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Messages - Stefan

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1
3D-Tech News Around The Web / GLEW 2.0.0 released
« on: July 24, 2016, 06:03:36 PM »
  • 2.0.0 [07-24-16]
    • Enhancements:
      • Forward context support added
      • OSMesa support added
      • EGL support added
      • MX support discontinued
      • Improved cmake build support
    • New extensions:
      • GL_AMD_shader_explicit_vertex_parameter
      • GL_ARB_gl_spirv
      • GL_EGL_NV_robustness_video_memory_purge
      • GL_EXT_window_rectangles
      • GL_INTEL_conservative_rasterization
      • GL_KHR_texture_compression_astc_sliced_3d
      • GL_MESA_shader_integer_functions
      • GL_NVX_blend_equation_advanced_multi_draw_buffers
      • GL_NVX_linked_gpu_multicast
      • GL_NV_clip_space_w_scaling
      • GL_NV_command_list
      • GL_NV_conservative_raster_pre_snap_triangles
      • GL_NV_draw_vulkan_image
      • GL_NV_gpu_multicast
      • GL_NV_robustness_video_memory_purge
      • GL_NV_shader_atomic_float64
      • GL_NV_stereo_view_rendering
      • GL_NV_viewport_swizzle
      • GLX_EXT_libglvnd
      • GLX_NV_robustness_video_memory_purge

2
  Answer ID 4202          |    Published 07/21/2016 08:07 AM          |    Updated 07/21/2016 10:56 AM   

This is GeForce Hot Fix driver version 368.95 that addresses the following:

 -     Fixed DPC latency bug on Pascal GPUs.

 
Click the appropriate link to download.
Windows 8.1:
64 bit version
 
Windows 10
64 bit version
 

3
3D-Tech News Around The Web / NVIDIA NVFlash 5.306
« on: July 21, 2016, 05:56:47 PM »
>>>download now<<<

Build Information
  - Build Date: Jun 14 2016
  - Build Time: 15:02:52
  - Build CL: 20850096

This version adds support for Tesla P100-SXM2-16GB

4
3D-Tech News Around The Web / AMD Anvil v1.0 - a framework for Vulkan
« on: July 19, 2016, 08:39:10 PM »
Quote
Anvil is a framework for Vulkan v1.0, which we have been using internally for quite some time now, in order to develop various Vulkan applications.

Quote
OutOfOrderRasterization is an example application based on the Anvil framework that renders 10k teapots on screen. It uses various Anvil wrappers, so you can use it to get a better understanding of how various parts of the library can be used.

Intel renders nothing, at least not with Broadwell and modified driver :P



5
 Generic version w/o SUBSYS_IDs
Quote
;=====================================================================
;    Windows 7 Install - DT Only
;=====================================================================
[IntelGfx.NTamd64.6.1]
; SKL HW
%iSKLULTGT1%     = iSKLD_w7, PCI\VEN_8086&DEV_1906
%iSKLULTGT2%     = iSKLD_w7, PCI\VEN_8086&DEV_1916
%iSKLULXGT2%     = iSKLD_w7, PCI\VEN_8086&DEV_191E
%iSKLDTGT2%      = iSKLD_w7, PCI\VEN_8086&DEV_1912
%iSKLULTGT2f%     = iSKLD_w7, PCI\VEN_8086&DEV_1921
%iSKLULTGT3e%     = iSKLD_w7, PCI\VEN_8086&DEV_1926
%iSKLULTGT3%     = iSKLD_w7, PCI\VEN_8086&DEV_1923
%iSKLULTGT328W% = iSKLD_w7, PCI\VEN_8086&DEV_1927
%iSKLDTGT1%      = iSKLD_w7, PCI\VEN_8086&DEV_1902
%iSKLHaloGT1%   = iSKLD_w7, PCI\VEN_8086&DEV_190B
%iSKLHaloGT4%    = iSKLD_w7, PCI\VEN_8086&DEV_193B
%iSKLHaloGT3fe% = iSKLD_w7, PCI\VEN_8086&DEV_192B
%iSKLHaloGT2%    = iSKLD_w7, PCI\VEN_8086&DEV_191B
%iSKLSRVGT3e%   = iSKLD_w7, PCI\VEN_8086&DEV_192D
%iSKLSRVGT4%    = iSKLD_w7, PCI\VEN_8086&DEV_193A
%iSKLWSGT2%    = iSKLD_w7, PCI\VEN_8086&DEV_191D
%iSKLWSGT4%    = iSKLD_w7, PCI\VEN_8086&DEV_193D

