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Topics - Stefan

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Today NVIDIA posted two important production releases:

CUDA 4.0 - Features include Unified Virtual Addressing (UVA), Thrust C++ Template Performance Primitives Libraries and GPUDirect 2.0 GPU peer-to-peer communication technology. Download at

Parallel Nsight 2.0 - Features include full support for Microsoft Visual Studio 2010, CUDA 4.0, PTX/SASS Assembly Debugging, CUDA Debugger Attach to Process, CUDA Derived Metrics and Experiments, as well as graphics performance and stability enhancements. Download at

Additionally, we have added a great new lineup of training webinars:
      CUDA webinars:
      Parallel Nsight webinars:

What's New in Windows Phone Developer Tools

Windows Phone Developer Tools 7.1 Beta makes significant strides forward, and enables you to build many classes of applications that were not previously possible.

Download Windows Phone Developer Tools 7.1 Beta

Video demonstration

Release notes contain no actual news except from support for new GPUs. Driver downloads at AMD.

Here are the magic numbers for GPU databases:

DriverVer=05/20/2011, 8.830.5.4000
"AMD FirePro V5900 (ATI FireGL)" = ati2mtag_NICaymanGL, PCI\VEN_1002&DEV_6707
"AMD FirePro V7900 (ATI FireGL)" = ati2mtag_NICaymanGL, PCI\VEN_1002&DEV_6704

Whether you’re working with game engine software or development hardware, lowering your milliseconds per frame gets you better performance and a more immersive experience.

     •    When you've got to write game engine code that scales and remains core-count independent, tasking is just the trick. Tasking allows you to increase the number of animating objects that scale efficiently without specializing the code to the core count. Efficient scaling and core independent—we call that sexxxay!

     •    Old-fashioned spinning hard disk drives (HDDs) are the equivalent of lumbering dinosaurs, doomed to extinction. After installing Intel® SSDs, the Ubisoft development team working on Assassin's Creed: Brotherhood* was amazed. Find out about a new game feature enabled solely by SSDs.

     •    Get a real-time, side-by-side comparison of the break-neck speed of Intel's® SSD 510 series vs. HDDs in this demonstration of Assassin's Creed: Brotherhood*, the industry's first game to take advantage of Intel's® SSDs.

3D-Tech News Around The Web / HWiNFO32 v3.80
« on: May 24, 2011, 05:53:32 PM »
Changes in HWiNFO32 v3.80 - Released on: May-24-2011:

    Enhanced sensor monitoring on ASUS RAMPAGE III BLACK EDITION.
    Fixed voltage monitoring on Gigabyte P4x/G4x series.
    Improved support of AMD Bulldozer.
    Added support of National Semiconductor LM93, LM94/LM96194 and LM96080 hardware monitors.
    Added support of National Semiconductor LM95213, LM95214, LM95221, LM95231, LM95233, LM95234, LM95235, LM95241, LM95245, LM96163 hardware monitors.
    Added support of uPI uP6208 VR on GPU.
    Several minor updates and bug fixes.
    Added hyperlinks to major components for direct product info, driver download and search.
    Enhanced sensor monitoring on ASUS SABERTOOTH 990FX.
    Enhanced sensor monitoring on GIGABYTE Z68X series.
    Enhanced sensor monitoring on ASUS P8Z68 and P8B WS series.
    Updated reporting of BIOS date of EFI-capable machines.
    Enhanced sensor monitoring on ASUS P8H67-M LE.
    Enhanced P.I.ROM reporting.
    Added nVidia GeForce GTX 560 (GF110, GF114), GeForce GT 545 (GF116).
    Enhanced sensor monitoring on ECS A890GXM-A2.
    Added monitoring of Intel 55x0/7500 IOH temperature.
    Improved recognition of AMD SB8xx/9xx/Hudson chipsets.
    Added nVidia GeForce 410M and GeForce GTX 560M.

Dr. Lee Howes about his session, “The AMD Fusion APU Architecture – A Programmers Perspective // Programming Models for Heterogeneous Computing.” Lee is a parallel compute expert who works on the APU runtimes team defining how high level programming models will map onto current and future APU architectures. Here’s what he had to say.

