Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - Stefan

Pages: 1 [2] 3 4 ... 186
3D-Tech News Around The Web / New SDK released for Vulkan 1.1
« on: March 07, 2018, 06:00:06 PM »
New SDK released for Vulkan 1.1! ####Released 3/7/2018####
This Linux/Windows SDK supports Vulkan API revision 1.1.70. The prior Linux/Windows LunarG SDK release supported Vulkan API revision 1.0.68.
Please note --- this new SDK supports Vulkan 1.1.70, and is backward-compatible with Vulkan 1.0.70.
Please refer to the detailed release notes for driver and CMake requirements.
###Overview of new features in SDK 1.1.70###
  • Support for Vulkan Version 1.1.x, the first major Vulkan update
  • The VulkanInfo utility now features a json backend, for use with the device simulation layer
  • New extensions for Vulkan 1.1.70:
    • VK_KHR_maintenance3
    • VK_EXT_vertex_attribute_divisor
  • Many bug fixes, validation coverage and accuracy improvements, and many feature additions
###Extensions now promoted from experimental or vendor extensions to Khronos extensions###
  • VK_KHR_multiview  (formerly VK_KHX_multiview)
  • VK_KHR_device_group  (formerly VK_KHX_device_group)
  • VK_KHR_device_group_creation  (formerly VK_KHX_device_group_creation)
  • VK_KHR_external_memory_capabilities (formerly   VK_NV_external_memory_capabilities)
  • VK_KHR_external_memory  (formerly VK_NV_external_memory)
###Vulkan 1.0 extensions now promoted to core ###
  • VK_KHR_multiview
  • VK_KHR_device_group
  • VK_KHR_device_group_creation
  • VK_KHR_bind_memory_2
  • VK_KHR_descriptor_update_template
  • VK_KHR_sampler_ycbcr_conversion
  • VK_KHR_get_memory_requirements_2
  • VK_KHR_maintenance3
  • VK_KHR_external_memory_capabilities
  • VK_KHR_external_fence_capabilities
  • VK_KHR_external_semaphore_capabilities
  • VK_KHR_get_physical_device_properties_2
  • VK_KHR_maintenance1
  • VK_KHR_external_memory
  • VK_KHR_external_semaphore
  • VK_KHR_16bit_storage
  • VK_KHR_external_fence
  • VK_KHR_maintenance2
  • VK_KHR_variable_pointers
  • VK_KHR_dedicated_allocation
###Additional extension considerations###
  • All KHX extensions have been promoted to KHR extensions
  • The KHX versions of these extensions are no longer supported
###More information###
Please read the Release Notes for Linux or Release Notes for Windows on LunarXchange in the Docs section for more details.
Download the SDK here.
For more information about LunarG, please check out our website.

  Windows driver version 389.10 and Linux driver version 387.42.05 provide new features for Vulkan developers to test their upcoming Vulkan applications.
 Windows 389.10
   Linux 387.42.05
   Release Updates   March 7th, 2018 - Windows 389.10, Linux 387.42.05

3D-Tech News Around The Web / RenderDoc 1.0 released
« on: March 06, 2018, 05:30:18 PM »
RenderDoc is a free MIT licensed stand-alone graphics debugger that allows quick and easy single-frame capture and detailed introspection of any application using Vulkan, D3D11, OpenGL or D3D12 across Windows 7 - 10, Linux.

Radeon Software Adrenalin Edition 18.3.1 Highlights
Support For
    • Final Fantasy® XV
    • Warhammer®: Vermintide II
    • DOTA®2
      • Up to 6% faster FPS using Radeon Software Adrenalin Edition 18.3.1 on the Radeon™ RX 580 (8GB) graphics card than with Radeon Software Adrenalin Edition 17.12.1 at 3840x2160 (1440p).RS-218
Fixed Issues
  • Radeon Chill hotkey may fail to reset when Radeon Settings is restored to defaults.
  • Sea of Thieves™ may experience an intermittent application hang or crash during gameplay.
  • Middle-earth™: Shadow of War may experience texture flickering on trees or hills when using multi GPU enabled system configurations.
  • World of Tanks™ may experience color corruption when changing some game settings in multi GPU enabled system configurations.

