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Topics - Stefan

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2081
Big Pictures / Epic Games November 2010 UDK Beta (4 pictures total)
« on: November 25, 2010, 06:37:58 PM »
These are pictures from the "Night and day" map from November 2010 UDK Beta.
For some reason background is flickering on my rig...









2082
3D-Tech News Around The Web / ATI Catalyst Application Profiles 10.11 CAP2
« on: November 25, 2010, 06:22:42 AM »
Download here

Quote
This document tracks what new Catalyst Application Profiles have been added in each CAP
release:

Note the CAP’s are additive, so the latest CAP always include all of the previous CAP updates as 
well.

October 14 2010 –Catalyst 10.9 CAP1
     DirectX 9 application updates:
             o   Multiplayer Medal of Honor CrossFire update
             o   Darksider performance and CrossFire Anti-Aliasing update
             o   NBA 2K11 CrossFire update

     DirectX10/11 application updates:
             o   Stone Giant CrossFire update
             o   Multiplayer Medal of Honor CrossFire update
             o   CivV tweak CrossFire update
             o   Hawx2 CrossFire update
             o   F1 CrossFire update
             o   World of Warcraft DX11 version CrossFire update

November 5 2010 –Catalyst 10.10 CAP1
     F1 2010 (DX9 mode) – improves CrossFire performance
     Age of Wonders / Age of Wonders II – resolves negative CrossFire scaling issues
     Just Cause 2 – improves CrossFire performance for 3 GPU configurations
     ComputeMark – improves CrossFire performance

November 12 2010 –Catalyst 10.10 CAP2
     Left 4 Dead 2 – Updated CrossFire profile for “The Sacrifice” updated version

November 19 2010 –Catalyst 10.11 CAP1
     Nostradamus: The Last Prophecy – resolves negative CrossFire scaling
     DarkFall – Forced on Anti-Aliasing through the Catalyst Control Center has been disabled

November 26 2010 –Catalyst 10.11 CAP2
     Two Worlds 2:  Improves CrossFire performance
     James Bond 007 – Black Stone: Improves CrossFire performance
     Call of Duty: Black Ops: Improves CrossFire performance
     Lion Heart – Enables Anti-Aliasing support through the Catalyst Control Center
     F1 2010:  Fixes water flickering when running in CrossFire mode

2083
3D-Tech News Around The Web / Mobile GPU Comparison Guide Rev. 10.2
« on: November 24, 2010, 05:30:10 PM »
Quote
Mobile GPU Comparison Guide Rev. 10.2   

Added a new Maximum TDP specification for the NVIDIA GPUs.
Added the NVIDIA GeForce GTS 260M GPU.
Added the NVIDIA GeForce 8200M G GPU.
Added the NVIDIA GeForce Go 7200 GPU.
Added the NVIDIA GeForce 7150M and 7000M GPUs.
Added the NVIDIA GeForce Go 6250 GPU.
Updated the specifications of the NVIDIA GeForce 310M and 305M GPUs.
Updated the specifications of the NVIDIA Quadro NVS 5100M, 3100M and 2100M GPUs.
Updated the specifications of the NVIDIA GeForce GTX 260M, GTS 250M, GT 240M, GT 230M and G210M GPUs.
Updated the specifications of the NVIDIA GeForce 9400M G and 9100M G GPUs.
Updated the specifications of the NVIDIA GeForce 8400M GT, 8400M GS and 8400M G GPUs.
Updated the specifications of the NVIDIA Quadro FX 570M and 360M GPUs.
Updated the specifications of the NVIDIA Quadro FX 350M GPU.
Updated the specifications of the NVIDIA GeForce Go 7400 and 7300 GPUs.
Updated the specifications of the NVIDIA GeForce Go 6400, 6200, 6150 and 6100 GPUs.
Renamed the NVIDIA GeForce 9400M GS as the NVIDIA GeForce 9400M G.
Total GPUs : 246

