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3D-Tech News Around The Web / AMD Catalyst 11.7 WHQL
« on: July 27, 2011, 05:39:30 PM »
@CatalystCreator Andrew D
Catalyst 11.7 is coming out tomorrow, and I hope to release a bonus driver as well :-)

No obvious changes compared to 11.7 beta

Direct downloads:
Mobility Vista/Seven 64 bit
Desktop Vista/Seven 64 bit
Other drivers via (sooner or later)

3D-Tech News Around The Web / Unity 3D 3.4 released
« on: July 26, 2011, 06:24:00 PM »
What's new in Unity 3.4

Allegorithmic Substance Integration

    Assign and adjust procedural textures right in the editor or at runtime
    Stream huge levels with textures only taking up a few Kb
    Bake to normal textures and materials for mobile devices

Editor Improvements for more efficient game development

    User-assignable Scene View icons
    Modifiable primitive colliders
    Per-component gizmo collapsing

Today the MSI Afterburner APP 1.0.0 RC3 on Android is ready for you to download and test.

3D-Tech News Around The Web / AMD Operation Scorpius
« on: July 22, 2011, 06:37:48 PM »
AMD published a graphical novel to promote their upcoming 8-core desktop processor...

Linux Display Driver - x86
Linux x64 (AMD64/EM64T) Display Driver

    Restored the release splash screen in the NVIDIA X driver (the beta splash screen was accidentally reenabled between 275.09.07 and 275.19).
    Fixed a bug that caused nvidia-settings to crash when configuring multiple X screens after all monitors were unplugged from one of the X screens.
    Fixed a bug in nvidia-settings that caused the display configuration page to show extra disabled displays after connecting a new monitor.
    Added X configuration options "3DVisionProHwButtonPairing", "3DVisionProHwSinglePairingTimeout", "3DVisionProHwMultiPairingTimeout", and "3DVisionProHwDoubleClickThreshold" to configure hardware button based pairing in NVIDIA 3D Vision Pro. See "Appendix B. X Config Options" in the README for more information.
    Fixed a bug that prevented initialization of the NVIDIA 3D Vision or NVIDIA 3D Vision Pro hub if no EDID was present.

3D-Tech News Around The Web / OpenGL Extensions Viewer 4.0
« on: July 21, 2011, 09:33:26 PM »
OpenGL Extensions Viewer

OSX: Now on Mac App Store. New user interface. 64bit. OpenGL 3.2 compatible with rendering tests.
Windows: Updated user interface with Vista dialog boxes, added iOS and Android renderers, using Cloud storage for extensions submissions instead of email.

Efficient antialiasing techniques are an important tool of high-quality, real-time rendering. MSAA (Multisample Antialiasing) is the standard technique in use today, but comes with some serious disadvantages:

    Incompatibility with deferred lighting, which is used more and more in real-time rendering;
    High memory and processing cost, which makes its use prohibitive on some widely available platforms (such as the Sony Playstation* PS3* [Perthuis 2010]). This cost is also directly linked to the complexity of the scene rendered;
    Inability to smooth non-geometric edges unless used in conjunction with alpha to coverage.

A new technique developed by Intel Labs called Morphological Antialiasing (MLAA) [Reshetov 2009] addresses these limitations.

GBAA is another anti-aliasing technique that works in the same spirit as GPAA, with the same quality, but with a substantially different method to accomplish the results. Whereas GPAA operates entirely as a post-process step (plus optionally pre-processing edges), GBAA uses a mixed method. During main scene rendering the geometry information is stored to a separate buffer, alternatively it uses available channels in an existing buffer. Anti-Aliasing is then performed in the end, in a resolve-pass if you will, as a fullscreen pass using the stored geometric information.

3D-Tech News Around The Web / NVIDIA Quadro/Tesla driver 275.65 WHQL
« on: July 15, 2011, 07:10:06 PM »
Downloads at NVIDIA

New in Release 275.65:

    NVIDIA Control Panel Updates
            Revised the ‘Adjust Desktop Size and Position,’ page to provide improved controls for desktop scaling and resizing.
                Includes a preview window.
                Available for all displays (including VGA and HDMI connections).
                Scaling override option
            Under Windows Vista/Windows 7, the Set up SLI Mosaic page uses the same controls as the Set up Mosaic page.
    Display Support
        Added 10-bit Grayscale through DVI for Windows 7  - enables 10-bit Grayscale through DVI for supported monitors such as proprietary medical displays.
        Enable Direct3D applications to synchronize back buffer presents across multiple GPU's in one system or multiple systems. Multi-Window and Full-Screen applications are supported. Requires NVIDIA G-Sync II and supported Quadro boards, see for more information.
    ODE Driver
        The R275 drivers are the first ‘Optimal Drivers for Enterprise’, a release dedicated to relatively long term stability for ISV certification, OEMs, and Enterprise customers.
    New APIs
        OpenGL path rendering API – enables high-quality text and 2D rendering with OpenGL applications.
        This driver release includes NVIDIA WMI, a Windows service as well as decouple WMI provider that allows WMI clients to query and monitor such GPU parameters as GPU fan speed and GPU temperature.
    Workstation application compatibility fixes. Please read the release notes for more information on product support, feature limitations, driver fixes and known compatibility issues.

