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Topics - Stefan

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2
3D-Tech News Around The Web / (Vulkan) Stardust demo/benchmark
« on: April 21, 2016, 06:41:38 PM »
   The Stardust sample application uses the Vulkan graphics API to efficiently render a cloud of animated particles.

For some reason it fails with NVIDIA GeForce 840M and driver 364.91/364.96
But it works fine with Intel Broadwell HD 5500 and patched driver 20.19.15.4404  :P


 

3
3D-Tech News Around The Web / NVIDIA Pascal architecture whitepaper
« on: April 21, 2016, 06:15:21 PM »
 Download this whitepaper
http://images.nvidia.com/content/pdf/tesla/whitepaper/pascal-architecture-whitepaper.pdf
for more comprehensive infos about Pascal

4
3D-Tech News Around The Web / 3DMark 2.0.2067 (major update)
« on: April 16, 2016, 07:45:26 AM »
  What's new in 3DMark 2.0.2067

This is a major update that adds a redesigned UI for all editions and a preview of VRMark for Advanced and Professional Edition users.


 New
  • 3DMark UI has been redesigned and rebuilt to be faster and more flexible.
  • Home screen recommends the best test for your PC based on your system details.
  • Run other benchmarks and feature tests from the Benchmarks screen.
  • Russian localization.
Improved
  • Each benchmark test can now be updated independently.
  • Ice Storm Extreme and Ice Storm Unlimited are unlocked in 3DMark Basic Edition.
  • SystemInfo module updated to 4.43 for improved hardware detection.
VRMark preview
  • Explore two test scenes in a preview of VRMark, our new benchmark for VR systems. The preview does not produce a score.
  • The VRMark preview is not available in 3DMark Basic Edition or the Steam demo.
Fixed
  • Workaround for the AMD driver issue where the preview videos in the UI caused some AMD graphics cards to use low power mode and run at lower clock speeds.
 

5
3D-Tech News Around The Web / NVIDIA GeForce Hot Fix driver 364.96
« on: April 14, 2016, 05:25:40 PM »
 This is GeForce Hot Fix driver version 364.96 that addresses the following:
 
 -     Support for DOOM Open Beta
 
 Known issues:
 
 -     GFE may show the following error if launched without a network connection: "GeForce Experience encountered an error and must close"

Click the appropriate link to download.


Windows 7 and 8
64 bit Version
32 bit Version

Windows 10
64 bit - Win10
32 bit - Win 10


NB - this driver rolls back Vulkan API to 1.0.5
 

6
Download from Intel and ignore description

-no Vulkan support
-no obvious changes to OpenGL

Code: [Select]
DriverVer=03/31/2016,20.19.15.4424
;
; Driver information
;
[Manufacturer]

