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Topics - Stefan

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1
Our new GeForce Game Ready 382.33 WHQL drivers are optimized for Tekken 7 and Star Trek: Bridge Crew. To download and install, simply fire up GeForce Experience and click the "Drivers" tab.
 

Tekken makes its debut on PC with Tekken 7 on June 2nd. It's packed with PC features, runs at 4K on virtually any monitor with NVIDIA DSR, and has a number of scalable graphics settings to ensure as many people as possible can play.
For the definitive experience, with maxed out settings and a rock-solid 60 frames per second, a GeForce GTX 1060 is recommended for 1920x1080 and 2560x1440, and a GeForce GTX 1080 Ti for 4K. Learn more in our Tekken 7 Recommended GPU article.


 Official 382.33 Game Ready WHQL Display Driver Feedback Thread (Released 5/22/17)


2
3D-Tech News Around The Web / Intel Parallel Universe Magazine #28
« on: May 20, 2017, 02:38:27 PM »
The upcoming C++ standard adds parallelism to the Standard Template Library for easy transformation into parallel & vectorized solutions. Explore it—and lots more—in the new issue of The Parallel Universe.

3
3D-Tech News Around The Web / RenderDoc v0.34 stable
« on: May 19, 2017, 08:32:17 PM »
v0.34 is now available!
Primarily a bugfix release, check the full notes here: https://github.com/baldurk/renderdoc/releases/tag/v0.34
Downloads on https://renderdoc.org

4
3D-Tech News Around The Web / Vulkan SDK 1.0.49 Released
« on: May 19, 2017, 06:56:39 PM »
  This SDK supports Vulkan API revision 1.0.49.  The prior SDK supported Vulkan API revision 1.0.46.

Drivers: LunarG recommends that you update your Vulkan-capable hardware drivers to the latest recommended version from your hardware vendor.  A list of Known Driver Issues appears at the end of this document with more information.
SDK Libraries have moved -- As of the 1.0.42 SDK, the SDK library files were moved out of <VK_SDK_PATH>/bin into <VK_SDK_PATH>/lib for 64-bit libraries and <VK_SDK_PATH>/lib32 for 32-bit libraries. This will require you to update your project files to point to the proper location if you are updating from an older SDK.  The change was performed to avoid 32-bit compatibility issues.
Valid Usage ID Changes Coming -- Starting with the next major SDK release the valid usage identification numbers will be changed to accomodate the official valid usage ID management process, presumeably for the final time. If you are currently using these IDs to filter messages or for debugging purposes they will need to be remapped.

5
3D-Tech News Around The Web / AMD Crimson ReLive Edition 17.5.2
« on: May 18, 2017, 11:04:37 PM »
Radeon Software Crimson ReLive Edition 17.5.2 Highlights

Support For
    • Prey®
      • Up to 4.5% performance improvement measured on Radeon RX 580 8GB graphics when compared to Radeon Software Crimson ReLive edition 17.5.1(1)
Fixed Issues
    • NieR™: Automata may experience a random hang or application crash after short periods of gameplay.
    • Forza™ Horizon 3 may experience very long map/launch load times.
    • The primary display adapter may sometimes appear disabled in Radeon Settings while driving a display from the linked adapter in Multi GPU system configurations.
    • Radeon RX 550 series graphics products may experience a system hang when entering sleep or hibernate modes.

6
The AMD Developer Tools team is thrilled to announce the availability of the AMD plugin for Microsoft’s PIX for Windows tool. PIX is a performance tuning and debugging tool for Windows developers using DirectX 12.
The AMD plugin exposes a large set of hardware performance counters inside of PIX.  The counters will automatically show up in the PIX UI when running Analysis on a supported AMD GPU
Read more...