3D-Tech News Around The Web / NVIDIA FXAA 3.9 Released
« on: July 15, 2011, 06:10:27 PM »
NVIDIA FXAA 3.9 Released

(1.) Fixed FXAA Quality artifact problems.
(2.) Some FXAA Quaility optimizations targeting NVIDIA cards.
(3.) New prototype optimized 360 version of FXAA Console.

OpenGL Extensions Viewer for iOS displays the vendor name, the version, the renderer name and the extensions for OpenGL ES 1.1 and 2.0.

From the makers of the famous OpenGL Extensions Viewer on PC and Mac, the iPhone version can access each extension documentation, shader capabilities and also features a benchmark for OpenGL ES 1.1 and ES 2.0.

Ideal if you are developing application for iPhone, or want to compare between every iPod and iPod model.

CPU information, iPhone OS revision are also reported.

Main key features:

- Reports iPhone/iPod hardware information (UDID, CPU frequency, Bus frequency, iOS version, CPU model).

- Reports OpenGL ES information and gives access to OpenGL Extension extension specification online (requires internet connection).

- Allow to test graphical rendering tests for OpenGL ES 1.1, 2.0, and supports iOS4 new features like Multisample anti-aliasing.
- Submit your OpenGL information into to the Cloud storage and check the results on the Mac and PC version.

- Free of charge.

- Requires iOS 3.0 minimum.

What's New In Version 1.10

- Submit report use Cloud storage instead of email.
- Fixed extensions and features not available on OpenGL ES 1.1.

Heat transfers by contact during collisions at the molecular level, and air expands when it heats. The expanded air occupies more volume but has the same mass; it therefore has lower density. Lower-density air buoys above higher-density air. Thus, hot air rises.
This article-the tenth in a series-describes how density varies with temperature, how heat transfers throughout a fluid, and how heat transfers between bodies and fluid.

Vellamo Mobile Web Benchmark

Introducing Vellamo, a mobile Web benchmark that evaluates browser performance on Android devices. Vellamo provides a holistic view into browser performance and stability, including networking, JavaScript, rendering, and user experience. Incorporating industry standard and custom tests, Vellamo is sure to entice you!

4 out of 11 tests fail with Qualcomm Adreno 200 GPU  :P

Linux Display Driver - x86
Linux x64 (AMD64/EM64T) Display Driver
Solaris Display Driver – x64/x86
FreeBSD Display Driver – x86
FreeBSD Display Driver – x64

    Added support for the following GPU:

    GeForce GT 540M
    Fixed memory error and abort reported by glibc when running the application FieldView from Intelligent Light.
    Fixed an OpenGL driver bug that caused an application crash when running Altair HyperMesh.
    Fixed a performance problem when switching between stereo and monoscopic rendering in the application Smoke.
    Fixed poor X driver handling of pixmap out of memory scenarios.
    Fixed an interrupt handling deficiency that could lead to performance and stability problems when many NVIDIA GPUs shared few IRQs.
    Fixed bugs in the VDPAU presentation queue that could cause GPU errors and hangs when destroying a presentation queue. This happens when exiting applications, and also when toggling to and from full-screen mode in Adobe Flash.

Linux Display Driver - x86
Linux x64 (AMD64/EM64T) Display Driver
Solaris Display Driver – x64/x86
FreeBSD Display Driver – x86
FreeBSD Display Driver – x64

    Fixed a bug that caused desktop corruption in GNOME 3 after a VT-switch or suspend/resume cycle.
    Added support for the following GPUs:
    GeForce GTX 560
    GeForce GT 545
    GeForce GTX 560M
    GeForce 410M
    GeForce 320M
    GeForce 315M
    Quadro 5010M
    Quadro 3000M
    Quadro 4000M
    Fixed a bug that caused freezes and crashes when resizing windows in KDE 4 with desktop effects enabled using X.Org X server version 1.10 or later.
    Modified the X driver to request that hardware inform the audio driver whenever a display is disabled. This will allow the audio driver to generate the appropriate jack unplug events to applications.
    Added support for the GL_EXT_x11_sync_object extension. See the extension specification in the OpenGL registry here: for more details.
    Improved performance of window resize operations in KDE 4 on systems with slow CPUs.
    Added support for hardware button based pairing to NVIDIA 3D Vision Pro. Single click button on the hub to enter into a pairing mode which pairs one pair of glasses at a time. Double click the same button on the hub to enter into a pairing mode which pairs multiple pairs of glasses at a time.
    Added unofficial GLX protocol support (i.e., for GLX indirect rendering) for the following OpenGL extensions:
    Added GLX protocol support (i.e., for GLX indirect rendering) for the following OpenGL extension:
    Fixed a bug that caused the pop-out and external DVI displays to go blank on Lenovo ThinkPad W701 laptops.
    Fixed a bug that caused corruption on the menus in when the screen is rotated.
    Improved performance of certain memory allocations.
    Fixed a bug that caused Java2D widgets to disappear when Java is configured to render using FBOs.
    Fixed a bug that caused nvidia-settings to crash while saving the X configuration file on some Linux distributions.
    Added a new X configuration option "BaseMosaic" which can be used to extend a single X screen transparently across all of the available display outputs on each GPU. See "Appendix B. X Config Options" in the README for more information.

