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Topics - Stefan

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3D-Tech News Around The Web / MSI Afterburner 2.0.0 FINAL
« on: September 02, 2010, 04:19:44 PM »
Download here

# Afterburner Version 2.0.0 (2010-09-02) 
Voltage control layer has been seriously revamped to give additional freedom to extreme overclockers with new custom design MSI graphics cards. Now MSI Afterburner is able to control up to 3 voltages on custom design MSI Fermi and other future custom design MSI graphics cards. New adjustable voltages include memory voltage and special multi-purpose auxiliary voltage feeding either memory bus (also known as VDDCI on AMD graphics cards) or PCIE bus and crystal (PEXVDD on NVIDIA graphics cards)
# Added core, memory and auxiliary PEXVDD voltage control for custom design MSI N480GTX Lighning series graphics cards with uP6225+uP6262 voltage regulators
# Added core, memory and auxiliary PEXVDD voltage control for custom design MSI N470GTX Twin Frozr II OV3 series graphics cards with uP6218+uP6262 voltage regulators
# Added core, memory and auxiliary PEXVDD voltage control for custom design MSI N460GTX Hawk series graphics cards with uP6262 voltage regulators
# Added core voltage control for custom design MSI N460GTX Cyclone series graphics cards
# Added auxiliary VDDCI voltage control for reference design AMD RADEON HD 5870 series graphics cards
# Added fan tachometer monitoring for NVIDIA graphics cards. Please take a note that not all graphics cards are tachometer reading capable. So depending on graphics card and cooling system fan tachometer monitoring can be unavailable
# Optimized NVIDIA driver-level clock frequency monitoring codepath
# Minimum clock limits for all graphics cards have been reduced from 75% to 50%
# Dynamic overclocking, voltage and fan speed limits. MSI Afterburner no longer uses static slider limits calibration and adjusts the limits dynamically when some external factors affect it (e.g. Overdrive clock limits on AMD cards or VGA BIOS fan speed and voltage limits on NVIDIA GeForce GTX 400 cards)
# New temperature hysteresis settings for software automatic fan control mode gives you additional way to improve cooling system thermal and acoustic parameters
# Now fan speed limits (i.e. minimum and maximum fan speeds accepted by VGA BIOS and display driver) are displayed in custom fan speed curve editor window
# Built-in skin sizes have been reduced due to optimized internal skin panels representation and optimized compiled bitmap cache
# Optional skin compression ability in the built-in skin compiler. Skin format reference documentation has been updated to document new compression options
# Minor built-in skins appearance tweaks
# Now MSI Afterburner uses previously undocumented power user oriented startup mode via the task scheduler under Windows Vista / Windows 7. MSI Afterburner launch no longer requires UAC confirmation at Windows startup. Please take a note that Microsoft Visual C++ 2008 runtime libraries must be installed to get new startup mode working
# Now MSI Afterburner automatically fixes startup link if [Start with Windows] or [Apply overclocking at system startup] is enabled but the registry or task scheduler startup entry is missing
# Startup profile is now displayed in [Apply at Windows startup] option floating tooltip instead of the main window
# Now power users can enable optional DirectInput based hotkeys handler via the configuration file. DirectInput based hotkeys processing can seriously reduces hotkey response time in the applications heavily loading CPU (mostly 3D games) and leaving not enough time for processing standard keyboard input message queues. Please take a note that enabling such sophisticated hotkeys handling mode can cause some system security applications (e.g. pro-active application behavior analysis module of KIS) to warn you about possible keylogging threat
# Improved skin engine, now skinned controls support horizontal and/or vertical centering. Skin format reference guide has been updated to document these new alignment modes
# MSI On-Screen Display server has been upgraded to version 3.7.2. New version gives you the following improvements:
# Now screen capture events are identified visually by text message flashing in On-Screen Display during 0.25s
# Built-in skin sizes have been reduced due to optimized compiled bitmap cache
# Added On-Screen Display profile for Startcraft II : Wings of Liberty
# Added configuration file switch allowing sending MSI Afterburner to system tray instead of closing on button click
# [Start the task only when computer is running on AC power] option is no longer set in the startup task settings to allow automatically starting application via the task scheduler on laptops or on some UPS models
# Added optional data filtering mode for all hardware monitoring graphs. Now it is possible to enable special math data filtering algorithm independently for each hardware monitoring graph to reject misreading spikes caused by sensor access conflicts when running multiple hardware monitoring tools at the same time
# Now it is posssible to use both core and shader clock as the primary clock when adjust the clocks in linked mode
# Fixed videomemory usage monitoring for non-primary NVIDIA graphics cards
# Application restart is no longer required to apply new user interface language
# Updated localization engine. Now floating tooltips based context help system supports macro definitions
# Localization reference guide documentation has been updated to v1.1
# Various typo fixes in different language packs
# Added Korean localization

