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Messages - Stefan

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If you have Windows 10 (technical preview 2) installed, get it from Windows update.
If not get it from here and copy runtime files manually.

OpenGL driver adds OpenGL 4.5 support

OpenCL driver 10.0.1756.4 nukes GPU compute - at least Loveland /Zacate
Maybe hard coded for GCN?

Graphics Performance Analyzers 2015 R1 offers the following new features:

 Features for Analyzing Android* Applications
  • Graphics Frame Analyzer for OpenGL*
     You can now use the brand-new cross-platform Graphics Frame Analyzer for OpenGL* to analyze Android* workloads. This tool supports OpenGL ES* 1.0, 1.1, 2.0, 3.0/3.1 and can be run on Windows*, Ubuntu*, and OS X* host systems. Graphics Frame Analyzer for OpenGL* offers the capabilities for graphics profiling and debugging rendering issues, integrating the functionality of the Graphics Frame Debugger and the legacy Graphics Frame Analyzer. Graphics Frame Debugger is no longer available as a standalone tool.
  • OpenGL ES 3.1 support
     You can now profile OpenGL ES 3.1 graphics applications in Graphics Frame Analyzer for OpenGL, System Analyzer, and Platform Analyzer.
Features for Analyzing Windows* Applications
  • Graphics Frame Analyzer for DirectX*
     Graphics Frame Analyzer is now renamed to Graphics Frame Analyzer for DirectX*. This tool no longer supports profiling Android* applications and focuses exclusively on analyzing Windows* applications.

This release enables peak driver performance optimization for AMD Radeon™ graphics users in Grand Theft Auto V.

The AMD Catalyst™ Software Suite, AMD Catalyst™ 15.4 Beta contains the following:

3D-Tech News Around The Web / NVIDIA GameWorks updates April 2015
« on: April 14, 2015, 03:58:31 PM »
GameWorks download center

is a stand alone GUI tool to create Destruction content compatible with PhysX-3.3/APEX-1.3 runtime system.

NVIDIA FLEX 0.8.0 is a multi-platform unified particle dynamics library for real-time visual effects. It supports fluids, clothing, solids, ropes, and more.

 NVIDIA ShadowWorks 2.x (HBAO+ and Advanced Shadows).
 HBAO+ provides a fast HBAO implementation designed to achieve high efficiency on DX11 GPUs.
 Advanced Soft Shadows is a library which exposes a simple interface for adding high quality efficient shadows to games. It improves on PCSS to reach new levels of quality and performance, with the ability to render cascaded shadow maps, and multiple spot lights.

Linux Display Driver - x86 BETA     349.16     April 14, 2015
Linux x64 (AMD64/EM64T) Display Driver  BETA     349.16     April 14, 2015
Linux 32-bit ARM Display Driver BETA     349.16     April 14, 2015
Solaris Display Driver – x64/x86 BETA     349.16     April 14, 2015
FreeBSD Display Driver – x86 BETA     349.16     April 14, 2015
FreeBSD Display Driver – x64 BETA     349.16     April 14, 2015

