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Topics - Stefan

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Bullet 2.79 is out. It is mainly a bugfix release, but there are a few new features. In particular there is a new convex decomposition library, HACD, integrated.  Also we now support the premake build system, next to cmake and autotools. Premake can autogenerated Visual Studio project files that can be distributed, unlike cmake.

See for more information.

We uploaded the slides from our SIGGRAPH course “Destruction and Dynamicsfor Film and Game Production”. You can find the slides at

3D-Tech News Around The Web / [Android] Sky Castle 3D Graphics Demo
« on: September 19, 2011, 03:27:13 PM »
A little 3D Graphics Demo I created to show what my android phone was capable of (and to shut up my friend with an iPhone) as there isn't an alternative to epic citadel on android at the moment.
It is a little slow in some areas but I will improve both the performance and graphics in time and I will probably add more levels too.
Tested on Xperia play but should work on all armV7 devices.

Visit Developer's Website›

Source: Phandroid

3D-Tech News Around The Web / Autodesk Pixlr
« on: September 17, 2011, 03:56:51 PM »
Autodesk® Pixlr™ products are free online and mobile image editing tools and utilities for creating, editing, and sharing images.

From full-featured image editors for people who want to quickly create a custom image for a website or blog, to fun apps that apply retro filters to your photos, to simple utilities for fetching and sharing images, Pixlr provides a variety of tools that start up fast and are simple to use.

Autodesk Pixlr-o-matic
A fun and playful post-process darkroom where you can experiment with different effects, overlays, and borders.
Get Pixlr-o-matic on the web or as a download, on Facebook, as an Chrome web app or for your iOS device and for your Android device

3D-Tech News Around The Web / Microsoft Visual Studio 11 Developer Preview
« on: September 17, 2011, 02:35:46 PM »
Microsoft® Visual Studio® 11 Developer Preview (ISO)
Visual Studio 11 Developer Preview is an integrated development environment that seamlessly spans the entire life cycle of software creation, including architecture, user interface design, code creation, code insight and analysis, code deployment, testing and validation.

Visual Studio Team Explorer Everywhere 11 Developer Preview
Developer Preview of the Eclipse plug-in and cross-platform command-line client for Visual Studio Team Foundation Server 11

3D-Tech News Around The Web / AMD GPU ShaderAnalyzer 1.57
« on: September 16, 2011, 10:25:19 AM »
GPU ShaderAnalyzer is a tool for analyzing the performance of pixel, vertex, geometry, hull, domain and compute shaders for ATI Radeon™ graphics cards. It gives you accurate performance estimates for your shaders and even allows you to view disassembly of the generated hardware shader, all without having to run the application on actual hardware.

What's New in Version 1.57

    Support for Catalyst™ driver 11.1-11.8
    Support for AMD Radeon™ HD 6670 and HD 6450 graphics cards

EQAA Modes for AMD 6900 Series Graphics Cards

Enhanced Quality Anti-Aliasing (EQAA) is a new anti-aliasing technology available from the AMD
HD 6900 series of graphics cards onwards. This new Anti-Aliasing (AA) technology offers
advanced smoothing of aliased edges without requiring additional video memory, and with a
minimal performance cost.

Coverage Sample Details
EQAA offers enhanced AA quality over standard Multi-Sample Anti-Aliasing (MSAA) modes by
adding more coverage samples per pixel but keeping the same number of color/depth/stencil
samples to achieve better AA quality than standard MSAA modes.       Since it doesn’t require 
additional color/depth/stencil samples, it consumes the same video memory as the equivalent
MSAA mode.

The coverage samples are used to test if a polygon is present at the location of the sample, and
these samples can be used as the weight value for calculating the final color of the pixel.
Because coverage samples can be gathered more easily than increasing color sample count,
EQAA can increase AA quality with quite a small performance overhead. EQAA is also
compatible with other existing AA techniques supported by AMD.

3D-Tech News Around The Web / AMD products that support Windows 8
« on: September 14, 2011, 03:58:26 PM »
This article provides a list of AMD based graphics products that have driver support for Windows® 8 operating system.

This article provides a list of AMD processors that support AMD Virtualization™ (AMD-V™) Technology with Rapid Virtualization Indexing (RVI), also known as nested page tables or Second Level Address Translation (SLAT) necessary to support Hyper-V virtualization technology in Microsoft® Windows® 8.