3D-Tech News Around The Web / Gineiden - japanese DX9 game benchmark REDUX
« on: September 01, 2010, 05:10:27 PM »
Slow newsweek = time to fill my notebook with old stuff  ::)

It appears that NAMCO Bandai said sayonara to this benchmark
Therefore i have uploaded a copy at Filefront

Gaijins should use Microsoft AppLocale so that Kanji letters look right.

3D-Tech News Around The Web / Muvizu 3D - beta August 2010
« on: September 01, 2010, 04:30:24 PM »
The Muvizu website is a place to meet fellow creatives and, using our site tools and downloadable free 3D animation software, make your own movies or collaborate with Muvizu members on larger projects. Muvizu 3D software has been designed to allow anyone with a decent computer and graphics card to make animated videos without specialist training and equipment.

Changes for August 2010 build:
Moving Cameras
Object Grouping
Cue Points
Dog Character
Various Objects
Various Pre-Built Sets
Objects and Characters have been renamed and recategorised
Offline Installation
Object Importing (.ase format)
Various bug fixes

3D-Tech News Around The Web / OpenGL Extensions Viewer 3.32
« on: August 31, 2010, 08:25:53 PM »
Download here

Changelog 3.32
- Added OpenGL 3.1 - 3.3 rendering tests.
- Added two new render tests.
- Changed layout in report page

For some reason infogl.dll crashes with both of my systems - Fermi (GTX465) and Cedar (5470 Mobility) based  ???

3D-Tech News Around The Web / AMD OpenCL Samples
« on: August 31, 2010, 07:26:45 PM »
AMD started a new page "OpenCL samples" (without telling anyone  ::) )

The first sample renders a 3D volume box from a data file using ray casting.

3D-Tech News Around The Web / Google Confirms Chrome 7 GPU Acceleration
« on: August 30, 2010, 06:26:38 PM »
Google has now officially confirmed that “there’s been a lot of work going on to overhaul Chromium’s graphics system” and that the browser will “begin to take advantage of the GPU to speed up its entire drawing model.”

Full story here

3D-Tech News Around The Web / Arcadix 3D Game Editor
« on: August 28, 2010, 04:01:11 PM »
Arcadix 3D Game Editor is a game object oriented level creation tool that includes a game engine.


    * Instant preview and in-game editing
    * Event driven game engine
    * Rigid body and rag-doll physics
    * Sound engine for spatial sound effects
    * Scripting in any .NET language
    * Axiom 3D Rendering Engine to do graphics
    * Deploy your game to PC

This is a particle engine I wrote using OpenGL and CUDA to update the particles. You can download it and try it out yourself here
(You need an NVIDIA graphics card, 8 series or newer)
or download the source code and check it out here
(It's fairly well documented, hopefully you can figure it out)
My goal was 750,001 particles, I am running over 12 million here.

Watch video at Youtube

3D-Tech News Around The Web / Full Sail - Fluid dynamics demo
« on: August 28, 2010, 12:03:45 PM »
FullSail University project, OpenGL course

Source code in C++ using OpenGL and Original article by Jos Stam (with source code as well) available for download here

3D-Tech News Around The Web / NVIDIA driver 259.47 WHQL
« on: August 28, 2010, 11:28:13 AM »
These are the latest drivers hosted by Microsoft.
Download via LaptopVideo2Go (or wait until offered by Windows update).

A forum member on Chinese website has leaked a 3D Mark Vantage Extreme benchmark, alongwith a GPU-Z screenshot, alleged to be from a next-gen ATI Radeon HD 6870.