3D-Tech News Around The Web / NVIDIA Quadro driver 391.03
« on: March 02, 2018, 07:25:34 PM »
  Release 390 is an ‘Optimal Drivers for Enterprise’ (ODE) branch release. ODE branches generally do not introduce new features after the branch introduction and are dedicated to long term stability for ISV certification, OEMs, and Enterprise customers.
 Fixed Issues in Version R390 U3
  • [Multi-GPU Mosaic]: Displays go blank upon disabling the Mosaic topology, then the primary GPU is disabled upon restarting the system.
 Windows 10 Open Issues in Version R390 U3
  • [Assimilate Scratch]: The application may crash due to a kernel exception in the NVIDIA OpenGL driver.
  • [Quadro M6000][Quadro Sync]: Unexpected flashing may appear on the display connected to the second GPU.
     Please consult your NVIDIA support team for details on resolving this behavior.
  • [Multi-GPU Mosaic][Quadro Sync]: Application corruption and possible blue-screen crash occurs when enabling WARP while Mosaic and Quadro Sync are enabled.
  Release notes:

3D-Tech News Around The Web / KB4090007: Intel microcode updates
« on: March 02, 2018, 05:35:52 PM »
Intel recently announced that they have completed their validations and started to release microcode for newer CPU platforms around Spectre Variant 2 (CVE 2017-5715 (“Branch Target Injection”)). This update includes microcode updates from Intel for the following CPUs:
Product Names (CPU)Public NameCPUIDIntel Microcode Update RevisionMicrosoft Update Standalone Package Version
Skylake H/S6th Generation Intel Core Processor Family506E30xC2V1.001
Skylake U/Y & Skylake U23e6th Generation Intel Core m Processors406E30xC2V1.001
This update is a standalone update available through the Microsoft Update Catalog and targeted for Windows 10 version 1709 (Fall Creators Update) & Windows Server version 1709 (Server Core). This update also includes Intel microcode updates that were already released for these Operating Systems at the time of Release To Manufacturing (RTM). We will offer additional microcode updates from Intel thru this KB Article for these Operating Systems as they become available to Microsoft. Please ensure that mitigation against Spectre Variant 2 is enabled through the registry settings documented in the following articles:
  • Windows Client Guidance for IT Pros to protect against speculative execution side-channel vulnerabilities
  • Windows Server Guidance to protect against speculative execution side-channel vulnerabilities
Consult with your device manufacturer’s and Intel’s websites regarding their microcode recommendation for your device before applying this update to your device.



Answer ID 4639 Updated 03/01/2018 12:06 PM       

  This is GeForce Hot Fix driver version 391.05 that addresses the following:
 -     NVIDIA Freestyle stopped working issue
 -     Display corruption on Titan V GPU
 -     Added support for Microsoft Surface Book notebooks.
 Click the appropriate link to download.
 Windows 10
 64-bit version
 32-bit version
 Windows 8.1/Windows 7:
 64-bit version
 32-bit version

3D-Tech News Around The Web / NVIDIA GeForce Game ready driver 391.01
« on: February 26, 2018, 05:57:48 PM »
 Our new GeForce Game Ready driver is optimized for Final Fantasy XV Windows Edition, Warhammer: Vermintide 2, and World of Tanks' engine upgrade. Additionally, it increases performance in the ever-popular PlayerUnknown's Battlegrounds by up to 7%.
 To download and install, simply fire up GeForce Experience and click the "Drivers" tab.
 The Final Fantasy series is one of the best-selling videogame franchises of all time, with over 135 million copies sold worldwide. Each release employs the highest possible production values and pushes the limit of game technology with cutting-edge effects, massive worlds, and the latest rendering techniques. On March 6th, the critically-acclaimed Final Fantasy XV will launch on PC as Final Fantasy XV Windows Edition, with 4K support, and a ton of other enhancements and additions.

3D-Tech News Around The Web / LunarG releases new Vulkan SDK for macOS
« on: February 26, 2018, 05:56:53 PM »
LunarG releases new Vulkan SDK for macOS based on header
Please read the Release Notes on LunarXchange in the Docs section for more details.
For more information about LunarG, Inc., go here.


Radeon Software Adrenalin Edition 18.2.3 Highlights

Support For
    • Sea of Thieves™
      • Up to 29% faster performance using Radeon Software Adrenalin Edition 18.2.3 on the Radeon™ RX Vega 64 (8GB) graphics card than with Radeon Software Adrenalin Edition 18.2.2 at 3840x2160. RS-215
      • Up to 39% faster performance using Radeon Software Adrenalin Edition 18.2.3 on the Radeon™ RX 580 (8GB) graphics card than with Radeon Software Adrenalin Edition 18.2.2 at 1920x1080. RS-216
    • Brass Tactics™
    • Final Fantasy® XII The Zodiac Age
      • Up to 13% faster performance using Radeon Software Adrenalin Edition 18.2.3 on the Radeon™ RX Vega 56 (8GB) graphics card than with Radeon Software Adrenalin Edition 18.2.2 at 2560x1440. RS-212
      • Up to 20% faster performance using Radeon Software Adrenalin Edition 18.2.3 on the Radeon™ RX 580 (8GB) graphics card than with Radeon Software Adrenalin Edition 18.2.2 at 2560x1440p. RS-213
Fixed Issues
    • Radeon FreeSync may intermittently incorrectly engage during Chrome video playback resulting in playback flicker.
    • Radeon FreeSync may rapidly change between min and max range when enabled causing stutter in fullscreen games on multi display system configurations.
    • Flickering may be observed on the performance metrics overlay when Enhanced Sync is enabled on some Radeon FreeSync connected displays.
    • Radeon Overlay may exhibit minor flickering when enabled while playing games using the Vulkan™ API.
    • Fortnite™ may experience lighting or fog corruption on some graphics quality presets.
    • Radeon ReLive instant replay clips may intermittently contain small amounts of audio distortion.
    • Middle-earth™: Shadow of War™ may experience an application crash when launched as a Universal Windows® Application.
    • For Honor™ may experience an intermittent application crash on launch.