3D-Tech News Around The Web / Windows 8 Developer Preview released
« on: September 14, 2011, 08:37:21 AM »
The Windows Developer Preview is a pre-beta version of Windows 8 for developers. These downloads include prerelease software that may change without notice. The software is provided as is, and you bear the risk of using it. It may not be stable, operate correctly or work the way the final version of the software will. It should not be used in a production environment. The features and functionality in the prerelease software may not appear in the final version. Some product features and functionality may require advanced or additional hardware, or installation of other software.

NVIDIA Windows 8 Developer Program
See Windows 8 In Action on our upcoming Tegra "Kal-El" Processor

NVIDIA will have a booth at the //BUILD conference to help you understand how we support the next version of Windows on both x86 and ARM-based platforms. As the only company that broadly supports both platforms, NVIDIA is uniquely postioned to offer the tools and products you need to maximize hardware performance on both. From our powerful Parallel Nsight™ tool, integrated with the latest version of Visual Studio, to our broad selection of samples and SDKs, we are ready to help make your adoption of Windows 8 a huge success.

3D-Tech News Around The Web / AMD Catalyst 8.89 EDG Direct
« on: September 10, 2011, 01:14:38 PM »
Yet OpenGL 4.1 inspite of higher version number
CAL and OpenCL are newer, no obvious changes

AMD Embedded GPU and Chipset XP Driver
AMD Embedded GPU and Chipset Vista/Win7 Driver 

Supported devices

;----------1108241638-8.89-110810a2-124125C-EDG Direct
DriverVer=08/10/2011, 8.890.0.0000
"AMD Radeon E6460" = ati2mtag_Vancouver, PCI\VEN_1002&DEV_6763
"AMD Radeon E6760" = ati2mtag_Vancouver, PCI\VEN_1002&DEV_6743
"AMD Radeon HD 6200 series Graphics" = ati2mtag_Wrestler, PCI\VEN_1002&DEV_9807
"AMD Radeon HD 6250 Graphics" = ati2mtag_Wrestler, PCI\VEN_1002&DEV_9804
"AMD Radeon HD 6250 Graphics " = ati2mtag_Wrestler, PCI\VEN_1002&DEV_9805
"AMD Radeon HD 6300 series Graphics" = ati2mtag_Wrestler, PCI\VEN_1002&DEV_9806
"AMD Radeon HD 6310 Graphics" = ati2mtag_Wrestler, PCI\VEN_1002&DEV_9802
"AMD Radeon HD 6310 Graphics " = ati2mtag_Wrestler, PCI\VEN_1002&DEV_9803
"AMD Radeon HD 6900M Series" = ati2mtag_Vancouver, PCI\VEN_1002&DEV_6720
"ATI Mobility Radeon HD 2400" = ati2mtag_M72, PCI\VEN_1002&DEV_94C9
"ATI Mobility Radeon HD 4200 Series" = ati2mtag_RS880M, PCI\VEN_1002&DEV_9712
"ATI RADEON E2400" = ati2mtag_M72, PCI\VEN_1002&DEV_94CB
"ATI RADEON E4690" = ati2mtag_M9x, PCI\VEN_1002&DEV_9491
"ATI Radeon HD 3200 Graphics" = ati2mtag_RS780M, PCI\VEN_1002&DEV_9612
"ATI Radeon HD 3200 Graphics " = ati2mtag_RS780, PCI\VEN_1002&DEV_9615
"ATI Radeon HD 5700 Series" = ati2mtag_Evergreen, PCI\VEN_1002&DEV_68B8

