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Topics - Stefan

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21
Radeon Software Crimson ReLive Edition 17.1.2 Highlights

Support For

            Conan® Exiles Beta
            Tom Clancy's Ghost Recon® Wildlands Beta

Fixed Issues

        Changing memory clocks with Radeon WattMan with more than one display connected may cause memory clocks to intermittently become stuck at their minimum setting or switch between     min and max ranges intermittently causing display flickering.
        Diablo®III May experience smoke or lighting effects may appear corrupted when using DirectX®9 API.
        Some applications may experience an intermittent or random runtime crash in atidxx64.dll.
        FIFA®17 may experience a black screen on launch when using Hybrid Graphics or AMD PowerXpress system configurations.
        Watch_Dogs®2 may experience an intermittent game crash after extended periods of play on some Radeon RX 300 series products.
        Paragon™ may experience flickering in profile or store preview pages after changing graphics settings when using Multi GPU.
        Forza Horizon 3 may experience a crash or application hang with the Blizzard Mountain DLC on some select Radeon GCN products.

22
3D-Tech News Around The Web / WebGL 2 lands in Firefox
« on: January 29, 2017, 02:35:07 PM »
With the release of Firefox 51, WebGL 2 support has landed! WebGL is a standard API to render 3D graphics in the Web. It is based on OpenGL ES, which is commonly used by mobile games.
To date, we have been able to use WebGL 1 (based on OpenGL ES 2) to render fancy graphics into a <canvas> element. WebGL 2, however, is based on the OpenGL ES 3.0 specification, which introduces new features – many of them aimed at increasing performance and visual fidelity.
Until today, WebGL 2 had been usable behind a flag or in the Developer Edition or Nightly, but with Firefox 51, it’s now unlocked for all users of Firefox on Windows, MacOS, and Linux.
To give you a taste of the content WebGL 2 enables, we’re excited to highlight After the Flood, an interactive WebGL 2 demo by PlayCanvas.

Read on...

23
Quote
VULKAN TECH DEMO - DOWNLOAD HERE:
 https://www.dropbox.com/sh/a94f2s8d6n1fapa/AAAhaQP3SWDreoBvW1YibKX8a?dl=0
 
 For testing Vulkan on Windows 64bit and Linux 64bit in comparison to DX12, DX11, OpenGL, etc. Based on Shapes.Hu's Nature Starter Kit 2 [ http://u3d.as/nfn ] and nice assets from Unity Asset Store.Thanks to Kino Bokeh [ https://github.com/keijiro/KinoBokeh ].

source: https://forum.unity3d.com/threads/vulkan-opengl-dx12-dx11-windows-linux-demo-edensquared.447692/
 

24
The Khronos Group today announced that it has placed conformance tests for the OpenGL and OpenGL ES open standard APIs for 3D graphics into open source. Khronos has created a new GitHub source repository that will hold test sources for OpenGL and OpenGL ES as well the test suite for Vulkan that was open sourced when Vulkan launched. The unified repository will encourage

Jan 24, 2017 | Read article... | Permalink
 

25
The DirectX HLSL (High Level Shading Language) compiler is now available as an open source project built on the Clang/LLVM framework.
Read more...

26
General Discussion / Unity3D graphics API selector (for Windows)
« on: January 24, 2017, 11:11:19 PM »
As you might have already noticed Unity 5.6 supports now 7 different graphics APIs which you can build all together in one executable.
Unfortunately you can't select the API in the start window, so you have to use command line options.
Either manually or use following batch. Just replace name of executable.



@ECHO OFF
REM Courtesy of Stefan

SET game=Adventure_Sample_Game.exe

ECHO 1 - Vulkan
ECHO 2 - DX9
ECHO 3 - DX11
ECHO 4 - DX12
ECHO 5 - OpenGL
ECHO 6 - OpenGLES2
ECHO 7 - OpenGLES3

CHOICE /C:1234567

IF errorlevel 7 goto OpenGLES3
IF errorlevel 6 goto OpenGLES2
IF errorlevel 5 goto OpenGL
IF errorlevel 4 goto DX12
IF errorlevel 3 goto DX11
IF errorlevel 2 goto DX9
IF errorlevel 1 goto Vulkan

:Vulkan
ECHO Vulkan
%game% -force-vulkan
EXIT

:DX9
ECHO DX9
%game% -force-d3d9
EXIT

:DX11
ECHO DX11
%game% -force-d3d11
EXIT

:DX12
ECHO DX12
%game% -force-d3d12
EXIT

:OpenGL
ECHO OpenGL
%game% -force-opengl
EXIT

:OpenGLES2
ECHO OpenGLES2
%game% -force-gles20
EXIT

:OpenGLES3
ECHO OpenGLES3
%game% -force-gles30
EXIT






edit: code clean-up

27
3D-Tech News Around The Web / Vulkan SDK 1.039 released
« on: January 24, 2017, 07:25:24 PM »
Vulkan SDK 1.0.39.0 Release Notes