%Intel%   = IntelGfx, NTamd64.6.1, NTamd64.6.2, NTamd64.6.3, NTamd64.10.0

;=====================================================================
;    Windows 7 Install - DT Only
;=====================================================================
[IntelGfx.NTamd64.6.1]
; BDW HW
%iBDWULTGT1%    = iBDWM_w7, PCI\VEN_8086&DEV_1606
%iBDWULXGT1%    = iBDWM_w7, PCI\VEN_8086&DEV_160E
%iBDWULTGT2%    = iBDWM_w7, PCI\VEN_8086&DEV_1616
%iBDWULTGT3%    = iBDWM_w7, PCI\VEN_8086&DEV_1626
%iBDWULXGT2%    = iBDWM_w7, PCI\VEN_8086&DEV_161E
%iBDWHALOGT2%     = iBDWM_w7, PCI\VEN_8086&DEV_1612
%iBDWGT2SRVR%      = iBDWM_w7, PCI\VEN_8086&DEV_161A
%iBDWHALOGT3%     = iBDWM_w7, PCI\VEN_8086&DEV_1622
%iBDWGT3SRVR%      = iBDWM_w7, PCI\VEN_8086&DEV_162A
%iBDWULTGT328W%  = iBDWM_w7, PCI\VEN_8086&DEV_162B
; SKL HW
%iSKLULTGT1%     = iSKLD_w7, PCI\VEN_8086&DEV_1906
%iSKLULTGT2%     = iSKLD_w7, PCI\VEN_8086&DEV_1916
%iSKLULXGT2%     = iSKLD_w7, PCI\VEN_8086&DEV_191E
%iSKLDTGT2%      = iSKLD_w7, PCI\VEN_8086&DEV_1912
%iSKLULTGT2f%     = iSKLD_w7, PCI\VEN_8086&DEV_1921
%iSKLULTGT3e%     = iSKLD_w7, PCI\VEN_8086&DEV_1926
%iSKLULTGT3%     = iSKLD_w7, PCI\VEN_8086&DEV_1923
%iSKLULTGT328W% = iSKLD_w7, PCI\VEN_8086&DEV_1927
%iSKLDTGT1%      = iSKLD_w7, PCI\VEN_8086&DEV_1902
%iSKLHaloGT1%   = iSKLD_w7, PCI\VEN_8086&DEV_190B
%iSKLHaloGT4%    = iSKLD_w7, PCI\VEN_8086&DEV_193B
%iSKLHaloGT3fe% = iSKLD_w7, PCI\VEN_8086&DEV_192B
%iSKLHaloGT2%    = iSKLD_w7, PCI\VEN_8086&DEV_191B
%iSKLWSGT2%    = iSKLD_w7, PCI\VEN_8086&DEV_191D
%iSKLWSGT4%    = iSKLD_w7, PCI\VEN_8086&DEV_193D
;=====================================================================
;    Windows 8 Install - DT Only
;=====================================================================
[IntelGfx.NTamd64.6.2]
; BDW HW
%iBDWULTGT1%    = iBDWM_w8, PCI\VEN_8086&DEV_1606
%iBDWULXGT1%    = iBDWM_w8, PCI\VEN_8086&DEV_160E
%iBDWULTGT2%    = iBDWM_w8, PCI\VEN_8086&DEV_1616
%iBDWULTGT3%    = iBDWM_w8, PCI\VEN_8086&DEV_1626
%iBDWULXGT2%    = iBDWM_w8, PCI\VEN_8086&DEV_161E
%iBDWHALOGT2%     = iBDWM_w8, PCI\VEN_8086&DEV_1612
%iBDWGT2SRVR%      = iBDWM_w8, PCI\VEN_8086&DEV_161A
%iBDWHALOGT3%       = iBDWM_w8, PCI\VEN_8086&DEV_1622
%iBDWGT3SRVR%      = iBDWM_w8, PCI\VEN_8086&DEV_162A
%iBDWULTGT328W%  = iBDWM_w8, PCI\VEN_8086&DEV_162B

;=====================================================================
;    Windows 8.1 Install - DT Only
;=====================================================================
[IntelGfx.NTamd64.6.3]
; BDW HW
%iBDWULTGT1%    = iBDWM_w81, PCI\VEN_8086&DEV_1606
%iBDWULXGT1%    = iBDWM_w81, PCI\VEN_8086&DEV_160E
%iBDWULTGT2%    = iBDWM_w81, PCI\VEN_8086&DEV_1616
%iBDWULTGT3%    = iBDWM_w81, PCI\VEN_8086&DEV_1626
%iBDWULXGT2%    = iBDWM_w81, PCI\VEN_8086&DEV_161E
%iBDWHALOGT2%      = iBDWM_w81, PCI\VEN_8086&DEV_1612
%iBDWGT2SRVR%      = iBDWM_w81, PCI\VEN_8086&DEV_161A
%iBDWHALOGT3%       = iBDWM_w81, PCI\VEN_8086&DEV_1622
%iBDWGT3SRVR%      = iBDWM_w81, PCI\VEN_8086&DEV_162A
%iBDWULTGT328W%  = iBDWM_w81, PCI\VEN_8086&DEV_162B

; SKL HW
%iSKLULTGT1%     = iSKLD_w81, PCI\VEN_8086&DEV_1906
%iSKLULTGT2%     = iSKLD_w81, PCI\VEN_8086&DEV_1916
%iSKLULXGT2%     = iSKLD_w81, PCI\VEN_8086&DEV_191E
%iSKLDTGT2%      = iSKLD_w81, PCI\VEN_8086&DEV_1912
%iSKLULTGT2f%     = iSKLD_w81, PCI\VEN_8086&DEV_1921
%iSKLULTGT3e%     = iSKLD_w81, PCI\VEN_8086&DEV_1926
%iSKLULTGT3%     = iSKLD_w81, PCI\VEN_8086&DEV_1923
%iSKLULTGT328W% = iSKLD_w81, PCI\VEN_8086&DEV_1927
%iSKLDTGT1%      = iSKLD_w81, PCI\VEN_8086&DEV_1902
%iSKLHaloGT1%   = iSKLD_w81, PCI\VEN_8086&DEV_190B
%iSKLHaloGT4%    = iSKLD_w81, PCI\VEN_8086&DEV_193B
%iSKLHaloGT3fe% = iSKLD_w81, PCI\VEN_8086&DEV_192B
%iSKLHaloGT2%    = iSKLD_w81, PCI\VEN_8086&DEV_191B
%iSKLWSGT2%    = iSKLD_w81, PCI\VEN_8086&DEV_191D
%iSKLWSGT4%    = iSKLD_w81, PCI\VEN_8086&DEV_193D
; Included for standard DT builds

