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Topics - Stefan

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3D-Tech News Around The Web / High-performance physics in Unity 5
« on: July 08, 2014, 04:08:12 PM »
Quote
We?d like to highlight some of the 3D physics changes you can look forward to in Unity 5.0.

We?ve been using PhysX 2.8.3 for a while now. We?ve not just used the plain stock PhysX, but extended it with numerous patches made by Unity engineers over the years. It?s been so long, and we say thanks to PhysX 2 for all the fish. As announced at GDC?14, Unity 5.0 features an upgrade to PhysX 3.3. Let?s give it a closer look...

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The 1.2 release of the samples is a feature release.  New samples that demonstrate compute shader-graphics interoperability, low-overhead rendering and profiling are included.  See the release notes for details of these changes.

  New samples in 1.2:
  • Compute Particles Sample
  • Compute Water Surface Sample
  • FXAA Sample
  • HDR Sample
  • Multi-Draw Indirect Sample
  • Optimization Sample
  • Soft Shadows Sample
 

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CUDA Application Support:
In order to run Mac OS X Applications that leverage the CUDA architecture of certain NVIDIA graphics cards, users will need to download and install the 6.0.46 driver for Mac located here.

New in Release 334.01.02f02:
  • Graphics driver updated for Mac OS X Mavericks 10.9.4 (13E28)
  • Contains performance improvements and bug fixes for a wide range of applications.
  • Includes NVIDIA Driver Manager preference pane.
Release Notes Archive:
This driver update is for Mac Pro 5,1 (2010), Mac Pro 4,1 (2009) and Mac Pro 3,1 (2008) users only.

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3D-Tech News Around The Web / EVGA OC Scanner X 3.5.1.0 Released
« on: June 24, 2014, 06:28:40 PM »
EVGA OC Scanner X 3.5.0.2 is available now, this new version adds a new test, bugfixes and now includes a way to upload and compare your benchmark scores! Download it at http://www.evga.com/ocscanner
 
 
Version 3.5.0.2 - Release: 06/18/2014
  • Benchmark scores can now be submitted to an online GPU database
  • Added support for latest graphics cards
  • Benchmark scores can now be submitted to an online GPU database
  • Added new multi-GPU Test: OpenCL Julia4D
  • Added a section with experimental demos (no benchmark, demo mode only)
  • Updated 3D framework
  • Updated NV-Z 0.6.0
  • Bugfixes

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3D-Tech News Around The Web / (WebGL) Gargantia: Sky Courier
« on: June 24, 2014, 05:54:55 PM »
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Production I.G and Internet Explorer have teamed up to create Gargantia: Sky Courier, a brand new action adventure game based on the popular intro series Gargantia on the Verdurous Planet. ▶▶ In Sky Courier, you get to play the role of Ledo as he explores his new home from the sky while piloting a surf kite with the help of his friends and an occasional hand from his AI companion, Chamber.
▶▶ It features amazing 3D gameplay, as well as an original adventure game story voiced by the original voice actors from the intro series. Depending on how well you play, the game provides you with three possible endings.

Microsoft continues the goof to make their demos look bad on other browsers...

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Quote
[non-Blender] ‘The Milkmaid’ in 3D

    This model was made in 3DS Max, but I thought it was inspiring enough to share here: Kou-c30 re-used a 3D model by Eiichi Nagai to create this interactive view of one of the world’s most famous painting: The Milkmaid (Het Melkmeisje) by Johannes Vermeer. I think it’s a fascinating new way to explore artwork!
   

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NVIDIA Kepler Cards Get HDMI 4K@60Hz Support (Kind Of)

An interesting feature has turned up in NVIDIA’s latest drivers: the ability to drive certain displays over HDMI at 4K@60Hz. This is a feat that would typically require HDMI 2.0 – a feature not available in any GPU shipping thus far – so to say it’s unexpected is a bit of an understatement. However as it turns out the situation is not quite cut & dry as it first appears, so there is a notable catch.

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 NVIDIA HairWorks has been used in several released and upcoming games like Call of Duty: Ghost, The Witcher 3 and Strife – just to name a few. The tools for making fur can now be downloaded from our webpage and we also provide several tutorials, for more information click here.
 

50
Quote
Enhanced C++ compute shader particle system

I’ve just added an OpenGL C++ repository over at bitbucket, and the first C++ demo is an enhanced port of the attraction based compute shader system from my last post.


computeShaderC07 height=168


Compared to the Delphi version, the C++ version uses point sprites (instead of smoothed GL_POINTS), has a random color fade and allows for several user inputs :
Note : This demo requires at least OpenGL 4.3!