Full story at VR-Zone

3D-Tech News Around The Web / NVIDIA 3D Vision Video Player v1.6.2
« on: August 26, 2010, 06:01:28 PM »
3D Vision Video Player v1.6.2

Version: 1.6.2
Release Date: 2010.08.26
Operating System: Windows 7, Windows Vista, Windows 7 64-bit, Windows Vista 64-bit

3D-Tech News Around The Web / An introduction to OpenGL 4.1
« on: August 26, 2010, 04:55:31 PM »
Less than half year after the revolutionary appearance of OpenGL 4 we now have OpenGL 4.1.The new update concentrates on Shader Model 5.0 class GPUs and extensions and the desktop version of the specification is now downward compatible with its embedded brother OpenGL ES. In this article I would like to present the features introduced with the latest revision of the OpenGL 4.1 specification.

Full story here


3D-Tech News Around The Web / Afterburner 2.0.0 Beta 7
« on: August 26, 2010, 04:34:44 PM »
Afterburner 2.0.0 Beta 7 is out, in this beta Unwinder added a data filtering option to reject misreading spike caused by resource conflict when using another utility at the same time with Afterburner.

Javor updated his demos. If you need the aforementioned compute caps 1.1 demos gimme a note, i'm sure they are still somewhere on my HDD.

Animation Demo (last update 9 July 2010)
Can load and display .obj key frame animations with direct illumination (Phong) from a single area light (4 samples per point).

Path Tracing Demo (last update 9 July 2010)
Can load and display static .obj scene with a path tracer. It handles Phong BRDF for diffuse and glossy surfaces, and translucent surfaces that do not intersect each other (has Beer's law).

Reductions, which take a vector of data and reduce it to a single element, are widely used in data-parallel programming. In this article, we examine strategies for efficiently mapping reductions onto the ATI Radeon™ HD 5870 GPU and AMD Phenom™ II X4 965 CPU. Taking advantage of properties of the reduction being performed, as well as matching the style of reduction to the hardware platform, can result in performance improvements of up to 15x, compared to naive code.

Full story at AMD

for our chinese readers: ATI OpenCL Programming Guide, Chinese Language

"Yesterday NVIDIA released an official disassembler for sm_1.x (pre-Fermi) real hardware ISA"

Full story at Icare3D

3D-Tech News Around The Web / ATI Catalyst 10.8 WHQL
« on: August 25, 2010, 05:17:47 PM »
The Catalyst™ Software Suite 10.8 contains the following:

                  ATI Radeon™ display driver 8.762
                  HydraVision™ for both Windows XP, Vista and Windows 7
                  Southbridge/IXP Driver
                  ATI Catalyst™ Control Center Version 8.762
New Features

                  OpenGL ES 2.0 support
                  Video Quality default options
                  Performance enhancement for Eyefinity Quad ATI CrossFireX™ configurations
                  Anti-Aliasing support for StarCraft II

        OpenGL ES 2.0 support

                  ATI Catalyst™ 10.8 delivers full support for OpenGL ES 2.0 specification
                  Enables 3D accelerated graphics within a web browser that supports OpenGL ES 2.0
                  Supported on Windows XP, Windows Vista, and Windows 7              

              Performance Improvements

                The following performance gains are noticed with this release of Catalyst™ 10.8:

                  Far Cry 2
                      Performance increases 2-6% on ATI Radeon™ HD 5800 Series single and
                        CrossFire™ configurations
                      Performance increases 2-4% on ATI Radeon™ HD 5700 Series single and
                        CrossFire™ configurations
                      Performance increases 3-8% on ATI Radeon™ HD 4800 Series single and
                        CrossFire™ configurations
                  Left 4 Dead 2
                      Performance increases 3-5% on CrossFire™ ATI Radeon™ HD 5800 series and
                        CrossFire™ ATI Radeon™ HD 5700 series configurations
                      Performance increases 5-10% on ATI Radeon™ HD 5600            series and ATI
                        Radeon™ HD 5500 series configurations

Resolved Issues for All Windows Operating Systems

                  HDMI default refresh rate now appears properly as 60 Hz under HDTV in Catalyst™ Control Center