7
The studio of Blender Institute releases ambitious three-minute teaser for full-length animated feature based on Dutch artist Martin Lodewijk’s classic comics

Amsterdam, Netherlands (May 15, 2017) – It has created a string of award-winning shorts, raised over a million dollars in crowdfunding, and helped to shape development of the world’s most popular 3D application. But now Blender Institute has embarked on its most ambitious project to date. The studio has just released Agent 327: Operation Barbershop: a three-minute animation based on Martin Lodewijk’s cult comics, and co-directed by former Pixar artist Colin Levy – and the proof of concept for what it hopes will become a major international animated feature created entirely in open-source software.
Watch it here: http://agent327.com



8
3D-Tech News Around The Web / NVIDIA Viking Village
« on: May 13, 2017, 05:58:04 AM »
NVIDIA® Viking Village is a modification of Unity's Viking Village sample with VRWorks™ and Ansel integration. It demonstrates how to use Multi-Resolution Shading feature in desktop (non-VR) projects and how to integrate Ansel image capture plugin.

9
Unix Driver Archive

Quote
  • Fixed a bug that caused the GLX_EXT_buffer_age buffer age extension to return incorrect values for stereo drawables when using passive stereo modes 5 through 9.
  • Fixed a bug in Vulkan direct to display where DP1.2 monitors were not being enumerated.
  • Improved compatibility with recent kernels.
  • Fixed a bug that caused "nvidia-settings --query all" to print many duplicate entries.
  • Fixed a bug that caused applications to crash in some situations when calling glXMakeCurrent while OpenGL threaded optimizations were enabled. This frequently occurred when Steam was attempting to make a video appear full-screen.
  • Fixed a bug that caused VDPAU applications to use the blit presentation queue when a previous VDPAU application didn't shut down cleanly.
  • Fixed hangs and crashes that could occur when an OpenGL context is created while the system is out of available memory.
  • Fixed a bug that caused corruption when OpenGL windows were moved or resized.
  • Fixed a bug that caused X screens that use Option "UseDisplayDevice" "none" to be resized to 640x480 when using "xrandr -s" to change the screen configuration.
  • Fixed a kernel crash that occurred when attempting to map large user memory allocations into CUDA.
  • Disabled OpenGL threaded optimizations by default, initially enabled in 378.09, due to various reports of instability.
  • Added support for the following Vulkan extensions:
    • VK_EXT_acquire_xlib_display
      VK_EXT_display_control
      VK_EXT_display_surface_counter
      VK_EXT_direct_mode_display
      VK_KHX_external_memory
      VK_KHX_external_memory_fd
      VK_KHX_external_semaphore
      VK_KHX_external_semaphore_fd
    These extensions require a Vulkan loader version >= 1.0.42.
  • Removed the X driver's logo splash screen and the corresponding NoLogoand LogoPath xorg.conf options.
  • Added the "ResamplingMethod" MetaMode option, adding support for bicubic resampling methods when scaling screen transformations are in use.  See the README for more details.


10
Download now


DRIVER VERSION: 15.45.18.4664
(Windows Driver Store Version 21.20.16.4664)
DATE: May 5, 2017
SUMMARY:
Enjoy performance optimizations and playability improvements on processors with Intel® Iris™ Graphics on the games,
Warhammer 40k: Dawn of War III* and Titanfall 2*! Other Intel® products may benefit from these optimizations as well.
Visit gameplay.intel.com for recommended game settings for many of your favorite PC games.
This driver also:
? provides system security and stability enhancements
? optimizes memory usage, thereby improving the stability of applications
? adds regional language localization to third-party display EDID overrides, which enable custom resolution
support for internal and external panels
? adds Vulkan* version details to the information section of the Intel® HD Graphics Control Panel
? fixes a previous access denied error on some Steam* folders.

11
Our new GeForce Game Ready 382.05 WHQL drivers are optimized for Prey, Battlezone, and the Gears of War 4 multi-GPU update. To download and install, simply fire up GeForce Experience and click the "Drivers" tab.
  Game Ready For Prey
Bethesda and Arkane's Prey launches on May 5th, merging action, adventure and horror to create a unique narratively-driven game.
Read more...

