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Topics - Stefan

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2141
Quote
The Need for Multiprocessing

Mobile devices perform a wide variety of tasks such as Web browsing, video playback, mobile
gaming, SMS text messaging, and location-based services. Due to the growth in the availability
of high speed mobile and Wi-Fi networks, mobile devices will also be used for various
performance-intensive tasks that were previously handled by traditional PCs.
...
NVIDIA Tegra is the only mobile processer that not only has a dual core SMP capable CPU but
also a console class Ultra Low Power (ULP) GeForce™ GPU. The architecture of the GPU in
the Tegra processor is similar to that of desktop GeForce GPUs and therefore games that were
originally developed for SMP-capable desktop CPUs and desktop GPU architectures can be
easily ported to run on NVIDIA Tegra and will deliver the best gameplay experience on Tegra
based mobile devices. Table 1 shows some of the popular game engines and the number of
threads used by each engine.   

Game/Engine         Number of Threads
Unreal Engine 3     4+
Id Tech 5           6+
Frostbite           14
Civilization 5      2
Mafia 2             4
Crysis              8
Uncharted 2         8
Killzone 2          8+

Download whitepaper

2142
3D-Tech News Around The Web / NVIDIA driver 265.90 WHQL Quadro
« on: December 01, 2010, 05:15:14 PM »
Quote
New in Release 265.90:

    * Support for newly announced NVS 300
    * CUDA 3.2 for improved performance in GPU Computing applications.  See www.nvidia.com/cuda for more details.
    * NVIDIA Mosaic
          o This release introduces the new NVIDIA Mosaic Technology, supported only under Windows 7.
    * NVIDIA Control Panel Updates
          o General Interface
               1. The System Information page now shows the DirectX version supported by each GPU
               2. Added Multi-GPU Visual Indicator
          o 3D Vision / Stereoscopic 3D
               1. Added 3D Vision Pro controls for use when a 3D Vision Pro hub is connected.
               2. Added stereoscopic 3D windowed mode support for select 3D programs, including Google Earth
    * 3D Vision
          o Added support for 3DVisionLive.com Beta2
               1. Supports 3D photo sharing and viewing
    * NVIDIA Surround
          o Improved performance for 3-way and 4-way SLI configurations.
    * Workstation application compatibility fixes. Please read the release notes for more information on product support, feature limitations, driver fixes and known compatibility issues.

Read more about NVS here: NVIDIA Introduces NVS Business Graphics Solutions

You might have already guessed it, clBuildProgram is broken again...
On the other hand a new OpenGL extension is exposed: GL_ARB_shading_language_include
Also there is a new section in installer file:
[NVIDIA_SetA_Devices.NTamd64.6.2] (Windows 7 SP1 i guess?)




Downloads:
http://www.nvidia.com/object/quadro-winxp-x32-265.90-driver.html
http://www.nvidia.com/object/quadro-winxp-x64-265.90-driver.html
http://www.nvidia.com/object/quadro-win7-winvista-32bit-265.90-driver.html
http://www.nvidia.com/object/quadro-win7-winvista-64bit-265.90-driver.html

2143
3D-Tech News Around The Web / Microsoft DXWEBSETUP Update
« on: December 01, 2010, 04:34:39 PM »
Quote
We’ve republished the June 2010 DirectX End-User Runtime Web Installer, which now shows a release date of “11/30/2010”. This deploys all the same binaries as the June 2010 version, but the setup itself has been updated to resolve a few key issues.

For the June 2010 DirectX SDK release, we switched over to the Visual C++ 2010 compiler toolset which generates binaries that are not compatible with Windows XP RTM, Windows XP Service Pack 1, or Windows Server 2003 RTM. Attempts to run the installer on these older versions of Windows resulted in a strange error about a missing EncodePointer() entry-point in KERNEL32.DLL. This updated installer will now display an error about that version not being supported. Windows XP RTM, Windows XP Service Pack 1, and Windows Server 2003 RTM along with Windows 2000, Windows 98, and Windows ME are not supported by the current DirectX End-User Runtime Installers. See "Not So DirectSetup" for more information about the state of DirectSetup.

There’ve been several long-standing international font display issues in the End-User Runtime installer, particularly for languages that do not make use of Codepage 1252 (Simplified Chinese, Traditional Chinese, Czech, Japanese, Korean, Polish, and Russian). This has been corrected for most of the dialogs and prompts, although some problems persist in the status strings due to limitations of the underlying install technology. This ensures the EULA and the dialog UI is displayed correctly on all supported languages on Windows XP, Windows Vista, and Windows 7 with the appropriate language pack installed.

The .NET 4.0 Runtime has deprecated the GetCORVersion() entry-point, and the Managed DirectX 1.1 installation would trigger an error message if the system had .NET 4.0 but did not also have the .NET 1.1 or 2.0 Runtime available. This case was limited to Windows XP machines as Windows Vista and Windows 7 both include .NET 2.0. With this update, the error message is no longer triggered. Note that Managed DirectX 1.1 is not compatible with .NET 4.0, so it will not get installed on systems that only have the .NET 4.0 Runtime available.

We are currently evaluating when we might update the DirectX End-User Runtimes (stand-alone) with these fixes.

In addition to correcting these issues, the DirectX End-User Runtime Web Installer will offer users the option to install the Bing™ Bar for non-Server versions of Windows if it is not already installed.