;=====================================================================
;    Windows Threshold Install - DT + Mobile
;=====================================================================
[IntelGfx.NTamd64.10.0]
; HSW Classic
%iHSWGT1D%       = iHSWD_w10, PCI\VEN_8086&DEV_0402
%iHSWGT1M%        = iHSWM_w10, PCI\VEN_8086&DEV_0406
%iHSWGT2D%       = iHSWD_w10, PCI\VEN_8086&DEV_0412
%iHSWGT2M%        = iHSWM_w10, PCI\VEN_8086&DEV_0416
%iHSWGT15D%        = iHSWD_w10, PCI\VEN_8086&DEV_041E
; HSW ULT
%iHSWGT1UT%        = iHSWM_w10, PCI\VEN_8086&DEV_0A06
%iHSWGT2UT%        = iHSWM_w10, PCI\VEN_8086&DEV_0A16
%iHSWGT3UT%        = iHSWM_w10, PCI\VEN_8086&DEV_0A26
%iHSWGT3UT28W%  = iHSWM_w10, PCI\VEN_8086&DEV_0A2E
%iHSWGT2UX%      = iHSWM_w10, PCI\VEN_8086&DEV_0A1E
%iHSWGT1ULX%      = iHSWM_w10, PCI\VEN_8086&DEV_0A0E
; HSW CRW
%iHSWGT3CW%        = iHSWM_w10, PCI\VEN_8086&DEV_0D26
%iHSWGT3CWDT%       = iHSWD_w10, PCI\VEN_8086&DEV_0D22
; HSW Server
%iHSWSVGT1%       = iHSWD_w10, PCI\VEN_8086&DEV_040A
%iHSWSVGT2%        = iHSWD_w10, PCI\VEN_8086&DEV_041A
; BDW HW
%iBDWULTGT1%    = iBDWM_w10, PCI\VEN_8086&DEV_1606
%iBDWULXGT1%    = iBDWM_w10, PCI\VEN_8086&DEV_160E
%iBDWULTGT2%    = iBDWM_w10, PCI\VEN_8086&DEV_1616
%iBDWULTGT3%    = iBDWM_w10, PCI\VEN_8086&DEV_1626
%iBDWULXGT2%    = iBDWM_w10, PCI\VEN_8086&DEV_161E
%iBDWHALOGT2%      = iBDWM_w10, PCI\VEN_8086&DEV_1612
%iBDWGT2SRVR%      = iBDWM_w10, PCI\VEN_8086&DEV_161A
%iBDWHALOGT3%       = iBDWM_w10, PCI\VEN_8086&DEV_1622
%iBDWGT3SRVR%      = iBDWM_w10, PCI\VEN_8086&DEV_162A
%iBDWULTGT328W%  = iBDWM_w10, PCI\VEN_8086&DEV_162B
; SKL HW
%iSKLULTGT1%     = iSKLD_w10, PCI\VEN_8086&DEV_1906
%iSKLULTGT2%     = iSKLD_w10, PCI\VEN_8086&DEV_1916
%iSKLULXGT2%     = iSKLD_w10, PCI\VEN_8086&DEV_191E
%iSKLDTGT2%      = iSKLD_w10, PCI\VEN_8086&DEV_1912
%iSKLULTGT2f%     = iSKLD_w10, PCI\VEN_8086&DEV_1921
%iSKLULTGT3e%     = iSKLD_w10, PCI\VEN_8086&DEV_1926
%iSKLULTGT3%     = iSKLD_w10, PCI\VEN_8086&DEV_1923
%iSKLULTGT328W% = iSKLD_w10, PCI\VEN_8086&DEV_1927
%iSKLDTGT1%      = iSKLD_w10, PCI\VEN_8086&DEV_1902
%iSKLHaloGT1%   = iSKLD_w10, PCI\VEN_8086&DEV_190B
%iSKLHaloGT4%    = iSKLD_w10, PCI\VEN_8086&DEV_193B
%iSKLHaloGT3fe% = iSKLD_w10, PCI\VEN_8086&DEV_192B
%iSKLHaloGT2%    = iSKLD_w10, PCI\VEN_8086&DEV_191B
%iSKLWSGT2%    = iSKLD_w10, PCI\VEN_8086&DEV_191D
%iSKLWSGT4%    = iSKLD_w10, PCI\VEN_8086&DEV_193D

