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Topics - Stefan

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41
 Collaboration and Open Source at AMD: Blender Cycles     

 The AMD blog features an in-depth post on the work they did on Blender Cycles. In particular, they broke up the Cycles kernel into 10 smaller kernels, and they optimized the pre-processing step from CPU into a much, much faster GPU implementation. Interesting stuff to read!

42
OpenGL Extensions Viewer for Android displays the vendor name, the version, the renderer name and the extensions for OpenGL ES 1.0 to ES 3.1



From the makers of the famous OpenGL Extensions Viewer on PC and Mac, the Android version can access each extension documentation, renderers capabilities.

What's new in this update

• Updated Submit renderer on some device
• Display LATC texture formats
• Now requires Android 2.3 as minimum.

43
3D-Tech News Around The Web / NVIDIA Quadro driver 348.27
« on: July 07, 2015, 05:47:44 PM »
ODE Driver
  • This is the second release for the R346 drivers, the ‘Optimal Drivers for Enterprise’ [ODE].  ODE branches are dedicated to relatively long term stability for ISV certification, OEMs, and Enterprise customers.

New in Release 348.27:
  • OpenGL hardware acceleration on Windows Remote Desktop
  • CUDA 7.0
  • Nview Version 146.33
  • Workstation application compatibility fixes. Please read the release notes for more information on product support, feature limitations, driver fixes and known compatibility issues.

44
3D-Tech News Around The Web / TWGL: A Tiny WebGL helper Library
« on: July 05, 2015, 05:21:00 PM »
TWGL's is an attempt to make WebGL simpler by providing a few tiny helper functions that make it much less verbose and remove the tedium.
TWGL is NOT trying to help with the complexity of managing shaders and writing GLSL. Nor is it a 3D library like three.js. It's just trying to make WebGL less verbose.


45
AMFS: Adaptive Multi-Frequency Shading for Future Graphics Processors

The researchers [...] propose a powerful hardware architecture for pixel shading, which enables flexible control of shading rates and automatic shading reuse between triangles in tessellated primitives.
The main goal is efficient pixel shading for moderately to finely tessellated geometry, which is not handled well by current GPUs.

46
Galactic Civilizations* 3 (GC3) is a turn-based 4X strategy game developed and published by Stardock Entertainment that released on May 14th, 2015. During the early access and beta periods, we profiled and analyzed the rendering performance of the game. One of the big performance improvements made was the removal of several CPU-GPU sync stalls that were responsible for losing some parallelism between the CPU and GPU. This article describes the issue and the fix and emphasizes the importance of using performance analysis tools during development, while keeping their strengths and limitations in mind.

...

Optimizing the rendering performance of a game is a complex beast. Frame and Trace capture-replay tools provide different and important views into a game’s performance.
This article focused on CPU-GPU synchronization stalls that required a trace tool like GPA Platform Analyzer or GPUView to locate.

47
3D-Tech News Around The Web / NVIDIA HairWorks 1.1 Release
« on: July 05, 2015, 11:06:17 AM »
Quote
NVIDIA HairWorks makes it easy to bring hair and fur to life—in real-time. It builds on the prior release, which focused on fur authoring, rendering, and simulation. With HairWorks version 1.1, NVIDIA has added support for authoring, rendering, and simulation of long-hair assets. The release contains a variety of sample assets that let artists create completely different types of hairstyles.

Check out also 500k hair video

The samples can be controlled with these buttons
(B)ones
(G)eometry
(H)air
(P)ause

AMD recommends to lower tessellation level
to gain performance.
Even without that fix rendering looks "a little bit" worse.

 



49
3D-Tech News Around The Web / squarefeet ShaderParticleEngine
« on: July 02, 2015, 07:10:11 PM »
Quote
ShaderParticleEngine

A GLSL-focused particle engine for THREE.js. Removes a lot of the heavy lifting away from the CPU and onto the GPU to save precious rendering time in busy scenes.
Pull requests and issue reports welcome. Please see the notes on pull requests at the end of this document.




50
Version:     346.01.03f01
Release Date:     2015.7.2
Operating System:     Mac OS X Yosemite 10.10.4

CUDA Application Support:
In order to run Mac OS X Applications that leverage the CUDA architecture of certain NVIDIA graphics cards, users will need to download and install the 7.0.52 driver for Mac located here.

New in Release v:

    Graphics driver updated for Mac OS X Yosemite 10.10.4 (14E46)
    Contains performance improvements and bug fixes for a wide range of applications.
    Includes NVIDIA Driver Manager preference pane.

51
3D-Tech News Around The Web / Blender 2.75 Released
« on: July 01, 2015, 10:01:16 PM »
The Blender Foundation and online developer community are proud to present Blender 2.75!

   Download the 2.75 Release 
  • Blender now supports a fully integrated Multi-View and Stereo 3D pipeline
  • Cycles has much awaited initial support for AMD GPUs, and a new Light Portals feature.
  • UI now allows font previews in the file browser.
  • High quality options for viewport depth of field were added
  • Modeling has a new Corrective Smooth modifier.
  • The Decimate modifier was improved significantly.
  • 3D viewport painting now supports symmetry and the distribution of Dynamic Topology was improved
  • Video Sequence Editor: Placeholders can now replace missing frames of image sequences
  • Game Engine now allows smoother LOD transitions, and supports mist attributes animation
  • And: 100s of bug fixes and smaller feature improvements

52
The Blacksmith Releases: Executable, Assets, Tools and Shaders

Hey. We’ve promised to release the assets and our custom project-specific tools and shaders from The Blacksmith realtime short film. Well, here they are.

