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Topics - Stefan

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3D-Tech News Around The Web / Notepad++ 5.9 Released
« on: March 31, 2011, 06:09:16 PM »
Notepad++ v5.9 new features and fixed bug (from v5.8.7):

    Update Scintilla from 2.21 to 2.25.
    New feature: Non-greedy regular expression (Scintilla).
    Add Copy/Cut/Paste Binary Content feature.
    Add "paste HTML content" and "paste RTF content" commands.
    Fix the inverse of title and message for some MessageBox.
    Add "Remove Unmarked Lines" command.
    Add "Column Mode Tip" to notice users the usage of column mode in Notepad++.
    Make stream comment foldable in php/javascript.


3D-Tech News Around The Web / Fraps 3.4.2
« on: March 30, 2011, 06:32:49 PM »
Fraps 3.4.0 - 29th Mar 2011
- Added configurable buffer size for loop recording mode
- Increased video capture performance at high resolutions
- Fixed slow recording of Minecraft at default window size
- Fixed benchmark crashing when configured to stop automatically after 1 second

3D-Tech News Around The Web / Flashplayer 11 tech demos
« on: March 30, 2011, 05:55:20 PM »

3D-Tech News Around The Web / AMD System Monitor Version 1.0
« on: March 29, 2011, 06:40:45 PM »
AMD System Monitor - version 1.0.0
- Added support to identify dual-graphics hardware configurations and to show dual-graphics branding + layout
- Added configuration to identify GPU devices
- Added configuration to map GPU device pairs to dual-graphics configurations
- Changed "x86" text to "CPU"
- Moved percentages from inside GPU usage meters to above, consistent with the CPU usage meters
- Added marketing info link, with configurable text and destination url
- Seeded app.config configuration file with data from the provided dual-graphics configurations spreadsheet
- Added special condition to disable dual-graphics configuration branding for systems with a single DIMM of RAM
- Updated AMD tray icon sizes to include 32x32 and 48x48 sizes

3D-Tech News Around The Web / MSI Afterburner 2.2.0 Beta 2
« on: March 29, 2011, 06:28:00 PM »
MSI Afterburner 2.2.0 Beta 2

Revision history:


Version 2.2.0

- Added core voltage control for reference desing NVIDIA GeForce GTX 590 series
- Added core voltage control for reference desing AMD RADEON 6990 graphics cards
  with VT1556 voltage regulators
- Added core, memory and auxiliary PEXVDD voltage control for custom design
  MSI N560GTX-Ti Hawk series graphics cards with uP6218+uP6262 voltage
- MSI On-Screen Display server has been upgraded to version 4.2.0. New version
  gives you the following improvements:
  - Added audio capture support to video capture engine. The engine supports
    stereo audio capture under Windows XP and both multichannel or downmixed
    stereo capture under Windows Vista and newer operating systems
  - Primary desktop video capture support for Windows XP and newer operating
    systems. Please take a note that desktop video capture is not supported
    under Windows Vista and newer OS with Aero Glass interface enabled, so
    Aero Glass is being automatically disabled by the server while capturing
    a video from desktop
  - Windows Sidebar is now captured properly on desktop screenshots
  - Updated system profile template mapping rules for application profiles
  - Improved Direct3D9 rendering pipeline flushing algorithm for smoother
    video recording when VSync is enabled
  - Improved bitrate calculation in AVI file headers
  - Updated profiles list
- Changed current value and time rendering Z-order in hardware monitoring graphs
- Skin format reference documentation has been updated to v1.4 with some minor
  typo fixes
- Added Simplified Chinese localization

We present a performance optimization study for an incompressible fluid simulation code designed for animated special effects. The solver uses a marker-and-cell (MAC) method to simulate the motion of liquids and gases. The main challenges in the optimization were identifying efficient data structures for managing the particle data, and rewriting the iterative pressure projection step so as to introduce threading without compromising the convergence rate. On average we achieved an improvement of over 300% in the performance of the serial implementation and parallel effciency of 65% on an 8-core desktop by threading portions of the application.

3D-Tech News Around The Web / AMD Catalyst 11.3 WHQL
« on: March 29, 2011, 05:35:54 PM »

AMD Catalyst™ 11.3 Release Notes

Direct downloads incl. OpenCL
Vista/Seven 64 Desktop
2Vista/Seven 32 Desktop

Here are the Mobility links for Hybrid users who ain't loved by AMD :P
Vista/Seven 64 Mobility
Vista/Seven 32 Mobility
Hybrid notebook users must not uninstall their OEM driver, i.e. install this one on top of the old driver!

