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Topics - Stefan

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21
3D-Tech News Around The Web / Microsoft Announcing new DirectX 12 features
« on: November 08, 2017, 05:48:34 PM »
We’ve come a long way since we launched DirectX 12 with Windows 10 on July 29, 2015. Since then, we’ve heard every bit of feedback and improved the API to enhance stability and offer more versatility. Today, developers using DirectX 12 can build games that have better graphics, run faster and that are more stable than ever before. Many games now run on the latest version of our groundbreaking API and we’re confident that even more anticipated, high-end AAA titles will take advantage of DirectX 12.


DirectX 12 is ideal for powering the games that run on PC and Xbox, which as of yesterday is the most powerful console on the market. Simply put, our consoles work best with our software: DirectX 12 is perfectly suited for native 4K games on the Xbox One X.


In the Fall Creator’s Update, we’ve added features that make it easier for developers to debug their code. In this article, we’ll explore how these features work and offer a recap of what we added in Spring Creator’s Update.


Read more...

22
3D-Tech News Around The Web / Intel Graphics Driver 23.20.16.4849
« on: November 08, 2017, 05:39:29 PM »
This driver enables the Microsoft Windows® 10 Fall Creators Update, thereby providing support for users to experience HDR playback & streaming on systems with Intel® UHD Graphics 620 and Intel® HD Graphics 620 or better, enjoyed on HDR capable external monitors and TVs. For more info please see the whitepaper here.
Escape the everyday to a world even beyond your imagination! With Windows* Mixed Reality, you can explore new worlds, travel to top destinations, play exciting games, lose yourself in the best movies and entertainment and more. With a headset and a Windows* PC powered by a 7th Gen Intel® Core™ i5 processor with Intel® HD Graphics 620 or better, you can go places you’ve always dreamed - without even leaving home!
This new WDDM 2.3 driver also provides security fixes, support for Wide Color Gamut, enables 10-bit HDR playback over HDMI, and enables video processing and video decode acceleration in DirectX* 12. For a full list of Microsoft Windows® 10 Fall Creators update features, please see here.


Read more...

23
New Intel Core Processor Combines High-Performance CPU with Custom Discrete Graphics from AMD to Enable Sleeker, Thinner Devices

 New Intel Design and Packaging Innovations Reduce Silicon Footprint by More Than 50%, Enable Real Time Power Sharing Across CPU and GPU for Optimal Performance

Read more...

25
3D-Tech News Around The Web / TechPowerUp GPU-Z v2.5.0
« on: November 06, 2017, 06:00:29 PM »
  v2.5.0 (November 6th, 2017) 
  • Added driver date and WHQL status as separate items
  • Added refresh button
  • NVIDIA BIOS version is now always uppercased
  • Renamed "ForceWare" in driver version to "NVIDIA"
  • Updated NVIDIA NVFlash for BIOS saving
  • Added support for NVIDIA GTX 1070 Ti, GTX 1050 Ti Mobile (GP106), NVIDIA Quadro GP100, Quadro M620
  • Added support for Intel UHD Graphics 620
  • Added support for AMD RX Vega 64 Liquid, FirePro M4150
  • Added Vega SOC Clock, VR SOC and VR Mem monitoring
  • Added support for WDDM 2.3
  • Fixed GPU-Z crash when trying to display error message for failed BIOS upload


26
3D-Tech News Around The Web / NVIDIA Quadro driver 388.16
« on: November 03, 2017, 08:57:37 PM »
  Release 387 is a Quadro New Feature (QNF) driver. This driver is from the most recent driver release branch from NVIDIA, and contains the latest new features and functionality. It has been tested for workstation environments, and is recommended only for those users who need specific features mentioned in the release highlights or release notes.

 For the most stable and fully supported enterprise driver please use the 'Quadro ODE Graphics Driver' downloadable from the main NVIDIA Driver download page.

