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Messages - Stefan

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1
GeeXLab - english forum / (Shadertoy) Greek Temple vs. GeeXLab
« on: April 23, 2017, 11:31:32 AM »
Quote
Greek Temple
 
   A basic temple model. Terrain is false perspective. No global illumination. Two sun directions. Ambient occlusion is mostly painted by hand. Bounce lighting is also painted by hand. Completed from a live coding session with the students of UPENN

Converted to GeeXLab
I guess i need to learn how convert WebGL 2.0 properly  :-[

On start NVIDIA renderer crashes with
Code: [Select]
Unhandled exception at 0x00007FFA3E1ED034 (gxc_x64.dll) in GeeXLab.exe: Stack cookie instrumentation code detected a stack-based buffer overrun. occurred
Intel renderer shows 1st texture and complains
Code: [Select]
GPU program shadertoy_prog_buf_a info log:
Pixel shader info log: WARNING: 0:4: '' :  #version directive missing
WARNING: 0:37: 'uint' : symbol not available in current GLSL version
WARNING: 0:39: '<<' : symbol not available in current GLSL version
WARNING: 0:39: '^' : symbol not available in current GLSL version
WARNING: 0:42: '>>' : symbol not available in current GLSL version
WARNING: 0:42: '|' : symbol not available in current GLSL version
WARNING: 0:42: '0x3f800000U' : symbol not available in current GLSL version
WARNING: 0:42: 'uintBitsToFloat' : function is not available in current GLSL version
WARNING: 0:53: '&' : symbol not available in current GLSL version
WARNING: 0:53: 'texelFetch' : function is not available in current GLSL version
WARNING: 0:54: '&' : symbol not available in current GLSL version
WARNING: 0:54: 'texelFetch' : function is not available in current GLSL version
WARNING: 0:55: '&' : symbol not available in current GLSL version
WARNING: 0:55: 'texelFetch' : function is not available in current GLSL version
WARNING: 0:56: '&' : symbol not available in current GLSL version
WARNING: 0:56: 'texelFetch' : function is not available in current GLSL version
WARNING: 0:67: 'textureLod' : function is not available in current GLSL version
WARNING: 0:149: 'textureLod' : function is not available in current GLSL version
WARNING: 0:150: 'textureLod' : function is not available in current GLSL version
WARNING: 0:151: 'textureLod' : function is not available in current GLSL version
WARNING: 0:152: 'textureLod' : function is not available in current GLSL version
WARNING: 0:160: 'textureLod' : function is not available in current GLSL version
WARNING: 0:326: 'texture' : function is not available in current GLSL version
WARNING: 0:327: 'texture' : function is not available in current GLSL version
WARNING: 0:328: 'texture' : function is not available in current GLSL version
WARNING: 0:375: 'texture' : function is not available in current GLSL version
WARNING: 0:435: 'uvec2' : symbol not available in current GLSL version
WARNING: 0:435: 'uvec2' : symbol not available in current GLSL version
WARNING: 0:436: 'uint' : symbol not available in current GLSL version
WARNING: 0:499: 'texture' : function is not available in current GLSL version
WARNING: 0:518: 'texture' : function is not available in current GLSL version
WARNING: 0:603: 'textureLod' : function is not available in current GLSL version
WARNING: 0:604: 'textureLod' : function is not available in current GLSL version
WARNING: 0:605: 'textureLod' : function is not available in current GLSL version
WARNING: 0:626: 'textureLod' : function is not available in current GLSL version


2
3D-Tech News Around The Web / NVIDIA GameWorks Flow - in DX12
« on: April 22, 2017, 03:25:07 AM »
NVIDIA Flow is a realtime fluid simulation - in this demo, simulating fire and smoke. The simulation is based on an adaptive sparse voxel grid, allowing the simulation to focus compute and memory resources around regions of interest, and track shifts in the region of interest over time.

With the fire, the combustion process is simulated per voxel, generating elevated temperatures and smoke, which influences the visual appearance and produces buoyancy and expansion effects on the fluid simulation.