%iBXTGTP%       = iBXTD_w7, PCI\VEN_8086&DEV_5A84
%iBXTGTP12%       = iBXTD_w7, PCI\VEN_8086&DEV_5A85
;KBL HW
%iKBLULTGT1%        = iKBLD_w7, PCI\VEN_8086&DEV_5906
%iKBLULTGT2%        = iKBLD_w7, PCI\VEN_8086&DEV_5916
%iKBLULTGT2F%       = iKBLD_w7, PCI\VEN_8086&DEV_5921
%iKBLULTGT3%        = iKBLD_w7, PCI\VEN_8086&DEV_5923
%iKBLULTGT3E15%        = iKBLD_w7, PCI\VEN_8086&DEV_5926
%iKBLULTGT3E28%        = iKBLD_w7, PCI\VEN_8086&DEV_5927
%iKBLULXGT2%        = iKBLD_w7, PCI\VEN_8086&DEV_591E
%iKBLDTGT1%         = iKBLD_w7, PCI\VEN_8086&DEV_5902
%iKBLDTGT2%         = iKBLD_w7, PCI\VEN_8086&DEV_5912
%iKBLHALOGT1%       = iKBLD_w7, PCI\VEN_8086&DEV_590B
%iKBLHALOGT2%       = iKBLD_w7, PCI\VEN_8086&DEV_591B
%iKBLSRVGT2%        = iKBLD_w7, PCI\VEN_8086&DEV_591A
%iKBLWGT2%          = iKBLD_w7, PCI\VEN_8086&DEV_591D
;=====================================================================
;    Windows 8 Install - DT Only
;=====================================================================
[IntelGfx.NTamd64.6.2]
; SKL HW
%iSKLULTGT1%     = iSKLD_w8, PCI\VEN_8086&DEV_1906
%iSKLULTGT2%     = iSKLD_w8, PCI\VEN_8086&DEV_1916
%iSKLULXGT2%     = iSKLD_w8, PCI\VEN_8086&DEV_191E
%iSKLDTGT2%      = iSKLD_w8, PCI\VEN_8086&DEV_1912
%iSKLULTGT2f%     = iSKLD_w7, PCI\VEN_8086&DEV_1921
%iSKLULTGT3e%     = iSKLD_w8, PCI\VEN_8086&DEV_1926
%iSKLULTGT3%     = iSKLD_w8, PCI\VEN_8086&DEV_1923
%iSKLULTGT328W% = iSKLD_w8, PCI\VEN_8086&DEV_1927
%iSKLDTGT1%      = iSKLD_w8, PCI\VEN_8086&DEV_1902
%iSKLHaloGT1%   = iSKLD_w8, PCI\VEN_8086&DEV_190B
%iSKLHaloGT4%    = iSKLD_w8, PCI\VEN_8086&DEV_193B
%iSKLHaloGT3fe% = iSKLD_w8, PCI\VEN_8086&DEV_192B
%iSKLHaloGT2%    = iSKLD_w8, PCI\VEN_8086&DEV_191B
%iSKLSRVGT3e%   = iSKLD_w8, PCI\VEN_8086&DEV_192D
%iSKLSRVGT4%    = iSKLD_w8, PCI\VEN_8086&DEV_193A
%iSKLWSGT2%    = iSKLD_w8, PCI\VEN_8086&DEV_191D
%iSKLWSGT4%    = iSKLD_w8, PCI\VEN_8086&DEV_193D

