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Topics - Stefan

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21
English forum / MadShaders 0.4.1 issues
« on: May 15, 2015, 04:03:26 PM »
run all demos can cause hiccups after a while, close error window to continue




Ocean rescue and Venus look weird with AMD Zacate, i tried 4 diff. versions of atio6xx.dll



22
3D-Tech News Around The Web / FurryBall RT Beta
« on: May 15, 2015, 07:39:40 AM »
FurryBall RT - RevoluTion - RealTime - RayTrace   

 Let us introduce the new revolutionary FurryBall RT Beta, we worked on more than year and half.
 We rewrote WHOLE core for you, thousands and thousands lines of the code.
 
Some of New Features
 
  • Now we are ready for Linux and OSX (hopefully come later)
  • Response in viewport is about 30x faster than in FurryBall 4
  • Easy interface - quality can be tuned by one parameter
  • Better quality
  • Unlimited number of GPUs
  • Physically based materials and lights
  • Less GPU memory
  • Render passes - now NO extra render time
  • Unlimited layered shaders
  • IPR render support
  • Shave & Haircut and Maya hairs
  • Raytraced Maya Fluids
  • Improved Carpaint material
  • Ramp shader
  • Hair shader
  • Open subdivision
  • New FurryBall lights
  • Color matte pass (unlimited number of colors)
  • Support for Arnold, V-Ray and Mental Ray shaders
  • Much, much more....

23
3D-Tech News Around The Web / AMD Compress Library 2.0
« on: May 14, 2015, 04:11:07 PM »
AMD Compress is a library for texture compression and bit format conversions. It can compress to a wide range of compression formats including ATI2N, BCn, ETC, DXT and swizzled DXT formats, and supports conversion of textures between 8bit fixed, 16bit fixed and 32bit float formats. Multiple build configurations of the library are available to third party developers who wish to incorporate it within their own applications.

Release Notes Version 2.0
  • Supports all BCn compression formats.
  • Fast compression modes.
  • Direct access to 4×4 pixel block buffers in BC7 and BC6H compression codecs.
  • Help file documentation and C++ source code examples on how to use the library.

24

Beta Intel® Iris™ and HD Graphics Driver for Windows* 7/8/8.1 32 & 64-bit versions 15.36.20.4206 for Haswell and Broadwell


This beta driver is released to resolve issues some users are reporting regarding a "flickering display" issue on some Intel Haswell and Broadwell based NUC products.
 
These beta drivers are provided "as is" and are not supported by Intel Technical Support or any other department at Intel. According to the license agreement, these preview drivers are provided "as is."
Issues related or due to these drivers are not supported by Intel® Technical Support. However, we at Intel appreciate your feedback in this matter. 
We have provided an Intel Communities Forum to discuss your experiences with the beta driver program.
 
Direct link for 32bit and 64 bit versions: ttp://downloadcenter.intel.com/Detail_Desc.aspx?agr=Y&DwnldID=24937

25
AMD's driver developer takes requests

Quote
      Terry Makedon@CatalystMaker
Any new feature or area of improvement you would like to see in the next big Catalyst update?

26
3D-Tech News Around The Web / AMD Catalyst 15.4.1 Beta
« on: May 10, 2015, 01:19:11 PM »
Article Number: RN-WIN-15.4.1 BETA

This article provides information on the AMD Catalyst™ 15.4.1 Beta Driver that contains optimizations and fixes for AMD FreeSync™ technology capable products and displays.

AMD Catalyst™ 15.4.1 Beta for Windows® - AMD FreeSync™ technology updates
This release enables optimizations and fixes for some AMD FreeSync™ technology capable products and displays while retaining all previous updates from the AMD Catalyst™ 15.4 Beta driver.

27
3D-Tech News Around The Web / (WebGL) A trip under the moonlight
« on: May 08, 2015, 07:47:24 PM »
Quote
A trip under the moonlight is an experimental demo.
The aim was to explore ways to achieve a realistic landscape with current web technologies.
It uses an implementation of the Fast Fourier Transform on GPU to simulate waves displacements. The ocean rendering is done is screen space coordinates, allowing a great quality.
You can travel by using the keyboard and select the environment.

