Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - Stefan

Pages: 1 ... 121 122 [123] 124 125 ... 145
Microsoft is developing Project Natal plus new software and content services to prolong the life of the Xbox 360 games console, rather than introduce a new machine

Full story at

3D-Tech News Around The Web / Metro 2033 - Technical Q&A
« on: January 12, 2010, 06:30:10 PM »
For those of you who missed our  exclusive Metro 2033 hands-on video, here’s a tip – this gorgeous game is going to be a great way to show off your 2010 PC. It’s no surprise that many of the talented team behind S.T.A.L.K.E.R. are working on Metro, and these guys know how to make graphics hardware sing like SuBo after a good meal.

During our recent visit to Moscow, we talked shaders, CPU scaling and DirectX with Metro 2033’s Chief Technical Officer, Olez Shishkovtsov. If you’re the kind of gamer who is truly nerdcore, and knows the difference between antialiasing and anisotropic, this is the interview for you.

Full story at Games on net

3D-Tech News Around The Web / ATI GPU ShaderAnalyzer 1.53 available
« on: January 12, 2010, 06:04:26 PM »
GPU ShaderAnalyzer (GSA for short, pronounced Gee-Zah) is a tool for analyzing the performance of pixel and vertex shaders on ATI Radeon graphics cards. It gives you accurate performance estimates for your shaders and even allows you to view disassembly of the generated hardware shader. GPU ShaderAnalyzer can be used as a GUI tool for interactive tuning of your shaders or in command line mode to generate detailed reports. It supports DirectX9, DirectX10 & OpenGL. To analyze stream kernels (Brook+ and IL), please download a newly created tool, Stream KernelAnalyzer.

What's New in Version 1.53

    * Support for Microsoft DirectX 11.
    * Support for Catalyst™ driver 9.9-9.12.
    * Support for ATI Radeon™ HD 5870 graphics cards.
    * Support for ATI Radeon™ HD 5770 graphics cards.
    * Fixed support for IL disassembly.
    * Fixed issue with simple GLSL shaders.

GPU Technology Conference’s complete OpenGL tutorial “OpenGL: The Train Has Left the Station” is now available for streaming. Hear and see slides presented by NVIDIA’s OpenGL experts: Barthold Lichtenbelt, Mark Kilgard, and Michael Gold. Learn about OpenGL’s future feature set, including Shader Model 5.0 and programable tessellation; interopability with CUDA; and OpenGL 3.2’s features.


3D-Tech News Around The Web / Tech Démo 3D Temps Réel OpenGL/GLSL
« on: January 11, 2010, 05:49:11 PM »
No readme in english available...

La Démo :
Cette application nous a donné l'occasion de réaliser un très grand de shaders et d'effets :

    * Modèles d'illumination : Bump Mapping, Parallax Mapping, Parallax Occlusion Mapping (ou Relief Mapping), Cel Shading
    * Rendus de matériaux : Réflection / Réfraction à l'aide d'Environment Cube Mapping dynamique, aberration chromatique
    * Rendus sur les surfaces : Ombres dynamiques en Shadow Mapping, Eau, Herbe, Poils
    * Effets visuels : Profondeur de champ (depth of field), Bloom, rendu Anaglyphe pour visualisation 3D avec lunettes rouge et cyan

AMD announced a fresh lineup of DirectX 11/ OpenGL 3.2 mobile GPUs at CES. The ATI Mobility Radeon HD 5870 notebook graphics processor is the top of the line, and hands down the top performing mobile chip out today. At 40nm, it should also squeeze out more battery life and dissipate less heat.


The new mobile GPU adds full support for OpenGL 3.2 and OpenCL 1.0. The real-world performance is said to deliver 40 million polygons per second at 200MHz. It is capable of producing content on a screen with a high-definition resolution, and giving a high framerate for rendered 3D content.

Full story at AppleInsider

3D-Tech News Around The Web / OpenGL Extensions Viewer 3.16 available
« on: January 11, 2010, 05:18:53 PM »
OpenGL Extensions Viewer 3.16    

Added DirectX 11 detection. Updated database.

3D-Tech News Around The Web / ATI Catalyst 10.1 BETA (8.70) available
« on: January 10, 2010, 07:53:28 AM »
Download via Rage 3D, changelog at BeHardware

3D-Tech News Around The Web / Tegra 2 debuts, runs Unreal Engine 3
« on: January 10, 2010, 07:35:51 AM »
Tegra 2 takes after its predecessor, melding an ARM microprocessor architecture with Nvidia GPU and video decoding logic, but it takes things to the next level.

Full story at TechReport, video at Golem

Epic Games, a leading developer of graphics engines and popular Unreal-series video games, this week said that it had joined Khronos Group, an industry group that develops open standards for graphics.

