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Topics - Stefan

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41
3D-Tech News Around The Web / AMD Crimson ReLive Edition 17.11.1
« on: November 03, 2017, 05:30:37 PM »
 Radeon Software Crimson ReLive Edition 17.11.1 Highlights
 Support For
    • Call of Duty®: WWII
      • Up to 5% faster performance on Radeon™ RX Vega64 (8GB) graphics than with Radeon Software Crimson ReLive Edition 17.10.3 at 2560x1440. (1)
    • AMD XConnect™ Technology
      • Now supported on Radeon RX Vega56 series graphics products for select eGPU enclosures.
Fixed Issues
    • Radeon Software may intermittently cause an application crash on limited numbers of DirectX®11 or OpenGL applications on their first run.
    • Some gaming or productivity applications may experience a random hang or application crash when performing task switching.
    • Radeon WattMan reset and restore factory default options may not reset graphics or memory clocks.
    • ​Oculus™ Dash may experience a random application hang.
    • Bezel compensation in mixed mode Eyefinity cannot be applied.
    • Radeon Settings may experience overlapping text or corruption in the Multi GPU profiles page.
    • Tom Clancy's Ghost Recon®: Wildlands may experience minor corruption with Anisotropic Filtering (AF) enabled.
    • Middle-earth™: Shadow of War™ may experience ghosting or distortion in gameplay on Multi GPU enabled system configurations.
    • AMD XConnect™ Technology products may not be detected/enabled on reconnection if previously disconnected during system sleep
    • A limited number of system devices such as printers may be removed during Radeon Software uninstallation.

42
3D-Tech News Around The Web / MSI Afterburner 4.4.0 Final
« on: November 02, 2017, 07:33:54 PM »
Download now

change log

NB
remote server is over 5 years old, but still works fine


43
3D-Tech News Around The Web / NVIDIA Blast SDK 1.1.1
« on: October 31, 2017, 08:48:44 AM »
Blast is a new NVIDIA GameWorks destruction library developed to replace the APEX Destruction module.

//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
Blast(tm) SDK 1.1.1 (10-Oct-2017)
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Changes
-------
* NvBlastProgramParams moved to NvBlastExtDamageShaders
* Materials removed from NvBlastTk

New Features
------------
* Damage shader acceleration structure
* Extended support structures via new asset merge functions in NvBlastExtAssetUtils
* Ability to scale asset components when merging assets with NvBlastExtAssetUtilsMergeAssets
* NvBlastExtAuthoring
** Option to fit multiple convex hulls to a chunk (uses VHACD)
** deleteAllChildrenOfChunk and uniteChunks APIs
* Triangle damage shader for swept segments
* Impact damage spread shaders

Bug fixes
---------
* Linux build fixes
* NvBlastExtAuthoring
** Fracturing tools chunk index fix
** VoronoiSitesGeneratorImpl::generateInSphere fix
** More consistent use of NVBLAST_ALLOC and NVBLAST_FREE
** Boolean tool bug fix

Known Issues
------------
* Damage shaders in extensions can miss bonds if the damage volume is too small.
* Authoring code does not use the user-defined allocator (NvBlastGlobals) exclusively.


44
 http://de.download.nvidia.com/XFree86/Linux-x86_64/387.22/NVIDIA-Linux-x86_64-387.22.run
 http://it.download.nvidia.com/XFree86/Linux-x86/387.22/NVIDIA-Linux-x86-387.22.run
 http://us.download.nvidia.com/XFree86/FreeBSD-x86_64/387.22/NVIDIA-FreeBSD-x86_64-387.22.tar.gz
 http://fr.download.nvidia.com/solaris/387.22/NVIDIA-Solaris-x86-387.22.run
 http://cn.download.nvidia.com/XFree86/Linux-x86-ARM/387.22/NVIDIA-Linux-armv7l-gnueabihf-387.22.run
 http://jp.download.nvidia.com/XFree86/FreeBSD-x86/387.22/NVIDIA-FreeBSD-x86-387.22.tar.gz

Quote
  • Added support for the following GPU:
    • GTX 1070Ti
  • Fixed a regression that could cause driver errors when setting modes that include DisplayPort Multi-Stream Transport devices.
  • Added an nvidia.ko kernel module parameter, NVreg_EnableBacklightHandler, which can be used to enable experimental handling of laptop backlight brightness through /sys/class/backlight/. This handler overrides the ACPI-based one provided by the video.ko kernel module.