3D-Tech News Around The Web / TechPowerUp GPU-Z 2.8.0 Released
« on: February 23, 2018, 06:06:22 PM »
GPU-Z is a lightweight utility designed to give you all information about your video card and GPU.

Version History
v2.8.0 (February 23rd, 2018)

    Fixed crashes and other issues on AMD Ryzen Raven Ridge APU
    Added DXVA 2.0 hardware decoder info to Advanced Tab
    "Disable sensor" menu item now properly called "Hide"
    Improved VRAM usage monitoring on AMD
    Improved rendering performance of NVIDIA PerfCap sensor
    Improved AMD power limit reporting in Advanced Panel
    "MemVendor" is now included in XML dump output
    Fixed NVIDIA PerfCap sensor drawing outside its area
    Fixed "BIOS reading not supported" error on NVIDIA, on some motherboards
    Fixed HBM memory type detection in Advanced Tab on Fury X
    Fixed temperature misreadings on Vega
    Fixed "Digital Signature" label getting truncated on some hidpi screens
    Added support for RX 460 Mobile, RX 560 Mobile, RX 570 Mobile, RX 580 Mobile, RX 550 based on Baffin LE

The 6th through 8th generations of Intel® Core™ processors (codenamed Skylake and Kaby Lake) incorporate a powerful new graphics processing unit—the Intel® Processor Graphics Gen9. These processors are fully capable of meeting the high-end computing and graphical performance needs of both mobile platforms and premium desktop gaming systems.
This guide highlights new features of the graphics hardware architecture of Intel® Processor Graphics Gen9 and provides expert tips and best practices to consider when leveraging their capabilities. The document also provides guidance and direction on how to get better performance from Intel® Processor Graphics using the latest graphical APIs.

PDF icon Graphics-API-Performance-Guide-2.5.pdf

3D-Tech News Around The Web / Intel graphics driver
« on: February 14, 2018, 05:39:26 AM »
Intel graphics driver
  • Intel® Graphics Control Panel Now Configures Game Settings Automatically
  • Age of Empires*: Definitive Edition Launch Driver
  • Final Fantasy XII*: The Zodiac Age HD Launch Driver
Intel is introducing a new feature with the ability to automatically configure game settings for Intel Graphics on 6th Gen Processors or higher (including systems with 8th Gen Core Processors with Radeon RX Vega M Graphics). Look for the ‘Gaming icon’ in the Graphics Control Panel. This feature is still in beta so game availability and functionality is limited. Stay tuned for future improvements and more games coming soon!

Currently supported games: Battlefield 1*, Battlefield 4*, American Truck Simulator*, Call of Duty* WWII, Destiny* 2, DOTA* 2, Grand Theft Auto V*, League of Legends*, Overwatch*, World of Tanks*

Get ready to take back the world, the battle is building! Play as well as They Are Billions*, Lost Sphear*, OK KO: Let’s Play Heroes*, Subnautica*, Legrand Legacy*: Tale of the Fatebounds, and Dragon Ball* FighterZ on processors with Intel® HD Graphics 620 or better.

Enjoy Kingdom Come: Deliverance*, Street Fighter* V: Arcade Edition, Dynasty Warriors* 9, The Legend of Heroes*: Trails of Cold Steel II, Secret of Mana*, Metal Gear* Survive, Sword Art Online: Fatal Bullet* on Intel® Iris® Pro Graphics.

Be sure to check out, where you’ll find recommended game settings for many more of your favorite PC games.

This new driver also introduces many other improvements:
  • Enhanced performance of graphics workloads for 6th Gen Core processors or higher with intelligent power management under maximum load.
  • Improved performance in video encoding for all codecs.
  • Display format optimizations on 7th Gen Core processors or higher.
Please read the ReleaseNotes for full details.