451 profiles in UMD, recent first

hl2.exe ROF.exe HydroPC.exe ShippingPC-SanctumGame.exe drakensang.exe WinDVD.exe SpaceMarine.exe Spartan.exe mow_assault_squad.exe AliceMadnessReturns.exe TFT.exe vietnam.exe FWClient.exe dxhr.exe S9-Win32-F.exe LEGOPirates.exe witcher2.exe TWFC.exe Garshasp.exe ROClientGameEx.exe ScnViewer.exe portal2.exe the next big thing.exe RedFactionArmageddon.exe Magicka.exe Game-Cars.exe game.exe Dungeon Siege III.exe NFS11.exe ShippingPC-StormGame.exe darkspore.exe DukeForever.exe TSM.exe dreamlords.exe dirt3*.exe TestDrive2.exe Fouc.exe Crysis*.exe Shogun2.exe QuickTimePlayer.exe Dungeons.exe Crasher.exe china_login.mpr.runaway.exe Entropia.exe scimitar_f.exe dexter.exe DvaMira2.exe TwoWorlds2.exe Breach.exe LEGOCloneWars.exe fable3.exe rift.exe GridGame.exe deadspace2.exe TmForever.exe CivilizationV.exe HOMEFRONT.exe \lionheart - king's crusade\Launcher.exe ffxivgame.exe 3DMark11.exe darkfall.exe left4dead2.exe BlackOps*.exe FrontMissionEvolved.exe discipl2.exe DogFighterSteam.exe AOW2.exe AoWSM.exe FalloutNV.exe CCC.exe nba2k11.exe moh.exe mohmpgame.exe fifa.exe shift2u.exe DarksidersPC.exe SWTFU2.exe LP2DX9.exe TDClient.exe deadrising*.exe kl2.exe FFXIVWinBenchmark.exe BEND3DIM.exe metro2033.exe POWERPNT.exe LEGOHarryPotter.exe F1_2010_game*.exe arma2OA*.exe rFactor*.exe arcania.exe CRC2005*.exe sh5.exe Blur.exe AlienBreed-Impact.exe FFViper.exe \SBKX\launcher.exe UDK.exe WinUAE.exe SWTFU.exe mafia2*.exe SamHD_TSE.exe PCM.exe ScourgeGame.exe lag_win32_public_dev.exe APB.exe FoxGame.exe Settlers7R.exe \Live\GameClient.exe Risen.exe EFLC.exe Singularity.exe RTS-*.exe SR2_pc.exe Medieval_T?.exe HasteGame*.exe Napoleon.exe DeadIslandGame*.exe Demigod.exe OFDR.exe empires*.exe Heaven.exe MassEffect2.exe Conviction*.exe RUSE.exe AVP.exe daorigins.exe LEGOIndy2.exe RocketKnight.exe Bioshock2.exe dairydash.exe BFBC*Game.exe BF1943Game.exe dirt2*.exe SamHD.exe Sanctuary.exe iw4?p*.exe Avatar.exe S8Game-F.exe rfg*.exe Borderlands.exe ShippingPC-SkyGame.exe BattlefieldHeroes.exe Ceville.exe gpl.exe ShippingPC-BmGame.exe \ZenoClash\hl2.exe APGame.exe GHWT.exe Gothic III*.exe ??5DX9.exe Saboteur.exe CrimeCraft.exe BurningWheels*.exe Republic Heroes.exe SupremeCommander2.exe AA3Game.exe StreetFighterIV.exe Guitar Hero Aerosmith.exe KillingFloor.exe RiseOfTheArgonauts.exe DamnGame.exe DS.exe kb.exe SC2*.exe CoJBiBGame_x86.exe Overlord*.exe \Tip\GameClient.exe ghost_w32.exe Wolverine.exe bsp.exe Fuel.exe bionic_commando.exe ElvenLegacy*.exe grimmgame.exe flashpoint*.exe Shift.exe theHunter*.exe TLR*.exe Wolf2.exe TerminatorSalvation.exe prototype?.exe eXperience112.exe Battleforge.exe EndWar.exe SilentHill.exe cabalmain.exe Client.exe WheelmanGame*.exe CompatAFR-1x1.exe Unigine.exe wanted.exe DragonAge.exe TS3*.exe DLords.exe FreeRunning.exe DOW2.exe godfather2.exe arma2.exe Empire.exe *.scr.EE3.exe MirrorsEdge.exe cstrike.exe Tropics.exe Legendary.exe fear2*.exe BurnoutParadise.exe Prince of Persia.exe Dead Space.exe biahh.exe war3.exe Mercenaries2.exe Merc2-Demo.exe left4dead.exe Yeti_Final_Win32.exe FallOut3.exe CoDWaW*.exe tru.exe FF2client.exe RCT3.exe trgame.exe PT2Start.exe Transformers*.exe GTAIV.exe acad.exe