[via]

2144
3D-Tech News Around The Web / CUDA vs Quad Core Performance Test
« on: December 01, 2010, 12:29:48 AM »
Quote
...matrix multiplication program that can multiply two 1,536x1,536 dimension matrices using a single Nvidia GPU, a single thread on your primary CPU, and 4 threads using OpenMP

Code: [Select]
******Matrix Multiplication Performance Analysis CUDA program*******
based on Nvidia reference program with OpenMP for CPU multithreading

Select which GPU to run the test on. Enter 1 for the first GPU, etc.
Select the number of threads for the CPU test.
Select the block multiple for the matrix size. (version one is 96)
(64 for 1024x1024, 96 for 1536x1536, 128 for 2048x2048, etc.)

device name: GeForce GTX 465    <----- creating CUDA context on this device
device sharedMemPerBlock: 49152
device totalGlobalMem: 1041694720
device regsPerBlock: 32768
device warpSize: 32
device memPitch: 2147483647
device maxThreadsPerBlock: 1024
device maxThreadsDim[0]: 1024
device maxThreadsDim[1]: 1024
device maxThreadsDim[2]: 64
device maxGridSize[0]: 65535
device maxGridSize[1]: 65535
device maxGridSize[2]: 1
device totalConstMem: 65536
device major: 2
device minor: 0
device clockRate: 810000
device textureAlignment: 512
device deviceOverlap: 1
device multiProcessorCount: 11
Total CUDA cores: 352

Processing time for GPU: 16 (ms)
Processing time for CPU 1 thread: 3703 (ms)
Processing time for CPU 4 threads: 984 (ms)
CPU multithread speedup: 3.763211, efficiency: 94.080284
CPU to GPU time ratio (CUDA Speedup): 61.500000

2145
3D-Tech News Around The Web / AMD - Tessellation for all
« on: December 01, 2010, 12:10:55 AM »
Quote
Tessellation is a terrific tool to deliver more realism and visual fidelity. However, careless use of the technology can quickly overwhelm the GPU and cause it to perform less efficiently with no visible benefit in image quality.

Full story here

[via]

2146
3D-Tech News Around The Web / NVIDIA GPU AI Board Games
« on: November 30, 2010, 11:59:05 PM »
Quote
This technology preview is a snapshot of some internal research we have been working on and talking about at various conferences for the past couple years. The level of interest in GPU-accelerated AI has continued to grow, so we are making this (unsupported) snapshot available for developers who would like to experiment with the technology.

The demos are build against CUDA 3.1, if you don't have that installed, get a copy of cudart32_31_9.dll here

Selecting 4096 boards trashed Windows  :P






Quote from: Joshua
A strange game. The only winning move is not to play. How about a nice game of chess?

2147
Quote
Changes in Version 263.06

Added support for the Tesla M2070‐Q

Note:   The Tesla M2070-Q is a “display-less” server product used in remote server applications.
Consult your NVIDIA representative for details on installation and use in your application.

Here is the specification for the latest Tesla version M2070Q.