An adaptive sparse voxel grid is also used to compute self-shadowing on the smoke, increasing both the realism and visualizing the structure of the smoke. The fluid simulation supports real time collision with objects in the environment, along with fuel emitters than can be modified in real time, making the simulation fully interactive.

For more information on the Flow library:
https://developer.nvidia.com/nvidia-flow

3
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications for Windows 10.

Requirements

5
3D-Tech News Around The Web / NVIDIA NVFlash 5.370.0
« on: April 20, 2017, 06:55:43 PM »
Download from TPU
 
 Compared to v5.353 this version adds support for GeForce GT 1030 and GeForce GTX 1080 Ti (officially).
 The myriads of Titan Xp users have to wait for the next version :p
 
 
 NVIDIA Firmware Update Utility (Version 5.370.0)
 Simplified Version For OEM Only
 
 Build Information
 - Build Date: Mar 29 2017
 - Build Time: 17:50:19
 - Build CL: 21891977
 
 Supported Pascal GPUs:
 
 GeForce GT 1030
 GeForce GTX 1080 Ti
 GeForce GTX 1050       
 GeForce GTX 1050 Ti     
 GeForce GTX 1060       
 GeForce GTX 1060 6GB
 GeForce GTX 1060 3GB   
 GeForce GTX 1070       
 GeForce GTX 1080
 TITAN X (Pascal)
 
 Quadro P400     
 Quadro P600     
 Quadro P1000   
 Quadro P2000 
 Quadro P3000   
 Quadro P4000   
 Quadro P5000
 Quadro P6000   
 Quadro GP100   
 
 Tesla P6       
 Tesla P4
 Tesla P40       
 Tesla P100-DGXS-16GB   
 Tesla P100-SXM2-16GB   
 Tesla P100-PCIE-16GB   
 Tesla P100-PCIE-12GB
 PH402 SKU 200 Server Graphics
 

 

6
3D-Tech News Around The Web / (Demoscene) Revision 2017
« on: April 19, 2017, 06:30:45 PM »

7
Epic Games has released a realistic, comprehensive Unreal Engine 4 sample along with accompanying documentation to demonstrate the use of high-quality character shader techniques, similar to those used for characters in Paragon, Epic's MOBA for PC and PS4. 

Read more about this sample and if you missed it about the "uncanny valley"

8
3D-Tech News Around The Web / Microsoft - Introducing Power Throttling
« on: April 19, 2017, 06:04:49 PM »
Most people running Windows like having multiple apps running at the same time – and often, what’s running in the background can drain your battery. In this latest Insider Preview build (Build 16176), we leveraged modern silicon capabilities to run background work in a power-efficient manner, thereby enhancing battery life significantly while still giving users access to powerful multitasking capabilities of Windows. With “Power Throttling”, when background work is running, Windows places the CPU in its most energy efficient operating modes – work gets done, but the minimal possible battery is spent on that work.
...
Developer note: Power throttling is designed to work well with applications out of the box, but we recognize that in some cases, application developers may be able to provide additional power savings by having more fine-grained control over Power Throttling. We will have APIs to provide more fine grained control in upcoming flights. Please make sure to watch out for API updates on MSDN.

Read more...

9
3D-Tech News Around The Web / AMD Crimson ReLive Edition 17.4.3
« on: April 18, 2017, 06:40:50 PM »
Radeon Software Crimson ReLive Edition 17.4.3 Highlights
    • Support for Windows®10 Creators Update.
    • Support for Radeon RX 580 Series Graphics.
    • Support for Radeon RX 570 Series Graphics.
Known Issues
    • Radeon WattMan may fail to apply settings on some Radeon R9 390 series graphics products.
    • Radeon Settings may crash on switching Windows® user after toggling AMD CrossFire™ technology mode.
    • A small amount of apps may still experience issues with Borderless Fullscreen mode and AMD FreeSync™ technology if other applications or game launchers are running on the primary screen in the background.
    • Counter-Strike™: Global Offensive and World of Warcraft™ may experience flickering or performance issues the first time the game is launched on a system boot with AMD FreeSync™ technology enabled. Workarounds include exiting and restarting the application or task switching (alt+tab) in and out of the game to fix the issue.
Known Issues for Radeon ReLive
    • The XBOX™ DVR application may cause conflicts with Radeon ReLive, users are suggested to disable XBOX™ DVR if Radeon ReLive is experiencing issues.
    • Radeon ReLive may fail to install on AMD APU Family products or experience a system hang or failure to record when using the recording feature on AMD APU Family products.
    • Radeon ReLive may intermittently fail to work after performing task switches of applications. A work around is to disable and then enable the feature in Radeon Software.
    • Radeon ReLive may exhibit corruption in recordings when capturing Microsoft Office applications.
    • Radeon ReLive may experience recording or streaming issues when task switching using ALT+TAB.