Radeon Software Adrenalin Edition 18.2.2 Highlights
Support For
    • Kingdom Come: Deliverance™
      • Up to 3% faster performance using Radeon Software Adrenalin Edition 18.2.2 on the Radeon™ RX Vega 56 (8GB) graphics card than with Radeon Software Adrenalin Edition 18.2.1 at 2560x1440p (1440p). RS-210
      • Up to 4% faster performance using Radeon Software Adrenalin Edition 18.2.2 on the Radeon™ RX 580 (8GB) graphics card than with Radeon Software Adrenalin Edition 18.2.1 at 1920x1080 (1080p). RS-211
    • Fortnite™
      • Up to 3% faster performance using Radeon Software Adrenalin Edition 18.2.2 on the Radeon™ RX Vega 56 (8GB) graphics card than with Radeon Software Adrenalin Edition 17.12.1 at 2560x1440p (1440p). RS-20
      • Up to 6% faster performance using Radeon Software Adrenalin Edition 18.2.2 on the Radeon™ RX 580 (8GB) graphics card than with Radeon Software Adrenalin Edition 17.12.1 at 1920x1080 (1080p). RS-208
    • PlayerUnknown's Battlegrounds™
      • Up to 5% faster performance using Radeon Software Adrenalin Edition 18.2.2 on the Radeon™ RX Vega 56 (8GB) graphics card than with Radeon Software Adrenalin Edition 17.12.1 at 2560x1440p (1440p). RS-207
      • Up to 7% faster performance using Radeon Software Adrenalin Edition 18.2.2 on the Radeon™ RX 580 graphics card than with Radeon Software Adrenalin Edition 17.12.1 at 1920x1080p (1080p). RS-209

3D-Tech News Around The Web / NVIDIA Quadro/Tesla driver 390.85
« on: February 13, 2018, 05:42:55 PM »
 What’s New
  • Various security issues were addressed, for additional details on the med-high severity issues please review NVIDIA Product Security for more information
  • Added support for CUDA 9.1. For more information on CUDA 9.1, refer to the CUDA Toolkit 9.1 Release Notes
  • Fixed an issue in 390.12 where CUDA profiling tools (e.g. nvprof) would result in a failure when enumerating the topology of the system
  • Fixed an issue where the Tesla driver would result in installation errors on some Windows Server 2012 systems
  • Fixed a performance issue related to slower H.265 video encode/decode performance on AWS p3 instances
  • Fixed a bug in the JIT compiler which would result in some math functions (e.g. in the libdevice library) returning incorrect results
  • Fixed an issue in the CUDA driver which could result in a deadlock scenario when running applications (e.g. TensorFlow) on POWER 9 systems
 This driver supports all recents Quadros inspite of being not listed at supported products.

3D-Tech News Around The Web / Vulkan glTF 2.0 C++ phyiscal based rendering
« on: February 11, 2018, 07:47:40 PM »
Sascha Willems released the first working version of a separate (from the examples) Vulkan physical based rendering example that uses the glTF 2.0 model file format.

3D-Tech News Around The Web / Vulkan SDK 1.0.68 Released
« on: February 09, 2018, 10:37:42 PM »
New SDKs released for Vulkan Header Released 2/9/2018
Here's a summary of the included changes:
  • The addition of two new tools: Vulkan Layer Framework (VLF) and Vulkan Assistant Layer (VAL)
  • The VulkanInfo utility now features an HTML backend to improve information accessibility
  • The following four new extensions: VK_EXT_conservative_rasterization, VK_EXT_external_memory_dma_buf, VK_EXT_queue_family_foreign, and VK_EXT_external_memory_host
  • Updates to loader, layers, and documents to reflect new extensions and changes defined in Vulkan version
  • Scores of bug fixes and validation coverage improvements
Please read the Release Notes on LunarXchange in the Docs section for more details.
For more information about LunarG, Inc., go here.

3D-Tech News Around The Web / VLC media player 3.0 released
« on: February 09, 2018, 08:42:03 PM »
VLC media player                   

Changes between 2.2.8 and 3.0.0:

Platform support changes:
 * 3.0.x will be maintained as a LTS (best-effort basis, mostly for security)
   that will be the last working version for quite a few systems.

   Indeed the 3.0.x branch will contain the last releases running on:
     - Windows XP, Vista, and the servers equivalent of those Windows versions
     - macOS 10.7, 10.8 & 10.9, iOS 7 & 8
     - Android 2.x, 3.x, 4.0.x & 4.1.x
     - Compilers before gcc 5.0 and clang 3.4, or equivalent

 * For the 3.0 branch, please note:
   * The Windows XP/2003/2003R2 support for VLC is now on a best-effort basis:
     it should work, but not without limitations.
     libVLC support for Windows XP is deprecated.
     You _really_ should upgrade to a more modern Windows version!
   * Windows Vista (all versions) without Platform Upgrade is not supported.
   * 64bit version of VLC for Windows is recommended.
   * Linux support requires now a kernel newer than 2.6.26.
   * Mac OS X 10.6 support is now removed. You need OS X 10.7.

