OpenGL Extensions Viewer Updated to the version 3.33 :
Fixed compatibility with some graphics chipset, fixed rendering test selection, fixed Aero switch on/off.
Actually rendering test selection appears messed up with Forceware 260.99
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We managed to gain an extra 40MHz on the graphics memory with the aforementioned memory voltage, and a corresponding improvement in graphics performance...
As usual, VR-Zone.com shall not be responsible for any damages arising from the users of this tried-and-tested guide. If it befuddles you, forward it to someone else and forget about it.
New in Release 259.81:
* Support for newly announced Quadro 6000, Quadro 5000, Quadro 4000, Quadro 2000 and Quadro 600.
* Adds support for CUDA 3.1 for improved performance in GPU Computing applications. See www.nvidia.com/cuda for more details.
* Adds support for OpenGL 4.0
* Adds support for DirectX 11
* ECC State
o New page for GPUs that support ECC (error correction code). The page lets you
+ Change the Error Correction Code (ECC) state for GPUs.
+ View GPU memory details.
* EDID Management
o Accessible from the View System Topology page, this feature lets you:
+ View the connector information
+ Get an EDID from a connected display and save it to disk
+ Force an EDID at a connector
+ Remove a forced EDID from a connector
* The SDI Capture page is now available with Windows Vista and Windows 7 drivers.
One of our areas of focus for the DirectX SDK (June 2010) release was to make sure our samples supported Direct3D 11 hardware from NVIDIA, as we had previously only had AMD/ATI Direct3D 11 hardware to work with. There were a few issues that arose right around the release with the SubD11 and PNTriangles11 samples. At the time we thought it was related to the driver, but in fact it turned out to be due to tessellation shader related optimization issues in the June 2010 version of the HLSL complier.
Rapunzel is getting a makeover—including a new hairstyle—thanks to some 21st-century technology.
Walt Disney Co. is set to release the movie "Tangled," a 3-D, computer-animated adaptation of the classic tale.
"We could have drawn the hair in 2-D but it would have been just a yellowish shape on screen," Mr. Howard says. "With CGI, we can render 100,000 strands of hair—it's almost a character in itself."
...October 22, 2010, the sale of Windows XP comes to an end...
Video cards have changed dramatically, and Windows XP is barely aware of GPU except perhaps as a limited utility raster blit-engine or some weird exclusive bolt-on mode that Direct3D created for specific applications.
Unless the machine you are running is still a desktop machine from circa 2001, Windows XP is probably not a great fit for a modern PC…