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Topics - Stefan

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When you're on a tight deadline—working hard to make your application as fun as possible—you don't want to worry about the drudgery of standard operations. Three Intel® Graphics Media Accelerator (Intel® GMA) chipsets free you up to do what you do best—make great games.

•         Whether you are developing a new game, or have an existing game that you want to port to the netbook platform, optimizing the CPU and GPU on Intel® Atom™ processor-based netbooks will help increase your success. Here are some easy optimizations and quick performance gains you can achieve when developing games for this fast-growing market.

•         Want to quickly pinpoint that nasty glitch bottlenecking your game's performance? The Intel® GPA tools enable you to visualize, isolate, and stamp out graphics performance issues. Check out these tips and tricks so you can quickly bring up Microsoft* DirectX-based games and other graphics applications across multiple platforms.
Whether you are tweaking performance bottlenecks or optimizing for new platforms, we hope these articles make your life and job easier

3D-Tech News Around The Web / [Demo Scene] Parties round-up October
« on: October 26, 2010, 06:41:58 PM »
Misc. parties this month:

As usual some 4K demos are most impressing.

Graphics processing units (GPUs) were originally designed to make the massive calculations required for rendering 3D images to a display. Because of the nature of processing and creating images today, GPUs must have a large number of cores that work in parallel to render models in photo-realistic detail. The growth of the gaming market, both for PCs and for gaming consoles, has driven a rapid pace of technological improvement, while the commodity nature of the gaming market has helped reduce the price of GPUs.

The ability to deliver dramatic increases in compute performance at a reduced cost has positioned GPU computing at the forefront of the next wave of high-performance computing (HPC) architecture adoption. Now, Dell is helping make GPU processing power even more accessible through the Dell™ PowerEdge™ C410x PCI Express (PCIe) expansion chassis, which enables organizations to connect servers through the appropriate host interface card to up to 16 external GPU cards. On the measure of peak single-precision floating point performance, a PowerEdge C410x with 16 NVIDIA® Tesla™ M2050 GPU modules can deliver up to 16.5 TFLOPS of computing throughput.

In HPC environments, GPU computing offers one of today’s most powerful computational technologies on a price/performance basis. To help organizations extend their use of GPU computing, Dell offers IT consulting services, rack integration, on-site deployment, and support services for organizations deploying and using GPU-based Dell systems. Taking advantage of these services and systems like the PowerEdge C410x expansion chassis can help organizations dramatically increase performance while maximizing efficiency.

Also included: How the National Center for Supercomputing Applications (NCSA) is taking advantage of the cost economies and performance of GPUs to drive a 47 TFLOPS peak computing cluster.

Download PDF


Some spec sheets from AMD:
Dell PowerEdge R415
Dell PowerEdge R515

3D-Tech News Around The Web / CPU-Z 1.56 is out
« on: October 26, 2010, 05:37:13 PM »
News are :

- Intel Core i3/i5/i7 "2000" serie processors (Sandy Bridge) with new logos.
- Intel Core i7 970 "Gulftown".
- Intel P67 chipset.
- AMD Phenom II, Athlon II and Sempron II "Caspian" processors.

click here for full release notes and download link

3D-Tech News Around The Web / Mobile GPU Comparison Guide Rev. 10.0
« on: October 25, 2010, 10:38:13 PM »
The Mobile GPU Comparison Guide

Revision 10.0
Added the NVIDIA Quadro FX 3800M GPU.
Added the NVIDIA Quadro NVS 5100M, 3100M and 2100M GPUs.
Updated the specifications of the NVIDIA Quadro FX 3700M and 3600M GPUs.
Updated the specifications of the NVIDIA GeForce G210M GPU.
Updated the specifications of the NVIDIA Quadro FX 2700M GPU.
Updated the specifications of the NVIDIA GeForce 9700M GTS GPU.
Updated the specifications of the NVIDIA Quadro FX 1700M GPU.
Updated the specifications of the NVIDIA Quadro FX 770M GPU.
Updated the specifications of the NVIDIA Quadro NVS 510M GPU.
Updated the specifications of the NVIDIA Quadro NVS 320M and 300M GPUs.
Updated the specifications of the NVIDIA Quadro NVS 160M, 150M, 140M, 135M, 130M, 120M and 110M GPUs.
Removed the NVIDIA GeForce 8800M GS GPU.
Total GPUs : 240

The Desktop Graphics Card Comparison Guide Revision 20.6
Updated the specifications of the Intel GMA HD integrated graphics.
Updated the specifications of the Intel GMA X3500 and X3000 integrated graphics.
Updated the specifications of the Intel GMA 3100 integrated graphics.
Total cards : 428

Here's is another try at adapting MLAA on the GPU.