12
3D-Tech News Around The Web / AMD Crimson ReLive Edition 17.4.4
« on: April 27, 2017, 07:02:34 PM »
Radeon Software Crimson ReLive Edition 17.4.4 Highlights
Support For
    • Warhammer 40,000: Dawn of War III™
      • Up to 7% performance improvement measured on Radeon RX 580 8GB graphics when compared to Radeon Software Crimson ReLive edition 17.4.3.(RS-131)
Fixed Issues
    • Some displays may experience corruption when using HDMI® scaling.
    • Battlefield™1 may experience stuttering in Multi GPU mode with 4K display resolutions when using DirectX®11.
    • HDR colors may appear incorrect in Mass Effect™: Andromeda on the latest Windows®10 Creators Edition update.
    • Some incorrect or unavailable feature descriptions may appear in Radeon Settings under the more/less help section.
    • Radeon RX 550 series graphics products may experience a hard hang when the user's system has not been rebooted for long periods of time.
    • Reboot prompt may be missing after Radeon Software installation on AMD XConnect™ technology system configurations.

13
3D-Tech News Around The Web / Intel HD graphics driver 21.20.16.4639
« on: April 26, 2017, 07:37:36 PM »
Generic driver, download from Fujitsu


Contains Vulkan Runtime installer 1.033.0

Quote
DriverVer=03/22/2017,21.20.16.4639
; Driver information
;
[Manufacturer]

%Intel%   = IntelGfx, NTamd64.6.1, NTamd64.6.2, NTamd64.6.3, NTamd64.10.0, NTamd64.10.0...14393

;=====================================================================
;    Windows 7 Install - DT Only
;=====================================================================
[IntelGfx.NTamd64.6.1]
; SKL HW
%iSKLULTGT1%     = iSKLD_w7, PCI\VEN_8086&DEV_1906
%iSKLULTGT2%     = iSKLD_w7, PCI\VEN_8086&DEV_1916
%iSKLULXGT2%     = iSKLD_w7, PCI\VEN_8086&DEV_191E
%iSKLDTGT2%      = iSKLD_w7, PCI\VEN_8086&DEV_1912
%iSKLULTGT2f%     = iSKLD_w7, PCI\VEN_8086&DEV_1921
%iSKLULTGT3e%     = iSKLD_w7, PCI\VEN_8086&DEV_1926
%iSKLULTGT3%     = iSKLD_w7, PCI\VEN_8086&DEV_1923
%iSKLULTGT328W% = iSKLD_w7, PCI\VEN_8086&DEV_1927
%iSKLDTGT1%      = iSKLD_w7, PCI\VEN_8086&DEV_1902
%iSKLHaloGT1%   = iSKLD_w7, PCI\VEN_8086&DEV_190B
%iSKLHaloGT4%    = iSKLD_w7, PCI\VEN_8086&DEV_193B
%iSKLHaloGT3fe% = iSKLD_w7, PCI\VEN_8086&DEV_192B
%iSKLHaloGT2%    = iSKLD_w7, PCI\VEN_8086&DEV_191B
%iSKLSRVGT3e%   = iSKLD_w7, PCI\VEN_8086&DEV_192D
%iSKLSRVGT4%    = iSKLD_w7, PCI\VEN_8086&DEV_193A
%iSKLWSGT2%    = iSKLD_w7, PCI\VEN_8086&DEV_191D
%iSKLWSGT4%    = iSKLD_w7, PCI\VEN_8086&DEV_193D
;=====================================================================
;    Windows 8 Install - DT Only
;=====================================================================
[IntelGfx.NTamd64.6.2]


;=====================================================================
;    Windows 8.1 Install - DT Only
;=====================================================================
[IntelGfx.NTamd64.6.3]
; SKL HW
%iSKLULTGT1%     = iSKLD_w81, PCI\VEN_8086&DEV_1906
%iSKLULTGT2%     = iSKLD_w81, PCI\VEN_8086&DEV_1916
%iSKLULXGT2%     = iSKLD_w81, PCI\VEN_8086&DEV_191E
%iSKLDTGT2%      = iSKLD_w81, PCI\VEN_8086&DEV_1912
%iSKLULTGT2f%     = iSKLD_w81, PCI\VEN_8086&DEV_1921
%iSKLULTGT3e%     = iSKLD_w81, PCI\VEN_8086&DEV_1926
%iSKLULTGT3%     = iSKLD_w81, PCI\VEN_8086&DEV_1923
%iSKLULTGT328W% = iSKLD_w81, PCI\VEN_8086&DEV_1927
%iSKLDTGT1%      = iSKLD_w81, PCI\VEN_8086&DEV_1902
%iSKLHaloGT1%   = iSKLD_w81, PCI\VEN_8086&DEV_190B
%iSKLHaloGT4%    = iSKLD_w81, PCI\VEN_8086&DEV_193B
%iSKLHaloGT3fe% = iSKLD_w81, PCI\VEN_8086&DEV_192B
%iSKLHaloGT2%    = iSKLD_w81, PCI\VEN_8086&DEV_191B
%iSKLSRVGT3e%   = iSKLD_w81, PCI\VEN_8086&DEV_192D
%iSKLSRVGT4%     = iSKLD_w81, PCI\VEN_8086&DEV_193A
%iSKLWSGT2%    = iSKLD_w81, PCI\VEN_8086&DEV_191D
%iSKLWSGT4%    = iSKLD_w81, PCI\VEN_8086&DEV_193D