;KBL HW
%iKBLULTGT1%        = iKBLD_w8, PCI\VEN_8086&DEV_5906
%iKBLULTGT2%        = iKBLD_w8, PCI\VEN_8086&DEV_5916
%iKBLULTGT2F%       = iKBLD_w8, PCI\VEN_8086&DEV_5921
%iKBLULTGT3%        = iKBLD_w8, PCI\VEN_8086&DEV_5923
%iKBLULTGT3E15%        = iKBLD_w8, PCI\VEN_8086&DEV_5926
%iKBLULTGT3E28%        = iKBLD_w8, PCI\VEN_8086&DEV_5927
%iKBLULXGT2%        = iKBLD_w8, PCI\VEN_8086&DEV_591E
%iKBLDTGT1%         = iKBLD_w8, PCI\VEN_8086&DEV_5902
%iKBLDTGT2%         = iKBLD_w8, PCI\VEN_8086&DEV_5912
%iKBLHALOGT1%       = iKBLD_w8, PCI\VEN_8086&DEV_590B
%iKBLHALOGT2%       = iKBLD_w8, PCI\VEN_8086&DEV_591B
%iKBLSRVGT2%        = iKBLD_w8, PCI\VEN_8086&DEV_591A
%iKBLWGT2%          = iKBLD_w8, PCI\VEN_8086&DEV_591D
;=====================================================================
;    Windows 8.1 Install - DT Only
;=====================================================================
[IntelGfx.NTamd64.6.3]
; SKL HW
%iSKLULTGT1%     = iSKLD_w81, PCI\VEN_8086&DEV_1906
%iSKLULTGT2%     = iSKLD_w81, PCI\VEN_8086&DEV_1916
%iSKLULXGT2%     = iSKLD_w81, PCI\VEN_8086&DEV_191E
%iSKLDTGT2%      = iSKLD_w81, PCI\VEN_8086&DEV_1912
%iSKLULTGT2f%     = iSKLD_w81, PCI\VEN_8086&DEV_1921
%iSKLULTGT3e%     = iSKLD_w81, PCI\VEN_8086&DEV_1926
%iSKLULTGT3%     = iSKLD_w81, PCI\VEN_8086&DEV_1923
%iSKLULTGT328W% = iSKLD_w81, PCI\VEN_8086&DEV_1927
%iSKLDTGT1%      = iSKLD_w81, PCI\VEN_8086&DEV_1902
%iSKLHaloGT1%   = iSKLD_w81, PCI\VEN_8086&DEV_190B
%iSKLHaloGT4%    = iSKLD_w81, PCI\VEN_8086&DEV_193B
%iSKLHaloGT3fe% = iSKLD_w81, PCI\VEN_8086&DEV_192B
%iSKLHaloGT2%    = iSKLD_w81, PCI\VEN_8086&DEV_191B
%iSKLSRVGT3e%   = iSKLD_w81, PCI\VEN_8086&DEV_192D
%iSKLSRVGT4%     = iSKLD_w81, PCI\VEN_8086&DEV_193A
%iSKLWSGT2%    = iSKLD_w81, PCI\VEN_8086&DEV_191D
%iSKLWSGT4%    = iSKLD_w81, PCI\VEN_8086&DEV_193D

;KBL HW
%iKBLULTGT1%        = iKBLD_w81, PCI\VEN_8086&DEV_5906
%iKBLULTGT2%        = iKBLD_w81, PCI\VEN_8086&DEV_5916
%iKBLULTGT2F%       = iKBLD_w81, PCI\VEN_8086&DEV_5921
%iKBLULTGT3%        = iKBLD_w81, PCI\VEN_8086&DEV_5923
%iKBLULTGT3E15%        = iKBLD_w81, PCI\VEN_8086&DEV_5926
%iKBLULTGT3E28%        = iKBLD_w81, PCI\VEN_8086&DEV_5927
%iKBLULXGT2%        = iKBLD_w81, PCI\VEN_8086&DEV_591E
%iKBLDTGT1%         = iKBLD_w81, PCI\VEN_8086&DEV_5902
%iKBLDTGT2%         = iKBLD_w81, PCI\VEN_8086&DEV_5912
%iKBLHALOGT1%       = iKBLD_w81, PCI\VEN_8086&DEV_590B
%iKBLHALOGT2%       = iKBLD_w81, PCI\VEN_8086&DEV_591B
%iKBLSRVGT2%        = iKBLD_w81, PCI\VEN_8086&DEV_591A
%iKBLWGT2%          = iKBLD_w81, PCI\VEN_8086&DEV_591D