aJewelQuestSolitaire.exe SeriousSam.exe FarCry2*.exe ProjectG.exe Jewel Quest Solitaire.exe Flip Words*.exe ExeFile.exe blacksite.exe MOHA.exe TurokGame.exe crossfire.exe kaneandlynch.exe Buildalot2.exe Legend.exe thief.exe GunBound.gme.SEGA Rally*.exe HAWX.exe SpaceSiege.exe SporeApp.exe AgeOfConan.exe tra.exe Jericho.exe MEM_7.exe Stranger.exe DevilMayCry*.exe MassEffect.exe GRID.exe witcher.exe mahjongg_artifacts.exe Studio.exe Diner_Dash_Flo_On_The_Go.exe Big Kahuna Reef.*.Chuzzle.exe Backspin.exe AcesOfTheGalaxy.exe \half-life 2 Demo\hl2.exe \portal\hl2.exe \team fortress 2\hl2.exe \half-life 2 deathmatch\hl2.exe \half-life 2 episode two\hl2.exe \half-life 2 episode one\hl2.exe \half-life 2 lostcoast\hl2.exe \half-life 2\hl2.exe \counter-strike source\hl2.exe \day of defeat source\hl2.exe \half-life deathmatch source\hl2.exe \half-life source\hl2.exe R6Vegas2_Game.exe AssassinsCreed*.exe Validator.exe GH3.exe xrEngine.exe FFOW.exe Settlers6*.exe MonsterGame.exe nfs.exe BA2.exe DiRT.exe ForceSingleGPU.exe TW2008.exe TW2006.exe \Bin\Game.exe SupremeCommander.exe hl.exe SpiderSolitaire.exe Solitaire.exe PurblePlace.exe Minesweeper.exe Mahjong.exe InkBall.exe Hearts.exe FreeCell.exe chess.exe R6Vegas_Game.exe 3dsmax*.exe crysis2.exe UT3*.exe Wargame-g4wlive.exe hellgate*.exe SinEpisodes.exe iw3mp.exe iw3sp.exe Matrix.exe *Stranglehold.exe Bioshock.exe wic*.exe LostPlanet*.exe sims.icd.nhl2007.exe GodFather.exe pc_matador.exe AcroRd32.exe XR_3DA.exe Scarface.exe TestDriveUnlimited.exe mm.exe Gothic3.exe HitmanBloodMoney.exe NWN2*.exe TW2007.exe ARX.exe SplinterCell4.exe NFSC_demo.exe NFSC.exe RelicCOH.exe starwars_pc.exe LegoStarWarsII.exe fifa07*.exe fsx.exe primarysurf.exe CoJ.exe FEARXP.exe BF2142*.exe JustCause*.exe nhl06.exe battleofthegods.exe cccprev.exe RomeTW*.exe H5_Game.exe Condemned.exe trl.exe Inventor.exe Dwm.exe legends.exe gt.exe graw*.exe sweaw.exe game.dat.Timeshift*.exe nbalive06.exe oblivion.exe x3*.exe gwdev.exe pop3.exe USM.exe BattlefrontII.exe speedDemo.exe speed.exe narnia.exe white.exe KingKong*.exe 3DMark06*.exe RD3.exe Age3.exe Suffering2*.exe Sam2.exe KingKongDemo*.exe BOS.exe CoD2?P_s.exe Fable.exe EiB.exe Sims2EP2.exe DungeonSiege2.exe fs9.exe AFR-FriendlyD3D.exe FEARspdemo.exe FEAR.exe ACTOFWAR*.exe Ehshell.exe X2-Demo.exe X2.exe tribesv_?pdemo_en.exe Swat4SPDemo.exe PandoraMultiPlayerDemo.exe Sims2EP1.exe PCMark05.exe PCMark04.exe PainGame.exe Speed2demo.exe MaxPayne2Demo.exe FFXiWinBench.exe FFXiBench.exe Biademo.exe Tiger 2004.exe Snowblind-Demo.exe Snowblind.exe BreedSPD.exe Breed.exe XPANDRALLY.exe TV_CD_DVD.exe TRAOD*.exe Battlefront.exe Sims2.exe ShadowVault.exe patriots.exe thrones.exe Pariah.exe nba2005.exe mohpa.exe GW.exe pol.exe Driv3r.exe DFX.exe Bia.exe TechDemo.exe aquamark.exe w40k.exe pop2.exe FarCry.exe WoW.exe EverQuest2.exe Speed2.exe Lithtech.exe Swat4.exe SwgClient_r.exe SplinterCell3.exe Painkiller.exe MaxPayne2.exe FlatOutdemo.exe CMR5.exe BfVietnam.exe LockOn.exe 3DMark05.exe 3DMark03.exe 3DMark2001SE.exe 3DMark2001.exe BF2.exe Morrowind.exe TW2005.exe TW2004.exe halo.exe UT2004.exe UT2003.exe RD2D.exe RD2.exe CT3.exe pop.exe RaceDriver.exe SplinterCell2.exe SplinterCell.exe

