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Topics - Stefan

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3D-Tech News Around The Web / squarefeet ShaderParticleEngine
« on: July 02, 2015, 07:10:11 PM »
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ShaderParticleEngine

A GLSL-focused particle engine for THREE.js. Removes a lot of the heavy lifting away from the CPU and onto the GPU to save precious rendering time in busy scenes.
Pull requests and issue reports welcome. Please see the notes on pull requests at the end of this document.




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Version:     346.01.03f01
Release Date:     2015.7.2
Operating System:     Mac OS X Yosemite 10.10.4

CUDA Application Support:
In order to run Mac OS X Applications that leverage the CUDA architecture of certain NVIDIA graphics cards, users will need to download and install the 7.0.52 driver for Mac located here.

New in Release v:

    Graphics driver updated for Mac OS X Yosemite 10.10.4 (14E46)
    Contains performance improvements and bug fixes for a wide range of applications.
    Includes NVIDIA Driver Manager preference pane.

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3D-Tech News Around The Web / Blender 2.75 Released
« on: July 01, 2015, 10:01:16 PM »
The Blender Foundation and online developer community are proud to present Blender 2.75!

   Download the 2.75 Release 
  • Blender now supports a fully integrated Multi-View and Stereo 3D pipeline
  • Cycles has much awaited initial support for AMD GPUs, and a new Light Portals feature.
  • UI now allows font previews in the file browser.
  • High quality options for viewport depth of field were added
  • Modeling has a new Corrective Smooth modifier.
  • The Decimate modifier was improved significantly.
  • 3D viewport painting now supports symmetry and the distribution of Dynamic Topology was improved
  • Video Sequence Editor: Placeholders can now replace missing frames of image sequences
  • Game Engine now allows smoother LOD transitions, and supports mist attributes animation
  • And: 100s of bug fixes and smaller feature improvements

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The Blacksmith Releases: Executable, Assets, Tools and Shaders

Hey. We’ve promised to release the assets and our custom project-specific tools and shaders from The Blacksmith realtime short film. Well, here they are.

First of all, you are welcome to download the executable of the demo.

The assets from the project, along with the custom tech, come in two main packages for your convenience: ‘The Blacksmith – Characters’ and ‘The Blacksmith – Environments’.

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3D-Tech News Around The Web / NVIDIA GeForce Hotfix driver 353.38
« on: June 26, 2015, 08:41:48 PM »
Answer ID 3694          |    Published 06/26/2015 12:15 PM          |    Updated 06/26/2015 12:16 PM     

GeForce Hotfix driver 353.38 

This is a GeForce Hot Fix driver, version 353.38 that addresses the following issues:
 
  • Chrome Crashes/Freezes/TDRs
  • Delays when starting or switching apps & games with GSYNC enabled


Click the appropriate link to download.
Windows 7 and 8
64 bit Desktop
32 bit Desktop
64 bit Notebook
32 bit Notebook
 
Windows 10
64 bit Desktop - Win10
32 bit Desktop - Win10
64 bit Notebook - Win10
32 bit Notebook - Win10

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3D-Tech News Around The Web / (WebGL) ioquake3.js
« on: June 26, 2015, 05:33:28 PM »
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ioq3.js is a port of ioquake3 to the web using Emscripten. It was heavily inspired by inolen's quakejs, but aims to be simpler and up-to-date with the latest Emscripten features. It also aims to implement high-speed multiplayer matches via WebRTC.

Note: The Quake 3 engine is open source. The Quake III: Arena game itself is not free. You must purchase the game to use the data and play Quake 3 with ioquake3, or play another game made with this engine. This WebGL demo uses the official shareware demo assets.

Default arena works; full version not tested, i would have to search my Dreamcast version in the attic  :-*

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3D-Tech News Around The Web / (WebGL) Microsoft Flight Arcade
« on: June 26, 2015, 05:17:47 PM »
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About Flight Arcade

Flight Simulator has been on the cutting edge of computing for over three decades. Learn about bringing it to the modern web.
 Graphics The first version of Flight Simulator shipped in 1980 for the Apple II and, amazingly, it was in 3D! That was a remarkable achievement. It’s even more amazing when you consider that all of the 3D was done by hand, the result of meticulous calculations and low-level pixel commands. When Bruce Atwick tackled the early versions of Flight Simulator, not only were there no 3D frameworks, but there were no frameworks at all! Those versions of the game were mostly written in assembly, just a single step away from ones and zeroes that flow through a CPU.
When we set out to reimagine Flight Simulator for the web, we couldn’t help but think about the contrast of creating 3D then and now. Modern coding seems almost luxurious as we sculpt 3D worlds in WebGL with great frameworks like Babylon.js. It lets us focus on very high level problems. In this article, we’ll share our approach to one of these fun challenges: a simple way to create realistic looking large scale terrain

Steering is hard coded for keyboards, someone should tell Microsoft about the existence of touch screens.


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3D-Tech News Around The Web / TechPowerUp GPU-Z v0.8.4
« on: June 25, 2015, 06:03:44 PM »
TechPowerUp GPU-Z v0.8.4

GPU-Z is a lightweight utility designed to provide you with all information about your graphics card and GPU.

