Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - Stefan

Pages: 1 ... 105 106 [107] 108 109 ... 157
3D-Tech News Around The Web / OpenCL – Portable Parallelism Tutorial
« on: September 21, 2010, 06:17:36 AM »
Architecture and balance ratios are key concepts that are essential to understanding OpenCL device performance. In particular, the bandwidth of the link between the host and OpenCL device, along with the memory bandwidth of the device can be key performance metrics. In some cases, either of these hardware characteristics can make it too expensive to move a calculation from the host onto an OpenCL device. However, many problems require enough computation per data item transferred to greatly speed OpenCL applications.
Finally, this tutorial has provided a quick and basic introduction to OpenCL along with an example code that can run on both CPU and GPU device types. Try it and see how it works.

Full story here

Join James Fung from Developer Technology at NVIDIA as he covers the following advanced topics for DirectCompute:

    * Work distribution best practices
    * Compute shader code best practices
    * Algorithm selection best practices
    * Multi-GPU best practices

He also gives an example problem, scan/reduction, and then goes through various optimizations for that problem.

Watch video here

3D-Tech News Around The Web / Unigine: CUDA vs OpenCL vs SPU Part IV
« on: September 18, 2010, 05:21:35 PM »
Finally I've got radix sort implementation which is working on AMD OpenCL. ... And now we have new more interesting results 
Time of GPU sorting includes time of data downloading from video memory. Sorted structure is single uint2 array for bitonic sort, and two int arrays for radix sort.

Full story here

When the FirePro series based on AMD's Evergreen GPU was first hitting the street they had a huge lead in performance and feature set making them the perfect upgrade for professional users looking for the best available product.  Since then NVIDIA has released their Quadro update based on the Fermi architecture and has taken back some of the spotlight; AMD still has the edge in features but the performance edge probably leans towards NVIDIA for now.  That being said, if you are in the market for a multi-display card, there is nothing even close to the FirePro V9800 and its 6 DisplayPort outputs except maybe AMD's own V8800 with four.  AMD is hoping to capitalize on that customer need with a solution that can dramatically lower their costs and provide new development and display experiences.   

Full story at PCPER

POWERVR Insider SDK has some nice samples and a GUI with a comprehensive log.
The videos from native demos look still better though.

ARM Mali emulator works fine with either ATI or NVIDIA.
It requires Cygwin, i.e. cygwin1.dll in system path or application folder.

The samples didn't knock my socks off  :P

3D-Tech News Around The Web / NVIDIA CUDA 3.2 RC now available to public
« on: September 18, 2010, 07:44:27 AM »
Downloads at developer zone

Release 3.2 Beta (R260 Beta Driver Update)
* CUDA SDK Visual Studio projects have been revised to use environment variables $(CUDA_PATH) to reference the
  CUDA Toolkit Installation path, includes, and compiler.  The CUDA tookit also installs NvCudaDriverAPI.rules
  and NvCudaRuntimeApi.rules to refer to rules files which are versioned: NvCudaDriverApi.v3.2.rules and
  NvCudaRuntimeApi.v.3.2.rules.  To help with development migration from CUDA 3.1 to CUDA 3.2, the environment
  paths CUDA_BIN_PATH, CUDA_INC_PATH, and CUDA_LIB_PATH are defined and set by the CUDA 3.2 toolkit.

  Please refer to the Getting_Started_Windows.pdf on windows and the CUDA toolkit release notes for
  more details in the CUDA Toolkit release notes.

* Added cudaEncode sample (not pre-built) which demonstrates CUDA GPU accelerated video encoding of YUV to (H.264 and VC-1).
* Added SLI D3D10 Texture sample that demonstrates improved performance for multi-GPU configurations.
* Added Interval Computing sample (illustrates how to use Recursion on Fermi Architecture)
* Added VFlocking (not-pre built) sample demonstrating a CUDA simulation of bird flocking behavior.