7
3D-Tech News Around The Web / Khronos Chapter Munich Vulkan Slides
« on: April 11, 2016, 08:56:46 PM »
Quote from: Sascha Willems
Khronos Chapter Munich Vulkan Slides

I’ve been speaking about my Vulkan launch day contributions and my experiences moving from OpenGL to Vulkan at the Khronos Munich Chapter Grand Opening last friday at the AMD offices. This was a great event, and finally getting to know some of the people in real was an awesome personal experience. So at this point I’d like to thank all the people that helped make this event happen and all these that attended, had a real blast talking and discussing about Vulkan!
For those interested, I have added my Slides to the Vulkan github repository.

8
Windows driver version 364.91 and Linux driver version 364.16 provide full support for Vulkan.

Driver Downloads Windows
  Linux
 
 Release Updates April 8th, Windows 364.91, Linux 364.16
 
  • Updated Vulkan API to 1.0.8
  • Improve pipeline creation performance and multi-threaded scaling
  • Increase our maximum bound descriptor sets from 4 to 8
  • Add support for asynchronous transfer queue
  • Improve VK_EXT_debug_report messages on incorrect API usage and shader compile failure
  • Fix VkImageFormatProperties maxMipLevels property
  • Reduce VkPhysicalDeviceLimits bufferImageGranularity requirement on GM20x GPUs
  • Improve Vulkan support on Optimus platforms
  • Fixes for minor driver and SPIR-V compiler bugs

9
3D-Tech News Around The Web / Vulkan SDK 1.0.8 Released
« on: April 07, 2016, 09:55:25 PM »
This SDK supports Vulkan API revision 1.0.8.

Overview of new features since SDK 1.0.5
  • LUNARG_mem_tracker and LUNARG_draw_state validation layers combined into a single layer called LUNARG_core_validation
  • LUNARG_param_checker validation layer renamed to LUNARG_parameter_validation
  • 100+ feature additions, improvements, and bug fixes to validation layers
  • LUNARG_core_validation layer new checks: renderpass attachment aliasing, shader capabilities check against device features, render Area within frame buffer boundaries semaphores lifetimes across queues, attachment count checking
  • loader: add temporary debug_report callbacks during DestroyInstance
  • loader: add instance and device callbacks for drivers or layers which create dispatchable objects
  • loader: report any implicit layer instance extensions
  • parameter_validation new checks for pNext in structs, enum falls in proper begin/end range, checks for VkBool32 parameters
  • windows runtime installer: install both 32 and 64 bit Visual Studio redistributables if either is not already installed
  • windows runtime installer: use strong ACL for temporary files and directories
  • vktrace/vkreplay: support multiple verbosity levels
  • fixed validation errors in the screenshot layer

10
Linux Display Driver - x86
Linux x64 (AMD64/EM64T) Display Driver
Linux 32-bit ARM Display Driver
FreeBSD Display Driver – x86
FreeBSD Display Driver – x64
Solaris Display Driver – x64/x86

Quote
  • Added support for the following GPUs:
    • Quadro M6000 24GB
  • Fixed several EGL driver interaction problems with resizing windows in Wayland.
  • Fixed a bug that caused some DRM PRIME configurations to fail when DRM KMS was enabled (i.e., nvidia-drm.ko's modeset kernel module parameter was set to "1").
  • Fixed a bug that could cause a kernel crash when VDPAU was used while DRM KMS was enabled.
  • Updated the libglvnd snapshot included in the NVIDIA driver package to libglvnd commit b7d75429677eecc00c3701aaa4deac1304bc51ff. This contains a new revision of the libglvnd ABI. The driver is not compatible with a libglvnd older than commit c5bcda3b848fe52d6ae6ef25c917431c06d62d27.
  • Limited the default concurrency level in nvidia-settings to 32, to avoid hitting the maximum tasks limit on systems with many CPUs.

