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Topics - Stefan

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41
3D-Tech News Around The Web / AMD Crimson ReLive Edition 17.7.2
« on: July 27, 2017, 03:51:09 AM »
 Radeon Software Crimson ReLive Edition 17.7.2 Highlights

 New Features and Improvements

 Radeon Settings
    • Radeon Additional Settings has been retired and its previously supported controls for Switchable Graphics, Color Depth and Pixel Format have all been moved into Radeon Settings.
Radeon ReLive (1)
    • Now supports bitrates up to 100Mbps for recording or capturing.
    • Added new controls for camera transparency.
    • Optimized memory usage for lower overhead while recording or capturing.
    • Added new notifications for Instant Replay Saving, Recording Timers in Overlay Toolbar and Network Connectivity Issues when streaming.
    • Enhanced Audio Controls: Radeon Software Crimson ReLive Edition now has support for customizable microphone volume controls, audio boost for captured replays and push to talk (mouse + keyboard) support for microphone.
Radeon Chill(2)
    • Now supports DirectX®12 and Vulkan™. For more details on new and supported games visit http://www.radeon.com/chill.
    • Now supports Multi-GPU.
    • Now supports Hybrid Graphics system configurations.
    • Now supports Radeon XConnect™ Technology system configurations.
Enhanced Sync(3)
    • Enhanced Sync is a display technology which helps minimize screen tearing while decreasing latency and stuttering at an unlocked frame rate. Enhanced Sync is available in Radeon Settings Game Manager under the "Wait for Vertical Refresh" drop down menu.
Per-Display Color Controls(4)
    • Per-Display Color Controls are now available in the display tab of Radeon Settings allowing users to configure Brightness, Hue, Contrast and Saturation.
Game Responsiveness(5)
    • Radeon Software Crimson ReLive Edition 17.7.2 features optimizations for improved gaming responsiveness in DirectX®9 and select DirectX®11 gaming titles.
Radeon WattMan(6)
    • Now supports memory underclocking.
    • Now supports power state controls.
Frame Rate Target Control(7)
    • Now supports DirectX®12 and Multi-GPU.
Shader Cache(8)
    • Shader Cache is now supported for select DirectX®9 titles
Radeon Software Vanguard Beta Program
    • The Radeon Software Vanguard Beta Tester program aims at opening a channel for selected participants to work directly with AMD, giving a voice and platform to share their passion for Radeon Software. For more information about Radeon Software Vanguard visit www.Radeon.com/Vanguard.
Radeon.com Feedback and Feature Voting
    • Radeon Software feedback and feature voting has been updated. Visit www.radeon.com/feedback to provide Radeon Software feedback and vote on future Radeon Software features.
Fixed Issues
    • Mass Effect™: Andromeda may experience incorrect colors when using an HDR display and a secondary SDR display connected in extended mode.
    • Fan speeds when using Radeon WattMan may remain elevated and not drop back to idle states after 3D workloads.
    • Some video playback applications may experience stutter in fullscreen with AMD FreeSync™ technology enabled.
    • Radeon ReLive may exhibit corruption in recordings when capturing Microsoft Office applications.
    • Radeon ReLive may experience recording or streaming issues when task switching using ALT+TAB.
Known Issues
    • Radeon WattMan fan settings may reset to defaults on Radeon Software upgrade to 17.7.2.
    • Tekken™ 7 may experience a crash (Chapter 13) on some Radeon RX 380 Series graphics products.
    • GPU Scaling may fail to work on some DirectX®11 applications.
    • 4x Multi-GPU system configurations may fail to enable AMD CrossFire technology mode due to a missing toggle in Radeon Settings.
    • Some protected content applications may experience an HDCP error code while playing BluRay content. A workaround is to unplug and re-plug the connected display or turn the display off and then back on.

42
Quote
WebGL Insights book now available for free

Jul 26, 2017
The entire WebGL Insights book is now available for free in PDF format with permission from CRC Press. The 23 chapters on advanced WebGL topics from 42 authors and 25 reviewers is basically still the only book on _advanced_ WebGL. Get your copy today, and start making awesome WebGL content.

Hit the link on GITHUB, not the one that reads 51 bucks  ::)

source: https://www.opengl.org/news/comments/webgl-insights-book-now-available-for-free

43
Download from TPU

Check incl. TXT file for options.

