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Topics - Stefan

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21
CUDA Application Support:
In order to run Mac OS X Applications that leverage the CUDA architecture of certain NVIDIA graphics cards, users will need to download and install the 7.0.35 driver for Mac located here.

New in Release 346.01.01f01:
  • Graphics driver updated for Mac OS X Yosemite 10.10.2 (14C1514)
  • Contains performance improvements and bug fixes for a wide range of applications.
  • Includes NVIDIA Driver Manager preference pane.
Release Notes Archive:
This driver update is for Mac Pro 5,1 (2010), Mac Pro 4,1 (2009) and Mac Pro 3,1 (2008) users only.

22
Quote
3DMark Sling Shot is an advanced 3D graphics benchmark for smartphones and tablets that support OpenGL ES 3.1 or ES 3.0. Test the performance of your device then compare it with the latest models with this visually stunning and easy to use benchmark app.
3DMark Sling Shot
• Measure the GPU and CPU performance of your smartphone and tablet.
• Rank and compare the latest models in the Best Devices list.
• Incredible real-time graphics powered by OpenGL ES 3.1 and ES 3.0.
• Advanced lighting, particles, and post-processing effects.
• Developed by Futuremark, the benchmark experts.
• 100% free. No ads. No in-app purchases. No restrictions.

Run the Sling Shot test in OpenGL ES 3.1 mode to compare flagship Android devices from HTC, LG, Samsung, Sony, Xiaomi, and other leading manufacturers. Or choose OpenGL ES 3.0 mode to compare high-end Android devices with the latest iPhone and iPad models, (iOS version coming soon).

3DMark Sling Shot tests the full range of OpenGL ES 3.1 and ES 3.0 API features including multiple render targets, instanced rendering, uniform buffers and transform feedback. The test also includes impressive volumetric lighting, particle illumination, and post-processing effects - you've never seen graphics like this on smartphone before. 
When using ES 3.1, Sling Shot's Graphics tests are rendered at 2560 x 1440 before being scaled to the device's display resolution. When using ES 3.0, the Graphics tests are rendered at 1920 x 1080 before scaling. In both cases, you can also choose to run the test "offscreen" using Unlimited mode.
3DMark is the world's most popular benchmark, and has been the first choice for gamers since 1998. Now used by millions of people, hundreds of hardware review sites and many of the world's leading technology companies, it's the industry standard benchmark for graphics performance measurement.

Benchmarks you can trust
3DMark and PCMark are the only mobile benchmarks protected by public rules for manufacturers. What's more, all our benchmarks are supported by detailed technical guides that explain exactly what's being measured and how the scores are calculated. Better benchmarking starts here.

3DMark technical guide:
http://www.futuremark.com/support/guides
Futuremark benchmark rules:
http://www.futuremark.com/support/benchmark-rules

Requirements
OS: Android 5.0 or later
Memory: 1.5 GB for ES 3.1 test, 1.0 GB for ES 3.0
Graphics: OpenGL ES 3.1 or 3.0 compatible*
Storage: 311 MB app + tests
* The device must also support OpenGL extension EXT_color_buffer_float or EXT_color_buffer_half_float.

Known Issues
• The ES 3.1 test fails on Nexus 6 when running Android 5.1. A fix is in development.
• ARM Mali GPUs, as used in Samsung Exynos SoCs for example, cannot run Sling Shot as they do not support OpenGL extension EXT_color_buffer_float or EXT_color_buffer_half_float. We’re exploring a possible workaround for this.

I wonder which API they use that makes OS 5.0 (Lollipop) mandatory?

23
Godfire: Rise of Prometheus is an action-adventure experience unlike any other on Google Play, with console-quality graphics, vicious free-flow combat and epic boss battles.Discover a beautiful world of myth and technology, riddled with secrets, puzzles and dozens of unique items to discover.

NEXT-GEN QUALITY GRAPHICS
Witness amazing Unreal Engine-powered visuals, created in collaboration with Oscar-nominated animation studio Platige Image.