Profiled apps/games, recent first:

hl2.exe metro2033.exe POWERPNT.exe arma2OA*.exe sh5.exe Blur.exe AlienBreed-Impact.exe FFViper.exe \SBKX\launcher.exe UDK.exe WinUAE.exe SWTFU.exe mafia2_sc.exe SamHD_TSE.exe PCM.exe ScourgeGame.exe lag_win32_public_dev.exe APB.exe FoxGame.exe Settlers7R.exe \Live\GameClient.exe Risen.exe EFLC.exe Singularity.exe RTS-*.exe SR2_pc.exe Medieval_T?.exe HasteGame*.exe Napoleon.exe DeadIslandGame*.exe Demigod.exe OFDR.exe empires*.exe Heaven.exe MassEffect2.exe Conviction*.exe RUSE.exe AVP3.exe daorigins.exe LEGOIndy2.exe RocketKnight.exe Bioshock2.exe dairydash.exe BFBC*Game.exe BF1943Game.exe dirt2*.exe SamHD.exe Sanctuary.exe iw4?p*.exe Avatar.exe S8Game-F.exe rfg*.exe Borderlands.exe ShippingPC-SkyGame.exe BattlefieldHeroes.exe Ceville.exe gpl.exe ShippingPC-BmGame.exe \ZenoClash\hl2.exe APGame.exe GHWT.exe Gothic III Forsaken Gods.exe ??5DX9.exe Saboteur.exe CrimeCraft.exe BurningWheels*.exe Republic Heroes.exe SupremeCommander2.exe AA3Game.exe StreetFighterIV.exe Guitar Hero Aerosmith.exe KillingFloor.exe RiseOfTheArgonauts.exe DamnGame.exe DS.exe kb.exe SC2*.exe CoJBiBGame_x86.exe Overlord*.exe \Tip\GameClient.exe ghost_w32.exe Wolverine.exe bsp.exe Fuel.exe bionic_commando.exe ElvenLegacy*.exe grimmgame.exe flashpoint*.exe Shift.exe theHunter*.exe TLR*.exe Wolf2.exe TerminatorSalvation.exe prototype?.exe eXperience112.exe Battleforge.exe EndWar.exe SilentHill.exe cabalmain.exe Client.exe WheelmanGame*.exe CompatAFR-1x1.exe Unigine.exe wanted.exe DragonAge.exe TS3*.exe DLords.exe FreeRunning.exe DOW2.exe godfather2.exe arma2.exe Empire.exe *.scr.EE3.exe MirrorsEdge.exe cstrike.exe Tropics.exe Legendary.exe fear2*.exe BurnoutParadise.exe Prince of Persia.exe Dead Space.exe biahh.exe war3.exe Mercenaries2.exe Merc2-Demo.exe left4dead*.exe Yeti_Final_Win32.exe FallOut3.exe CoDWaW*.exe tru.exe FF2client.exe RCT3.exe trgame.exe PT2Start.exe Transformers*.exe GTAIV.exe acad.exe aJewelQuestSolitaire.exe SeriousSam.exe FarCry2*.exe ProjectG.exe Jewel Quest Solitaire.exe Flip Words*.exe ExeFile.exe blacksite.exe MOHA.exe TurokGame.exe crossfire.exe kaneandlynch.exe Buildalot2.exe Legend.exe thief.exe GunBound.gme.SEGA Rally*.exe HAWX.exe SpaceSiege.exe SporeApp.exe AgeOfConan.exe tra.exe Jericho.exe MEM_7.exe Stranger.exe DevilMayCry*.exe MassEffect.exe GRID.exe witcher.exe mahjongg_artifacts.exe Studio.exe Diner_Dash_Flo_On_The_Go.exe Big Kahuna Reef.*.Chuzzle.exe Backspin.exe AcesOfTheGalaxy.exe \half-life 2 Demo\hl2.exe \portal\hl2.exe \team fortress 2\hl2.exe \half-life 2 deathmatch\hl2.exe \half-life 2 episode two\hl2.exe \half-life 2 episode one\hl2.exe \half-life 2 lostcoast\hl2.exe \half-life 2\hl2.exe \counter-strike source\hl2.exe \day of defeat source\hl2.exe \half-life deathmatch source\hl2.exe \half-life source\hl2.exe R6Vegas2_Game.exe AssassinsCreed*.exe Validator.exe GH3.exe xrEngine.exe FFOW.exe Settlers6*.exe MonsterGame.exe nfs.exe BA2.exe DiRT.exe ForceSingleGPU.exe TW2008.exe TW2006.exe game.exe SupremeCommander.exe hl.exe SpiderSolitaire.exe Solitaire.exe PurblePlace.exe Minesweeper.exe Mahjong.exe InkBall.exe Hearts.exe FreeCell.exe chess.exe R6Vegas_Game.exe 3dsmax*.exe Crysis*.exe UT3*.exe Wargame-g4wlive.exe hellgate*.exe