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Topics - Stefan

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2041
3D-Tech News Around The Web / IDA pro 6.0 and IDA free 5.0 available
« on: December 19, 2010, 12:36:18 PM »
Quote
The IDA Pro Disassembler and Debugger is an interactive, programmable, extendible, multi-processor disassembler hosted on Windows, Linux, or Mac OS X. IDA Pro has become the de-facto standard for the analysis of hostile code, vulnerability research and COTS validation.

Thank you Ida, my old friend  ;)


2042
Quote
...D3D11 also came with a few other features that allow more “traditional” rendering approaches to benefit from the increased programmability of graphics hardware. Unfortunately most of them have gone relatively unnoticed, which isn’t surprising when you consider that most of them have little or no documentation...

Full story here


2043
3D-Tech News Around The Web / gDEBugger 5.8 - OpenCL 1.1 is now supported
« on: December 18, 2010, 02:36:32 PM »
Quote
gDEBugger Version 5.8

    * OpenCL 1.1 is now supported by gDEBugger CL.

Changed:

    * Improved the OpenCL forced / disable modes, the modes now retain the driver overhead and synchornization effects, and only lower the actual workload.
    * Added a cap to the number of debug and output strings reported, as applications using many of them at high frequency could cause the gDEBugger client application to respond slowly or even hang.

Fixed bugs:

    * When using rectangular (non-square / cube) OpenCL images, the bytes read, bytes written and bytes copied counters would display wrong values.
    * Using functions which take matrix or vector parameters would sometimes result in crashes if two such functions were called concurrently from two rendering threads.
    * Fixed a rare crash in multi-threaded applications.
    * In some configurations, the gDEBugger OpenGL and OpenCL servers would crash as the debugged application exited.
    * Some applications would experience crashes if the time difference between a context's creation and the first draw function call in it was too short.
    * When debugging several applications in one gDEBugger session, contexts were sometimes wrongly marked as deleted.
    * Calling glUniform1fARB with no current context could crash the OpenGL server.
    * Strings from the GL_AMD_debug_output and GL_AMDX_debug_output extensions were not shown correctly in the API Calls History view.
    * Some parameters in glBlitFramebufferEXT, glBufferAddressRangeNV and clCreate
    * functions were logged incorrectly.
    * When an OpenCL object is released, properties views would continue to display (broken) links to it.
    * OpenGL state variables related to the GL_NV_texture_shader extension were not properly marked as unsupported on implementations that do not support the extension.
    * Some deprecated calls to glBindBufferARB were not correctly marked as such.
    * OpenCL kernel names were diplayed with garbage numbers in the OpenCL Command Queues viewer properties.
    * Windows + Linux: Deleting a context would cause the current context to be detached from the current thread, even if it was not the deleted context.
    * Windows: The gDEBugger OpenGL server would occasionally hang while updating context data with newer ATI graphics drivers.
    * Windows: The gDEBugger OpenCL server would sometimes hang when debugging OpenCL-only applications.
    * Mac: False calls of glGetIntegerv were sometimes reported.
    * Mac: When using pixel formats that have no depth or no stencil bits, an (non-functional) buffer was still shown in the Textures, Buffers and Images viewer.
    * Linux: Configurations which use the LIBGL_DRIVERS_PATH environment variable would wrongly get the message that the libGL.so driver does not exist.
    * Linux: Using glXCreateContextAttribsARB without certain context flags would cause crashes in some scenarios.


2044
3D-Tech News Around The Web / SIGGRAPH Asia 2010 - OpenCL by Example
« on: December 18, 2010, 09:09:08 AM »
Quote
Welcome to the course notes and supplementary materials for the SIGGRAPH Asia 2010 OpenCL by Example tutorial and half-day course.

The course was held at SIGGRAPH Asia 2010 on Thursday, 16 December.

2045
Quote
My advisor and I have finally gotten to a point in our implementation of our Real Time Particle System that it can see the light of day. We have been working on an OpenCL implementation of the SPH method for simulating real time fluids. At this point it looks pretty good, which is the scientific way of saying there is still a lot of work to do. Take a look at the video to see it in action inside the Blender Game Engine!

Full story here

2046
3D-Tech News Around The Web / NVIDIA Cg Toolkit 3.0 - November 2010
« on: December 16, 2010, 06:06:07 PM »
Quote
The November 2010 version of Cg 3.0 contains the following improvements: 

              Vertex shaders aren't disabled by tessellation shader state assignments 
              DirectX feature levels 9 and 10 now work with cgD3D11 
              cgCombinePrograms respects the auto compile flag 
              The hlsl10g profile now supports structures in AttribArray   
              cgCopyProgram works once again! 
              Fixed a bug when compound-assignment operators (+=, *=, etc.) were used on 
              column major matrices 
              tex2Dsize will now work for shadow samplers 
              Resolved a problem with geometry shaders on OSX 
              Corrected our OSX Framework executable path 
              Fixed crash when connecting API created parameters to precompiled 
              (CG_OBJECT) program parameters 
              No longer try to use typedef keyword in generated GLSL code 
              Fixed a problem in the modf routine 
              Various documentation updates 

2047
Quote
News from Epic Games – December 2010 UDK Beta Released
December 16, 2010 – Epic Games, Inc. has released the December 2010 UDK Beta, the latest version of the Unreal Development Kit (UDK), the free edition of Unreal Engine 3 that provides access to the award-winning toolset used in blockbuster video games, 3D visualizations, digital films and more.

