Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Stefan

Pages: [1] 2 3 ... 194
3D-Tech News Around The Web / Microsoft PIX 1703.20.002
« on: Today at 07:17:46 PM »
Performance tuning and debugging for DirectX 12 games on Windows and Xbox
PIX 1703.20.002 – NVIDIA GPU counters, file IO traces, shader edit & continue, and pixel cost visualizer

Today we released PIX 1703.20.002 beta.  New in this release:
  • NVIDIA GPU counters
  • File IO traces
  • Shader edit & continue
  • Pixel Cost visualizer
  • Improved Warnings UI.  Where possible, warning hyperlinks now point to the GPU rather than CPU event list.
  • Added an option to disable Capture GPU timings when taking timing captures.  Turning this off can reduce measurement overhead if you only care about CPU timing information.

This article explains how to use Radeon GPU Analyzer (RGA) to produce a live VGPR analysis report for your shaders and kernels. Basic RGA usage knowledge is assumed.

Change log for March 17, 2017 Vulkan 1.0.44 spec update:

  * Bump API patch number and header version number to 44 for this update.

Github Issues:

  * Fix description of <<features-extentperimagetype, Allowed Extent Values
    Based On Image Type>> (public issue 290).
  * Better specify VK_DEVICE_LOST behavior around flink:vkQueueSubmit,
    flink:vkWaitForFences, and flink:vkGetFenceStatus (public issue 423).
  * Clarify definition of flink:vkGetQueryPoolResults::pname:queryCount
    (public issue 441).
  * Simplify and clean up normative language. Remove shall and replace
    recommend and variants with should wherever possible (public issue 448).
  * Fix all dangling internal cross-references in the 1.0-extensions
    specification, and add scripts/checkXrefs to find these in the future
    (public issue 456).
  * Reverse order of ChangeLog.txt entries so the most recent version is
    documented first (public issue 463)
  * Removes "become invalid" which clashes with invalid state for command
    buffers. (public issue 467)
  * Disallowed pending state in spec text for vkResetCommandBuffer, matching
    valid usage (public issue 468)
  * Removes sentence describing invalid state "like initial state". (public
    issue 469)
  * Disallows begin command buffer from resetting command buffers in the
    "recording" state. (public issue 470)
  * Removes mention of state from description of
  * Removed extra valid usage statement in VkSubmitInfo (public issue 472)

Internal Issues:

  * Clarify description of the pname:imageLayout member of
  * Fix typos where etext:VK_VIEW_TYPE* was used instead of
  * Removed the <<VK_KHR_display>> and <<VK_KHR_display_swapchain>> example
    code from the specification and noted it has been moved to the Vulkan
    SDK cube demo (internal issue 179).
  * Reorder VkExternalMemoryHandleTypeFlagBitsNV description (internal issue
  * Clarify than an implementation is
    <<fundamentals-validusage-flags,permitted to return 'undefined' bit
    flags>> in a bitfield (internal issue 640).
  * Break Valid Usage statements describing unrelated parameters into
    separate statements, and add a style guide entry to follow this approach
    (internal issue 685).
  * Move valid usage statement for slink:VkImageCreateInfo from spec body to
    the explicit valid usage block (internal issue 693).
  * Fix typos in the descriptions of slink:VkDisplaySurfaceCreateInfoKHR,
    flink:vkCreateDisplayModeKHR, and
    flink:vkGetDisplayPlaneSupportedDisplaysKHR in the <<display,Presenting
    Directly to Display Devices>> section (internal issue 698, 704, 716).
  * Clarified that mandatory depth/stencil formats are only a requirement
    for 2D images (internal issue 719).
  * Clarify that variables decorated with DeviceIndex/ViewIndex must be in
    the Input storage class (internal issue 733).
  * Work around generator script problem with removal of Unicode literals
    from Python 3.0-3.2 using `future` package (internal issue 737).
  * Remove nonexistent structure type enums from vk.xml (internal issue
  * Fix validextensionstructs attributes for structures in the pname:pNext
    chain for VkPresentInfoKHR, fixing implicit valid usage statements for
    those structures (internal issue 740).

New Extensions: ---


3D-Tech News Around The Web / NVIDIA GeForce Game Ready Driver 378.92
« on: March 20, 2017, 06:20:13 PM »
  Ensure you receive the definitive experience in Mass Effect: Andromeda and Rock Band VR by downloading the new NVIDIA GeForce GTX Game Ready drivers.