[All OS]
* Added MonteCarloCURAND samples for estimation of MonteCarlo Simulation with the NIVIDA CURAND libraries
    EstimatePiInlineP, EstimatePiInlineQ, EstimatePiP, EstimatePiQ, SingleAsianOptionP
* Add bilateralFiltering sample
* Add conjugateGradient solver on the GPU using CUBLAS and CUSPARSE libraries
* Add simplePrintf (shows how to call cuprintf through device code)
* Updated DeviceQuery/DeviceQueryDrv samples to support determine if ECC/TCC is enabled for Tesla devices

* Added FunctionPointers (version of SobelFilter) sample, requires GPU based on Fermi architecture
* Updated BicubicTexture sample to include Catmull Rom

OpenCL R260 Beta
* Added SDK sample: oclTridiagonal

Direct Compute
Release 3.2 Beta (R260 Beta Driver Update)
* No Changes

3D-Tech News Around The Web / NVIDIA PhysX SDK released
« on: September 17, 2010, 05:05:08 PM »
Registered developers can download it here

No changelog available that explains changes to

GeexLab, FluidMark and GPUCapsViewer still work fine.

3D-Tech News Around The Web / [GLES 2.0] Qualcomm Adreno SDK 2.1
« on: September 17, 2010, 07:55:51 AM »
Welcome to QUALCOMM's Adreno™ Software Development Kit (SDK). This is the first commercial of the SDK for OpenGL ES 2.0 Emulator on Windows. This kit is intended to provide developers with the inside scoop on getting the most out of QUALCOMM's latest handheld graphics products.

The robot demo runs on either NVIDIA or ATI GPU.

OpenGL ES 2.0 shader samples #0-14 with teapot model crash nvogl32.dll, #15-49 work with NVIDIA, no issues with ATI

Change value in "Media/CurrentScene.txt"  to match the shader number in folder "Shaders_Raw"

I wonder if these GLSL shaders work in GeexLab?

3D-Tech News Around The Web / Microsoft XNA Game Studio 4.0 released
« on: September 17, 2010, 06:14:46 AM »
XNA Game Studio 4.0 is a programming environment that allows you to use Visual Studio 2010 to create games for Windows Phone, the Xbox 360 console, and Windows-based computers. XNA Game Studio 4.0 includes the XNA Framework 4.0, which is a set of managed libraries designed for game development based on Microsoft .NET Framework 4.

The XNA Framework Redistributable provides the necessary runtime components to execute a game on Windows that was developed using Microsoft XNA Game Studio 4.0. This release contains improved functionality as well as new features. Installation of this runtime is unnecessary on systems with Microsoft XNA Game Studio 4.0 already installed. The Microsoft Software License Terms for Microsoft XNA Game Studio 4.0 covers the terms under which developers may use the Redistributable. For full details, review the Microsoft XNA Game Studio 4.0 license terms.

3D-Tech News Around The Web / AMD Space Command - Direct2D benchmark
« on: September 16, 2010, 04:30:15 PM »
AMD Space Command is a fun game that shows the graphics acceleration of Direct2D technology in the Internet Explorer 9 browser.

 Shoot as many space attackers possible, and use the "GPU capacitor" to adjust the intensity of the game.

AMD Space Command is built in HTML5, a programming language designed to leverage the GPU in your PC to improve the performance of graphics-intensive applications. You can see this first hand by keeping track of the changes in the "Frames Per Second (FPS) indicator as you adjust your GPU capacitor

"Updated build (same 3.32 version), fixing issues with rendering tests."

Download here (ignore outdated time stamp)

3D-Tech News Around The Web / ATI GPU Services (AGS) Library v1.0
« on: September 16, 2010, 09:56:49 AM »

This library provides software developers with the ability to query ATI GPU software and hardware state information that is not normally available through standard operating system or graphic APIs. Version 1.0 of the library includes support for querying graphics driver version info, Crossfire (ATI’s multi-GPU rendering technology) configuration info, as well as Eyefinity (ATI’s multi-display rendering technology) configuration info. AGS is available in dynamic and static library form for 32 and 64 bit versions of Microsoft® Windows® XP, Vista, and Windows 7.

What's in the package

    * ATI GPU Services (AGS) Library (static and dynamic linked library for 32 and 64 bits version of Windows XP, Vista and Windows 7).
    * AGS sample, a console mode sample shows you how to query information from AGS library.
    * Eyefinity sample, a sample shows you how to use AGS library to query Eyefinity configuration information for your application. This sample also shows you how to use multiple cameras to render 3d scene with Eyefinity technology.