;=====================================================================
;    Windows Threshold Install - DT + Mobile
;=====================================================================
[IntelGfx.NTamd64.10.0]
; SKL HW
%iSKLULTGT1%     = iSKLD_w10, PCI\VEN_8086&DEV_1906
%iSKLULTGT2%     = iSKLD_w10, PCI\VEN_8086&DEV_1916
%iSKLULXGT2%     = iSKLD_w10, PCI\VEN_8086&DEV_191E
%iSKLDTGT2%      = iSKLD_w10, PCI\VEN_8086&DEV_1912
%iSKLULTGT2f%     = iSKLD_w10, PCI\VEN_8086&DEV_1921
%iSKLULTGT3e%     = iSKLD_w10, PCI\VEN_8086&DEV_1926
%iSKLULTGT3%     = iSKLD_w10, PCI\VEN_8086&DEV_1923
%iSKLULTGT328W% = iSKLD_w10, PCI\VEN_8086&DEV_1927
%iSKLDTGT1%      = iSKLD_w10, PCI\VEN_8086&DEV_1902
%iSKLHaloGT1%   = iSKLD_w10, PCI\VEN_8086&DEV_190B
%iSKLHaloGT4%    = iSKLD_w10, PCI\VEN_8086&DEV_193B
%iSKLHaloGT3fe% = iSKLD_w10, PCI\VEN_8086&DEV_192B
%iSKLHaloGT2%    = iSKLD_w10, PCI\VEN_8086&DEV_191B
%iSKLSRVGT3e%   = iSKLD_w10, PCI\VEN_8086&DEV_192D
%iSKLSRVGT4%    = iSKLD_w10, PCI\VEN_8086&DEV_193A
%iSKLWSGT2%    = iSKLD_w10, PCI\VEN_8086&DEV_191D
%iSKLWSGT4%    = iSKLD_w10, PCI\VEN_8086&DEV_193D

%iBXTGTP%       = iBXTD_w10, PCI\VEN_8086&DEV_5A84
%iBXTGTP12%       = iBXTD_w10, PCI\VEN_8086&DEV_5A85
;KBL HW
%iKBLULTGT1%        = iKBLD_w10, PCI\VEN_8086&DEV_5906
%iKBLULTGT2%        = iKBLD_w10, PCI\VEN_8086&DEV_5916
%iKBLULTGT2F%       = iKBLD_w10, PCI\VEN_8086&DEV_5921
%iKBLULTGT3%        = iKBLD_w10, PCI\VEN_8086&DEV_5923
%iKBLULTGT3E15%        = iKBLD_w10, PCI\VEN_8086&DEV_5926
%iKBLULTGT3E28%        = iKBLD_w10, PCI\VEN_8086&DEV_5927
%iKBLULXGT2%        = iKBLD_w10, PCI\VEN_8086&DEV_591E
%iKBLDTGT1%         = iKBLD_w10, PCI\VEN_8086&DEV_5902
%iKBLDTGT2%         = iKBLD_w10, PCI\VEN_8086&DEV_5912
%iKBLHALOGT1%       = iKBLD_w10, PCI\VEN_8086&DEV_590B
%iKBLHALOGT2%       = iKBLD_w10, PCI\VEN_8086&DEV_591B
%iKBLSRVGT2%        = iKBLD_w10, PCI\VEN_8086&DEV_591A
%iKBLWGT2%          = iKBLD_w10, PCI\VEN_8086&DEV_591D