AMD Catalyst 10.10b Hotfix Features:

    * Support for AMD Radeon HD 6870 and AMD Radeon HD 6850 series graphics product installed in a Windows XP based system

This whitepaper provides an overview of the capabilities and display technologies integrated into the AMD Radeon™ HD 6800 series GPUs display engine.

The AMD  Radeon HD 6800 series GPUs marks the introduction of several key display technologies:

            * First GPU to support DisplayPort 1.2 Multi-Streaming
            * First GPU to support both DisplayPort and HDMI 1.4a for stereoscopic 3D
            * First GPU to support enhanced color gamut remapping for wide color gamut displays

3D-Tech News Around The Web / NVIDIA Quadro Dual Copy Engines
« on: October 24, 2010, 08:51:27 AM »
The copy engine featured in Quadro solutions provides real GPU-asynchronous texture
downloads. Texture data can be downloaded or uploaded in parallel with 3D rendering.
... supported Quadro solutions1  add an additional DMA engine
making it now possible to overlap download, processing, and readback. To take
advantage of this, one thread (channel) is used for rendering, one is used for download
and the third is used for upload, and all transfers are done via PBOs. When partitioned
this way, the render thread will run on the graphics engine and the transfer threads on
the copy engines in parallel and completely asynchronous. These are fully functional GL
contexts so that non-DMA commands can be issued in the transfer threads but will time
slice with the rendering thread. Copy engines can also handle format conversions and
swizzling for same data types without CPU intervention, in contrast to previous
hardware constraints where the input data formats had to be GPU native.

 download whitepaper

Supercomputing 2010 Technical Program Schedule is now available.

According to that Benedict Gaster from AMD and Tim Mattson from Intel join the same presentations.
So probably Intel will show off their previously announced OpenCL SDK?
I wonder if the compatibility will be as good as ATI vs. NVIDIA  ;D

...October 22, 2010, the sale of Windows XP comes to an end...
Video cards have changed dramatically, and Windows XP is barely aware of GPU except perhaps as a limited utility raster blit-engine or some weird exclusive bolt-on mode that Direct3D created for specific applications.
Unless the machine you are running is still a desktop machine from circa 2001, Windows XP is probably not a great fit for a modern PC…

Full story here

3D-Tech News Around The Web / Microsoft Windows Command Reference
« on: October 23, 2010, 04:58:54 PM »
This download describes the use of the command-line tools used to perform various tasks related to Windows Vista, Windows 7, Windows Server 2003, Windows Server 2008, and Windows Server 2008 R2.

This guide comes in handy as you rarely use the CLI nowadays and forget about the commands and its parameters.

AMD Core Math Library for Graphic Processors (ACML-GPU) provides an ATI Stream-accelerated version of ACML. ACML-GPU accelerates certain routines in ACML, such as SGEMM and DGEMM, by off-loading the computation to the compatible GPUs in the system. The library dynamically decides, based on the parameters passed to the routines, whether to run the computation on the CPU or GPU, depending on which processor will yield the best performance.

ACML-GPU automatically scales its computation across multiple GPUs, if available and can take advantage of the double precision floating point hardware in the GPU on products that contain hardware DPFP support.

New for v1.1:

    * Support for the latest AMD graphics cards
    * GPU acceleration of complex matrix multiply BLAS routines
    * libCALBLAS sample source

ATI Catalyst 10.10a Hotfix Features:

    * Performance optimizations for systems with an AMD Radeon™ HD 6870 and AMD Radeon HD 6850 series of graphics products installed
          o Support for the new Morphological Anti-Aliasing feature
          o Aliens versus Predator performance enhancements
          o Star Craft 2 performance enhancements
          o OpenGL performance enhancements – gains can be seen in Prey, Quake Wars: Enemy Territories, and Heaven v2.1

Here are the new extensions:


Furthermore new profiles have been added - totally 379, recent first:

hl2.exe fifa.exe moray.exe DarksidersPC.exe SWTFU2.exe LP2DX9.exe TDClient.exe deadrising_pc_2005.exe kl2.exe FFXIVWinBenchmark.exe BEND3DIM.exe metro2033.exe POWERPNT.exe LEGOHarryPotter.exe F1_2010_game*.exe arma2OA*.exe rFactor*.exe arcania.exe CRC2005*.exe sh5.exe Blur.exe AlienBreed-Impact.exe FFViper.exe \SBKX\launcher.exe UDK.exe WinUAE.exe SWTFU.exe mafia2*.exe SamHD_TSE.exe PCM.exe ScourgeGame.exe lag_win32_public_dev.exe APB.exe FoxGame.exe Settlers7R.exe \Live\GameClient.exe Risen.exe EFLC.exe Singularity.exe RTS-*.exe SR2_pc.exe Medieval_T?.exe HasteGame*.exe Napoleon.exe DeadIslandGame*.exe Demigod.exe OFDR.exe empires*.exe Heaven.exe MassEffect2.exe Conviction*.exe RUSE.exe AVP3.exe daorigins.exe LEGOIndy2.exe RocketKnight.exe Bioshock2.exe dairydash.exe BFBC*Game.exe BF1943Game.exe dirt2*.exe SamHD.exe Sanctuary.exe iw4?p*.exe Avatar.exe S8Game-F.exe rfg*.exe Borderlands.exe ShippingPC-SkyGame.exe BattlefieldHeroes.exe Ceville.exe gpl.exe ShippingPC-BmGame.exe \ZenoClash\hl2.exe APGame.exe GHWT.exe Gothic III Forsaken Gods.exe ??5DX9.exe Saboteur.exe CrimeCraft.exe BurningWheels*.exe Republic Heroes.exe SupremeCommander2.exe AA3Game.exe StreetFighterIV.exe Guitar Hero Aerosmith.exe KillingFloor.exe RiseOfTheArgonauts.exe DamnGame.exe DS.exe kb.exe SC2*.exe CoJBiBGame_x86.exe Overlord*.exe \Tip\GameClient.exe ghost_w32.exe Wolverine.exe bsp.exe Fuel.exe bionic_commando.exe ElvenLegacy*.exe grimmgame.exe flashpoint*.exe Shift.exe theHunter*.exe TLR*.exe Wolf2.exe TerminatorSalvation.exe prototype?.exe eXperience112.exe Battleforge.exe EndWar.exe SilentHill.exe cabalmain.exe Client.exe WheelmanGame*.exe CompatAFR-1x1.exe Unigine.exe wanted.exe DragonAge.exe TS3*.exe DLords.exe FreeRunning.exe DOW2.exe godfather2.exe arma2.exe Empire.exe *.scr.EE3.exe MirrorsEdge.exe cstrike.exe Tropics.exe Legendary.exe fear2*.exe BurnoutParadise.exe Prince of Persia.exe Dead Space.exe biahh.exe war3.exe Mercenaries2.exe Merc2-Demo.exe left4dead*.exe Yeti_Final_Win32.exe FallOut3.exe CoDWaW*.exe tru.exe FF2client.exe RCT3.exe trgame.exe PT2Start.exe Transformers*.exe GTAIV.exe acad.exe aJewelQuestSolitaire.exe SeriousSam.exe FarCry2*.exe ProjectG.exe Jewel Quest Solitaire.exe Flip Words*.exe ExeFile.exe blacksite.exe MOHA.exe TurokGame.exe crossfire.exe kaneandlynch.exe Buildalot2.exe Legend.exe thief.exe GunBound.gme.SEGA Rally*.exe HAWX.exe SpaceSiege.exe SporeApp.exe AgeOfConan.exe tra.exe Jericho.exe MEM_7.exe Stranger.exe DevilMayCry*.exe MassEffect.exe GRID.exe witcher.exe mahjongg_artifacts.exe Studio.exe Diner_Dash_Flo_On_The_Go.exe Big Kahuna Reef.