;=====================================================================
;    Windows Threshold Install - DT + Mobile
;=====================================================================
[IntelGfx.NTamd64.10.0]
; SKL HW
%iSKLULTGT1%     = iSKLD_w10, PCI\VEN_8086&DEV_1906
%iSKLULTGT2%     = iSKLD_w10, PCI\VEN_8086&DEV_1916
%iSKLULXGT2%     = iSKLD_w10, PCI\VEN_8086&DEV_191E
%iSKLDTGT2%      = iSKLD_w10, PCI\VEN_8086&DEV_1912
%iSKLULTGT2f%     = iSKLD_w10, PCI\VEN_8086&DEV_1921
%iSKLULTGT3e%     = iSKLD_w10, PCI\VEN_8086&DEV_1926
%iSKLULTGT3%     = iSKLD_w10, PCI\VEN_8086&DEV_1923
%iSKLULTGT328W% = iSKLD_w10, PCI\VEN_8086&DEV_1927
%iSKLDTGT1%      = iSKLD_w10, PCI\VEN_8086&DEV_1902
%iSKLHaloGT1%   = iSKLD_w10, PCI\VEN_8086&DEV_190B
%iSKLHaloGT4%    = iSKLD_w10, PCI\VEN_8086&DEV_193B
%iSKLHaloGT3fe% = iSKLD_w10, PCI\VEN_8086&DEV_192B
%iSKLHaloGT2%    = iSKLD_w10, PCI\VEN_8086&DEV_191B
%iSKLSRVGT3e%   = iSKLD_w10, PCI\VEN_8086&DEV_192D
%iSKLSRVGT4%    = iSKLD_w10, PCI\VEN_8086&DEV_193A
%iSKLWSGT2%    = iSKLD_w10, PCI\VEN_8086&DEV_191D
%iSKLWSGT4%    = iSKLD_w10, PCI\VEN_8086&DEV_193D
; BXT HW
%iBXTGTP%       = iBXTD_w10, PCI\VEN_8086&DEV_5A84
%iBXTGTP12%       = iBXTD_w10, PCI\VEN_8086&DEV_5A85
;KBL HW
%iKBLULTGT1%        = iKBLD_w10, PCI\VEN_8086&DEV_5906
%iKBLULTGT2%        = iKBLD_w10, PCI\VEN_8086&DEV_5916
%iKBLULTGT2F%       = iKBLD_w10, PCI\VEN_8086&DEV_5921
%iKBLULTGT3E15%     = iKBLD_w10, PCI\VEN_8086&DEV_5926
%iKBLULTGT3E28%        = iKBLD_w10, PCI\VEN_8086&DEV_5927
%iKBLULXGT2%        = iKBLD_w10, PCI\VEN_8086&DEV_591E
%iKBLDTGT1%         = iKBLD_w10, PCI\VEN_8086&DEV_5902
%iKBLDTGT2%         = iKBLD_w10, PCI\VEN_8086&DEV_5912
%iKBLHALOGT1%       = iKBLD_w10, PCI\VEN_8086&DEV_590B
%iKBLHALOGT2%       = iKBLD_w10, PCI\VEN_8086&DEV_591B
%iKBLWGT2%          = iKBLD_w10, PCI\VEN_8086&DEV_591D
;=====================================================================
;    Windows Redstone Install - DT Only Using Driver Store
;=====================================================================
[IntelGfx.NTamd64.10.0...14393]
; SKL HW
%iSKLULTGT1%     = iSKLD_w10_DS, PCI\VEN_8086&DEV_1906
%iSKLULTGT2%     = iSKLD_w10_DS, PCI\VEN_8086&DEV_1916
%iSKLULXGT2%     = iSKLD_w10_DS, PCI\VEN_8086&DEV_191E
%iSKLDTGT2%      = iSKLD_w10_DS, PCI\VEN_8086&DEV_1912
%iSKLULTGT2f%     = iSKLD_w10_DS, PCI\VEN_8086&DEV_1921
%iSKLULTGT3e%     = iSKLD_w10_DS, PCI\VEN_8086&DEV_1926
%iSKLULTGT3%     = iSKLD_w10_DS, PCI\VEN_8086&DEV_1923
%iSKLULTGT328W% = iSKLD_w10_DS, PCI\VEN_8086&DEV_1927
%iSKLDTGT1%      = iSKLD_w10_DS, PCI\VEN_8086&DEV_1902
%iSKLHaloGT1%   = iSKLD_w10_DS, PCI\VEN_8086&DEV_190B
%iSKLHaloGT4%    = iSKLD_w10_DS, PCI\VEN_8086&DEV_193B
%iSKLHaloGT3fe% = iSKLD_w10_DS, PCI\VEN_8086&DEV_192B
%iSKLHaloGT2%    = iSKLD_w10_DS, PCI\VEN_8086&DEV_191B
%iSKLSRVGT3e%   = iSKLD_w10_DS, PCI\VEN_8086&DEV_192D
%iSKLSRVGT4%    = iSKLD_w10_DS, PCI\VEN_8086&DEV_193A
%iSKLWSGT2%    = iSKLD_w10_DS, PCI\VEN_8086&DEV_191D
%iSKLWSGT4%    = iSKLD_w10_DS, PCI\VEN_8086&DEV_193D
; BXT HW
%iBXTGTP%     = iBXTD_w10_DS, PCI\VEN_8086&DEV_5A84
%iBXTGTP12%   = iBXTD_w10_DS, PCI\VEN_8086&DEV_5A85
;KBL HW
%iKBLULTGT1%        = iKBLD_w10_DS, PCI\VEN_8086&DEV_5906
%iKBLULTGT2%        = iKBLD_w10_DS, PCI\VEN_8086&DEV_5916
%iKBLULTGT2F%       = iKBLD_w10_DS, PCI\VEN_8086&DEV_5921
%iKBLULTGT3E15%     = iKBLD_w10_DS, PCI\VEN_8086&DEV_5926
%iKBLULTGT3E28%        = iKBLD_w10_DS, PCI\VEN_8086&DEV_5927
%iKBLULXGT2%        = iKBLD_w10_DS, PCI\VEN_8086&DEV_591E
%iKBLDTGT1%         = iKBLD_w10_DS, PCI\VEN_8086&DEV_5902
%iKBLDTGT2%         = iKBLD_w10_DS, PCI\VEN_8086&DEV_5912
%iKBLHALOGT1%       = iKBLD_w10_DS, PCI\VEN_8086&DEV_590B
%iKBLHALOGT2%       = iKBLD_w10_DS, PCI\VEN_8086&DEV_591B
%iKBLWGT2%          = iKBLD_w10_DS, PCI\VEN_8086&DEV_591D

