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Topics - Stefan

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2121
3D-Tech News Around The Web / Muvizu 3D (2011-09-05) Released
« on: September 07, 2011, 02:03:08 PM »
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The latest iteration of our free Muvizu 3D animation software has been released and we're pretty chuffed with it, especially the revamped user interface.

Other changes include:

Lighting and shadows

    New “simple” and “realistic” lighting modes make it easier for users to control the way shadows are cast.
    Shadow-casting may be deactivated for each object, character or light.
    Directional lights may be added to the scene to simulate distant light sources, such as the sun.
    Sharpness of shadow edges is now adjustable.

Locomotion

    Walk on the spot. Users may direct locomotion where the character stays in the same position.
    Only walk/only run. Characters may be instructed only to walk or only to run during locomotion.
    Double-click to walk. Locomotion destinations may be set by double-clicking on a position in the scene.


Miscellaneous

    “Snap to” object manipulation. Objects may be easily set to align nicely with each other.
    Users may now animate character attachment properties; for instance, hat colour.
    New online content (sets and 3D assets).
    New microphone attachments and objects.
    Users may now drag and drop colours and textures between interface panels.
    Eye-dropper tool allows you to select colours from your scene or elsewhere on your computer screen.


Fast download via GamersHell

2122
Linux Display Driver - x86
Linux x64 (AMD64/EM64T) Display Driver
Solaris Display Driver – x64/x86
FreeBSD Display Driver – x86
FreeBSD Display Driver – x64

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    Release Highlights
      Added support for xserver ABI 11 (xorg-server 1.11).
    Fixed a bug that caused the GLSL built-in uniforms gl_FrontMaterial and gl_BackMaterial to not be updated properly when calling glMaterial from a display list.
    Fixed an error handling bug that caused the OpenGL driver to crash while running certain WebGL applications.
    Fixed a bug in VDPAU that caused a glibc assertion when a call to VdpDeviceCreateX11 failed in certain ways.
   


2123
Quote
Hanging out in San Francisco the week of September 12th? Not finding anything interesting?
AMD to the rescue. We'll be making an historic announcement, and want you to be a part of it.

Full news at AMD Fusion zone

Announcing an announcement - it's really slack season  :-\

2124
3D-Tech News Around The Web / HWiNFO32 v3.86
« on: September 06, 2011, 11:54:28 AM »
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Changes in HWiNFO32 v3.86 - Released on: Sep-06-2011:

    Added nVidia GeForce GTX 460 v2, GeForce GT 520MX and GeForce GTX 580M.
    Enhanced sensor monitoring on ASRock 880G Pro3.
    Enhanced sensor monitoring on GIGABYTE G1.Sniper 2.
    Added support of new Panther Point SKUs.
    Enhanced sensor monitoring on ASUS M5A97 series.
    Added possibility to change the sensor scan interval.
    Added EC-ACPI Synchonization (HWiNFO32/64 Embedded Controller requests are synchronized with ACPI).
    Improved identification of Intel 6-series chipset B2/B3 stepping in case the Compatibility Revision ID feature is enabled.
    Added nVidia GeForce GTX 570M.
    Improved branding of AMD Family 15h (Bulldozer).
    Fixed GPU Shader Count report for Blackcomb.
    Added AMD CAPE VERDE and GREAT WALL.
    Enhanced sensor monitoring on ASUS F1A55.


2125
3D-Tech News Around The Web / MSI Afterburner 2.2.0 Beta 7 (2011-09-06)
« on: September 06, 2011, 08:31:19 AM »
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Hi Guys, today we released the latest Afterburner 2.2.0 beta 7 with super cool improvement!

Change list:

• MSI Afterburner is no longer using native AMD ADL SDK GPU indices. Now it always sorts GPUs by PCI location to ensure that GPU indices stay the same in the system regardless of operating system, display driver version and GPU display outputs connection
• Added driver-level fan tachometer monitoring fallback for AMD graphics cards via AMD ADL SDK
• Added unofficial overclocking support for AMD graphics cards unattached to Windows desktop
• Improved Catalyst version detection for AMD graphics cards unattached to Windows desktop
• Improved GPU type definition format in hardware database to fix ambiguous GPU type selection on some custom design MSI graphics cards (e.g. MSI R5870 Lightning series)
• Now MSI Afterburner's startup daemon routine precaches graphics card state at the first Windows startup. Precached state is being used to improve default clocks detection and clock sliders calibration in some cases when display driver provides no trustworthy defaults detection mechanism (e.g. on AMD graphics cards in unofficial overclocking mode)
• Added unified vendor independent videomemory usage monitoring layer for graphics cards, having no generic videomemory monitoring interfaces implementation in display drivers. Unified videomemory usage monitoring layer is based upon RivaTuner's VidMem plugin technology under Windows XP and original concepts of accessing Direct3D kernel mode thunk statistics under Windows Vista and Windows 7, introduced by Mark Russinovich in ProcessExplorer 15. By default unified videomemory usage monitoring path is enabled as primary ath on AMD graphics cards and as a fallback path on NVIDIA graphics cards when generic NVAPI videomemory usage monitoring is not available (e.g. on NVIDIA graphics cards unattcached to Windows desktop, such as dedicated PhysX or other GPGPU graphics cards). Power users may redefine unified and generic videomemory monitoring paths usage behaviors for both AMD and NVIDIA hardware abstraction layers via the configuration file.
• MSI On-Screen Display Server has been upgraded to v4.2.3. New version fixes vertex buffer overflow issue causing improper On-Screen Display rendering or crashing in Direct3D10 / Direct3D11 applications when too many items are selected to be displayed in On-Screen Display
• Added multilanguage installer

The download link of MSI Afterburner 2.2.0 Beta 7

With this beta i can see the Catalyst version in the supposed field for the first time.
The Android client exposes now additionally memory usage of my AMD Cedar.



2126
3D-Tech News Around The Web / TechPowerUp GPU-Z v0.5.5
« on: September 01, 2011, 05:13:21 PM »
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TechPowerUp GPU-Z v0.5.5


GPU-Z is a lightweight utility designed to give you all information about your video card and GPU.

Revision History
0.5.5

    Added PowerColor hardware giveaway
    On multi-GPU systems, GPU-Z will remember the selected card from the selection dropdown
    Added full support for AMD A-Series Fusion processors
    Added detection for ASUS MARS II
    Fixed shader count detection for Blackcomb (mobile AMD Cayman)
    Improved BIOS version reading on NVIDIA
    Added support for NVIDIA GeForce GT 560 Ti OEM, GT 545, GT 530, GeForce GTX 580M, GT 555M, GeForce 520MX, GT 520M, 410M, 305M, Quadro 5000, Quadro 4000M, Quadro 400
    Added support for AMD HD 6290, Radeon E6760 & E4690, FirePro V8800, FirePro V3700, FirePro 2460 (FireMV)


2127
Quote
Offline Compilation Using the OpenCL Compiler
Last Revision:   
Version 1.0, 2011-08-23
Demonstrates using the OpenCL offline compiler to produce and utilize bitcode for CPU and GPU devices.
Build Requirements:   
Xcode 4.0 or later, Mac OS X v10.7 or later
Runtime Requirements:   
Mac OS X v10.7 or later

This sample demonstrates how developers can utilize the OpenCL offline compiler to transform their human-readable OpenCL source files into shippable bitcode. It includes an example Makefile that demonstrates how to invoke the compiler, and a self-contained OpenCL program that shows how to build a program from the generated bitcode. The sample covers the case of using bitcode on 64 and 32 bit CPU devices, as well as 32 bit GPU devices.

2128
3D-Tech News Around The Web / [Demo scene] Buenzli 2011
« on: August 29, 2011, 06:24:23 PM »
Download demos via Pouet

Check out the gallery "schweizer verkehrsfuehrung" - looks almost like in Germany   ;D


2129
No changelog yet, download here

For some reason it crashes on my device when i try to start the actual tests  :(
If you have the same issue there is still a copy of GLBenchmark 2.03 available


2130
3D-Tech News Around The Web / MSI Afterburner 2.2.0 Beta 6 (2011-08-26)
« on: August 26, 2011, 04:06:22 PM »
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Hi Guys, the latest Afterburner beta is ready for you to download. Thanks for Unwinder's hard work so we can see this version in a very short time!

