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Topics - Stefan

Pages: 1 ... 105 106 [107] 108 109 ... 113
2121
3D-Tech News Around The Web / NVIDIA Forceware 186.24 leaked
« on: July 06, 2009, 04:45:14 PM »
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... GeForce 186.24 isn't bundled with PhysX software, but is dated June 23rd (the 186.18 is dated June 10) and has support for the GeForce 6, 7, 8, 9, 100, 200 series graphics cards, and quite a few IGPs, including that powering the ION platform.

Source: TCM

No OpenGL 3.1 or CUDA 2.3 support as seen in FW190.15.

2122
3D-Tech News Around The Web / Raytraced Pinball Game
« on: July 06, 2009, 04:23:23 PM »
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Time of Light has been developed using the Arauna real-time ray tracer. Using today's CPU technology, real-time ray tracing has now advanced to the point where even a pinball game runs (almost) smooth enough. But you may judge that for yourself: The game is open source, and available here:

http://igad.nhtv.nl/~bikker

The package that you'll find includes source code and the Arauna real-time ray tracer itself.

2123
3D-Tech News Around The Web / YoFrankie 1.1
« on: July 06, 2009, 03:54:45 PM »
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Its now 7 months after the DVD release, this is the first version of YoFrankie since being an open project at the blender institute.

Version 1.1 brings YoFrankie up to date with Blender, taking advantage of new features. There have also been improvements in the game logic and levels.

    * Includes the 3 winning levels from the level design competition, with additional improvements.
    * Updated Game Logic for Blender3D 2.49a
    * Runs faster, from testing level 1 home: 2.48a averages 50fps, 2.49a 80fps*
    * Cleaned up blend files, materials, textures, animations, unfinished levels.
    * Loading screen between levels.

Linux 32, 64bit, Windows 32bit (MacOS binary not included but is compatible with 2.49a)

full svn log of changes since 1.0

Of course contributions are still welcome and I intend to keep YoFrankie running with the latest blender, adding levels and content from the community.

* Tested with release builds on 32bit Linux, AMD3800, NVidia 8800.

* Update 1.1a*

    * fixes the secondary level selector (no sign-post) bug.
    * momo dancing in credits was missing.

* Update 1.1b*

    * linux 64bit player was an older blender version.


2124
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Codemasters just gave word that the Games for Windows Live version of Colin McRae: Dirt 2 will support the forthcoming DirectX 11.

Read full story at PCGH.

2125
3D-Tech News Around The Web / Notepad++ v5.4.4 available
« on: July 05, 2009, 08:51:43 PM »
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Notepad++ v5.4.4 fixed bugs (from v5.4.3) :

1.  Upgrade Scintilla from 1.77 to 1.78.
2.  Fix XML syntax highlighting bug while presence of the tag "<script/>" (Yes, finally).
3.  Fix Find in files/Find in all open files bug in non western languages (ie. Russian, Chinese, Hebrew...).
4.  Fix the find in files crash issue if find what field contains 0x0A or 0xD.
5.  Fix Window7 SetWindowsHookEx() failed issue for the dockable windows. (by recognizing windows7 environment)
6.  Fix no tool bar bug under w2k.
7.  Fix Incremental search bug while clicking on text zone after some searches.
8.  Fix Matlab script making Notepad++ crash under Chinese windows issue.
9.  Make NpWiki++ link available as on line help.
10. Add lines count on status bar.
11. Fix "In selection" bug in Find Replace features.
12. Fix the clickable link issue for some links (add '~' in RegExp).
13. Fix the bug that Notepad++ does not show on while it is minimized and its file is modified from outside.

2126
3D-Tech News Around The Web / Linderdaum Engine volume rendering demo
« on: July 05, 2009, 02:04:03 PM »
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The demo features GPU accelerated volume raycasting of 3D computed tomography voxel datasets. Different rendering modes are supported: isosurface shading, opacity accumulation, maximal intensity projection, procedural materials, parametric texture mapping of freeform isosurfaces and many more.

http://www.linderdaum.com

[via]

2127
3D-Tech News Around The Web / 3D Performance with ARMA II DX9 Demo
« on: July 05, 2009, 01:54:17 PM »
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ARMA II utilizes Bohemia Interactive’s Real Virtuality 3 game engine. According to Bohemia, RV3 is built on shader model 3, with support for parallax texture mapping, hemispherical lighting, and multi-core CPUs (according to the minimum system requirements, a dual-core CPU and shader model 3.0 GPU are required). The game takes place in a 225 square kilometer area based on real satellite imagery of Eastern Europe and features a realtime day/night cycle with dynamic wind and weather. The game’s physics engine also models real bullet ballistics, material penetration, and round deflection.

Read full story at FiringSquad.

Benchmark is hidden under singleplayer/scenarios in the demo.

