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Topics - Stefan

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2081
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Octane Render provides a true WYSIWYG (What you see is what you get) rendering environment that allows the user to focus on creating stunning images without bouncing back and forth between a modeling view and then waiting for a render to complete. The viewport on the screen IS the final render. Any changes to the scene are instantly updated on the screen allowing the user to tweak any setting and know immediately how the result looks.

The rendering engine in Octane Render uses the untapped muscle of the modern GPU (including multiple GPU's) to generate photo-real images in a fraction of the time compared to traditional, CPU based engines. With current GPU technology, Octane Render can produce final images 10 to 50 times faster than CPU unbiased render engines. Because it uses unbiased rendering techniques, the results are beautiful and lifelike. Users who want an even faster rendering experience can use Directlighting / Ambient Occlusion modes in Octane Render to produce biased renders.


2082
New in Version 197.68: Added support for Tesla C2050.

Download here:
http://www.nvidia.com/object/Tesla_win7_winvista_64bit_197.68_beta.html
http://www.nvidia.com/object/Tesla_win7_winvista_32bit_197.68_beta.html
http://www.nvidia.com/object/Tesla_winxp_x64_197.68_beta.html
http://www.nvidia.com/object/Tesla_winxp_x32_197.68_beta.html

No OpenGL 3.3/4.0 support

Latest profiles added:
"Lead and Gold - Gangs of the Wild West", "Stone Giant demo", "Bulletstorm", "NewTek LightWave 3D", "Toy Story 3"

Warning:
this driver stalls on finishing Furmark or Fluidmark; actually the harddisk is flickering, i assume the system writes a kernel dump  ???



2083
Quote
NVIDIA, however, is making another move in the mobile GPU space, that takes things a step further, with the ultimate goal of unifying desktop and mobile GPU drivers.

Full story at HotHW


[via]

2084
3D-Tech News Around The Web / OpenGL Extensions Viewer 3.22 available
« on: April 27, 2010, 12:31:16 AM »
OpenGL Extensions Viewer 3.22

Fixed OpenGL 3.x rendering
Fixed Forward Context 3.3 and 4.0
Added Uniform Blocks extensions caps

2085
3D-Tech News Around The Web / Geeks can dance 2010
« on: April 26, 2010, 04:51:04 PM »
"Geeks can dance 2010" was a demo party last weekend in Berlin.
Download some demos at 4sceners


2086
3D-Tech News Around The Web / Mandelbox
« on: April 26, 2010, 04:30:37 PM »
After the Mandelbulb, here is the Mandelbox.

Full story at Icare3D

2087
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The NBSymple code is a time-symplectic, parallel, code developed by R. Capuzzo-Dolcetta and A. Mastrobuono-Battisti to perform high precision N-body simulations.
It has been developed in various (five) versions, characterized by different levels of parallelization and different use of hardware resources.
...
Download the complete CPU+GPU NBSymple version.

Full story at Uni Roma

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2088
3D-Tech News Around The Web / ToMMTi-Systems SSAA-Tool v1.0
« on: April 25, 2010, 02:30:06 PM »
ToMMTi-Systems SSAA-Tool v1.0 has been released, with the following features:

- support for SSAA (defined by a user value from 0.0 to 999999.99999) (dx10-dx11)
- force tripple buffered rendering (dx8-dx11)
- force vsync rendering (dx8-dx11)
- simple SLI/CF FPS Limiter to reduce Microstuttering - the FPS can be defined by a user value (dx8-dx11)
- experimental option for rendering a game (dx8-dx11) via the reference rasterizer or for dx10 only, rendering via the WARP renderer

Please read the ReadMe.txt / LiesMich.txt to understand how to configure the Tool properly!

If it does not work, please disable the Steam Overlay, Fraps, XFire and all other Gaming Overlay Applications!

[via]

2089
3D-Tech News Around The Web / SEGA Arcade - Borderbreak video demo
« on: April 24, 2010, 04:30:28 AM »
I have ignored the development of arcade machines over the last few years, so hear is a recent video of SEGA Borderbreak.