NEW! iOS Support
Brand new features and content that users will immediately notice are:

    * Build levels, visually script gameplay events and add visual effects for mobile applications using the Unreal Editor and its major tools, including Unreal Kismet, Unreal Cascade and Unreal Matinee.
    * Superior rendering features for mobile development, including Unreal Lightmass global illumination accelerated by Unreal Swarm distributed computing.
    * The full source and content for the “Epic Citadel” App, plus an additional castle demo map.

Here are some screens from the mobile demo, i.e. that's what you would see on an ipad.



2048
Big Pictures / AMD HD6900 Mecha HK-2207 tech demo - (15 pictures total)
« on: December 16, 2010, 05:17:59 PM »
Check this news link for download and instructions.

















2049
3D-Tech News Around The Web / AMD HD6900 Mecha HK-2207 tech demo
« on: December 16, 2010, 05:14:39 PM »
AMD released a new tech demo, get it from developer zone

Runs fine with NVIDIA Fermi  :)

Quote
December 15, 2010  v1.0
The HK-2207 real-time demo features a number of post processing effects (depth-of-field, lens flare, ghosting, aerial perspective/atmospheric, LUT, emissive and reflection) provided as an easy approach for developers and artists to adopt Microsoft® DirectX® 11 programming. Each effect can be toggled on or off during the demo. And when LUT is enabled, various look up tables (LUTs) can be cycled through. This demo also uses a current trend in game engines utilizing deferred lighting and deferred shading allowing many more lights and rapid  prototyping.  A newly developed GPU accelerated physics particle system is introduced utilizing DX11 DirectCompute. Bullet Physics is used with a new fracture/destruction approach that also features procedurally generated unique debris leveraging DX11 tessellation. 
Deferred shading does not permit the use of traditional anti-aliasing. AMD introduced a new Morphological AA based on DirectCompute in the latest Cayman drivers that can only currently be enabled via Catalyst Control Center as described below.

*************************************************                                                           *
* Morphological Anti-Aliasing is not enabled by
* default. 
*                                                           
* To enable this feature and enhance the
* appearance of this demo, follow the instructions
* below.               
*
*************************************************

Step 1. Open the ATI Catalyst(TM) Control Center and

Either:  Right-click on an open area of the desktop, and select Catalyst Control Center from the pop-up menu;

Or:  Click Start > Control Panel > Display >
Change Display Settings > Advanced; Choose the Catalyst Control Center tab, and select the ATI Catalyst Control Center button.

Step 2.  In the upper-left corner select
Graphics > 3D > AA.

Step 3.  Check the "Morphological filtering" checkbox

Step 4. Click the "OK" button.
*************************************************

Currently supported hot keys:

F1: displays the available hot keys

8 : Aerial perspective/atmospheric
M : Audio
1 : Bullet Physics debug
2 : Bullet physics collision
C : Camera toggles unlocking from fixed camera path. Move    with left mouse button pressed, zoom with mouse wheel
D : Depth-of-field
E : Emissive
Esc : Exit
G : Ghosting
F : Lens flare
K : LUT
L : Lights
, : (comma) cycle through various LUTs when LUT is enabled
P : Pause
9 : Reflection
] : jump forward to next shot
[ : jump backward to previous shot
R : Restart
T : Switch render target forward  (color, normal, ambient occlusion, emissive, standard)
Y : Switch render target backward
W : Wireframe
^ : Console







2050
In this article you'll gain valuable insight into how to exploit the capabilities of the new 256-bit instructions from the Intel® Advanced Vector Extensions (Intel® AVX).
These instructions are part of the new microarchitecture found in the 2nd Gen Intel® Core™ Processor Family (code-named Sandy Bridge). Starting from a humble, non-tuned "release mode" compilation and progressing to the full 256-bit Intel® AVX version, you'll read how code performance improves by more than an order of magnitude.

2051
3D-Tech News Around The Web / AMD Stream SDK 2.3
« on: December 13, 2010, 07:03:47 PM »
No changelog yet.