*.Chuzzle.exe Backspin.exe AcesOfTheGalaxy.exe \half-life 2 Demo\hl2.exe \portal\hl2.exe \team fortress 2\hl2.exe \half-life 2 deathmatch\hl2.exe \half-life 2 episode two\hl2.exe \half-life 2 episode one\hl2.exe \half-life 2 lostcoast\hl2.exe \half-life 2\hl2.exe \counter-strike source\hl2.exe \day of defeat source\hl2.exe \half-life deathmatch source\hl2.exe \half-life source\hl2.exe R6Vegas2_Game.exe AssassinsCreed*.exe Validator.exe GH3.exe xrEngine.exe FFOW.exe Settlers6*.exe MonsterGame.exe nfs.exe BA2.exe DiRT.exe ForceSingleGPU.exe TW2008.exe TW2006.exe game.exe SupremeCommander.exe hl.exe SpiderSolitaire.exe Solitaire.exe PurblePlace.exe Minesweeper.exe Mahjong.exe InkBall.exe Hearts.exe FreeCell.exe chess.exe R6Vegas_Game.exe 3dsmax*.exe Crysis*.exe UT3*.exe Wargame-g4wlive.exe hellgate*.exe SinEpisodes.exe iw3mp.exe iw3sp.exe Matrix.exe *Stranglehold.exe Bioshock.exe wic*.exe LostPlanet*.exe sims.icd.nhl2007.exe GodFather.exe pc_matador.exe AcroRd32.exe XR_3DA.exe Scarface.exe TestDriveUnlimited.exe mm.exe Gothic3.exe HitmanBloodMoney.exe NWN2*.exe TW2007.exe ARX.exe SplinterCell4.exe NFSC_demo.exe NFSC.exe RelicCOH.exe starwars_pc.exe LegoStarWarsII.exe fifa07*.exe fsx.exe primarysurf.exe CoJ.exe FEARXP.exe BF2142*.exe JustCause*.exe nhl06.exe battleofthegods.exe cccprev.exe RomeTW*.exe H5_Game.exe Condemned.exe trl.exe Inventor.exe Dwm.exe legends.exe gt.exe graw*.exe sweaw.exe game.dat.Timeshift*.exe nbalive06.exe oblivion.exe x3*.exe gwdev.exe pop3.exe USM.exe BattlefrontII.exe speedDemo.exe speed.exe narnia.exe white.exe KingKong*.exe 3DMark06*.exe RD3.exe Age3.exe Suffering2*.exe Sam2.exe KingKongDemo*.exe BOS.exe CoD2?P_s.exe Fable.exe EiB.exe Sims2EP2.exe DungeonSiege2.exe fs9.exe AFR-FriendlyD3D.exe FEARspdemo.exe FEAR.exe ACTOFWAR*.exe Ehshell.exe X2-Demo.exe X2.exe tribesv_?pdemo_en.exe Swat4SPDemo.exe PandoraMultiPlayerDemo.exe Sims2EP1.exe PCMark05.exe PCMark04.exe PainGame.exe Speed2demo.exe MaxPayne2Demo.exe FFXiWinBench.exe FFXiBench.exe Biademo.exe Tiger 2004.exe Snowblind-Demo.exe Snowblind.exe BreedSPD.exe Breed.exe XPANDRALLY.exe TV_CD_DVD.exe TRAOD*.exe Battlefront.exe Sims2.exe ShadowVault.exe patriots.exe thrones.exe Pariah.exe nba2005.exe mohpa.exe GW.exe pol.exe Driv3r.exe DFX.exe Bia.exe TechDemo.exe aquamark.exe w40k.exe pop2.exe FarCry.exe WoW.exe EverQuest2.exe Speed2.exe Lithtech.exe Swat4.exe SwgClient_r.exe SplinterCell3.exe Painkiller.exe MaxPayne2.exe FlatOutdemo.exe CMR5.exe BfVietnam.exe LockOn.exe 3DMark05.exe 3DMark03.exe 3DMark2001SE.exe 3DMark2001.exe BF2.exe Morrowind.exe TW2005.exe TW2004.exe halo.exe UT2004.exe UT2003.exe RD2D.exe RD2.exe CT3.exe pop.exe RaceDriver.exe SplinterCell2.exe SplinterCell.exe