10
Geeks3D's GPU Tools / Re: GPU Caps Viewer 1.34.2.1 released
« on: April 18, 2017, 04:47:54 PM »

VK-Z output is blanked now on my rig as mentioned on the frontpage by an other user.


I see two possible explanations:

1/ the vkz.exe has been deleted by your antivirus

2/ vkz.exe is there but is not able to update the vkz.txt file. In that case, try to start GPU Caps Viewer with admin rights and let me know.
VKZ works fine with Windows Defender. I always launch GPU Caps Viewer with admin rights.
Anyway i re-checked today and the output was there again without changing anything.I keep an eye on that...

11
Geeks3D's GPU Tools / Re: GPU Caps Viewer 1.34.2.1 released
« on: April 17, 2017, 04:12:00 PM »
GPU Caps Viewer 1.34.2.1 is available.

VK-Z output is blanked now on my rig as mentioned on the frontpage by an other user.



12
3D-Tech News Around The Web / Unity 2017.1.0b1
« on: April 17, 2017, 04:05:15 PM »
2017.1.0b1 Release Notes (new since a6)

 Known Issues
  • Animation: Reading from Animator.rootPosition and Animator.rootRotation during OnAnimatorMove gives wrong results. Use Animator.deltaPosition and Animator.deltaRotation instead. (899049)
  • Audio: AudioSource attached to VideoPlayer produces choppy sound when playing certain mp4 files with VideoPlayer created from script (895458)
  • Editor: "The system cannot find file specified" error while opening the project for the first time. Deleting Library folder resolves the issue. (895343)
  • Editor: Editor crashes on attempt to open some 5.5 compatible audio projects. (880653)
  • Editor: Text in Editor becomes red after dismissing EditorUtility.DisplayDialog() popups. (886650)
  • Editor: Unity crashes when playing a scene with maximized game view (894572)
  • Graphics: "Assertion failed on expression: 'translated != kInvalidEnum'" error is spammed in the console when selecting an Image file (883459)
  • Graphics: Debug GFX overlay is drawn on top of objects. (851379)
  • iOS: OnGUI fails to draw any elements on iOS (883482)
  • Physics: Crash when reverting prefab which had Rigidbody and Joint deleted, and then undoing the revert. (870498)
  • VR: Rendering problems on Pixel Daydream when using 4x or 8x MSAA with single-pass stereo.  This is due to driver issues, so the problem will be addressed via a driver update, independently of Unity releases. (-)
Features
  • Collab: In-Progress. In-Progress allows developers using Unity Collaborate to see who else on their team has made local changes to a Scene or Prefab before those changes have been published.
  • Graphics: Added LineUtility class and 'LineRenderer.Simply' function. Optimize your lines and curves by using the LineUtility to create a simplified version with a similar shape.
  • Graphics: Added memoryless mode to RenderTexture, accessed through new property RenderTexture.memorylessMode.
  • Playables: Timeline Editor and Runtime API. A tool for sequencing animation, scripts and audio.
Fixes
  • Animation: Fixed adding State/StateMachines with invalid names. (882122)
  • Editor: Fixed a crash in Editor caused by null Handles. Graphics.DrawMeshNow will now throw an exception if the mesh is null. (893112)
  • Particles: Removing a ParticleSystem on a GameObject that has a component with RequireComponent(Renderer) is now correctly prevented. (888048)
  • Particles: Size over lifetime now correctly affects collider size, and sub-emitter inheritance. (792289)