This driver fixes clBuildProgram as opposed to 263.00 and 263.09

267 supported devices

Code: [Select]
NVIDIA_DEV.0040.01 = "NVIDIA GeForce 6800 Ultra"
NVIDIA_DEV.0041.01 = "NVIDIA GeForce 6800"
NVIDIA_DEV.0042.01 = "NVIDIA GeForce 6800 LE"
NVIDIA_DEV.0043.01 = "NVIDIA GeForce 6800 XE"
NVIDIA_DEV.0044.01 = "NVIDIA GeForce 6800 XT"
NVIDIA_DEV.0045.01 = "NVIDIA GeForce 6800 GT"
NVIDIA_DEV.0046.01 = "NVIDIA GeForce 6800 GT "
NVIDIA_DEV.0047.01 = "NVIDIA GeForce 6800 GS"
NVIDIA_DEV.0048.01 = "NVIDIA GeForce 6800 XT "
NVIDIA_DEV.004E.01 = "NVIDIA Quadro FX 4000"
NVIDIA_DEV.0090.01 = "NVIDIA GeForce 7800 GTX"
NVIDIA_DEV.0091.01 = "NVIDIA GeForce 7800 GTX "
NVIDIA_DEV.0092.01 = "NVIDIA GeForce 7800 GT"
NVIDIA_DEV.0093.01 = "NVIDIA GeForce 7800 GS"
NVIDIA_DEV.0095.01 = "NVIDIA GeForce 7800 SLI"
NVIDIA_DEV.009D.01 = "NVIDIA Quadro FX 4500"
NVIDIA_DEV.00C0.01 = "NVIDIA GeForce 6800 GS "
NVIDIA_DEV.00C1.01 = "NVIDIA GeForce 6800 "
NVIDIA_DEV.00C2.01 = "NVIDIA GeForce 6800 LE "
NVIDIA_DEV.00C3.01 = "NVIDIA GeForce 6800 XT  "
NVIDIA_DEV.00CD.01 = "NVIDIA Quadro FX 3450/4000 SDI"
NVIDIA_DEV.00CE.01 = "NVIDIA Quadro FX 1400"
NVIDIA_DEV.00F1.01 = "NVIDIA GeForce 6600 GT"
NVIDIA_DEV.00F2.01 = "NVIDIA GeForce 6600"
NVIDIA_DEV.00F3.01 = "NVIDIA GeForce 6200"
NVIDIA_DEV.00F4.01 = "NVIDIA GeForce 6600 LE"
NVIDIA_DEV.00F5.01 = "NVIDIA GeForce 7800 GS "
NVIDIA_DEV.00F6.01 = "NVIDIA GeForce 6800 GS/XT"
NVIDIA_DEV.00F8.01 = "NVIDIA Quadro FX 3400/4400"
NVIDIA_DEV.00F9.01 = "NVIDIA GeForce 6800 Series GPU"
NVIDIA_DEV.0140.01 = "NVIDIA GeForce 6600 GT "
NVIDIA_DEV.0141.01 = "NVIDIA GeForce 6600 "
NVIDIA_DEV.0142.01 = "NVIDIA GeForce 6600 LE "
NVIDIA_DEV.0143.01 = "NVIDIA GeForce 6600 VE"
NVIDIA_DEV.0145.01 = "NVIDIA GeForce 6610 XL"
NVIDIA_DEV.0147.01 = "NVIDIA GeForce 6700 XL"
NVIDIA_DEV.014A.01 = "NVIDIA Quadro NVS 440"
NVIDIA_DEV.014D.01 = "NVIDIA Quadro FX 550"
NVIDIA_DEV.014E.01 = "NVIDIA Quadro FX 540"
NVIDIA_DEV.014F.01 = "NVIDIA GeForce 6200 "
NVIDIA_DEV.0160.01 = "NVIDIA GeForce 6500"
NVIDIA_DEV.0161.01 = "NVIDIA GeForce 6200 TurboCache(TM)"
NVIDIA_DEV.0162.01 = "NVIDIA GeForce 6200SE TurboCache(TM)"
NVIDIA_DEV.0163.01 = "NVIDIA GeForce 6200 LE"
NVIDIA_DEV.0165.01 = "NVIDIA Quadro NVS 285"
NVIDIA_DEV.0169.01 = "NVIDIA GeForce 6250"
NVIDIA_DEV.016A.01 = "NVIDIA GeForce 7100 GS"
NVIDIA_DEV.0191.01 = "NVIDIA GeForce 8800 GTX"
NVIDIA_DEV.0193.01 = "NVIDIA GeForce 8800 GTS"
NVIDIA_DEV.0194.01 = "NVIDIA GeForce 8800 Ultra"
NVIDIA_DEV.0197.01 = "NVIDIA Tesla C870"
NVIDIA_DEV.019D.01 = "NVIDIA Quadro FX 5600"
NVIDIA_DEV.019E.01 = "NVIDIA Quadro FX 4600"
NVIDIA_DEV.01D0.01 = "NVIDIA GeForce 7350 LE"
NVIDIA_DEV.01D1.01 = "NVIDIA GeForce 7300 LE"
NVIDIA_DEV.01D3.01 = "NVIDIA GeForce 7300 SE/7200 GS"
NVIDIA_DEV.01DD.01 = "NVIDIA GeForce 7500 LE"
NVIDIA_DEV.01DE.01 = "NVIDIA Quadro FX 350"
NVIDIA_DEV.01DF.01 = "NVIDIA GeForce 7300 GS"
NVIDIA_DEV.0211.01 = "NVIDIA GeForce 6800  "
NVIDIA_DEV.0212.01 = "NVIDIA GeForce 6800 LE  "
NVIDIA_DEV.0215.01 = "NVIDIA GeForce 6800 GT  "
NVIDIA_DEV.0218.01 = "NVIDIA GeForce 6800 XT   "
NVIDIA_DEV.0221.01 = "NVIDIA GeForce 6200  "
NVIDIA_DEV.0222.01 = "NVIDIA GeForce 6200 A-LE"
NVIDIA_DEV.0240.01 = "NVIDIA GeForce 6150"
NVIDIA_DEV.0241.01 = "NVIDIA GeForce 6150 LE"
NVIDIA_DEV.0242.01 = "NVIDIA GeForce 6100"
NVIDIA_DEV.0245.01 = "NVIDIA Quadro NVS 210S / NVIDIA GeForce 6150LE"
NVIDIA_DEV.0290.01 = "NVIDIA GeForce 7900 GTX"
NVIDIA_DEV.0291.01 = "NVIDIA GeForce 7900 GT/GTO"
NVIDIA_DEV.0292.01 = "NVIDIA GeForce 7900 GS"
NVIDIA_DEV.0293.01 = "NVIDIA GeForce 7950 GX2"
NVIDIA_DEV.0294.01 = "NVIDIA GeForce 7950 GX2 "
NVIDIA_DEV.0295.01 = "NVIDIA GeForce 7950 GT"
NVIDIA_DEV.029C.01 = "NVIDIA Quadro FX 5500"
NVIDIA_DEV.029D.01 = "NVIDIA Quadro FX 3500"
NVIDIA_DEV.029E.01 = "NVIDIA Quadro FX 1500"
NVIDIA_DEV.029F.01 = "NVIDIA Quadro FX 4500 X2"
NVIDIA_DEV.02E0.01 = "NVIDIA GeForce 7600 GT"
NVIDIA_DEV.02E1.01 = "NVIDIA GeForce 7600 GS"
NVIDIA_DEV.02E2.01 = "NVIDIA GeForce 7300 GT"
NVIDIA_DEV.02E3.01 = "NVIDIA GeForce 7900 GS "
NVIDIA_DEV.02E4.01 = "NVIDIA GeForce 7950 GT "
NVIDIA_DEV.0390.01 = "NVIDIA GeForce 7650 GS"