6
Quote
Since the release of DirectX Tool Kit four years ago, it has proven to be a very useful library for samples, indie and hobbyist projects, people moving from XNA Game Studio to C++, learning Direct3D 11, and for developers looking for supported replacements for the legacy D3DX library and the retiring of the legacy DirectX SDK.
Today I’m announcing the DirectX Tool Kit for DirectX 12, which is hosted as it’s own GitHub site. After much discussion and debate, we realized that both tool kits are really independent projects. While they share a lot of code (all the non-graphics stuff is 100% identical), the Direct3D 12 API is significantly different than Direct3D 11 so the graphics components ‘feel’ the same but in practice are used very differently.


Read on...

7
Quote
Based on the recently updated deferred shading example, I have added a new example to my open source C++ Vulkan samples. This example adds dynamic shadows from multiple light sources, showcasing a few technologies that can be used to make rendering of multiple shadows more efficient.

Read on...

Both samples work fine with Intel and NVIDIA except from showing 0 fps in title bar




8
3D-Tech News Around The Web / NVIDIA Quadro driver 368.86
« on: July 18, 2016, 04:02:02 PM »
  This driver is from the R367 Optimal Drivers for Enterprise [ODE] driver branch. ODE branches are dedicated to relatively long term stability for ISV certification, OEMs, and Enterprise customers.

New features in this branch:
Win7-8:
NVWMI 2.27
 
  • Added controls to manage display Cloning.
  • Added performance counters for PCIe link widths, speeds and bus usage

Optimus
 
  • Added support for Vulkan™ 3D applications to work correctly with Optimus

Windows 10:
NVWMI 2.27
 
  • Added performance counters for PCIe link widths, speeds and bus usage

OpenGL
 
  • Added preliminary OpenGL support for cluster synchronization with Swap Groups and Swap Barrier for full screen applications.

Optimus/Microsoft Hybrid
 
  • Added support for Vulkan™ 3D applications to work correctly with Optimus/Microsoft Hybrid

 If you would like to be notified of upcoming drivers for Windows, please subscribe here.

For Quadro Notebook:
 This is a reference driver that can be installed on supported NVIDIA notebook GPUs. However, please note that your notebook original equipment manufacturer (OEM) provides certified drivers for your specific notebook on their website. NVIDIA recommends that you check with your notebook OEM about recommended software updates for your notebook. OEMs may not provide technical support for issues that arise from the use of this driver.
 

9
 Linux, Solaris, and FreeBSD driver 367.35 (long-lived branch release)

Release highlights since 367.27:
 
  • Fixed a regression that could cause console corruption when resuming from suspend.
  • Improved buffer write performance of the nvidia-drm DRM KMS driver by using write-combined DRM Dumb Buffers where available.
  • Fixed a bug that caused X to crash when applying changes to the RandR CscMatrix property while VT-switched away from X.
  • Fixed a bug that caused a crash when exiting nvidia-settings on displays with 8 or 15 bit color depths.
  • Added support for querying clock values on Pascal GPUs.
  • Removed the Base Mosaic configuration option from nvidia-settings on systems where the feature is not actually supported.
  • Fixed a bug that caused nvidia-smi to report an inaccurate version number.
  • Fixed a bug that prevented nvidia-bug-report.sh from finding relevant messages in kernel log files.
  • Added /var/log/dmesg to the list of paths which are searched by nvidia-bug-report.sh for kernel messages.
[README | Linux x86 | Linux x86_64 | Linux ARM | Solaris | FreeBSD x86 | FreeBSD x86_64]

10
3D-Tech News Around The Web / Re: NVIDIA GeForce driver 368.81
« on: July 14, 2016, 07:26:51 PM »
Try this: if you throw the balls against the wooden wall, they sometimes pass thru and are stuck at the backside Tongue


