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Topics - Stefan

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2441
Watch video here

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Stone Giant Based on the BitSquid Tech Showcases Advanced Visuals and Features

For immediate release: March 23, 2010

Game engine developer BitSquid, and game developer Fatshark, both based in Stockholm, Sweden, today jointly announced“StoneGiant”, a demo designed to showcase the power of Microsoft DirectX 11 technology.

StoneGiant allows consumers to test the overall performance of their consumer-based GPUs. Based on the BitSquid Tech, StoneGiant has primarily been used to test the tools and technology in a real-world production environment with the talented artists of Fatshark. Starting today, press can request to download the beta version of StoneGiant (contact stonegiant@bitsquid.se), with the public StoneGiant demo expected to be released in two weeks.

“With DX11 hardware becoming more readily available, we decided now would be a good time to highlight the advanced features of our engine, including DX11 and tessellation support,” said Tobias Persson, Lead Engineer at BitSquid.“Tessellation adds an awful lot to the visual fidelity of the scene and is something that consumers can readily see for themselves. We are looking forward to seeing how games will take advantage of our engine.”

BitSquid Tech is available for licensing soon for the PC, with PS3 and Xbox360 versions available by Q3 of 2010.

For further inquiries, please contact Martin Wahlund, CEO at stonegiant@bitsquid.se.

About BitSquid

BitSquid is a game engine developer based in Stockholm, Sweden. Founded by Fatshark’s owners and two former Lead engineers of GRIN’s technology team, with years of experience in shipping games, its principal members include: Lead Engineers Niklas Frykholm and Tobias Persson as well as CEO Martin Wahlund. www.bitsquid.se

About Fatshark

Fatshark is a game developer based in Stockholm, Sweden. Fatshark provided the artwork for StoneGiant, in collaboration with BitSquid. On April 8th 2010, Fatshark release its first game on Steam, LEAD AND GOLD ( http://store.steampowered.com/app/42100) with console versions to follow shortly. www.fatshark.se

For further information, contact:

Martin Wahlund

www.bitsquid.se

2442
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SiSoftware Sandra SP1a (2010.4.16.36)
This is a maintenance release that adds further hardware support and resolves various minor issues that affected some systems.

    * improved work scheduler for DX11 CS, OpenCL, CUDA and STREAM for multi-GPU and aggressive power management.
    * improved power managent efficiency test on systems with aggresive power savings.
    * new reference results for hardware released since the previous release.

No OpenGL 3.3/4.0 support yet!

2443
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Beta Downloads

You can download the latest EVEREST beta releases below. Beta versions may not reflect the quality of the stable product. Use them only at your own risk!

         EVEREST Ultimate Edition   5.30.2065   2010-03-22   10.3 MB
          o support for OpenGL 3.3, OpenGL 4.0
          o identification of AMD Phenom II X6 (aka Thuban)
          o improved support for Intel Nehalem-EX
          o extended and fixed physical CPU information for Intel Gulftown, Westmere
          o support for up to 400 PCI devices
          o HD Audio codec information for nVIDIA GF100
          o SPD memory information for Lenovo IdeaCentre Q110, MSI MS-1683, POV MCP79
          o sensor support for ITE IT8721F sensor chip
          o extended sensor support for Sony VAIO
          o motherboard specific sensor info for Asus M4A88TD-V Evo, Asus M4A89GTD Pro Series, Gigabyte GA-EX58A-Extreme, MSI MS-7612
          o improved motherboard specific sensor info for ASRock boards
          o GPU information for nVIDIA GeForce GT 325M (GT216M)
          o GPU information for nVIDIA GeForce GTX 285M (G92M)

2444
PhysX has been tested at PhysXInfo
DX9 vs. DX10 vs DX11 at Golem



2445
Get ATI's presentation here

2446
3D-Tech News Around The Web / WebGL - Canvas 3D JS Libary
« on: March 19, 2010, 01:46:03 PM »
The Canvas 3D JS Libary (C3DL) is a JavaScript library that will make it easier to write 3D applications using WebGL. It provides a set of math, scene, and 3d object classes that makes WebGL more accessible for developers that want to develop 3D content in browser but do not want to have to deal in depth with the 3D math needed to make it work.

2447
3D-Tech News Around The Web / Google ANGLE - WebGL to D3D9 wrapper
« on: March 19, 2010, 01:41:31 PM »
ANGLE: Almost Native Graphics Layer Engine

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The goal of ANGLE is to allow Windows users to seamlessly run WebGL content by translating OpenGL ES 2.0 API calls to DirectX 9 API calls.

Current browser implementations of WebGL depend on having OpenGL 2.0 drivers present to render content, however these drivers are not available on many computers. ANGLE is an early work-in-progress, but when complete, it will enable browsers to run WebGL content without requiring users to find and install new OpenGL drivers.

2448
3D-Tech News Around The Web / Flam4OpenCL 0.8 available
« on: March 18, 2010, 07:10:21 PM »
The maker of Flam4CUDA does now Flam4OCL and Flam4Mac

Unfortunately i couldn't run it for some reason  :(

Code: [Select]
ModLoad: 00000642`ff4a0000 00000642`ff4aa000   C:\Windows\Microsoft.NET\Framework64\v2.0.50727\culture.dll
(e8c.b84): C++ EH exception - code e06d7363 (first chance)
(e8c.b84): CLR exception - code e0434f4d (first chance)
(e8c.b84): CLR exception - code e0434f4d (!!! second chance !!!)
*** ERROR: Symbol file could not be found.  Defaulted to export symbols for C:\Windows\system32\KERNEL32.dll -
KERNEL32!RaiseException+0x3d:
00000000`77687ffd 4881c4c8000000  add     rsp,0C8h

2449
3D-Tech News Around The Web / Intel's Larrabee to do a Lazarus
« on: March 17, 2010, 05:35:01 PM »
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Don't write off Intel's Larrabee completely, because the project will come back with a vengeance when you least expect it, according to an industry insider close to the project.

