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3D-Tech News Around The Web / ATI Catalyst™ 10.8b Hotfix
« on: September 09, 2010, 03:32:40 AM »
ATI Catalyst 10.8b Hotfix Features:

    * ATI Radeon™ HD 4870 X2 and ATI Radeon HD 4850 X2 use both Graphics Processing Units (GPU) for high performance
    * Ubisoft H.A.W.X 2 with forced on Anisotropic Filtering (AF) using ATI Catalyst Control Center can improve performance

All profiles, recent first:
hl2.exe metro2033.exe POWERPNT.exe arma2OA*.exe sh5.exe Blur.exe AlienBreed-Impact.exe FFViper.exe \SBKX\launcher.exe UDK.exe WinUAE.exe SWTFU.exe mafia2_sc.exe SamHD_TSE.exe PCM.exe ScourgeGame.exe lag_win32_public_dev.exe APB.exe FoxGame.exe Settlers7R.exe \Live\GameClient.exe Risen.exe EFLC.exe Singularity.exe RTS-*.exe SR2_pc.exe Medieval_T?.exe HasteGame*.exe Napoleon.exe DeadIslandGame*.exe Demigod.exe OFDR.exe empires*.exe Heaven.exe MassEffect2.exe Conviction*.exe RUSE.exe AVP3.exe daorigins.exe LEGOIndy2.exe RocketKnight.exe Bioshock2.exe dairydash.exe BFBC*Game.exe BF1943Game.exe dirt2*.exe SamHD.exe Sanctuary.exe iw4?p*.exe Avatar.exe S8Game-F.exe rfg*.exe Borderlands.exe ShippingPC-SkyGame.exe BattlefieldHeroes.exe Ceville.exe gpl.exe ShippingPC-BmGame.exe \ZenoClash\hl2.exe APGame.exe GHWT.exe Gothic III Forsaken Gods.exe ??5DX9.exe Saboteur.exe CrimeCraft.exe BurningWheels*.exe Republic Heroes.exe SupremeCommander2.exe AA3Game.exe StreetFighterIV.exe Guitar Hero Aerosmith.exe KillingFloor.exe RiseOfTheArgonauts.exe DamnGame.exe DS.exe kb.exe SC2*.exe CoJBiBGame_x86.exe Overlord*.exe \Tip\GameClient.exe ghost_w32.exe Wolverine.exe bsp.exe Fuel.exe bionic_commando.exe ElvenLegacy*.exe grimmgame.exe flashpoint*.exe Shift.exe theHunter*.exe TLR*.exe Wolf2.exe TerminatorSalvation.exe prototype?.exe eXperience112.exe Battleforge.exe EndWar.exe SilentHill.exe cabalmain.exe Client.exe WheelmanGame*.exe CompatAFR-1x1.exe Unigine.exe wanted.exe DragonAge.exe TS3*.exe DLords.exe FreeRunning.exe DOW2.exe godfather2.exe arma2.exe Empire.exe *.scr.EE3.exe MirrorsEdge.exe cstrike.exe Tropics.exe Legendary.exe fear2*.exe BurnoutParadise.exe Prince of Persia.exe Dead Space.exe biahh.exe war3.exe Mercenaries2.exe Merc2-Demo.exe left4dead*.exe Yeti_Final_Win32.exe FallOut3.exe CoDWaW*.exe tru.exe FF2client.exe RCT3.exe trgame.exe PT2Start.exe Transformers*.exe GTAIV.exe acad.exe aJewelQuestSolitaire.exe SeriousSam.exe FarCry2*.exe ProjectG.exe Jewel Quest Solitaire.exe Flip Words*.exe ExeFile.exe blacksite.exe MOHA.exe TurokGame.exe crossfire.exe kaneandlynch.exe Buildalot2.exe Legend.exe thief.exe GunBound.gme.SEGA Rally*.exe HAWX.exe SpaceSiege.exe SporeApp.exe AgeOfConan.exe tra.exe Jericho.exe MEM_7.exe Stranger.exe DevilMayCry*.exe MassEffect.exe GRID.exe witcher.exe mahjongg_artifacts.exe Studio.exe Diner_Dash_Flo_On_The_Go.exe Big Kahuna Reef.