ENHANCED BY QUALCOMM® SNAPDRAGON™: witness jaw-dropping visual effects like tessellation with displacement mapping and advanced antialiasing – made possible with the power of Qualcomm® Snapdragon™ 805 technology and OpenGL ES 3.1!

24
3D-Tech News Around The Web / Microsoft - The Zombie DirectX SDK
« on: March 29, 2015, 07:17:40 AM »
Quote
Over the past five years, I've devoted significant time and effort to explaining the state of affairs with the legacy DirectX SDK. Developers can of course continue to use the legacy DirectX SDK (once they apply the workaround for the existing installation problems) with the Windows 8.0 SDK or later which comes with VS 2012 / 2013 / 2015 per the instructions on MSDN. This allows existing projects that still use deprecated D3DX9/D3DX10/D3DX11, XAudio 2.7, XInput 1.3, or XACT to build but still gain access to the latest Windows headers/libraries. You should in general rely on other methods for obtaining the latest debug device layer, tools, utility libraries, samples, Effects 11, DXUT11, and HLSL Compiler.
There is, however, one case that I've not addressed to date: A number of developers actually "checked in" the legacy DirectX SDK headers and libraries into their source control.

Read on...

25
3D-Tech News Around The Web / Humus' Clustered Shading demo
« on: March 27, 2015, 04:52:40 PM »
Quote
Clustered Shading is a technique for efficient lighting on modern GPUs ...
The main motivation for Clustered Shading is performance, flexibility, and simplicity. It normally out-performs competing techniques, such as tiled shading, and in particular the worst-case performance, which is what matters most...

Runs fine on old AMD Zacate APU.
Clustered shading is twice as fast as deferred shading.

26
Quote
We're excited to introduce our new 3DMark API Overhead feature test - the world's first independent test for measuring differences in DirectX 12, DirectX 11 and Mantle API performance. It's also the very first public application to use DirectX 12 full stop. This is cutting edge stuff!

27
3D-Tech News Around The Web / NVIDIA - The Basics of GPU Voxelization
« on: March 25, 2015, 10:12:27 PM »
The Basics of GPU Voxelization

Ain't it a bit early to recommend "higher GPU architecture" than Maxwell?

Quote
In this article, we have described the basics of GPU voxelization. You can choose methods as you like to fit your purpose. Currently, MSAA voxelization is reasonable in most cases, but you might need to implement an accurate method as a reference.  Also, if you are running on Maxwell or higher GPU architecture then you should definitely use the official conservative rasterization functions and you can skip edge extension issues.

28
 Linux x64 (AMD64/EM64T) Display Driver
  • Release Highlights
  • Added support for G-SYNC monitors when used together with non-G-SYNC monitors.When G-SYNC is enabled, non-G-SYNC monitors will display with tearing.
  • Fixed a bug that caused nvidia-settings to crash when assigning an attribute whose value is a display ID on a system with multiple X screens.
  • Updated the reporting of in-use video memory in the nvidia-settings control panel to use the same accounting methods used in other tools such as nvidia-smi. nvidia-settings was not taking some allocations into account, e.g. framebuffer memory for the efifb console on UEFI systems, causing discrepancies in the values reported by different tools.
  • Removed the "EnableACPIHotkeys" X configuration option. This option has been deprecated and disabled by default since driver version 346.35. On modern Linux systems, display change hotkey events are delivered to the desktop environment as key press events, and the desktop environment handles the display change by issuing requests through the X Resize and Rotate extension (RandR).
  • Added support for lossless H.264/AVC video streams to VDPAU.
  • Added support for VDPAU Feature Set F to the NVIDIA VDPAU driver. GPUs with VDPAU Feature Set F are capable of hardware-accelerated decoding of H.265/HEVC video streams.
  • Fixed a bug that prevented GPU fan speed changes from getting reflected in the text box on Thermal settings page.
  • Added nvidia-settings commandline support to query the current and targeted GPU fan speed.
  • Added a checkbox to nvidia-settings to enable a visual indicator that shows when G-SYNC is being used.This is helpful for displays that don't indicate themselves whether they are operating in G-SYNC mode or normal mode.
  • This setting can also be enabled by running the command line