 * Support network browsing for distant filesystems (SMB, FTP, SFTP, NFS...)
   and rewrite the parsing of the media files and inputs
 * Support keystores: fetch and store passwords securely (sic!) for common
   protocols (HTTP, SMB, SFTP, FTP, RTSP ...)
 * Autodetect external audio tracks (ac3, m4a, aac, dts...) similar to subtitles
 * Support HDMI passthrough for Audio HD codecs, like E-AC3, TrueHD or DTS-HD
 * Support for 12bits codec and extended colorspaces (HDR)
 * Support output renderers, like ChromeCast
 * VLC now assumes vlcrc config file is in UTF-8
 * Support portable version of Windows build (create a "portable/" folder)
 * Support wayland surface type
 * Allow to start the video paused on the first frame
 * Refactor preparsing input
 * EPG rework: table and single event updates, now using network time
 * Refactor and fix subtitles es selection. Demuxers can now override
   es category single only or multiple es behavior
 * Support for 360 video and audio, including viewpoint modification
 * Support for ambisonic audio and more than 8 audio channels
 * Support subtitles size live adjustments

 * New NFS access module using libnfs
 * New SMB access module using libdsm
 * Adaptive streaming:
   * Rewrite MPEG-DASH (Dynamic Adaptive Streaming over HTTP) support, including
     MPEG2TS and ISOBMFF profiles
   * Support HDS (Http Dynamic Streaming) from Adobe (f4m, f4v, etc.)
   * Large rework of the Smooth Streaming module
   * Replaced httplive stream filter with new HLS demuxer, replaced smooth
     stream filter with new Smooth demuxer, both using unified adaptive module
   * Support HLSv4-7, including MP4 and raw muxing and ID3 tags
 * Support decompression and extraction through libarchive (tar, zip, rar...)
 * New HTTP/TLS access module for HTTP 2.0 support
 * Improvements of cookie handling (share cookies between playlist items,
   domain / path matching, Secure cookies)
 * Support DVB-T2 on Windows BDA
 * Support depayloading Opus from RTP
 * New UPnP access module, to list directories without infinite recursions
 * SMB/FTP/SFTP accesses can list directories
 * Support sftp username and passwords options in URL, and key authentication
 * New WASAPI audio capture module on Windows
 * New "concat" access module for concatenating byte streams
 * Named pipes and device nodes are no longer included in directory listings
   by default. Use --list-special-files to include them back.
 * Support for timeout in UDP input --udp-timeout=<seconds>
 * New SAT>IP access module, to receive DVB-S via IP networks
 * Improvements on DVB scanning
 * BluRay module can open ISO over network and has full BD-J support
 * Support for DVD ISO over network
 * New SRT access module using libsrt

Hardware Decoder:
 * Support HEVC hardware decoding on Windows, using DxVA2 and D3D11
 * Support hardware decoding using Direct3D11, including GPU-zerocopy mode,
   and hardware filtering, for deinterlace and adjust
 * DxVA2 GPU-zerocopy for hardware decoding and displaying on Windows,
   and support for hardware filtering, for deinterlace and adjust
 * Support HEVC hardware decoding using OMX and MediaCodec (Android)
 * Use MediaCodec via NDK native API after Android Lollipop
 * Support MPEG-2, VC1/WMV3 on Android using MediaCodec
 * OMX GPU-zerocopy support for decoding and display on Android using OpenMax IL
 * Support 4:4:4 and 4:2:2 chroma samplings with VDPAU hw acceleration
 * Important VAAPI improvements for 10bits, HEVC, direct-rendering support
 * Support VP9 and WMV3 decoding using OMX and performance improvements
 * Important improvements for the MMAL decoder and output for rPI and rPI2
 * New hardware accelerated decoder for OS X and and iOS based on Video Toolbox
   supporting H.263, H.264/MPEG-4 AVC, H.265/HEVC, MPEG-4 Part 2, and DV

 * Support for experimental AV1 video
 * Support for ARIB STD-B24 subtitles
 * Support for experimental Daala video
 * New MPEG-1 & 2 audio layer I, II, III + MPEG 2.5 decoder based on libmpg123
 * New BPG decoder based on libbpg
 * Fix uncompressed DVD-Audio (AOB) LPCM decoding
 * Rewrite WPL playlists and add ZPL playlists support (Zune)
 * Support TDSC, Canopus HQX, Cineform, SpeedHQ, Pixlet, QDMC and FMVC codecs
 * TTML subtitles support, including EBU-TT-D variant
 * Rewrite of webVTT subtitles support, including CSS style support
 * Support 9-bit and 10-bit GBR planar formats
 * Support for the OggSpots video codec
 * HEVC packetization is mostly fixed
 * H264 packetizer can now generate timestamps
 * Packetizers have support for captions in SEI
 * DTS packetizer handle DTS extensions (like DTS-HD): decoders like avcodec
   can now decode up to 8 channels
 * JPEG images correctly oriented using embedded orientation tag, if present
 * Support VPX high bit depth support
 * Extend MicroDVD support with color, fontname, size, position extensions
 * BluRay text subtitles (HDMV) are now decoded
 * Improve Closed Captions detection, notably inside the video streams
 * CEA-708 decoder
 * New MIDI decoder for macOS and iOS using the AudioToolbox framework, works
   without a soundfont or with SoundFont2 and DLS soundfonts