Direct downloads:

http://developer.amd.com/Downloads/ati-stream-sdk-v2.3-vista-win7-32.exe
http://developer.amd.com/Downloads/ati-stream-sdk-v2.3-vista-win7-64.exe
http://developer.amd.com/Downloads/ati-stream-sdk-v2.3-xp32.exe
http://developer.amd.com/Downloads/ati-stream-sdk-v2.3-xp64.exe







AMD CLINFO launched on desktop with Intel and NVIDIA SDK  :P

Quote
Number of platforms:             2
  Platform Profile:             FULL_PROFILE
  Platform Version:             OpenCL 1.1 WINDOWS
  Platform Name:             Intel OpenCL
  Platform Vendor:             Intel Corporation
  Platform Extensions:             cl_khr_fp64 cl_khr_global_int32_base_atomics cl_khr_global_int32_extended_atomics cl_khr_local_int32_base_atomics cl_khr_local_int32_extended_atomics cl_khr_gl_sharing cl_khr_byte_addressable_store cl_khr_icd
  Platform Profile:             FULL_PROFILE
  Platform Version:             OpenCL 1.0 CUDA 3.2.1
  Platform Name:             NVIDIA CUDA
  Platform Vendor:             NVIDIA Corporation
  Platform Extensions:             cl_khr_byte_addressable_store cl_khr_icd cl_khr_gl_sharing cl_nv_d3d9_sharing cl_nv_d3d10_sharing cl_khr_d3d10_sharing cl_nv_d3d11_sharing cl_nv_compiler_options cl_nv_device_attribute_query cl_nv_pragma_unroll
ERROR: clgetDeviceInfo(-30)

  Platform Name:             Intel OpenCL
Number of devices:             1
  Device Type:                CL_DEVICE_TYPE_CPU
  Device ID:                32902
  Max compute units:             4
  Max work items dimensions:          3
    Max work items[0]:             1024
    Max work items[1]:             1024
    Max work items[2]:             1024
  Max work group size:             1024
  Preferred vector width char:          16
  Preferred vector width short:          8
  Preferred vector width int:          4
  Preferred vector width long:          2
  Preferred vector width float:          4
  Preferred vector width double:       2
  Native vector width char:          16
  Native vector width short:          8
  Native vector width int:          4
  Native vector width long:          2
  Native vector width float:          4
  Native vector width double:          2
  Max clock frequency:             3200Mhz
  Address bits:                18397247599280160
  Max memory allocation:          536838144
  Image support:             Yes
  Max number of images read arguments:       128
  Max number of images write arguments:       128
  Max image 2D width:             8192
  Max image 2D height:             8192
  Max image 3D width:             2048
  Max image 3D height:             2048
  Max image 3D depth:             2048
  Max samplers within kernel:          128
  Max size of kernel argument:          1024
  Alignment (bits) of base address:       1024
  Minimum alignment (bytes) for any datatype:    128
  Single precision floating point capability
    Denorms:                Yes
    Quiet NaNs:                Yes
    Round to nearest even:          Yes
    Round to zero:             No
    Round to +ve and infinity:          No
    IEEE754-2008 fused multiply-add:       No
  Cache type:                Read/Write
  Cache line size:             64
  Cache size:                6291456
  Global memory size:             2147352576
  Constant buffer size:             131072
  Max number of constant args:          128
  Local memory type:             Global
  Local memory size:             32768
ERROR: clBuildProgram(-11)

2052
3D-Tech News Around The Web / Merry Christmas using OpenCL OpenGL Interop
« on: December 13, 2010, 06:33:12 PM »
Quote
We at CMSoft would like to share with everyone our best wishes. To do so, we have created a new OpenCL OpenGL Interop example showing how to manipulate vertex coordinates and element indexes of OpenGL VBOs to create a derivation of the Sierpinski Gasket, which is a Sierpinski Tetrahedron.

This video shows CMSoft's OpenCL "Christmas tree".

Download the sample code here.

For some reason it runs only on my ATI/Win7 rig



but fails on my Vista/NVIDIA rig, i don't have a "cloo" why  ::)

Code: [Select]
Informationen über das Aufrufen von JIT-Debuggen
anstelle dieses Dialogfelds finden Sie am Ende dieser Meldung.

