Geeks3D Forums

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - Stefan

Pages: 1 ... 92 93 [94] 95 96 ... 113
1861
3D-Tech News Around The Web / Beta Test GPUs with MathWorks Products
« on: November 23, 2009, 03:09:26 PM »
Quote
The MathWorks is working to provide features that will enable users to accelerate computations by taking advantage of GPUs (NVIDIA GPUs in the first release). We are looking for users who can help test these new capabilities and provide feedback.

Apply at Mathworks

1862
Quote
Did you ever ask yourself how ATI drivers are made, and who makes them? Well, first of all, there are three teams that work on the same driver code at the same time! Why? Continue reading this interesting interview that we had opportunity to conduct with Terry Makedon, Catalyst drivers maker for AMD/ATI graphics cards, and you will found out.

Full story InsideHW

1863
3D-Tech News Around The Web / GLSL Devil 1.1.4 available
« on: November 21, 2009, 04:50:10 PM »
Quote
glslDevil is a tool for debugging the OpenGL shader pipeline, supporting GLSL vertex and fragment programs plus the recent geometry shader extension. By transparently instrumenting the host application it allows for debugging GLSL shaders in arbitrary OpenGL programs without the need to recompile or even having the source code of the host program available. The debug data is directly retrieved from the hardware pipeline and can be used for visual debugging and program analysis.

ChangeLog version 1.1.4 (11/18/09):          

    * Fix: segfault on Ubuntu 9.04 and newer
    * Fix: infinite loop in syntax highlighter on Qt 4.4 and newer
    * Fix: range mapping when min == max
    * Fix: varying out variables in fragment shaders
    * Fix: display of integer variables
    * Fix: Various other small bugfixes
    * New: Improved logging support

1864
3D-Tech News Around The Web / Orochi Z - japanese DX9 game benchmark
« on: November 20, 2009, 07:45:19 PM »
Check if your PC can run the upcoming game "Orochi Z"

The launcher fails under non-japanese OS, so run it like this:

OROCHI_Z_BM.EXE LOW ; 800x600
OROCHI_Z_BM.EXE HIGH ; 1024x768
OROCHI_Z_BM.EXE WIDE ; 1152x720

1865
Quote
Acropora is a 3D voxel-based procedural mesh synthesizer. Meshes are generated by polygonising iso-surfaces extracted from user-defined density functions. In other words, Acropora expolits voxel modelling to generate complex and interesting meshes.

1866
3D-Tech News Around The Web / Mandelbulbs generator using NVIDIA OptiX
« on: November 20, 2009, 05:09:20 PM »
Quote
Definitely try this win32 binary of the Mandelbulb program !!! It's still a prototype, but very cool already.

This program can display a camera flight and smooth morph of a 3D fractal through various powers p=1...10. The program uses the well-known z^p+c iterative formula. The difference to a 2D fractal (e.g. Mandelbrot) is that some extra transformations define the term "z^p" (raise z to the power p) in 3D space. Otherwise it is basically the 2D Mandelbrot formula with arbitrary powers chosen. Power 2 is actually pretty boring in 3D, but higher powers exhibit a lot of fractal patterns. Because of its shape in higher powers it was given the name Mandelbulb.

In spite of using OptiX it runs fine on 8800GTX (G80)  :)

More infos here

1867
Quote
At PDC, Microsoft talked about what the next version of its browser will bring to the world. IE9 will contain a new emphasis on performance and graphics, and should make the browser far more competitive with its competitors.

Full story at ArsTechnica

1868
3D-Tech News Around The Web / Aliens vs. Predator DX11 demo video
« on: November 19, 2009, 05:28:34 PM »
Quote
Aliens vs. Predator Dx11 Mashup, visit www.avpgalaxy.net for more info. Sound fixed.

1869
3D-Tech News Around The Web / (PR) CryEngine 3 free for educational usage
« on: November 19, 2009, 05:21:21 PM »
Quote
The CryENGINE® 3 Educational License is available to educators wanting to ensure that their students gain experience with the state-of-the-art in game development and real-time 3D technology.  For courses and research projects in game development, 3D graphics, simulation, architecture, animation, film and design, CryENGINE® 3 is the most up-to-date technology available and is now FREE.