New in Release R387 U2
   
 
  • NVIDIA Ansel Screenshot Feature
    • The NVIDIA Ansel in-application screenshot feature is enabled in the Quadro display driver. To use Ansel, applications must implement this feature through the publicly available Ansel SDK. For more information, including access to the Ansel SDK, game engine plug-ins, and additional resources, please visit: https://developer.nvidia.com/Ansel
  • Support for OpenGL 4.6

Additional Notes
 
  • This release is targeted towards early adopters of Windows 10 Fall Creators Update.  General deployment is recommended with the next Optimal Driver for Enterprise (ODE) release.
  •    

27
3D-Tech News Around The Web / Vulkan SDK 1.0.65 Released
« on: November 03, 2017, 05:42:17 PM »
SDK Version 1.0.65.0 now available Released:  November 2, 2017
This new Vulkan SDK release includes the following updates.
 
  • New Vulkan extensions introduced since the 1.0.61.1 SDK:
    • VK_AMD_shader_image_load_store_lod
    • VK_AMD_shader_info
    • VK_EXT_global_priority
  • Updates to loader, layers, and documents to reflect new extensions and changes defined in Vulkan version 1.0.61.1
  • Scores of bug fixes and validation coverage improvements
Please read the Release Notes on LunarXchange in the Docs section for more details.
 

28
3D-Tech News Around The Web / AMD Crimson ReLive Edition 17.11.1
« on: November 03, 2017, 05:30:37 PM »
 Radeon Software Crimson ReLive Edition 17.11.1 Highlights
 Support For
    • Call of Duty®: WWII
      • Up to 5% faster performance on Radeon™ RX Vega64 (8GB) graphics than with Radeon Software Crimson ReLive Edition 17.10.3 at 2560x1440. (1)
    • AMD XConnect™ Technology
      • Now supported on Radeon RX Vega56 series graphics products for select eGPU enclosures.
Fixed Issues
    • Radeon Software may intermittently cause an application crash on limited numbers of DirectX®11 or OpenGL applications on their first run.
    • Some gaming or productivity applications may experience a random hang or application crash when performing task switching.
    • Radeon WattMan reset and restore factory default options may not reset graphics or memory clocks.
    • ​Oculus™ Dash may experience a random application hang.
    • Bezel compensation in mixed mode Eyefinity cannot be applied.
    • Radeon Settings may experience overlapping text or corruption in the Multi GPU profiles page.
    • Tom Clancy's Ghost Recon®: Wildlands may experience minor corruption with Anisotropic Filtering (AF) enabled.
    • Middle-earth™: Shadow of War™ may experience ghosting or distortion in gameplay on Multi GPU enabled system configurations.
    • AMD XConnect™ Technology products may not be detected/enabled on reconnection if previously disconnected during system sleep
    • A limited number of system devices such as printers may be removed during Radeon Software uninstallation.

29
3D-Tech News Around The Web / MSI Afterburner 4.4.0 Final
« on: November 02, 2017, 07:33:54 PM »
Download now

change log

NB
remote server is over 5 years old, but still works fine


30
3D-Tech News Around The Web / NVIDIA Blast SDK 1.1.1
« on: October 31, 2017, 08:48:44 AM »
Blast is a new NVIDIA GameWorks destruction library developed to replace the APEX Destruction module.

//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
Blast(tm) SDK 1.1.1 (10-Oct-2017)
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Changes
-------
* NvBlastProgramParams moved to NvBlastExtDamageShaders
* Materials removed from NvBlastTk

New Features
------------
* Damage shader acceleration structure
* Extended support structures via new asset merge functions in NvBlastExtAssetUtils
* Ability to scale asset components when merging assets with NvBlastExtAssetUtilsMergeAssets
* NvBlastExtAuthoring
** Option to fit multiple convex hulls to a chunk (uses VHACD)
** deleteAllChildrenOfChunk and uniteChunks APIs
* Triangle damage shader for swept segments
* Impact damage spread shaders

Bug fixes
---------
* Linux build fixes
* NvBlastExtAuthoring
** Fracturing tools chunk index fix
** VoronoiSitesGeneratorImpl::generateInSphere fix
** More consistent use of NVBLAST_ALLOC and NVBLAST_FREE
** Boolean tool bug fix

Known Issues
------------
* Damage shaders in extensions can miss bonds if the damage volume is too small.
* Authoring code does not use the user-defined allocator (NvBlastGlobals) exclusively.