Version History 0.8.4
  • Added PowerColor Radeon Fury X Giveaway
  • Added full AMD Radeon Fury X support
  • Added support for AMD R7 360
  • Added support for Broadwell GT3e
  • Added high-quality DPI aware vendor logos
  • Whitespace cleanup in Intel VGA BIOS strings
  • Fixed UEFI checkbox color on ASUS ROG
  • Fixed UEFI checkbox displayed as checked when unknown

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@party 2015

Flashback 2015

Nordlicht 2015

Still a lot of C64 stuff there.

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3D-Tech News Around The Web / AMD Catalyst™ 15.6 Beta for Windows®
« on: June 23, 2015, 04:01:24 PM »
This driver release included optimizations for Batman™: Arkham Knight.

Highlights of AMD Catalyst™ 15.6 Beta Windows Driver

        Performance and Stability improvements for Batman™: Arkham Knight

Important Note:
AMD Crossfire support is currently disabled for Batman™: Arkham Knight while AMD works closely with Warner Bros. Interactive Entertainment to resolve the issue. An update for this issue will be released as soon as it is available

Known Issues:

        [422129] Batman™: Arkham Knight – The application may crash during in game benchmarking or while exiting the game
        [422130] Batman™: Arkham Knight – The screen may turn black or pink while changing resolution to 1680x1050.

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This topic has been moved to [General discussion].

[http://www.geeks3d.com/forums/index.php/topic,4062.0.html]

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CRYENGINE 3.8.1 is here and it is packed with features that we know many of you have been extremely eager to get your hands on for quite some time. A culmination of all the work we've been doing since the CRYENGINE 3.7.0 release, this is one of our biggest releases yet.
You'll find the top level features highlighted below, including our brand new OpenGL renderer which we use on Linux and Android platforms. We've added support for Oculus VR which has been a joint effort between the CRYENGINE team and the VR team working on our newly announced Robinson: The Journey game, and you can expect much more to come in this area over the next few releases! We've got Voxel-based rendering updates including Volumetric Fog with support for point lights, shadows, probes and more. GameZero is our brand new, stripped down, lean & mean GameCode sample package which makes creating a game on CRYENGINE much cleaner and simpler without all of the additional Crysis-related game code which you may not need for your title. This and a ton of other great improvements are available for download right now!

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3D-Tech News Around The Web / (WebGL) Tangram shaders demo
« on: June 20, 2015, 06:50:45 AM »
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Tangram shaders demo

A demo showing some ways to use GLSL shaders to draw maps with the Tangram library.
Live demo: http://tangrams.github.io/shaders-demo




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Fable Legends Video Interview: Faster Performance & Better Graphics With DirectX 12


Fable Legends is one of the first games to tap into the potential offered by Windows 10 and DirectX 12, so at E3 2015 we spoke to two Lionhead developers to learn more. In our video interview, below, Lionhead's team reveal DirectX 12 performance improvements of up to 33%, and discuss better graphics, cross-platform multiplayer, and an upcoming beta test.

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3D-Tech News Around The Web / The AMD Radeon E8860 MXM
« on: June 19, 2015, 06:11:38 PM »
The AMD Radeon™ E8860 MXM Module is a discrete AMD Radeon E8860 GPU integrated with 2GB of high speed GDDR5 memory packaged in an  industry-standard form factor MXM module.
Available in multiple models with different thermal solutions, the AMD Radeon E8860 MXM Module is ideal for performance-driven systems such as casino gaming, medical imaging, and conventional military/commercial aerospace systems.
Multiple display capability makes the AMD Radeon E8860 MXM module an excellent choice for small footprint, compact solutions for digital signage and video wall systems.

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WebGL: WebAssembly and Feature Roadmap


Yesterday, engineers from Google, Microsoft and Mozilla (makers of Chrome, Edge and Firefox) announced that they are working on a new cross-browser technology called WebAssembly.

This is very exciting news, as this will greatly help improve the Unity WebGL experience.

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download here

no changelog yet


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3D-Tech News Around The Web / NVIDIA Decoupled Coverage Anti-Aliasing
« on: June 17, 2015, 04:56:30 PM »
Decoupled Coverage Anti-Aliasing

 In this paper, we present Decoupled Coverage Anti-Aliasing (DCAA), which improves upon MSAA by further decoupling coverage from visibility for high-quality geometric anti-aliasing. Our work is based on the previously-explored idea that all fragments at a pixel can be consolidated into a small set of visible surfaces. Although in the past this was only used to reduce the memory footprint of the G-Buffer for deferred shading with MSAA, we leverage this idea to represent each consolidated surface with a 64-bit binary mask for coverage and a single decoupled depth value, thus significantly reducing the overhead for high-quality anti-aliasing. To do this, we introduce new surface merging heuristics and resolve mechanisms to manage the decoupled depth and coverage samples. Our prototype implementation runs in real-time on current graphics hardware, and results in a significant reduction in geometric aliasing with less memory overhead than 8× MSAA for several complex scenes.

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Yu Suzuki On Board For Shenmue 3 Kickstarter

Last night ... Sony invited Shenmue director Yu Suzuki onstage to announce that they would be funding and publishing Shenmue III on PS4 he would be Kickstarting the sequel and releasing it on PC and PS4. The campaign has already raised almost $1.8m of a $2m target.

...the final (?) installment of Shenmue is one of gaming’s Holy Grails...

All four 10000$ slots are already sold :P



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