Yikes, that "Käfer" (beetle) is not a Volkswagen  ;D


2090
Here are some of Blendelf key features:

- Fast development through LUA
- OpenGL renderer enabling crossplatform development and compatibility
- Dynamic visibility culling with hardware occlusion queries
- Completely shader based rendering architecture (Shader Model 3.0)
- Blender exporter
- Special effects like normal/parallax/specular mapping
- Post processing effects like Bloom and Depth of Field
- Keyframe animations
- Physics powered by Bullet Physics
- Built in GUI objects like labels, buttons and pictures
- Built in 3d and stereo audio support, support for OGG and WAV formats


BlendELF Physics Testing  video


 

2091
Download video

Executable is broken atm, stay tuned for updates

2093
3D-Tech News Around The Web / What's up with D3DCompiler_xx.DLL?
« on: April 22, 2010, 11:37:10 PM »
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For most of the early evolution of the HLSL language, the compiler was part of the D3DX utility library (aka D3DX9). This compiler supported Shader Models 1.x, 2.0, and 3.0 for Direct3D 9 vertex shaders and pixel shaders. For Direct3D 10, the graphics team started a new compiler to support the demands of the new Direct3D 10 API with Shader Model 4.0 versions of vertex, pixel, and geometry shaders. Direct3D 10.x added Shader Model 4.1 variants. Direct3D 11 adds Shader Model 5.0 and two new classes of shaders for tessellation (hull & domain) shaders.

There have been two main consequences to this new HLSL compiler development effort.

Full story at MSDN

2094
3D-Tech News Around The Web / An intro to modern OpenGL
« on: April 22, 2010, 11:35:12 PM »
OpenGL has been around a long time, and from reading all the accumulated layers of documentation out there on the Internet, it's not always clear what parts are historic and what parts are still useful and supported on modern graphics hardware. It's about time for a new OpenGL introduction that walks through the parts that are still relevant today.

An intro to modern OpenGL. Table of Contents

    * Chapter 1: The Graphics Pipeline
    * Chapter 2: Hello World: The Slideshow
          o Chapter 2.1: Buffers and Textures
          o Chapter 2.2: Shaders
          o Chapter 2.3: Rendering
    * Chapter 3: 3D transformation and projection

2095
Quote
Keen Software House ltd. releases a new benchmarking demo for their game called Miner Wars. The demo is a non-interactive version of the game and features 4 different ingame animation sequences. This demo is mainly released to show a bit of the technology that we are using for the game and also to stress test the HW of the players interested in acquiring Miner Wars. The demo comes with an auto-updating utility and will be further upgraded to the single-player beta state in the coming weeks. Currently the game is in its alpha stage. All the graphics and sound present in the demo are subject to change. Miner Wars will require an internet connection to be played.

Benchmarking demo download: http://mirror1.minerwars.com/Downloads/MinerWarsSetup_01_000_009.exe

Benchmarking demo torrent download:
http://mirror1.minerwars.com/Downloads/MinerWarsSetup.torrent

Keen Software House is also releasing a new Teaser Trailer showing some of the game features and possible playstyles. The trailer was made by by capturing the gameplay and videos of our current alpha build. All the graphics and sounds are subject to change until the full release.

Teaser Trailer Download:
http://mirror1.minerwars.com/Videos/MinerWarsTeaserTrailer.wmv

Download mirror at Gamers Hell

Press F12 for internal debugger



2096
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Version 3.1 of the SDK includes the latest improvements to CryENGINE 3 Sandbox

Frankfurt a. M. (Germany), 22 April 2010 – Today, Crytek is releasing version 3.1 of its CryENGINE®3 SDK. This is the first major upgrade to the award-winning all-in-one game development solution and includes many revolutionary features and innovative tools. CryENGINE 3.1 enhances the CryENGINE® Sandbox® toolset with a new Shader Editor showcased at GDC 2010, improved profiling tools to maximize performance and quality, upgrades to animation tools and the introduction of new features such as Procedural Deformation, Irradiance Volumes and physics-driven animations. All these features can be created with the unique Crytek “What You See Is What You Play” real-time pipeline, simultaneously across all supported platforms.