31
 http://de.download.nvidia.com/XFree86/Linux-x86_64/387.22/NVIDIA-Linux-x86_64-387.22.run
 http://it.download.nvidia.com/XFree86/Linux-x86/387.22/NVIDIA-Linux-x86-387.22.run
 http://us.download.nvidia.com/XFree86/FreeBSD-x86_64/387.22/NVIDIA-FreeBSD-x86_64-387.22.tar.gz
 http://fr.download.nvidia.com/solaris/387.22/NVIDIA-Solaris-x86-387.22.run
 http://cn.download.nvidia.com/XFree86/Linux-x86-ARM/387.22/NVIDIA-Linux-armv7l-gnueabihf-387.22.run
 http://jp.download.nvidia.com/XFree86/FreeBSD-x86/387.22/NVIDIA-FreeBSD-x86-387.22.tar.gz

Quote
  • Added support for the following GPU:
    • GTX 1070Ti
  • Fixed a regression that could cause driver errors when setting modes that include DisplayPort Multi-Stream Transport devices.
  • Added an nvidia.ko kernel module parameter, NVreg_EnableBacklightHandler, which can be used to enable experimental handling of laptop backlight brightness through /sys/class/backlight/. This handler overrides the ACPI-based one provided by the video.ko kernel module.

    NVreg_EnableBacklightHandler is disabled by default.
  • Added G-SYNC to all supported Vulkan swapchains for Maxwell and up. G-SYNC is enabled by default when using G-SYNC-ready monitors.  For direct-to-display swapchains, an application profile with "GLGSYNCAllowed" setting set to 'false' can be used to disable this feature:   

    { "rules" : [
    { "pattern" : [], "profile" : [ "GLGSYNCAllowed", false ] }
    ]
    }
  • Fixed a regression that caused some display connectors on some GPUs to not report a connected HDMI or DisplayPort audio device even if the connected monitor supports audio.
  • Fixed a bug that sometimes prevented the "Reset Default Configuration" button in the nvidia-settings "ECC Settings" page from being available when the ECC configuration is set to a non-default state.
  • Fixed a bug that caused nvidia-settings to enforce overly aggressive limits on display positions in the "X Server Display Configuration" page under some circumstances.
  • Fixed a bug that could cause the "Enable Base Mosaic (Surround)" checkbox in nvidia-settings to disappear when an X screen, rather than a display, is selected in the "X Server Display Configuration" page.
  • Fixed a race condition that could lead to crashes when OpenGL programs manipulated vertex buffer objects from multiple threads simultaneously.
  • Fixed a bug that caused the nvidia-settings control panel to retain some settings that had been applied, but not confirmed. This resulted in unwanted settings being applied to subsequent settings changes.
  • Improved performance of fullscreen Vulkan applications using X11 swapchains.  This optimization will cause more events that trigger an out-of-date swapchain, such as when entering or leaving fullscreen mode.  (This is commonly encountered when using the alt-tab key combination, for example.)   Applications that do not properly respond to the VK_ERROR_OUT_OF_DATE_KHR return code may not function properly when these events occur.  See section 30.8 of the Vulkan specification.
  • Added support for YUV 4:2:0 compression for monitors connected via DisplayPort in configurations where either the display or GPU is incapable of driving the current mode in RGB 4:4:4.  See the description in the "Programming Modes" appendix for details.
  • Added framebuffer console hot plug handling to nvidia-modeset.

