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Topics - Stefan

Pages: [1] 2 3 ... 113
1
3D-Tech News Around The Web / ASUS GTX780-3GD5 driver 320.11
« on: May 21, 2013, 10:48:12 PM »
This driver contains PhysX_9.13.0325_SystemSoftware

Win8/7/Vista 64
Win8/7/Vista 32
XP32
XP64

Code: [Select]
DriverVer   = 04/30/2013, 9.18.13.2011
NVIDIA_DEV.1004 = "NVIDIA GeForce GTX 780"
NVIDIA_DEV.1282 = "NVIDIA GeForce GT 640   "
NVIDIA_DEV.1284 = "NVIDIA GeForce GT 630  "

Stay tuned for driver for NVIDIA_DEV.1184 = “NVIDIA GTX 770″ ;)

2
3D-Tech News Around The Web / PGI OpenCL Compiler for ARM
« on: May 21, 2013, 05:21:58 PM »
Quote
PGCL™ is an OpenCL™ framework for compiling and running OpenCL 1.1 embedded profile applications on the ST-Ericsson NovaThor™ U8500 and follow-on platforms using a single ARM core as the OpenCL host and multiple ARM cores as an OpenCL computing device.

Wikipedia has a list of Android devices utilising NovaThor which might be compatible.

I wonder why they don't support the popular Qualcomm Snapdragon  ???

3
Just register/login at www.yahoo.com or www.flickr.com
Unsurprisingly it's financed by adverts.

I have pictures from 2007 that are still there, so it should be a save.

Deep link test of random photo below


4
This update comes with ASUS video driver 311.54.
No obvious changes though.

5
3D-Tech News Around The Web / HWiNFO/32/64 v4.18
« on: May 18, 2013, 03:37:19 PM »

Changes in HWiNFO v4.18 - Released on: May-16-2013:

    Fixed reporting of GPU Power/Current on certain CHL controllers.
    Added support of CHL8203, CHL8212 and CHL8213 on GPU.
    Added preliminary support ITE IT8732.
    Separated reporting of GPU codename.
    Improved Intel Haswell support.
    Improved AMD Kabini support.
    Added AMD Radeon HD 7990 (Malta).
    Added reporting of GPU Serial Number for later ATI/AMD GPUs.
    Enhanced sensor monitoring on Apple machines.
    Added AMD Radeon HD 7730.
    Added support of NCT6683D hardware monitor.
    Avoid polling of nVidia GPUs disabled by Optimus.
    Added monitoring of some ACPI values.
    Added monitoring of CPU Core/NB currents and powers on AMD Trinity, Richland and Kabini.
    Added nVidia GeForce GTX 770 and GeForce GTX 780.

6
3D-Tech News Around The Web / TechPowerUp GPU-Z v0.7.1
« on: May 18, 2013, 03:35:10 PM »
Quote
GPU-Z is a lightweight utility designed to give you all information about your video card and GPU.
Version History
0.7.1

    Added support for NVIDIA GeForce GTX 770, GTX 780, GTX 650 Ti OEM, GT 640 (GK208), GT 630 (GK208), GT 730M, GT 750M, GTX 780M, GRID K1, GRID K2
    Added support for AMD Radeon HD 7730, HD 8310G, HD 6480G, HD 8410G, HD 8450G, HD 8510G, HD 8550G, HD 8610G, HD 8650G
    Fixed BIOS reading on GeForce GTX 650 Ti Boost
    Added experimental sensor readout to show reason for power capping on recent NVIDIA cards
    Fixed clock readings on some older NVIDIA cards
    Improved detection for future NVIDIA cards


7
New in Release 5.0.59 - no changelog available

actually libcuda_313.01.01.dylib has been added

8
New in Release 313.01.01f03:

    Contains performance improvements and bug fixes for a wide range of applications.
    Includes new NVIDIA Driver Manager preference pane.