Requires some extensions that Nexus 4 (Adreno 320) is missing :P



Code: [Select]
05-08 20:41:10.935: I/chromium(31501): [INFO:CONSOLE(513)] "THREE.WebGLRenderer", source: https://jbouny.github.io/fft-ocean/js/libs/three.min.js (513)
05-08 20:41:10.977: I/chromium(31501): [INFO:CONSOLE(568)] "THREE.WebGLRenderer: OES_texture_float_linear extension not supported.", source: https://jbouny.github.io/fft-ocean/js/libs/three.min.js (568)
05-08 20:41:11.485: I/chromium(31501): [INFO:CONSOLE(568)] "THREE.WebGLRenderer: EXT_texture_filter_anisotropic extension not supported.", source: https://jbouny.github.io/fft-ocean/js/libs/three.min.js (568)
05-08 20:41:12.389: E/chromium(31577): [ERROR:gles2_cmd_decoder.cc(4746)] [.WebGLRenderingContext-0xb88eb868]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap:
05-08 20:41:12.763: E/chromium(31577): [ERROR:gles2_cmd_decoder.cc(6787)] [.WebGLRenderingContext-0xb88eb868]GL ERROR :GL_INVALID_OPERATION : glDrawElements: Source and destination textures of the draw are the same.

05-08 20:41:12.854: I/chromium(31501): [INFO:CONSOLE(0)] "WebGL: drawElements: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not 'texture complete'. Or the texture is Float or Half Float type with linear filtering while OES_float_linear or OES_half_float_linear extension is not enabled.", source: https://jbouny.github.io/fft-ocean/#day (0)

28
3D-Tech News Around The Web / (WebGL) Spring
« on: May 08, 2015, 07:25:22 PM »
Quote
Spring - WebGL(html5)
                It's so lovely when it arrives...
                But you always forget about those damn fly's and shit!
                Tried to do some fake lightning with lightshafts and stuff to set the mood.
                Probably quite heavy and not very mobile-friendly.
                Done using "https://github.com/mrdoob/three.js"
                (C) OutsideOfSociety 2015.


29
3D-Tech News Around The Web / Bullet Physics SDK 2.83 released
« on: May 08, 2015, 06:18:12 PM »
Bullet 2.83 released on github

You can download the Bullet 2.83 release from github here

See the docs/BulletQuickstart.pdf guide as part of the SDK download.

Some of the features include:
  • A new example browser, based on OpenGL 3+. It is still work-in-progress and not all demos have been ported over yet. Still, it is a better way to explore the Bullet SDK.
  • Import of URDF files, universal robot description files. A URDF file can be imported as rigid bodies (btRigidBody) or as multi body (btMultiBody). See the example browser under importers.
  • Improved support for btMultiBody with multi-degree of freedom mobilizers, thanks to Jakub Stepien. See examples/MultiBody/MultiDofDemo.
  • New btGeneric6DofSpring2Constraint, replacing the old one. Thanks to Gabor PUHR and Tamas Umenhoffer. See the example browser under API or examples/Dof6Spring2Setup.
  • OpenCL demo integrated in the ExampleBrowser. The demo is disabled by default. See docs/BulletQuickstart.pdf how to enable it.
  • Implicit integration of gyroscopic forces. See example browser under API/Gyroscopic for the Dzhanibekov effect.
Please enjoy, and expect improvements in future releases.
Erwin

30
AMD “Carrizo” architecture unveiled at ISSCC

AMD’s newest SoC delivers a wealth of new, advanced power-management technologies and performance enhancements

​  ​​​​​​​​​​​​​​​​​​​​​​​​A leap in performance and energy efficiency for notebooks and all-in-one desktopsAMD’s upcoming A-Series Accelerated Processing Unit (APU) for notebooks and low-power desktops, codenamed “Carrizo,” will deliver a wealth of new, advanced power management technologies, in addition to new “Excavator” x86 CPU cores and a new generation of AMD Radeon™ GPU cores. Using a true System-on-Chip (SoC) design, AMD expects Carrizo to reduce the power consumed by the x86 cores alone by 40 percent, while also providing substantial gains in CPU, graphics, and multimedia performance over the prior generation APU.

31
 AMD (NASDAQ: AMD) today at their 2015 Financial Analyst Day is unveiling new AMD 7000 Series Accelerated Processing Units (APUs), AMD Radeon™ 300 and M300 Series Graphics, and AMD A-Series desktop APU updates, delivering a robust lineup of products in 2015 that reinforce AMD's surround computing leadership.
"We're excited about the experiences our latest APU and GPU technologies will bring this year for tech enthusiasts, gamers and mainstream consumers alike," said Matt Skynner, corporate VP and general manager, Computing and Graphics Business Unit at AMD. "AMD's commitment to graphics and compute performance is evident in the newly available 7000 Series APUs and the Radeon™ 300 Series graphics that deliver superior gaming experiences, premium entertainment streaming and innovative computing features."