    Note that hot plugging is only handled when nvidia-modeset is initialized; for example, when Xorg or nvidia-persistenced is running or when nvidia-drm is loaded with the "modeset=1" parameter.
  • Added an "AllowGSYNC" MetaMode attribute that can be used to disable G-SYNC completely. This can be use to allow enabling features that are incompatible with G-SYNC, such as Ultra Low Motion Blur or Frame Lock.
  • Fixed several problems that prevented the "cc_version_check" sanity test from running correctly when building the NVIDIA kernel modules. As these problems would have masked mismatches between the compiler versions used to build the kernel and the NVIDIA kernel modules for an extended period of time, nvidia-installer has been updated to ignore CC version mismatches by default when they are detected.
  • Updated nvidia-installer to use the init_module syscall directly to test load kernel modules instead of libkmod/insmod. This removes libkmod as a build dependency of nvidia-installer, and insmod as a run-time dependency.
  • Tiled monitors formerly resulted in a separate Xinerama screen being reported for each tile. They will now, by default, be combined into a single large Xinerama screen.
  • The individual panels in a tiled monitor will now be arranged based on the layout information provided in the monitor's EDID. This can be overridden by either manually specifying offsets or using the "MetaModeOrientation" option.
  • Disabled interlaced modes over DisplayPort by default due to incomplete support in the GPU. Added "AllowDpInterlaced" mode validation token to override this default behavior and allow interlaced modes over DisplayPort protocol anyway.
  • Fixed a bug that could cause some eDP G-SYNC displays to flicker at low refresh rates.
  • Fixed a bug that could cause OpenGL applications to crash after a prolonged DPMS sleep state on a monitor driven with PRIME Sync.
  • Fixed a bug that artificially limited the maximum pixel clock to 300 MHz when using certain more capable DisplayPort to HDMI adapters.
  • Fixed a bug that prevented the NVIDIA kernel modules from building for non-SMP Linux kernels.
  • Updated the output of `nvidia-smi nvlink --status` to include reporting NVLink speed.
  • Fixed a bug that caused incorrect PCI topology reporting in nvidia-smi on Intel Skylake systems.


32
 Game Ready Drivers provide the best possible gaming experience for all major new releases, including Virtual Reality games. Prior to a new title launching, our driver team is working up until the last minute to ensure every performance tweak and bug fix is included for the best gameplay on day-1.

Game Ready
 Provides the optimal gaming experience for Call of Duty: WWII, Wolfenstein II: The New Colossus, and Need for Speed Payback

 
Release Notes:
 

33
3D-Tech News Around The Web / AMD Crimson ReLive Edition 17.10.3
« on: October 28, 2017, 04:50:28 AM »
Radeon Software Crimson ReLive Edition 17.10.3 Highlights

Fixed Issues
    • Wolfenstein™ II: The New Colossus may experience a crash or application hang on game launch with Radeon RX Vega series graphics products.
    • Destiny 2™ may experience a game crash or application hang during single player mission six on Radeon RX Vega series graphics products.

34
 Answer ID 4575 Updated 10/26/2017 04:46 PM   GeForce Hotfix Driver Version 388.10

NVIDIA is working on a Game Ready driver for Wolfenstein II: The New Colossus to provide the best possible gaming experience and we intend to post the driver early next week. In the interim, we're making a hotfix driver available which has a key stability fix for certain Kepler-based GPUs.