2128
3D-Tech News Around The Web / Swimmingpool Physics Demo
« on: July 03, 2009, 07:01:34 PM »
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Swimmingpool physics demo shows objects that can be moved around in water. It has water simulation, dynamic/static friction and static contacts

Edit settings.ini to toggle between DirectX and OpenGL.

2129
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THE OLD COBBLERS that Nvidia is busily chipping away trying to adapt its Cuda technology to AMD's GPUs has emerged yet again, seemingly over some confusing comments made by the Green Goblin's chief scientist, Bill Dally.

Read full story at The INQ.

2130
3D-Tech News Around The Web / Self Shadowed Bump Maps Generator
« on: July 02, 2009, 10:57:13 PM »
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A GUI interface to a tool for generating SSBumps (Self Shadowed Bump Maps). Includes a CUDA GPU rendering extension.

Get it from Sourceforge.

2131
3D-Tech News Around The Web / Flam4CUDA 0.69 available
« on: July 02, 2009, 10:35:33 PM »
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v.0.69
-Fixed bug in loading flames with the hue parameter used which was introduced when I switched the palettes to floating point (v.0.63)
-Added support for png transparency
-Greatly improved saturation correction, most noticable in bright red and orange areas
-Set *.flam3 to the default file option, at least until *.flam4 is implemented
-More performance tweaks for multi-GPU

Get it from Sourceforge.

Get *.flam3 data files from SheepServer: click image -> genome -> file


2132
3D-Tech News Around The Web / CUDPP 1.1 Now Available
« on: July 01, 2009, 03:43:29 PM »
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Release 1.1 of the CUDA Data-Parallel Primitives Library (CUDPP) is now available for download. 
The two major new features in CUDPP 1.1 are a very fast new radix sort implementation with support for sorting key-value pairs (with float or unsigned integer keys); and a new pseudorandom number generator, cudppRand. CUDPP 1.1 also replaces its former custom license with the standard BSD license.
This greatly simplifies the CUDPP license details, and it also enables CUDPP to move into a public source repository such as Google Code in the near future. For more information, visit the CUDPP Website.

2133
3D-Tech News Around The Web / Go Bonsai!
« on: June 30, 2009, 09:08:29 PM »
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“Go Bonsai” is a prototype of highly realistic interactive tree growth software that I would like to eventually build a full game around. As far as I know this is the first and only 3D tree simulator available anywhere.  Many features are planned for the future like ability to save and load trees, more tools, wiring, roots, pot selection, scenery, higher quality rendering, etc. Until then please enjoy what I have so far which is a pretty tight demonstration of the engine with one tree type and a simple interface.

Features

    * Simple and easy to learn interface
    * Realistic 3D tree growth simulation
    * Seasonal growth cycle
    * Leafs and branches are effected by gravity and wind
    * Complex lighting model with self shadowing that effects growth
    * Growth pattern simulation of a Japanese Maple
    * Snap Shot button to easily save images of your trees
    * Game and data all packed into single exe file

2134
Ali Rahimi's latest work...



[via]

2135
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NVIDIA has hinted that it has a project in the works that will enable NVIDIA's CUDA technology on AMD GPUs.

Read full story at TechRadar.

[via]

2136
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Graphite is a high-performance outdoor rendering middleware suitable for rendering large terrain surfaces, water and vegetation layers. The library is designed to be quickly integrated into any engine or application using DirectX9 or DirectX10 rendering API for Window PC platform. The renderer is 100% compatible with Grome modeler application but can be modified to accept input from various data sources.

Read full story at DevMaster.

2137
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Nvidia has just announced that a bunch of fresh plug-ins delivering CUDA-based, Quadro-powered GPU acceleration to Adobe Creative Suite 4 (CS4), have now been made available.

Read full story at TCM.

2138
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Researchers at the Georgia Tech Research Institute (GTRI) and the Georgia Tech School of Electrical and Computer Engineering are working on a project funded by the Air Force and DARPA to modify the Vector, Signal and Image Processing Library (VSIPL) to run on GPUs.

Read full story at HPCwire.

[via]

Link to current library version seems to be broken, try the old one.


2139
3D-Tech News Around The Web / OpenCL-Z 0.1 alpha
« on: June 29, 2009, 04:07:50 PM »
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This program was born as a parody of another *-Z utilities like CPU-Z or GPU-Z. It shows some basic information about OpenCL-enabled GPUs and CPUs.

Quick test:
Requires Forceware 185.85 or newer and OpenCL 1.0 of course  ;)
Works fine with ye olde 8800GTX under XP32, Vista64 pops up some MSVC8 debug windows.



[via]

2140
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What Is AI for Games?

At its most basic level, “artificial intelligence” consists of emulating the behavior of other players or the entities (that is, all the elements of the game that can act or be acted upon—from players to missiles to health pickups) they represent. The key concept is that the behavior is simulated. In other words, AI for games is more “artificial” and less “intelligence”. The system can be as simple as a rules-based system or as complex as a system designed to challenge a player as the commander of an opposing army.

Read full story here and here.


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