2084
3D-Tech News Around The Web / Notepad++ v5.8.5 released
« on: November 24, 2010, 05:03:22 PM »
Quote
Notepad++ v5.8.5 new features and fixed bugs (from v5.8.4) :

1.  Fix Shell Extension icon absent issue.
2.  Fix the crash problem if config.xml is not present.
3.  Fix tab settings not saved under Windows 7 problem.
4.  Fix localization switching under Windows 7 problem.
5.  Fix x64 system files problems : not included in recent file history list while closing a file.
6.  Fix x64 system files problems : not remembered in the next session problem.
7.  Fix the search direction not being memorized problem.
8.  Modify File Association dialog UI.
9.  Fix the initial document encoding is not set by "New Document Settings".

2085
3D-Tech News Around The Web / HWiNFO32 v3.62 released
« on: November 22, 2010, 04:45:09 PM »
Quote
Changes in HWiNFO32 v3.62 - Released on: Nov-22-2010:

    * Added monitoring of fan speed on certain Toshiba notebooks (with TVALZ driver).
    * Various minor fixes and updates.
    * Fixed Multi-GPU support in case of different brand/model GPUs.
    * Added nVidia GeForce GT 440, GeForce GT 555M, GeForce GTX 580, GF110/D13U.
    * Enhanced support of Cedarview.
    * Added patch for BSOD on multi-GPU machines in case ULPS powers down a GPU.
    * Fixed rare hang during CPU scan caused by HPET timers.
    * Enhanced sensor monitoring on Biostar TPower I45, MSI Big Bang-XPower (MS-7666).
    * Enhanced support of some PMBus capable sensors.
    * Added reporting of maximum supported PCIe and USB version on system.


2086
3D-Tech News Around The Web / ATI CrossFire Pro User Guide
« on: November 21, 2010, 04:55:35 PM »

2087
3D-Tech News Around The Web / EnSight CFD
« on: November 21, 2010, 10:05:06 AM »
Quote
EnSight CFD is a post-processing application designed specifically for the CFD market.                                 
EnSight CFD builds on the powerful and flexible technology core of EnSight, the general-purpose post- processor that has led the market in features and performance since it's release in 1994.                             
By focusing on the CFD user, EnSight CFD streamlines the post-processing task for users who do not need the full capabilities of EnSight.


2088
3D-Tech News Around The Web / Blender OpenCL for Linux 64 bit released
« on: November 21, 2010, 09:33:03 AM »
Quote
This year at the Blender conference, we demoed a new concept. Blender OpenCL Compositor. OpenCL (Open Computing Language) is a technical standard to use multiple type of processor units (like the ones that can be found on graphical cards) to perform computational tasks.

Full story here.

2089
3D-Tech News Around The Web / AMD Introduction to Aparapi video
« on: November 21, 2010, 09:29:15 AM »
The AMD Runtimes team discusses the recently released Java-to-OpenCL™ API, Aparapi, and how it can help Java developers parallelize code without necessarily having to learn a new programming language. Aparapi is a Java API for arranging data parallel solutions to be executed on the GPU, which can convert Java to OpenCL on the fly.

This video discusses the features and applications of Aparapi, as well a preview of what’s to come in the next release. (10:25)

2090
3D-Tech News Around The Web / CUDA, Supercomputing for the Masses: Part 21
« on: November 20, 2010, 08:54:13 AM »
Quote
The Fermi architecture and CUDA

In CUDA, Supercomputing for the Masses Part 20, I focused on the analysis capability of Parallel Nsight v1.0 coupled with the NVIDIA Tools extension (NVTX) library to illustrate asynchronous I/O, hybrid CPU/GPU computing, and the performance of primitive restart to dramatically accelerate OpenGL rendering in CUDA applications. (Note that Parallel Nsight 1.5 has been released, which is now compatible with Visual Studio 2010 and further refines the Parallel Nsight experience.)