    NVreg_EnableBacklightHandler is disabled by default.
  • Added G-SYNC to all supported Vulkan swapchains for Maxwell and up. G-SYNC is enabled by default when using G-SYNC-ready monitors.  For direct-to-display swapchains, an application profile with "GLGSYNCAllowed" setting set to 'false' can be used to disable this feature:   

    { "rules" : [
    { "pattern" : [], "profile" : [ "GLGSYNCAllowed", false ] }
    ]
    }
  • Fixed a regression that caused some display connectors on some GPUs to not report a connected HDMI or DisplayPort audio device even if the connected monitor supports audio.
  • Fixed a bug that sometimes prevented the "Reset Default Configuration" button in the nvidia-settings "ECC Settings" page from being available when the ECC configuration is set to a non-default state.
  • Fixed a bug that caused nvidia-settings to enforce overly aggressive limits on display positions in the "X Server Display Configuration" page under some circumstances.
  • Fixed a bug that could cause the "Enable Base Mosaic (Surround)" checkbox in nvidia-settings to disappear when an X screen, rather than a display, is selected in the "X Server Display Configuration" page.
  • Fixed a race condition that could lead to crashes when OpenGL programs manipulated vertex buffer objects from multiple threads simultaneously.
  • Fixed a bug that caused the nvidia-settings control panel to retain some settings that had been applied, but not confirmed. This resulted in unwanted settings being applied to subsequent settings changes.
  • Improved performance of fullscreen Vulkan applications using X11 swapchains.  This optimization will cause more events that trigger an out-of-date swapchain, such as when entering or leaving fullscreen mode.  (This is commonly encountered when using the alt-tab key combination, for example.)   Applications that do not properly respond to the VK_ERROR_OUT_OF_DATE_KHR return code may not function properly when these events occur.  See section 30.8 of the Vulkan specification.
  • Added support for YUV 4:2:0 compression for monitors connected via DisplayPort in configurations where either the display or GPU is incapable of driving the current mode in RGB 4:4:4.  See the description in the "Programming Modes" appendix for details.
  • Added framebuffer console hot plug handling to nvidia-modeset.

    Note that hot plugging is only handled when nvidia-modeset is initialized; for example, when Xorg or nvidia-persistenced is running or when nvidia-drm is loaded with the "modeset=1" parameter.
  • Added an "AllowGSYNC" MetaMode attribute that can be used to disable G-SYNC completely. This can be use to allow enabling features that are incompatible with G-SYNC, such as Ultra Low Motion Blur or Frame Lock.
  • Fixed several problems that prevented the "cc_version_check" sanity test from running correctly when building the NVIDIA kernel modules. As these problems would have masked mismatches between the compiler versions used to build the kernel and the NVIDIA kernel modules for an extended period of time, nvidia-installer has been updated to ignore CC version mismatches by default when they are detected.
  • Updated nvidia-installer to use the init_module syscall directly to test load kernel modules instead of libkmod/insmod. This removes libkmod as a build dependency of nvidia-installer, and insmod as a run-time dependency.
  • Tiled monitors formerly resulted in a separate Xinerama screen being reported for each tile. They will now, by default, be combined into a single large Xinerama screen.
  • The individual panels in a tiled monitor will now be arranged based on the layout information provided in the monitor's EDID. This can be overridden by either manually specifying offsets or using the "MetaModeOrientation" option.
  • Disabled interlaced modes over DisplayPort by default due to incomplete support in the GPU. Added "AllowDpInterlaced" mode validation token to override this default behavior and allow interlaced modes over DisplayPort protocol anyway.
  • Fixed a bug that could cause some eDP G-SYNC displays to flicker at low refresh rates.
  • Fixed a bug that could cause OpenGL applications to crash after a prolonged DPMS sleep state on a monitor driven with PRIME Sync.
  • Fixed a bug that artificially limited the maximum pixel clock to 300 MHz when using certain more capable DisplayPort to HDMI adapters.
  • Fixed a bug that prevented the NVIDIA kernel modules from building for non-SMP Linux kernels.
  • Updated the output of `nvidia-smi nvlink --status` to include reporting NVLink speed.
  • Fixed a bug that caused incorrect PCI topology reporting in nvidia-smi on Intel Skylake systems.