The samples require developer runtimes from MSVC2008 and DXSDK AUG 2009

3D-Tech News Around The Web / ATI Catalyst™ 10.9a Hotfix
« on: September 16, 2010, 09:21:16 AM »
ATI Catalyst 10.9a Hotfix Features:

* ATI Radeon™ HD 4870 X2 and ATI Radeon HD 4850 X2 series of products use both Graphics Processing Units (GPU) for high performance
* Intermittent hangs with Pop Cap games in a system with an ATI Radeon series graphics card installed
* High-Definition Multimedia Interface (HDMI) overscan / underscan settings are restored upon system reboot

3D-Tech News Around The Web / ATI Catalyst 10.9 Final
« on: September 15, 2010, 06:30:11 PM »
Catalyst™ Application Profiles

                 The following application profiles are available with this release of Catalyst™ 10.9:

                  Aliens Vs. Predator – Profile update
                  Battlefield: Bad Company 2 – Profile update
                  F1 2010 – Profile update
                  Kane & Lynch 2 – New profile

Performance Improvements

                 The following performance gains are noticed with this release of Catalyst™ 10.9:

                  STALKER: Call of Pripyat Benchmark
                      Performance increases up to 20% on ATI Radeon™ HD 5800 Series single and
                         CrossFire™ configurations with Enhanced full dynamic lighting (DX11) and
                         anti-aliasing enabled
                      Performance increases up to 12% on ATI Radeon™ HD 5700 Series single and
                         CrossFire™ configurations with Enhanced full dynamic lighting (DX11) and
                         anti-aliasing enabled
                  The Chronicles of Riddick: Assault on Dark Athena
                      Performance increases up to 4% on ATI Radeon™ HD 5700 Series single and
                         CrossFire™ configurations
                      Performance increases up to 4% on ATI Radeon™ HD 4800 Series single and
                         CrossFire™ configurations
                      Performance increases up to 5% on ATI Radeon™ HD 5800 Series single and
                         CrossFire™ configurations
Performance increases up to 6% on ATI Radeon™ HD 5970 Series single and
                          CrossFire™ configurations

Resolved Issues for the Windows 7 Operating System

                 This section provides information on resolved issues in this release of the ATI Catalyst™
                 Software Suite for Windows 7. These include:

                   UVD clocks will now return to normal speeds after switching from HD to SD content
                   Flickering no longer visible while running 3D games on HDMI displays with Quad
                     CrossFire™ enabled
                   Mesh corruption is no longer visible in "The Chronicles of Riddick 2: Assault on
                     Dark Athena" when SSAO in-game setting is set to high
                   CrossFire™ now functions properly and in-game Anti-Aliasing can now be enabled
                     in "StarCraft II"
                   Adobe Flash Player will no longer display green screen after resume from sleep
                   Negative CrossFire™ scaling on "Final Fantasy-XIV" no longer occurs
                   Intermittent perfomance drops no longer observed with harware cursor enabled in
                     "World of Warcraft" game in extended mode

Resolved Issues for the Windows Vista Operating System

                 This section provides information on resolved issues in this release of the ATI Catalyst™
                 Software Suite for Windows Vista. These include:

                   AVI video no longer lags during playback within Microsoft PowerPoint slide deck
                   Desktop corruption no longer occurs during PowerDVD SD/Blu-ray content
                     playback on 120Hz displays
                   Choppy HD playback no longer occurs while changing color vibrance and fleshtone
                     correction in Catalyst™ Control Center - Advanced Color

Resolved Issues for the Windows XP Operating System

                 This section provides information on resolved issues in this release of the ATI Catalyst™
                 Software Suite for Windows XP. These include:

                   Copy protection message will no longer appear when viewing a DVD with Windows
                     Media Player on a Windows XP system with PowerDVD 9 installed