 Compared to v5.370 this version adds support for

GeForce MX150
P106-100
P104-100
P102-100
Quadro P5200
TITAN Xp
Tesla V100-SXM2-16GB

Build Information
- Build Date: Jun 20 2017
- Build Time: 00:57:52
- Build CL: 22341182


 


44
Big Surprise for Top AI Brainiacs: NVIDIA CEO Gives World’s Top AI Researchers First NVIDIA Tesla V100s
 

 
 AI is reshaping the world. The researchers gathered at this week’s Computer Vision and Pattern Recognition conference in Honolulu are reshaping AI.
 
 That’s why NVIDIA CEO Jensen Huang chose to light up a meetup of elite deep learning researchers at CVPR to unveil the NVIDIA Tesla V100, our latest GPU, based on our Volta architecture, by presenting it to 15 participants in our NVIDIA AI Labs program.

45
3D-Tech News Around The Web / Introducing Pumex - a Vulkan renderer
« on: July 18, 2017, 09:57:26 PM »
Quote
I present you first public release of my Vulkan renderer :
 
 https://github.com/pumexx/pumex
 
 Pumex has few properties that you may find interesting :
 
  • it enables multithreaded rendering on many surfaces and devices at once
  • it's higly configurable - you may add new windows, devices and surfaces using few lines of code
  • it's ready to render on VR gogles
  • it decouples rendering phase from update phase and enables update step with constant time rate independent from rendering time rate
  • comes with few examples showing :
    • how to render lots of different 3D assets in a single draw call using vkCmdDrawIndexedIndirect()
    • how to animate 3D assets
    • how to use texture arrays and arrays of textures
    • how to implement deferred rendering
  • uses modern C++ ( C++11 and C++14 )
  • works on Windows and Linux
  • comprehensive documentation explains most important concepts of the Pumex renderer
  • there are only few libraries that Pumex depends on. All of them are downloaded and built during first Pumex build ( that's for Windows version. Linux requires you to install three of them using package manager )


46
15.46.02.4729: Intel® Graphics Driver for Windows® 10 64-bit [6th & 7th Generation]


Note: Operating system support varies by platform. Due to this and a limitation of the database, Download Center search capabilities cannot report OS support accurately, so please see the support information below or reference the associated Release Notes for more details.

 

Protect your turf, build castles, and battle massive guardians as you enjoy performance optimizations and playability improvements - processors with Intel® HD Graphics 620 or better - at release of the upcoming games:

    Fortnite*
    Gigantic*
    Minecraft Story Mode: Season 2*
    Pyre*
    Master x Master*
    Secret World Legends*
    Pit People* .

 

Other Intel® products may benefit from these optimizations as well. Visit gameplay.intel.com for recommended game settings for many of your favorite PC games.

This driver enables Windows® 10 Creator’s Update features, as well as provides support for toolkits to assist developers in creating Computer Vision and Deep Learning applications. Please see here for further details.

 

The graphics driver 15.46.02.4729 has been posted to Intel Download Center at the following direct link to the driver:

Download Intel® Graphics Driver for Windows* [15.46]

These drivers below in self installing format (exe) are intended for end users.

     64bit - https://downloadmirror.intel.com/26941/eng/win64.exe

 

These drivers below in zip format are intended for developers and IT professionals.

     64bit - https://downloadmirror.intel.com/26941/eng/win64.zip

47
1. Improved font readability with revised font
2. Fixed an UI related issue where parts of the software was not being displayed properly
3. Resolved the software conflict issue between GPU Tweak II and AURA software
4. Fixed a bug where running the stress test in FurMark ROG edition would have a pop-up indicating that the software has "stopped working"
5. Fixed a bug where using multiple cards in SLI or crossfire would cause the monitor tab to close or stop working if running any 3D application in full screen mode
6. Fixed a bug where four AMD cards in 4-way crossfire would prevent GPU Tweak II from starting up properly
7. Fixed a bug where reinstalling to a newer version of GPU Tweak II would cause the 0dB feature to not function properly

http://dlcdnet.asus.com/pub/ASUS/vga/app/GPUTweak2_Ver1473_20170627.zip

48
 In collaboration with Google, Codeplay is proud to announce the release of a new open-source tool allowing the compilation of OpenCL C language kernels to run on the Vulkan API.