This video gives you an in-depth description of GPU architecture with specifics about AMD “Evergreen” graphics processors.
A deep understanding of GPU architecture is key to fully unlocking the power of Heterogeneous computing and optimizing those graphic intensive applications to their greatest potential. (18:51)

3D-Tech News Around The Web / ATI Catalyst 10.10 WHQL
« on: October 22, 2010, 06:39:21 PM »
This driver contains exactly the same executable files as the aforementioned beta for HD68000.
Of course the inf. files have been updated for other GPUs.

GPU-Z stiill doesn't recognize OpenCL, albeit it works fine  ???

Code: [Select]
Number of platforms: 1
  Platform Profile: FULL_PROFILE
  Platform Version: OpenCL 1.1 ATI-Stream-v2.2 (302)
  Platform Name: ATI Stream
  Platform Vendor: Advanced Micro Devices, Inc.
  Platform Extensions: cl_khr_icd cl_amd_event_callback cl_khr_d3d10_sharing

  Platform Name: ATI Stream
Number of devices: 2
  Device ID: 4098
  Max compute units: 4
  Max work items dimensions: 3
    Max work items[0]: 1024
    Max work items[1]: 1024
    Max work items[2]: 1024
  Max work group size: 1024
  Preferred vector width char: 16
  Preferred vector width short: 8
  Preferred vector width int: 4
  Preferred vector width long: 2
  Preferred vector width float: 4
  Preferred vector width double: 0
  Max clock frequency: 2128Mhz
  Address bits: 64
  Max memory allocation: 1073741824
  Image support: No
  Max size of kernel argument: 4096
  Alignment (bits) of base address: 1024
  Minimum alignment (bytes) for any datatype: 128
  Single precision floating point capability
    Denorms: Yes
    Quiet NaNs: Yes
    Round to nearest even: Yes
    Round to zero: Yes
    Round to +ve and infinity: Yes
    IEEE754-2008 fused multiply-add: No
  Cache type: Read/Write
  Cache line size: 64
  Cache size: 32768
  Global memory size: 3221225472
  Constant buffer size: 65536
  Max number of constant args: 8
  Local memory type: Global
  Local memory size: 32768
  Profiling timer resolution: 481
  Device endianess: Little
  Available: Yes
  Compiler available: Yes
  Execution capabilities:
    Execute OpenCL kernels: Yes
    Execute native function: Yes
  Queue properties:
    Out-of-Order: No
    Profiling : Yes
  Platform ID: 0000000000FA3568
  Name: Intel(R) Core(TM) i3 CPU       M 330  @ 2.13GHz
  Vendor: GenuineIntel
  Driver version: 2.0
  Version: OpenCL 1.1 ATI-Stream-v2.2 (302)
  Extensions: cl_amd_fp64 cl_khr_global_int32_base_atomics cl_khr_global_int32_extended_atomics cl_khr_local_int32_base_atomics cl_khr_local_int32_extended_atomics cl_khr_int64_base_atomics cl_khr_int64_extended_atomics cl_khr_byte_addressable_store cl_khr_gl_sharing cl_ext_device_fission cl_amd_device_attribute_query cl_amd_printf cl_khr_d3d10_sharing
  Device ID: 4098
  Max compute units: 2
  Max work items dimensions: 3
    Max work items[0]: 128
    Max work items[1]: 128
    Max work items[2]: 128
  Max work group size: 128
  Preferred vector width char: 16
  Preferred vector width short: 8
  Preferred vector width int: 4
  Preferred vector width long: 2
  Preferred vector width float: 4
  Preferred vector width double: 0
  Max clock frequency: 750Mhz
  Address bits: 32
  Max memory allocation: 134217728
  Image support: Yes
  Max number of images read arguments: 128
  Max number of images write arguments: 8
  Max image 2D width: 8192
  Max image 2D height: 8192
  Max image 3D width: 2048
  Max image 3D height: 2048
  Max image 3D depth: 2048
  Max samplers within kernel: 16
  Max size of kernel argument: 1024
  Alignment (bits) of base address: 32768
  Minimum alignment (bytes) for any datatype: 128
  Single precision floating point capability
    Denorms: No
    Quiet NaNs: Yes
    Round to nearest even: Yes
    Round to zero: Yes
    Round to +ve and infinity: Yes
    IEEE754-2008 fused multiply-add: Yes
  Cache type: None
  Cache line size: 0
  Cache size: 0
  Global memory size: 536870912
  Constant buffer size: 65536
  Max number of constant args: 8
  Local memory type: Scratchpad
  Local memory size: 32768
  Profiling timer resolution: 1
  Device endianess: Little
  Available: Yes
  Compiler available: Yes
  Execution capabilities:
    Execute OpenCL kernels: Yes
    Execute native function: No
  Queue properties:
    Out-of-Order: No
    Profiling : Yes
  Platform ID: 0000000000FA3568
  Name: Cedar
  Vendor: Advanced Micro Devices, Inc.
  Driver version: CAL 1.4.838
  Version: OpenCL 1.1 ATI-Stream-v2.2 (302)
  Extensions: cl_khr_global_int32_base_atomics cl_khr_global_int32_extended_atomics cl_khr_local_int32_base_atomics cl_khr_local_int32_extended_atomics cl_khr_3d_image_writes cl_khr_byte_addressable_store cl_khr_gl_sharing cl_amd_device_attribute_query cl_amd_printf cl_amd_media_ops cl_khr_d3d10_sharing