MINIMUM SYSTEM REQUIREMENTS for Driver Release 313.01.01f03

    Model identifier should be MacPro3,1 (2008), MacPro4,1 (2009), MacPro5,1 (2010) or later
    Mac OS X v10.8.3

9
Quote
Kainy is a remote desktop oriented for Gaming and Performance.
Stream your games from your PC into your Phone/Tablet.
Play your PC Games Everywhere (Wifi/3G/4G).

- HD/native resolution (8 qualities).
- About 100 Preset Templates for Controls and UI.
- Up to 60 fps.
- Customize your Interfaces (Buttons and Controls).
- Apply your Custom Pages (Interfaces) for each of your Games/Applications.
- Use Accelerometer to control your Games.
- Support Fullscreen, Sounds, Bluetooth Keyboard...
- Authentication/Data encryption in 128 bits.
- Use Kainy as Game Controller.
- Optimized for Neon, Tegra2 and Tegra3.
- Multi-Devices connections (Up to 5).

As opposed to "Splashtop" it works with AMD GPUs in full screen mode (the samples below, for some reason GPU test fails).
Use a fast server, it's a bit laggy with an old AMD APU :P
The config is a PITA, i suggest to try the demo first.








10
The new GeForce 320.14, Metro: Last Light beta drivers are now available to download. Boosting performance in the eagerly anticipated sequel by up to 10%, the 320.14 beta drivers also ensure maximum system compatibility when battling the monsters of Last Light's post-apocalyptic world. For an in-depth look at the game's technology and GPU performance check out our new Metro: Last Light Graphics Breakdown & Performance Guide.

320.14 beta also includes all of the performance optimizations and SLI profiles found in the recent 320.00 beta release, improving performance and compatibility in games such as Call of Juarez: Gunslinger, Dead Island: Riptide, Dungeons & Dragons: Neverwinter, Far Cry 3: Blood Dragon, GRID 2, Remember Me, Natural Selection 2, Resident Evil 6, Tomb Raider, and TrackMania² Canyon.

11
Quote
Lifelike Human Face Rendering
Meet "Digital Ira". Ira represents a big leap forward in capturing and rendering human facial expression in real time, and gives us a glimpse of the realism we can look forward to in our favorite game characters.

This demonstration highlights the state of the art in performance capture. All Ira''s motions were acted out in a "light stage" at the Institute for Creative Technology at USC. The team there headed by Dr. Paul Debevec is able to photographically capture facial geometry, surface detail, and lighting information of an actor without any of the traditional tricks of face markers or special makeup.

This light stage data is pulled into NVIDIA''s demo engine, and using FaceWorks rendering technology we witness a realism of human facial rendering never before seen in real time. FaceWorks shading gives Ira lifelike skin, eyes, lips and teeth. Adaptive tessellation keeps the curves of his face perfectly smooth.

Play with this interactive demo to see Ira immersed in three different lighting environments. Adjust his skin rendering to see the effect of sub surface light transmission through his skin. And, see the realism of his facial motion as he stares you down with a myriad of lifelike expresssions.



This demo works with Fermi (GTX 465), but doesn't (yet) run on AMD GPUs.


12
Quote
The final release of Nsight™ Visual Studio Edition 3.0 is available for download under Nsight™ Visual Studio Edition Registered Developer Program.
This new release officially supports OpenGL frame debugging and profiling, GLSL GPU shader debugging, local single GPU shader debugging, the new Kepler™ GK110 architecture found in Tesla® K20 & GeForce GTX TITAN, and CUDA® 5.0.

13
3D-Tech News Around The Web / (Android) GPGPU Benchmark
« on: May 10, 2013, 02:51:15 PM »
Quote
This App test the General Purpose Computation on your GPU of your device. You can upload your results and see the comparison of several devices.

I will use the results for my final paper.

Thank you for your help.