45
 Game Ready Drivers provide the best possible gaming experience for all major new releases, including Virtual Reality games. Prior to a new title launching, our driver team is working up until the last minute to ensure every performance tweak and bug fix is included for the best gameplay on day-1.

Game Ready
 Provides the optimal gaming experience for Call of Duty: WWII, Wolfenstein II: The New Colossus, and Need for Speed Payback

 
Release Notes:
 

46
3D-Tech News Around The Web / AMD Crimson ReLive Edition 17.10.3
« on: October 28, 2017, 04:50:28 AM »
Radeon Software Crimson ReLive Edition 17.10.3 Highlights

Fixed Issues
    • Wolfenstein™ II: The New Colossus may experience a crash or application hang on game launch with Radeon RX Vega series graphics products.
    • Destiny 2™ may experience a game crash or application hang during single player mission six on Radeon RX Vega series graphics products.

47
 Answer ID 4575 Updated 10/26/2017 04:46 PM   GeForce Hotfix Driver Version 388.10

NVIDIA is working on a Game Ready driver for Wolfenstein II: The New Colossus to provide the best possible gaming experience and we intend to post the driver early next week. In the interim, we're making a hotfix driver available which has a key stability fix for certain Kepler-based GPUs.


Windows 10:
 64-bit
32-bit
Windows 8.1/Windows 7:
 64-bit
 
 32-bit
 

48
Download from
http://station-drivers.com/index.php?option=com_remository&Itemid=352&func=fileinfo&id=3153&lang=fr

Quote
DriverVer=10/19/2017,23.20.16.4842
iSKLULTGT1          = "Intel(R) HD Graphics 510"
iSKLULTGT2          = "Intel(R) HD Graphics 520"
iSKLULXGT2          = "Intel(R) HD Graphics 515"
iSKLDTGT2           = "Intel(R) HD Graphics 530"
iSKLULTGT2f         = "Intel(R) HD Graphics 520"
iSKLULTGT3e         = "Intel(R) Iris(R) Graphics 540"
iSKLULTGT3          = "Intel(R) HD Graphics 535"
iSKLULTGT328W       = "Intel(R) Iris(R) Graphics 550"
iSKLDTGT1           = "Intel(R) HD Graphics 510"
iSKLHaloGT1         = "Intel(R) HD Graphics 510"
iSKLHaloGT4         = "Intel(R) Iris(R) Pro Graphics 580"
iSKLHaloGT3fe       = "Intel(R) Iris(R) Graphics 555"
iSKLHaloGT2         = "Intel(R) HD Graphics 530"
iSKLSRVGT3e         = "Intel(R) Iris(R) Graphics P555"
iSKLSRVGT4          = "Intel(R) Iris(R) Pro Graphics P580"
iSKLWSGT2           = "Intel(R) HD Graphics P530"
iSKLWSGT4           = "Intel(R) Iris(R) Pro Graphics P580"

; BXT HW

iBXTGTP             = "Intel(R) HD Graphics"   
iBXTGTP12           = "Intel(R) HD Graphics"   

; KBL
iKBLULTGT1          = "Intel(R) HD Graphics 610" 
iKBLULTGT2          = "Intel(R) HD Graphics 620" 
iKBLULTGT2R         = "Intel(R) UHD Graphics 620" 
iKBLULTGT2F         = "Intel(R) HD Graphics 620" 
iKBLULTGT3E15       = "Intel(R) Iris(R) Plus Graphics 640" 
iKBLULTGT3E28       = "Intel(R) Iris(R) Plus Graphics 650" 
iKBLULXGT2          = "Intel(R) HD Graphics 615" 
iKBLDTGT1           = "Intel(R) HD Graphics 610" 
iKBLDTGT2           = "Intel(R) HD Graphics 630" 
iKBLHALOGT1         = "Intel(R) HD Graphics 610" 
iKBLHALOGT2         = "Intel(R) HD Graphics 630" 
iKBLWGT2            = "Intel(R) HD Graphics P630" 

;CFL
iCFLDTGT1           = "Intel(R) UHD Graphics 610" 
iCFLDTGT2           = "Intel(R) UHD Graphics 630" 
iCFLDTWSGT2         = "Intel(R) UHD Graphics P630" 
iCFLHALOGT2         = "Intel(R) UHD Graphics 630" 
iCFLHALOWSGT2       = "Intel(R) UHD Graphics P630" 
iCFLULTGT3W15       = "Intel(R) Iris(R) Plus Graphics 640" 
iCFLULTGT3W28       = "Intel(R) Iris(R) Plus Graphics 650" 
iCFLULTGT3W15EU42   = "Intel(R) Iris(R) Plus Graphics 635" 
iCFLULTGT3W28EU42   = "Intel(R) Iris(R) Plus Graphics 645" 
iCFLDTGT1W35        = "Intel(R) UHD Graphics 610" 
iCFLDTGT2W35        = "Intel(R) UHD Graphics 630" 