OpenGL Extensions Viewer By Realtech VR


Many OpenGL extensions, as well as extensions to related APIs like GLU, GLX, and WGL, have been defined by vendors and groups of vendors. The extension registry is maintained by SGI and contains specifications for all known extensions, written as modifications to the appropriate specification documents.

The registry also defines naming conventions, guidelines for creating new extensions and writing suitable extension specifications, and other related documentation.

This program displays the vendor name, the version implemented, the renderer name and the extensions of the current OpenGL 3D accelerator.

Supports OpenGL 1.1 to 2.1 and OpenGL 3.2 for OSX 10.7.
Realtech VR Web SiteOpenGL Extensions Viewer Support

What's New in Version 4.0.3

* Detects OpenGL 4.2 feature set.
* Fix for renderers not supporting OpenGL 3.2.

3D-Tech News Around The Web / Muvizu 3D (2011-09-05) Released
« on: September 07, 2011, 02:03:08 PM »
The latest iteration of our free Muvizu 3D animation software has been released and we're pretty chuffed with it, especially the revamped user interface.

Other changes include:

Lighting and shadows

    New “simple” and “realistic” lighting modes make it easier for users to control the way shadows are cast.
    Shadow-casting may be deactivated for each object, character or light.
    Directional lights may be added to the scene to simulate distant light sources, such as the sun.
    Sharpness of shadow edges is now adjustable.


    Walk on the spot. Users may direct locomotion where the character stays in the same position.
    Only walk/only run. Characters may be instructed only to walk or only to run during locomotion.
    Double-click to walk. Locomotion destinations may be set by double-clicking on a position in the scene.


    “Snap to” object manipulation. Objects may be easily set to align nicely with each other.
    Users may now animate character attachment properties; for instance, hat colour.
    New online content (sets and 3D assets).
    New microphone attachments and objects.
    Users may now drag and drop colours and textures between interface panels.
    Eye-dropper tool allows you to select colours from your scene or elsewhere on your computer screen.

Fast download via GamersHell

Linux Display Driver - x86
Linux x64 (AMD64/EM64T) Display Driver
Solaris Display Driver – x64/x86
FreeBSD Display Driver – x86
FreeBSD Display Driver – x64

    Release Highlights
      Added support for xserver ABI 11 (xorg-server 1.11).
    Fixed a bug that caused the GLSL built-in uniforms gl_FrontMaterial and gl_BackMaterial to not be updated properly when calling glMaterial from a display list.
    Fixed an error handling bug that caused the OpenGL driver to crash while running certain WebGL applications.
    Fixed a bug in VDPAU that caused a glibc assertion when a call to VdpDeviceCreateX11 failed in certain ways.

Hanging out in San Francisco the week of September 12th? Not finding anything interesting?
AMD to the rescue. We'll be making an historic announcement, and want you to be a part of it.

Full news at AMD Fusion zone

Announcing an announcement - it's really slack season  :-\

3D-Tech News Around The Web / HWiNFO32 v3.86
« on: September 06, 2011, 11:54:28 AM »
Changes in HWiNFO32 v3.86 - Released on: Sep-06-2011:

    Added nVidia GeForce GTX 460 v2, GeForce GT 520MX and GeForce GTX 580M.
    Enhanced sensor monitoring on ASRock 880G Pro3.
    Enhanced sensor monitoring on GIGABYTE G1.Sniper 2.
    Added support of new Panther Point SKUs.
    Enhanced sensor monitoring on ASUS M5A97 series.
    Added possibility to change the sensor scan interval.
    Added EC-ACPI Synchonization (HWiNFO32/64 Embedded Controller requests are synchronized with ACPI).
    Improved identification of Intel 6-series chipset B2/B3 stepping in case the Compatibility Revision ID feature is enabled.
    Added nVidia GeForce GTX 570M.
    Improved branding of AMD Family 15h (Bulldozer).
    Fixed GPU Shader Count report for Blackcomb.
    Enhanced sensor monitoring on ASUS F1A55.

3D-Tech News Around The Web / MSI Afterburner 2.2.0 Beta 7 (2011-09-06)
« on: September 06, 2011, 08:31:19 AM »
Hi Guys, today we released the latest Afterburner 2.2.0 beta 7 with super cool improvement!