Read more >   

New version 5.0 with Vulkan support now available!
A reliable software which displays useful information about the current OpenGL 3D accelerator and new Vulkan 3D API. This program displays the vendor name, the version implemented, the renderer name and the extensions of the current OpenGL 3D accelerator.
What's new ?
5.0 (15 March 2015)
 - Support for Vulkan .
 - New icon and design updated.
 - Support for High DPI Screen for Windows 8 and later.
 - Faster loading with a new database format of extensions.
 - Bug fixes and improvements.

no forward context 4.5 yet
on Optimus rigs create an app profile

3D-Tech News Around The Web / NVIDIA VRWORKS SDK 2.3 Now Available
« on: March 16, 2017, 05:54:37 PM »
NVIDIA has released the new VRWorks SDK for application and headset developers along with the GeForce driver version 378.78.
 Read more                     

3D-Tech News Around The Web / VLC media player 2.2.5 beta (CIA fix)
« on: March 16, 2017, 05:52:57 PM »
Following the recent revelations from Wikileaks about the use of VLC by the CIA, you can download the official statement from the VideoLAN organization here.

Download betas from:


Radeon Software Crimson ReLive Edition 17.3.2 Highlights

Support For
    • Mass Effect™: Andromeda
      • Up to 12% performance improvement measured on Radeon RX 480 8GB when compared to Radeon Software Crimson ReLive edition 17.3.1RS-112
      • AMD Optimized Tessellation Profile added
Fixed Issues
    • Texture corruption may be observed in The Division™ on some surfaces using the DirectX®12 API.
    • For Honor™ may experience texture flickering or a black screen in game menus or when performing a task switch in 4x Multi GPU system configurations.

 Windows driver version 377.07 and Linux driver version 375.27.14 provide new features for Vulkan developers to test their upcoming Vulkan applications.
 Windows 377.07
  Release Updates   March 15th, 2017 - Windows 377.07
Bug fixes

 Virtual Reality benchmarking is about to get a lot better thanks to FCAT VR, which reveals the experience you’ll receive in VR games thanks to powerful testing and analysis tools.

Read more >   

3D-Tech News Around The Web / TechPowerUp GPU-Z v1.18.0
« on: March 15, 2017, 07:10:23 PM »
v1.18.0 (March 15th, 2017)            
  • Added support for NVIDIA GeForce GTX 1080 Ti, Quadro P4000, P1000, P600, P400
  • Added support for AMD Radeon RX 580, RX 570, RX 560, RX 550, HD 6430M
  • Added support for Intel HD Graphics 500 (Apollo Lake Pentium N4200)
  • Update check will now display the latest version number available
  • Fixed error message display during BIOS upload
  • Improved tray icon creation code when GPU-Z is launched during Windows startup
  • Fixed clocks read as -1 on Pascal cards with overclocking disabled
  • Invalid readings are no longer included in sensor average calculation (avoids -1.$ output)
  • Addded support to display Boost clocks on Intel
download here


3D-Tech News Around The Web / Intel HD graphics driver
« on: March 13, 2017, 05:52:46 PM »
15.40.4624: Intel® Graphics TEST Driver for Windows® 7*/8.1*/10 [4th & 5th Generation]

Note: Operating system support varies by platform. Due to this and a limitation of the database, Download Center search capabilities cannot report OS support accurately, so please see the support information below or reference the associated Release Notes for more details.


This TEST driver provides performance optimizations on popular gaming titles: Fallout 4*, League of Legends*, Diablo III*, World of Warcraft* & Fifa 17*


This TEST driver also includes a feature which allows 3rd party EDID tools to manipulate EDID settings to create custom modes. This feature is for advanced users only.


The graphics TEST driver 15.40.4624 has been posted to Intel Download Center at the following direct link to the driver:

These TEST drivers below in self installing format (exe) are intended for end users.

These drivers below in zip format are intended for developers and IT professionals.

3D-Tech News Around The Web / Asus GPUTweakII Version
« on: March 13, 2017, 04:59:03 PM »
GPUTweakII Version

1.Added support for GTX 1080 Ti
2.Fixed profile not saving issue
3.Changed info page to now update every 5 seconds
4.Fixed compatibility bug with Sonic Studio where the monitor tab for GPU Tweak II would sometimes not startup
5.Fixed Memory Clock bug for some AMD cards where the value shown was lower than the correct value
6.Improved UI stability
(In user defined mode, the fan duty setting would sometimes not be able to reset to the previous position and after adjusting the advance mode slider and pushing “apply” or “cancel” would result with an error pop-up)

3D-Tech News Around The Web / Vulkan SDK released
« on: March 12, 2017, 04:14:04 AM »
SDK Version Now Available.