;GLK
iGLKGT2E18          = "Intel(R) UHD Graphics 605" 
iGLKGT2E12          = "Intel(R) UHD Graphics 600" 

; SKL HW
%iSKLULTGT1%        = iSKLD_w10_DS, PCI\VEN_8086&DEV_1906
%iSKLULTGT2%        = iSKLD_w10_DS, PCI\VEN_8086&DEV_1916
%iSKLULXGT2%        = iSKLD_w10_DS, PCI\VEN_8086&DEV_191E
%iSKLDTGT2%         = iSKLD_w10_DS, PCI\VEN_8086&DEV_1912
%iSKLULTGT2f%       = iSKLD_w10_DS, PCI\VEN_8086&DEV_1921
%iSKLULTGT3e%       = iSKLD_w10_DS, PCI\VEN_8086&DEV_1926
%iSKLULTGT3%        = iSKLD_w10_DS, PCI\VEN_8086&DEV_1923
%iSKLULTGT328W%     = iSKLD_w10_DS, PCI\VEN_8086&DEV_1927
%iSKLDTGT1%         = iSKLD_w10_DS, PCI\VEN_8086&DEV_1902
%iSKLHaloGT1%       = iSKLD_w10_DS, PCI\VEN_8086&DEV_190B
%iSKLHaloGT4%       = iSKLD_w10_DS, PCI\VEN_8086&DEV_193B
%iSKLHaloGT3fe%     = iSKLD_w10_DS, PCI\VEN_8086&DEV_192B
%iSKLHaloGT2%       = iSKLD_w10_DS, PCI\VEN_8086&DEV_191B
%iSKLSRVGT3e%       = iSKLD_w10_DS, PCI\VEN_8086&DEV_192D
%iSKLSRVGT4%        = iSKLD_w10_DS, PCI\VEN_8086&DEV_193A
%iSKLWSGT2%         = iSKLD_w10_DS, PCI\VEN_8086&DEV_191D
%iSKLWSGT4%         = iSKLD_w10_DS, PCI\VEN_8086&DEV_193D

; BXT

%iBXTGTP%           = iBXTD_w10_DS, PCI\VEN_8086&DEV_5A84
%iBXTGTP12%         = iBXTD_w10_DS, PCI\VEN_8086&DEV_5A85

;KBL HW
%iKBLULTGT1%        = iKBLD_w10_DS, PCI\VEN_8086&DEV_5906
%iKBLULTGT2%        = iKBLD_w10_DS, PCI\VEN_8086&DEV_5916
%iKBLULTGT2F%       = iKBLD_w10_DS, PCI\VEN_8086&DEV_5921
%iKBLULTGT3E15%     = iKBLD_w10_DS, PCI\VEN_8086&DEV_5926
%iKBLULTGT3E28%     = iKBLD_w10_DS, PCI\VEN_8086&DEV_5927
%iKBLULXGT2%        = iKBLD_w10_DS, PCI\VEN_8086&DEV_591E
%iKBLDTGT1%         = iKBLD_w10_DS, PCI\VEN_8086&DEV_5902
%iKBLDTGT2%         = iKBLD_w10_DS, PCI\VEN_8086&DEV_5912
%iKBLHALOGT1%       = iKBLD_w10_DS, PCI\VEN_8086&DEV_590B
%iKBLHALOGT2%       = iKBLD_w10_DS, PCI\VEN_8086&DEV_591B
%iKBLWGT2%          = iKBLD_w10_DS, PCI\VEN_8086&DEV_591D
%iKBLULTGT2R%       = iKBLD_w10_DS, PCI\VEN_8086&DEV_5917

