Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - Stefan

Pages: 1 ... 121 122 [123] 124 125 ... 142
A short while ago I wrote about my work on DirectWrite usage in Firefox. Next to DirectWrite, Microsoft also published another new API with Windows 7 (and the Vista Platform Update), called Direct2D. Direct2D is designed as a replacement for GDI and functions as a vector graphics rendering engine, using GPU acceleration to give large performance boosts to transformations and blending operations.

Full story at

With its new Unreal Development Kit, Epic Games is bringing game development to the masses by offering some powerful tools for free. Ars talked to Epic VP Mark Rein to discuss the new initiative and how aspiring developers can get the most out of it.

Full story at ArsTechnica

3D-Tech News Around The Web / GPU Computing Collaboration Network launched
« on: November 25, 2009, 05:58:12 PM »
Last week (during SC09) the Coordinated Science Laboratory of the University of Illinois at Urbana-Champaign announced the GPU Computing Collaboration Network to foster collaboration among users of GPUs

Full story at InsideHPC

Graphics core licensor Imagination Technologies Group plc (Kings Langley, England) is preparing compilers that will be able to assign tasks across both graphics and general-purpose processing units.

Full story at EE Times

3D-Tech News Around The Web / Monte Carlo eXtreme
« on: November 24, 2009, 06:17:14 PM »
Fast photon migration simulations powered by GPU-based parallel computing

    * Monte Carlo eXtreme, or MCX, is a Monte Carlo simulation software for photon migration in 3D turbid media. It uses Graphics Processing Units (GPU) based massively parallel computing techniques and is extremely fast compared to traditional CPU-based simulations. Using an nVidia 8800GT graphics card (14MP/114Cores), the acceleration is about 300x~400x with over 1700 parallel threads; this ratio can be as high as 700x on a high-end GTX 295 GPU (multiply by another 2x if both GPUs on GTX295 are used).

3D-Tech News Around The Web / Beta Test GPUs with MathWorks Products
« on: November 23, 2009, 03:09:26 PM »
The MathWorks is working to provide features that will enable users to accelerate computations by taking advantage of GPUs (NVIDIA GPUs in the first release). We are looking for users who can help test these new capabilities and provide feedback.

Apply at Mathworks

Did you ever ask yourself how ATI drivers are made, and who makes them? Well, first of all, there are three teams that work on the same driver code at the same time! Why? Continue reading this interesting interview that we had opportunity to conduct with Terry Makedon, Catalyst drivers maker for AMD/ATI graphics cards, and you will found out.

Full story InsideHW

3D-Tech News Around The Web / GLSL Devil 1.1.4 available
« on: November 21, 2009, 04:50:10 PM »
glslDevil is a tool for debugging the OpenGL shader pipeline, supporting GLSL vertex and fragment programs plus the recent geometry shader extension. By transparently instrumenting the host application it allows for debugging GLSL shaders in arbitrary OpenGL programs without the need to recompile or even having the source code of the host program available. The debug data is directly retrieved from the hardware pipeline and can be used for visual debugging and program analysis.

ChangeLog version 1.1.4 (11/18/09):          

    * Fix: segfault on Ubuntu 9.04 and newer
    * Fix: infinite loop in syntax highlighter on Qt 4.4 and newer
    * Fix: range mapping when min == max
    * Fix: varying out variables in fragment shaders
    * Fix: display of integer variables
    * Fix: Various other small bugfixes
    * New: Improved logging support

3D-Tech News Around The Web / Orochi Z - japanese DX9 game benchmark
« on: November 20, 2009, 07:45:19 PM »
Check if your PC can run the upcoming game "Orochi Z"

The launcher fails under non-japanese OS, so run it like this:


Acropora is a 3D voxel-based procedural mesh synthesizer. Meshes are generated by polygonising iso-surfaces extracted from user-defined density functions. In other words, Acropora expolits voxel modelling to generate complex and interesting meshes.

3D-Tech News Around The Web / Mandelbulbs generator using NVIDIA OptiX
« on: November 20, 2009, 05:09:20 PM »
Definitely try this win32 binary of the Mandelbulb program !!! It's still a prototype, but very cool already.

This program can display a camera flight and smooth morph of a 3D fractal through various powers p=1...10. The program uses the well-known z^p+c iterative formula. The difference to a 2D fractal (e.g. Mandelbrot) is that some extra transformations define the term "z^p" (raise z to the power p) in 3D space. Otherwise it is basically the 2D Mandelbrot formula with arbitrary powers chosen. Power 2 is actually pretty boring in 3D, but higher powers exhibit a lot of fractal patterns. Because of its shape in higher powers it was given the name Mandelbulb.

In spite of using OptiX it runs fine on 8800GTX (G80)  :)

More infos here

At PDC, Microsoft talked about what the next version of its browser will bring to the world. IE9 will contain a new emphasis on performance and graphics, and should make the browser far more competitive with its competitors.