 Released March 10, 2017

This SDK is a focused content roll relative to the SDK. See the release notes for included changes.

Change log for March 10, 2017 Vulkan 1.0.43 spec update:

  * Bump API patch number and header version number to 43 for this update.

Github Issues:

  * Make clearer that color write mask is applied regardless of whether
    blending is enabled, by referring to the
    <<framebuffer-color-write-mask,Color Write Mask>> section (public issue
  * Fix public issue 414:
  ** Added two new command buffer states (invalid, pending), and an explicit
     "command buffer lifecycle" section to explain them.
  ** Replaced "pending execution" with "in the pending state".
  ** Replaced a bunch of "this will invalidate the command buffer" language
     with "this will move the command buffer to the invalid state", and added
     validation language for what state those command buffers should be in.
  ** Added additional validation language about what state a command buffer
     should be in for various commands that affect it.
  ** Added invalidation language to destroy commands in the lifetimes section
     of fundamentals.
  ** Added command buffers to list of objects which must not be deleted
     whilst a (primary) command buffer is in the recording or pending state.
  * Update `GL_KHR_vulkan_glsl` extension to allow anonymous push constant
    blocks (public issue 428).

Internal Issues:

  * Document rules about extension interactions in the style guide (internal
    issue 579).
  * Require ename:VK_PRESENT_MODE_MAILBOX_KHR support in queries of surfaces
    created with flink:vkCreateWaylandSurfaceKHR using the
    VK_KHR_wayland_surface extension (internal issue 666).
  * Remove Valid Usage constraints for flink:vkAllocateDescriptorSets when
    the `VK_KHR_maintainance1` extension is present (internal issue 686).
  * Remove undocumented KHX-variants of vkGetPhysicalDeviceProperties2KHR
    and vkGetPhysicalDeviceImageFormatProperties2KHR from the
    <<VK_KHX_external_memory_capabilities>> and
    <<VK_KHX_external_semaphore_capabilities>> extensions.

New Extensions:

  * `VK_EXT_hdr_metadata`
  * `VK_GOOGLE_display_timing`


Download trial version
You need to register at Ubisoft (uplay)
Benchmark can be found at options.

I know it's not new, but you can test the Geforce driver 378.78 for optimisations.

Unfortunately Tom Clancy's Ghost Recon® Wildlands offers no demo version

Geeks3D's GPU Tools / Re: Test tool for OpenGL ES
« on: March 09, 2017, 05:19:35 PM »
OpenGL hardware capability viewer

3D-Tech News Around The Web / Notepad++ 7.33 released
« on: March 08, 2017, 11:54:31 PM »
v 7.3.3 - Fix CIA Hacking Notepad++ Issue

 08 Mar 2017 21:58:00

"Vault 7: CIA Hacking Tools Revealed" has been published by Wikileaks recentely, and Notepad++ is on the list.
The issue of a hijacked DLL concerns scilexer.dll (needed by Notepad++) on a compromised PC, which is replaced by a modified scilexer.dll built by the CIA. When Notepad++ is launched, the modified scilexer.dll is loaded instead of the original one.
 It doesn't mean that CIA is interested in your coding skill or in your sex message content, but rather it prevents raising any red flags while the DLL does data collection in the background.
For remedying this issue, from this release (v7.3.3) forward, notepad++.exe checks the certificate validation in scilexer.dll before loading it. If the certificate is missing or invalid, then it just won't be loaded, and Notepad++ will fail to launch.
Checking the certificate of a DLL makes it harder to hack. Note that once users’ PCs are compromised, the hackers can do anything on the PCs. This solution only prevents from Notepad++ loading a CIA homemade DLL. It doesn't prevent your original notepad++.exe from being replaced by modified notepad++.exe while the CIA is controlling your PC.
Just like knowing the lock is useless for people who are willing to go into my house, I still shut the door and lock it every morning when I leave home. We are in a f**king corrupted world, unfortunately.
Otherwise there are a lot of enhancements and bug-fixes which improve your Notepad++ experience. For all the detail change log, please check in the Download page.

Download 7.3.3 here:
  Notepad++ Download

  Windows driver version 377.06 and Linux driver version 375.27.14 provide new features for Vulkan developers to test their upcoming Vulkan applications.

 Windows 377.06
  Linux 375.27.14
  Release Updates

 March 8th, 2017 - Linux 375.27.14, Windows 377.06
  • Bug fixes

Pages: [1] 2 3 ... 194