NVIDIA_DEV.0391.01 = "NVIDIA GeForce 7600 GT "
NVIDIA_DEV.0392.01 = "NVIDIA GeForce 7600 GS "
NVIDIA_DEV.0393.01 = "NVIDIA GeForce 7300 GT "
NVIDIA_DEV.0394.01 = "NVIDIA GeForce 7600 LE"
NVIDIA_DEV.0395.01 = "NVIDIA GeForce 7300 GT  "
NVIDIA_DEV.039E.01 = "NVIDIA Quadro FX 560"
NVIDIA_DEV.03D0.01 = "NVIDIA GeForce 6150SE nForce 430"
NVIDIA_DEV.03D1.01 = "NVIDIA GeForce 6100 nForce 405"
NVIDIA_DEV.03D2.01 = "NVIDIA GeForce 6100 nForce 400"
NVIDIA_DEV.03D5.01 = "NVIDIA GeForce 6100 nForce 420"
NVIDIA_DEV.03D6.01 = "NVIDIA GeForce 7025 / NVIDIA nForce 630a"
NVIDIA_DEV.0400.01 = "NVIDIA GeForce 8600 GTS"
NVIDIA_DEV.0401.01 = "NVIDIA GeForce 8600 GT"
NVIDIA_DEV.0402.01 = "NVIDIA GeForce 8600 GT "
NVIDIA_DEV.0403.01 = "NVIDIA GeForce 8600 GS"
NVIDIA_DEV.0404.01 = "NVIDIA GeForce 8400 GS"
NVIDIA_DEV.0406.01 = "NVIDIA GeForce 8300 GS"
NVIDIA_DEV.040A.01 = "NVIDIA Quadro FX 370"
NVIDIA_DEV.040E.01 = "NVIDIA Quadro FX 570"
NVIDIA_DEV.040F.01 = "NVIDIA Quadro FX 1700"
NVIDIA_DEV.0410.01 = "NVIDIA GeForce GT 330"
NVIDIA_DEV.0420.01 = "NVIDIA GeForce 8400 SE"
NVIDIA_DEV.0421.01 = "NVIDIA GeForce 8500 GT"
NVIDIA_DEV.0422.01 = "NVIDIA GeForce 8400 GS "
NVIDIA_DEV.0423.01 = "NVIDIA GeForce 8300 GS "
NVIDIA_DEV.0424.01 = "NVIDIA GeForce 8400 GS  "
NVIDIA_DEV.042C.01 = "NVIDIA GeForce 9400 GT"
NVIDIA_DEV.042F.01 = "NVIDIA Quadro NVS 290"
NVIDIA_DEV.053A.01 = "NVIDIA GeForce 7050 PV / NVIDIA nForce 630a"
NVIDIA_DEV.053B.01 = "NVIDIA GeForce 7050 PV / NVIDIA nForce 630a "
NVIDIA_DEV.053E.01 = "NVIDIA GeForce 7025 / NVIDIA nForce 630a "
NVIDIA_DEV.05E0.01 = "NVIDIA GeForce GTX 295"
NVIDIA_DEV.05E1.01 = "NVIDIA GeForce GTX 280"
NVIDIA_DEV.05E2.01 = "NVIDIA GeForce GTX 260"
NVIDIA_DEV.05E3.01 = "NVIDIA GeForce GTX 285"
NVIDIA_DEV.05E6.01 = "NVIDIA GeForce GTX 275"
NVIDIA_DEV.05E7.01 = "NVIDIA Tesla C1060"
NVIDIA_DEV.05E7.02 = "NVIDIA Tesla T10 Processor"
NVIDIA_DEV.05E7.03 = "NVIDIA Tesla C1060 "
NVIDIA_DEV.05E7.04 = "NVIDIA Tesla T10 Processor "
NVIDIA_DEV.05E7.05 = "NVIDIA Tesla M1060"
NVIDIA_DEV.05E7.06 = "NVIDIA Tesla M1060 "
NVIDIA_DEV.05E7.07 = "NVIDIA Tesla M1060  "
NVIDIA_DEV.05EA.01 = "NVIDIA GeForce GTX 260 "
NVIDIA_DEV.05EB.01 = "NVIDIA GeForce GTX 295 "
NVIDIA_DEV.05F9.01 = "NVIDIA Quadro CX"
NVIDIA_DEV.05FD.01 = "NVIDIA Quadro FX 5800"
NVIDIA_DEV.05FE.01 = "NVIDIA Quadro FX 4800"
NVIDIA_DEV.05FF.01 = "NVIDIA Quadro FX 3800"
NVIDIA_DEV.0600.01 = "NVIDIA GeForce 8800 GTS 512"
NVIDIA_DEV.0601.01 = "NVIDIA GeForce 9800 GT"
NVIDIA_DEV.0602.01 = "NVIDIA GeForce 8800 GT"
NVIDIA_DEV.0603.01 = "NVIDIA GeForce GT 230"
NVIDIA_DEV.0604.01 = "NVIDIA GeForce 9800 GX2"
NVIDIA_DEV.0605.01 = "NVIDIA GeForce 9800 GT "
NVIDIA_DEV.0606.01 = "NVIDIA GeForce 8800 GS"
NVIDIA_DEV.0607.01 = "NVIDIA GeForce GTS 240"
NVIDIA_DEV.0610.01 = "NVIDIA GeForce 9600 GSO"
NVIDIA_DEV.0611.01 = "NVIDIA GeForce 8800 GT "
NVIDIA_DEV.0612.01 = "NVIDIA GeForce 9800 GTX/9800 GTX+"
NVIDIA_DEV.0613.01 = "NVIDIA GeForce 9800 GTX+"
NVIDIA_DEV.0614.01 = "NVIDIA GeForce 9800 GT  "
NVIDIA_DEV.0615.01 = "NVIDIA GeForce GTS 250"
NVIDIA_DEV.0619.01 = "NVIDIA Quadro FX 4700 X2"
NVIDIA_DEV.061A.01 = "NVIDIA Quadro FX 3700"
NVIDIA_DEV.061B.01 = "NVIDIA Quadro VX 200"
NVIDIA_DEV.0621.01 = "NVIDIA GeForce GT 230 "
NVIDIA_DEV.0622.01 = "NVIDIA GeForce 9600 GT"
NVIDIA_DEV.0623.01 = "NVIDIA GeForce 9600 GS"
NVIDIA_DEV.0625.01 = "NVIDIA GeForce 9600 GSO 512"
NVIDIA_DEV.0626.01 = "NVIDIA GeForce GT 130"
NVIDIA_DEV.0627.01 = "NVIDIA GeForce GT 140"
NVIDIA_DEV.062E.01 = "NVIDIA GeForce 9600 GT "
NVIDIA_DEV.0635.01 = "NVIDIA GeForce 9600 GSO "
NVIDIA_DEV.0637.01 = "NVIDIA GeForce 9600 GT  "
NVIDIA_DEV.0638.01 = "NVIDIA Quadro FX 1800"
NVIDIA_DEV.0640.01 = "NVIDIA GeForce 9500 GT"
NVIDIA_DEV.0641.01 = "NVIDIA GeForce 9400 GT "
NVIDIA_DEV.0643.01 = "NVIDIA GeForce 9500 GT "
NVIDIA_DEV.0644.01 = "NVIDIA GeForce 9500 GS"
NVIDIA_DEV.0645.01 = "NVIDIA GeForce 9500 GS "
NVIDIA_DEV.0646.01 = "NVIDIA GeForce GT 120"
NVIDIA_DEV.0658.01 = "NVIDIA Quadro FX 380"
NVIDIA_DEV.0659.01 = "NVIDIA Quadro FX 580"
NVIDIA_DEV.065B.01 = "NVIDIA GeForce 9400 GT  "