; CFL HW
%iCFLDTGT1%         = iCFL_W10_DS, PCI\VEN_8086&DEV_3E90
%iCFLDTGT2%         = iCFL_W10_DS, PCI\VEN_8086&DEV_3E92
%iCFLDTWSGT2%       = iCFL_W10_DS, PCI\VEN_8086&DEV_3E96
%iCFLHALOGT2%       = iCFL_W10_DS, PCI\VEN_8086&DEV_3E9B
%iCFLHALOWSGT2%     = iCFL_W10_DS, PCI\VEN_8086&DEV_3E94
%iCFLULTGT3W15%     = iCFL_W10_DS, PCI\VEN_8086&DEV_3EA6
%iCFLULTGT3W28%     = iCFL_W10_DS, PCI\VEN_8086&DEV_3EA5
%iCFLULTGT3W15EU42% = iCFL_W10_DS, PCI\VEN_8086&DEV_3EA7
%iCFLULTGT3W28EU42% = iCFL_W10_DS, PCI\VEN_8086&DEV_3EA8
%iCFLDTGT1W35%      = iCFL_W10_DS, PCI\VEN_8086&DEV_3E93
%iCFLDTGT2W35%      = iCFL_W10_DS, PCI\VEN_8086&DEV_3E91

;GLK
%iGLKGT2E18%        = iGLKD_w10_DS, PCI\VEN_8086&DEV_3184
%iGLKGT2E12%        = iGLKD_w10_DS, PCI\VEN_8086&DEV_3185



49
3D-Tech News Around The Web / AMD Crimson ReLive Edition 17.10.2
« on: October 24, 2017, 03:29:00 AM »
Radeon Software Crimson ReLive Edition 17.10.2 Highlights

Support For
    • Windows®10 Fall Creators Update
      • This release provides initial support for the Windows®10 Fall Creators Update. For more information please visit here.
    • Wolfenstein™ II: The New Colossus
      • Up to 8% faster performance on Radeon™ RX Vega56 (8GB) graphics than with Radeon Software Crimson ReLive Edition 17.10.1 at 2560x1440. (RS-188)
      • Up to 4% faster performance on Radeon RX 580 (8GB) graphics card than with Radeon Software Crimson ReLive Edition 17.10.1 at 2560x1440. (RS-189)
    • Destiny 2™
      • Up to 43% faster performance on Radeon™ RX Vega56 (8GB) graphics than with Radeon Software Crimson ReLive Edition 17.10.1 at 2560x1440.(RS-184)
      • Up to 50% faster performance on Radeon RX 580 (8GB) graphics than with Radeon Software Crimson ReLive Edition 17.10.1 at 2560x1440.(RS-185)
    • Assassin's Creed™: Origins
      • Up to 16% faster performance on Radeon™ RX Vega56 (8GB) graphics than with Radeon Software Crimson ReLive Edition 17.10.1 at 2560x1440.(RS-186)
      • Up to 13% faster performance on Radeon RX 580(8GB) graphics than with Radeon Software Crimson ReLive Edition 17.10.1 at 1920x1080. (RS-187)
    • GPU Workload
      • A new toggle in Radeon Settings that can be found under the "Gaming", "Global Settings" options. This toggle will allow you to switch optimization between graphics or compute workloads on select Radeon RX 500, Radeon RX 400, Radeon R9 390, Radeon R9 380, Radeon R9 290 and Radeon R9 285 series graphics products.
    • Compute Support
      • Radeon Software now supports compute workloads for up to 12 installed Radeon RX 400, Radeon RX 500 or Radeon RX Vega series graphics products on Windows®10 system configurations.
Fixed Issues
    • Radeon Software may not appear in the uninstall options under "Apps and Features" on Windows® operating systems after a Radeon Software upgrade.
    • Minor corruption may appear in PLAYERUNKNOWN'S BATTLEGROUNDS™ in some game locations when using Ultra graphics settings in game.
    • Radeon Wattman may fail to apply user adjusted voltage values on certain configurations.
    • AMD XConnect™ Technology enabled system configurations may not be detected when plugged in or connected to a system after being previously unplugged during system sleep or hibernation.
    • Hearts of Iron™ IV may experience a crash or system hang during some scenario gameplay.
    • Radeon Settings gaming tab may not automatically populate games detected on the users system.

50
3D-Tech News Around The Web / AMD GPUOpen Game Engine Integrations
« on: October 22, 2017, 07:00:40 PM »
AMD will be providing example integrations of various GPUOpen technologies into game engines.
These example integrations can help jumpstart your own integration of these features into your game or VR title.

51
3D-Tech News Around The Web / NVIDIA NVCloth 1.1.3
« on: October 20, 2017, 04:30:24 PM »
NvCloth Release notes.