This article will focus on Fermi and the architectural changes that significantly broaden the types of applications that map well to GPGPU computing while maintaining the performance benefits provided by previous generations of CUDA-enabled GPUs. Particular attention will be paid to how the Fermi architecture affects CUDA memory spaces. Also discussed will be how the Fermi architecture moves GPU computing into mainstream 24/7 production computing with error correction and other robustness features.

Full story here

2091
3D-Tech News Around The Web / Paint.NET v3.5.6 released
« on: November 20, 2010, 08:52:48 AM »
Quote
Paint.NET v3.5.6 - Download, released on November 18th, 2010
This update fixes several issues related to copy-paste, improves performance and quality for a few adjustments, and fixes a data loss bug.

    * When pasting an image, Paint.NET will be smarter about ensuring it is placed within the area that has been scrolled/zoomed to.
    * Improved the performance and quality of the Curves and Hue/Saturation adjustments.
    * Some minor improvements to memory usage, which should help out a few scenarios on 32-bit systems.
    * Fixed: If a JPEG was loaded that had an embedded ICC profile, and was then saved as an 8-bit or 24-bit PNG, then the resulting file would be corrupt (32-bit PNG worked fine though).
    * Fixed: 16-bit TGAs no longer load with the red and blue channels swapped.
    * Fixed: Copy-paste from a Remote Desktop session will no longer be 'shifted' by 3 pixels.
    * Fixed: Copy-paste from Internet Explorer, Firefox, or Chrome should preserve alpha/transparency.
    * Fixed: Copying from Paint.NET and pasting into Windows Live Writer should now work.
    * Fixed: Taking a full-screen screenshot with Print Screen on a multimonitor system, where those monitors don't form a simple rectangle, will now fill the 'gap area' with transparent instead of black. (Example: two monitors of the same size, one of which is rotated by 90 degrees)
    * Fixed: If Paint.NET is opened without specifying an image to open, and then the default image is modified and saved, then Paint.NET will no longer close it upon opening another one. This was causing data loss if that default image had layers, and was then saved in a format that did not support layers (anything other than .PDN).
    * Fixed: Some systems were showing 'red X' thumbnails for .PDN files in Windows Explorer, instead of the real thumbnail.
    * Fixed: The EXIF "Creation Software" saved along with images is no longer localized. This prevents certain languages from seeing "Paint.NET ????? v3.5.6" in the image properties (metadata).


2092
3D-Tech News Around The Web / NVIDIA - video versions of their recent demos
« on: November 19, 2010, 05:58:35 PM »
If your GPU can't run the executable versions, check out these Youtube videos in 720p

NVIDIA Endless City Tessellation Demo
NVIDIA Alien vs. Triangles Tessellation Demo

2093
3D-Tech News Around The Web / Google Launches Street View Germany
« on: November 19, 2010, 05:35:29 PM »
Quote
For months, a debate has stewed in Germany about whether Google's Street View service violates privacy by providing images of homes and front yards across the country. More than 244,000 residents requested that their homes be blurred out of the service, which launched on Thursday.

Full story at "Der Spiegel"

Unsurprisingly i checked out my 'hood...


2094
NVIDIA GPU Computing Theater
www.nvidia.com/docs/IO/100133/SC10_Theater_Schedule_10_25_10.pdf
www.nvidia.com/docs/IO/100133/SC10_Theater_Schedule_for_Web_11_1_10.pdf
www.nvidia.com/docs/IO/100133/SC10_Theater_Schedule_for_Web_11_18_10.pdf

Fundamental Optimizations
www.nvidia.com/content/PDF/sc_2010/CUDA_Tutorial/SC10_Fundamental_Optimizations.pdf

High-Productivity CUDA Development with the Thrust Template Library
www.nvidia.com/content/PDF/sc_2010/theater/Bell_SC10.pdf

CUDA Accelerated Linpack on Clusters
www.nvidia.com/content/PDF/sc_2010/theater/Phillips_SC10.pdf

CUDA Webinar 2
www.nvidia.com/content/PDF/sc_2010/CUDA_Tutorial/SC10_Industrial_Seismic_Imaging_on_a_GPU_Cluster.pdf