*.Chuzzle.exe Backspin.exe AcesOfTheGalaxy.exe \half-life 2 Demo\hl2.exe \portal\hl2.exe \team fortress 2\hl2.exe \half-life 2 deathmatch\hl2.exe \half-life 2 episode two\hl2.exe \half-life 2 episode one\hl2.exe \half-life 2 lostcoast\hl2.exe \half-life 2\hl2.exe \counter-strike source\hl2.exe \day of defeat source\hl2.exe \half-life deathmatch source\hl2.exe \half-life source\hl2.exe R6Vegas2_Game.exe AssassinsCreed*.exe Validator.exe GH3.exe xrEngine.exe FFOW.exe Settlers6*.exe MonsterGame.exe nfs.exe BA2.exe DiRT.exe ForceSingleGPU.exe TW2008.exe TW2006.exe game.exe SupremeCommander.exe hl.exe SpiderSolitaire.exe Solitaire.exe PurblePlace.exe Minesweeper.exe Mahjong.exe InkBall.exe Hearts.exe FreeCell.exe chess.exe R6Vegas_Game.exe 3dsmax*.exe Crysis*.exe UT3*.exe Wargame-g4wlive.exe hellgate*.exe SinEpisodes.exe iw3mp.exe iw3sp.exe Matrix.exe *Stranglehold.exe Bioshock.exe wic*.exe LostPlanet*.exe sims.icd.nhl2007.exe GodFather.exe pc_matador.exe AcroRd32.exe XR_3DA.exe Scarface.exe TestDriveUnlimited.exe mm.exe Gothic3.exe HitmanBloodMoney.exe NWN2*.exe TW2007.exe ARX.exe SplinterCell4.exe NFSC_demo.exe NFSC.exe RelicCOH.exe starwars_pc.exe LegoStarWarsII.exe fifa07*.exe fsx.exe primarysurf.exe CoJ.exe FEARXP.exe BF2142*.exe JustCause*.exe nhl06.exe battleofthegods.exe cccprev.exe RomeTW*.exe H5_Game.exe Condemned.exe trl.exe Inventor.exe Dwm.exe legends.exe gt.exe graw*.exe sweaw.exe game.dat.Timeshift*.exe nbalive06.exe oblivion.exe x3*.exe gwdev.exe pop3.exe USM.exe BattlefrontII.exe speedDemo.exe speed.exe narnia.exe white.exe KingKong*.exe 3DMark06*.exe RD3.exe Age3.exe Suffering2*.exe Sam2.exe KingKongDemo*.exe BOS.exe CoD2?P_s.exe Fable.exe EiB.exe Sims2EP2.exe DungeonSiege2.exe fs9.exe AFR-FriendlyD3D.exe FEARspdemo.exe FEAR.exe ACTOFWAR*.exe Ehshell.exe X2-Demo.exe X2.exe tribesv_?pdemo_en.exe Swat4SPDemo.exe PandoraMultiPlayerDemo.exe Sims2EP1.exe PCMark05.exe PCMark04.exe PainGame.exe Speed2demo.exe MaxPayne2Demo.exe FFXiWinBench.exe FFXiBench.exe Biademo.exe Tiger 2004.exe Snowblind-Demo.exe Snowblind.exe BreedSPD.exe Breed.exe XPANDRALLY.exe TV_CD_DVD.exe TRAOD*.exe Battlefront.exe Sims2.exe ShadowVault.exe patriots.exe thrones.exe Pariah.exe nba2005.exe mohpa.exe GW.exe pol.exe Driv3r.exe DFX.exe Bia.exe TechDemo.exe aquamark.exe w40k.exe pop2.exe FarCry.exe WoW.exe EverQuest2.exe Speed2.exe Lithtech.exe Swat4.exe SwgClient_r.exe SplinterCell3.exe Painkiller.exe MaxPayne2.exe FlatOutdemo.exe CMR5.exe BfVietnam.exe LockOn.exe 3DMark05.exe 3DMark03.exe 3DMark2001SE.exe 3DMark2001.exe BF2.exe Morrowind.exe TW2005.exe TW2004.exe halo.exe UT2004.exe UT2003.exe RD2D.exe RD2.exe CT3.exe pop.exe RaceDriver.exe SplinterCell2.exe SplinterCell.exe

Download via Guru3D or FileFront

New fancy installer
Dynamic tiling in 3D options
PhysX installer borked, overwrites SDK files
return of the 59 Hz bug
OpenCL not working

oclDeviceQuery.exe Starting...