All profiles, recent first:
hl2.exe FFXIVWinBenchmark.exe metro2033.exe POWERPNT.exe LEGOHarryPotter.exe game_unity_win_*.exe arma2OA*.exe rFactor*.exe arcania.exe CRC2005*.exe sh5.exe Blur.exe AlienBreed-Impact.exe FFViper.exe \SBKX\launcher.exe UDK.exe WinUAE.exe SWTFU.exe mafia2_sc.exe SamHD_TSE.exe PCM.exe ScourgeGame.exe lag_win32_public_dev.exe APB.exe FoxGame.exe Settlers7R.exe \Live\GameClient.exe Risen.exe EFLC.exe Singularity.exe RTS-*.exe SR2_pc.exe Medieval_T?.exe HasteGame*.exe Napoleon.exe DeadIslandGame*.exe Demigod.exe OFDR.exe empires*.exe Heaven.exe MassEffect2.exe Conviction*.exe RUSE.exe AVP3.exe daorigins.exe LEGOIndy2.exe RocketKnight.exe Bioshock2.exe dairydash.exe BFBC*Game.exe BF1943Game.exe dirt2*.exe SamHD.exe Sanctuary.exe iw4?p*.exe Avatar.exe S8Game-F.exe rfg*.exe Borderlands.exe ShippingPC-SkyGame.exe BattlefieldHeroes.exe Ceville.exe gpl.exe ShippingPC-BmGame.exe \ZenoClash\hl2.exe APGame.exe GHWT.exe Gothic III Forsaken Gods.exe ??5DX9.exe Saboteur.exe CrimeCraft.exe BurningWheels*.exe Republic Heroes.exe SupremeCommander2.exe AA3Game.exe StreetFighterIV.exe Guitar Hero Aerosmith.exe KillingFloor.exe RiseOfTheArgonauts.exe DamnGame.exe DS.exe kb.exe SC2*.exe CoJBiBGame_x86.exe Overlord*.exe \Tip\GameClient.exe ghost_w32.exe Wolverine.exe bsp.exe Fuel.exe bionic_commando.exe ElvenLegacy*.exe grimmgame.exe flashpoint*.exe Shift.exe theHunter*.exe TLR*.exe Wolf2.exe TerminatorSalvation.exe prototype?.exe eXperience112.exe Battleforge.exe EndWar.exe SilentHill.exe cabalmain.exe Client.exe WheelmanGame*.exe CompatAFR-1x1.exe Unigine.exe wanted.exe DragonAge.exe TS3*.exe DLords.exe FreeRunning.exe DOW2.exe godfather2.exe arma2.exe Empire.exe *.scr.EE3.exe MirrorsEdge.exe cstrike.exe Tropics.exe Legendary.exe fear2*.exe BurnoutParadise.exe Prince of Persia.exe Dead Space.exe biahh.exe war3.exe Mercenaries2.exe Merc2-Demo.exe left4dead*.exe Yeti_Final_Win32.exe FallOut3.exe CoDWaW*.exe tru.exe FF2client.exe RCT3.exe trgame.exe PT2Start.exe Transformers*.exe GTAIV.exe acad.exe aJewelQuestSolitaire.exe SeriousSam.exe FarCry2*.exe ProjectG.exe Jewel Quest Solitaire.exe Flip Words*.exe ExeFile.exe blacksite.exe MOHA.exe TurokGame.exe crossfire.exe kaneandlynch.exe Buildalot2.exe Legend.exe thief.exe GunBound.gme.SEGA Rally*.exe HAWX.exe SpaceSiege.exe SporeApp.exe AgeOfConan.exe tra.exe Jericho.exe MEM_7.exe Stranger.exe DevilMayCry*.exe MassEffect.exe GRID.exe witcher.exe mahjongg_artifacts.exe Studio.exe Diner_Dash_Flo_On_The_Go.exe Big Kahuna Reef.