 * Important rework of the MP4 demuxer, including:
    * Support for fragmented MP4
    * Support EIA-608/708 subtitles in MP4/mov
    * Support WMV and WMAV in MP4/mov, aka Flip4Mac files
    * Support bitmap audio channel reordering in MP4/mov
    * Support for RTP Reception Hint Track with H.264, GSM and Speex payloads
    * Support for XiphQT(MP4) vorbis and Flac
    * Support for VP8/VP9/VP10/AV1 in MP4
    * Support GoPro HiLight chapters
    * Support for TTML and WebVTT in ISOBMFF/MP4 and DASH
    * Add new metadata fields
 * Important rework of the TS demuxer, including:
    * Support Opus in MPEG Transport Stream
    * Fix program selection with recorded TS (TopField, DreamBox and others)
    * Fix TS playback with PAT/PMT less recordings
    * Basic support for MPEG4-SL in TS and T-DMB
    * Support SCTE-18 / EAS inside TS
    * Support for new descriptors and ETT tables
    * Support for ARIB channel logos, as attachements, ARIB TR-B21/TR-B14-1
    * Improve broken-PCR probing and fixing
    * Improvements for scrambled state detection
 * Support HD-DVD .evo (H.264, VC-1, MPEG-2, PCM, AC-3, E-AC3, MLP, DTS)
 * Important rework of the PS demuxer, including:
    * HEVC support
    * Fix large number of samples, notably with PSM-less H264
    * Partial support of PSMF
    * Fix broken SCR samples
    * Fix CDXA mpeg-1 support
 * Improvements on MKV:
    * Rewrite MKV seeking
    * Support FFv1 inside MKV
    * Improve ADTS and LATM inside MKV
    * Improve DVD-menus support
 * Support for lame's replaygain extension in mpeg files
 * Support Daala in Ogg
 * Improve Chained-Ogg support
 * Fixes for DTS detection in WAV and MKV files
 * Support for Creative ADPCM/alaw/ulaw/S16L in VOC files
 * Support for Creative ADPCM in AVI
 * Support WMV extended content metadata
 * Directory Demux can now sort items, ignore extensions and hidden files
 * Support AlbumArtist and DiscNumber metadata
 * Support raw H265/HEVC files
 * Support multi-channel WAV without channel-maps
 * Support SBV subtitles
 * Support for Scenarist Closed Caption
 * Fix Quicktime Mp4 inside MKV and unpacketized VC1
 * Support for isofLaC
 * Improve fLaC seeking
 * Replace --demux dvb-open option with --stream-filter dvb to parse
   channels.conf digital TV channel list files

Stream filter:
 * Add an ADF stream filter
 * Add a ARIB STD-B25 TS streams decoder
 * Add a stream prebuffering plugin
 * Rewrite libarchive module as a stream_extractor
 * Remove HTTP Live streaming stream filter
 * Add a zlib (a.k.a. deflate) decompression filter
 * Add a skiptags module to help demuxers skip ID3/APE tags

Demux filter:
 * Add a demuxer filter chain to filter or intercept control commands and demuxing
 * Add a demuxer filter to block seeking (--demux-filter noseek)

Audio output:
 * Complete rewrite of the AudioTrack Android module, it is now the default
   module for Android. It now supports HDMI/SPDIF passthrough for AC3/DTS/EAC3,
   5.1/7.1 channels and float output, depending on the Android version.
 * Add Tizen audio module
 * HDMI/SPDIF pass-through support for WASAPI (AC3/DTS/DTSHD/EAC3/TRUEHD)
 * Support EAC3 and TRUEHD pass-through for PulseAudio
 * Important rework of the AudioUnit modules to share more code between iOS and macOS
 * Support Ambisonics audio with viewpoint changes

Audio filters:
 * Add SoX Resampler library audio filter module (converter and resampler)
 * a52tospdif and dtstospdif audio converters are merged into tospdif,
   this new converter can convert AC3, DTS, EAC3 and TRUEHD to a IEC61937 frame
 * Add a Spatialaudio module with 2 submodules:
    * an Ambisonics audio renderer, supporting up to 3rd order
    * an Binauralizer audio filter, working with Ambisonics or 5.1/7.1 streams
 * Add Headphones option in Stereo Mode: use the spatialaudio module for
   headphones effects
 * Add a pitch shifting module