32
3D-Tech News Around The Web / AMD GPU Services (AGS) Library 2.2
« on: May 07, 2015, 05:38:19 PM »
This library provides software developers with the ability to query AMD GPU software and hardware state information that is not normally available through standard operating system or graphic APIs. The library includes support for querying graphics driver version info, Crossfire (AMD’s multi-GPU rendering technology) configuration info, as well as Eyefinity (AMD’s multi-display rendering technology) configuration info. AGS is available in dynamic and static library form for 32 and 64 bit versions of Microsoft® Windows® Vista, Windows 7 and Windows 8. Download it from the table below.

 What’s in the package: AMD GPU Services (AGS) Library (static and dynamic linked library for 32 and 64 bits version of Vista, Windows 7 and Windows 8) .
AGS sample, a console mode sample shows you how to query information from AGS library.
Eyefinity sample, a sample shows you how to use AGS library to query Eyefinity configuration information for your application. This sample also shows you how to use multiple cameras to render 3d scene with Eyefinity technology.

 Changes in AGS v2.2:
Added new function to obtain the amount of installed memory on a GPU.

33
 - NEW- Intel® Iris™ and HD Graphics Driver update posted  for Haswell and Broadwell version 15.36.19.4170

This update addresses several previously found issues. Please see the Release Notes and excerpt below for details. As always, feedback is appreciated.

The 15.36.19.4170 has been posted to Intel Download Center at the following direct links to the drivers:

64 - http://downloadcenter.intel.com/Detail_Desc.aspx?agr=Y&DwnldID=24870

32 - http://downloadcenter.intel.com/Detail_Desc.aspx?agr=Y&DwnldID=24869


Key issues resolve with this release:

System will hang up when running FurMark + Prim95.

Display setting of some specific panels in Dual display configuration comes back incorrect when resuming from S3

Garbage seen when playing Call of Duty: Black Ops II

Black screen seen on VGA monitor when unplugging DP cable on a system with DP and VGA displays connected

Display flickering is observed while playing Halo 2* game

One or two DP monitors connected on daisy chain may not display when plugging and unplugging DP cable multiple  times

34
Quote
New Methods for Realistic Surface Rendering in Computer Games
The surface of rendered objects in computer games often looks unrealistic. A new method creates much more realistic images, imitating the complex scattering processes under the surface.

Overturning cars, flying missiles, and airplanes speeding across the screen – on modern computers, 3D objects can be calculated in a flash. However, many surfaces still look unnatural. Whether it is skin, stone or wax – on the computer screen, all materials look alike, as if the objects had all been cut out of the same kind of opaque material. This is about to change: TU Wien (Vienna), the University of Zaragoza and the video game company Activision-Blizzard have developed a new mathematical method which makes surfaces appear much more realistic by taking into account light scattering which occurs below the surface.

At first launch the demo builds shader caches, so you can drink a cup of coffee.


35
3D-Tech News Around The Web / NVIDIA NVFlash 5.218
« on: May 06, 2015, 05:16:44 PM »
NVIDIA Firmware Update Utility (Version 5.218)


 - adds support for Quadro M6000 and GeForce GTX TITAN X


Code: [Select]
NVIDIA Firmware Update Utility (Version 5.218)
Simplified Version For OEM Only

Save firmware to file:      nvflash [options] --save <filename>
Display version:            nvflash [options] --version [<filename>]
Check for supported EEPROM: nvflash [options] --check
List adapters:              nvflash [options] --list
Write protect EEPROM:       nvflash [options] --protecton
Remove write protect:       nvflash [options] --protectoff

-- Commands and Options --
help        ?                     Display this screen.
save        b <filename>          Read EEPROM and save to <filename>.
compare     k <filename>          Read EEPROM and compare with <filename>.
verify      h <filename>          Verify <filename> matches EEPROM if flashed.
version     v <filename>          Display file version and ~CRC32
                                     (if no filename, acts on display adapter).
check       c                     Check for supported EEPROM.
list        a                     List all NVIDIA display adapters found in the system.
protecton   w                     Write protect EEPROM (only on some EEPROM's).
protectoff  r                     Remove EEPROM write protect (only on some EEPROM's).
license       <license file>      Provide a HULK <license file>.
licinfo                           Display HULK license content. HULK is provided by --license option.
ecid                              Display GPU ECID.
lspci                             List all the PCI devices.
upgradeonly                       Only allow upgrading of firmware based on version.
overridesub 6                     Allow firmware and adapter PCI subsystem ID mismatch.
Press 'Enter' to continue, or 'Q' to quit.
index       i <index>             Force a specific device index.
pcisegbus   B [<segment#>:]<bus#> Select a specific device by using a specified
                                       segment# and bus#.
    The following format is allowed, i.e. <segment#>:<bus#>:<dev#>.<func#>.
    All numbers are hexadecimal. The segment# can be optional, and has a default value(0) if no input value.
    The dev# and the func# can be omitted for the --pcisegbus command.
                                 