NVIDIA_DEV.065F.01 = "NVIDIA GeForce G210"
NVIDIA_DEV.06C0.01 = "NVIDIA GeForce GTX 480"
NVIDIA_DEV.06C4.01 = "NVIDIA GeForce GTX 465"
NVIDIA_DEV.06CD.01 = "NVIDIA GeForce GTX 470"
NVIDIA_DEV.06D1.01 = "NVIDIA Tesla C2050"
NVIDIA_DEV.06D1.02 = "NVIDIA Tesla C2050 "
NVIDIA_DEV.06D1.03 = "NVIDIA Tesla C2070"
NVIDIA_DEV.06D2.01 = "NVIDIA Tesla M2070"
NVIDIA_DEV.06D2.02 = "NVIDIA Tesla M2070 "
NVIDIA_DEV.06D8.01 = "NVIDIA Quadro 6000"
NVIDIA_DEV.06D9.01 = "NVIDIA Quadro 5000"
NVIDIA_DEV.06DD.01 = "NVIDIA Quadro 4000"
NVIDIA_DEV.06DE.01 = "NVIDIA Tesla S2050"
NVIDIA_DEV.06DE.02 = "NVIDIA Tesla S2050 "
NVIDIA_DEV.06DE.03 = "NVIDIA Tesla M2050"
NVIDIA_DEV.06DE.04 = "NVIDIA Tesla M2050 "
NVIDIA_DEV.06DE.05 = "NVIDIA Tesla M2070  "
NVIDIA_DEV.06DE.06 = "NVIDIA Tesla S2050  "
NVIDIA_DEV.06DE.07 = "NVIDIA Tesla M2070   "
NVIDIA_DEV.06DE.08 = "NVIDIA Tesla X2070"
NVIDIA_DEV.06DE.09 = "NVIDIA Tesla M2050  "
NVIDIA_DEV.06DE.10 = "NVIDIA Tesla M2050   "
NVIDIA_DEV.06E0.01 = "NVIDIA GeForce 9300 GE"
NVIDIA_DEV.06E1.01 = "NVIDIA GeForce 9300 GS"
NVIDIA_DEV.06E2.01 = "NVIDIA GeForce 8400"
NVIDIA_DEV.06E3.01 = "NVIDIA GeForce 8400 SE "
NVIDIA_DEV.06E4.01 = "NVIDIA GeForce 8400 GS   "
NVIDIA_DEV.06E6.01 = "NVIDIA GeForce G100"
NVIDIA_DEV.06E7.01 = "NVIDIA GeForce 9300 SE"
NVIDIA_DEV.06F8.01 = "NVIDIA Quadro NVS 420"
NVIDIA_DEV.06F9.01 = "NVIDIA Quadro FX 370 LP"
NVIDIA_DEV.06FA.01 = "NVIDIA Quadro NVS 450"
NVIDIA_DEV.06FD.01 = "NVIDIA Quadro NVS 295"
NVIDIA_DEV.06FF.01 = "NVIDIA HICx16 + Graphics"
NVIDIA_DEV.06FF.02 = "NVIDIA HICx8 + Graphics"
NVIDIA_DEV.07E0.01 = "NVIDIA GeForce 7150 / NVIDIA nForce 630i"
NVIDIA_DEV.07E1.01 = "NVIDIA GeForce 7100 / NVIDIA nForce 630i"
NVIDIA_DEV.07E2.01 = "NVIDIA GeForce 7050 / NVIDIA nForce 630i"
NVIDIA_DEV.07E3.01 = "NVIDIA GeForce 7050 / NVIDIA nForce 610i"
NVIDIA_DEV.07E5.01 = "NVIDIA GeForce 7050 / NVIDIA nForce 620i"
NVIDIA_DEV.0846.01 = "NVIDIA GeForce 9200"
NVIDIA_DEV.0847.01 = "NVIDIA GeForce 9100"
NVIDIA_DEV.0848.01 = "NVIDIA GeForce 8300"
NVIDIA_DEV.0849.01 = "NVIDIA GeForce 8200"
NVIDIA_DEV.084A.01 = "NVIDIA nForce 730a"
NVIDIA_DEV.084B.01 = "NVIDIA GeForce 9200 "
NVIDIA_DEV.084C.01 = "NVIDIA nForce 980a/780a SLI"
NVIDIA_DEV.084D.01 = "NVIDIA nForce 750a SLI"
NVIDIA_DEV.084F.01 = "NVIDIA GeForce 8100 / nForce 720a"
NVIDIA_DEV.0860.01 = "NVIDIA GeForce 9400"
NVIDIA_DEV.0861.01 = "NVIDIA GeForce 9400 "
NVIDIA_DEV.0864.01 = "NVIDIA GeForce 9300"
NVIDIA_DEV.0865.01 = "NVIDIA ION"
NVIDIA_DEV.0868.01 = "NVIDIA nForce 760i SLI"
NVIDIA_DEV.086A.01 = "NVIDIA GeForce 9400  "
NVIDIA_DEV.086C.01 = "NVIDIA GeForce 9300 / nForce 730i"
NVIDIA_DEV.086D.01 = "NVIDIA GeForce 9200  "
NVIDIA_DEV.0871.01 = "NVIDIA GeForce 9200   "
NVIDIA_DEV.0874.01 = "NVIDIA ION "
NVIDIA_DEV.0876.01 = "NVIDIA ION  "
NVIDIA_DEV.087A.01 = "NVIDIA GeForce 9400   "
NVIDIA_DEV.087D.01 = "NVIDIA ION   "
NVIDIA_DEV.087E.01 = "NVIDIA ION LE"
NVIDIA_DEV.087F.01 = "NVIDIA ION LE "
NVIDIA_DEV.0A20.01 = "NVIDIA GeForce GT 220"
NVIDIA_DEV.0A22.01 = "NVIDIA GeForce 315"
NVIDIA_DEV.0A23.01 = "NVIDIA GeForce 210"
NVIDIA_DEV.0A60.01 = "NVIDIA GeForce G210 "
NVIDIA_DEV.0A62.01 = "NVIDIA GeForce 205"
NVIDIA_DEV.0A63.01 = "NVIDIA GeForce 310"
NVIDIA_DEV.0A64.01 = "NVIDIA ION    "
NVIDIA_DEV.0A65.01 = "NVIDIA GeForce 210 "
NVIDIA_DEV.0A66.01 = "NVIDIA GeForce 310 "
NVIDIA_DEV.0A67.01 = "NVIDIA GeForce 315 "
NVIDIA_DEV.0A78.01 = "NVIDIA Quadro FX 380 LP"
NVIDIA_DEV.0CA0.01 = "NVIDIA GeForce GT 330 "
NVIDIA_DEV.0CA2.01 = "NVIDIA GeForce GT 320"
NVIDIA_DEV.0CA3.01 = "NVIDIA GeForce GT 240"
NVIDIA_DEV.0CA4.01 = "NVIDIA GeForce GT 340"
NVIDIA_DEV.0CA5.01 = "NVIDIA GeForce GT 220 "
NVIDIA_DEV.0CA7.01 = "NVIDIA GeForce GT 330  "
NVIDIA_DEV.0CAC.01 = "NVIDIA GeForce GT 220  "
NVIDIA_DEV.0DC4.01 = "NVIDIA GeForce GTS 450"
NVIDIA_DEV.0DD8.01 = "NVIDIA Quadro 2000"
NVIDIA_DEV.0DE1.01 = "NVIDIA GeForce GT 430"
NVIDIA_DEV.0DF8.01 = "NVIDIA Quadro 600"
NVIDIA_DEV.0E22.01 = "NVIDIA GeForce GTX 460"
NVIDIA_DEV.0E24.01 = "NVIDIA GeForce GTX 460 "
NVIDIA_DEV.10C0.01 = "NVIDIA GeForce 9300 GS "
NVIDIA_DEV.10C3.01 = "NVIDIA GeForce 8400GS"