Full story at x-bit labs

3D-Tech News Around The Web / Nvidia and Weta unveil PantaRay engine
« on: January 07, 2010, 06:00:35 PM »
Nvidia and Weta Digital have developed an advanced ray-tracing system that is capable of quickly and accurately processing billions of polygons.

Full story at TGDaily

3D-Tech News Around The Web / Lucid’s Hydra Unleashed: Part 1
« on: January 07, 2010, 05:56:36 PM »
Today the first motherboard with Lucid's Hydra technology launches...

Full story at AnandTech

More infos at Guru3D

3D-Tech News Around The Web / GLGE: WebGL for the lazy
« on: January 04, 2010, 05:33:25 PM »
What is GLGE?

GLGE is a javascript library intended to ease the use of WebGL; which is basically a native browser javascript API giving direct access to openGL ES2, allowing for the use of hardware accelerated 2D/3D applications without having to download any plugins.

The aim of GLGE is to mask the involved nature of WebGL from the web developer, who can then spend his/her time creating richer content for the web.

3D-Tech News Around The Web / IGF 2010 Finalists Announced
« on: January 04, 2010, 05:26:12 PM »
That the new year starts with the short-list of spangly new indie things is one of my favourite things about the gaming calender. Here’s what the 160 (Count ‘em!) judges – including Jim, Walker and Myself, though our total judging record wasn’t (er) that (um) impressive – thought were the finest Indie achievements in each category.

Full story at RPS

3D-Tech News Around The Web / Mobile GPU Comparison Guide Rev. 9.0
« on: December 31, 2009, 02:04:45 PM »
These days, there are so many mobile GPU models that it has become quite impossible to keep up with the different configurations. Therefore, we decided to compile this guide to provide an easy reference for those who are interested in comparing the specifications of the various mobile GPUs in the market as well as those already obsolescent or obsolete.

Full story at TechArp

Wandering Samurai proudly presents: MechWarrior: Living Legends Beta

After more than 3 years of blood, sweat and beers, of failure and success, of missed sleep and neglected personal hygiene, the time has finally come to share our work with the world. Yes, Wandering Samurai is proud to present MechWarrior: Living Legends and would like to invite the world to participate in our open beta program which will start on December 26th 2009.

To quote and old saying i once heard "Robot Boners around the world!" The time has finally come to download and join us in playing this monumental creation!

To intiate release we have started a torrent so please if you can download and seed the torrent since after all this is a free project.

The official link to this torrent is

Download mirror at FileShack

3D-Tech News Around The Web / Fluid volume simulation (DX11/DirectCompute)
« on: December 28, 2009, 02:19:57 PM »
Here another volume simulator, this time simulating an incompressible fluid solving the Navier- Stokes differential equations. The simulation runs in a 200x200x200 voxel box

The calculations make use of a well known scheme of velocity advection,  Jaccobi pressure solving and making the velocity divergence free by subtracting the gradient of the pressure.

This is the so called  Semi-Lagrangian scheme. A more accurate solver makes use of the second order MacCormack technique. The simulation makes use of the latter. However it makes the simulation unstable and introduces artifacts. Limiting generated extremes can fix this, unfortunately I was not able to get this working, so the simulation runs without limiters, still the result is some visual interesting turbulent behavior.

The amplitude of the speed vectors are visualized. To make a 3d rendering, a simple ray maximum projection is used. This shoots rays through the volume searching the maximum speed along the ray. With a linear interpolation the speed is given some color.


According to a recent post at, AMD is planning to showcase no less than 12 DX11-ready GPUs at CES 2010 which will be held in Las Vegas from Jan 7th to 10th, including six desktops GPUs and six mobile models.

The Radeon HD 5600/5500 (codenamed Redwood) series is expected to replace HD4600 series. The leaked information indicated that Radeon HD 5670 features 400 stream processors, GDDR5 memory, 128-bit of memory interface, DisplayPort/DVI/VGA ports, and support for Eyefinity technology.

Additionally, the Radeon HD 5400/5300 is reportedly designed to take the place of HD4550/4350. The above mentioned cards are expected to sell around or below US$90.

AMD’s mobile DX11 GPUs will include Mobility Radeon HD5800/5700/5600/5400.


3D-Tech News Around The Web / Notepad++ v5.6.4 available
« on: December 28, 2009, 01:56:55 PM »
Notepad++ v5.6.4 new features and fixed bugs (from v5.6.3) :

1.  Add feature of conversion from a localization encoding to UNICODE.
2.  Fix status bar display bug that xml/html utf8 indicator makes status bar display ANSI instead of ANSI as UTF-8.

Notepad++ v5.6.3 new features and fixed bugs (from v5.6.2) :

1.  Add restore button in fullscreen and postIt mode.
2.  Fix auto-updater bug.

Pages: 1 ... 121 122 [123] 124 125 ... 145