    nvidia-settings -a ShowGSYNCVisualIndicator=1
  • Added support for the X.Org X server's "-background none" option. When enabled, the NVIDIA driver will try to copy the framebuffer console's contents out of /dev/fb0.If that cannot be done, then the screen is cleared to black.
  • Added support for YUV 4:2:0 compression to enable HDMI 2.0 4K@60Hz modes when either the display or GPU is incapable of driving these modes in RGB 4:4:4.See NoEdidHDMI2Check in the README for details.
  • Fixed a bug that could cause multi-threaded applications to crash when multiple threads used the EGL driver at the same time.
  • Fixed a bug that caused Sync to VBlank to not work correctly with XVideo applications in certain configurations.
  • Fixed a bug that prevented the X driver from correctly interpreting some X configuration options when a display device name was given with a GPU UUID qualifier.
 
 

29
3D-Tech News Around The Web / AMD Catalyst 15.3 Beta Windows Driver
« on: March 21, 2015, 01:02:32 AM »
Highlights of AMD Catalyst™ 15.3 Beta Windows Driver

AMD Freesync™ Support for single GPU product configurations
    • AMD Freesync technology support is now available for single GPU configurations. For more information on how Freesync works, FAQ's and what products are currently supported, please visit the  Freesync Technology Page
Mixed Rotation Eyefinity now available on Radeon R9 285 series

New Crossfire Profiles for:
    • Battlefield Hardline
    • Evolve
    • Far Cry 4
    • Lords of the Fallen
    • Project Cars
    • Total War: Attila

30
    Quadro & GeForce Mac OS X Driver Release 343.02.02
 
New in Release 343.02.02f03:
 
  • Graphics driver updated for Mac OS X Yosemite 10.10.2 (14C1510)

Quadro & GeForce Mac OS X Driver Release 334.01.03
 
New in Release 334.01.03f02:
 
  • Graphics driver updated for Mac OS X Mavericks 10.9.5 (13F1066)

Quadro & GeForce Mac OS X Driver Release 313.01.04
 
New in Release 313.01.04f02:
 
  • Graphics driver updated for Mac OS X Mountain Lion 10.8.5 (12F2501).

CUDA 7.0.29 driver for MAC
 
New Release 7.0.29
 
  • CUDA 7.0 support
  • Supported MAC OS X
    • 10.10.x
       10.9.x
   

31
Gooseberry Production Benchmark file

It’s about time to share a benchmark for production quality renders – something nice and heavy, taking 8-12 GB memory and requiring an hour to render in a minimal quality! Here it is (240 MB).

This is the 1.0 release of the file, we like to get feedback first and make some updates still. We also work on automatic registration of render stats via an add-on.

33
3D-Tech News Around The Web / (Demoscene) NVScene 2015
« on: March 20, 2015, 05:17:21 AM »
downloads via pouet
"d159" is also available in WebGL





34
3D-Tech News Around The Web / AMD Mantle API Programming Guide
« on: March 20, 2015, 04:51:01 AM »
AMD’s Revolutionary Mantle 
AMD’s Mantle is a groundbreaking graphics API that promises to transform the world of game development to help bring better, faster games to the PC. Read on to discover how AMD is working with the game development community to revolutionize the PC gaming experience.


 Download the Mantle API whitepaper

 Mantle API Programming Guide Copy: This 450-page programming guide and API reference provides developers with a detailed look at the capabilities and architecture of the Mantle graphics API.​

35
3D-Tech News Around The Web / Intel Graphics driver 15.36.18.4156
« on: March 18, 2015, 06:06:53 PM »
Graphics driver 15.36.18.4156 has been posted to Download Center.