SinEpisodes.exe iw3mp.exe iw3sp.exe Matrix.exe *Stranglehold.exe Bioshock.exe wic*.exe LostPlanet*.exe sims.icd.nhl2007.exe GodFather.exe pc_matador.exe AcroRd32.exe XR_3DA.exe Scarface.exe TestDriveUnlimited.exe mm.exe Gothic3.exe HitmanBloodMoney.exe NWN2*.exe TW2007.exe ARX.exe SplinterCell4.exe NFSC_demo.exe NFSC.exe RelicCOH.exe starwars_pc.exe LegoStarWarsII.exe fifa07*.exe fsx.exe primarysurf.exe CoJ.exe FEARXP.exe BF2142*.exe JustCause*.exe nhl06.exe battleofthegods.exe cccprev.exe RomeTW*.exe H5_Game.exe Condemned.exe trl.exe Inventor.exe Dwm.exe legends.exe gt.exe graw*.exe sweaw.exe game.dat.Timeshift*.exe nbalive06.exe oblivion.exe x3*.exe gwdev.exe pop3.exe USM.exe BattlefrontII.exe speedDemo.exe speed.exe narnia.exe white.exe KingKong*.exe 3DMark06*.exe RD3.exe Age3.exe Suffering2*.exe Sam2.exe KingKongDemo*.exe BOS.exe CoD2?P_s.exe Fable.exe EiB.exe Sims2EP2.exe DungeonSiege2.exe fs9.exe AFR-FriendlyD3D.exe FEARspdemo.exe FEAR.exe ACTOFWAR*.exe Ehshell.exe X2-Demo.exe X2.exe tribesv_?pdemo_en.exe Swat4SPDemo.exe PandoraMultiPlayerDemo.exe Sims2EP1.exe PCMark05.exe PCMark04.exe PainGame.exe Speed2demo.exe MaxPayne2Demo.exe FFXiWinBench.exe FFXiBench.exe Biademo.exe Tiger 2004.exe Snowblind-Demo.exe Snowblind.exe BreedSPD.exe Breed.exe XPANDRALLY.exe TV_CD_DVD.exe TRAOD*.exe Battlefront.exe Sims2.exe ShadowVault.exe patriots.exe thrones.exe Pariah.exe nba2005.exe mohpa.exe GW.exe pol.exe Driv3r.exe DFX.exe Bia.exe TechDemo.exe aquamark.exe w40k.exe pop2.exe FarCry.exe WoW.exe EverQuest2.exe Speed2.exe Lithtech.exe Swat4.exe SwgClient_r.exe SplinterCell3.exe Painkiller.exe MaxPayne2.exe FlatOutdemo.exe CMR5.exe BfVietnam.exe LockOn.exe 3DMark05.exe 3DMark03.exe 3DMark2001SE.exe 3DMark2001.exe BF2.exe Morrowind.exe TW2005.exe TW2004.exe halo.exe UT2004.exe UT2003.exe RD2D.exe RD2.exe CT3.exe pop.exe RaceDriver.exe SplinterCell2.exe SplinterCell.exe

3D-Tech News Around The Web / NVIDIA Ambient Occlusion Volumes demo
« on: August 25, 2010, 04:56:39 PM »
This paper introduces a new approximation algorithm for the near-field ambient occlusion problem. It combines known pieces in a new way to achieve substantially improved quality over fast methods and substantially improved performance compared to accurate methods. Intuitively, it computes the analog of a shadow volume for ambient light around each polygon, and then applies a tunable occlusion function within the region it encloses. The algorithm operates on dynamic triangle meshes and produces output that is comparable to ray traced occlusion for many scenes. The algorithm's performance on modern GPUs is largely independent of geometric complexity and is dominated by fill rate, as is the case with most deferred shading algorithms.

Get whitepapers and demo here

AOV seems to have no effect with ATI GPU  ::)

Understanding how Direct3D interacts with resources and the command buffer can simplify your engine, enable cross-platform abstractions, and improve performance.
This presentation dispels myths about Direct3D on Xbox 360 and describes a lower-level, engine-friendly approach to managing resources and submitting the scene.

here are the official Xbox Packing Instructions    :P

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