************** Ausnahmetext **************
Cloo.InvalidValueComputeException: OpenCL error code detected: InvalidValue.
   bei Cloo.ComputeException.ThrowOnError(ComputeErrorCode errorCode)
   bei Cloo.ComputeCommandQueue.Read[T](ComputeBuffer`1 buffer, Boolean blocking, Int64 offset, Int64 count, IntPtr data, ICollection`1 events)
   bei Cloo.ComputeCommandQueue.Read[T](ComputeBuffer`1 buffer, Int64 offset, Int64 count, ICollection`1 events)
   bei Cloo.ComputeCommandQueue.Read[T](ComputeBuffer`1 buffer, ICollection`1 events)
   bei CLGLInterop.Form1.timer1_Tick(Object sender, EventArgs e) in C:\Users\Douglas\Documents\Visual Studio 2008\Projects\CLGLSierpinskiGasket\CLGLInterop\Form1.cs:Zeile 428.
   bei System.Windows.Forms.Timer.OnTick(EventArgs e)
   bei System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
   bei System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Geladene Assemblys **************
mscorlib
    Assembly-Version: 2.0.0.0.
    Win32-Version: 2.0.50727.4206 (VistaSP2GDR.050727-4200).
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll.
----------------------------------------
CLGLInterop
    Assembly-Version: 1.0.0.0.
    Win32-Version: 1.0.0.0.
    CodeBase: file:///F:/Programme/OpenCl/CLGLSierpinskiGasket/CLGLInterop/bin/Debug/CLGLInterop.exe.
----------------------------------------
System.Windows.Forms
    Assembly-Version: 2.0.0.0.
    Win32-Version: 2.0.50727.4016 (NetFxQFE.050727-4000).
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll.
----------------------------------------
System
    Assembly-Version: 2.0.0.0.
    Win32-Version: 2.0.50727.4205 (VistaSP2GDR.050727-4200).
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll.
----------------------------------------
System.Drawing
    Assembly-Version: 2.0.0.0.
    Win32-Version: 2.0.50727.4016 (NetFxQFE.050727-4000).
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll.
----------------------------------------
OpenTK
    Assembly-Version: 1.0.0.201.
    Win32-Version: 1.0.0.201.
    CodeBase: file:///F:/Programme/OpenCl/CLGLSierpinskiGasket/CLGLInterop/bin/Debug/OpenTK.DLL.
----------------------------------------
OpenTK.GLControl
    Assembly-Version: 1.0.0.201.
    Win32-Version: 1.0.0.201.
    CodeBase: file:///F:/Programme/OpenCl/CLGLSierpinskiGasket/CLGLInterop/bin/Debug/OpenTK.GLControl.DLL.
----------------------------------------
mscorlib.resources
    Assembly-Version: 2.0.0.0.
    Win32-Version: 2.0.50727.4206 (VistaSP2GDR.050727-4200).
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll.
----------------------------------------
Cloo
    Assembly-Version: 0.7.4.0.
    Win32-Version: 0.7.4.
    CodeBase: file:///F:/Programme/OpenCl/CLGLSierpinskiGasket/CLGLInterop/bin/Debug/Cloo.DLL.
----------------------------------------
System.Windows.Forms.resources
    Assembly-Version: 2.0.0.0.
    Win32-Version: 2.0.50727.4016 (NetFxQFE.050727-4000).
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms.resources/2.0.0.0_de_b77a5c561934e089/System.Windows.Forms.resources.dll.
----------------------------------------

************** JIT-Debuggen **************
Um das JIT-Debuggen (Just-In-Time) zu aktivieren, muss in der
Konfigurationsdatei der Anwendung oder des Computers
(machine.config) der jitDebugging-Wert im Abschnitt system.windows.forms festgelegt werden.
Die Anwendung muss mit aktiviertem Debuggen kompiliert werden.

2053
Download whitepaper

Contents:
AMD GPU architecture review
OpenCL mapping on AMD hardware
Convolution Algorithm
Optimizations (CPU)
Optimizations (GPU)

2054
3D-Tech News Around The Web / ATI Catalyst 10.12 (8.801) WHQL
« on: December 13, 2010, 06:10:54 PM »
Pretty much same runtimes as Cat 8.80 EDG, i.e OpenGL 4.1 supported.
Stream SDK updated to 2.3, exposes a new OpenCl extension

Some direct links, if they fail, visit game.amd.com :
Desktop Vista/7 64 bit APP
Mobility Vista/7 64 bit APP



386 profiles in UMD, recent first:

Quote
hl2.exe BlackOps*.exe discipl2.exe FalloutNV.exe CCC.exe nba2k11.exe moh.exe mohmpgame.exe fifa.exe moray.exe DarksidersPC.exe SWTFU2.exe LP2DX9.exe TDClient.exe deadrising*.exe kl2.exe FFXIVWinBenchmark.exe BEND3DIM.exe metro2033.exe POWERPNT.exe LEGOHarryPotter.exe F1_2010_game*.exe arma2OA*.exe rFactor*.exe arcania.exe CRC2005*.exe sh5.exe Blur.exe AlienBreed-Impact.exe FFViper.exe \SBKX\launcher.exe UDK.exe WinUAE.exe SWTFU.exe mafia2*.exe SamHD_TSE.exe PCM.exe ScourgeGame.exe lag_win32_public_dev.exe APB.exe FoxGame.exe Settlers7R.exe \Live\GameClient.exe Risen.exe EFLC.exe Singularity.exe RTS-*.exe SR2_pc.exe Medieval_T?.exe HasteGame*.exe Napoleon.exe DeadIslandGame*.exe Demigod.exe OFDR.exe empires*.exe Heaven.exe MassEffect2.exe Conviction*.exe RUSE.exe AVP3.exe daorigins.exe LEGOIndy2.exe RocketKnight.exe Bioshock2.exe dairydash.exe BFBC*Game.exe BF1943Game.exe dirt2*.exe SamHD.exe Sanctuary.exe iw4?p*.exe Avatar.exe S8Game-F.exe rfg*.exe Borderlands.exe ShippingPC-SkyGame.exe BattlefieldHeroes.exe Ceville.exe gpl.exe ShippingPC-BmGame.exe \ZenoClash\hl2.exe APGame.exe GHWT.exe Gothic III Forsaken Gods.exe ??5DX9.exe Saboteur.exe CrimeCraft.exe BurningWheels*.exe Republic Heroes.exe SupremeCommander2.exe AA3Game.exe StreetFighterIV.exe Guitar Hero Aerosmith.exe KillingFloor.exe RiseOfTheArgonauts.exe DamnGame.exe DS.exe kb.exe SC2*.exe CoJBiBGame_x86.exe Overlord*.exe \Tip\GameClient.exe ghost_w32.exe Wolverine.exe bsp.exe Fuel.exe bionic_commando.exe ElvenLegacy*.exe grimmgame.exe flashpoint*.exe Shift.exe theHunter*.exe TLR*.exe Wolf2.exe TerminatorSalvation.exe prototype?.exe eXperience112.exe Battleforge.exe EndWar.exe SilentHill.exe cabalmain.exe Client.exe WheelmanGame*.exe CompatAFR-1x1.exe Unigine.exe wanted.exe DragonAge.exe TS3*.exe DLords.exe FreeRunning.exe DOW2.exe godfather2.exe arma2.exe Empire.exe *.scr.EE3.exe MirrorsEdge.exe cstrike.exe Tropics.exe Legendary.exe fear2*.exe BurnoutParadise.exe Prince of Persia.exe Dead Space.exe biahh.exe war3.exe Mercenaries2.exe Merc2-Demo.exe left4dead*.exe Yeti_Final_Win32.exe FallOut3.exe CoDWaW*.exe tru.exe FF2client.exe RCT3.exe trgame.exe PT2Start.exe Transformers*.exe GTAIV.exe acad.exe aJewelQuestSolitaire.exe SeriousSam.exe FarCry2*.exe ProjectG.exe Jewel Quest Solitaire.exe Flip Words*.exe ExeFile.exe blacksite.exe MOHA.exe TurokGame.exe crossfire.exe kaneandlynch.exe Buildalot2.exe Legend.exe thief.exe GunBound.gme.SEGA Rally*.exe HAWX.exe SpaceSiege.exe SporeApp.exe AgeOfConan.exe tra.exe Jericho.exe MEM_7.exe Stranger.exe DevilMayCry*.exe MassEffect.exe GRID.exe witcher.exe mahjongg_artifacts.exe Studio.exe Diner_Dash_Flo_On_The_Go.exe Big Kahuna Reef.*.Chuzzle.exe Backspin.exe AcesOfTheGalaxy.exe \half-life 2 Demo\hl2.exe \portal\hl2.exe \team fortress 2\hl2.exe \half-life 2 deathmatch\hl2.exe \half-life 2 episode two\hl2.exe \half-life 2 episode one\hl2.exe \half-life 2 lostcoast\hl2.exe \half-life 2\hl2.exe \counter-strike source\hl2.exe \day of defeat source\hl2.exe \half-life deathmatch source\hl2.exe \half-life source\hl2.exe R6Vegas2_Game.exe AssassinsCreed*.exe Validator.exe GH3.exe xrEngine.exe FFOW.exe Settlers6*.exe MonsterGame.exe nfs.exe BA2.exe DiRT.exe ForceSingleGPU.exe TW2008.exe TW2006.exe game.exe SupremeCommander.exe hl.exe SpiderSolitaire.exe Solitaire.exe PurblePlace.exe Minesweeper.exe Mahjong.exe InkBall.exe Hearts.exe FreeCell.exe chess.exe R6Vegas_Game.exe 3dsmax*.exe Crysis*.exe UT3*.exe Wargame-g4wlive.exe hellgate*.exe SinEpisodes.exe iw3mp.exe iw3sp.exe Matrix.exe *Stranglehold.exe Bioshock.exe wic*.exe LostPlanet*.exe sims.icd.nhl2007.exe GodFather.exe pc_matador.exe AcroRd32.exe XR_3DA.exe Scarface.exe TestDriveUnlimited.exe mm.exe Gothic3.exe HitmanBloodMoney.exe NWN2*.exe TW2007.exe ARX.exe SplinterCell4.exe NFSC_demo.exe NFSC.exe RelicCOH.exe starwars_pc.exe LegoStarWarsII.exe fifa07*.exe fsx.exe primarysurf.exe CoJ.exe FEARXP.exe BF2142*.exe JustCause*.exe nhl06.exe battleofthegods.exe cccprev.exe RomeTW*.exe H5_Game.exe Condemned.exe trl.exe Inventor.exe Dwm.exe legends.exe gt.exe graw*.exe sweaw.exe game.dat.Timeshift*.exe nbalive06.exe oblivion.exe x3*.exe gwdev.exe pop3.exe USM.exe BattlefrontII.exe speedDemo.exe speed.exe narnia.exe white.exe KingKong*.exe 3DMark06*.exe RD3.exe Age3.exe Suffering2*.exe Sam2.exe KingKongDemo*.exe BOS.exe CoD2?P_s.exe Fable.exe EiB.exe Sims2EP2.exe DungeonSiege2.exe fs9.exe AFR-FriendlyD3D.exe FEARspdemo.exe FEAR.exe ACTOFWAR*.exe Ehshell.exe X2-Demo.exe X2.exe tribesv_?pdemo_en.exe Swat4SPDemo.exe PandoraMultiPlayerDemo.exe Sims2EP1.exe PCMark05.exe PCMark04.exe PainGame.exe Speed2demo.exe MaxPayne2Demo.exe FFXiWinBench.exe FFXiBench.exe Biademo.exe Tiger 2004.exe Snowblind-Demo.exe Snowblind.exe BreedSPD.exe Breed.exe XPANDRALLY.exe TV_CD_DVD.exe TRAOD*.EXE Battlefront.exe Sims2.exe ShadowVault.exe patriots.exe thrones.exe Pariah.exe nba2005.exe mohpa.exe GW.exe pol.exe Driv3r.exe DFX.exe Bia.exe TechDemo.exe aquamark.exe w40k.exe pop2.exe FarCry.exe WoW.exe EverQuest2.exe Speed2.exe Lithtech.exe Swat4.exe SwgClient_r.exe SplinterCell3.exe Painkiller.exe MaxPayne2.exe FlatOutdemo.exe CMR5.exe BfVietnam.exe LockOn.exe 3DMark05.exe 3DMark03.exe 3DMark2001SE.exe 3DMark2001.exe BF2.exe Morrowind.exe TW2005.exe TW2004.exe halo.exe UT2004.exe UT2003.exe RD2D.exe RD2.exe CT3.exe pop.exe RaceDriver.exe SplinterCell2.exe SplinterCell.exe