11
Lenovo OEM

Quote
[IntelGfx.NTamd64.10.0]
; SKL HW
%iSKLULTGT1%     = iSKLD_w10, PCI\VEN_8086&DEV_1906&SUBSYS_505B17AA
%iSKLULTGT1%     = iSKLD_w10, PCI\VEN_8086&DEV_1906&SUBSYS_505C17AA
%iSKLULTGT2%     = iSKLD_w10, PCI\VEN_8086&DEV_1916&SUBSYS_505B17AA
%iSKLULTGT2%     = iSKLD_w10, PCI\VEN_8086&DEV_1916&SUBSYS_505C17AA
;KBL HW
%iKBLULTGT1%        = iKBLD_w10, PCI\VEN_8086&DEV_5906&SUBSYS_505B17AA
%iKBLULTGT1%        = iKBLD_w10, PCI\VEN_8086&DEV_5906&SUBSYS_505C17AA
%iKBLULTGT2%        = iKBLD_w10, PCI\VEN_8086&DEV_5916&SUBSYS_505B17AA
%iKBLULTGT1%        = iKBLD_w10, PCI\VEN_8086&DEV_5916&SUBSYS_505C17AA

 Samsung OEM
   
Quote
;KBL HW
%iKBLULTGT1%        = iKBLD_w10, PCI\VEN_8086&DEV_5906&SUBSYS_C144144D            ;;Maxeen_KBL
%iKBLULTGT2%        = iKBLD_w10, PCI\VEN_8086&DEV_5916&SUBSYS_C144144D
%iKBLULTGT2F%       = iKBLD_w10, PCI\VEN_8086&DEV_5921&SUBSYS_C144144D
;%iKBLULXGT2%        = iKBLD_w10, PCI\VEN_8086&DEV_591E&SUBSYS_C144144D

%iKBLULTGT1%        = iKBLD_w10, PCI\VEN_8086&DEV_5906&SUBSYS_C145144D            ;;Amor2_KBL
%iKBLULTGT2%        = iKBLD_w10, PCI\VEN_8086&DEV_5916&SUBSYS_C145144D
%iKBLULTGT2F%       = iKBLD_w10, PCI\VEN_8086&DEV_5921&SUBSYS_C145144D
;%iKBLULXGT2%        = iKBLD_w10, PCI\VEN_8086&DEV_591E&SUBSYS_C145144D

12
3D-Tech News Around The Web / NVIDIA GeForce driver 368.81
« on: July 14, 2016, 03:51:16 PM »
    Virtual Reality GeForce Game Ready Drivers Released

         Our new Virtual Reality GeForce Game Ready drivers deliver the definitive day-1 gaming experience for the newest VR games and experiences, including Everest VR, NVIDIA VR Funhouse, Obduction, Raw Data, and The Assembly. Download and install now.

            NVIDIA VR Funhouse Released. Download Now For Free

       Ladies and gentlemen, boys and girls, step right up and enter the technologically-advanced, highly immersive NVIDIA VR Funhouse. Available now as a free download from Steam.

     
         

13
3D-Tech News Around The Web / TechPowerUp GPU-Z 1.9.0 Released
« on: July 13, 2016, 04:41:08 PM »
TechPowerUp GPU-Z 1.9.0 Released
  • Added support for NVIDIA GeForce GTX 1060
  • Fixed BIOS saving on AMD Polaris
  • Fixed default clock reading on AMD Polaris
  • Added transistor count for AMD Ellesmere
  • Added support to indicate SLI high-speed bridge status
  • Fixed incorrect sensor readings when AMD GPU is disabled or no driver installed
  • Fixed BIOS saving on NVIDIA GTX 690
  • HTTPS will be used when connecting to TPU server
  • Added support for NVIDIA GT 730 (GK107), GeForce 940MX

14
3D-Tech News Around The Web / Intel HD Graphics Driver 21.20.16.4481
« on: July 13, 2016, 04:13:43 PM »
 ATM only for HP OEM
 