***************************
Release Notes
***************************

1.1.3
===========================================================================================
Supported platforms:

* Windows (CPU, CUDA, DX11)
* Mac (beta, tested on Sierra)
* Linux (beta, tested on Ubuntu 16.04.1 LTS x64)
* PlayStation 4 (beta) with PS4 SDK 4.5
* Xbox one (CPU, DX11, beta)
* Android (arm64-v8a, API >= 21), tested on Shield TV

Note: beta platforms are not yet optimized.

Supported compilers (via cmake 3.7)

* Windows: Visual Studio 12, 14 (2013, 2015)
* Linux: gcc 5.4 (only x64)
* Mac: xcode
* PlayStation 4: Visual studio 14 (2015)
* Xbox one: Visual studio 14 (2015)
* Android: NDK r12b and above


Fixed:

- Incorrect assertion in ClothImpl::setFluidDensity.
- Make the simulation with MultithreadedSolverHelper work when no cloth present in the solver.
- Correct number of simulation chunks calculation for DX11/CUDA solvers when no cloths were added to the solver.
- Cuda wind simulation crashed on older hardware.
- Internal simd library now lives inside the nv::cloth namespace to avoid issues when statically linked with PhysX.


New:

- Introduce addCloths() method for all the solvers, which allows to perform a fast batch addition of multiple cloths.
- Cuda support on linux (experimental)
- Android support


Known issues:
- DirectX 11 solver has issues with ccd sphere/capsule collision.

52
3D-Tech News Around The Web / NVIDIA HairWorks 1.4 beta
« on: October 19, 2017, 08:07:56 PM »
Quote
NVIDIA HairWorks is a library for simulating and rendering dynamic hair and fur.
 What's New in 1.4 beta
  • Supports morph target animation (in beta only supported in DirectX11)
  • Change to math types - stops clashes with other modules
  • Miscellaneous bug fixes and improvements
The change in math types means that to upgrade code to use 1.4 you will need to change the gfsdk_ prefixed math types in the following ways
 
  • gfsdk_float2 -> NvHair::Vec2
  • gfsdk_float3 -> NvHair::Vec3
  • gfsdk_float4 -> NvHair::Vec4
  • gfsdk_float4x -> NvHair::Mat4x4
  • gfsdk_quaternion -> NvHair::Quaternion
  • gfsdk_dualquaternion -> NvHair::DualQuaternion
The maths types alias to simple struct types defined in Nv/Common/Math/NvCoMathTypes.h

53
3D-Tech News Around The Web / AMD Radeon GPU Profiler 1.0.3
« on: October 18, 2017, 09:01:33 PM »
Radeon GPU Profiler 1.0.3


A couple of months on from the release of 1.0.2, we’ve fully baked and sliced 1.0.3 for your low-level DX12- and Vulkan-based performance analysis needs. With some of the functionality that RGP is built on being provided by our driver stack, there are a few things that we’d hoped to get into this release that didn’t quite make it due to an accelerated driver release schedule, but there’s still plenty to talk about for both RGP and the developer panel that provides some of the profiling and settings control.


Radeon GPU Profiler

Radeon GPU Profiler first, there’s now access to system information in the UI on Windows (we’re working on Linux support for that but it’s trickier to get right), you can now see GPU time duration information in user marker regions and groups in the Event timing view, and there’s better sync between some event status information in the Event timing and wavefront occupancy views.

When it comes to usability enhancements, you can now load a profile into RGP by just dragging it onto the RGP executable on Windows, or the open RGP UI on any platform. We also now bring the selected event into the view when using Shift+Left or Shift+Right to jump between them in the wavefront occupancy view. Lastly in the list of nice usability changes worth highlighting, CTRL+T now cycles between time units in any view, so you don’t have to dip into settings to adjust that.
Radeon Developer Panel

Thanks to everyone who asked for a headless version of the Radeon Developer Service. We heard you loud and clear, so now there’s RadeonDeveloperServiceCLI.exe on Windows, and RadeonDeveloperServiceCLI on Linux. We also show you the listening port number in the configuration window just in case you need to know what it is, and we have a fix for drawing the panel properly on lower resolution 720p displays.
More information

As always, you can find out more about RGP, including links to the release binaries on GitHub and the full release notes list, on our product page.