CryENGINE® 3 Educational SDK is for internal, non-commercial use; and is available only to educational institutions. We do not license individual student or group projects.  Course leaders will have access to all available CryENGINE® 3 support materials - and students can access a specialist educational community area of www.crymod.com, to share experiences, showcase projects and help each other achieve amazing results with the CryENGINE® 3.

The Educational SDK is designed to help educators bring students up to speed with cutting-edge production and development concepts in use in the real-time 3D industry; and to prepare the next generation of game developers and digital content creators.

1870
3D-Tech News Around The Web / Fraps 3.0.2 released
« on: November 19, 2009, 05:16:41 PM »
Quote
3.0.2 - 18th Nov 2009
- Fixed inability to put machine to sleep with Fraps running
- Fixed bug preventing people from updating the benchmark timeout value
- Fixed problem restoring Fraps window to previous position upon startup
- Fixed AUDIODG.EXE consuming large amounts of CPU for some users

1871
3D-Tech News Around The Web / GPU Accelerated Flash 10.1 Prerelease tested
« on: November 18, 2009, 03:34:04 PM »
Quote
Adobe is using DXVA to accelerate Flash video playback, which means you need a GPU that properly supports DXVA2. From NVIDIA that means anything after G80 (sorry, GeForce 8800 GTX, GTS 640/320MB and Ultra owners are out of luck). In other words anything from the GeForce 8 series, 9 series or GeForce GT/GTX series, as well as their mobile equivalents. The only exceptions being those G80 based parts I just mentioned.

Anything based on NVIDIA’s ION chipset is also supported, which will be the foundation of some of our tests today.

AMD supports the following:

    - ATI Radeon™ HD 4000, HD 5700 and HD 5800 series graphics
    - ATI Mobility Radeon™ HD 4000 series graphics (and higher)
    - ATI Radeon™ HD 3000 integrated graphics (and higher)
    - ATI FirePro™ V3750, V5700, V7750, V8700 and V8750 graphics accelerators (and later)

It’s a healthy list of supported GPUs from both camps, including integrated graphics. The only other requirement is that you have the latest drivers installed. I used 195.50 from NVIDIA and Catalyst 9.10 from AMD. (Update: The Release Notes now indicate Catalyst 9.11 drivers are required, which would explain our difficulties in testing. ATI just released Catalyst 9.11 but we're having issues getting GPU acceleration to work, waiting on a response from AMD now)

Intel’s G45 should, in theory, work. We tested it on a laptop for this article and since the acceleration is DXVA based, anything that can offload H.264 decode from the CPU using DXVA (like G45) should work just fine. As you’ll see however, our experiences weren’t exactly rosy.

Full story at AnandTech

1872
3D-Tech News Around The Web / Allinea in customer trials with DDT for CUDA
« on: November 18, 2009, 03:26:48 PM »
Quote
UK-based Allinea is demonstrating an early version of their flagship debugger, DDT, at the show with support for NVIDIA’s CUDA

Following a successful collaboration with NVIDIA and the Commissariat à l’Énergie Atomique (CEA), Allinea Software has developed a version of DDT that offers native support for NVIDIA Tesla GPUs based on the massively parallel CUDA architecture. This Linux-specific version of DDT complements and extends the capabilities of NVIDIA’s CUDA Toolkit by providing the ability to debug HPC applications across clusters of multi-core x86-64 servers, each of which may contain multiple Telsa GPUs. The intuitive GUI interface offers a seamless debugging experience on these hybrid architectures by combining features for MPI, OpenMP and CUDA within a single, easy-to-use development platform.

[via]

1873
Quote
Early Access Release of the TotalView debugger for the CUDA architecture for NVIDIA GPUs will be available early in 2010

Full story at Dr. Dobb's

1874
3D-Tech News Around The Web / OpenGL Extensions Viewer 3.15 available
« on: November 18, 2009, 03:14:51 PM »
Quote
Glview 3.15 Wed, 18 Nov 2009 05:06:44 GMT
Fixed OpenGL 3.2 forward Context on nVidia video card
Added message box explaining the issue with mproved OpenGL 3.0 rendering test
Fixed clipping plane not being selectable
New renderers added

1875
Quote from: PhysXinfo
Main difference in this release from 9.09.14 Drivers is updated .dlls for 2.8.3 PhysX SDK.

Download mirrors at Guru3D and Laptopvideo2go

[via]

1876
Quote
Ati's Radeon HD 5970 (Codename: Hemlock) is going for DirectX 11 performance crown.
PC Games Hardware tests if the two Cypress GPUs in Crossfire mode can fulfill this ambitions.

