Ogre 1.9 RC1 is here!
Some days ago we finally tagged our official source code repository with “v1-9-0RC1” which of course means to we reached a development state that we consider feature-complete for Ogre 1.9. As usual we first release a Release Candidate (RC) version that – if no major issues are found or any upcoming issues were fixed – will be declared final/stable and then become the official current Ogre version. So please: Wherever possible switch to the new version to give it a try and report any issues you find to our Ogre JIRA tracker so that we as the team can tackle them.
New LOD Volume Rendering Component with LOD from GSoC 2012
Terrain Improvements from GSoC 2012
Android platform support
Windows Phone 8 platform support
Windows Metro / WinRT support
OpenGL3+ Render System (still experimental and under heavy development)
Improvements to all Render Systems, e.g. DirectX11 from GSoC 2012
multitude of bug fixes