CryENGINE 3.1’s Blend Shader eradicates tiling of identical materials throughout games, without the need for large texture sets. A new Visual Budget System lets developers maximize performance and quality in their games, in real-time. Upgrades to the incorporated CryENGINE 3 Asset Browser ensure increased development speed for all designers and artists using CryENGINE Sandbox. Work has also been done to give directors and animators more control over their creations. The cut-scene and cinematic tool, TrackView, has been given a major overhaul, while the introduction of AnimGraph 1.5 not only facilitates access to parameters and blending values, but also features new tools that smoothly integrate animations with audio, particles, game events and effects.

Aside from the tools improvements, new features such as Light Propagation Volumes further enhance the already-impressive graphics of CryENGINE 3, making stunning interior, exterior and cinematic lighting effects possible in real-time. The powerful CryENGINE 3 Physics System now gives an unprecedented level of interaction with the game world by adding support for secondary damage effects from procedural destruction: deformation of materials in real-time, physics-driven hit reactions for animated characters in games and customized destruction for any material.

Further enhancements within CryENGINE 3.1 include optimizations in lighting and HDR, support for more artist-content creation tools, and improvements to CryENGINE® LiveCreate®, which allows real-time and simultaneous development of multiplatform games. Many of these are in response to the needs of the CryENGINE user community.

 “With the rendering power of CryENGINE 3 and the beautiful graphics and realism we showcase on PC, PS3 and Xbox 360, it can be easy to forget that the CryENGINE Sandbox tools are also state-of-the-art and the only 100% real-time toolset available today. We’ve always had a vast array of intelligent and efficient tools integrated with our all-in-one game engine and we continually improve these tools for the benefit of our licensees. The latest version of CryENGINE 3 includes some of the excellent work our tools team have produced since October, to make the creation of AAA games easier, more efficient and more enjoyable. At Crytek, we’re confident our tools match our engine power – and are the best in the business. Developers can easily evaluate the new version of CryENGINE 3 through our mycryengine.com portal. Our dedicated support team is ready to help them discover how much fun they can have making amazing games in CryENGINE 3,” says Carl Jones, Director of Global Business Development CryENGINE.

2097
3D-Tech News Around The Web / ATI Catalyst 10.4 Preview redux
« on: April 22, 2010, 05:21:40 PM »
Second revision of CAT 10.4 preview available.