Permissions:
- Internet, Network and Wifi state are used for uploading results and ads (ads can be disabled in settings)
- Camera is used for testing camera performance (see screenshots)
- prevent from sleeping is used when benchmark is running


15
3D-Tech News Around The Web / (Android) OpenGL-ES info 1.4
« on: May 07, 2013, 04:27:35 PM »
Quote
OpenGL-ES Info lets you view relevant information about your device's OpenGL-ES implementation. The data includes:

- all available display configurations
- available EGL extensions
- vendor, version & renderer strings
- all supported extensions, both for GL-ES 1.x as well as 2.x

Using the sharing option, the results can be sent by email, stored on your Dropbox account, or shared via any app that accepts plain text input.

What's New in this version:
Check for ES3 support in configurations list.

Obviously no GLES3 in Nexus 4, i doubt that it will be added in upcoming Jelly Bean 4.3 update.
So lets wait for "Key Lime Pie" (Android OS 5)


16
3D-Tech News Around The Web / CUDA-Z Release 0.7.181 is out
« on: May 02, 2013, 04:45:48 PM »
Quote
2013.05.02: Release 0.7.181 is out

Mainstream release.

    Better support of Windows 8.
    Number of fixes for Linux and MacOSX.
    Multiple bugfixes for all platforms.
    Use CUDA SDK 5.0+.
    Add GK11x support.

17
3D-Tech News Around The Web / Ogre 1.9 RC1 is here
« on: May 01, 2013, 05:44:53 PM »
Quote
Ogre 1.9 RC1 is here!

Good news!
Some days ago we finally tagged our official source code repository with “v1-9-0RC1” which of course means to we reached a development state that we consider feature-complete for Ogre 1.9. As usual we first release a Release Candidate (RC) version that – if no major issues are found or any upcoming issues were fixed – will be declared final/stable and then become the official current Ogre version. So please: Wherever possible switch to the new version to give it a try and report any issues you find to our Ogre JIRA tracker so that we as the team can tackle them.

...

Changelog highlights:

        New LOD Volume Rendering Component with LOD from GSoC 2012
        Terrain Improvements from GSoC 2012
        Android platform support
        Windows Phone 8 platform support
        Windows Metro / WinRT support
        OpenGL3+ Render System (still experimental and under heavy development)
        Improvements to all Render Systems, e.g. DirectX11 from GSoC 2012
        multitude of bug fixes



18
Quote
AMD Catalyst™ Driver for AMD Radeon™ HD 4000, HD 3000 and HD 2000 Series

AMD has moved to the AMD Radeon™ HD 4000, AMD Radeon HD 3000, and AMD Radeon HD 2000 Series new driver support model.  These updates will focus on resolving application specific issues and critical updates. The reason for the shift in support policy is largely due to the fact that the AMD Radeon HD 4000, AMD Radeon HD 3000, and AMD Radeon HD 2000 Series have been optimized to their maximum potential from a performance and feature perspective.

Feature Highlight of the AMD Catalyst™ 13.4 Legacy Beta Driver:
                     -  Resolves a driver crash in Company of Heroes 2

19
3D-Tech News Around The Web / NVIDIA D3D11 Deferred Contexts
« on: April 30, 2013, 05:31:57 PM »
Quote
Game Engines are Complex
●Many possible bottlenecks
●CPU
● Game code bottleneck
● D3D11 Runtime bottleneck
● Driver code bottleneck
●GPU
● Shading, Texture, etc etc
● Blending
●Bandwidth
● Texture and Buffer updates

...

What is a ―Deferred Context‖
●ID3D11DeviceContext that does not immediately issue commands invoked on it
●Called a ―deferred context‖ or ―DC‖
●All commands are deferred until later
●―Finished― into a ID3D11CommandList
●ID3D11CommandList is executed later on immediate context (―IC‖)
●Supported on all D3D11 hardware
●Possibly through emulation in D3D11 runtime

download whitepaper

20
Quote
In this exclusive video interview with Epic Games co-founder, Mark Rein, learn about how the Unreal Engine and Tegra are leading the way in the mobile gaming space.

Unreal Engine-powered games like Real Boxing and the upcoming HAWKEN running on Project SHIELD are bringing console-quality experiences into the palm of your hand.

I got Real Boxing @ 99 Cent sale, but the touch screen control on Nexus 7 sucks (if you have stubby fingers).


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