implementation of command line interface (for headless systems) and queue tool


What is new?

- Added Command Line Interface, which allows application to run on headless systems. From simple terminal (e.g. ssh session) it is possible to render still images and animations and also launch NetRender client or server. Full list of available options can be listed using --help option.
...
- Added Platonic Solid formula
- Added extended formulas: Menger, Mandelbulb6Beta and Benesi_Transforms.

54
Dry Land and The Plunge are realtime demos using Unreal Engine 4.

RoboGeisha is an offline render.

55
3D-Tech News Around The Web / Windows 10 Insider Preview Build 11082
« on: December 16, 2015, 09:21:49 PM »
Today we are releasing Windows 10 Insider Preview Build 11082 to Windows Insiders in the Fast ring.
 
With this build, you won’t see big noticeable changes or new features just yet. Right now, the team is focused on product improvements based on the feedback we’re hearing on the November update to Windows 10. This includes the changes that have also been going out as cumulative updates through Windows Update on your PCs running the Windows 10 November Update as well as on phones running Windows 10 too. We’re also working on some structural improvements to OneCore, which is the shared core of Windows across devices. Essentially, OneCore is the heart of Windows, and these improvements to OneCore make building Windows across PC, tablet, phone, IoT, Hololens and Xbox more efficient. We’re doing some code refactoring and other engineering work to make sure OneCore is optimally structured for teams to start checking in new features and improvements in the new year.
 

56
3D-Tech News Around The Web / Unity - Updated WebGL Benchmark Results
« on: December 16, 2015, 08:50:21 AM »
Updated WebGL Benchmark Results

A bit over a year ago, we released a blog post with performance benchmarks for Unity WebGL, to compare WebGL performance in different browsers. We figured it was time to revisit those benchmarks to see how the numbers have changed. 

Microsoft has since released Windows 10 with their new Edge browser (which supports asm.js and is now enabling it by default) – so we were interested to see how that competes. Also, we have an experimental build of Unity using Shared Array Buffers to run multithreaded code, and we wanted to see what kind of performance gains to expect. So we tested this in a nightly build of Firefox with Shared Array Buffer support.

You are welcome try our updated benchmark suite in your own browser here.

57
English forum / How to handle "texture2DGradEXT"
« on: December 15, 2015, 09:02:53 PM »
Shadertoy demo "Arlo" makes heavy use of texture2DGradEXT

I tried to port the demo to GeeXLab but Intel compiler crashes, AMD and NVIDIA complain about "OpenGL/ES doesn't allow use of reserved word texture2DGradEXT" etc.

Adding
#extension GL_EXT_shader_texture_lod : enable
#extension GL_OES_standard_derivatives : enable

to the beginning of the pixel shader didn't help

What am i missing?

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Earlier this month AMD’s Radeon Technologies Group held an event to brief the press of their plans for 2016.
...
Following up on that, today RTG is unveiling the next part of their roadmap. Today's release is focused around Linux and RTG’s developer relations strategy, with RTG’s laying out their plans to improve support on the former and to better empower developers on the latter. Both RTG’s Linux support and developer relations have suffered some from RTG’s much smaller market share and more limited resources compared to NVIDIA, and while I don’t think even RTG expects to right everything overnight, they do have a clear idea over where they have gone wrong and what are some of the things they can do to correct this.

Read more...

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3D-Tech News Around The Web / Intel HD Graphics Driver 20.19.15.4349 WHQL
« on: December 15, 2015, 04:46:21 AM »
Download from Microsoft, atm only for Lenovo rigs with Skylake

I update this topic when other versions are available.
Meanwhile help yourself with a modified INF


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3D-Tech News Around The Web / Intel HD Graphics Driver 15.36.28.4332 WHQL
« on: December 15, 2015, 12:48:12 AM »
 Intel® Graphics Driver for Windows 7/8.1* [15.36.28.4332]
 
Maintenance driver release with miscellaneous bug fixes.

KEY ISSUES FIXED:
* BSOD / Lockup when hot-plugging HDMI display to laptop after undocking it from tri-extended mode, reported against 5th Gen Graphics running Windows* 7 – 64 bit.  Issue resolved by adding registry key to ensure set mode call by OS is properly performed.
 
* Display port monitor does not turn off via timer, reported against 4th Gen Graphics running Windows* 8.1- 64 bit.  Issue resolved by implementing INF flag to disable RTP support for non-CS configuration.

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