3D-Tech News Around The Web / AMD Catalyst 11.6b Hotfix
« on: July 06, 2011, 09:57:46 PM »
AMD Catalyst™ driver 11.6b Hotfix Features:

    Resolves the following issues:
        Blue screen erorrs (BSOD) seen when connecting a HDMI and DisplayPort based display to an AMD Radeon HD graphics product when using AMD Catalyst 11.6
        Screen flickering when the system is idle
        Mouse pointer corruption found in previous AMD Catalyst releases
    AMD Catalyst driver support for systems with the following AMD products installed:
        A8-3850 - AMD Radeon™ HD 6550D
        A8-3800 - AMD Radeon HD 6550D
        A6-3650 - AMD Radeon HD 6530D
        A6-3600 - AMD Radeon HD 6530D

Download and install the AMD Catalyst driver hotfix from the following location:

    AMD Catalyst 11.6b Hotfix for Windows 7 & Windows Vista 32-bit / 64-bit Edition
    AMD Catalyst 11.6b Hotfix for Windows XP 32-bit / 64-bit Edition

some device IDs in installer contain "subsys protection" to annoy/lock-out some notebook users  >:(
this driver exposes APP SDK 2.5, a new OpenCL extension and fixes the black pixel junk in Julia demo

3D-Tech News Around The Web / Samsung's WebCL Prototype for WebKit
« on: July 04, 2011, 07:06:03 PM »
WebCL is a new activity in Khronos that is defining JavaScript bindings to OpenCL. The "WebCL for WebKit" project is an early implementation of WebCL for the open source WebKit browser engine. The design and implementation of WebCL for WebKit are similar to that of WebGL.

- Improved active monitoring graphs list control in "Monitoring" tab reduces list flickering when hovering mouse cursor over it
- ReadMe file is now provided in RTF format instead of plain text format
- Now beta versions display notification messages informing you that it is about to expire soon in one week or less before the end of trial period
- Added update checking system
- Added RivaTuner-styled command line interface providing direct GPU and I2C device registers access. Logical AND, OR and XOR operations are supported in addition to regular read and write operations. Now MSI Afterburner can be used by vendors for pre-production custom VRM testing and calibration
- Added German localization
- Updated OSD Server:
- Added screencapture and videocapture support for Direct3D10 and Direct3D11 applications using BGR framebuffers (e.g. F.3.A.R.)
- Fixed Crysis 2 DX11 intro movies rendering issue when OSD is being displayed in raster 3D mode
- Updated profiles list

The download link of MSI Afterburner 2.2.0 Beta 5:

Press Release

Newcastle, UK, July 1st 2011.

Award-winning 3D software company, Caspian Learning, today unveiled the latest version of their exciting 3D sims&games creation software will be completely free to use.

The new version of the software will remove practically all of the barriers to simulation and game design that new designers face and will save new users $4999 over the old retail price.

Caspian Learning unveiled a the new version of their award-winning Thinking Worlds 3D simulation&games creation technology today. The new version  will be available to download and use for free - forever - which is a huge shift from the previous retail price of $4999. The software enables designers to create sims&games rapidly, whether they are advanced or novice users. Free users will have the option to pay for upgrades which add more advanced features.

The concept behind Thinking Worlds 3.5 is that it is able to remove traditionally hard to overcome game design barriers such as the need to have a deep understanding of programming language, the difficulty of adding new 3D art and the problems associated with publishing games. With Thinking Worlds, sims&games are easy to create, objects are easy to import and finished projects are easy to publish as programs ready to run on standalone PCs, web browsers or even iPhones and iPads.

Rapidly Create Sims&Games for iOS Mobile Devices (iPhones and iPads)

As well as now being free to download and use, version 3.5 of Thinking Worlds enables users to create and publish simulations and games for iOS-based devices (iPads and iPhones). Other mobile publishing options are in the pipeline for Q3 2011 launch.

Free to Download and Use - Forever Thinking Worlds is free to download and use from

Embree is a collection of high-performance ray tracing kernels, developed at Intel Labs. The kernels are optimized for photo-realistic rendering on the latest Intel® processors
with support for the SSE and AVX instruction sets. In addition to the ray tracing kernels, Embree provides an example photo-realistic rendering engine. Embree is designed for
Monte Carlo ray tracing algorithms, where the vast majority of rays are incoherent. The specific single-ray traversal kernels in Embree provide the best performance in this scenario and they are very easy to integrate into existing applications.

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