Vulkan is a low-overhead, cross-platform 3D graphics and compute API, available on the Android, Linux, and Windows platforms. OpenCL C is the kernel language used in the OpenCL API allowing developers to program for execution on heterogeneous devices.
The tool, named 'clspv', allows a subset of the OpenCL C language to be targeted at the Vulkan API. This tool allows developers to port code containing more than a million lines of OpenCL C to run on the Vulkan API.
As active members of the Khronos Vulkan working group, Codeplay has been instrumental in pushing two extensions that the clspv codebase requires - VK_KHR_variable_pointers and VK_KHR_16bit_storage, which were announced yesterday by Khronos.
The tool source code is available at https://github.com/google/clspv and is available under the Apache 2.0 open source license.
Some notes on the clspv:
  • [size=1.1rem]This is a prototype, with known issues.  However, it does compile significant portions of kernels[/size]
  • [/size][size=1.1rem]It uses close to top-of-tree versions of LLVM and Clang as third-party projects - this is not a fork[/size]
  • [/size][size=1.1rem]It is mainly a set of LLVM module passes. The flow starts with the SPIR code generated from stock Clang, then massages it into SPIR-V for Vulkan[/size]
  • [/size][size=1.1rem]It exercises SPV_KHR_variable_pointers (rev13)[/size]

49
3D-Tech News Around The Web / Vulkan SDK 1.0.54 Released
« on: July 14, 2017, 01:21:03 AM »
SDK Version 1.0.54.0 now available

 Released: July 13, 2017


This new Vulkan SDK release includes the following updates:
 
  • Introduction of new groups of extension functionality: external fence extensions, external semaphore extensions, external memory extensions, storage memory extensions, and additional vendor and cross-vendor extensions
  • Renaming of formerly experimental extensions:  many of the external semaphore extensions and the external memory extensions were previously released as experimental Khronos extensions using the VK_KHX prefix.  These extensions are now official and stable and have been renamed.
  • Updates to loader, layers, and documents to reflect new extensions and changes defined in Vulkan version 1.0.54.0.
  • Scores of bug fixes and validation coverage improvements.
Please read the Release Notes on LunarXchange in the Docs section for more details.
 

51
3D-Tech News Around The Web / Unity 2017.1 has been released
« on: July 13, 2017, 07:12:26 PM »
Quote
We’re excited to announce that Unity 2017.1 has been released and is now available for download. We want to thank the Unity community for their valuable contributions during the beta phase.

Read more

I'll make some tests over the weekend...

52
3D-Tech News Around The Web / AMD Crimson ReLive Edition 17.7.1
« on: July 11, 2017, 12:46:19 AM »
Radeon Software Crimson ReLive Edition 17.7.1 Highlights

Support For
    • Radeon RX 460/470 Series Graphics-based mining cards
    • Radeon RX 550/560 Series Graphics
Fixed Issues
    • Fixed a bug causing crashes on Tekken 7 on Radeon RX 380 Series graphics products.
    • Fixed a bug causing crashes on FFXIV and Little Nightmares on Radeon RX 300 Series graphics products.
    • Fixed an issue causing crashes with Adobe Lightroom CC 2015.10

53
HIP has a new home HIP now easier-to-use
  • We’ve made it even easier to port CUDA code to HIP:
    • The hipLaunchParm extra kernel argument is no longer necessary, and HIP does not modify the function signature for __global__ functions.  This removes one of last manual steps in the porting process.  Just use “hipLaunchKernelGGL” instead of hipLaunchKernel
    • HIP_KERNEL_NAME wrapper is only needed if the kernel name include commas. Typically, this only occurs in a template with multiple parameters.
  • HIP now provides two flavors of the hipify translation tools:
    • hipify-perl :  Does a simple text-based conversion for the CUDA code into HIP.  Easy to use and useful for quick scans and conversions, but can be fooled by macros or complex code paths.
    • hipify-clang: Parses the CUDA code using clang and performs a translation of the symbols.   Requires some setup to configure the correct source paths and defines, but provides most robust translation.  Useful if you are familiar with the source code and make infrastructure.
Faster performance
  • The ROCm 1.6 HCC compiles HIP code up to 2X faster than the version included in ROCM1.4.
  • HCC code generation includes latest version of the LLVM Direct-To-GCN compiler, which includes optimizations for scheduling and register allocation.
  • HIP/HCC now optimize GPU cache flushing so it is performed only as-needed, rather than on each kernel command.
Read more...

