Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Stefan

Pages: 1 [2] 3 4 ... 136
21
3D-Tech News Around The Web / AMD Catalyst 14.7 RC Driver for Windows
« on: July 10, 2014, 11:01:23 PM »
Feature Highlights of the AMD Catalyst 14.7 RC Driver for Windows
  • Includes all improvements found in the AMD Catalyst 14.6 RC driver
  • AMD ​CrossFire and AMD Radeon Dual Graphics profile update for Plants vs. Zombies​​
  • Assassin's Creed IV - improved CrossFire scaling (3840x2160 High Settings) up to 93%
  • Collaboration with AOC has identified non-standard display timings as the root cause of 60Hz SST flickering exhibited by the AOC  U2868PQU panel on certain AMD Radeon™ graphics cards. A software workaround has been implemented in AMD Catalyst 14.7 RC driver to resolve the display timing issues with this display. 
    • Users are further encouraged to obtain newer display firmware from AOC that will resolve flickering at its origin.
    • Users are additionally advised to utilize DisplayPort-certified cables to ensure the integrity of the DisplayPort data connection.​​

22
NVIDIA FlameWorks is a system for generating cinematic fire, smoke and explosion effects for games. It combines a state-of-the art grid-based fluid simulator with an efficient volume rendering
engine.
 
The simulator uses a highly optimized solver which enables the simulation of high resolution grids in real-time. It supports collisions with standard primitives and includes a combustion
model for generating flame effects. The system is highly customizable and supports user defined emitters,forcefields and collision objects.
 
The GTC 2014 fire demo demonstrates the cinematic quality of fire/smoke together with ray marched reflections on the ground as well as interaction with a sphere. The demo uses a 512x256x256 voxel grid, meaning that 32M voxels are updated every frame and runs at more than 30fps on a GeForce 780TI.
 
For actual game use cases the voxel grid size is scalable and can be used with lower resolutions as well.
 
No Particles were used in the making of the demo.

Visit us at http://developer.nvidia.com/flameworks

23
3D-Tech News Around The Web / NVIDIA Quadro Driver 340.52 WHQL
« on: July 10, 2014, 04:09:44 PM »
ODE Driver
 New in Release 340.52:
 
  • OpenGL hardware acceleration on Windows Remote Desktop
  • CUDA 6.5
  • Workstation application compatibility fixes. Please read the release notes for more information on product support, feature limitations, driver fixes and known compatibility issues.

24
CUDA 6.5 RC download page - registration required

comes also with PhysX_9.14.0610_SystemSoftware

25
NVIDIA UN*X driver portal


  • Fixed a bug that prevented 3D Vision stereo and ultra low motion blur modes from working on G-SYNC capable monitors in some cases.
  • Fixed a bug that caused the "Allow G-SYNC" checkbox to be displayed in nvidia-settings even if the GPUs in the system are not capable of G-SYNC.
  • Fixed a kernel crash when running some applications with IOMMU functionality enabled.
  • Fixed a floating point exception in the OpenGL driver when running "Risk of Rain" under Wine.
  • Made various improvements and corrections to the information reported to GL applications via the KHR_debug and ARB_debug_output extensions.
  • Fixed a bug that caused GLX applications which simultaneously create drawables on multiple X servers to crash when swapping buffers.
  • Updated nvidia-settings to report all valid names for each target when querying target types, e.g. `nvidia-settings -q gpus`.
  • Added support for controlling the availability of Fast Approximate Antialiasing (FXAA) on a per-application basis via the new __GL_ALLOW_FXAA_USAGE environment variable and the corresponding GLAllowFXAAUsage application profile key. See the README for details.
  • Fixed a bug where indirect rendering could become corrupted on system configurations that disallow writing to executable memory.
  • Updated the nvidia-settings Makefiles to allow nvidia-settings to be dynamically linked against the host system's libjansson. This option can be enabled by setting the NV_USE_BUNDLED_LIBJANSSON Makefile variable to 0.Please note that nvidia-settings requires libjansson version 2.2 or later.
  • Removed the runlevel check from nvidia-installer: the installation problems formerly associated with runlevel 1 no longer apply.
  • Added initial support for G-SYNC monitors.Additional details and system requirements can be found at:http://www.geforce.com/hardware/technology/g-sync
  • Improved support for running the NVIDIA driver in configurations where writing to executable memory is disallowed.Driver optimizations that require writing to executable memory can be forcefully disabled using the new __GL_WRITE_TEXT_SECTION environment variable.See the README for more details.
  • Fixed an X driver bug that caused gamma ramp updates of the green channel at depth 15, on some recent GPUs, to be ignored.
  • Fixed a regression, introduced in the 340.17 public beta release, that caused the NVIDIA X driver to access freed memory when exiting a GLX application that used either of the GLX_NV_video_out or GLX_NV_present_video extensions.