OpenCL SW Info:

 OpenCL SDK Revision:     6161726

OpenCL Device Info:

 1 devices found supporting OpenCL:

Error -5 in clCreateContext call !!!

oclDeviceQuery, Platform Name = NVIDIA CUDA, Platform Version = OpenCL 1.0 CUDA 3.2.1, SDK Revision = 6161726, NumDevs = 1

System Info:

 Local Time/Date = 17:58:0, 9/8/2010
 CPU Arch: 9
 CPU Level: 6
 # of CPU processors: 4
 Windows Build: 6002
 Windows Ver: 6.0 (Windows Vista / Windows 7)


3D-Tech News Around The Web / Direct Draw Hack: Helping The Aged On Win 7
« on: September 07, 2010, 11:58:02 PM »
Finnish software engineer Jari Komppa was dismayed to discover that the earlier Wing Commander games – most especially the first one – went all kinds of wrong in Windows 7, either screwing up the palette or making the rest of the OS look all screwy. For Reasons Too Complicated To Explain involving DirectX’s attitude to and emulation of OpenGL, he’s been able to fix this.

Full story at RPS

See also Chuck Walbourn's article "Wither DirectDraw?"

Judging from these first five OpenCL benchmarks, under Linux the NVIDIA GeForce GTX 400 "Fermi" series on the currently available drivers is looking great with its OpenCL performance compared to previous-generation NVIDIA GPUs and to the ATI Radeon HD 4000/5000 series competition presented by AMD. While the GeForce GTX 460 performance when it comes to OpenGL under Linux may be close to that of the Radeon HD 4890, with OpenCL it is definitely not the case.

Full story here

This project led by Tianyi Han and Tarek Abdelrahman (both of University of Toronto) aims to create a high-level interface for GPGPU programming. More specifically, we have defined a directive-based language called hiCUDA (for high-level CUDA) for programming NVIDIA GPUs. It provides a programmer with high-level abstractions to carry out the tasks mentioned above in a simple manner, and directly to the original sequential code.

Full story at GPU science

3D-Tech News Around The Web / NVIDIA GPU Technology Conference 2010 sessions
« on: September 06, 2010, 04:17:18 PM »
No comment...  :P

3D-Tech News Around The Web / DX11 Mandelbrot and Julia viewer V1.8
« on: September 04, 2010, 05:46:24 AM »
It took a while, but here finally a V1.8 update enabling double precision calculations for really deep zooming.

It was waiting for the June DX SDK to get a HLSL DX11 compiler that can handle doubles in loops... After that a straight port of my float versions did not result in a working renderer with doubles on ATI GPUs. There seems a bug in the drivers that prevents normal calculation.
After some experimentation I could get a doubles version '2' that works on ATI. By default it will use the intended doubles version '1' that happens to run fine on Nvdia GPUs. It is possible to toggle between the two versions as is described in the release note.


I made a video

Naughty Dog lead technical artist Mike Hatfield on the game's extra special effects

In this exclusive extract from Ballistic's The Art of Uncharted 2: Among Thieves we go behind the scenes to see how Naughty Dog used a huge variety of special effects to build the flagship PS3 title.

Full story here

3D-Tech News Around The Web / NVIDIA 3D Vision Video Player v1.6.4 available
« on: September 03, 2010, 03:21:09 PM »
New Features in 3D Vision Video Player v1.6.4

    * Added hidden feature 'mono mode' (press Ctrl+Alt+M). It displays the left view on both eyes, but still using the selected viewing method.
    * Added command file support
    * Added option to launch streaming video feeds directly from command line option
    * Fixed DPI awareness on Windows Vista and Windows 7.
    * Changed: Updated QuickTime source filter.

3D-Tech News Around The Web / TechPowerUp GPU-Z v0.4.6
« on: September 02, 2010, 11:38:17 PM »
Filename: GPU-Z.0.4.6.exe

GPU-Z is a lightweight utility designed to give you all information about your video card and GPU.