Here are the direct links to the drivers:
32-bit: http://downloadcenter.intel.com/Detail_Desc.aspx?agr=Y&DwnldID=24786
64-bit: http://downloadcenter.intel.com/Detail_Desc.aspx?agr=Y&DwnldID=24785
 
This driver supports the following:
 
  • Support for Intel 5th Generation Intel® Core processors with HD Graphics 5500, HD Graphics 6000, and Iris™ Graphics 6100 and key enhancements for Intel 4th Generation Intel Core Processors.  This driver provides up to 10% better performance improvement when running 3DMark11* benchmark and fixes many game, application, display and UI issues.
  • 5th Generation Intel® Core Processors with Intel HD graphics, Intel Iris™ graphics and select Pentium®/ Celeron® Processors with Intel® HD graphics for Microsoft Windows* 8.1, Microsoft Windows* 8 and Microsoft Windows* 7 operating systems.
  • Intel® Core™ M with Intel HD graphics 5300 for Microsoft Windows* 8.1, Microsoft Windows* 8 and Microsoft Windows* 7 operating systems.
  • 4th Generation Intel® Core™ Processors with Intel HD graphics, Intel Iris™ graphics and Intel Iris Pro graphics and select Pentium®/ Celeron® Processors with Intel® HD graphics for Microsoft Windows* 8.1, Microsoft Windows* 8 and Microsoft Windows* 7 operating systems.
New features with this release:
 
  • Up to 10% performance improvement as measured on 3D Mark 11* benchmark.

36
3D-Tech News Around The Web / NVIDIA CUDA 7 production release
« on: March 17, 2015, 09:52:53 PM »

37
3D-Tech News Around The Web / NVIDIA GeForce driver 347.88
« on: March 17, 2015, 09:48:21 PM »
The new GeForce Game Ready 347.88 WHQL Battlefield Hardline drivers are now available to download from GeForce Experience and GeForce.com. With Game Ready optimizations for Battlefield Hardline, new SLI profiles, and support for TITAN X, the world's fastest GPU, our latest Game Ready drivers are a recommended update for all GeForce GTX users.





38
3D-Tech News Around The Web / (Demoscene) JS1K 2015
« on: March 15, 2015, 01:38:05 PM »
Downloads via pouet

Unsurprisingly the million particle demo is a bit slow on mobile devices.



39
3D-Tech News Around The Web / TechPowerUp GPU-Z v0.8.2
« on: March 14, 2015, 01:52:46 PM »
TechPowerUp GPU-Z v0.8.2
  • Added graphics card lookup button
  • Added Windows 10 support
  • Added support for NVIDIA Titan X
  • Added support for AMD R9 255, FirePro W7100, HD 8370D, AMD R9 M280X, R9 M295X
  • Added support for NVIDIA GTX 980M, GTX 970M, GTX 965M, GTX 845M, GTX 760 Ti OEM, GTX 660 (960 shaders), GT 705, GT 720, GT 745M, NVS 310, Grid K200
  • Added support for Intel Broadwell Graphics
  • Improved Intel GMA3600 support
  • Improved hardware access stability on AMD Kaveri
  • Fixed GTX 970 ROP count
  • The driver version readout will now display WHQL status
  • Added AMD APU logo and updated other logos
  • Added PCI-Express bus usage sensor on NVIDIA
  • Added registry key (Force_WDDM_Mem_Sensor=1) to bypass NVIDIA driver memory monitoring and use WDDM monitoring instead
  • Web links now opened in default browser
  • Fixed NVIDIA BIOS save hanging system on Windows 8 and newer
  • Show N/A on Intel IGP memory size
  • Fixed GPU-Z icon disappearing on shortcuts
  • Fixed blank line between sensor logfile entries
  • GPU-Z can now start properly from encrypted system drive
  • Displayed Catalyst version only includes version number
  • Fixed OpenCL detection on HD 7970M
  • CrossFire on AMD cards no longer displayed as ATI CrossFire
  • Disabled memory vendor detection on future APUs

40
The Adreno SDK v3.9 update offers the following:
 
  • Added OpenGL ES 3.1 samples for Android
  • Added OpenGL ES 3.1 and AEP support to the OpenGL ES Emulator
  • Added support for BC1 and BC2 texture formats to the Texture Converter
  • Updated Adreno SDK Browser
  • Fixed various bugs in OpenGL ES and OpenCL samples and the sample framework
  • Fixed problems with samples on Linux and OSX
"OpenGL ES 3.1 will not be supported on the Adreno 3xx series, which was designed for OpenGL ES 3.0. The Adreno 4xx series will support OpenGL ES 3.1 and the Android Extension Pack."

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