Windows 10:
 64-bit
32-bit
Windows 8.1/Windows 7:
 64-bit
 
 32-bit
 

35
Download from
http://station-drivers.com/index.php?option=com_remository&Itemid=352&func=fileinfo&id=3153&lang=fr

Quote
DriverVer=10/19/2017,23.20.16.4842
iSKLULTGT1          = "Intel(R) HD Graphics 510"
iSKLULTGT2          = "Intel(R) HD Graphics 520"
iSKLULXGT2          = "Intel(R) HD Graphics 515"
iSKLDTGT2           = "Intel(R) HD Graphics 530"
iSKLULTGT2f         = "Intel(R) HD Graphics 520"
iSKLULTGT3e         = "Intel(R) Iris(R) Graphics 540"
iSKLULTGT3          = "Intel(R) HD Graphics 535"
iSKLULTGT328W       = "Intel(R) Iris(R) Graphics 550"
iSKLDTGT1           = "Intel(R) HD Graphics 510"
iSKLHaloGT1         = "Intel(R) HD Graphics 510"
iSKLHaloGT4         = "Intel(R) Iris(R) Pro Graphics 580"
iSKLHaloGT3fe       = "Intel(R) Iris(R) Graphics 555"
iSKLHaloGT2         = "Intel(R) HD Graphics 530"
iSKLSRVGT3e         = "Intel(R) Iris(R) Graphics P555"
iSKLSRVGT4          = "Intel(R) Iris(R) Pro Graphics P580"
iSKLWSGT2           = "Intel(R) HD Graphics P530"
iSKLWSGT4           = "Intel(R) Iris(R) Pro Graphics P580"

; BXT HW

iBXTGTP             = "Intel(R) HD Graphics"   
iBXTGTP12           = "Intel(R) HD Graphics"   

; KBL
iKBLULTGT1          = "Intel(R) HD Graphics 610" 
iKBLULTGT2          = "Intel(R) HD Graphics 620" 
iKBLULTGT2R         = "Intel(R) UHD Graphics 620" 
iKBLULTGT2F         = "Intel(R) HD Graphics 620" 
iKBLULTGT3E15       = "Intel(R) Iris(R) Plus Graphics 640" 
iKBLULTGT3E28       = "Intel(R) Iris(R) Plus Graphics 650" 
iKBLULXGT2          = "Intel(R) HD Graphics 615" 
iKBLDTGT1           = "Intel(R) HD Graphics 610" 
iKBLDTGT2           = "Intel(R) HD Graphics 630" 
iKBLHALOGT1         = "Intel(R) HD Graphics 610" 
iKBLHALOGT2         = "Intel(R) HD Graphics 630" 
iKBLWGT2            = "Intel(R) HD Graphics P630" 

;CFL
iCFLDTGT1           = "Intel(R) UHD Graphics 610" 
iCFLDTGT2           = "Intel(R) UHD Graphics 630" 
iCFLDTWSGT2         = "Intel(R) UHD Graphics P630" 
iCFLHALOGT2         = "Intel(R) UHD Graphics 630" 
iCFLHALOWSGT2       = "Intel(R) UHD Graphics P630" 
iCFLULTGT3W15       = "Intel(R) Iris(R) Plus Graphics 640" 
iCFLULTGT3W28       = "Intel(R) Iris(R) Plus Graphics 650" 
iCFLULTGT3W15EU42   = "Intel(R) Iris(R) Plus Graphics 635" 
iCFLULTGT3W28EU42   = "Intel(R) Iris(R) Plus Graphics 645" 
iCFLDTGT1W35        = "Intel(R) UHD Graphics 610" 
iCFLDTGT2W35        = "Intel(R) UHD Graphics 630" 

;GLK
iGLKGT2E18          = "Intel(R) UHD Graphics 605" 
iGLKGT2E12          = "Intel(R) UHD Graphics 600" 