The following are changes and fixes to 2017.1.0 features and regressions... Fixes
  • Android: Fixed reading assets from OBB (ApplicationPath) (891864)
  • Android: Fixed WebCamTexture crash with denied permissions (877837)
  • Android: Gradle - Check the signing key before the build starts (889076)
  • Android: SoftInput - Fixed input field hidden under keyboard when translucent flag is set
  • Animation: Fixed animation clip range not updating after undoing 'Add Key' operation. (892337)
  • Animation: Fixed disabling GameObject not resetting StateMachine (894062)
  • Animation: Fixed error message when changing animation type from None to Humanoid in model importer. (888414)
  • Animation: Fixed error message when entering playmode after renaming an AnimatorParameter when previewing a BlendTree. (891547)
  • Animation: Fixed IK on Feet not working when interrupting transitions. (892043)
  • Animation: Fixed NullReferenceException when clicking in empty Animator window. (891126)
  • Animation: Fixed NullReferenceException when entering newly created BlendTree in graph. (891128)
  • Animation: Fixed OnAnimatorIK not being fired in editor mode. (894061)
  • Animation: Fixed performance regression when destroying many game objects with an Animator. (889109)
  • Build Pipeline: Building many AssetBundles should no longer spend a long time updating the BuildReport between each bundle (849376)
  • Build Pipeline: Fixed SetScriptingDefineSymbolsForGroup() failing for BuildTargetGroup.Switch (863992)
  • Editor: Fixed 'Build and Run' attempts to push a build to device even if error (during the build) was encountered (894074)
  • Editor: Fixed GUI related Asserts when connected to an active VCS provider. (895453)
  • Graphics: Fix SceneView GUI elements being very bright when HDR and Linear mode are enabled. (878724)
  • Graphics: Fixed light rendering when a non-full screen viewport Camera renders to a texture. (880293)
  • IL2CPP: Allow more deeply nested generic recursion for method metadata. Throw an managed exception when the recursion is too deep. (889446)
  • IL2CPP: Fix memory snapshot profiler not showing multidimensional arrays (888796)
  • IL2CPP: Fixed marshaling of System.Uri to Windows.Foundation.Uri and back in Windows Runtime interop scenarios (887036)
  • Shaders: Fixed a subtle metal shader generation bug in bit field insert operations.
  • Windows: Fixed a crash that occurred in Metro apps when minimized/exiting on Windows RS1/RS2 (885964)

13
3D-Tech News Around The Web / NVIDIA GeForce Hotfix driver 381.78
« on: April 14, 2017, 10:51:25 PM »
GeForce Hotfix driver 381.78
 
 This is GeForce Hot Fix driver version 378.72 that addresses the following:
 
 -Fixes Windows 10 Creators Update booting to a black screen on certain notebooks
 
 Choose the appropriate driver according to your Windows 10 version:
 
 Windows 10 64-bit:
 
 Click here
 
 Windows 10 32-bit:
 
 Click here

14
3D-Tech News Around The Web / AMD Tress FX 4.0 released
« on: April 14, 2017, 10:05:50 AM »
Quote
New in TressFX 4
  • Hair is skinned directly, rather than through triangle stream-out.
  • Signed distance field (SDF) collision, including compute shaders to generate the SDF from a dynamic mesh.
  • New system for handling fast motion.
  • Refactored to be more engine / API agnostic.
  • Example code includes compute-based skinning and marching cubes generation.
  • DirectX 12 support
DirectX 12 Although DirectX 12 support is included, it hasn't been properly optimized.