51
The face of St. Anthony finally revealed, and in 3D

   Cícero Moraes and the Arc-team have finished the reconstruction of St. Anthony’s face and today they are revealing the result!
We were honored to reconstruct the face using only open software, especially Blender, in which most of the project was executed.
We initially transcribed the presentation and the slides shown at the official revelation of the face, held in Padua (Italy), on June 10th, 2014 at 8:45 pm at the Cultural Center Altinate | San Gaetano. Then we did a summary of the media material presented in TVs and websites, in several languages​​.


 Links
Revealed the face of St. Anthony in 3D

   

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3D-Tech News Around The Web / FurryBall 4.7.1 GPU renderer released
« on: June 17, 2014, 07:45:29 PM »
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FurryBall 4.7.1
 for Maya, 3DS Max, standalone and network

    Dear FurryBall users,
 new version 4.7.1 with many new features and fixes is here.
 The main new features we added are two new methods for HDRI map sampling, HDR image format support, new Displacement map behavior and merging FREE and REGULAR LICENSED version into ONE installation file.
 Maya 2015 and 3DS Max 2015 are also supported in 4.7.
The older versions and Beta releases can be found on our forum.
[/c]

Maxwell support has been added, but it's yet incompatible with GeForce R340 nvwgf2umx.dll

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You asked, we delivered: OTOY releases OctaneRender 2 with a dozen new features by community request Available now with free plugin upgrades for a limited time, new version empowers artists to produce their best work in less time on workstations and over the cloud
LOS ANGELES, Calif. – June 9, 2014 – Cloud graphics pioneer, OTOY Inc., today announced the availability of OctaneRender 2, the latest version of the company’s sophisticated real-time rendering software boasting more than a dozen new features designed to empower artists, designers, and engineers to create the most realistic renders possible in less time than ever before.




Works now with Maxwell





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 GeForce 340.43 Beta Drivers Released
     
      The GeForce 340.43 beta drivers are a recommended update for  Battlefield: Hardline, GRID Autosport, and Plants vs. Zombies: Garden Warfare players.

Read more >   

CUDA 6.5.1 adds support for compute capability sm_52

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3D-Tech News Around The Web / HWiNFO32 & HWiNFO64 v4.40 released
« on: June 11, 2014, 04:09:19 PM »
 Changes in HWiNFO32 & HWiNFO64 v4.40 - Released on:  Jun-11-2014: 
 
  • Enhanced sensor monitoring on several ASUS Z97 and H97 models.
  • Enhanced sensor monitoring on GIGABYTE Z97 models.
  • Fixed reporting of OS UEFI Boot.
  • Fixed support of AMD Oland/Mars/Sun/Jet GPUs.
  • Fixed reporting of DDR3 memory timings for some modules.
  • Added support of IRF IR3580.
  • Enhanced sensor monitoring on ASUS MAXIMUS VII series.
  • Enhanced sensor monitoring on ASRock Z97 and H97 series.
  • Enhanced sensor monitoring on ASRock Z87 and H97 ITX series.
  • Added option to hide Welcome screen and Detection progress.
Upcoming changes in the next release:
 
  • Added preliminary support of PCI Express 4.0.

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3D-Tech News Around The Web / 3DMark Skydiver for Windows released
« on: June 11, 2014, 04:07:01 PM »
New DirectX 11 benchmark test available now

Hot on the heels of all the hardware announcements at Computex, our new 3DMark Sky Diver benchmark test is ready to download and use now.
Sky Diver is a new DirectX 11 benchmark test for gaming laptops and mid-range PCs. It's ideal for testing mainstream graphics cards, mobile GPUs, integrated graphics and other systems that cannot achieve double-digit frame rates in the more demanding Fire Strike test.

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Motorola Moto E is available for 119 Euro
If you didn't yet jump the Android bandwagon, this device should get good official and unofficial support like the real Nexus devices. Compare to what has been done for the "Moto G".

Kernel source code has been released, custom recovery is already available at XDA developers

Reviews
http://www.notebookcheck.net/Motorola-Moto-E-Smartphone-Review.118040.0.html
http://www.computerbase.de/2014-06/motorola-moto-e-im-test/
http://www.androidcentral.com/moto-e
http://www.androidpolice.com/?s=moto+e


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3D-Tech News Around The Web / MSI Afterburner Version 3.0.1
« on: June 10, 2014, 04:49:10 PM »
MSI Afterburner Version 3.0.1

 
  • Added core voltage control for reference design AMD RADEON R9 295X2 series graphics cards with NCP81022 voltage regulators
  • Fixed hardware database for reference design AMD RADEON HD 7990 and AMD RADEON HD 290X series graphic cards
  • Fixed GDI resource leak when tray icon monitoring mode is enabled
  • RivaTuner Statistics Server has been upgraded to version 6.1.2

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 Roy@AMD  @amd_roy     ·     2 Std.     All the slides from the AMD Microsoft Developer Day; http://developer.amd.com/resources/documentation-articles/conference-presentations/@AMDRadeon @amdapu #directx #mantle

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