 
  Important Note about loader: The release loader binary is built from different source than provided by the SDK package.  The source the loader is built from will be made publicly available at some point in the near future.  Because of this, the debug loader is still built from the publicly available source and will not exactly match the behavior of the release loader.
Glslang and Driver Issues: Please see the Known Driver Issues section in this document for information about a compatibility issue between glslang and Nvidia drivers.
  Overview of new features in SDK 1.0.39.0
  • Update loader, parameter validation, and docs to Vulkan version 1.0.39.  This includes the addition of following extensions:
    • VK_KHR_get_physical_device_properties2
    • VK_KHR_shader_draw_parameters
    • VK_EXT_direct_mode_display
    • VK_EXT_display_surface_counter
    • VK_EXT_display_control
  • Additional Vulkan loader changes:
    • Loader now handles dynamic device addition/removal
    • Expanded logging of loader behavior (using VK_LOADER_DEBUG)
    • vkEnumerateInstanceExtensionProperties now filters out unknown instance extensions, since the loader can not support them.
    • LoaderAndLayerInterface document has been updated and re-organized.
    • Latest loader and ICD interface changes
    • New loader and layer interface version negotiation
    • Information on how to support unknown physical device extensions (from a layer or ICD)
  • vktrace has been changed so that the --PMB option defaults to true.
  • The Runtime (RT) installer no longer removes valid layers from registry.
    • Prior to this, layers were only kept in the 'ExplicitLayers' registry key if the API version matched that of the Runtime.
    • Now they will continue to exist in the registry if the layer version is less than or equal to the installing Runtime version.
      • Additionally, if multiple SDKs are present, the Runtime installer will select the highest layer API version that is less than or equal to the highest RT API version.
    • For example, if you:
      • Installed SDKs 1.0.11.0, 1.0.26.0
      • Then installed the 1.0.39.0 RT
      • The 1.0.26.0 layers should continue to exist in the registry and be useable.
  • Improved coverage and utility in layer validation tests
  • Scores of bugfixes, new validation checks, and many feature additions

28
3D-Tech News Around The Web / NVIDIA GeForce Game Ready Driver 378.49
« on: January 24, 2017, 05:04:06 PM »
Game Ready Drivers provide the best possible gaming experience for all major new releases, including Virtual Reality games. Prior to a new title launching, our driver team is working up until the last minute to ensure every performance tweak and bug fix is included for the best gameplay on day-1.  Today we are releasing Game Ready Driver v378.49 providing optimal gaming experience for Resident Evil 7 Biohazard, Conan Exiles early access, and the For Honor closed beta:
 
 http://www.geforce.com/whats-new/articles/resident-evil-7-conan-exiles-game-ready-driver

30
Cycles Turbocharged: how we made rendering 10x faster

 
 Here at Blender Institute we challenge ourselves to make industry quality films while improving and developing Blender and open source pipeline tools.
One of the artistic goals for Agent 327 Barbershop is to have high quality motion blur. Rendering with motion blur is known to be a technical challenge, and as result render times are usually very high. This is because we work with:
 
  • characters with advanced shaders
  • with hair
  • in indoor environments
  • with complex light setups
  • and lots of mirrors

31
PIX is a performance tuning and debugging tool for game developers.  It has a long and storied history spanning three generations of Xbox console.  Today we are pleased to announce that a beta release of PIX is now available for analyzing DirectX 12 games on Windows as well.
PIX on Windows provides five main modes of operation:
 
  • GPU captures for debugging and analyzing the performance of Direct3D 12 graphics rendering.
  • Timing captures for understanding the performance and threading of all CPU and GPU work carried out by your game.
  • Function Summary captures accumulate information about how long each function runs for and how often each is called.
  • Callgraph captures trace the execution of a single function.
  • Memory Allocation captures provide insight into the memory allocations made by your game.
Read more...

32
Quote
Paulo Miguel Dias updated his Padoka PPA (Personal Package Archive) for Ubuntu 16.04 LTS and Ubuntu 16.10 operating systems to the latest Mesa 17.0.0-git, bringing us OpenGL 4.5 support for Intel Haswell GPUs.

Jan 19, 2017 | Read article... | Permalink

33
Quote
  • Added support for the following GPU(s):
    • Quadro M1200
      Quadro M2200
  • Added support for the ARB_parallel_shader_compile extension to allow multi-threaded compilation of GLSL shaders.
  • Updated the X driver to ignore any Virtual Reality Head Mounted Displays (HMDs).  See the "AllowHMD" X configuration option in the README for details.
  • The driver will now advertise GLX FBConfigs with no depth bits on depth 30 X screens.
  • Added support in nvidia-settings to view configured PRIME displays. To enable PRIME displays, see "Offloading Graphics Display with RandR 1.4" in the README.
  • Added infrastructure which enables the NVIDIA EGL driver to load EGL external platform libraries that add client-side support for new window systems, beyond the existing libnvidia-egl-wayland.so.1. For more details, see:
  • Added support for the following Vulkan extensions:
    • VK_KHR_display
      VK_KHR_display_swapchain
  • Enabled OpenGL threaded optimizations by default in the driver. Refer to the "Threaded Optimizations" section in the "Specifying OpenGL Environment Variable Settings" chapter of the README for details.  These optimizations will self-disable when they are degrading performance.  As a result, performance should be unchanged for many applications, and increased for those that benefit from threaded optimizations and were not already forcing them enabled.