3D-Tech News Around The Web / NVIDIA GeForce/Verde 3D Vision CD v1.37
« on: October 22, 2010, 05:53:17 PM »
GeForce 3D Vision CD v1.37 WHQL
Verde 3D Vision CD v1.37 WHQL
3D Vision Controller Driver WHQL

NVIDIA 3D Vision Release Highlights

    * WHQL Certified driver
    * With Release 260 drivers, the installation process for 3D Vision has changed. Please view this knowledgebase article for more information on the changes.
    * Fixed glasses losing sync to 3D Vision IR emitter that what would cause glasses to flicker and loss of 3D effect user experience.
    * Adds NVIDIA 3D Vision streaming support for Firefox 4 and Google Chrome web browsers.
    * Adds support for Sony’s 3D Sweep Panorama picture format added to NVIDIA 3D Photo Viewer (Sony digital cameras that can capture 3D Sweep Panorama pictures include NEX-5/NEX-3, Alpha a560/a580 and Cyber-shot DSC-WX5/DSC-TX9/DSC-T99 models).
    * Adds support for new 3D Vision Desktop LCD monitors: BenQ XL2410T and NEC F23W2A
    * Adds support for new 3D Vision projectors: Sanyo PDG-DWL2500 and ViewSonic PJD6251

There are also new drivers for OpenSuse, but i'm not in the mood to copy and paste these myriads of hyperlinks  :P

Unity 3 launched recently, and with Surface Shaders we made it much easier to handle lighting, shadowing & rendering paths pieces of shaders. But Unity can run on so many platforms (some having very different shader languages), yet you can write a shader once, and somehow it “just works” on all platforms. How do we do that? I’m going to talk about some behind-the-scenes technology involved in compiling shaders.

Full story here

3D-Tech News Around The Web / Tom Clancy’s H.A.W.X. 2 DX11 Benchmark
« on: October 22, 2010, 05:39:31 PM »
Download via NZONE
According to hardcop, AMD doesn't recommend to use it  ::)
Inspite of that i will test with my ATI notebook (after Catalyst 10.10 WHQL release)

Results with GTX465 and Core2Quad9450 @ 3.2 GHz, all settings to the max: 110 fps max, 66 fps avg.

C:\Users\{YourName}\Saved Games\Tom Clancy's H.A.W.X. 2 Benchmark\Profiles\{YourName}_settings_.ini

dof = true
hdr = true
mode = 128
vsync = false
gamma = 0.500000
width = 1920
heateffect = true
playerAirplaneQuality = 1.000000
adapter = 0
shadowsQuality = 1.000000
ShowSafeArea = false
DX10_1 = true
staticsQuality = 1.000000
zbufferdepth = 45
brightness = 0.500000
viewDistanceScale = 2.000000
contrast = 0.500000
forestQuality = 1.000000
cloudsQuality = 3.000000
environmentQuality = 2.000000
particlesQuality = 2.000000
DX10_ssao = 0.000000
multisample_quality = 32
textureQuality = 1.000000
DX10_sunshafts = 1.000000
DX10_tesselation = 1.000000
DX10_shadows = 1.000000
particlesDensity = 1.000000
globallod = true
postProcessing = 1.000000
refreshrate = 60
format = 28
height = 1080
RecheckVideoSettings = 0.000000
multisample = 8
depthEffects = 1.000000
windowed = false

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