Full story at ArsTechnica

3D-Tech News Around The Web / Aliens vs. Predator DX11 demo video
« on: November 19, 2009, 05:28:34 PM »
Aliens vs. Predator Dx11 Mashup, visit for more info. Sound fixed.

3D-Tech News Around The Web / (PR) CryEngine 3 free for educational usage
« on: November 19, 2009, 05:21:21 PM »
The CryENGINE® 3 Educational License is available to educators wanting to ensure that their students gain experience with the state-of-the-art in game development and real-time 3D technology.  For courses and research projects in game development, 3D graphics, simulation, architecture, animation, film and design, CryENGINE® 3 is the most up-to-date technology available and is now FREE.

CryENGINE® 3 Educational SDK is for internal, non-commercial use; and is available only to educational institutions. We do not license individual student or group projects.  Course leaders will have access to all available CryENGINE® 3 support materials - and students can access a specialist educational community area of, to share experiences, showcase projects and help each other achieve amazing results with the CryENGINE® 3.

The Educational SDK is designed to help educators bring students up to speed with cutting-edge production and development concepts in use in the real-time 3D industry; and to prepare the next generation of game developers and digital content creators.

3D-Tech News Around The Web / Fraps 3.0.2 released
« on: November 19, 2009, 05:16:41 PM »
3.0.2 - 18th Nov 2009
- Fixed inability to put machine to sleep with Fraps running
- Fixed bug preventing people from updating the benchmark timeout value
- Fixed problem restoring Fraps window to previous position upon startup
- Fixed AUDIODG.EXE consuming large amounts of CPU for some users

3D-Tech News Around The Web / GPU Accelerated Flash 10.1 Prerelease tested
« on: November 18, 2009, 03:34:04 PM »
Adobe is using DXVA to accelerate Flash video playback, which means you need a GPU that properly supports DXVA2. From NVIDIA that means anything after G80 (sorry, GeForce 8800 GTX, GTS 640/320MB and Ultra owners are out of luck). In other words anything from the GeForce 8 series, 9 series or GeForce GT/GTX series, as well as their mobile equivalents. The only exceptions being those G80 based parts I just mentioned.

Anything based on NVIDIA’s ION chipset is also supported, which will be the foundation of some of our tests today.

AMD supports the following:

    - ATI Radeon™ HD 4000, HD 5700 and HD 5800 series graphics
    - ATI Mobility Radeon™ HD 4000 series graphics (and higher)
    - ATI Radeon™ HD 3000 integrated graphics (and higher)
    - ATI FirePro™ V3750, V5700, V7750, V8700 and V8750 graphics accelerators (and later)

It’s a healthy list of supported GPUs from both camps, including integrated graphics. The only other requirement is that you have the latest drivers installed. I used 195.50 from NVIDIA and Catalyst 9.10 from AMD. (Update: The Release Notes now indicate Catalyst 9.11 drivers are required, which would explain our difficulties in testing. ATI just released Catalyst 9.11 but we're having issues getting GPU acceleration to work, waiting on a response from AMD now)

Intel’s G45 should, in theory, work. We tested it on a laptop for this article and since the acceleration is DXVA based, anything that can offload H.264 decode from the CPU using DXVA (like G45) should work just fine. As you’ll see however, our experiences weren’t exactly rosy.

Full story at AnandTech

3D-Tech News Around The Web / Allinea in customer trials with DDT for CUDA
« on: November 18, 2009, 03:26:48 PM »
UK-based Allinea is demonstrating an early version of their flagship debugger, DDT, at the show with support for NVIDIA’s CUDA

Following a successful collaboration with NVIDIA and the Commissariat à l’Énergie Atomique (CEA), Allinea Software has developed a version of DDT that offers native support for NVIDIA Tesla GPUs based on the massively parallel CUDA architecture. This Linux-specific version of DDT complements and extends the capabilities of NVIDIA’s CUDA Toolkit by providing the ability to debug HPC applications across clusters of multi-core x86-64 servers, each of which may contain multiple Telsa GPUs. The intuitive GUI interface offers a seamless debugging experience on these hybrid architectures by combining features for MPI, OpenMP and CUDA within a single, easy-to-use development platform.


Early Access Release of the TotalView debugger for the CUDA architecture for NVIDIA GPUs will be available early in 2010

Full story at Dr. Dobb's

3D-Tech News Around The Web / OpenGL Extensions Viewer 3.15 available
« on: November 18, 2009, 03:14:51 PM »
Glview 3.15 Wed, 18 Nov 2009 05:06:44 GMT
Fixed OpenGL 3.2 forward Context on nVidia video card
Added message box explaining the issue with mproved OpenGL 3.0 rendering test
Fixed clipping plane not being selectable
New renderers added

Quote from: PhysXinfo
Main difference in this release from 9.09.14 Drivers is updated .dlls for 2.8.3 PhysX SDK.

Download mirrors at Guru3D and Laptopvideo2go


Pages: 1 ... 121 122 [123] 124 125 ... 142