Please note: Some versions of McAfee Antivirus report a "Generic!Artemis" infection. This is a McAfee specific false positive, GPU-Z is not infected with any virus/trojan.
Revision History

    * Added MSI hardware giveaway
    * Fixed temperature readings getting stuck on ADT7473 sensor (GTX 400 cards)
    * Fixed broken BIOS reading on all cards
    * General improvements to Intel support, still far from perfect
    * Added support for ATI FirePro V8750
    * Added support for GeForce GTS 455, GTS 450, GT 440, GT 430, GT 420, GT 330, GT218 based ION, GTX 470M, GTX 460M, GT 445M, GT 435M, GT 425M, GT 420M, GT 415M, GeForce 310M
    * Added basic detection for AMD Radeon HD 6000 Series
    * Improved handling for unknown NVIDIA cards
    * Added fan RPM monitoring for NVIDIA cards

Graphics processing units (GPUs) of the future will require both higher levels of performance and greater programmability compared to today's GPUs, according chief scientist at Nvidia Corp. But while central processing units (CPUs) will get close to each other, they will not converge into something completely universal and there will rather be heterogeneous multi-core chips than some universal processors.

Full story here

3D-Tech News Around The Web / Intel Sandy Bridge Graphics Update
« on: September 02, 2010, 05:46:05 PM »
Last week we published our preview of Intel's 2011 Core microarchitecture update, codenamed Sandy Bridge.
In the preview we presented a conservative estimate of what shipping Sandy Bridge performance will look like in Q1 2011.

Full story here

3D-Tech News Around The Web / Maxon Cinema 4D R12 available
« on: September 02, 2010, 05:36:26 PM »
MAXON Announces Immediate Availability of Release 12 of Acclaimed 3D Package CINEMA 4D
New Version Extends Dynamics, Rendering, Scripting, Character Animation Capabilities and Company Introduces New Streamlined Product Offerings.

No benchmark atm. Download demo here

3D-Tech News Around The Web / Microsoft takes care of your kids
« on: September 02, 2010, 05:10:14 PM »

Epic Citadel is an application that showcases the technical capabilities of the award-winning Unreal Engine 3 on iOS devices.

In Epic Citadel, players navigate a fictional castle realm using simple and intuitive touch controls. It’s all about exploring the world, from the circus bazaar to the bridge overlooking the river to the mysterious cathedral at the center of town. Look around, navigate the area and enjoy the dazzling visuals.

More infos here

3D-Tech News Around The Web / MSI Afterburner 2.0.0 FINAL
« on: September 02, 2010, 04:19:44 PM »
Download here