2055
3D-Tech News Around The Web / Some AMD HD6970 already sold in Germany
« on: December 12, 2010, 09:14:14 AM »
Benchmark gallery at HardwareLuxx

2056
[GPU-Z Test Build] Support for AMD Radeon HD 6950 & HD 6970
- Adds support for HD 6950 and HD 6970
- Fixes fillrate rounding error on GTX 400 cards


OpenCL recognition yet fails  :-\


2057
3D-Tech News Around The Web / Introduction to OpenCL
« on: December 12, 2010, 08:19:31 AM »
Quote
Despite its flaws, OpenCL holds great promise as an open, compatible and standards based approach to parallel computing on GPUs and other alternative devices. At present though, OpenCL is still in the very early stages with limited hardware and software. However, it has broad support throughout the PC and embedded ecosystems, and is just starting down the path to maturity as a common API for software developers. Judging by history though, OpenCL and DirectCompute will eventually come to dominate the landscape, just as OpenGL and DirectX became the standards for graphics.

Full story at Real World Technologies

[Via]

2058
3D-Tech News Around The Web / dEQP-Mini OpenGL ES 2.0 benchmark for Android
« on: December 10, 2010, 10:09:11 PM »
Quote
dEQP-Mini includes use case tests for rendering approaches that are commonly used by game developers, as well as feature tests that go into the details of selected OpenGL ES 2.0 shader operations. Although it contains only a small subset of the tests included in the commercial product (and none of the debugging and analysis tools) dEQP-Mini provides an easy way to learn more about the quality of the graphics support in your device.

Details:

    * Around 400 OpenGL ES 2.0 tests (a fraction of the tests in the full version of dEQP)
    * Use case tests including combinations of shadow mapping, vertex skinning, blending, alpha testing and post processing effects.
    * Feature tests touching on the shader compiler pre-processor, loops, user-defined functions, array indexing, basic operators and built-in functions.

System requirements:

    * Android 2.1 or later
    * ARM9, ARM11 or Cortex-A CPU
    * HVGA (480x320) screen resolution or higher
    * OpenGL ES 2.0 support
    * SD card for temporary storage during benchmarking

Unfortunately i have no Android cell phone yet.
Screenshots or videos are welcome...