Porting Large Fortran Codebases to GPUs
www.nvidia.com/content/PDF/sc_2010/CUDA_Tutorial/SC10_Porting_Large_Fortran_Codebases_to_GPUs.pdf

Parallel Nsight 1.5 + CUDA Toolkit 3.2 + Ecosytem Update as of ...
www.nvidia.com/content/PDF/sc_2010/CUDA_Tutorial/SC10_CUDA_C_Basics.pdf

Large-scale Visualization Using A GPU-Cluster
www.nvidia.com/content/PDF/sc_2010/theater/Navratil_SC10.pdf

Accelerating GPU computation through mixed-precision methods
www.nvidia.com/content/PDF/sc_2010/CUDA_Tutorial/SC10_Accelerating_GPU_Computation_Through_Mixed-Precision_Methods.pdf

KEENELAND - ENABLING HETEROGENEOUS COMPUTING FOR THE OPEN SCIENCE ...
www.nvidia.com/content/PDF/sc_2010/theater/Vetter_SC10.pdf

Accelerating Molecular Modeling Applications with Graphics Processors
www.nvidia.com/content/PDF/sc_2010/theater/Stone_SC10.pdf

Update:

GPU Cloud Computing 101: Getting Started
www.nvidia.com/content/PDF/sc_2010/theater/Southard_SC10.pdf

Parallel Programming with CUDA Fortran
www.nvidia.com/content/PDF/sc_2010/theater/Ruetsch_SC10.pdf

Using GPUs to Run Weather Predic$on Models
www.nvidia.com/content/PDF/sc_2010/theater/Govett_SC10.pdf

Survey of Computer Architecture
www.nvidia.com/content/PDF/sc_2010/theater/Dongarra_SC10.pdf

Rendering Imagination Visible GPU Cloud Computing Case Study City
www.nvidia.com/content/PDF/sc_2010/theater/Arden_SC10.pdf

GPU considerations for next generation weather simulations
www.nvidia.com/content/PDF/sc_2010/theater/Schulthess_SC10.pdf

Introduction to Parallel Nsight. CUDA C/C++ Source Debugging. Analysis/System Trace. Q&A ...
www.nvidia.com/content/PDF/sc_2010/theater/Campana_SC10.pdf

PGI Accelerator™ Compilers
www.nvidia.com/content/PDF/sc_2010/theater/Wolfe_SC10.pdf

GPU Computing for Computational Science
www.nvidia.com/content/PDF/sc_2010/theater/Cohen_SC10.pdf

Large-scale CFD Applications (Weather Prediction) on TSUBAME 2
http://www.nvidia.com/content/PDF/sc_2010/theater/Aoki_SC10.pdf

2095
3D-Tech News Around The Web / GPU Observer 3.7 – Sidebar Gadget
« on: November 19, 2010, 04:54:01 PM »

2096
3D-Tech News Around The Web / Fluid Simulation for Video Games (Part 8)
« on: November 18, 2010, 05:19:28 PM »
Quote
This article, the eighth in a series, explains how a vortex-based fluid simulation handles variable density in a fluid.
...
This article introduces features to the simulations presented in previous articles: The fluid flow includes motion because of buoyancy-heavier fluid sinks, and lighter fluid rises. These new features facilitate visual effects with effects of variable density or (with additional rendering work) multiple fluids, such liquid-gas mixtures like water and air. It also lays the groundwork for upcoming features like thermal convection (hot air rises) and combustion (generating heat from chemical processes).

2097
3D-Tech News Around The Web / AMD GPUPerfAPI 2.5.990
« on: November 17, 2010, 07:28:46 PM »
Quote
GPUPerfAPI is AMD's library for accessing GPU performance counters on ATI Radeon graphics cards. It is used by GPU PerfStudio 2 and the ATI Stream Profiler and is now available to third party developers who wish to incorporate it within their own applications. GPUPerfAPI supports DirectX10, DirectX11, OpenGL, and OpenCL applications.