auto        A                     When possible, run without user intervention.
silence     s                     Silence all audio beeps.
beep        !                     Beep to signal updating progress.
nolight     l                     Do not light keyboard LEDs.
override    o <level>             Override safety check level:
   default  unknown EEPROM | NV adapter aborts application.
   level=1  unknown EEPROM acceptable for read operations.
   level=2  unknown NV adapter acceptable for read operations.
   level=3  Combined effect of 1,2 (cannot write to unknown EEPROM or adapter).
log         L <log file>          Create a log file.
nopowerchk  p                     Skip power level check
offswdriver S                     Turn off automatic switch driver state.

Use a single dash ("-") to use the single letter version of a command.
Use a double dash ("--") to use the longer descriptive version of a command.
Use equals ("=") to specify parameters, with separating commas (",").

-- Sample Usage --
nvflash --index=1 nv30nz.rom

36
PowerVR SDK v3.5 is live, adds support for Android Extension Pack

PowerVR SDK v3.5 marks our first release for 2015 and is now live on our community page. We’ve made some significant improvements to several of the utilities and the SDK. In this release, support has been added to PVRVFrame for Android Extension Pack (AEP) as well as new hardware profiles including the Google Nexus Player, Dell Venue 8 3840, Lenovo K900 and Onda V972. In PVRTune, a new set of counters has been defined for the PowerVR Series6 family to make both high-level and low-level analysis easier. Additionally, the counters are now categorized under Overview, GPU Advanced, Renderer, Shader for simplified navigation.

37
3D-Tech News Around The Web / ARM Mali GPU developer tools updated
« on: May 05, 2015, 07:55:56 PM »
New Mali GPU developer tools released

New release: OpenGL ES Emulator v2.2 with Android Extension Pack
The OpenGL ES Emulator now supports all the extensions in the Android Extension Pack. The emulator can be used on Windows and Linux to run applications using all the versions of OpenGL ES from 2.0 to 3.1, including many extensions (it also includes an EGL emulator).
New release: Mali Offline Compiler v4.6 supports Mali-T800 GPUs
The new release of the Mali Offline Compiler now supports Mali-T860 and Mali-T880. These are the most recently announced GPUs from ARM, and add to the extensive list of GPUs that our Mali Offline Compiler already supported: Mali-300, Mali-400, Mali-450, Mali-T600, Mali-T620, Mali-T720 and Mali-T760.

38
3D-Tech News Around The Web / HP teases AMD Radeon R9 380
« on: May 05, 2015, 07:30:43 PM »
Quote
HP (NYSE: HPQ) today announced a new family of all-in-one desktop and tower PCs designed to fit beautifully in the home for back to school. The new desktop lineup offers customers power and flexibility to scale for next-level productivity and entertainment.
...
Powerful and stylish, the HP ENVY Tower is designed for content creators who need high-performance processors and strong graphics capabilities for editing videos and photos.

For performance, customers have the choice of up to NVIDIA GTX 980 or AMD Radeon™ R9 380 discrete graphics

39
Quote
    NVIDIA Developer  @nvidiadeveloper     ·     4. Mai    

Our Professional Graphics team recently updated their samples on GitHub, check ... them out: http://nvda.ly/MuYcZ

40
  • This is a driver update for the R340 branch.
  • Please use this driver if you are looking for an updated driver from the R340 branch.
  • For Quadro Notebook:

    Quadro Notebook drivers are not supported on Windows Vista 32/64-bit Operating Systems.
    This is a reference driver that can be installed on supported NVIDIA notebook GPUs. However, please note that your notebook original equipment manufacturer (OEM) provides certified drivers for your specific notebook on their website. NVIDIA recommends that you check with your notebook OEM about recommended software updates for your notebook. OEMs may not provide technical support for issues that arise from the use of this driver.
    Before downloading this driver:
    • Please check to make sure that your notebook has a supported GPU (refer to the Products Supported tab below).
    • It is recommended that you backup your current system configuration. Click here for instructions.
    • If you own a Dell Inspiron 1420, Dell XPS M1330, Dell XPS M1530, or Dell Latitude D630/D630c it is highly recommended that you first install this Dell software update.

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