Video ouput:
 * Linux/BSD default video output is now OpenGL, instead of Xvideo
 * OpenGL:
    * New OpenGL provider for Windows
    * Drop OpenGL 1.x and OpenGL ES 1 support
    * Direct rendering with OpenGL (starting OpenGL 4.4)
    * Hardware direct displaying with VA-API interop
    * Hardware direct displaying with VDPAU interop
    * Hardware direct displaying with DxVA2/D3D9Ex interop
    * Hardware direct displaying with VideoToolbox interop (iOS and macOS)
    * HDR tonemapping support through libplacebo
 * Wayland shell surface window provider
 * Wayland shared memory video output
 * Large rework of the Android video outputs: there is now Surface (2.1, 2.2)
   NativeWindow (2.3+, supports hw rotation, subpicture blending, opaque)
 * Support rotation in Android NativeWindow output and hardware decoders
 * Rename the Direct3D output module to Direct3D9
 * Add a Direct3D11 video output supporting both Windows desktop and WinRT modes,
   supporting subpicture blending and hardware acceleration
 * Support HDR10 in Direct3D11 with Windows 10 Fall Creator Update
 * EFL Evas video output with Tizen TBM Surface support

Video filter:
 * Hardware deinterlacing on the rPI, using MMAL
 * New video filter to convert between fps rates
 * Add 9-bit and 10-bit support to image adjust filter
 * New edge detection filter uses the Sobel operator to detect edges
 * Hardware accelerated deinterlacing/adjust/sharpen/chroma with VA-API
 * Hardware accelerated adjust/invert/posterize/sepia/sharpen with CoreImage
 * Hardware accelerated deinterlacing/adjust/chroma with D3D9 and D3D11

Text renderer:
 * CTL support through Harfbuzz in the Freetype module
 * New font fallback algorithm on most platforms
 * More conforming EIA608 captions layout and aspect ratio
 * More styles support for TTML, WebVTT and 708

Stream Output:
 * Chromecast output module
 * RGB24 and YCbCr 4:2:0 RTP packetization

 * Support for Daala video in 4:2:0 and 4:4:4
 * VP8 and VP9 encoder using libvpx

 * Add fragmented/streamable MP4 muxer
 * Add support for muxing VC1 and WMAPro in MP4
 * Opus in MPEG Transport Stream
 * Daala in Ogg

Service Discovery:
 * New NetBios service discovery using libdsm
 * New mDNS services discovery using libmicrodns
 * New mDNS services discovery using Bonjour (Mac OS X, tvOS, iOS)
 * Rewrite of the UPnP service discovery

Mac OS X Interface
 * Drop support for Mac OS X 10.6 Snow Leopard
 * Support right-to-left user interface layout for right-to-left languages
 * New resizable fullscreen controller with improved design
 * Add status bar icon which displays metadata and play controls
 * Add support for keyboard blacklight dimming during fullscreen video playback
 * Improve and simplify preferences window
 * Huge performance improvements in playlist handling and other areas
 * New AppleScript API giving access to audio desynchronization
 * Expand AppleScript API for menu detection and navigation
 * Support for building with disabled sparkle update mechanism
 * Remove deprecated transcoding wizard, use convert and save dialog instead

 * Drop support for iOS 6.x

Qt interface:
 * Batch convert support
 * It is now possible to specify 'stop-time' in Convert/Save dialog

 * Support key accelerators

 * Add libvlc_media_new_callbacks for custom input byte streams
 * Add libvlc_audio_output_device_enum to enumerate devices of current aout
 * Split of libvlc_media_discoverer_new_from_name into libvlc_media_discoverer_new,
   libvlc_media_discoverer_start and libvlc_media_discoverer_stop
   This allows to attach media events between create and start
 * Add libvlc_media_get_codec_description to get a human readable description of a codec
 * Add libvlc_MediaListEndReached Event to get notified when a media list reached the end
 * Add libvlc_media_list_player_get_media_player to get the media player instance of a list player
 * Add libvlc_media_parse_with_options that uses a flag to specify parse options
 * Add libvlc_audio_output_device_get to get the currently selected audio output device
   identifier (if there is one available)
 * Add libvlc_media_get_type to get the type of the media
 * Add libvlc_media_player_get_full_title_descriptions to get full title info of the media
   and +libvlc_title_descriptions_release to match it
 * Add libvlc_media_player_get_full_chapter_descriptions to get full chapter info of the media
   and libvlc_chapter_descriptions_release to match it
 * Deprecate libvlc_video_get_title_description, libvlc_video_get_chapter_description,
   libvlc_media_player_get_agl, libvlc_media_player_set_agl
 * Add libvlc_media_player_set_android_context to integrate in an Android surface
 * Add a new libvlc dialog API to forward dialogs requests to the applications:
   libvlc_dialog_set_context, libvlc_dialog_get_context, libvlc_dialog_set_callbacks,
   libvlc_dialog_dismiss, libvlc_dialog_post_action, libvlc_dialog_post_login
 * Add libvlc_media_discoverer_list_get|release to list the media discoverers
 * Add libvlc_media_slaves_add, libvlc_media_slaves_clear
   libvlc_media_slaves_get, libvlc_media_slaves_release to add and get slaves
   from a libvlc_media
 * Add libvlc_media_player_(get|set)_role to set the media role
 * Add libvlc_media_player_add_slave to replace libvlc_video_set_subtitle_file,
   working with MRL and supporting also audio slaves
 * Add vlc_epg_event_(New|Delete|Duplicate), vlc_epg_AddEvent, vlc_epg_Duplicate
   and removes vlc_epg_Merge