; SKL HW
%iSKLULTGT1%        = iSKLD_w10_DS, PCI\VEN_8086&DEV_1906
%iSKLULTGT2%        = iSKLD_w10_DS, PCI\VEN_8086&DEV_1916
%iSKLULXGT2%        = iSKLD_w10_DS, PCI\VEN_8086&DEV_191E
%iSKLDTGT2%         = iSKLD_w10_DS, PCI\VEN_8086&DEV_1912
%iSKLULTGT2f%       = iSKLD_w10_DS, PCI\VEN_8086&DEV_1921
%iSKLULTGT3e%       = iSKLD_w10_DS, PCI\VEN_8086&DEV_1926
%iSKLULTGT3%        = iSKLD_w10_DS, PCI\VEN_8086&DEV_1923
%iSKLULTGT328W%     = iSKLD_w10_DS, PCI\VEN_8086&DEV_1927
%iSKLDTGT1%         = iSKLD_w10_DS, PCI\VEN_8086&DEV_1902
%iSKLHaloGT1%       = iSKLD_w10_DS, PCI\VEN_8086&DEV_190B
%iSKLHaloGT4%       = iSKLD_w10_DS, PCI\VEN_8086&DEV_193B
%iSKLHaloGT3fe%     = iSKLD_w10_DS, PCI\VEN_8086&DEV_192B
%iSKLHaloGT2%       = iSKLD_w10_DS, PCI\VEN_8086&DEV_191B
%iSKLSRVGT3e%       = iSKLD_w10_DS, PCI\VEN_8086&DEV_192D
%iSKLSRVGT4%        = iSKLD_w10_DS, PCI\VEN_8086&DEV_193A
%iSKLWSGT2%         = iSKLD_w10_DS, PCI\VEN_8086&DEV_191D
%iSKLWSGT4%         = iSKLD_w10_DS, PCI\VEN_8086&DEV_193D

; BXT

%iBXTGTP%           = iBXTD_w10_DS, PCI\VEN_8086&DEV_5A84
%iBXTGTP12%         = iBXTD_w10_DS, PCI\VEN_8086&DEV_5A85

;KBL HW
%iKBLULTGT1%        = iKBLD_w10_DS, PCI\VEN_8086&DEV_5906
%iKBLULTGT2%        = iKBLD_w10_DS, PCI\VEN_8086&DEV_5916
%iKBLULTGT2F%       = iKBLD_w10_DS, PCI\VEN_8086&DEV_5921
%iKBLULTGT3E15%     = iKBLD_w10_DS, PCI\VEN_8086&DEV_5926
%iKBLULTGT3E28%     = iKBLD_w10_DS, PCI\VEN_8086&DEV_5927
%iKBLULXGT2%        = iKBLD_w10_DS, PCI\VEN_8086&DEV_591E
%iKBLDTGT1%         = iKBLD_w10_DS, PCI\VEN_8086&DEV_5902
%iKBLDTGT2%         = iKBLD_w10_DS, PCI\VEN_8086&DEV_5912
%iKBLHALOGT1%       = iKBLD_w10_DS, PCI\VEN_8086&DEV_590B
%iKBLHALOGT2%       = iKBLD_w10_DS, PCI\VEN_8086&DEV_591B
%iKBLWGT2%          = iKBLD_w10_DS, PCI\VEN_8086&DEV_591D
%iKBLULTGT2R%       = iKBLD_w10_DS, PCI\VEN_8086&DEV_5917

; CFL HW
%iCFLDTGT1%         = iCFL_W10_DS, PCI\VEN_8086&DEV_3E90
%iCFLDTGT2%         = iCFL_W10_DS, PCI\VEN_8086&DEV_3E92
%iCFLDTWSGT2%       = iCFL_W10_DS, PCI\VEN_8086&DEV_3E96
%iCFLHALOGT2%       = iCFL_W10_DS, PCI\VEN_8086&DEV_3E9B
%iCFLHALOWSGT2%     = iCFL_W10_DS, PCI\VEN_8086&DEV_3E94
%iCFLULTGT3W15%     = iCFL_W10_DS, PCI\VEN_8086&DEV_3EA6
%iCFLULTGT3W28%     = iCFL_W10_DS, PCI\VEN_8086&DEV_3EA5
%iCFLULTGT3W15EU42% = iCFL_W10_DS, PCI\VEN_8086&DEV_3EA7
%iCFLULTGT3W28EU42% = iCFL_W10_DS, PCI\VEN_8086&DEV_3EA8
%iCFLDTGT1W35%      = iCFL_W10_DS, PCI\VEN_8086&DEV_3E93
%iCFLDTGT2W35%      = iCFL_W10_DS, PCI\VEN_8086&DEV_3E91