54
Radeon Software Crimson ReLive Edition Beta for Windows®10 Fall Creators Update
Important Notes
    • This driver is provided as a beta level support driver and should be considered "as is".
Support For
    • Beta level support for Windows®10 Fall Creators Update. For more information on Windows®10 Fall Creators Update visit here.
Known Issues
    • Mixed Reality headsets may fail to render when running in Hybrid Graphics system configurations.
    • A limited number of displays may exhibit brief signal loss periodically.
    • System hang may occur during Mixed Reality 360 videos playback on Radeon RX Vega series graphics products.
    • An HDCP error code may be observed while playing Blu-Ray content on a secondary attached display.
    • Radeon WattMan profiles and settings may not persisting after resuming from sleep.
    • A system restart or hang may be observed when launching DX12 applications on Multi GPU enabled system configurations with Radeon ReLive enabled.

55
3D-Tech News Around The Web / NVIDIA GeForce hotfix driver 387.98
« on: October 12, 2017, 08:54:32 PM »
This is GeForce Hot Fix driver version 387.98 that addresses the following:
 
  • Fixed stutter when gaming on an external G-SYNC monitor connected to Notebook.
  • Added support back for Alienware laptops with GM204 GPUs (965M, 970M, 980M).
Windows 10:
64-bit
32-bit
Windows 8.1/Windows 7:
64-bit
32-bit

56
3D-Tech News Around The Web / NVIDIA Aftermath debugger 1.3
« on: October 12, 2017, 04:27:17 PM »
  ******************************
  * NVIDIA Aftermath(Debugger) *
  ******************************

--- RELEASE NOTES (version 1.3) ---

Features:
o) Added ability to get more information back from GPU in event of page fault - GFSDK_Aftermath_GetPageFaultInformation.
o) Renamed GFSDK_Aftermath_Status to GFSDK_Aftermath_Device_Status - to avoid confusion with GFSDK_Aftermath_Context_Status.
o) Removing VC Runtime dependency (static linked) from non-UWP DLL (still required for UWP).
o) Increased minimum supported driver version to 387.xx
o) Separated GetData from GetDeviceState - so GetDeviceState can be polled without worrying about performance.
o) Updated how to instructions in header.
o) Added APIs to associate a commandlists/deviceContexts with Aftermath (GFSDK_Aftermath_DXxx_CreateContextHandle).
    -> Provides a nice CPU perf boost, as no longer need to lookup the internal Aftermath context.
    -> Simplifies following entrypoints, removing the per DX version ones.

Bugs:
o) API - Unable to export demangled, GFSDK_Aftermath_ContextData::getErrorCode() - now implemented in header.
o) Crash - Crash occured if calling SetEventMarker on a command list after resetting the allocator.
o) API - SetEventMarker now accepts a const void* - previously just a void*.
o) Functionality - D3D12 bundles previously didn't work if the bundle was "baked" (contained 4 or more draws).

Performance:
o) Siginificantly reduced memory footprint of D3D12 "baked" bundles.
o) Increased the CPU performance of Aftermath for D3D11 and D3D12.

download now

57
3D-Tech News Around The Web / NVIDIA VRWORKS SDK 2.5 Now Available
« on: October 12, 2017, 04:24:19 PM »
NVIDIA has released the new VRWorks SDK V2.5 for application and headset developers along with the NVIDIA display drivers 387.92(Windows) & 387.12(Linux/Beta).
The drivers are available for download at: https://www.nvidia.com/download/index.aspx and the SDK has been posted at https://developer.nvidia.com/vrworks.
 Release Highlights
  • Updated Vulkan Interop (interop_vk) sample to use the ratified VK_KHR_external_memory* and VK_KHR_external_semaphore* extensions replacing the deprecated extensions VK_KHX_*.
  • Updated the Vulkan Runtime to 1.0.61.0.
  • Other sample specific bug fixes.