FYI: Howes is also AMD's bullet developer

Downloads at NVIDIA

The readme.txt exposes more Teslas than in this week's press release

Here are the magic numbers for GPU databases:
Tesla M2090 0x1091
Tesla M2075 0x1094
Tesla C2075 0x1096

Check out the Tesla M2090 fact sheet

The new version of 3DVIA Studio has been released!
The software update contains several new features, including a terrain editor and customizable environmental effects, enabling users to build and publish realistic 3D worlds faster than ever.

3D-Tech News Around The Web / AMD FirePro V7900 “Cayman”
« on: May 20, 2011, 06:18:15 PM »
The AMD FirePro V7900 is powered by many exciting new features and technologies. At its core is AMD’s new, 3rd generation 40nm GPU (formerly codenamed “Cayman”), backed by 1280 stream processors and 2GB of blazingly-fast GDDR5 memory. AMD’s ultra-parallel processing architecture helps maximize throughput by dynamically directing graphics horsepower where it’s needed, allowing you to create at the speed of thought.

Download data sheet

MHL is a new word that is cropping up a lot on tech sites at the moment, so what is it all about?
MHL stands for Mobile High Definition Link, an upcoming connection technology developed by a consortium of partners including Nokia, Samsung, Sony, and Toshiba, amongst others. The goal of the consortium is for MHL to become the new standard for connection of portable electronic devices to external monitors – HD televisions for example. Unfortunately there is a lot of misinformation flying around the internet right now about exactly how it works, so I thought an explanation might help put the record straight.

Full story here

Yikes! A unified driver for desktop and mobility GPUs!

Direct downloads (May 13th):
Win7 (No Vista support)

No obvious changes to hotfix from May 5th except from increased OpenGL revision number (10762)
Installer contains mashed MSVC runtimes, but in all likelyhood they are already installed.

3D-Tech News Around The Web / Fraps 3.4.3 released
« on: May 13, 2011, 04:04:31 PM »
Fraps 3.4.3 - 12th May 2011

- Improved DirectDraw capture speed
- Fixed recording crash on single CPU systems
- Fixed invalid colors/crashing recording from 16-bit color games
- Fixed corrupt/oversized AVIs being written at high resolutions
- Fixed Dirt not loading with Fraps running
- Other minor bug fixes and optimizations

3D-Tech News Around The Web / AMD HD3D Technology setup guide
« on: May 12, 2011, 05:50:04 PM »

Stereoscopic 3D is a technique of creating the illusion of depth using a stereo image pair.                 
Each image represents the scene as viewed by the left or the right.  The illusion of depth is achieved when the display device (along with passive and active glasses in most 3D systems) is able to present the left image only for the left eye and the
right image for the right eye.  To fully understand how AMD HD3D technology can enable stunning 3D images, it
is helpful to take a look at the Stereoscopic 3D gaming pipeline.

The majority of DirectX® capable games available in the market do not support stereo 3D natively.  This means
that the stereo image pair must be generated separately from the game engine.                     
AMD has relationships with
middleware vendors such as Dynamic Digital Depth and iZ3D, in order to achieve this task of the pipeline.

The middleware intercepts DirectX calls from the game.               
Using these calls, the middleware generates the stereo
image pair, or the left and right eye view.        For certain types of 3D displays, the middleware blends the two views
together to form a single frame using a format that the display is expecting (ex. Row interleave, checkerboard,
side-by-side, etc.).  Once the frame is in the correct format, the middleware instructs the GPU to present and
send the frame to the 3D display.

Download here

Unlike the current desktop and netbook Atom CPUs, Intel's next generation of “full fat” Atom processors won't be using Intel graphics, instead the company has extended its licensing with PowerVR and we'll be seeing an SGX545 graphics core in these new Atom processors. This is actually quite a significant step for Intel as it indicates a move away from its own graphics IP for the entire Atom series of CPUs.