Quote
Release Notes

Version 2.5 (11/17/10)

    * Adds Linux support for OpenGL and OpenCL.
    * More consistent naming between OpenCL and DX Compute Shader counters.
    * Improved methods for identifying existing hardware.
    * DirectX 10/11:
          o Improved accuracy of DepthAndStencil counters.
          o Improved accuracy of ColorBuffer counters.
    * OpenCL:
          o New counters: FetchSize, CacheHit, LDSFetchInsts, LDSWriteInsts, FastPath, CompletePath, PathUtilization.
    * OpenGL:
          o Fixed an issue that caused counters to not be available if the application is using queries.
          o Adds tessellation related counters.

GPUPerfAPI-2.5.990.1.zip (2.01MB)   11/17/2010   Windows®   32-bit/64-bit    AMD's library for accessing GPU performance counters.
GPUPerfAPI-2.5.990.1-lnx.tgz (942KB)   11/17/2010   Linux®   32-bit/64-bit    Linux libraries for accessing OpenGL and OpenCL GPU performance counters.

2098
3D-Tech News Around The Web / ATI Catalyst 10.11 (8.791) WHQL
« on: November 17, 2010, 07:16:38 PM »
This driver is the same as seen @ MS Update earlier.
It does not expose OpenGL 4.1 and the profiles in UMD are older than in HotfixE.

Hotlinking to AMD sometimes work, sometimes not. If not, wait until AMD'S driver website has been updated  ::)

Desktop Vista/7 64 bit with APP
Mobility Vista/7 64 bit


To get OpenGL 4.1 support, replace atioglxx.dll with that from Hotfix E


2099
Quote
Woody3D™ is a Tree Engine™ that generates 3D trees for real-time rendering. Dynamic libraries (x86, x64) for Windows and OSX operating systems are included. Trees are animated using the CPU or with the GPU using the included vertex shaders (GLSL / HLSL).


2100
Quote
CUDA Toolkit 3.2 (November 2010) Release Highlights

New and Improved CUDA Libraries

    * CUBLAS performance improved 50% to 300% on Fermi architecture GPUs, for matrix multiplication of all datatypes and transpose variations
    * CUFFT performance tuned for radix-3, -5, and -7 transform sizes on Fermi architecture GPUs, now 2x to 10x faster than MKL
    * New CUSPARSE library of GPU-accelerated sparse matrix routines for sparse/sparse and dense/sparse operations delivers 5x to 30x faster performance than MKL
    * New CURAND library of GPU-accelerated random number generation (RNG) routines, supporting Sobol quasi-random and XORWOW pseudo-random routines at 10x to 20x faster than similar routines in MKL
    * H.264 encode/decode libraries now included in the CUDA Toolkit



NVIDIA's oclDeviceQuery yet ignores multiple OpenCL vendors

Code: [Select]
oclDeviceQuery.exe Starting...

OpenCL SW Info:

 CL_PLATFORM_NAME: NVIDIA CUDA
 CL_PLATFORM_VERSION: OpenCL 1.0 CUDA 3.2.1
 OpenCL SDK Revision: 7027912


OpenCL Device Info:

 1 devices found supporting OpenCL:

 ---------------------------------
 Device GeForce GTX 465
 ---------------------------------
  CL_DEVICE_NAME: GeForce GTX 465
  CL_DEVICE_VENDOR: NVIDIA Corporation
  CL_DRIVER_VERSION: 263.06
  CL_DEVICE_VERSION: OpenCL 1.0 CUDA
  CL_DEVICE_TYPE: CL_DEVICE_TYPE_GPU
  CL_DEVICE_MAX_COMPUTE_UNITS: 11
  CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS: 3
  CL_DEVICE_MAX_WORK_ITEM_SIZES: 1024 / 1024 / 64
  CL_DEVICE_MAX_WORK_GROUP_SIZE: 1024
  CL_DEVICE_MAX_CLOCK_FREQUENCY: 810 MHz
  CL_DEVICE_ADDRESS_BITS: 32
  CL_DEVICE_MAX_MEM_ALLOC_SIZE: 248 MByte
  CL_DEVICE_GLOBAL_MEM_SIZE: 993 MByte
  CL_DEVICE_ERROR_CORRECTION_SUPPORT: no
  CL_DEVICE_LOCAL_MEM_TYPE: local
  CL_DEVICE_LOCAL_MEM_SIZE: 48 KByte
  CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE: 64 KByte
  CL_DEVICE_QUEUE_PROPERTIES: CL_QUEUE_OUT_OF_ORDER_EXEC_MODE_ENABLE
  CL_DEVICE_QUEUE_PROPERTIES: CL_QUEUE_PROFILING_ENABLE
  CL_DEVICE_IMAGE_SUPPORT: 1
  CL_DEVICE_MAX_READ_IMAGE_ARGS: 128
  CL_DEVICE_MAX_WRITE_IMAGE_ARGS: 8
  CL_DEVICE_SINGLE_FP_CONFIG: denorms INF-quietNaNs round-to-nearest round-to-zero round-to-inf fma

  CL_DEVICE_IMAGE <dim> 2D_MAX_WIDTH 4096
2D_MAX_HEIGHT 32768
3D_MAX_WIDTH 2048
3D_MAX_HEIGHT 2048
3D_MAX_DEPTH 2048

  CL_DEVICE_EXTENSIONS: cl_khr_byte_addressable_store
cl_khr_icd
cl_khr_gl_sharing
cl_nv_d3d9_sharing
cl_nv_d3d10_sharing
cl_khr_d3d10_sharing
cl_nv_d3d11_sharing
cl_nv_compiler_options
cl_nv_device_attribute_query
cl_nv_pragma_unroll
cl_khr_global_int32_base_atomics
cl_khr_global_int32_extended_atomics
cl_khr_local_int32_base_atomics
cl_khr_local_int32_extended_atomics
cl_khr_fp64


  CL_DEVICE_COMPUTE_CAPABILITY_NV: 2.0
  NUMBER OF MULTIPROCESSORS: 11
  NUMBER OF CUDA CORES: 352
  CL_DEVICE_REGISTERS_PER_BLOCK_NV: 32768
  CL_DEVICE_WARP_SIZE_NV: 32
  CL_DEVICE_GPU_OVERLAP_NV: CL_TRUE
  CL_DEVICE_KERNEL_EXEC_TIMEOUT_NV: CL_TRUE
  CL_DEVICE_INTEGRATED_MEMORY_NV: CL_FALSE
  CL_DEVICE_PREFERRED_VECTOR_WIDTH_<t> CHAR 1, SHORT 1, INT 1, LONG 1, FLOAT 1, DOUBLE 1


  ---------------------------------
  2D Image Formats Supported (71)
  ---------------------------------
  #     Channel Order   Channel Type         