 * Support for the SystemD Journal
 * Use --syslog and --syslog-debug command line options to include debug
   messages in syslog. With --syslog, errors and warnings will be sent only.
 * New Android module for logging

 * remove langfromtelx
 * remove ZPL playlist format
 * Update libVLC doxygen modules
 * Add a text-to-speech renderer for subtitles on OS X/iOS
 * Add a text-to-speech renderer for subtitles on Windows
 * Add Gnome libsecret-based crypto keystore
 * Add KDE Kwallet-based crypto keystore
 * Add a memory keystore
 * Add a file keystore that can use a submodule to crypt secrets
 * Add Keychain based crypto keystore for iOS, Mac OS X and tvOS

Removed modules
 * Atmo video filter
 * QTCapture access module (use AVCapture instead)
 * httplive (use adaptive instead)
 * smooth (use adaptive instead)
 * Gnome-VFS access module (i.e. Gnome 2.x)
 * QuartzText text renderer module (use Freetype instead)
 * Win32 GDI text renderer module (use Freetype instead)
 * Growl notification (replaced by osx_notifications)
 * VCDX "extended" Video CD access module (use the normal VCD module)
 * Mac OS X Dialog Provider (use VLCKit instead)
 * iOS Dialog Provider (use MobileVLCKit / TVVLCKit instead)
 * QuickTime decoder module (use native codecs)
 * BD access module (use libbluray)
 * Direct2D module (use Direct3D11)
 * EyeTV access module
 * Rar access and stream filter: use libarchive
 * VDA decoder: use VT
 * Audioqueue: use audiounit
 * SDL video output module
 * DirectFB video output module
 * RAOP stream output module

3D-Tech News Around The Web / NVIDIA Driver Symbol Server
« on: February 09, 2018, 12:32:36 PM »
NVIDIA is making available a repository of driver binaries.
You can find it here:

So why do we need this?

Problem: During application development you may find yourself looking at a crash report with an attached crash dump - unfortunately there's no guarantee you'll have the same driver installed on your local system as is used in the dump (typically this happens when crash dumps come from QA or end users who are using a different driver), and so you may find yourself unable to accurately resolve the call-stack contained within the dump - a necessary component in figuring out what the bug actually is (and therefore fixing it).

Solution: Point your debugger at our driver symbol server, This is typically done in Visual Studio using the symbol settings menu.

Our driver symbol server can serve you NVIDIA driver binaries from any driver release within the previous 3 years (at the time of writing this article), and includes all the binaries we distribute in our release driver package -- so whether you're developing for DirectX 11, DirectX 12, OpenGL, Vulkan or CUDA and more, you should be covered!

Please note, we are only hosting the driver binaries, no PDBs will be distributed on this server.

 This driver teases eight new Coffee Lake GPUs

 iCFLDTGT1           = "Intel(R) UHD Graphics 610" 
 iCFLDTGT2           = "Intel(R) UHD Graphics 630" 
 iCFLDTWSGT2         = "Intel(R) UHD Graphics P630" 
 iCFLHALOGT2         = "Intel(R) UHD Graphics 630" 
 iCFLHALOWSGT2       = "Intel(R) UHD Graphics P630" 
 iCFLULTGT3W15       = "Intel(R) Iris(R) Plus Graphics 640" 
 iCFLULTGT3W28       = "Intel(R) Iris(R) Plus Graphics 650" 
 iCFLULTGT3W15EU42   = "Intel(R) Iris(R) Plus Graphics 635" 
 iCFLULTGT3W28EU42   = "Intel(R) Iris(R) Plus Graphics 645" 
 iCFLDTGT1W35        = "Intel(R) UHD Graphics 610" 
 iCFLDTGT2W35        = "Intel(R) UHD Graphics 630" 
 iCFLDTGT1S6S4S2F1F  = "Intel(R) UHD Graphics" 
 iCFLDTGT2S82S6F2    = "Intel(R) UHD Graphics" 
 iCFLULTGT2U42U2F2   = "Intel(R) UHD Graphics" 
 iCFLULTGT1U41FU2F1F = "Intel(R) UHD Graphics" 
 iCFLULTGT3U43       = "Intel(R) UHD Graphics" 
 iCFLULTGT2U42FU2F1F = "Intel(R) UHD Graphics" 
 iCFLULTGT141F2F1F   = "Intel(R) UHD Graphics" 
 iCFLULTGT2U42FU2F2F = "Intel(R) UHD Graphics"

Pages: 1 [2] 3 4 ... 186