 NVIDIA Download Drivers

34
Radeon Software Crimson ReLive Edition 17.1.1 Highlights
Support For
    • Resident Evil™ 7: Biohazard
Fixed Issues
    • Dishonored™2 may experience an application crash or hang on some Radeon R9 380 configurations.
    • Radeon ReLive may show an improper warning popup message when using Windows®7 basic themes.
    • AMD XConnect™ Technology configurations may experience a blue screen system hang when audio drivers load.
    • Solidworks™ will no longer terminate on unplug using AMD XConnect™ Technology configurations.
    • Some system configurations may experience a black screen after installing Radeon Software Crimson ReLive Editions 16.12.1 and later.
    • Display corruption or TDR may be experienced after applications wake up from a display timeout.
    • Paragon™ may experience flickering in Multi GPU with DirectX®11.
    • Radeon ReLive may crash or become unresponsive when toggling Multi GPU with Desktop Recording and/or Instant Replay enabled.

35
3D-Tech News Around The Web / AMD AGS 5.0 – Shader Compiler Controls
« on: January 15, 2017, 10:33:08 PM »
With the launch of AGS 5.0 developers now have access to the shader compiler control API. 
Here’s a quick summary of the how and why….

36
NVIDIA has finally released first public version of the newest PhysX SDK 3.4 (and corresponding APEX 1.4). Please mind the pre-release status, final SDK should be available end of February 2017.
One of the biggest features of the SDK 3.4 is the introduction of the GPU accelerated rigid body feature (GRB).


Read more ...

37
This driver adds support for the experimental High Level Framework for Vulkan
 I tried to compile the samples, but it failed to find some includes...

NB it breaks the demos in GPUCapsViewer

Quote
Developer Beta Driver Downloads

Windows driver version 376.66 and Linux driver version 375.27.03 provide new features for Vulkan developers to test their upcoming Vulkan applications.


Windows 376.66
  Linux 375.27.03
 Release Updates January 10th, 2017 - Linux 375.27.03, Windows 376.66
 
  • Vulkan beta drivers with experimental API interop features


39
This is GeForce Hot Fix driver version 376.60 that addresses the following:
 
          Battlefield 1 crash on some Kepler based GPUs
          Dark puddles in Battlefield 1
          Random black screen in DOTA 2
 
 
Click the appropriate link to download.
Windows 10
64-bit version
32-bit version
 
Windows 8.1/Windows 7:
64-bit version
32-bit version

40
3D-Tech News Around The Web / AMD Crimson ReLive Edition 16.12.2 WHQL
« on: January 09, 2017, 08:41:54 PM »
 Radeon Software Crimson ReLive Edition 16.12.2 Highlights
 Fixed Issues
    • AMD FreeSync™ technology may experience performance issues with Borderless Fullscreen application support when a secondary display is attached and has dynamic content running such as video playback in a web browser or if other applications or game launchers are running on the primary screen in the background. A workaround if this issue is experienced is to minimize all other running applications that are on the primary desktop display or on non-primary extended displays.
    • Radeon ReLive may fail to install during installation on some system configurations.
    • Battlefield™1 may experience flashing or corruption when running in Multi GPU with Radeon RX 400 series.
    • Instant Replay fails to enable itself after it has been turned off due to content protection.
    • Radeon Settings may not load on system boot for some system configurations.
    • Fixed some errors in translations for Radeon Settings and Radeon ReLive.
    • Audio recorded by Radeon ReLive may sometimes exhibit slow motion when played back.
    • Radeon ReLive may experience recording issues or issues toggling the Overlay/Toolbar when Frame Rate Target Control is enabled. Users are suggested to disable Frame Rate Target Control when using Radeon ReLive.
    • Mouse cursor may stutter in recorded video when there is limited on screen activity outside of minor mouse movement.
    • In AMD Multi GPU configurations the secondary graphics product will exit the low power state when Radeon ReLive is enabled.
    • Radeon ReLive may sometimes not be able to take screenshots of secondary displays.
    • Chromium may fail to utilize hybrid decode for VP9 content.
    • DOTA™2 may experience game corruption when performing a task switch while recording with Radeon ReLive in AMD Multi GPU configurations.
    • Radeon ReLive Overlay/Toolbar will not launch or Record when running League of Legends™ in Administrator Mode and Windowed Borderless Fullscreen.
    • Long ping times may be experienced with some WiFi adapters.

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