Full story at VR-Zone

Get Imgtec SGX5 series factsheet here

3D-Tech News Around The Web / dEngine: iOS 3D renderer source code
« on: May 11, 2011, 10:59:31 PM »
Fabien Sanglard decided to release the source code of the OpenGS ES 1.0/2.0 renderers he wrote in the summer of 2009 nicknamed "dEngine". It was the first renderer to feature Shadow Mapping and Bump Mapping on iPhone at the time.

Universe Sandbox is an interactive space simulator for Windows based PCs.

Unlike most astronomy software that just shows you what the sky looks like or where the planets are, Universe Sandbox is a powerful gravity simulator. You can add another star to our solar system and watch it rip the planets from their orbits.

The free forever version allows you to explore and discover any simulation. Optionally you can upgrade to to the premium version for unlimited control.

3D-Tech News Around The Web / NVIDIA Quadro driver 270.73 WHQL
« on: May 10, 2011, 05:14:56 PM »
Downloads at NVIDIA

Changes in Version 270.73

The following sections list the important changes and the most common issues resolved 
since driver version 270.51. 

Windows Vista/Windows 7 32-bit Issues

 Fixed Single-GPU Issues

 Quadro 4000/5000: 3DCoat–OpenGL VBO memory leak occurs when running the 

Windows Vista/Windows 7 64-bit Issues

 Fixed Single-GPU Issues

 Quadro 4000/5000: 3DCoat–OpenGL VBO memory leak occurs when running the 

 Quadro 2000: SPECapc for Maya 2009–the display output is corrupt. 

3D-Tech News Around The Web / MSI Afterburner 2.2.0 Beta 3
« on: May 08, 2011, 09:02:08 PM »
We're happy to see MSI Afterburner is leading the overclock applications. MSI Afterburner 2.2.0 Beta 3 is ready, changes list includes:

Changes list includes:

    Added core voltage control for alternate revision of reference design NVIDIA GeForce GTX 570 series graphics cards
    Added new compatibility option to "General" tab, allowing you to select GPU
    type on some graphics card models using different GPU types (e.g. low-leakage and high-leakage Cayman GPUs on RADEON 6950 series graphics cards). The option affects default reference GPU voltage and 3D voltage control path
    Added memory and VRM temperature monitoring for custom design MSI N580GTX Lightning series graphics cards with NCT7718W thermal sensors
    Added memory and VRM temperature monitoring for custom design MSI R6970 Lightning series graphics cards with NCT7718W thermal sensors
    Updated MSI On-Screen Display server:
    Fixed resource leak in desktop video capture path, causing it to start capturing plain black frames instead of desktop after a few minutes of desktop video capture
    Fixed issue causing frames in video stream to be periodically duplicated during desktop video capture causing video stream to be longer than it is supposed tobe. This could cause audio/video de-synchronization after a few minutes of desktop video capture
    Improved OpenGL On-Screen Display coordinates calculation for framebuffer
    coordinate space mode
    Added custom raster 3D fonts support to On-Screen Display in addition to the previously available vector 2D / 3D fonts. On-Screen Display 3D mode rendering mode switch has been replaced with new vector 2D / vector 3D / raster 3D rendering modes switch
    Now On-Screen Display coordinates are specified in pixels instead of zoomed units
    Now it is possible to use drag-and-drop in On-Screen Display preview window to adjust On-Screen Display position
    Now On-Screen Display supports tabulation symbols for better appearance in conjunction with variable width custom fonts

3D-Tech News Around The Web / S3 Chrome XP driver
« on: May 06, 2011, 05:43:30 PM »
Chrome 500 Series: Windows XP Driver
Chrome 500 Series: Windows XP 64bit Driver
Chrome 400 Series: Windows XP Driver

05/05/2011 Version:


- White window when launch ogl 3.x demo in GPU caps Viewer 1.8.2 (58052-0518)

- Web posting driver 0517-17.09.18q can be installed with customized board through InstallShield (67489-0533)

No, your eyes are not deceiving you. After three years of development, NVIDIA has released new major version of PhysX physics engine – PhysX SDK 3.0.

Full story at PhysXinfo

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