;GLK
%iGLKGT2E18%        = iGLKD_w10_DS, PCI\VEN_8086&DEV_3184
%iGLKGT2E12%        = iGLKD_w10_DS, PCI\VEN_8086&DEV_3185



36
3D-Tech News Around The Web / AMD Crimson ReLive Edition 17.10.2
« on: October 24, 2017, 03:29:00 AM »
Radeon Software Crimson ReLive Edition 17.10.2 Highlights

Support For
    • Windows®10 Fall Creators Update
      • This release provides initial support for the Windows®10 Fall Creators Update. For more information please visit here.
    • Wolfenstein™ II: The New Colossus
      • Up to 8% faster performance on Radeon™ RX Vega56 (8GB) graphics than with Radeon Software Crimson ReLive Edition 17.10.1 at 2560x1440. (RS-188)
      • Up to 4% faster performance on Radeon RX 580 (8GB) graphics card than with Radeon Software Crimson ReLive Edition 17.10.1 at 2560x1440. (RS-189)
    • Destiny 2™
      • Up to 43% faster performance on Radeon™ RX Vega56 (8GB) graphics than with Radeon Software Crimson ReLive Edition 17.10.1 at 2560x1440.(RS-184)
      • Up to 50% faster performance on Radeon RX 580 (8GB) graphics than with Radeon Software Crimson ReLive Edition 17.10.1 at 2560x1440.(RS-185)
    • Assassin's Creed™: Origins
      • Up to 16% faster performance on Radeon™ RX Vega56 (8GB) graphics than with Radeon Software Crimson ReLive Edition 17.10.1 at 2560x1440.(RS-186)
      • Up to 13% faster performance on Radeon RX 580(8GB) graphics than with Radeon Software Crimson ReLive Edition 17.10.1 at 1920x1080. (RS-187)
    • GPU Workload
      • A new toggle in Radeon Settings that can be found under the "Gaming", "Global Settings" options. This toggle will allow you to switch optimization between graphics or compute workloads on select Radeon RX 500, Radeon RX 400, Radeon R9 390, Radeon R9 380, Radeon R9 290 and Radeon R9 285 series graphics products.
    • Compute Support
      • Radeon Software now supports compute workloads for up to 12 installed Radeon RX 400, Radeon RX 500 or Radeon RX Vega series graphics products on Windows®10 system configurations.
Fixed Issues
    • Radeon Software may not appear in the uninstall options under "Apps and Features" on Windows® operating systems after a Radeon Software upgrade.
    • Minor corruption may appear in PLAYERUNKNOWN'S BATTLEGROUNDS™ in some game locations when using Ultra graphics settings in game.
    • Radeon Wattman may fail to apply user adjusted voltage values on certain configurations.
    • AMD XConnect™ Technology enabled system configurations may not be detected when plugged in or connected to a system after being previously unplugged during system sleep or hibernation.
    • Hearts of Iron™ IV may experience a crash or system hang during some scenario gameplay.
    • Radeon Settings gaming tab may not automatically populate games detected on the users system.

37
3D-Tech News Around The Web / AMD GPUOpen Game Engine Integrations
« on: October 22, 2017, 07:00:40 PM »
AMD will be providing example integrations of various GPUOpen technologies into game engines.
These example integrations can help jumpstart your own integration of these features into your game or VR title.

38
3D-Tech News Around The Web / NVIDIA NVCloth 1.1.3
« on: October 20, 2017, 04:30:24 PM »
NvCloth Release notes.

***************************
Release Notes
***************************

1.1.3
===========================================================================================
Supported platforms:

* Windows (CPU, CUDA, DX11)
* Mac (beta, tested on Sierra)
* Linux (beta, tested on Ubuntu 16.04.1 LTS x64)
* PlayStation 4 (beta) with PS4 SDK 4.5
* Xbox one (CPU, DX11, beta)
* Android (arm64-v8a, API >= 21), tested on Shield TV

Note: beta platforms are not yet optimized.

