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Topics - Stefan

Pages: 1 ... 104 105 [106] 107 108 ... 137
2101
That's right, now Unreal 1, Rune and Deus EX can be run on Direct3D 6, 7, 8, 9, 10, 11 and OpenGL.
See the D3D10 renderer's page for more information.

Watch videos at RPS

Apparantly the renderer is hard-coded for the Steam versions that the developer used.
Demo versions (still can be found at CNET) didn't run on my rig  :(



2102
"Esenthel Engine is a complete game development platform allowing to create fully featured AAA titles.
The universal nature of the engine allows also for creating professional 3D Applications, Tools or even 2D Games."


Watch video here
Download SDK here



[via]

2103
3D-Tech News Around The Web / SmallLuxGPU v1.5 (OpenCL) video demo
« on: April 29, 2010, 08:35:59 AM »
Watch video here

Quote
SmallLuxGPU is a LuxRays (http://luxrender.net/wiki/index.php?title=LuxRays) demo and a LuxRender v0.8 "proof of concept" (http://luxrender.net/wiki/index.php?title=Luxrender_and_OpenCL).

Real-time sequences were recorded on a i7 860 + HD5870 + HD5850 at the resolution of 800x450. Off-line sequences were rendered with a i7 860 + HD5870 + HD5850 at the resolution of 1280x720.

SmallLuxGPU and LuxRays are released under GPL license and the sources are available here http://src.luxrender.net/luxrays/. Precompiled binaries are available on LuxRender forums (check the section dedicated to GPU acceleration).

2104
No OpenGL 3.3/4.0 support
Furmark and Fluidmark work fine

Quote
NVIDIA Application Configuration Engine (ACE)
This driver includes the NVIDIA Application Configuration Engine (ACE), which 
automatically detects the workstation application and configures the appropriate profile 
settings in the NVIDIA Control Panel. 
See the NVIDIA Quadro Professional Drivers: NVIDIA Control Panel Quick Start Guide for 
more information about this feature.

SLI Multi-OS – GPU Assignment in System Virtualization
On systems with two supported graphics cards installed, this driver supports a system 
virtualization tool’s ability to directly assign a GPU to a guest virtual machine (VM). This 
direct assignment allows the host and guest VM to each run on their own operating 
system and with their own GPU and driver. 
 Supported Virtualization Software: Parallels Workstation Extreme 
 Supported Graphics Cards
Up to two different models can be used in a system, from among the following:
• Quadro FX 5800
• Quadro FX 4800
• Quadro FX 3800
 Video BIOS Requirement
• The graphics card assigned to the guest VM needs video BIOS version 
62.00.39.00.00 or later.
For a list of SLI Multi‐OS certified workstations, virtualization software, and OS 
combinations, please see http://www.nvidia.com/object/sli_multi_os.html  (not yet online or wrong link).

Downloads:
http://www.nvidia.com/object/Quadro_winxp_x32_197.59_whql.html
http://www.nvidia.com/object/Quadro_winxp_x64_197.59_whql.html
http://www.nvidia.com/object/Quadro-win7-winvista-32bit-197.59-whql.html
http://www.nvidia.com/object/Quadro-win7-winvista-64bit-197.59-whql.html



2105
3D-Tech News Around The Web / ATI Catalyst 10.4 Final available
« on: April 29, 2010, 12:27:01 AM »
Download from here
Release notes
Developer blog

List of optimised applications:

Quote
hl2.exe EFLC.exe Napoleon.exe HasteGame*.exe DeadIslandGame*.exe Demigod.exe OFDR.exe empires2.exe Heaven.exe MassEffect2.exe Conviction*.exe RUSE.exe AVP3.exe daorigins.exe LEGOIndy2.exe RocketKnight.exe Bioshock2.exe dairydash.exe BFBC*Game.exe BF1943Game.exe dirt2*.exe SamHD.exe Sanctuary.exe WinDVD.exe iw4?p*.exe Avatar.exe S8Game-F.exe rfg*.exe Borderlands.exe ShippingPC-SkyGame.exe BattlefieldHeroes.exe Ceville.exe gpl.exe ShippingPC-BmGame.exe \ZenoClash\hl2.exe APGame.exe GHWT.exe Gothic III Forsaken Gods.exe ??5DX9.exe Saboteur.exe CrimeCraft.exe BurningWheels*.exe Republic Heroes.exe SupremeCommander2.exe AA3Game.exe StreetFighterIV.exe Guitar Hero Aerosmith.exe KillingFloor.exe RiseOfTheArgonauts.exe DamnGame.exe DS.exe kb.exe SC2*.exe CoJBiBGame_x86.exe Overlord*.exe GameClient.exe ghost_w32.exe Wolverine.exe bsp.exe Fuel.exe bionic_commando.exe ElvenLegacy*.exe grimmgame.exe flashpoint*.exe Shift.exe theHunter*.exe TLR*.exe Wolf2.exe TerminatorSalvation.exe prototype?.exe eXperience112.exe Battleforge.exe EndWar.exe SilentHill.exe cabalmain.exe Client.exe WheelmanGame*.exe CompatAFR-1x1.exe Unigine.exe wanted.exe DragonAge.exe TS3*.exe DLords.exe FreeRunning.exe DOW2.exe godfather2.exe arma2.exe Empire.exe *.scr.EE3.exe MirrorsEdge.exe cstrike.exe Tropics.exe Legendary.exe fear2*.exe BurnoutParadise.exe Prince of Persia.exe Dead Space.exe biahh.exe war3.exe Mercenaries2.exe Merc2-Demo.exe left4dead*.exe Yeti_Final_Win32.exe FallOut3.exe CoDWaW*.exe tru.exe FF2client.exe RCT3.exe trgame.exe PT2Start.exe Transformers*.exe GTAIV.exe acad.exe aJewelQuestSolitaire.exe SeriousSam.exe FarCry2*.exe ProjectG.exe Jewel Quest Solitaire.exe Flip Words*.exe ExeFile.exe blacksite.exe MOHA.exe TurokGame.exe crossfire.exe kaneandlynch.exe Buildalot2.exe Legend.exe thief.exe GunBound.gme.SEGA Rally*.exe HAWX.exe SpaceSiege.exe SporeApp.exe AgeOfConan.exe tra.exe Jericho.exe MEM_7.exe Stranger.exe DevilMayCry*.exe MassEffect.exe GRID.exe witcher.exe mahjongg_artifacts.exe Studio.exe Diner_Dash_Flo_On_The_Go.exe Big Kahuna Reef.*.Chuzzle.exe Backspin.exe AcesOfTheGalaxy.exe \half-life 2 Demo\hl2.exe \portal\hl2.exe \team fortress 2\hl2.exe \half-life 2 deathmatch\hl2.exe \half-life 2 episode two\hl2.exe \half-life 2 episode one\hl2.exe \half-life 2 lostcoast\hl2.exe \half-life 2\hl2.exe \counter-strike source\hl2.exe \day of defeat source\hl2.exe \half-life deathmatch source\hl2.exe \half-life source\hl2.exe R6Vegas2_Game.exe AssassinsCreed*.exe Validator.exe GH3.exe xrEngine.exe FFOW.exe Settlers6*.exe MonsterGame.exe nfs.exe BA2.exe DiRT.exe ForceSingleGPU.exe TW2008.exe TW2006.exe game.exe SupremeCommander.exe hl.exe SpiderSolitaire.exe Solitaire.exe PurblePlace.exe Minesweeper.exe Mahjong.exe InkBall.exe Hearts.exe FreeCell.exe chess.exe R6Vegas_Game.exe 3dsmax*.exe Crysis*.exe UT3*.exe Wargame-g4wlive.exe hellgate*.exe SinEpisodes.exe iw3mp.exe iw3sp.exe Matrix.exe *Stranglehold.exe Bioshock.exe wic*.exe LostPlanet*.exe sims.icd.nhl2007.exe GodFather.exe pc_matador.exe AcroRd32.exe XR_3DA.exe Scarface.exe TestDriveUnlimited.exe mm.exe Gothic3.exe HitmanBloodMoney.exe NWN2*.exe TW2007.exe ARX.exe SplinterCell4.exe NFSC_demo.exe NFSC.exe RelicCOH.exe starwars_pc.exe LegoStarWarsII.exe fifa07*.exe fsx.exe primarysurf.exe CoJ.exe FEARXP.exe BF2142*.exe JustCause*.exe nhl06.exe battleofthegods.exe cccprev.exe RomeTW*.exe H5_Game.exe Condemned.exe trl.exe Inventor.exe Dwm.exe legends.exe gt.exe graw*.exe sweaw.exe game.dat.Timeshift*.exe nbalive06.exe oblivion.exe x3*.exe gwdev.exe pop3.exe USM.exe BattlefrontII.exe speedDemo.exe speed.exe narnia.exe white.exe KingKong*.exe 3DMark06*.exe RD3.exe Age3.exe Suffering2*.exe Sam2.exe KingKongDemo*.exe BOS.exe CoD2?P_s.exe Fable.exe EiB.exe Sims2EP2.exe DungeonSiege2.exe fs9.exe AFR-FriendlyD3D.exe FEARspdemo.exe FEAR.exe ACTOFWAR*.exe Ehshell.exe X2-Demo.exe X2.exe tribesv_?pdemo_en.exe Swat4SPDemo.exe PandoraMultiPlayerDemo.exe Sims2EP1.exe PCMark05.exe PCMark04.exe PainGame.exe Speed2demo.exe MaxPayne2Demo.exe FFXiWinBench.exe FFXiBench.exe Biademo.exe Tiger 2004.exe Snowblind-Demo.exe Snowblind.exe BreedSPD.exe Breed.exe XPANDRALLY.exe TV_CD_DVD.exe TRAOD*.exe Battlefront.exe Sims2.exe ShadowVault.exe patriots.exe thrones.exe Pariah.exe nba2005.exe mohpa.exe GW.exe pol.exe Driv3r.exe DFX.exe Bia.exe TechDemo.exe aquamark.exe w40k.exe pop2.exe FarCry.exe WoW.exe EverQuest2.exe Speed2.exe Lithtech.exe Swat4.exe SwgClient_r.exe SplinterCell3.exe Painkiller.exe MaxPayne2.exe FlatOutdemo.exe CMR5.exe BfVietnam.exe LockOn.exe 3DMark05.exe 3DMark03.exe 3DMark2001SE.exe 3DMark2001.exe BF2.exe Morrowind.exe TW2005.exe TW2004.exe halo.exe UT2004.exe UT2003.exe RD2D.exe RD2.exe CT3.exe pop.exe RaceDriver.exe SplinterCell2.exe SplinterCell.exe