2059
3D-Tech News Around The Web / DirectX and .NET
« on: December 10, 2010, 09:31:49 PM »
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How do I create a DirectX .NET application in Visual Studio 2010? I can’t find Microsoft.DirectX to add to my project but I have the DirectX SDK (June 2010) release installed.

Chuck Walbourn from MS has the answer.

2060
Recent driver for Cayman GPUs (and other desktop GPUs with unified shaders).
Again, don't get fooled by timestamps and version numbers: this driver doesn't support OpenGL 4.1 (you can overwrite atioglxx.dll with that from 8.80 EDG)

Here are the magic numbers for ZoomGPU etc.

;----------1012071317-8.79.6.2-101206a-109984E
DriverVer=12/06/2010, 8.790.6.2000
"AMD Radeon HD 6900 Series" = ati2mtag_NICayman, PCI\VEN_1002&DEV_6718
"AMD Radeon HD 6900 Series " = ati2mtag_NICayman, PCI\VEN_1002&DEV_6719




387 profiles in UMD, recent first

Quote
hl2.exe BlackOps*.exe CCC.exe AOW2.exe AoWSM.exe FalloutNV.exe nba2k11.exe moh.exe mohmpgame.exe fifa.exe moray.exe DarksidersPC.exe SWTFU2.exe LP2DX9.exe TDClient.exe deadrising*.exe kl2.exe FFXIVWinBenchmark.exe BEND3DIM.exe metro2033.exe POWERPNT.exe LEGOHarryPotter.exe F1_2010_game*.exe arma2OA*.exe rFactor*.exe arcania.exe CRC2005*.exe sh5.exe Blur.exe AlienBreed-Impact.exe FFViper.exe \SBKX\launcher.exe UDK.exe WinUAE.exe SWTFU.exe mafia2*.exe SamHD_TSE.exe PCM.exe ScourgeGame.exe lag_win32_public_dev.exe APB.exe FoxGame.exe Settlers7R.exe \Live\GameClient.exe Risen.exe EFLC.exe Singularity.exe RTS-*.exe SR2_pc.exe Medieval_T?.exe HasteGame*.exe Napoleon.exe DeadIslandGame*.exe Demigod.exe OFDR.exe empires*.exe Heaven.exe MassEffect2.exe Conviction*.exe RUSE.exe AVP.exe daorigins.exe LEGOIndy2.exe RocketKnight.exe Bioshock2.exe dairydash.exe BFBC*Game.exe BF1943Game.exe dirt2*.exe SamHD.exe Sanctuary.exe iw4?p*.exe Avatar.exe S8Game-F.exe rfg*.exe Borderlands.exe ShippingPC-SkyGame.exe BattlefieldHeroes.exe Ceville.exe gpl.exe ShippingPC-BmGame.exe \ZenoClash\hl2.exe APGame.exe GHWT.exe Gothic III Forsaken Gods.exe ??5DX9.exe Saboteur.exe CrimeCraft.exe BurningWheels*.exe Republic Heroes.exe SupremeCommander2.exe AA3Game.exe StreetFighterIV.exe Guitar Hero Aerosmith.exe KillingFloor.exe RiseOfTheArgonauts.exe DamnGame.exe DS.exe kb.exe SC2*.exe CoJBiBGame_x86.exe Overlord*.exe \Tip\GameClient.exe ghost_w32.exe Wolverine.exe bsp.exe Fuel.exe bionic_commando.exe ElvenLegacy*.exe grimmgame.exe flashpoint*.exe Shift.exe theHunter*.exe TLR*.exe Wolf2.exe TerminatorSalvation.exe prototype?.exe eXperience112.exe Battleforge.exe EndWar.exe SilentHill.exe cabalmain.exe Client.exe WheelmanGame*.exe CompatAFR-1x1.exe Unigine.exe wanted.exe DragonAge.exe TS3*.exe DLords.exe FreeRunning.exe DOW2.exe godfather2.exe arma2.exe Empire.exe *.scr.EE3.exe MirrorsEdge.exe cstrike.exe Tropics.exe Legendary.exe fear2*.exe BurnoutParadise.exe Prince of Persia.exe Dead Space.exe biahh.exe war3.exe Mercenaries2.exe Merc2-Demo.exe left4dead*.exe Yeti_Final_Win32.exe FallOut3.exe CoDWaW*.exe tru.exe FF2client.exe RCT3.exe trgame.exe PT2Start.exe Transformers*.exe GTAIV.exe acad.exe aJewelQuestSolitaire.exe SeriousSam.exe FarCry2*.exe ProjectG.exe Jewel Quest Solitaire.exe Flip Words*.exe ExeFile.exe blacksite.exe MOHA.exe TurokGame.exe crossfire.exe kaneandlynch.exe Buildalot2.exe Legend.exe thief.exe GunBound.gme.SEGA Rally*.exe HAWX.exe SpaceSiege.exe SporeApp.exe AgeOfConan.exe tra.exe Jericho.exe MEM_7.EXE Stranger.exe DevilMayCry*.exe MassEffect.exe GRID.exe witcher.exe mahjongg_artifacts.exe Studio.exe Diner_Dash_Flo_On_The_Go.exe Big Kahuna Reef.