# Afterburner Version 2.0.0 (2010-09-02) 
Voltage control layer has been seriously revamped to give additional freedom to extreme overclockers with new custom design MSI graphics cards. Now MSI Afterburner is able to control up to 3 voltages on custom design MSI Fermi and other future custom design MSI graphics cards. New adjustable voltages include memory voltage and special multi-purpose auxiliary voltage feeding either memory bus (also known as VDDCI on AMD graphics cards) or PCIE bus and crystal (PEXVDD on NVIDIA graphics cards)
# Added core, memory and auxiliary PEXVDD voltage control for custom design MSI N480GTX Lighning series graphics cards with uP6225+uP6262 voltage regulators
# Added core, memory and auxiliary PEXVDD voltage control for custom design MSI N470GTX Twin Frozr II OV3 series graphics cards with uP6218+uP6262 voltage regulators
# Added core, memory and auxiliary PEXVDD voltage control for custom design MSI N460GTX Hawk series graphics cards with uP6262 voltage regulators
# Added core voltage control for custom design MSI N460GTX Cyclone series graphics cards
# Added auxiliary VDDCI voltage control for reference design AMD RADEON HD 5870 series graphics cards
# Added fan tachometer monitoring for NVIDIA graphics cards. Please take a note that not all graphics cards are tachometer reading capable. So depending on graphics card and cooling system fan tachometer monitoring can be unavailable
# Optimized NVIDIA driver-level clock frequency monitoring codepath
# Minimum clock limits for all graphics cards have been reduced from 75% to 50%
# Dynamic overclocking, voltage and fan speed limits. MSI Afterburner no longer uses static slider limits calibration and adjusts the limits dynamically when some external factors affect it (e.g. Overdrive clock limits on AMD cards or VGA BIOS fan speed and voltage limits on NVIDIA GeForce GTX 400 cards)
# New temperature hysteresis settings for software automatic fan control mode gives you additional way to improve cooling system thermal and acoustic parameters
# Now fan speed limits (i.e. minimum and maximum fan speeds accepted by VGA BIOS and display driver) are displayed in custom fan speed curve editor window
# Built-in skin sizes have been reduced due to optimized internal skin panels representation and optimized compiled bitmap cache
# Optional skin compression ability in the built-in skin compiler. Skin format reference documentation has been updated to document new compression options
# Minor built-in skins appearance tweaks
# Now MSI Afterburner uses previously undocumented power user oriented startup mode via the task scheduler under Windows Vista / Windows 7. MSI Afterburner launch no longer requires UAC confirmation at Windows startup. Please take a note that Microsoft Visual C++ 2008 runtime libraries must be installed to get new startup mode working
# Now MSI Afterburner automatically fixes startup link if [Start with Windows] or [Apply overclocking at system startup] is enabled but the registry or task scheduler startup entry is missing
# Startup profile is now displayed in [Apply at Windows startup] option floating tooltip instead of the main window
# Now power users can enable optional DirectInput based hotkeys handler via the configuration file. DirectInput based hotkeys processing can seriously reduces hotkey response time in the applications heavily loading CPU (mostly 3D games) and leaving not enough time for processing standard keyboard input message queues. Please take a note that enabling such sophisticated hotkeys handling mode can cause some system security applications (e.g. pro-active application behavior analysis module of KIS) to warn you about possible keylogging threat
# Improved skin engine, now skinned controls support horizontal and/or vertical centering. Skin format reference guide has been updated to document these new alignment modes
# MSI On-Screen Display server has been upgraded to version 3.7.2. New version gives you the following improvements:
# Now screen capture events are identified visually by text message flashing in On-Screen Display during 0.25s
# Built-in skin sizes have been reduced due to optimized compiled bitmap cache
# Added On-Screen Display profile for Startcraft II : Wings of Liberty
# Added configuration file switch allowing sending MSI Afterburner to system tray instead of closing on button click
# [Start the task only when computer is running on AC power] option is no longer set in the startup task settings to allow automatically starting application via the task scheduler on laptops or on some UPS models
# Added optional data filtering mode for all hardware monitoring graphs. Now it is possible to enable special math data filtering algorithm independently for each hardware monitoring graph to reject misreading spikes caused by sensor access conflicts when running multiple hardware monitoring tools at the same time
# Now it is posssible to use both core and shader clock as the primary clock when adjust the clocks in linked mode
# Fixed videomemory usage monitoring for non-primary NVIDIA graphics cards
# Application restart is no longer required to apply new user interface language
# Updated localization engine. Now floating tooltips based context help system supports macro definitions
# Localization reference guide documentation has been updated to v1.1
# Various typo fixes in different language packs
# Added Korean localization

3D-Tech News Around The Web / Gineiden - japanese DX9 game benchmark REDUX
« on: September 01, 2010, 05:10:27 PM »
Slow newsweek = time to fill my notebook with old stuff  ::)

It appears that NAMCO Bandai said sayonara to this benchmark
Therefore i have uploaded a copy at Filefront

Gaijins should use Microsoft AppLocale so that Kanji letters look right.

3D-Tech News Around The Web / Muvizu 3D - beta August 2010
« on: September 01, 2010, 04:30:24 PM »
The Muvizu website is a place to meet fellow creatives and, using our site tools and downloadable free 3D animation software, make your own movies or collaborate with Muvizu members on larger projects. Muvizu 3D software has been designed to allow anyone with a decent computer and graphics card to make animated videos without specialist training and equipment.

Changes for August 2010 build:
Moving Cameras
Object Grouping
Cue Points
Dog Character
Various Objects
Various Pre-Built Sets
Objects and Characters have been renamed and recategorised
Offline Installation
Object Importing (.ase format)
Various bug fixes

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