Change list:

• MSI Afterburner is no longer using native AMD ADL SDK GPU indices. Now it always sorts GPUs by PCI location to ensure that GPU indices stay the same in the system regardless of operating system, display driver version and GPU display outputs connection
• Added driver-level fan tachometer monitoring fallback for AMD graphics cards via AMD ADL SDK
• Added unofficial overclocking support for AMD graphics cards unattached to Windows desktop
• Improved Catalyst version detection for AMD graphics cards unattached to Windows desktop
• Improved GPU type definition format in hardware database to fix ambiguous GPU type selection on some custom design MSI graphics cards (e.g. MSI R5870 Lightning series)
• Now MSI Afterburner's startup daemon routine precaches graphics card state at the first Windows startup. Precached state is being used to improve default clocks detection and clock sliders calibration in some cases when display driver provides no trustworthy defaults detection mechanism (e.g. on AMD graphics cards in unofficial overclocking mode)
• Added unified vendor independent videomemory usage monitoring layer for graphics cards, having no generic videomemory monitoring interfaces implementation in display drivers. Unified videomemory usage monitoring layer is based upon RivaTuner's VidMem plugin technology under Windows XP and original concepts of accessing Direct3D kernel mode thunk statistics under Windows Vista and Windows 7, introduced by Mark Russinovich in ProcessExplorer 15. By default unified videomemory usage monitoring path is enabled as primary ath on AMD graphics cards and as a fallback path on NVIDIA graphics cards when generic NVAPI videomemory usage monitoring is not available (e.g. on NVIDIA graphics cards unattcached to Windows desktop, such as dedicated PhysX or other GPGPU graphics cards). Power users may redefine unified and generic videomemory monitoring paths usage behaviors for both AMD and NVIDIA hardware abstraction layers via the configuration file.
• MSI On-Screen Display Server has been upgraded to v4.2.3. New version fixes vertex buffer overflow issue causing improper On-Screen Display rendering or crashing in Direct3D10 / Direct3D11 applications when too many items are selected to be displayed in On-Screen Display
• Added multilanguage installer

The download link of MSI Afterburner 2.2.0 Beta 7

With this beta i can see the Catalyst version in the supposed field for the first time.
The Android client exposes now additionally memory usage of my AMD Cedar.

3D-Tech News Around The Web / TechPowerUp GPU-Z v0.5.5
« on: September 01, 2011, 05:13:21 PM »
TechPowerUp GPU-Z v0.5.5

GPU-Z is a lightweight utility designed to give you all information about your video card and GPU.

Revision History

    Added PowerColor hardware giveaway
    On multi-GPU systems, GPU-Z will remember the selected card from the selection dropdown
    Added full support for AMD A-Series Fusion processors
    Added detection for ASUS MARS II
    Fixed shader count detection for Blackcomb (mobile AMD Cayman)
    Improved BIOS version reading on NVIDIA
    Added support for NVIDIA GeForce GT 560 Ti OEM, GT 545, GT 530, GeForce GTX 580M, GT 555M, GeForce 520MX, GT 520M, 410M, 305M, Quadro 5000, Quadro 4000M, Quadro 400
    Added support for AMD HD 6290, Radeon E6760 & E4690, FirePro V8800, FirePro V3700, FirePro 2460 (FireMV)

Offline Compilation Using the OpenCL Compiler
Last Revision:   
Version 1.0, 2011-08-23
Demonstrates using the OpenCL offline compiler to produce and utilize bitcode for CPU and GPU devices.
Build Requirements:   
Xcode 4.0 or later, Mac OS X v10.7 or later
Runtime Requirements:   
Mac OS X v10.7 or later

This sample demonstrates how developers can utilize the OpenCL offline compiler to transform their human-readable OpenCL source files into shippable bitcode. It includes an example Makefile that demonstrates how to invoke the compiler, and a self-contained OpenCL program that shows how to build a program from the generated bitcode. The sample covers the case of using bitcode on 64 and 32 bit CPU devices, as well as 32 bit GPU devices.

3D-Tech News Around The Web / [Demo scene] Buenzli 2011
« on: August 29, 2011, 06:24:23 PM »
Download demos via Pouet

Check out the gallery "schweizer verkehrsfuehrung" - looks almost like in Germany   ;D

No changelog yet, download here

For some reason it crashes on my device when i try to start the actual tests  :(
If you have the same issue there is still a copy of GLBenchmark 2.03 available

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