3D-Tech News Around The Web / NVIDIA driver Quadro 267.79 WHQL
« on: March 29, 2011, 05:24:03 PM »
7/Vista 64 bit
7/Vista 32 bit
XP 32 bit
XP 64 bit

DriverVer   = 03/18/2011,
NVIDIA_DEV.004E.01 = "NVIDIA Quadro FX 4000"
NVIDIA_DEV.009D.01 = "NVIDIA Quadro FX 4500"
NVIDIA_DEV.00CD.01 = "NVIDIA Quadro FX 3450/4000 SDI"
NVIDIA_DEV.00CE.01 = "NVIDIA Quadro FX 1400"
NVIDIA_DEV.00F8.01 = "NVIDIA Quadro FX 3400/4400"
NVIDIA_DEV.014A.01 = "NVIDIA Quadro NVS 440"
NVIDIA_DEV.014D.01 = "NVIDIA Quadro FX 550"
NVIDIA_DEV.014E.01 = "NVIDIA Quadro FX 540"
NVIDIA_DEV.0165.01 = "NVIDIA Quadro NVS 285"
NVIDIA_DEV.0197.01 = "NVIDIA Tesla C870"
NVIDIA_DEV.019D.01 = "NVIDIA Quadro FX 5600"
NVIDIA_DEV.019E.01 = "NVIDIA Quadro FX 4600"
NVIDIA_DEV.01DB.01 = "NVIDIA Quadro NVS 120M"
NVIDIA_DEV.01DE.01 = "NVIDIA Quadro FX 350"
NVIDIA_DEV.0245.01 = "NVIDIA Quadro NVS 210S / NVIDIA GeForce 6150LE"
NVIDIA_DEV.029C.01 = "NVIDIA Quadro FX 5500"
NVIDIA_DEV.029D.01 = "NVIDIA Quadro FX 3500"
NVIDIA_DEV.029E.01 = "NVIDIA Quadro FX 1500"
NVIDIA_DEV.029F.01 = "NVIDIA Quadro FX 4500 X2"
NVIDIA_DEV.039C.01 = "NVIDIA Quadro FX 560M"
NVIDIA_DEV.039E.01 = "NVIDIA Quadro FX 560"
NVIDIA_DEV.040A.01 = "NVIDIA Quadro FX 370"
NVIDIA_DEV.040D.01 = "NVIDIA Quadro FX 1600M"
NVIDIA_DEV.040E.01 = "NVIDIA Quadro FX 570"
NVIDIA_DEV.040F.01 = "NVIDIA Quadro FX 1700"
NVIDIA_DEV.042F.01 = "NVIDIA Quadro NVS 290"
NVIDIA_DEV.05E7.01 = "NVIDIA Tesla C1060"
NVIDIA_DEV.05E7.02 = "NVIDIA Tesla T10 Processor"
NVIDIA_DEV.05E7.03 = "NVIDIA Tesla C1060 "
NVIDIA_DEV.05E7.04 = "NVIDIA Tesla T10 Processor "
NVIDIA_DEV.05E7.05 = "NVIDIA Tesla M1060"
NVIDIA_DEV.05E7.06 = "NVIDIA Tesla M1060 "
NVIDIA_DEV.05E7.07 = "NVIDIA Tesla M1060  "
NVIDIA_DEV.05F9.01 = "NVIDIA Quadro CX"
NVIDIA_DEV.05FD.01 = "NVIDIA Quadro FX 5800"
NVIDIA_DEV.05FE.01 = "NVIDIA Quadro FX 4800"
NVIDIA_DEV.05FF.01 = "NVIDIA Quadro FX 3800"
NVIDIA_DEV.0619.01 = "NVIDIA Quadro FX 4700 X2"
NVIDIA_DEV.061A.01 = "NVIDIA Quadro FX 3700"
NVIDIA_DEV.061B.01 = "NVIDIA Quadro VX 200"
NVIDIA_DEV.061C.01 = "NVIDIA Quadro FX 3600M"
NVIDIA_DEV.061D.01 = "NVIDIA Quadro FX 2800M"
NVIDIA_DEV.0638.01 = "NVIDIA Quadro FX 1800"
NVIDIA_DEV.0658.01 = "NVIDIA Quadro FX 380"
NVIDIA_DEV.0659.01 = "NVIDIA Quadro FX 580"
NVIDIA_DEV.065C.01 = "NVIDIA Quadro FX 770M"
NVIDIA_DEV.06D1.01 = "NVIDIA Tesla C2050"
NVIDIA_DEV.06D1.02 = "NVIDIA Tesla C2050 "
NVIDIA_DEV.06D1.03 = "NVIDIA Tesla C2070"
NVIDIA_DEV.06D2.01 = "NVIDIA Tesla M2070"
NVIDIA_DEV.06D2.02 = "NVIDIA Tesla M2070 "
NVIDIA_DEV.06D8.01 = "NVIDIA Quadro 6000"
NVIDIA_DEV.06D9.01 = "NVIDIA Quadro 5000"
NVIDIA_DEV.06DC.01 = "NVIDIA Quadro 6000 "
NVIDIA_DEV.06DD.01 = "NVIDIA Quadro 4000"
NVIDIA_DEV.06DE.01 = "NVIDIA Tesla S2050"
NVIDIA_DEV.06DE.02 = "NVIDIA Tesla S2050 "
NVIDIA_DEV.06DE.03 = "NVIDIA Tesla M2050"
NVIDIA_DEV.06DE.04 = "NVIDIA Tesla M2050 "
NVIDIA_DEV.06DE.05 = "NVIDIA Tesla M2070  "
NVIDIA_DEV.06DE.06 = "NVIDIA Tesla S2050  "
NVIDIA_DEV.06DE.07 = "NVIDIA Tesla M2070   "
NVIDIA_DEV.06DE.08 = "NVIDIA Tesla X2070"
NVIDIA_DEV.06DE.09 = "NVIDIA Tesla M2050  "
NVIDIA_DEV.06DE.10 = "NVIDIA Tesla M2050   "
NVIDIA_DEV.06DF.01 = "NVIDIA Tesla M2070-Q"
NVIDIA_DEV.06F8.01 = "NVIDIA Quadro NVS 420"
NVIDIA_DEV.06F9.01 = "NVIDIA Quadro FX 370 LP"
NVIDIA_DEV.06FA.01 = "NVIDIA Quadro NVS 450"
NVIDIA_DEV.06FB.01 = "NVIDIA Quadro FX 370M"
NVIDIA_DEV.06FD.01 = "NVIDIA Quadro NVS 295"
NVIDIA_DEV.06FF.01 = "NVIDIA HICx16 + Graphics"
NVIDIA_DEV.06FF.02 = "NVIDIA HICx8 + Graphics"
NVIDIA_DEV.087A.01 = "NVIDIA GeForce 9400"
NVIDIA_DEV.0A38.01 = "NVIDIA Quadro 400"
NVIDIA_DEV.0A3C.01 = "NVIDIA Quadro FX 880M"
NVIDIA_DEV.0A78.01 = "NVIDIA Quadro FX 380 LP"
NVIDIA_DEV.0DD8.01 = "NVIDIA Quadro 2000"
NVIDIA_DEV.0DD8.02 = "NVIDIA Quadro 2000 D"
NVIDIA_DEV.0DF8.01 = "NVIDIA Quadro 600"