11
Radeon Software Crimson Edition 16.4.1 Highlights

Support for:
    • Quantum Break™
      • Upto 35% faster performance using Quantum Break™ on Radeon™ R9 Fury X than with Radeon™ Software Crimson Edition 16.3.2(1).
    • Oculus Rift™
    • HTC Vive™
Resolved Issues
    • Frame rate capping issues experienced in some DirectX®12 applications is resolved.
    • Hitman™ may experience flickering when played in DirectX® 11 mode using high game shadow settings.

12
If you're animating with Blender, you probably often render an OpenGL preview to get a good and quick feel for your work. The Advanced Boomsmash add-on adds a bunch of new options that is going to make your life a bit easier.

Read more...

13
Quote
NVIDIA's VR Ready program, which is designed to inform users which GeForce GTX GPUs “deliver an optimal VR experience”, has moved to enterprise with a new program aimed at NVIDIA Quadro GPUs and related systems.

Read more...

Also check Quadro M5500 specs

14
Quote
The GameWorks VR SDK contains NVIDIA's APIs, samples, and documentation for Virtual Reality game and application developers, including VR SLI and Multi-Res Shading for efficient VR rendering. This release contains bug fixes and updates to the sample applications.

NVIDIA forgot to update the actual VR SDK change log, but there is one for NVAPI R364 (yet not available as separate download)

Code: [Select]
CHANGES IN NVAPI FOR DRIVER RELEASE 364
● Functions
● Structures
● Enums
● Deprecated NVAPI Functions
● NVAPIDriverSettings Changes
● HLSL Extension Additions
● Sample Code

Functions
 NvAPI_D3D12_CreateComputePipelineState
 NvAPI_D3D12_IsNvShaderExtnOpCodeSupported
TCC support added to the following functions:
 N/A

Structures
 NVAPI_D3D12_PSO_SET_SHADER_EXTENSION_SLOT_DESC_V1
 NVDRS_APPLICATION_V4

Enums
 NV_DP_8_10GBPS removed from NV_DP_LINK_RATE
 NV_PSO_SET_SHADER_EXTNENSION_SLOT_AND_SPACE added to
NV_PSO_EXTENSION
 NVAPI_HDCP_DISABLED added to NvAPI_Status

Deprecated NVAPI Functions
The following functions will be deprecated and replaced by new functions in coming
releases:
Deprecated Replaced By
N/A N/A

NVAPIDriverSettings Additions/Removals
 None
HLSL Extension Additions
 Removed all NvLoadUavTyped functions
 Removed #define NV_EXTN_OP_TYPED_UAV_LOAD


15
EDIT:
64 bit version for everyone
32 bit version for everyone


Lenovo OEM
Win 10 64 bit
Win 7 64 bit
Win 7 32 bit
 
DriverVer=03/23/2016,20.19.15.4416

-no Vulkan support
-no obvious changes to OpenGL


Installation on other rigs:

 STEP 1)
 In INF file replace [Manufacturer] section with that from last driver which worked for you.

 STEP 2a)
 disable driver signature - secure boot off

 bcdedit -set load options DISABLE_INTEGRITY_CHECKS
 bcdedit -set test signing ON

 STEP 2b)
 disable driver signature - secure boot on

 bcdedit -set load options DISABLE_INTEGRITY_CHECKS
enable test signing via enhanced start options


 STEP 3)
Follow this fool-proof "havedisk" installation tutorial

16
Quote
  • Added support for the following GPUs:
    • GeForce 920MX
      GeForce 930MX
      Quadro M6000 24GB
  • Limited the default concurrency level in nvidia-settings to 32, to avoid hitting the maximum tasks limit on systems with many CPUs.
  • Fixed a regression that caused GPU exceptions and incorrect rendering when using pbuffers with EGLDevice.
  • Fixed a bug that caused nvidia-settings to crash when pairing glasses with the 3D Vision Pro transmitter on some systems.
  • Fixed a bug that caused installer manifest entries for some 32-bit compatibility libraries to be duplicated in the installer package.
  • Fixed a regression that caused the HSync and VSync mode timing polarity flags to be inverted.
Linux Display Driver - x86 NVIDIA Certified361.42March 30, 2016
Solaris Display Driver – x64/x86 NVIDIA Certified361.42March 30, 2016
FreeBSD Display Driver – x86 NVIDIA Certified361.42March 30, 2016
Linux 32-bit ARM Display Driver NVIDIA Certified361.42March 30, 2016
FreeBSD Display Driver – x64 NVIDIA Certified361.42March 30, 2016
Linux x64 (AMD64/EM64T) Display Driver NVIDIA Certified361.42March 30, 2016