26
3D-Tech News Around The Web / High-performance physics in Unity 5
« on: July 08, 2014, 04:08:12 PM »
Quote
We?d like to highlight some of the 3D physics changes you can look forward to in Unity 5.0.

We?ve been using PhysX 2.8.3 for a while now. We?ve not just used the plain stock PhysX, but extended it with numerous patches made by Unity engineers over the years. It?s been so long, and we say thanks to PhysX 2 for all the fish. As announced at GDC?14, Unity 5.0 features an upgrade to PhysX 3.3. Let?s give it a closer look...

27
The 1.2 release of the samples is a feature release.  New samples that demonstrate compute shader-graphics interoperability, low-overhead rendering and profiling are included.  See the release notes for details of these changes.

  New samples in 1.2:
  • Compute Particles Sample
  • Compute Water Surface Sample
  • FXAA Sample
  • HDR Sample
  • Multi-Draw Indirect Sample
  • Optimization Sample
  • Soft Shadows Sample
 

28
CUDA Application Support:
In order to run Mac OS X Applications that leverage the CUDA architecture of certain NVIDIA graphics cards, users will need to download and install the 6.0.46 driver for Mac located here.

New in Release 334.01.02f02:
  • Graphics driver updated for Mac OS X Mavericks 10.9.4 (13E28)
  • Contains performance improvements and bug fixes for a wide range of applications.
  • Includes NVIDIA Driver Manager preference pane.
Release Notes Archive:
This driver update is for Mac Pro 5,1 (2010), Mac Pro 4,1 (2009) and Mac Pro 3,1 (2008) users only.

29
3D-Tech News Around The Web / EVGA OC Scanner X 3.5.1.0 Released
« on: June 24, 2014, 06:28:40 PM »
EVGA OC Scanner X 3.5.0.2 is available now, this new version adds a new test, bugfixes and now includes a way to upload and compare your benchmark scores! Download it at http://www.evga.com/ocscanner
 
 
Version 3.5.0.2 - Release: 06/18/2014
  • Benchmark scores can now be submitted to an online GPU database
  • Added support for latest graphics cards
  • Benchmark scores can now be submitted to an online GPU database
  • Added new multi-GPU Test: OpenCL Julia4D
  • Added a section with experimental demos (no benchmark, demo mode only)
  • Updated 3D framework
  • Updated NV-Z 0.6.0
  • Bugfixes

30
3D-Tech News Around The Web / (WebGL) Gargantia: Sky Courier
« on: June 24, 2014, 05:54:55 PM »
Quote
Production I.G and Internet Explorer have teamed up to create Gargantia: Sky Courier, a brand new action adventure game based on the popular intro series Gargantia on the Verdurous Planet. ▶▶ In Sky Courier, you get to play the role of Ledo as he explores his new home from the sky while piloting a surf kite with the help of his friends and an occasional hand from his AI companion, Chamber.
▶▶ It features amazing 3D gameplay, as well as an original adventure game story voiced by the original voice actors from the intro series. Depending on how well you play, the game provides you with three possible endings.