3D-Tech News Around The Web / AMD OpenCL pipeline kit
« on: March 29, 2011, 05:13:44 PM »
The PipelineKit is an open source project originated at AMD to develop a visual and high level programming environment for OpenCL and DirectCompute applications running on GPUs, APUs and multi-core CPUs. A textual pipeline description language describes buffers, kernels, uniforms, invariants, and control graphs with stages that together comprise a computational pipeline. A pipeline generator compiles that description into C++ and OpenCL or DirectCompute code that executes the specified control graphs while preserving the specified invariants at runtime. The generator also produces a framework for unit testing; some debugging/data capture features, as well as templates for the corresponding kernels or ComputeShaders. Software developers are responsible for filling in the kernels or ComputeShaders. The PipelineKit and the code it generates run on Linux, Mac OS and Windows. It supports multiple GPUs within a workstation and provides barrier synchronizations among graphs running on different GPUs. Recently work has begun on a visual editor that lets you directly edit the control and data flow graphs (please see screenshot). This editor is a functional prototype.

BatteryTech™ is a high-performance mobile platform abstraction framework. Boiled down, it is a way for you to write native C++ code for Android™ and iPhone® while developing on a Mac® or in Windows®.


    OpenGL ES 1.0, 1.1 and 2.0 (Shader) support
    Lightweight, High-performance Audio Mixer
    Lightweight GLES UI Library
    OGG, PNG, JPG, GIF and TTF decoding
    Asset-based File IO
    Standard Networking
    Cross-platform demo app using Box2D with projects for every OS

batterytech-1.0c-demo-android.apk   634.17 KB   704.16 KB

3D-Tech News Around The Web / AMD OpenCL Emu Documentation
« on: March 28, 2011, 06:06:04 PM »
OpenCL Emu is a set of effective tools for the OpenCL software development designed for AMD GPUs
without the explicit need of GPU hardware. It allows developing and debugging an OpenCL kernel as a
C++ procedure inside your MS Visual Studio application while providing an easy switch between CPU,
GPU or GPU-emulator at the backend.