2106
Quote
With numerous negative rumors surrounding the discrete graphics card market regarding Nvidia's new GeForce 480/470 (Fermi) graphics chip, and facing competition from AMD, Digitimes recently had chance to talk to Drew Henry, Nvidia general manager of MCP business regarding the company's comment about these rumors as well as its strategy for the future.

Full story at DigiTimes

2107
Quote
Octane Render provides a true WYSIWYG (What you see is what you get) rendering environment that allows the user to focus on creating stunning images without bouncing back and forth between a modeling view and then waiting for a render to complete. The viewport on the screen IS the final render. Any changes to the scene are instantly updated on the screen allowing the user to tweak any setting and know immediately how the result looks.

The rendering engine in Octane Render uses the untapped muscle of the modern GPU (including multiple GPU's) to generate photo-real images in a fraction of the time compared to traditional, CPU based engines. With current GPU technology, Octane Render can produce final images 10 to 50 times faster than CPU unbiased render engines. Because it uses unbiased rendering techniques, the results are beautiful and lifelike. Users who want an even faster rendering experience can use Directlighting / Ambient Occlusion modes in Octane Render to produce biased renders.


2108
New in Version 197.68: Added support for Tesla C2050.

Download here:
http://www.nvidia.com/object/Tesla_win7_winvista_64bit_197.68_beta.html
http://www.nvidia.com/object/Tesla_win7_winvista_32bit_197.68_beta.html
http://www.nvidia.com/object/Tesla_winxp_x64_197.68_beta.html
http://www.nvidia.com/object/Tesla_winxp_x32_197.68_beta.html

No OpenGL 3.3/4.0 support

Latest profiles added:
"Lead and Gold - Gangs of the Wild West", "Stone Giant demo", "Bulletstorm", "NewTek LightWave 3D", "Toy Story 3"

Warning:
this driver stalls on finishing Furmark or Fluidmark; actually the harddisk is flickering, i assume the system writes a kernel dump  ???



2109
Quote
NVIDIA, however, is making another move in the mobile GPU space, that takes things a step further, with the ultimate goal of unifying desktop and mobile GPU drivers.