*.Chuzzle.exe Backspin.exe AcesOfTheGalaxy.exe \half-life 2 Demo\hl2.exe \portal\hl2.exe \team fortress 2\hl2.exe \half-life 2 deathmatch\hl2.exe \half-life 2 episode two\hl2.exe \half-life 2 episode one\hl2.exe \half-life 2 lostcoast\hl2.exe \half-life 2\hl2.exe \counter-strike source\hl2.exe \day of defeat source\hl2.exe \half-life deathmatch source\hl2.exe \half-life source\hl2.exe R6Vegas2_Game.exe AssassinsCreed*.exe Validator.exe GH3.exe xrEngine.exe FFOW.exe Settlers6*.exe MonsterGame.exe nfs.exe BA2.exe DiRT.exe ForceSingleGPU.exe TW2008.exe TW2006.exe game.exe SupremeCommander.exe hl.exe SpiderSolitaire.exe Solitaire.exe PurblePlace.exe Minesweeper.exe Mahjong.exe InkBall.exe Hearts.exe FreeCell.exe chess.exe R6Vegas_Game.exe 3dsmax*.exe Crysis*.exe UT3*.exe Wargame-g4wlive.exe hellgate*.exe SinEpisodes.exe iw3mp.exe iw3sp.exe Matrix.exe *Stranglehold.exe Bioshock.exe wic*.exe LostPlanet*.exe sims.icd.nhl2007.exe GodFather.exe pc_matador.exe AcroRd32.exe XR_3DA.exe Scarface.exe TestDriveUnlimited.exe mm.exe Gothic3.exe HitmanBloodMoney.exe NWN2*.exe TW2007.exe ARX.exe SplinterCell4.exe NFSC_demo.exe NFSC.exe RelicCOH.exe starwars_pc.exe LegoStarWarsII.exe fifa07*.exe fsx.exe primarysurf.exe CoJ.exe FEARXP.exe BF2142*.exe JustCause*.exe nhl06.exe battleofthegods.exe cccprev.exe RomeTW*.exe H5_Game.exe Condemned.exe trl.exe Inventor.exe Dwm.exe legends.exe gt.exe graw*.exe sweaw.exe game.dat.Timeshift*.exe nbalive06.exe oblivion.exe x3*.exe gwdev.exe pop3.exe USM.exe BattlefrontII.exe speedDemo.exe speed.exe narnia.exe white.exe KingKong*.exe 3DMark06*.exe RD3.exe Age3.exe Suffering2*.exe Sam2.exe KingKongDemo*.exe BOS.exe CoD2?P_s.exe Fable.exe EiB.exe Sims2EP2.exe DungeonSiege2.exe fs9.exe AFR-FriendlyD3D.exe FEARspdemo.exe FEAR.exe ACTOFWAR*.exe Ehshell.exe X2-Demo.exe X2.exe tribesv_?pdemo_en.exe Swat4SPDemo.exe PandoraMultiPlayerDemo.exe Sims2EP1.exe PCMark05.exe PCMark04.exe PainGame.exe Speed2demo.exe MaxPayne2Demo.exe FFXiWinBench.exe FFXiBench.exe Biademo.exe Tiger 2004.exe Snowblind-Demo.exe Snowblind.exe BreedSPD.exe Breed.exe XPANDRALLY.exe TV_CD_DVD.exe TRAOD*.exe Battlefront.exe Sims2.exe ShadowVault.exe patriots.exe thrones.exe Pariah.exe nba2005.exe mohpa.exe GW.exe pol.exe Driv3r.exe DFX.exe Bia.exe TechDemo.exe aquamark.exe w40k.exe pop2.exe FarCry.exe WoW.exe EverQuest2.exe Speed2.exe Lithtech.exe Swat4.exe SwgClient_r.exe SplinterCell3.exe Painkiller.exe MaxPayne2.exe FlatOutdemo.exe CMR5.exe BfVietnam.exe LockOn.exe 3DMark05.exe 3DMark03.exe 3DMark2001SE.exe 3DMark2001.exe BF2.exe Morrowind.exe TW2005.exe TW2004.exe halo.exe UT2004.exe UT2003.exe RD2D.exe RD2.exe CT3.exe pop.exe RaceDriver.exe SplinterCell2.exe SplinterCell.exe

Downloads drivers here:

amd_win7_vista_radeon_hd6900_8.79.6.2rc2_dec7.exe
amd_winxp_radeon_hd6900_8.79.6.2rc2_dec7.exe




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