 On other SKL/BXT/KBL rigs help yourself with a modified INF

Quote
DriverVer=06/30/2016,21.20.16.4481
;
; Driver information
;
[IntelGfx.NTamd64.10.0]
; SKL HW
;; Merlin_1.5 SKL
%iSKLDTGT2%      = iSKLD_w10, PCI\VEN_8086&DEV_1912&SUBSYS_2B5C103C
%iSKLDTGT1%      = iSKLD_w10, PCI\VEN_8086&DEV_1902&SUBSYS_2B5C103C

;; Bulldozer
%iSKLDTGT2%      = iSKLD_w10, PCI\VEN_8086&DEV_1912&SUBSYS_2B3E103C
%iSKLDTGT1%      = iSKLD_w10, PCI\VEN_8086&DEV_1902&SUBSYS_2B3E103C

;; Crane U/G
%iSKLDTGT2%      = iSKLD_w10, PCI\VEN_8086&DEV_1912&SUBSYS_2B45103C
%iSKLDTGT1%      = iSKLD_w10, PCI\VEN_8086&DEV_1902&SUBSYS_2B45103C

;; Superion
%iSKLDTGT2%      = iSKLD_w10, PCI\VEN_8086&DEV_1912&SUBSYS_2B4C103C
%iSKLDTGT1%      = iSKLD_w10, PCI\VEN_8086&DEV_1902&SUBSYS_2B4C103C

; Camry AIO
%iSKLDTGT2%      = iSKLD_w10, PCI\VEN_8086&DEV_1912&SUBSYS_2B3D103C
%iSKLDTGT1%      = iSKLD_w10, PCI\VEN_8086&DEV_1902&SUBSYS_2B3D103C


15
3D-Tech News Around The Web / DOOM – Vulkan Support Now Live
« on: July 11, 2016, 04:25:09 PM »
Quote
DOOM – Vulkan Support Now Live

 At id Software, we’ve always pushed technology. With DOOM we let the game drive the technology decisions from early on. This has continued even in post-release, with new updates and more. Today we’re excited to share another big technology push: Vulkan support is now live on PC.
No update for the demo version available...



16
 GameWorks Vulkan and OpenGL Samples 3.0 Released                             


We have rolled out a big upgrade to our GameWorks graphics API samples (formerly known as the OpenGL Samples) – we’ve added support for Vulkan in the framework on all platforms: Windows, Android, desktop Linux and Linux 4 Tegra!  The source code and documentation are available today.  Check them out at:
https://developer.nvidia.com/gameworks-vulkan-and-opengl-samples

17
3D-Tech News Around The Web / NVIDIA NVAPI R367 released
« on: July 09, 2016, 09:30:16 AM »
CHANGES IN NVAPI FOR DRIVER RELEASE 367

Functions
NvAPI_Disp_GetHdrCapabilities
NvAPI_Disp_HdrColorControl
NvAPI_D3D_ConfigureAnsel
NvAPI_D3D11_CreateGeometryShaderEx_2
NvAPI_D3D11_CreateVertexShaderEx
NvAPI_D3D11_CreateHullShaderEx
NvAPI_D3D11_CreateDomainShaderEx
NvAPI_D3D_QuerySinglePassStereoSupport
NvAPI_D3D_SetSinglePassStereoMode
NvAPI_D3D_QueryModifiedWSupport
NvAPI_D3D_SetModifiedWMode
TCC support added to the following functions:
N/A
Structures
NV_HDR_CAPABILITIES
NV_HDR_COLOR_DATA
NVAPI_ANSEL_FEATURE_CONFIGURATION_STRUCT
NVAPI_ANSEL_CONFIGURATION_STRUCT_V1
NV_CUSTOM_SEMANTIC
NvAPI_D3D11_CREATE_GEOMETRY_SHADER_EX_V5
NvAPI_D3D11_CREATE_VERTEX_SHADER_EX_V1
NvAPI_D3D11_CREATE_VERTEX_SHADER_EX_V2
NvAPI_D3D11_CREATE_VERTEX_SHADER_EX_V3
NvAPI_D3D11_CREATE_HULL_SHADER_EX_V1
NvAPI_D3D11_CREATE_HULL_SHADER_EX_V2
NvAPI_D3D11_CREATE_DOMAIN_SHADER_EX_V1
NvAPI_D3D11_CREATE_DOMAIN_SHADER_EX_V2
NvAPI_D3D11_CREATE_DOMAIN_SHADER_EX_V3
NV_QUERY_SINGLE_PASS_STEREO_SUPPORT_PARAMS_V1
NV_QUERY_MODIFIED_W_SUPPORT_PARAMS_V1
NV_MODIFIED_W_COEFFICIENTS
NV_MODIFIED_W_PARAMS_V1
NV_GET_CURRENT_SLI_STATE_V2
Enums
NV_DP_8_10GBPS added to NV_DP_LINK_RATE
NV_STATIC_METADATA_DESCRIPTOR_ID
NV_HDR_CMD
NV_HDR_MODE
NVAPI_ANSEL_FEATURE
NVAPI_ANSEL_FEATURE_STATE
NVAPI_ANSEL_HOTKEY_MODIFIER