Full story at HotHW


[via]

2110
3D-Tech News Around The Web / OpenGL Extensions Viewer 3.22 available
« on: April 27, 2010, 12:31:16 AM »
OpenGL Extensions Viewer 3.22

Fixed OpenGL 3.x rendering
Fixed Forward Context 3.3 and 4.0
Added Uniform Blocks extensions caps

2111
3D-Tech News Around The Web / Geeks can dance 2010
« on: April 26, 2010, 04:51:04 PM »
"Geeks can dance 2010" was a demo party last weekend in Berlin.
Download some demos at 4sceners


2112
3D-Tech News Around The Web / Mandelbox
« on: April 26, 2010, 04:30:37 PM »
After the Mandelbulb, here is the Mandelbox.

Full story at Icare3D

2113
Quote
The NBSymple code is a time-symplectic, parallel, code developed by R. Capuzzo-Dolcetta and A. Mastrobuono-Battisti to perform high precision N-body simulations.
It has been developed in various (five) versions, characterized by different levels of parallelization and different use of hardware resources.
...
Download the complete CPU+GPU NBSymple version.

Full story at Uni Roma

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2114
3D-Tech News Around The Web / ToMMTi-Systems SSAA-Tool v1.0
« on: April 25, 2010, 02:30:06 PM »
ToMMTi-Systems SSAA-Tool v1.0 has been released, with the following features:

- support for SSAA (defined by a user value from 0.0 to 999999.99999) (dx10-dx11)
- force tripple buffered rendering (dx8-dx11)
- force vsync rendering (dx8-dx11)
- simple SLI/CF FPS Limiter to reduce Microstuttering - the FPS can be defined by a user value (dx8-dx11)
- experimental option for rendering a game (dx8-dx11) via the reference rasterizer or for dx10 only, rendering via the WARP renderer

Please read the ReadMe.txt / LiesMich.txt to understand how to configure the Tool properly!

If it does not work, please disable the Steam Overlay, Fraps, XFire and all other Gaming Overlay Applications!

[via]

2115
3D-Tech News Around The Web / SEGA Arcade - Borderbreak video demo
« on: April 24, 2010, 04:30:28 AM »
I have ignored the development of arcade machines over the last few years, so hear is a recent video of SEGA Borderbreak.

Yikes, that "Käfer" (beetle) is not a Volkswagen  ;D


2116
Here are some of Blendelf key features:

- Fast development through LUA
- OpenGL renderer enabling crossplatform development and compatibility
- Dynamic visibility culling with hardware occlusion queries
- Completely shader based rendering architecture (Shader Model 3.0)
- Blender exporter
- Special effects like normal/parallax/specular mapping
- Post processing effects like Bloom and Depth of Field
- Keyframe animations
- Physics powered by Bullet Physics
- Built in GUI objects like labels, buttons and pictures
- Built in 3d and stereo audio support, support for OGG and WAV formats


BlendELF Physics Testing  video


 

2117
Download video

Executable is broken atm, stay tuned for updates

2119
3D-Tech News Around The Web / What's up with D3DCompiler_xx.DLL?
« on: April 22, 2010, 11:37:10 PM »
Quote
For most of the early evolution of the HLSL language, the compiler was part of the D3DX utility library (aka D3DX9). This compiler supported Shader Models 1.x, 2.0, and 3.0 for Direct3D 9 vertex shaders and pixel shaders. For Direct3D 10, the graphics team started a new compiler to support the demands of the new Direct3D 10 API with Shader Model 4.0 versions of vertex, pixel, and geometry shaders. Direct3D 10.x added Shader Model 4.1 variants. Direct3D 11 adds Shader Model 5.0 and two new classes of shaders for tessellation (hull & domain) shaders.

There have been two main consequences to this new HLSL compiler development effort.

Full story at MSDN

2120
3D-Tech News Around The Web / An intro to modern OpenGL
« on: April 22, 2010, 11:35:12 PM »
OpenGL has been around a long time, and from reading all the accumulated layers of documentation out there on the Internet, it's not always clear what parts are historic and what parts are still useful and supported on modern graphics hardware. It's about time for a new OpenGL introduction that walks through the parts that are still relevant today.

An intro to modern OpenGL. Table of Contents

    * Chapter 1: The Graphics Pipeline
    * Chapter 2: Hello World: The Slideshow
          o Chapter 2.1: Buffers and Textures
          o Chapter 2.2: Shaders
          o Chapter 2.3: Rendering
    * Chapter 3: 3D transformation and projection

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