- Added CHL8225 voltage regulators support to provide compatibility with future MSI graphics cards
- Improved update notification system. Now the update server contains independent info about the most recent official and beta versions instead of single unified most recent version entry before
- MSI On-Screen Display server has been upgraded to v4.2.2. New version gives you the following improvements:
- Improved video frames timestamping approach may improve smoothness of videos captured on low framerates
- "Downmix multichannel audio to stereo" option is no longer ignored and audio is no longer being forcibly downmixed to stereo
- Videos are no longer corrupted when audio capture engine fails to initialize
- Now it is possible to select audio source (any DirectSound capture device, WASAPI playback device or WASAPI capture device) in video capture properties
- Updated profiles list
- Added Japanese localization
- Added new compatibility option allowing disabling low-level access to hardware. New option replaces more complex RTCore.cfg renaming related workaround for BFBC2 Punkbuster's bug

The download link of MSI Afterburner 2.2.0 Beta 6

2131
Epic Games, Inc. has released the August 2011 UDK Beta, the latest version of the Unreal Development Kit (UDK), the free edition of Unreal Engine 3 that provides access to the award-winning toolset used in blockbuster video games, 3D visualizations, digital films and more.

Also check out Inside UDK: Fall 2011 trailer and showcase Desert Zombie Last Stand TPS for iOS

2132
So yeah, a bunch of us were at SIGGRAPH 2011 in lovely Vancouver, doing talks, meeting people and going to super interesting sessions. Me & ReJ did a long technical session about optimizing graphics for mobile platforms. GPU architectures, shader optimization details, case studies from actual Unity games and so on.

Here it is: Fast Mobile Shaders (17MB pdf).

Note: the developer of the unanounced title in this document is "Luma Arcade", who also have a lot of nice CG videos here

2133
3D-Tech News Around The Web / [Android] OpenGL ES 2.0 Demo
« on: August 21, 2011, 12:59:54 PM »
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IMPORTANT: Since version 1.2, this app finally works on Samsung and Motorola devices. If you are a developer please take a look below to the comment for developers just in case the information could be in handy for you as well. THANKS EVERYONE for the reports.

---------------------------

Demo that shows some cool effects that can be achieved thanks to the programmable OpenGL ES 2.0 GPU pipeline, such as normal mapped specular animated lighting, real time refractions and image postprocess.

If you like the effects and would like to play a game that uses them, please try the game "AQUA SLASH GL DEMO" for free.

To move the light source, touch the screen with one finger to the desired position.

To change the background image, while touching the screen with one finger (therefore moving the light) touch with another one on the left side of the screen.

To change the postprocess effect, do the same but touch with the second finger on the right side of the screen instead of the left.

This demo requires Android 2.2 or higher.

INFO FOR DEVELOPERS: For some reason, samsung and motorola opengl driver does not allow the creation of FrameBufferObjects with color attachments of dimensions non power of 2. All the opengl calls do not generate any error and the FrameBufferObject status is ok, but then nothing gets written to the offscreen buffer if width and/or heigth is not power of 2. On HTC, LG, Toshiba and Dell devices this works well and any dimension can be used.

Since this app uses offscreen rendering for the postprocess effects, this is why it did not work with samsung and motorola devices before version 1.2.


2134
3D-Tech News Around The Web / [Android] N-Body Simulator
« on: August 21, 2011, 12:47:55 PM »
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Watch and interact with a real n-body simulation on your phone!

N-body particle simulator where the behaviour of the system is driven only by each particle's gravity. It is turning more into a physics playground lately though, with the addition of accelcerometer support, elastic collisions and more.
The app has been completely redesigned. Now there is a simulation box from which the particles can't escape. The system is now much more interactive and it performs way better than the previous version. A mid-range device shouldn't have problems with about 70 particles (without trails and collisions).

Features:
-Real n-body simulation, pure gravitational interactions between particles.
-Zoom and pan in big simulation area mode.
-Create walls particles can't trespass. Watch them bounce off.
-Allow or not physically realistic elastic collisions or mergers between particles.
-Set particle and background colors.
-Set gravity strength and particle mass.
-Accelerometer support.
-Shoot particles or create repulsive forces using touchscreen.
-Also create repulsive particles.
-Possibility to choose simulation area size, leaving it just the size of your device's screen or making it large.
-Enable or disable the central black hole which exerts a neat attractive force towards the center.
-Enable or disable particle trails (disable to improve performance).
-Modify simulation velocity in real time.

Check out the new LIVE WALLPAPER version, it's free and it's on the market now! It will remain with the old version of the app by now.

Contact me if you have suggestions for new features or found any bugs.