; SKL HW
iSKLULTGT1      = "Intel(R) HD Graphics 510"
iSKLULTGT2      = "Intel(R) HD Graphics 520"
iSKLULXGT2      = "Intel(R) HD Graphics 515"
iSKLDTGT2       = "Intel(R) HD Graphics 530"
iSKLULTGT2f     = "Intel(R) HD Graphics 520"
iSKLULTGT3e     = "Intel(R) Iris(TM) Graphics 540"
iSKLULTGT3      = "Intel(R) HD Graphics 535"
iSKLULTGT328W   = "Intel(R) Iris(TM) Graphics 550"
iSKLDTGT1       = "Intel(R) HD Graphics 510"
iSKLHaloGT1     = "Intel(R) HD Graphics 510"
iSKLHaloGT4     = "Intel(R) Iris(TM) Pro Graphics 580"
iSKLHaloGT3fe   = "Intel(R) Iris(TM) Graphics 555"
iSKLHaloGT2     = "Intel(R) HD Graphics 530"
iSKLSRVGT3e     = "Intel(R) Iris(TM) Graphics P555"
iSKLSRVGT4      = "Intel(R) Iris(TM) Pro Graphics P580"
iSKLWSGT2       = "Intel(R) HD Graphics P530"
iSKLWSGT4       = "Intel(R) Iris(TM) Pro Graphics P580"
; BXT HW
iBXTGTP       = "Intel(R) HD Graphics" 
iBXTGTP12     = "Intel(R) HD Graphics" 
; KBL
iKBLULTGT1     =   "Intel(R) HD Graphics 610"
iKBLULTGT2     =   "Intel(R) HD Graphics 620"
iKBLULTGT2F    =   "Intel(R) HD Graphics 620"
iKBLULTGT3E15  =   "Intel(R) Iris(TM) Plus Graphics 640"
iKBLULTGT3E28  =   "Intel(R) Iris(TM) Plus Graphics 650"
iKBLULXGT2     =   "Intel(R) HD Graphics 615"
iKBLDTGT1      =   "Intel(R) HD Graphics 610"
iKBLDTGT2      =   "Intel(R) HD Graphics 630"
iKBLHALOGT1    =   "Intel(R) HD Graphics 610"
iKBLHALOGT2    =   "Intel(R) HD Graphics 630"
iKBLWGT2       =   "Intel(R) HD Graphics P630"