*.Chuzzle.exe Backspin.exe AcesOfTheGalaxy.exe \half-life 2 Demo\hl2.exe \portal\hl2.exe \team fortress 2\hl2.exe \half-life 2 deathmatch\hl2.exe \half-life 2 episode two\hl2.exe \half-life 2 episode one\hl2.exe \half-life 2 lostcoast\hl2.exe \half-life 2\hl2.exe \counter-strike source\hl2.exe \day of defeat source\hl2.exe \half-life deathmatch source\hl2.exe \half-life source\hl2.exe R6Vegas2_Game.exe AssassinsCreed*.exe Validator.exe GH3.exe xrEngine.exe FFOW.exe Settlers6*.exe MonsterGame.exe nfs.exe BA2.exe DiRT.exe ForceSingleGPU.exe TW2008.exe TW2006.exe game.exe SupremeCommander.exe hl.exe SpiderSolitaire.exe Solitaire.exe PurblePlace.exe Minesweeper.exe Mahjong.exe InkBall.exe Hearts.exe FreeCell.exe chess.exe R6Vegas_Game.exe 3dsmax*.exe Crysis*.exe UT3*.exe Wargame-g4wlive.exe hellgate*.exe SinEpisodes.exe iw3mp.exe iw3sp.exe Matrix.exe *Stranglehold.exe Bioshock.exe wic*.exe LostPlanet*.exe sims.icd.nhl2007.exe GodFather.exe pc_matador.exe AcroRd32.exe XR_3DA.exe Scarface.exe TestDriveUnlimited.exe mm.exe Gothic3.exe HitmanBloodMoney.exe NWN2*.exe TW2007.exe ARX.exe SplinterCell4.exe NFSC_demo.exe NFSC.exe RelicCOH.exe starwars_pc.exe LegoStarWarsII.exe fifa07*.exe fsx.exe primarysurf.exe CoJ.exe FEARXP.exe BF2142*.exe JustCause*.exe nhl06.exe battleofthegods.exe cccprev.exe RomeTW*.exe H5_Game.exe Condemned.exe trl.exe Inventor.exe Dwm.exe legends.exe gt.exe graw*.exe sweaw.exe game.dat.Timeshift*.exe nbalive06.exe oblivion.exe x3*.exe gwdev.exe pop3.exe USM.exe BattlefrontII.exe speedDemo.exe speed.exe narnia.exe white.exe KingKong*.exe 3DMark06*.exe RD3.exe Age3.exe Suffering2*.exe Sam2.exe KingKongDemo*.exe BOS.exe CoD2?P_s.exe Fable.exe EiB.exe Sims2EP2.exe DungeonSiege2.exe fs9.exe AFR-FriendlyD3D.exe FEARspdemo.exe FEAR.exe ACTOFWAR*.exe Ehshell.exe X2-Demo.exe X2.exe tribesv_?pdemo_en.exe Swat4SPDemo.exe PandoraMultiPlayerDemo.exe Sims2EP1.exe PCMark05.exe PCMark04.exe PainGame.exe Speed2demo.exe MaxPayne2Demo.exe FFXiWinBench.exe FFXiBench.exe Biademo.exe Tiger 2004.exe Snowblind-Demo.exe Snowblind.exe BreedSPD.exe Breed.exe XPANDRALLY.exe TV_CD_DVD.exe TRAOD*.exe Battlefront.exe Sims2.exe ShadowVault.exe patriots.exe thrones.exe Pariah.exe nba2005.exe mohpa.exe GW.exe pol.exe Driv3r.exe DFX.exe Bia.exe TechDemo.exe aquamark.exe w40k.exe pop2.exe FarCry.exe WoW.exe EverQuest2.exe Speed2.exe Lithtech.exe Swat4.exe SwgClient_r.exe SplinterCell3.exe Painkiller.exe MaxPayne2.exe FlatOutdemo.exe CMR5.exe BfVietnam.exe LockOn.exe 3DMark05.exe 3DMark03.exe 3DMark2001SE.exe 3DMark2001.exe BF2.exe Morrowind.exe TW2005.exe TW2004.exe halo.exe UT2004.exe UT2003.exe RD2D.exe RD2.exe CT3.exe pop.exe RaceDriver.exe SplinterCell2.exe SplinterCell.exe

No changes to OpenGL (except from revision number)...

Download here

Today we added major new performance improvements and GPU development capabilities to our Parallel Nsight software and CUDA Toolkit.
These enhancements give developers more flexibility and power to easily create high-performance GPU-accelerated applications.

Full story at NVIDIA

If you are no registered developer, check out this video.

Download Sites for Sandra Lite

Aggregate Shader Performance in GPGPU processor benchmark:
290 MPix/s - CUDA     
310 MPix/s - OpenCL 
540 MPix/s - D3D11 CS

Woah! Microsoft rules   :o

Pages: 1 ... 105 106 [107] 108 109 ... 157