Note: set simulation area = screen to avoid emptyness on the screen


2135
3D-Tech News Around The Web / Nokia WebCL add-on for Firefox 6
« on: August 21, 2011, 11:37:58 AM »
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The Nokia WebCL prototype is now available for Firefox 6... The add-on also works on Firefox 5, but does not work on Firefox 7 or later.



2136
3D-Tech News Around The Web / Intel Processor Diagnostic Tool 1.12
« on: August 19, 2011, 06:46:55 PM »
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Intel® Processor Diagnostic Tool

New Release which includes
                    Updated Help document for new AVX & PCH additions, also
                    new config screenshots
                    Added AVX (Advanced Vector Extension) feature detection
                    AES, AVX, PCLMULQDQ
                    Added PCH & PCH Enumeration
                    Added FPS display to Advanced Graphics Visual test

 12-Aug-11


2137
3D-Tech News Around The Web / CryENGINE 3 Free SDK
« on: August 17, 2011, 11:25:48 PM »
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CryENGINE Free Use

Anyone can now download a full version of the best All-In-One Game Development Engine, for free and use it without charge for non-commercial game development. You can try out the fastest toolset for creating game worlds and use the power of CryENGINE 3 in your own games

2138
3D-Tech News Around The Web / AMD Catalyst 11.8 WHQL
« on: August 17, 2011, 06:17:26 PM »
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Highlights of the AMD Catalyst™ 11.8 Windows release include:

New Features

    AMD Overdrive has been enhanced to include both CPU and GPU over-clocking controls within the AMD Vision Control Center
    CPU over-clocking is only supported on AMD Black edition CPUs

Performance Highlights

    Improves performance up to 10% in Crysis 2 DirectX 11 version for both non-Anti-Aliasing, and application enabled Anti-Aliasing cases on the AMD Radeon™ HD 6000 and AMD Radeon™ HD 5000 Series
    Improves performance up to 8% in Fear 3 DirectX 11 version with application enabled Anti-Aliasing on the
    AMD Radeon™ HD 6000 and AMD Radeon™ HD 5000 Series
    Improves performance up to 30% when AMD’s Morphological Anti-Aliasing (MLAA) is enabled through the
    Catalyst™ Control Center on the AMD Radeon™ HD 6000 and AMD Radeon™ HD 5000 Series
    Improves performance up to 20% in Call of Duty Black Operations for single GPU and Multi-GPU configurations on the AMD Radeon™ HD 6000 and AMD Radeon™ HD 5000 Series

Here are the links for Mobility users who ain't loved by AMD:
11.8 Mobility 64 bit
11.8 Mobility 32 bit

This driver does not support OpenGL 4.2 - in case of need use ye olde atioglxx.dll workaround (with a copy of the OpenGL 4.2 preview of course)

2139
Linux Display Driver - x86
Linux x64 (AMD64/EM64T) Display Driver
Solaris Display Driver – x64/x86
FreeBSD Display Driver – x86
FreeBSD Display Driver – x64

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    Release Highlights
    Fixed a bug causing corruption of images which are 2047 pixels wide.
    Improved performance of the RENDER extension on Fermi-based GPUs.
    Fixed a bug causing the X server to crash after a VT-switch while running an OpenGL stereo application which is a member of a swap group.


2140
Quote from: www.opengl.org
Efficient multi-fragment rendering using d-buffer - an OpenGL 4.2 use case

Drawing effects that need to store multiple data elements per-pixel is not an easy task, when you consider an architecture as rigid as highly parallel GPU subsystem. It is even more so, when you want to put irregular number of data elements (e.g. fragments) per-pixel. Current methods often suffer from the low performance pitfalls of non-regular memory references. See how d-buffer storage scheme can help composing your multiple, irregular in terms of per-pixel count fragments into hardware friendly regular data structure. All with the help of GL_ARB_shader_image_load_store, GL_ARB_shader_atomic_counters or simply core OpenGL 4.2.


Doesn't run with my ATI Cedar  :P

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Shader info log for files:
   so/sm4/vs_transform.hpp
with headers:

Vertex shader failed to compile with the following errors:
ERROR: 3:2: error(#105) #version must occur before any other statement in the program
WARNING: 3:8: warning(#312) uniform block with instance is supported in GLSL 1.5
ERROR: error(#273) 1 compilation errors.  No code generated

Shader files:
   so/sm4/vs_transform.hpp
with headers:

Average CPU time:   0.00000000 s.
Average GPU time:   0.00000000 s.
Average GPU mem taken:   0.000000 MB.

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