http://www.nvidia.com/object/tesla-winxp-x32-263.06-whql-driver.html
http://www.nvidia.com/object/tesla-winxp-x64-263.06-whql-driver.html
http://www.nvidia.com/object/tesla-win7-winvista-32bit-263.06-whql-driver.html
http://www.nvidia.com/object/tesla-win7-winvista-64bit-263.06-whql-driver.html
http://www.nvidia.com/object/tesla-winserv2008-64bit-263.06-whql-driver.html
http://www.nvidia.com/object/tesla-winserv2008r2-64bit-263.06-whql-driver.html

2148
3D-Tech News Around The Web / Fraps 3.2.4 Released
« on: November 29, 2010, 04:34:26 PM »
Fraps 3.2.4 Released

- Added support for D3D10 & D3D11 stereoscopic 3D Vision capture
- Fixed counter appearing on Windows Live 2011 apps
- Fixed inverted colors in video captured from some DX10 games
- Fixed DWM capture jumping between multiple monitors on Windows 7
- Fixed flickering counter in some OpenGL applications
- Fixed mouse offset in 3D browser apps
- Fixed FRAPS.EXE not appearing signed on some Windows 7 installations
- Fixed systray icon not turning pink in loop recording mode.
- Fixed startup crash on 24-core CPU systems
- Added support for Win7 SP1 RC
- Other minor bug/stability fixes

2149
Quote
Desktop Graphics Card Comparison Guide Rev. 21.1

Added a new Memory Size specification for NVIDIA graphics cards.
Added the NVIDIA GeForce 9800 GT Green Edition graphics card.
Added the NVIDIA GeForce 9600 GT Green Edition graphics card.
Added the NVIDIA GeForce 8300 GS graphics card.
Updated the specifications of the NVIDIA GeForce 9600 GT.
Updated the specifications of the NVIDIA GeForce 9600 GSO 512 MB and GeForce 9600 GSO graphics cards.
Updated the specifications of the NVIDIA GeForce 8800 GS graphics card.
Updated the specifications of the NVIDIA GeForce 8400 GS graphics card.
Updated the specifications of the NVIDIA GeForce 7600 GT graphics card.
Updated the specifications of the NVIDIA GeForce 6200 TurboCache graphics card.
Updated the specifications of the NVIDIA GeForce PCX 5750 graphics card.
Updated the specifications of the NVIDIA GeForce FX 5700 VE graphics card.
Updated the specifications of the NVIDIA GeForce PCX 4300 graphics card.
Consolidated the NVIDIA GeForce FX 5700 graphics cards.
Consolidated the NVIDIA GeForce FX 5600 Ultra graphics cards.
Consolidated the NVIDIA GeForce4 Ti 4200 graphics cards.
Removed the NVIDIA GeForce 9600 GT (59 W).
Removed the NVIDIA GeForce 9600 GSO (256 MB).
Removed the NVIDIA GeForce 8800 GS 384 MB.
Removed the NVIDIA GeForce 6200 TurboCache 128 MB (16MB) and GeForce 6200 TurboCache 128 MB (32MB).
Total cards : 427

2150
3D-Tech News Around The Web / OpenCLTemplate 1.133 with FFT
« on: November 28, 2010, 08:45:30 PM »
Quote
OpenCLTemplate 1.133
 
Changelog

- Included single-precision and double-precision Fast Fourier Transform algorithms in OpenCLTemplate.FourierTransform namespace.

OpenCL FFT

The Discrete Fourier Transform has an enormous amount of applications, including spectral analysis, data compression, multiplication of polynomials and computation of remaining fatigue life of materials.