Supported compilers (via cmake 3.7)

* Windows: Visual Studio 12, 14 (2013, 2015)
* Linux: gcc 5.4 (only x64)
* Mac: xcode
* PlayStation 4: Visual studio 14 (2015)
* Xbox one: Visual studio 14 (2015)
* Android: NDK r12b and above


Fixed:

- Incorrect assertion in ClothImpl::setFluidDensity.
- Make the simulation with MultithreadedSolverHelper work when no cloth present in the solver.
- Correct number of simulation chunks calculation for DX11/CUDA solvers when no cloths were added to the solver.
- Cuda wind simulation crashed on older hardware.
- Internal simd library now lives inside the nv::cloth namespace to avoid issues when statically linked with PhysX.


New:

- Introduce addCloths() method for all the solvers, which allows to perform a fast batch addition of multiple cloths.
- Cuda support on linux (experimental)
- Android support


Known issues:
- DirectX 11 solver has issues with ccd sphere/capsule collision.

39
3D-Tech News Around The Web / NVIDIA HairWorks 1.4 beta
« on: October 19, 2017, 08:07:56 PM »
Quote
NVIDIA HairWorks is a library for simulating and rendering dynamic hair and fur.
 What's New in 1.4 beta
  • Supports morph target animation (in beta only supported in DirectX11)
  • Change to math types - stops clashes with other modules
  • Miscellaneous bug fixes and improvements
The change in math types means that to upgrade code to use 1.4 you will need to change the gfsdk_ prefixed math types in the following ways
 
  • gfsdk_float2 -> NvHair::Vec2
  • gfsdk_float3 -> NvHair::Vec3
  • gfsdk_float4 -> NvHair::Vec4
  • gfsdk_float4x -> NvHair::Mat4x4
  • gfsdk_quaternion -> NvHair::Quaternion
  • gfsdk_dualquaternion -> NvHair::DualQuaternion
The maths types alias to simple struct types defined in Nv/Common/Math/NvCoMathTypes.h

40
3D-Tech News Around The Web / AMD Radeon GPU Profiler 1.0.3
« on: October 18, 2017, 09:01:33 PM »
Radeon GPU Profiler 1.0.3


A couple of months on from the release of 1.0.2, we’ve fully baked and sliced 1.0.3 for your low-level DX12- and Vulkan-based performance analysis needs. With some of the functionality that RGP is built on being provided by our driver stack, there are a few things that we’d hoped to get into this release that didn’t quite make it due to an accelerated driver release schedule, but there’s still plenty to talk about for both RGP and the developer panel that provides some of the profiling and settings control.


Radeon GPU Profiler

Radeon GPU Profiler first, there’s now access to system information in the UI on Windows (we’re working on Linux support for that but it’s trickier to get right), you can now see GPU time duration information in user marker regions and groups in the Event timing view, and there’s better sync between some event status information in the Event timing and wavefront occupancy views.

When it comes to usability enhancements, you can now load a profile into RGP by just dragging it onto the RGP executable on Windows, or the open RGP UI on any platform. We also now bring the selected event into the view when using Shift+Left or Shift+Right to jump between them in the wavefront occupancy view. Lastly in the list of nice usability changes worth highlighting, CTRL+T now cycles between time units in any view, so you don’t have to dip into settings to adjust that.
Radeon Developer Panel

Thanks to everyone who asked for a headless version of the Radeon Developer Service. We heard you loud and clear, so now there’s RadeonDeveloperServiceCLI.exe on Windows, and RadeonDeveloperServiceCLI on Linux. We also show you the listening port number in the configuration window just in case you need to know what it is, and we have a fix for drawing the panel properly on lower resolution 720p displays.
More information

As always, you can find out more about RGP, including links to the release binaries on GitHub and the full release notes list, on our product page.

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