  1     CL_R            CL_FLOAT             
  2     CL_R            CL_HALF_FLOAT         
  3     CL_R            CL_UNORM_INT8         
  4     CL_R            CL_UNORM_INT16       
  5     CL_R            CL_SNORM_INT16       
  6     CL_R            CL_SIGNED_INT8       
  7     CL_R            CL_SIGNED_INT16       
  8     CL_R            CL_SIGNED_INT32       
  9     CL_R            CL_UNSIGNED_INT8     
  10    CL_R            CL_UNSIGNED_INT16     
  11    CL_R            CL_UNSIGNED_INT32     
  12    CL_A            CL_FLOAT             
  13    CL_A            CL_HALF_FLOAT         
  14    CL_A            CL_UNORM_INT8         
  15    CL_A            CL_UNORM_INT16       
  16    CL_A            CL_SNORM_INT16       
  17    CL_A            CL_SIGNED_INT8       
  18    CL_A            CL_SIGNED_INT16       
  19    CL_A            CL_SIGNED_INT32       
  20    CL_A            CL_UNSIGNED_INT8     
  21    CL_A            CL_UNSIGNED_INT16     
  22    CL_A            CL_UNSIGNED_INT32     
  23    CL_RG           CL_FLOAT             
  24    CL_RG           CL_HALF_FLOAT         
  25    CL_RG           CL_UNORM_INT8         
  26    CL_RG           CL_UNORM_INT16       
  27    CL_RG           CL_SNORM_INT16       
  28    CL_RG           CL_SIGNED_INT8       
  29    CL_RG           CL_SIGNED_INT16       
  30    CL_RG           CL_SIGNED_INT32       
  31    CL_RG           CL_UNSIGNED_INT8     
  32    CL_RG           CL_UNSIGNED_INT16     
  33    CL_RG           CL_UNSIGNED_INT32     
  34    CL_RA           CL_FLOAT             
  35    CL_RA           CL_HALF_FLOAT         
  36    CL_RA           CL_UNORM_INT8         
  37    CL_RA           CL_UNORM_INT16       
  38    CL_RA           CL_SNORM_INT16       
  39    CL_RA           CL_SIGNED_INT8       
  40    CL_RA           CL_SIGNED_INT16       
  41    CL_RA           CL_SIGNED_INT32       
  42    CL_RA           CL_UNSIGNED_INT8     
  43    CL_RA           CL_UNSIGNED_INT16     
  44    CL_RA           CL_UNSIGNED_INT32     
  45    CL_RGBA         CL_FLOAT             
  46    CL_RGBA         CL_HALF_FLOAT         
  47    CL_RGBA         CL_UNORM_INT8         
  48    CL_RGBA         CL_UNORM_INT16       
  49    CL_RGBA         CL_SNORM_INT16       
  50    CL_RGBA         CL_SIGNED_INT8       
  51    CL_RGBA         CL_SIGNED_INT16       
  52    CL_RGBA         CL_SIGNED_INT32       
  53    CL_RGBA         CL_UNSIGNED_INT8     
  54    CL_RGBA         CL_UNSIGNED_INT16     
  55    CL_RGBA         CL_UNSIGNED_INT32     
  56    CL_BGRA         CL_UNORM_INT8         
  57    CL_BGRA         CL_SIGNED_INT8       
  58    CL_BGRA         CL_UNSIGNED_INT8     
  59    CL_ARGB         CL_UNORM_INT8         
  60    CL_ARGB         CL_SIGNED_INT8       
  61    CL_ARGB         CL_UNSIGNED_INT8     
  62    CL_INTENSITY    CL_FLOAT             
  63    CL_INTENSITY    CL_HALF_FLOAT         
  64    CL_INTENSITY    CL_UNORM_INT8         
  65    CL_INTENSITY    CL_UNORM_INT16       
  66    CL_INTENSITY    CL_SNORM_INT16       
  67    CL_LUMINANCE    CL_FLOAT             
  68    CL_LUMINANCE    CL_HALF_FLOAT         
  69    CL_LUMINANCE    CL_UNORM_INT8         
  70    CL_LUMINANCE    CL_UNORM_INT16       
  71    CL_LUMINANCE    CL_SNORM_INT16       

  ---------------------------------
  3D Image Formats Supported (71)
  ---------------------------------
  #     Channel Order   Channel Type         