Microsoft continues the goof to make their demos look bad on other browsers...

32
Quote
[non-Blender] ‘The Milkmaid’ in 3D

    This model was made in 3DS Max, but I thought it was inspiring enough to share here: Kou-c30 re-used a 3D model by Eiichi Nagai to create this interactive view of one of the world’s most famous painting: The Milkmaid (Het Melkmeisje) by Johannes Vermeer. I think it’s a fascinating new way to explore artwork!
   

33
NVIDIA Kepler Cards Get HDMI 4K@60Hz Support (Kind Of)

An interesting feature has turned up in NVIDIA’s latest drivers: the ability to drive certain displays over HDMI at 4K@60Hz. This is a feat that would typically require HDMI 2.0 – a feature not available in any GPU shipping thus far – so to say it’s unexpected is a bit of an understatement. However as it turns out the situation is not quite cut & dry as it first appears, so there is a notable catch.

34
 NVIDIA HairWorks has been used in several released and upcoming games like Call of Duty: Ghost, The Witcher 3 and Strife – just to name a few. The tools for making fur can now be downloaded from our webpage and we also provide several tutorials, for more information click here.
 

35
Quote
Enhanced C++ compute shader particle system

I’ve just added an OpenGL C++ repository over at bitbucket, and the first C++ demo is an enhanced port of the attraction based compute shader system from my last post.


computeShaderC07 height=168


Compared to the Delphi version, the C++ version uses point sprites (instead of smoothed GL_POINTS), has a random color fade and allows for several user inputs :
Note : This demo requires at least OpenGL 4.3!

36
The face of St. Anthony finally revealed, and in 3D

   Cícero Moraes and the Arc-team have finished the reconstruction of St. Anthony’s face and today they are revealing the result!
We were honored to reconstruct the face using only open software, especially Blender, in which most of the project was executed.
We initially transcribed the presentation and the slides shown at the official revelation of the face, held in Padua (Italy), on June 10th, 2014 at 8:45 pm at the Cultural Center Altinate | San Gaetano. Then we did a summary of the media material presented in TVs and websites, in several languages​​.


 Links
Revealed the face of St. Anthony in 3D

   

38
3D-Tech News Around The Web / FurryBall 4.7.1 GPU renderer released
« on: June 17, 2014, 07:45:29 PM »
Quote
FurryBall 4.7.1
 for Maya, 3DS Max, standalone and network

    Dear FurryBall users,
 new version 4.7.1 with many new features and fixes is here.
 The main new features we added are two new methods for HDRI map sampling, HDR image format support, new Displacement map behavior and merging FREE and REGULAR LICENSED version into ONE installation file.
 Maya 2015 and 3DS Max 2015 are also supported in 4.7.
The older versions and Beta releases can be found on our forum.
[/c]

Maxwell support has been added, but it's yet incompatible with GeForce R340 nvwgf2umx.dll

39
You asked, we delivered: OTOY releases OctaneRender 2 with a dozen new features by community request Available now with free plugin upgrades for a limited time, new version empowers artists to produce their best work in less time on workstations and over the cloud
LOS ANGELES, Calif. – June 9, 2014 – Cloud graphics pioneer, OTOY Inc., today announced the availability of OctaneRender 2, the latest version of the company’s sophisticated real-time rendering software boasting more than a dozen new features designed to empower artists, designers, and engineers to create the most realistic renders possible in less time than ever before.




Works now with Maxwell





40
 GeForce 340.43 Beta Drivers Released
     
      The GeForce 340.43 beta drivers are a recommended update for  Battlefield: Hardline, GRID Autosport, and Plants vs. Zombies: Garden Warfare players.

Read more >   

CUDA 6.5.1 adds support for compute capability sm_52

Pages: 1 [2] 3 4 ... 136