This revision works for all contemporary GPUs

Edit: list of optimised applications added

Quote
hl2.exe EFLC.exe Napoleon.exe HasteGame*.exe DeadIslandGame*.exe Demigod.exe OFDR.exe empires2.exe Heaven.exe MassEffect2.exe Conviction*.exe RUSE.exe AVP3.exe daorigins.exe LEGOIndy2.exe RocketKnight.exe Bioshock2.exe dairydash.exe BFBC*Game.exe BF1943Game.exe dirt2*.exe SamHD.exe Sanctuary.exe WinDVD.exe iw4?p*.exe Avatar.exe S8Game-F.exe rfg*.exe Borderlands.exe ShippingPC-SkyGame.exe BattlefieldHeroes.exe Ceville.exe gpl.exe ShippingPC-BmGame.exe \ZenoClash\hl2.exe APGame.exe GHWT.exe Gothic III Forsaken Gods.exe ??5DX9.exe Saboteur.exe CrimeCraft.exe BurningWheels*.exe Republic Heroes.exe SupremeCommander2.exe AA3Game.exe StreetFighterIV.exe Guitar Hero Aerosmith.exe KillingFloor.exe RiseOfTheArgonauts.exe DamnGame.exe DS.exe kb.exe SC2*.exe CoJBiBGame_x86.exe Overlord*.exe GameClient.exe ghost_w32.exe Wolverine.exe bsp.exe Fuel.exe bionic_commando.exe ElvenLegacy*.exe grimmgame.exe flashpoint*.exe Shift.exe theHunter*.exe TLR*.exe Wolf2.exe TerminatorSalvation.exe prototype?.exe eXperience112.exe Battleforge.exe EndWar.exe SilentHill.exe cabalmain.exe Client.exe WheelmanGame*.exe CompatAFR-1x1.exe Unigine.exe wanted.exe DragonAge.exe TS3*.exe DLords.exe FreeRunning.exe DOW2.exe godfather2.exe arma2.exe Empire.exe *.scr.EE3.exe MirrorsEdge.exe cstrike.exe Tropics.exe Legendary.exe fear2*.exe BurnoutParadise.exe Prince of Persia.exe Dead Space.exe biahh.exe war3.exe Mercenaries2.exe Merc2-Demo.exe left4dead*.exe Yeti_Final_Win32.exe FallOut3.exe CoDWaW*.exe tru.exe FF2client.exe RCT3.exe trgame.exe PT2Start.exe Transformers*.exe GTAIV.exe acad.exe aJewelQuestSolitaire.exe SeriousSam.exe FarCry2*.exe ProjectG.exe Jewel Quest Solitaire.exe Flip Words*.exe ExeFile.exe blacksite.exe MOHA.exe TurokGame.exe crossfire.exe kaneandlynch.exe Buildalot2.exe Legend.exe thief.exe GunBound.gme.SEGA Rally*.exe HAWX.exe SpaceSiege.exe SporeApp.exe AgeOfConan.exe tra.exe Jericho.exe MEM_7.exe Stranger.exe DevilMayCry*.exe MassEffect.exe GRID.exe witcher.exe mahjongg_artifacts.exe Studio.exe Diner_Dash_Flo_On_The_Go.exe Big Kahuna Reef.*.Chuzzle.exe Backspin.exe AcesOfTheGalaxy.exe \half-life 2 Demo\hl2.exe \portal\hl2.exe \team fortress 2\hl2.exe \half-life 2 deathmatch\hl2.exe \half-life 2 episode two\hl2.exe \half-life 2 episode one\hl2.exe \half-life 2 lostcoast\hl2.exe \half-life 2\hl2.exe \counter-strike source\hl2.exe \day of defeat source\hl2.exe \half-life deathmatch source\hl2.exe \half-life source\hl2.exe R6Vegas2_Game.exe AssassinsCreed*.exe Validator.exe GH3.exe xrEngine.exe FFOW.exe Settlers6*.exe MonsterGame.exe nfs.exe BA2.exe DiRT.exe ForceSingleGPU.exe TW2008.exe TW2006.exe game.exe SupremeCommander.exe hl.exe SpiderSolitaire.exe Solitaire.exe PurblePlace.exe Minesweeper.exe Mahjong.exe InkBall.exe Hearts.exe FreeCell.exe chess.exe R6Vegas_Game.exe 3dsmax*.exe Crysis*.exe UT3*.exe Wargame-g4wlive.exe hellgate*.exe SinEpisodes.exe iw3mp.exe iw3sp.exe Matrix.exe *Stranglehold.exe Bioshock.exe wic*.exe LostPlanet*.exe sims.icd.nhl2007.exe GodFather.exe pc_matador.exe AcroRd32.exe XR_3DA.exe Scarface.exe TestDriveUnlimited.exe mm.exe Gothic3.exe HitmanBloodMoney.exe NWN2*.exe TW2007.exe ARX.exe SplinterCell4.exe NFSC_demo.exe NFSC.exe RelicCOH.exe starwars_pc.exe LegoStarWarsII.exe fifa07*.exe fsx.exe primarysurf.exe CoJ.exe FEARXP.exe BF2142*.exe JustCause*.exe nhl06.exe battleofthegods.exe cccprev.exe RomeTW*.exe H5_Game.exe Condemned.exe trl.exe Inventor.exe Dwm.exe legends.exe gt.exe graw*.exe sweaw.exe game.dat.Timeshift*.exe nbalive06.exe oblivion.exe x3*.exe gwdev.exe pop3.exe USM.exe BattlefrontII.exe speedDemo.exe speed.exe narnia.exe white.exe KingKong*.exe 3DMark06*.exe RD3.exe Age3.exe Suffering2*.exe Sam2.exe KingKongDemo*.exe BOS.exe CoD2?P_s.exe Fable.exe EiB.exe Sims2EP2.exe DungeonSiege2.exe fs9.exe AFR-FriendlyD3D.exe FEARspdemo.exe FEAR.exe ACTOFWAR*.exe Ehshell.exe X2-Demo.exe X2.exe tribesv_?pdemo_en.exe Swat4SPDemo.exe PandoraMultiPlayerDemo.exe Sims2EP1.exe PCMark05.exe PCMark04.exe PainGame.exe Speed2demo.exe MaxPayne2Demo.exe FFXiWinBench.exe FFXiBench.exe Biademo.exe Tiger 2004.exe Snowblind-Demo.exe Snowblind.exe BreedSPD.exe Breed.exe XPANDRALLY.exe TV_CD_DVD.exe TRAOD*.exe Battlefront.exe Sims2.exe ShadowVault.exe patriots.exe thrones.exe Pariah.exe nba2005.exe mohpa.exe GW.exe pol.exe Driv3r.exe DFX.exe Bia.exe TechDemo.exe aquamark.exe w40k.exe pop2.exe FarCry.exe WoW.exe EverQuest2.exe Speed2.exe Lithtech.exe Swat4.exe SwgClient_r.exe SplinterCell3.exe Painkiller.exe MaxPayne2.exe FlatOutdemo.exe CMR5.exe BfVietnam.exe LockOn.exe 3DMark05.exe 3DMark03.exe 3DMark2001SE.exe 3DMark2001.exe BF2.exe Morrowind.exe TW2005.exe TW2004.exe halo.exe UT2004.exe UT2003.exe RD2D.exe RD2.exe CT3.exe pop.exe RaceDriver.exe SplinterCell2.exe SplinterCell.exe
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2098
Epic Games, Inc. has released the April 2010 Unreal Development Kit (UDK) Beta. Epic is committed to providing the UDK community with regular software releases at no charge, and the latest beta is available now at www.udk.com/download.