54
3D-Tech News Around The Web / TechPowerUp GPU-Z v2.2.0
« on: July 06, 2017, 08:19:51 PM »
GPU-Z is a lightweight utility designed to give you all information about your video card and GPU.

v2.2.0 (July 6th, 2017)            
  • Added AMD Radeon memory timings section to Advanced Tab
  • Added driver date to driver version tooltip and to Advanced Tab
  • Added settings entry to set sensor default display mode (cur, min, max, avg)
  • Added right-click menu to Advanced Tab to copy to clipboard
  • Improved GPU-Z startup speed, especially on slow or single-core systems
  • Query_External files will be deleted from temp folder immediately
  • Fixed order of OpenCL entries in Advanced Tab (CMD Queue Properties)
  • Fixed missing sensors in shared memory
  • Fixed display corruption on older NVIDIA GPUs
  • Added EVGA iCX fan monitoring support
  • Added die size and transistor count for AMD RX 560
  • Added support for Intel Iris Plus 640 & 650, GMA600
  • Added support for NVIDIA GeForce GT 1030, GeForce 810M, Mining P104 & P106, Quadro P3000

55
3D-Tech News Around The Web / HWiNFO32 & HWiNFO64 v5.54
« on: July 06, 2017, 05:14:18 PM »
Changes in HWiNFO32 & HWiNFO64 v5.54 - Released on:  Jul-6-2017: 
 
  • Extended reporting of NVMe drive temperatures and added thresholds to sensors.
  • Improved calculation of Corsair PSU efficiency.
  • Added monitoring of EVGA iCX additional GPU temperatures and fans.
  • Added support of Corsair Link Commander Pro (CLCP).
  • Added reporting of CPU process technology (nm).
  • Added monitoring of NVIDA GPU performance limiting reasons.
  • Enhanced sensor monitoring on ASUS ROG STRIX X299-E GAMING.
  • Enhanced sensor monitoring on ASUS PRIME X299-A, PRIME X299-DELUXE and TUF X299 series.
  • Enhanced sensor monitoring on MSI X299 series mainboards.
  • Improved measuring of BCLK on Skylake-X.
  • Fixed a bug causing Shift- and Alt- hot key combinations not to work properly.
  • Added support of RTSS OSD custom colors (requires RTSS v7.0.0 or later).
  • Added support of RTSS OSD graphs (requires RTSS v7.0.0 beta 24 or later).
  • Added AMD Radeon Vega Frontier Edition.
  • Added option to specify custom/fixed font size for tray icons.
  • Improved option for number alignment in RTSS OSD.
  • Enhanced sensor monitoring on ASUS ROG ZENITH EXTREME.
  • Enhanced sensor monitoring on GIGABYTE X299 series.
  • Enhanced support of AMD Radeon Vega.

56
3D-Tech News Around The Web / NVIDIA Profile Inspector 2.1.3.9
« on: July 05, 2017, 06:39:38 PM »
  fixes for binary values
 
 Download precompiled binary from Appveyor
 
 stefan032-20170705.png
 

57
When getting a new piece of hardware, the first step is to install the driver. You can see how to install them for the Radeon Vega Frontier card by following this link.
Then as a developer you need to access tools and libraries to use that new hardware.


Read more...

59
This driver offers miscellaneous code optimizations that improves 3rd Generation Graphics.

NOTE: Microsoft Windows® 10 drivers for 3rd Generation Intel® Core™ Processors with Intel® HD Graphics 4000 and 3rd Generation Intel® Core™ Processors with Intel® HD Graphics 2500 will include support for Windows Display Driver Model (WDDM) 1.3. For reference, WDDM 1.3 features are available on Microsoft’s Web site. This driver will not be digitally signed for Windows® 10, which means that it will not have been certified by Microsoft Windows Hardware Quality Labs (WHQL). Note that Windows® 10 may alert you with a message if a driver is not digitally signed, but you can continue the installation. The driver is being provided as-is with no Intel support for any graphics issues found. Intel advises upgrading to Intel approved Windows 10 products for the best user experience and support.

The graphics driver 15.33.45.4653 has been posted to Intel Download Center at the following direct link to the driver:
https://downloadcenter.intel.com/download/26813/

60
3D-Tech News Around The Web / NVIDIA Vulkan beta driver 382.68
« on: June 28, 2017, 06:55:07 PM »
Developer Beta Driver Downloads Windows driver version 382.68 and Linux driver version 381.10.10 provide new features for Vulkan developers to test their upcoming Vulkan applications.
Windows 382.68
  Linux 381.10.10
 Release Updates June 27th, 2017 - Windows 382.68, Linux 381.10.10
 

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