58
3D-Tech News Around The Web / IrfanView 4.50
« on: October 10, 2017, 10:10:17 PM »
Version 4.50 ( - CURRENT VERSION - ) (Release date: 2017-10-10)
 
    IrfanView and many PlugIns ported to Unicode!
    The INI file will be converted to Unicode if you call the "Properties" dialog
    IrfanView will NOT run on Win9x anymore
    Support for iPhone PNG files (Formats PlugIn, thanks to Jongware)
    Move selection with: CTRL or SHIFT + right mouse button (Y or X axis only)
    New option in Extract Pages/Frames dialog: Set page/frame range
    Some fixes in the Print dialog
    New text pattern: $m = show number of megapixels
    New Thumbnails sort menu: Sort by Megapixels
    Adjust print preview image to color/bw printer settings
    Wallpaper save format changed to PNG (Win8 and later)
    New zooming method: Mouse wheel alone, if "Browsing->View other files" disabled
    New command line option: /hotfolder="folder" => start Hotfolder option with a specific folder
    ANI format moved to FORMATS PlugIn
    JP2 PlugIn loading bug fixed (Talos Advisory TALOS-2017-0310)
    FPX/RLE/DJVU/ANI/SVG PlugIn loading bugs fixed (thanks to Lin Wang)
    Tools PlugIn EXE-loading problem fixed (thanks to Cody Sixteen and Lin Wang)
    Several PlugIns are ported to unicode, please install the newest versions:

59
3D-Tech News Around The Web / AMD Crimson ReLive Edition 17.10.1
« on: October 10, 2017, 09:39:40 PM »
Quote
Radeon Software Crimson ReLive Edition 17.10.1 Highlights
 
 Support For
  • Evil Within 2: Radeon Chill profile added
  • Middle Earth: Shadow of War: Radeon Chill profile added
Fixed Issues
  • Bezel compensation in mixed mode Eyefinity cannot be applied.
  • DiRT 4 may experience flickering tire graphics during gameplay or under certain terrain conditions when using Multi GPU enabled system configurations.
Known Issues
  • On Windows7 when using Radeon RX Vega series graphics in Multi GPU system configurations, users may experience a system hang or crash when upgrading their installation of Radeon Software. A work around is to do a clean install of Radeon Software.
  • Corruption may be experienced in Forza Motorsport 7 on some HDR displays with HDR enabled in game.
  • Unstable Radeon WattMan profiles may not be restored to default after a system hang. A workaround is to launch Radeon WattMan after reboot and restore settings to default.
  • Wattman may fail to apply user adjusted voltage values on certain configurations.
  • Radeon Settings may not populate game profiles after Radeon Software's initial install.
  • Overwatch may experience a random or intermittent hang on some system configurations.
  • GPU Scaling may fail to work on some DirectX11 applications.
  • Secondary displays may show corruption or green screen when the display/system enters sleep or hibernate with content playing.
  • When recording with Radeon ReLive on Radeon RX Vega Series graphics products GPU usage and clocks may remain in high states. A workaround is to disable and then re-enable Radeon ReLive.[/l][/l]
Original link broken atm

http://support.amd.com/en-us/kb-articles/Pages/Radeon-Software-Crimson-ReLive-Edition-17.10.1-Release-Notes.aspx
Download mirror
https://www.techpowerup.com/download/amd-radeon-graphics-drivers/
[/list]

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3D-Tech News Around The Web / Intel Gen9 Graphics Driver 22.20.16.4815
« on: October 10, 2017, 09:09:43 PM »
    Intel® Graphics Driver for Windows* [15.47] Version: 15.47.02.4815 (Latest) Date: 10/4/2017      Overview
 This driver is the first to support the newly launched 8th Gen Intel® Core™ Desktop Processor Family.
 Start your engines! Intel® is proud to announce that the world’s most popular and widely played sports racing series is now playable† on Intel HD Graphics 620 or better for the first time ever, with the latest instalment: Forza Motorsport 7*†, through graphics memory allocation improvements.
 From finish lines to free kicks, enjoy electrifying action at launch of the latest games, Forza Motorsport 7*†, Project CARS 2*, Guild Wars 2: Path of Fire*, FIFA 18*, EVE: Valkyrie Warzone*, Danganronpa V3: Killing Harmony*, and Hob* on processors with Intel® HD Graphics 620 or better.
 Battle space demons as you explore beautiful lands on the latest titles like The Wild Eight* and Raiders of the Broken Planet – Alien Myths Campaign* on Intel® Iris® Pro Graphics.
 Check out the all new look and feel of gameplay.intel.com, where you’ll find recommended game settings for many of your favorite PC games.
 Install the Intel Driver Update Utility, which now automatically checks for drivers on a regular basis and can provide notifications when new drivers are available.
 †12GB RAM or greater required for Forza Motorsport 7* playability on Intel Graphics.
 ‡ Requires optimized settings for playability on Intel Graphics, available at gameplay.intel.com.
   

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