14
3D-Tech News Around The Web / NVIDIA GeForce Game Ready Driver 381.89
« on: April 25, 2017, 05:37:17 PM »
Official 381.89 Game Ready WHQL Display Driver Feedback Thread (Released 4/25/17)

Our new GeForce Game Ready 381.89 WHQL drivers provides optimal gaming experience for Warhammer 40,000: Dawn of War III, Heroes of the Storm 2.0, Batman: Arkham VR, Rick and Morty: Virtual Rick-ality, and Wilson's Heart. For more info please visit:
http://www.geforce.com/whats-new/articles/dawn-of-war-3-game-ready-driver

15
GeeXLab - english forum / (Shadertoy) Greek Temple vs. GeeXLab
« on: April 23, 2017, 11:31:32 AM »
Quote
Greek Temple
 
   A basic temple model. Terrain is false perspective. No global illumination. Two sun directions. Ambient occlusion is mostly painted by hand. Bounce lighting is also painted by hand. Completed from a live coding session with the students of UPENN

Converted to GeeXLab
I guess i need to learn how convert WebGL 2.0 properly  :-[

On start NVIDIA renderer crashes with
Code: [Select]
Unhandled exception at 0x00007FFA3E1ED034 (gxc_x64.dll) in GeeXLab.exe: Stack cookie instrumentation code detected a stack-based buffer overrun. occurred
Intel renderer shows 1st texture and complains
Code: [Select]
GPU program shadertoy_prog_buf_a info log:
Pixel shader info log: WARNING: 0:4: '' :  #version directive missing
WARNING: 0:37: 'uint' : symbol not available in current GLSL version
WARNING: 0:39: '<<' : symbol not available in current GLSL version
WARNING: 0:39: '^' : symbol not available in current GLSL version
WARNING: 0:42: '>>' : symbol not available in current GLSL version
WARNING: 0:42: '|' : symbol not available in current GLSL version
WARNING: 0:42: '0x3f800000U' : symbol not available in current GLSL version
WARNING: 0:42: 'uintBitsToFloat' : function is not available in current GLSL version
WARNING: 0:53: '&' : symbol not available in current GLSL version
WARNING: 0:53: 'texelFetch' : function is not available in current GLSL version
WARNING: 0:54: '&' : symbol not available in current GLSL version
WARNING: 0:54: 'texelFetch' : function is not available in current GLSL version
WARNING: 0:55: '&' : symbol not available in current GLSL version
WARNING: 0:55: 'texelFetch' : function is not available in current GLSL version
WARNING: 0:56: '&' : symbol not available in current GLSL version
WARNING: 0:56: 'texelFetch' : function is not available in current GLSL version
WARNING: 0:67: 'textureLod' : function is not available in current GLSL version
WARNING: 0:149: 'textureLod' : function is not available in current GLSL version
WARNING: 0:150: 'textureLod' : function is not available in current GLSL version
WARNING: 0:151: 'textureLod' : function is not available in current GLSL version
WARNING: 0:152: 'textureLod' : function is not available in current GLSL version
WARNING: 0:160: 'textureLod' : function is not available in current GLSL version
WARNING: 0:326: 'texture' : function is not available in current GLSL version
WARNING: 0:327: 'texture' : function is not available in current GLSL version
WARNING: 0:328: 'texture' : function is not available in current GLSL version
WARNING: 0:375: 'texture' : function is not available in current GLSL version
WARNING: 0:435: 'uvec2' : symbol not available in current GLSL version
WARNING: 0:435: 'uvec2' : symbol not available in current GLSL version
WARNING: 0:436: 'uint' : symbol not available in current GLSL version
WARNING: 0:499: 'texture' : function is not available in current GLSL version
WARNING: 0:518: 'texture' : function is not available in current GLSL version
WARNING: 0:603: 'textureLod' : function is not available in current GLSL version
WARNING: 0:604: 'textureLod' : function is not available in current GLSL version
WARNING: 0:605: 'textureLod' : function is not available in current GLSL version
WARNING: 0:626: 'textureLod' : function is not available in current GLSL version