CMSoft presents an implementation of the Fast Fourier Transform (FFT) algorithm, accelerated using OpenCL.

FYI: this app is 64 bit only, so it does not recognise Intel SDK, which is 32 bit only   :P


2151
ACER offers some new notebooks with rebranded HD6370/HD 6550 GPUs:
Aspire TimelineX 3820T
Aspire TimelineX 4820T
Aspire TimelineX 5820T

Direct driver download here; supported models HD4000 - HD6000 Mobility

The "Manhattan" codename in inf file reveals that these are rebranded HD5000 GPUs.

Quote
;----------1010252222-8.741.1.6-101021a-107242C-Acer

"AMD Radeon HD 6370M" = ati2mtag_Manhattan, PCI\VEN_1002&DEV_68E4&SUBSYS_047F1025
"AMD Radeon HD 6370M " = ati2mtag_Manhattan, PCI\VEN_1002&DEV_68E4&SUBSYS_04801025
"AMD Radeon HD 6370M  " = ati2mtag_Manhattan, PCI\VEN_1002&DEV_68E4&SUBSYS_04821025
"AMD Radeon HD 6370M   " = ati2mtag_Manhattan, PCI\VEN_1002&DEV_68E4&SUBSYS_04831025
"AMD Radeon HD 6370M    " = ati2mtag_Manhattan, PCI\VEN_1002&DEV_68E4&SUBSYS_037E1025
"AMD Radeon HD 6370M     " = ati2mtag_Manhattan, PCI\VEN_1002&DEV_68E4&SUBSYS_035C1025
"AMD Radeon HD 6370M      " = ati2mtag_Manhattan, PCI\VEN_1002&DEV_68E4&SUBSYS_035D1025
"AMD Radeon HD 6370M       " = ati2mtag_Manhattan, PCI\VEN_1002&DEV_68E4&SUBSYS_03581025
"AMD Radeon HD 6370M        " = ati2mtag_Manhattan, PCI\VEN_1002&DEV_68E4&SUBSYS_03591025
"AMD Radeon HD 6370M         " = ati2mtag_Manhattan, PCI\VEN_1002&DEV_68E4&SUBSYS_03641025
"AMD Radeon HD 6370M          " = ati2mtag_Manhattan, PCI\VEN_1002&DEV_68E4&SUBSYS_03651025
"AMD Radeon HD 6550M" = ati2mtag_Manhattan_PRAI, PCI\VEN_1002&DEV_68C1&SUBSYS_05261025
"AMD Radeon HD 6550M " = ati2mtag_Manhattan_PXAI, PCI\VEN_1002&DEV_68C1&SUBSYS_05251025
"AMD Radeon HD 6550M  " = ati2mtag_Manhattan_PRAI, PCI\VEN_1002&DEV_68C1&SUBSYS_052C1025
"AMD Radeon HD 6550M   " = ati2mtag_Manhattan_PXAI, PCI\VEN_1002&DEV_68C1&SUBSYS_051C1025
"AMD Radeon HD 6550M    " = ati2mtag_Manhattan_PRAI, PCI\VEN_1002&DEV_68C1&SUBSYS_052B1025
"AMD Radeon HD 6550M     " = ati2mtag_Manhattan_PXAI, PCI\VEN_1002&DEV_68C1&SUBSYS_051D1025
"AMD Radeon HD 6550M      " = ati2mtag_Manhattan_PRAI, PCI\VEN_1002&DEV_68C1&SUBSYS_053E1025
"AMD Radeon HD 6550M       " = ati2mtag_Manhattan_PXAI, PCI\VEN_1002&DEV_68C1&SUBSYS_053F1025
"AMD Radeon HD 6550M        " = ati2mtag_Manhattan_PRAI, PCI\VEN_1002&DEV_68C1&SUBSYS_03641025
"AMD Radeon HD 6550M         " = ati2mtag_Manhattan_PXAI, PCI\VEN_1002&DEV_68C1&SUBSYS_051B1025
"AMD Radeon HD 6550M          " = ati2mtag_Manhattan_PRAI, PCI\VEN_1002&DEV_68C1&SUBSYS_053C1025
"AMD Radeon HD 6550M           " = ati2mtag_Manhattan_PXAI, PCI\VEN_1002&DEV_68C1&SUBSYS_053D1025

2152
3D-Tech News Around The Web / DirectX 11 Tessellator Tutorial
« on: November 26, 2010, 02:32:02 PM »
Quote
xtunt will be mainly a blog about Real-time Graphics Programming techniques. As a first post I would like to share with you a Beginner tutorial about Tessellation in DirectX11

PDF
Source code
Video channel

2153
3D-Tech News Around The Web / [Demo Scene] "38644" - Mandelbulb in 1K
« on: November 26, 2010, 02:16:14 PM »
Quote
.T.I.T.A.N.   .   :                 :
        |                  .   Titan Demodivision    .                 |
        |                           Presents                           |
        |                     38644 - An 1k intro                      :

        :                thanks to Auld for making my ugly             :
        :                   GLSL shader ATI compatible                 :

        :               uses Crinkler (www.crinkler.net)               :

        :                    Released on 25/11/2010                    :

        :                     http://titandemo.org                     :

Download at pouet

FYI: because of crinkler compression your antivirus scanner might complain.


2154
3D-Tech News Around The Web / Irrlicht 1.7.2 released
« on: November 26, 2010, 02:01:05 PM »
Quote
We just released Irrlicht version 1.7.2, fixing a few bugs of the latest major release.
All users of 1.7 should update to this version.
See changes.txt in the SDK for details.


2155
Quote
Epic Games, Inc. has released the November 2010 UDK Beta, the latest version of the Unreal Development Kit (UDK), the free edition of Unreal Engine 3 that provides uncompromised access to the award-winning toolset used in blockbuster video games, 3D visualizations, digital films and more.