First of all, you are welcome to download the executable of the demo.

The assets from the project, along with the custom tech, come in two main packages for your convenience: ‘The Blacksmith – Characters’ and ‘The Blacksmith – Environments’.

53
3D-Tech News Around The Web / NVIDIA GeForce Hotfix driver 353.38
« on: June 26, 2015, 08:41:48 PM »
Answer ID 3694          |    Published 06/26/2015 12:15 PM          |    Updated 06/26/2015 12:16 PM     

GeForce Hotfix driver 353.38 

This is a GeForce Hot Fix driver, version 353.38 that addresses the following issues:
 
  • Chrome Crashes/Freezes/TDRs
  • Delays when starting or switching apps & games with GSYNC enabled


Click the appropriate link to download.
Windows 7 and 8
64 bit Desktop
32 bit Desktop
64 bit Notebook
32 bit Notebook
 
Windows 10
64 bit Desktop - Win10
32 bit Desktop - Win10
64 bit Notebook - Win10
32 bit Notebook - Win10

54
3D-Tech News Around The Web / (WebGL) ioquake3.js
« on: June 26, 2015, 05:33:28 PM »
Quote
ioq3.js is a port of ioquake3 to the web using Emscripten. It was heavily inspired by inolen's quakejs, but aims to be simpler and up-to-date with the latest Emscripten features. It also aims to implement high-speed multiplayer matches via WebRTC.

Note: The Quake 3 engine is open source. The Quake III: Arena game itself is not free. You must purchase the game to use the data and play Quake 3 with ioquake3, or play another game made with this engine. This WebGL demo uses the official shareware demo assets.

Default arena works; full version not tested, i would have to search my Dreamcast version in the attic  :-*

55
3D-Tech News Around The Web / (WebGL) Microsoft Flight Arcade
« on: June 26, 2015, 05:17:47 PM »
Quote
About Flight Arcade

Flight Simulator has been on the cutting edge of computing for over three decades. Learn about bringing it to the modern web.
 Graphics The first version of Flight Simulator shipped in 1980 for the Apple II and, amazingly, it was in 3D! That was a remarkable achievement. It’s even more amazing when you consider that all of the 3D was done by hand, the result of meticulous calculations and low-level pixel commands. When Bruce Atwick tackled the early versions of Flight Simulator, not only were there no 3D frameworks, but there were no frameworks at all! Those versions of the game were mostly written in assembly, just a single step away from ones and zeroes that flow through a CPU.
When we set out to reimagine Flight Simulator for the web, we couldn’t help but think about the contrast of creating 3D then and now. Modern coding seems almost luxurious as we sculpt 3D worlds in WebGL with great frameworks like Babylon.js. It lets us focus on very high level problems. In this article, we’ll share our approach to one of these fun challenges: a simple way to create realistic looking large scale terrain

Steering is hard coded for keyboards, someone should tell Microsoft about the existence of touch screens.


56
3D-Tech News Around The Web / TechPowerUp GPU-Z v0.8.4
« on: June 25, 2015, 06:03:44 PM »
TechPowerUp GPU-Z v0.8.4

GPU-Z is a lightweight utility designed to provide you with all information about your graphics card and GPU.

Version History 0.8.4
  • Added PowerColor Radeon Fury X Giveaway
  • Added full AMD Radeon Fury X support
  • Added support for AMD R7 360
  • Added support for Broadwell GT3e
  • Added high-quality DPI aware vendor logos
  • Whitespace cleanup in Intel VGA BIOS strings
  • Fixed UEFI checkbox color on ASUS ROG
  • Fixed UEFI checkbox displayed as checked when unknown

57
@party 2015

Flashback 2015

Nordlicht 2015

Still a lot of C64 stuff there.

58
3D-Tech News Around The Web / AMD Catalyst™ 15.6 Beta for Windows®
« on: June 23, 2015, 04:01:24 PM »
This driver release included optimizations for Batman™: Arkham Knight.

Highlights of AMD Catalyst™ 15.6 Beta Windows Driver

        Performance and Stability improvements for Batman™: Arkham Knight

Important Note:
AMD Crossfire support is currently disabled for Batman™: Arkham Knight while AMD works closely with Warner Bros. Interactive Entertainment to resolve the issue. An update for this issue will be released as soon as it is available

Known Issues:

        [422129] Batman™: Arkham Knight – The application may crash during in game benchmarking or while exiting the game
        [422130] Batman™: Arkham Knight – The screen may turn black or pink while changing resolution to 1680x1050.

59
This topic has been moved to [General discussion].

[http://www.geeks3d.com/forums/index.php/topic,4062.0.html]

60
CRYENGINE 3.8.1 is here and it is packed with features that we know many of you have been extremely eager to get your hands on for quite some time. A culmination of all the work we've been doing since the CRYENGINE 3.7.0 release, this is one of our biggest releases yet.
You'll find the top level features highlighted below, including our brand new OpenGL renderer which we use on Linux and Android platforms. We've added support for Oculus VR which has been a joint effort between the CRYENGINE team and the VR team working on our newly announced Robinson: The Journey game, and you can expect much more to come in this area over the next few releases! We've got Voxel-based rendering updates including Volumetric Fog with support for point lights, shadows, probes and more. GameZero is our brand new, stripped down, lean & mean GameCode sample package which makes creating a game on CRYENGINE much cleaner and simpler without all of the additional Crysis-related game code which you may not need for your title. This and a ton of other great improvements are available for download right now!

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