16
3D-Tech News Around The Web / NVIDIA GameWorks Flow - in DX12
« on: April 22, 2017, 03:25:07 AM »
NVIDIA Flow is a realtime fluid simulation - in this demo, simulating fire and smoke. The simulation is based on an adaptive sparse voxel grid, allowing the simulation to focus compute and memory resources around regions of interest, and track shifts in the region of interest over time.

With the fire, the combustion process is simulated per voxel, generating elevated temperatures and smoke, which influences the visual appearance and produces buoyancy and expansion effects on the fluid simulation.

An adaptive sparse voxel grid is also used to compute self-shadowing on the smoke, increasing both the realism and visualizing the structure of the smoke. The fluid simulation supports real time collision with objects in the environment, along with fuel emitters than can be modified in real time, making the simulation fully interactive.

For more information on the Flow library:
https://developer.nvidia.com/nvidia-flow

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This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications for Windows 10.

Requirements

18
3D-Tech News Around The Web / NVIDIA NVFlash 5.370.0
« on: April 20, 2017, 06:55:43 PM »
Download from TPU
 
 Compared to v5.353 this version adds support for GeForce GT 1030 and GeForce GTX 1080 Ti (officially).
 The myriads of Titan Xp users have to wait for the next version :p
 
 
 NVIDIA Firmware Update Utility (Version 5.370.0)
 Simplified Version For OEM Only
 
 Build Information
 - Build Date: Mar 29 2017
 - Build Time: 17:50:19
 - Build CL: 21891977
 
 Supported Pascal GPUs:
 
 GeForce GT 1030
 GeForce GTX 1080 Ti
 GeForce GTX 1050       
 GeForce GTX 1050 Ti     
 GeForce GTX 1060       
 GeForce GTX 1060 6GB
 GeForce GTX 1060 3GB   
 GeForce GTX 1070       
 GeForce GTX 1080
 TITAN X (Pascal)
 
 Quadro P400     
 Quadro P600     
 Quadro P1000   
 Quadro P2000 
 Quadro P3000   
 Quadro P4000   
 Quadro P5000
 Quadro P6000   
 Quadro GP100   
 
 Tesla P6       
 Tesla P4
 Tesla P40       
 Tesla P100-DGXS-16GB   
 Tesla P100-SXM2-16GB   
 Tesla P100-PCIE-16GB   
 Tesla P100-PCIE-12GB
 PH402 SKU 200 Server Graphics
 

 

19
3D-Tech News Around The Web / (Demoscene) Revision 2017
« on: April 19, 2017, 06:30:45 PM »

20
Epic Games has released a realistic, comprehensive Unreal Engine 4 sample along with accompanying documentation to demonstrate the use of high-quality character shader techniques, similar to those used for characters in Paragon, Epic's MOBA for PC and PS4. 

Read more about this sample and if you missed it about the "uncanny valley"

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