Many notable additions and improvements are included with this month’s release:

    * Unreal Engine 3’s new procedural building system enables users to very quickly create and edit good looking city buildings.
    * UTGame, the example game content included with UDK, has fully transitioned to UDKGame. All content included with UDK (except for skeletal meshes) can now be used by commercial UDK games and applications.
    * Cascaded shadow maps, dynamically shadowed translucency, and improved unbuilt lighting previews have been added to the lighting system.
    * A new map, GDC_FeaturesDemo, is now included with UDK.
    * The perspective viewport now supports depth dependent halos, making wireframe views much easier to read.
    * The new asset consolidation tool provides a simple way within the editor to consolidate multiple assets into one asset.
    * Also included are dozens of upgrades to the Unreal Editor, Unreal Matinee, Unreal Content Browser, and other Unreal Engine systems and tools.

2099
3D-Tech News Around The Web / Article: Crash Course in HLSL
« on: April 21, 2010, 04:55:49 PM »
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What does HLSL stand for? Why was it created? How does an HLSL effect file look like? What can you do with HLSL? What do float4x4, TEXCOORD0 or compile ps_3_0 mean? The answer to the first question is simple: HLSL means High Level Shader Language. This answer by itself might raise a few questions. The answers for these and a few other questions will be found in this article.

You will first learn about the history of HLSL and why it came to existence. After that, you will see the basic structure of an HLSL effect file, and learn about the different elements of the language. Finally, after looking over the language’s basics, you will see the template effect file that XNA gives to us.

Full article at Sgt. Conker

2100
3D-Tech News Around The Web / CULA tools - Initial Fermi Performance
« on: April 21, 2010, 04:48:19 PM »
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Hot off the heels of a 1.3a service release, we've got some brand new information on the future directions of CULA.  Today we'll be talking about Fermi, NVIDIA's next-generation GPU architecture that was announced in September at the GPU Technology Conference.  At that time, we shared our thoughts on the new and exciting performance we hoped Fermi would bring.  After 6 months of anticipation, we're very proud today to debut the first performance results for CULA running on Fermi.  To our knowledge, these results are the first published double-precision performance results for Fermi running real-world code.

Full story at CULA tools

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