Epic is committed to providing the UDK community with regular software releases at no charge, and the latest beta is available now at www.udk.com/download.

Upgrade Notes
UDK now ships with an additional map, plus many improvements to the Unreal Editor have been made.

UDKGame

    * The new time of day map (as seen in the new trailer mentioned above) now ships with UDKGame example game content.

Unreal Editor

    * UDK’s new welcome screen improves functionality.

Download mirrors here and here

2156
Big Pictures / Epic Games November 2010 UDK Beta (4 pictures total)
« on: November 25, 2010, 06:37:58 PM »
These are pictures from the "Night and day" map from November 2010 UDK Beta.
For some reason background is flickering on my rig...









2157
3D-Tech News Around The Web / ATI Catalyst Application Profiles 10.11 CAP2
« on: November 25, 2010, 06:22:42 AM »
Download here

Quote
This document tracks what new Catalyst Application Profiles have been added in each CAP
release:

Note the CAP’s are additive, so the latest CAP always include all of the previous CAP updates as 
well.

October 14 2010 –Catalyst 10.9 CAP1
     DirectX 9 application updates:
             o   Multiplayer Medal of Honor CrossFire update
             o   Darksider performance and CrossFire Anti-Aliasing update
             o   NBA 2K11 CrossFire update

     DirectX10/11 application updates:
             o   Stone Giant CrossFire update
             o   Multiplayer Medal of Honor CrossFire update
             o   CivV tweak CrossFire update
             o   Hawx2 CrossFire update
             o   F1 CrossFire update
             o   World of Warcraft DX11 version CrossFire update

November 5 2010 –Catalyst 10.10 CAP1
     F1 2010 (DX9 mode) – improves CrossFire performance
     Age of Wonders / Age of Wonders II – resolves negative CrossFire scaling issues
     Just Cause 2 – improves CrossFire performance for 3 GPU configurations
     ComputeMark – improves CrossFire performance

November 12 2010 –Catalyst 10.10 CAP2
     Left 4 Dead 2 – Updated CrossFire profile for “The Sacrifice” updated version

November 19 2010 –Catalyst 10.11 CAP1
     Nostradamus: The Last Prophecy – resolves negative CrossFire scaling
     DarkFall – Forced on Anti-Aliasing through the Catalyst Control Center has been disabled

November 26 2010 –Catalyst 10.11 CAP2
     Two Worlds 2:  Improves CrossFire performance
     James Bond 007 – Black Stone: Improves CrossFire performance
     Call of Duty: Black Ops: Improves CrossFire performance
     Lion Heart – Enables Anti-Aliasing support through the Catalyst Control Center
     F1 2010:  Fixes water flickering when running in CrossFire mode

2158
3D-Tech News Around The Web / Mobile GPU Comparison Guide Rev. 10.2
« on: November 24, 2010, 05:30:10 PM »
Quote
Mobile GPU Comparison Guide Rev. 10.2   

Added a new Maximum TDP specification for the NVIDIA GPUs.
Added the NVIDIA GeForce GTS 260M GPU.
Added the NVIDIA GeForce 8200M G GPU.
Added the NVIDIA GeForce Go 7200 GPU.
Added the NVIDIA GeForce 7150M and 7000M GPUs.
Added the NVIDIA GeForce Go 6250 GPU.
Updated the specifications of the NVIDIA GeForce 310M and 305M GPUs.
Updated the specifications of the NVIDIA Quadro NVS 5100M, 3100M and 2100M GPUs.
Updated the specifications of the NVIDIA GeForce GTX 260M, GTS 250M, GT 240M, GT 230M and G210M GPUs.
Updated the specifications of the NVIDIA GeForce 9400M G and 9100M G GPUs.
Updated the specifications of the NVIDIA GeForce 8400M GT, 8400M GS and 8400M G GPUs.
Updated the specifications of the NVIDIA Quadro FX 570M and 360M GPUs.
Updated the specifications of the NVIDIA Quadro FX 350M GPU.
Updated the specifications of the NVIDIA GeForce Go 7400 and 7300 GPUs.
Updated the specifications of the NVIDIA GeForce Go 6400, 6200, 6150 and 6100 GPUs.
Renamed the NVIDIA GeForce 9400M GS as the NVIDIA GeForce 9400M G.
Total GPUs : 246

2159
3D-Tech News Around The Web / Notepad++ v5.8.5 released
« on: November 24, 2010, 05:03:22 PM »
Quote
Notepad++ v5.8.5 new features and fixed bugs (from v5.8.4) :

1.  Fix Shell Extension icon absent issue.
2.  Fix the crash problem if config.xml is not present.
3.  Fix tab settings not saved under Windows 7 problem.
4.  Fix localization switching under Windows 7 problem.
5.  Fix x64 system files problems : not included in recent file history list while closing a file.
6.  Fix x64 system files problems : not remembered in the next session problem.
7.  Fix the search direction not being memorized problem.
8.  Modify File Association dialog UI.
9.  Fix the initial document encoding is not set by "New Document Settings".

2160
3D-Tech News Around The Web / HWiNFO32 v3.62 released
« on: November 22, 2010, 04:45:09 PM »
Quote
Changes in HWiNFO32 v3.62 - Released on: Nov-22-2010:

    * Added monitoring of fan speed on certain Toshiba notebooks (with TVALZ driver).
    * Various minor fixes and updates.
    * Fixed Multi-GPU support in case of different brand/model GPUs.
    * Added nVidia GeForce GT 440, GeForce GT 555M, GeForce GTX 580, GF110/D13U.
    * Enhanced support of Cedarview.
    * Added patch for BSOD on multi-GPU machines in case ULPS powers down a GPU.
    * Fixed rare hang during CPU scan caused by HPET timers.
    * Enhanced sensor monitoring on Biostar TPower I45, MSI Big Bang-XPower (MS-7666).
    * Enhanced support of some PMBus capable sensors.
    * Added reporting of maximum supported PCIe and USB version on system.


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