18
Oculus Rift Is Now Available. Grab Our GeForce Game Ready VR Driver & Game On

A new era in gaming begins today with the launch of Oculus Rift, the first high-end Virtual Reality headset built from the ground-up for gaming. Since its beginnings as a Kickstarter project in 2012, NVIDIA has worked closely with Oculus and Virtual Reality game developers to optimize and improve the Virtual Reality experience. We’ve developed technology and features for our graphics card users, shared insight and techniques with developers, and demoed the Oculus Rift at gaming shows around the world on VR-Ready systems.

19
3D-Tech News Around The Web / NVIDIA Inspector 1.9.7.6
« on: March 25, 2016, 11:47:51 PM »
>>>download now<<<

Quote
###############################################
###       NVIDIA INSPECTOR - CHANGELOG      ###
###############################################

NVIDIA Inspector - Version 1.9.7.6 (.NET Framework 2 or above)

- fixed image upload

NVIDIA Profile Inspector - Version 2.1.2.0 (.NET Framework 4 or above)

- nvidiaProfileInspector is now open source and licensed under MIT license.
  (https://github.com/Orbmu2k/nvidiaProfileInspector)

- there are also continues builds available outside of the update cycle of nvidiaInspector
  (https://ci.appveyor.com/project/Orbmu2k/nvidiaprofileinspector/build/artifacts)

- added option to include predefined settings to the exported nip file
- fixed when all string fields got persisted on apply changes even if no changes was made to them
- fixed when the import removes the predefined settings of a profile if they are not included in the nip file
- fixed clicking the refresh button may crash the application for some users

NVIDIA Inspector - Version 1.9.7.5 (.NET Framework 2 or above)

- removed obsolete profile settings jump list entry
- fixed cuda lib error

NVIDIA Profile Inspector - Version 2.1.1.1 (.NET Framework 4 or above)

- reverted back to default font
- fixed layout problems (hopefully)

NVIDIA Inspector - Version 1.9.7.4 (.NET Framework 2 or above)

- replaced old ROP calculation with new API call, this schould fix ROP count for Maxwell 2 cards with reduced L2 Cache
- increased unlocked UI clock limit for non boost states to fix error with memory clocks beyond 4000MHz
- improved max boost clock estimation for maxwell
- completely removed settings profile editor from main application, it is now deployed as standalone application

NVIDIA Profile Inspector - Version 2.1.1.0 (.NET Framework 4 or above)

- completely reworked settings engine backend
- removed update detection / autoupdate
- updated to latest available settings api R352
- added stereo setting name detection from driver lib (thx to DarkStarSword)
- default custom setting names are now embedded to the exe file, and can be extracted with command line switch "-createCSN"
- added some GSYNC settings to CSN
- profile export now exports only customized settings without the nvidia predefined settings
- profile import now resets the profile to current driver defaults before import
- changed framerate limiter value selection to predicted fps instead of the raw api value
- you can drag'n drop nip files or application shortcuts now

NB: screenshot upload seems to be broken, use TPU capture instead

20
English forum / Demo Pack Easter 2016
« on: March 25, 2016, 09:08:11 AM »
>>>download now<<<

contains all demos from previous packages, sort by date to catch the new ones

copy missing textures etc. from MadShaders' data folder

demos tagged WIP don't work properly for misc. reasons, see comments in XML files

tex04, tex11 and tex12 from Shadertoy.com added; cube0x, tex08 fixed (bad JPEGs failed to load in GeeXLab)

misc. media files, all under Common Creative license


MadShaders 0.4.1 - "flaring" and "am i dreaming" fixed for INTEL

misc. old shaders from IQ rebuilt against GFX03.LUA, mouse support added

some entries from Tokyo Demo fest 2016 and whatever had japanese comments at GLSLSandbox at the time
mouse support injected in "Dragon" to control camera (originally triggered by ZOOM flag)
, will do that more often in future if it makes sense

lots of video and webcam effect demos

totally more than 200 new demos since February, Notepad++ makes conversions a cake walk







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