  1     CL_R            CL_FLOAT             
  2     CL_R            CL_HALF_FLOAT         
  3     CL_R            CL_UNORM_INT8         
  4     CL_R            CL_UNORM_INT16       
  5     CL_R            CL_SNORM_INT16       
  6     CL_R            CL_SIGNED_INT8       
  7     CL_R            CL_SIGNED_INT16       
  8     CL_R            CL_SIGNED_INT32       
  9     CL_R            CL_UNSIGNED_INT8     
  10    CL_R            CL_UNSIGNED_INT16     
  11    CL_R            CL_UNSIGNED_INT32     
  12    CL_A            CL_FLOAT             
  13    CL_A            CL_HALF_FLOAT         
  14    CL_A            CL_UNORM_INT8         
  15    CL_A            CL_UNORM_INT16       
  16    CL_A            CL_SNORM_INT16       
  17    CL_A            CL_SIGNED_INT8       
  18    CL_A            CL_SIGNED_INT16       
  19    CL_A            CL_SIGNED_INT32       
  20    CL_A            CL_UNSIGNED_INT8     
  21    CL_A            CL_UNSIGNED_INT16     
  22    CL_A            CL_UNSIGNED_INT32     
  23    CL_RG           CL_FLOAT             
  24    CL_RG           CL_HALF_FLOAT         
  25    CL_RG           CL_UNORM_INT8         
  26    CL_RG           CL_UNORM_INT16       
  27    CL_RG           CL_SNORM_INT16       
  28    CL_RG           CL_SIGNED_INT8       
  29    CL_RG           CL_SIGNED_INT16       
  30    CL_RG           CL_SIGNED_INT32       
  31    CL_RG           CL_UNSIGNED_INT8     
  32    CL_RG           CL_UNSIGNED_INT16     
  33    CL_RG           CL_UNSIGNED_INT32     
  34    CL_RA           CL_FLOAT             
  35    CL_RA           CL_HALF_FLOAT         
  36    CL_RA           CL_UNORM_INT8         
  37    CL_RA           CL_UNORM_INT16       
  38    CL_RA           CL_SNORM_INT16       
  39    CL_RA           CL_SIGNED_INT8       
  40    CL_RA           CL_SIGNED_INT16       
  41    CL_RA           CL_SIGNED_INT32       
  42    CL_RA           CL_UNSIGNED_INT8     
  43    CL_RA           CL_UNSIGNED_INT16     
  44    CL_RA           CL_UNSIGNED_INT32     
  45    CL_RGBA         CL_FLOAT             
  46    CL_RGBA         CL_HALF_FLOAT         
  47    CL_RGBA         CL_UNORM_INT8         
  48    CL_RGBA         CL_UNORM_INT16       
  49    CL_RGBA         CL_SNORM_INT16       
  50    CL_RGBA         CL_SIGNED_INT8       
  51    CL_RGBA         CL_SIGNED_INT16       
  52    CL_RGBA         CL_SIGNED_INT32       
  53    CL_RGBA         CL_UNSIGNED_INT8     
  54    CL_RGBA         CL_UNSIGNED_INT16     
  55    CL_RGBA         CL_UNSIGNED_INT32     
  56    CL_BGRA         CL_UNORM_INT8         
  57    CL_BGRA         CL_SIGNED_INT8       
  58    CL_BGRA         CL_UNSIGNED_INT8     
  59    CL_ARGB         CL_UNORM_INT8         
  60    CL_ARGB         CL_SIGNED_INT8       
  61    CL_ARGB         CL_UNSIGNED_INT8     
  62    CL_INTENSITY    CL_FLOAT             
  63    CL_INTENSITY    CL_HALF_FLOAT         
  64    CL_INTENSITY    CL_UNORM_INT8         
  65    CL_INTENSITY    CL_UNORM_INT16       
  66    CL_INTENSITY    CL_SNORM_INT16       
  67    CL_LUMINANCE    CL_FLOAT             
  68    CL_LUMINANCE    CL_HALF_FLOAT         
  69    CL_LUMINANCE    CL_UNORM_INT8         
  70    CL_LUMINANCE    CL_UNORM_INT16       
  71    CL_LUMINANCE    CL_SNORM_INT16       

oclDeviceQuery, Platform Name = NVIDIA CUDA, Platform Version = OpenCL 1.0 CUDA 3.2.1, SDK Revision = 7027912, NumDevs = 1, Device = GeForce GTX 465

System Info:

 Local Time/Date = 18:18:22, 11/17/2010
 CPU Arch: 0
 CPU Level: 6
 # of CPU processors: 4
 Windows Build: 6002
 Windows Ver: 6.0 (Windows Vista / Windows 7)


PASSED


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