Unsurprisingly FurMark was most stressful for the 5970

1877
Quote
We are glad to present you a special version of S.T.A.L.K.E.R.: Call of Pripyat Having your PC tested with benchmark you will be able to get detailed information about its performance on various graphical modes and find out how well your system is balanced for gaming and S.T.A.L.K.E.R.: Call of Pripyat in particular.

This benchmark is based on one of the ingame locations – Pripyat . The testing process includes four stages, those utilizing various weather and time of the day settings (day, night, rain, bright sun). In order to test your system thoroughly the benchmark is provided with a number of presets and options including different versions of DirectX (9.0, 10.0, 11), screen resolutions, antialiasing etc, all at your disposal.

If you like competitions pay attention to the special Test and Rate feature we included into this benchmark. The Test and Rate mode enables you to compare your performance results with those of other players. Be assured, when sending us your test results, we collect only the data explicitly visible in the query; GSC Game World has no commercial or harmful purpose with this test.

Independently of the results, every participant will receive a present of personalized web banner with the rating place and overall achievement marked on it.Names and test results will be placed in the official rating boards that will launch publicly once we receive the first 500 test results.

So, enjoy the test, get your results and good luck in the competition!

Download the official S.T.A.L.K.E.R.: Call of Pripyat benchmark

Mirror at TPU

1878
3D-Tech News Around The Web / CUDA atomics: a detailed analysis
« on: November 17, 2009, 06:30:19 PM »
Quote
...atomic operations in the CUDA ISA are critical to some algorithms. In typical fashion, NVIDIA provides little guidance as to the performance of these operations, or as to the manner in which they are implemented. ...

Full story at Strobe

1879
3D-Tech News Around The Web / NVIDIA Forceware 195.55 available
« on: November 17, 2009, 05:23:32 PM »
Quote
What’s New in Release 195
The section summarizes the following driver changes in Release 195:
NVIDIA Control Panel Updates
PhysX Indicator
Enabled through the 3D Settings menu bar item, the PhysX indicator appears when 
running applications to let you verify the type of PhysX acceleration the game is 
using ‐ CPU or GPU ‐ or whether PhysX acceleration is being used at all. 
CUDA Updates
•CUDA 3.0
OpenCL Support
Release 195 supports the Open Computing Language (OpenCL) 1.0 for all GeForce 8‐
series and later GPUs. 
OpenGL Updates
• Support for OpenGL 3.2

•This driver version adds support for NVIDIA PhysX acceleration on all GeForce 8‐
series, 9‐series, 100‐series, and 200‐series GPUs with a minimum of 256MB 
dedicated graphics memory and a minimum of 32 processor cores.
This driver package installs NVIDIA PhysX System Software v9.09.0814. 
• Added support for the GPUs:
• GeForce GT 240
• GeForce 205
• GeForce 210 
• Added GPU acceleration for Adobe Flash 10.1 Beta
Applies to GeForce 8‐series and later GPUs, except for GeForce 8800 Ultra, 8800 
GTX, 8800 GTS 640, and 8800GTS 320. 
Limitations in This Release
The following are features that are not currently supported or have limited support in 
this driver release:
•NVIDIA Control Panel Display Category
• The Graph tab on the Adjust Desktop Color Settings page is not available

PhysX indicator option doesn't appear on my rig  ???

1880
3D-Tech News Around The Web / ATI Catalyst 9.12 Beta RC2 8.68 available
« on: November 17, 2009, 12:16:29 AM »
Download via Rage3D

No changelog available, so check out the list of optimised programs:

Code: [Select]
hl2 WinDVD Avatar S8Game-F rfg* Borderlands darkvoid BattlefieldHeroes Ceville gpl ShippingPC-BmGame \ZenoClash\hl2 APGame GHWT Gothic III Forsaken Gods ??5DX9 Saboteur CrimeCraft BurningWheels* Republic Heroes SupremeCommander2 AA3Game StreetFighterIV Guitar Hero Aerosmith KillingFloor RiseOfTheArgonauts DamnGame DS kb SC2_rp CoJBiBGame_x86 Overlord* GameClient ghost_w32 Wolverine bsp Fuel bionic_commando ElvenLegacy* grimmgame flashpoint* Shift theHunter* TLR* Wolf2 TerminatorSalvation prototype? eXperience112 Battleforge EndWar SilentHill cabalmain Client WheelmanGame* CompatAFR-1x1 Unigine wanted DragonAge TS3 DLords FreeRunning DOW2 godfather2 arma2 Empire * scr EE3 MirrorsEdge cstrike Tropics Legendary fear2* BurnoutParadise Prince of Persia Dead Space biahh war3 Mercenaries2 Merc2-Demo left4dead Yeti_Final_Win32 FallOut3 CoDWaW* tru FF2client RCT3 trgame PT2Start Transformers* GTAIV acad aJewelQuestSolitaire SeriousSam FarCry2* ProjectG Jewel Quest Solitaire Flip Words* File blacksite MOHA TurokGame crossfire kaneandlynch Buildalot2 Legend thief GunBound gme SEGA Rally* HAWX SpaceSiege SporeApp AgeOfConan tra Jericho MEM_7 Stranger DevilMayCry* MassEffect GRID witcher mahjongg_artifacts Studio Diner_Dash_Flo_On_The_Go Big Kahuna Reef * Chuzzle Backspin AcesOfTheGalaxy \half-life 2 Demo\hl2 \portal\hl2 \team fortress 2\hl2 \half-life 2 deathmatch\hl2 \half-life 2 episode two\hl2 \half-life 2 episode one\hl2 \half-life 2 lostcoast\hl2 \half-life 2\hl2 \counter-strike source\hl2 \day of defeat source\hl2 \half-life deathmatch source\hl2 \half-life source\hl2 R6Vegas2_Game AssassinsCreed* Validator GH3 xrEngine FFOW Settlers6* MonsterGame nfs BA2 DiRT ForceSingleGPU TW2008 TW2006 game SupremeCommander hl SpiderSolitaire Solitaire PurblePlace Minesweeper Mahjong InkBall Hearts FreeCell chess R6Vegas_Game 3dsmax* Crysis* UT3* Wargame-g4wlive hellgate* SinEpisodes iw3mp iw3sp Matrix *Stranglehold Bioshock wic* LostPlanet* sims icd nhl2007 GodFather pc_matador AcroRd32 XR_3DA Scarface TestDriveUnlimited mm Gothic3 HitmanBloodMoney NWN2* TW2007 ARX SplinterCell4 NFSC_demo NFSC RelicCOH starwars_pc LegoStarWarsII fifa07* fsx primarysurf CoJ FEARXP BF2142* JustCause* nhl06 battleofthegods cccprev RomeTW* H5_Game Condemned trl Inventor Dwm legends gt graw* sweaw game dat Timeshift* nbalive06 oblivion x3* gwdev pop3 USM BattlefrontII speedDemo speed narnia white KingKong* 3DMark06* RD3 Age3 Suffering2* Sam2 KingKongDemo* BOS CoD2?P_s Fable EiB Sims2EP2 DungeonSiege2 fs9 AFR-FriendlyD3D FEARspdemo FEAR ACTOFWAR* Ehshell X2-Demo X2 tribesv_?pdemo_en Swat4SPDemo PandoraMultiPlayerDemo Sims2EP1 PCMark05 PCMark04 PainGame Speed2demo MaxPayne2Demo FFXiWinBench FFXiBench Biademo Tiger 2004 Snowblind-Demo Snowblind BreedSPD Breed XPANDRALLY TV_CD_DVD TRAOD* Battlefront Sims2 ShadowVault patriots thrones Pariah nba2005 mohpa GW pol Driv3r DFX Bia TechDemo aquamark w40k pop2 FarCry WoW EverQuest2 Speed2 Lithtech Swat4 SwgClient_r SplinterCell3 Painkiller MaxPayne2 FlatOutdemo CMR5 BfVietnam LockOn 3DMark05 3DMark03 3DMark2001SE 3DMark2001 BF2 Morrowind TW2005 TW2004 halo UT2004 UT2003 RD2D RD2 CT3 pop RaceDriver SplinterCell2 SplinterCell

Pages: 1 ... 92 93 [94] 95 96 ... 113