This tool would enable programmers to start developing using OpenCL language instantly without having
to learn the intricacies of the OpenCL run-time, saving them time to concentrate more on developing
parallel algorithms and making the shift to OpenCL a step easier.

3D-Tech News Around The Web / NVIDIA driver 267.91 WHQL for GTX590
« on: March 28, 2011, 05:57:05 PM »
7/Vista 64 bit
7/Vista 32 bit
XP 32 bit
XP 64 bit

DriverVer   = 03/25/2011,
NVIDIA_DEV.1088.01 = "NVIDIA GeForce GTX 590"
NVIDIA_DEV.MultiView.01 = "NVIDIA MultiView"

Crysis   2  posed   one   of   the   biggest  challenges   Crytek's  R&D    department     has   ever   faced:
develop     a   multi-platform   engine   and   ship  a   game   simultaneously  on    PC,  Xbox   360   and
PlayStation 3.

After   developing     a cutting   edge   PC  engine,   having    to  re-adjust  the  technology      to  run
efficiently  on   consoles,  where   memory   is   one   of   the   biggest   limitations,  and  maintaining
scalability for the next engine iteration, was an incredible achievement.

A huge engineering effort was required  in order to run Crysis 2 on console hardware: a new
streaming system, refactoring of many modules (physics, animation and renderer), low level
CPU/GPU and multi-core optimizations, etc.

This article covers a small subset of this amazing team effort, which made CryENGINE 3 and
Crysis 2  run   and look  great   on all main platforms. Hence,   we will get  into a   couple   of key
rendering features that have made the difference.

3D-Tech News Around The Web / CPU-Z 1.57.2 ASUS ROG
« on: March 27, 2011, 09:21:26 AM »

1.57.2 - March 2011
- Asus Rampage III Black Edition.
- Added TDP and southbridge revision.

NVIDIA on GeForce GTX 590 Overcurrent Protection and Overclocking

In the web release driver of GeForce GTX 590, we have added some important enhancements to our overcurrent protection for overclocking. We recommend anyone doing overclocking or running stress apps to always use the latest web driver to get the fullest protection for your hardware. Please note that overcurrent protection does not eliminate the risks of overclocking, and hardware damage is possible, particularly when overvoltaging. We recommend anyone using the GTX 590 board with the reference aircooler stick with the default voltage while overclocking, and avoid working around overcurrent protection mechanisms for stress applications. This will help maintain GTX 590's great combination of acoustics, performance, and reliability. NVIDIA has worked with several watercooling companies to develop waterblocks for GTX 590, and these solutions will help provide additional margin for overclocking, but even in this case we recommend enthusiasts stay within 12.5-25mV of the default voltage in order to minimize risk.

These are guidelines only - any overclocking/overvoltaging can void your manufacturer's product warranty.

3D-Tech News Around The Web / NVIDIA driver 267.85 WHQL for GTX590
« on: March 25, 2011, 04:19:09 PM »
7/Vista 64
7/Vista 32

DriverVer   = 03/23/2011,
NVIDIA_DEV.1088.01 = "NVIDIA GeForce GTX 590"

3D-Tech News Around The Web / OpenGLES GLBenchmark 3.0 preview
« on: March 24, 2011, 09:19:56 PM »
GLBenchmark 3.0, the first 3D test suite designed to exploit the feature set of next generation OpenGL ES.

GLBenchmark 3.0 will include all major new features next generation OpenGL ES API - currently known as Halti - will provide, to make it the perfect test suite for all parties interested in building and embedding Halti compatible implementations.


GLBenchmark 3.0 has been ported to all major mobile operating systems like Android, iOS, Linux and Symbian and is available for licensing right now. For more information please contact


High resolution video of GLBenchmark 3.0 (.mov format) available here.

3D-Tech News Around The Web / VLC player 1.18 released
« on: March 24, 2011, 05:57:25 PM »
Introducing small features and fixing important bugs and a security issues, here is VLC 1.1.8.

    Security update regarding video width concerning some demuxers
    Support for a new Dirac encoder based on libschroedinger
    Package of the new VP8/Webm encoder 'Bali'
    Notable updates in .mp4, .ogg, .ape demuxers
    Major updates in most language translations
    Fixes in skins2 supports of Winamp2 skins

    Upgrade on the look of VLC for Mac OS X
    Auto-detection for .txt subtitles is fixed
    Fixes on Windows integration, notably regarding volume keys
    Codecs updates
    Many miscellaneous fixes

P.S. german users of T-Home entertainment should update the playlist


DriverVer   = 03/17/2011,
30 different installer files...

267.84 no longer available, try 267.85

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