15
3D-Tech News Around The Web / TechPowerUp Releases GPU-Z 1.19.0
« on: April 13, 2017, 04:59:50 PM »
Quote
TechPowerUp today released the latest version of TechPowerUp GPU-Z, the graphics subsystem information, monitoring, and diagnostic utility that no PC enthusiast can leave home without. Version 1.19.0 adds support for new GPUs and improves some features. To begin with, GPU-Z 1.19.0 supports upcoming AMD Radeon RX 500 series, new NVIDIA TITAN Xp, Quadro M600M, and M1200. It also adds the ability to extract video BIOS from GeForce GTX 1080 Ti. It also improves NVIDIA driver version detection on Windows 8, and a new vendor ID for Sapphire Technology was added. Grab it from the link below.

 DOWNLOAD: TechPowerUp GPU-Z 1.19.0
 

Read full story

16
3D-Tech News Around The Web / AMD Crimson ReLive Edition 17.4.2
« on: April 12, 2017, 06:31:55 PM »
Radeon Software Crimson ReLive Edition 17.4.2 Highlights
    • Initial support for Windows®10 Creators Update.
Fixed Issues
    • SteamVR Asynchronous Reprojection feature may not function or enable correctly on supported hardware.
    • Battlefield™1 may experience poor scaling in Multi GPU mode using DirectX®11 API.
    • Radeon ReLive may experience flickering when recording with an extended display connected on Windows®7 system configurations.
    • Application profiles in Radeon Settings may fail to retain after system log off or reboot for some gaming applications.
    • Windows® Security popup may be experienced after install and reboot on some Hybrid Graphics system configurations.

17
3D-Tech News Around The Web / NVIDIA PhysX System Software 9.17.0329
« on: April 12, 2017, 06:06:56 PM »
Stand-alone driver for rigs that ain't compatible with GeForce driver 381.65
Quote
Release Highlights 
 
  • THE ONLY CHANGE in this version 9.17.0329 from 9.16.0328 is that this version has new digital signatures on all of the DLLs. Both SAH1 and SHA256 signatures are present.
  • Includes the latest PhysX runtime builds to support all released PhysX content.
  • Changes & fixed issues in this release
    • Adds Support for 1000 series GPUs for Batman Arkham Knight.
  • Supports NVIDIA PhysX acceleration on all GeForce 9‑series, and 100‑series to 900‑series GPUs with a minimum of 256MB dedicated graphics memory.
    Note: Some applications may have higher minimum requirements.
  • Supports NVIDIA PhysX acceleration on GeForce for SDK versions 2.7.1, 2.7.3, 2.7.4, 2.7.5, 2.7.6, 2.8.0, 2.8.1, 2.8.3 and 2.8.4.
  • Supports control of your GPU PhysX configuration from the NVIDIA display driver control panel.
  • Note: For games that use SDK versions before 2.7.1 the PhysX Legacy Installer must also be installed. These are games that were released around the end of 2007 or earlier. (AGEIA titles) Examples of these games include CellFactor, Clive baker’s Jerich, Gears of War, Pirates of the Burning Sea, Switchball and Velvet Assassin. The PhysX Legacy Installer is available here: PhysX_System_Software_Legacy_Driver

18
FYI: crashes with Intel GPU and OpenGL API (while Direct X works fine).
 I submitted a bug report to Intel...
 
 
 
 

19
3D-Tech News Around The Web / UNIGINE Superposition Benchmark released
« on: April 11, 2017, 07:51:58 PM »
Quote
Superposition Benchmark Brand new GPU stress-testing tool from UNIGINE. It also features interactive VR experience with support for Oculus Rift and HTC Vive.

   Key Features
  • Top-notch visuals powered by UNIGINE 2 Engine
  • Global leaderboards for benchmark scores
  • Stress load for the GPU heating system
  • Scalable quality settings
  • VR mode (Oculus Rift and HTC Vive)
  • Free interactive mode with mini-games
  • Support for Windows and Linux
Compare your hardware scores with other users worldwide!
Check if your rig is VR-ready!
   

20
3D-Tech News Around The Web / (WebGL) eyes gaze warping 2
« on: April 11, 2017, 05:56:35 PM »
eyes gaze warping 2

View the demo, you don't get the idea from a still picture...


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