NVAPIDriverSettings Additions/Removals
OGL_VIDEO_EDITING_MODE_ID removed
ANSEL_ALLOW_ID added to ESetting
ANSEL_ENABLE_ID added to ESetting
EXPORT_PERF_COUNTERS_DX9_ONLY_ID added to ESetting
EValues_OGL_VIDEO_EDITING_MODE removed
EValues_ANSEL_ALLOW

EValues_ANSEL_ENABLE
PREFERRED_PSTATE_OPTIMAL_POWER added to
EValues_PREFERRED_PSTATE
PS_FRAMERATE_LIMITER_2_CONTROL_DELAY_FLIP_BY_FLIPMETERING
added to EValues_PS_FRAMERATE_LIMITER_2_CONTROL
PS_FRAMERATE_MONITOR_CTRL_ENABLE_FINE_GRAINED added to
EValues_PS_FRAMERATE_MONITOR_CTRL
EValues_EXPORT_PERF_COUNTERS_DX9_ONLY
VSYNCMODE_VIRTUAL added to EValues_VSYNCMODE

19
Radeon Software Crimson Edition 16.7.1 Highlights
    • The Radeon™ RX 480’s power distribution has been improved for AMD reference boards, lowering the current drawn from the PCIe bus.
    • A new “compatibility mode” UI toggle has been made available in the Global Settings menu of Radeon Settings. This option is designed to reduce total power with minimal performance impact if end users experience any further issues.  This toggle is “off” by default.
    • Performance improvements for the Polaris architecture that yield performance uplifts in popular game titles of up to 3% [1]. These optimizations are designed to improve the performance of the Radeon™ RX 480, and should substantially offset the performance impact for users who choose to activate the "compatibility" toggle.
Fixed Issues
    • Radeon™ RX 480 limited PCI-E Bandwidth (PCI-E bandwidth is now at the correct speed on the Radeon™ RX 480) with Radeon Software Crimson Edition 16.7.1.
    • Minor stuttering no longer occurs in Grand Theft Auto V on Radeon™ RX 480 with Radeon Software Crimson Edition 16.7.1.
    • Video corruption will not be observed in DOOM with resolutions above 1920x1080 with Radeon Software Crimson Edition 16.7.1.
    • Hitman™ graphical corruption no longer occurs when the game is set to use DirectX®12 API and using zoom with weapons with Radeon Software Crimson Edition 16.7.1.
    • Display will not exhibit minor flicker on Radeon™ RX 480 when Freesync is enabled on a games launch or exit with Radeon Software Crimson Edition 16.7.1.

20
STRIX GL502

 THE PERFECT BALANCE OF POWER AND PORTABILITY

 Lightweight Windows 10 Gaming Notebook that Delivers Impressive and Reliable Performance On-the-Go

 BREATHTAKING VISUALS

 1,920 x 1,080 Full HD Display with Latest Discrete Graphics and 6GB DDR5 vRAM

 Source: product guide July / August 2016

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