Full story at TechEye

2450
3D-Tech News Around The Web / AMD's Gamers' Manifesto: Gaming Evolved
« on: March 17, 2010, 05:31:11 PM »
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MD recently spent some time with us telling the story of how its game developer program works; what it does, what it doesn't do and how AMD plans on using its team and technologies to further the PC gaming community. But does the story add up? Can AMD convince gamers that with open physics, open 3D and Eyefinity they are the better player than NVIDIA?

Full story at PCPER

2451
Download via PhysXinfo

2452
3D-Tech News Around The Web / ATI 10.3a Catalyst Driver Update
« on: March 17, 2010, 05:23:33 PM »
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AMD is putting out a new "performance" driver that sports some very aggressive frame rate increases according to AMD. The new "10.3a" driver will soon be released to the enthusiast with a WHQL driver coming in shortly behind that. Interestingly enough, the non-WHQL will have a couple more tweaks than the WHQL version.

Full story at HardOCP

2453
3D-Tech News Around The Web / Windows Phone 7 minimum specifications
« on: March 15, 2010, 09:50:06 PM »
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The GPU needs to be DirectX 9, and the CPU needs to be a ARMv7 Cortex/Scorpion or better. Screens need to be at least HVGA, and have a resolution of 480×320.

Full story at SlashGear

2454
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Fermi is a totally recast architecture, representing what the developer terms ‘the world’s first computational GPU’. It removes all the major HPC-related weaknesses of the current generation.

Full story at HPC Projects

2455
3D-Tech News Around The Web / GDC 2010: NVIDIA theater presentations
« on: March 15, 2010, 09:07:02 PM »
Misc. videos at NVIDIA

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     APEX Clothing with 3ds Max
     
     NVIDIA Immersive Gaming–3D and Multi-Display Support
     
     Practical Triangle Tessellation
     
     Enlighten: Total Artistic Control over Game Lighting
     
     Unity for Engineers
     
     Physically Simulated Clothing By CCP (EVE Online) Using NVIDIA APEX
     
     APEX Vegetation with the SpeedTree® Modeler
     
     Vision Engine 8
     
     Parallel Nsight: GPU Development in Visual Studio
     
     Practical Use of Tessellation in Unigine Heaven Benchmark
     
     Lip Syncing with Face Robot using Softimage 2011
     
     Advanced OpenGL, OpenGL ES and OpenCL debugging and profiling using gDEBugger
     
     CryENGINE®3
     
     DMM2–Next Generation Digital Molecular Matter by Pixeluxc.
     
     APEX Destruction using PhysX Lab

2456
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We will continue to develop Shattered Horizon. We believe the zero gravity FPS deserves a serious backing. For the next game project, we have ideas, but I don't want to talk about them yet, except to say we will always try to include something of the unconventional in what we do.

I'd also like to highlight the fact that in the other half of our office, our 3DMark team is working on some seriously awesome DX11 stuff. It looks great, and that focus and investment in the latest graphics tech has benefits for the game studio too.

Ful story at CVG

2457
Download here

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Added OpenGL 3.3 and 4.0 core features Set. Fixed copy to clipboard in database page (Windows). Added DirectX February 2010 detection. Fixed XML error at startup in Latin language (French, Spanish, German). Fixed error with holed renderer (renderer that supports OpenGL 3.0 and OpenGL 3.2 but not OpenGL 3.1).

OK, now we just need OpenGL4 drivers (Fermi 197.15 anyone?)

2458
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The new driver announced today boosts application performance across the board with some notable standouts: CATIA by more than 25% and 3ds Max & PTC Pro/Engineer by more than 20%!

Full story at FireUser

2459
3D-Tech News Around The Web / NVIDIA OptiX Version 2 Beta 3 available
« on: March 12, 2010, 09:54:15 PM »
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Version 2.0.0 Beta 3  March 11, 2010
Welcome to the second major release of the NVIDIA OptiX ray tracing engine and SDK. Within this package
you will find the libraries required to experience the latest technology for programmable GPU ray tracing, plus
ready-to-compile samples demonstrating classic ray tracing results and other basic functionality. 
Support:
Please post comments or support questions on the NVIDIA developer forum that can be found here:
http://developer.nvidia.com/forums/index.php?showforum=43. Questions that require confidentiality can
be e-mailed to OptiX-Help@NVIDIA.com and someone on the development team will get back to you. 
System Requirements    (for running binaries referencing OptiX)
Graphics Hardware:
  Most CUDA capable devices are supported, though only the latest “GT200” or “Fermi”
class GPU will provide support for running OptiX on multiple devices.
Graphics Driver:
  The CUDA R190 or later driver is required.  The drivers found corresponding to the
CUDA 3.0 beta (http://forums.nvidia.com/index.php?showtopic=149959 195.39 for
Windows and 195.17 for Linux) are highly recommended.  The 196.21 drivers currently
posted are incompatible with OptiX.
Operating System:
  Windows XP/Vista/Win7 32-bit or 64-bit, Linux 32-bit or 64-bit, OSX 10.5+ (32-bit
executable support only).

2460
3D-Tech News Around The Web / Intel Ticker Tape - particle demo
« on: March 11, 2010, 06:08:32 PM »
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Ticker Tape is a tech demo that showcases complex particle movement using aerodynamic calculations such as lift and drag. This is all done at high framerates by utilizing an n-way threaded framework and SIMD optimizations. Included in the demo is the capability to dynamically vary the number of threads and usage of SSE so the benefits of both can be easily seen.

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