  • Added support for the following GPUs:
    • Quadro K1200
      Quadro M6000
      GeForce 920M
      GeForce 930A
      GeForce 930M
      GeForce 940M
      GeForce GTX 950M
      GeForce GTX 960M
      GeForce GTX TITAN X
  • Added support for G-SYNC monitors when used together with non-G-SYNC monitors.  When G-SYNC is enabled, non-G-SYNC monitors will display with tearing.
  • Fixed a bug that caused nvidia-settings to crash when assigning an attribute whose value is a display ID on a system with multiple X screens.
  • Updated the reporting of in-use video memory in the nvidia-settings control panel to use the same accounting methods used in other tools such as nvidia-smi. nvidia-settings was not taking some allocations into account, e.g. framebuffer memory for the efifb console on UEFI systems, causing discrepancies in the values reported by different tools.
  • Removed the "EnableACPIHotkeys" X configuration option. This option has been deprecated and disabled by default since driver version 346.35. On modern Linux systems, display change hotkey events are delivered to the desktop environment as key press events, and the desktop environment handles the display change by issuing requests through the X Resize and Rotate extension (RandR).
  • Added support for lossless H.264/AVC video streams to VDPAU.
  • Added support for VDPAU Feature Set F to the NVIDIA VDPAU driver. GPUs with VDPAU Feature Set F are capable of hardware-accelerated decoding of H.265/HEVC video streams.
  • Fixed a bug that prevented GPU fan speed changes from getting reflected in the text box on Thermal settings page.
  • Added nvidia-settings commandline support to query the current and targeted GPU fan speed.
  • Added a checkbox to nvidia-settings to enable a visual indicator that shows when G-SYNC is being used.  This is helpful for displays that don't indicate themselves whether they are operating in G-SYNC mode or normal mode. This setting can also be enabled by running the command line
    nvidia-settings -a ShowGSYNCVisualIndicator=1
  • Added support for the X.Org X server's "-background none" option. When enabled, the NVIDIA driver will try to copy the framebuffer console's contents out of /dev/fb0.  If that cannot be done, then the screen is cleared to black.
  • Added support for YUV 4:2:0 compression to enable HDMI 2.0 4K@60Hz modes when either the display or GPU is incapable of driving these modes in RGB 4:4:4.  See NoEdidHDMI2Check in the README for details.
  • Fixed a bug that could cause multi-threaded applications to crash when multiple threads used the EGL driver at the same time.
  • Fixed a bug that caused Sync to VBlank to not work correctly with XVideo applications in certain configurations.
  • Fixed a bug that prevented the X driver from correctly interpreting some X configuration options when a display device name was given with a GPU UUID qualifier.
  • Fixed Pixel Buffer Object operations when row length is less than width. GL_[UN]PACK_ROW_LENGTH can be set to a value lower than the width of the operation being carried out. The OpenGL specification allows for this (the source or destination lines will be overlapping). Previously, our implementation of Pixel Buffer Objects did not support this case and would throw an error.
  • Fixed a bug that caused corruption when switching display modes in some applications that use transform feedback.
  • Fixed a bug that caused texture corruption on framebuffer depth attachments cleared using glClearTexImage().
  • Fixed a bug that artificially limited the maximum pixel clock on displays in some SLI Mosaic configurations.
  • Fixed a kernel memory leak that occurred when looping hardware-accelerated video decoding with VDPAU on Maxwell-based GPUs.
  • Fixed a bug that could cause nvidia-settings to crash on exit on 32-bit Linux systems.

Grand Theft Auto V GeForce Game Ready Driver Released

The new GeForce Game Ready 350.12 WHQL Grand Theft Auto V drivers are now available to download from GeForce Experience and With Game Ready optimizations for the highly anticipated PC release of Grand Theft Auto V, new SLI profiles, and new 3D Vision profiles, our latest drivers are a recommended update for all GeForce GTX users.

For all Windows versions released
PhysX has been recompiled against CUDA 6.5, otherwise no new engine folders named with magic numbers
Supports OpenCL 1.2

Ashes of the Singularity Can Handle Upto 20000 Units At Once, DX12 Allows Thousands of Light Sources

Stardock Studios’ upcoming real time strategy game Ashes of the Singularity was the star of this year’s GDC. It’s one of the first games that will support DirectX 12 and it goes without saying that it looks gorgeous...

One of the biggest changes was the inclusion of an Asynchronous Scheduler that makes sure all GPU commands are being processed parallelly.
“The big thing here is that Nitrous has what you call an Asynchronous Scheduler. In a normal engine, like pretty much every engine that’s been released, commands that are going to be sent to your graphics card are serialized. You send them to the scheduler, it serializes them up, and they go one at a time. What we’ve managed to do with Nitrous is that it’s done in parallel. So it’s Asynchronous, every single core on your CPU can talk to your graphics card at the same time.”
So is this happening due to Microsoft’s upcoming API, DirectX 12? “DX12, Mantle and Vulkan make it really practical, so even under DirectX11 we’re doing a lot of crazy stuff with all the cores but the problem with DirectX 11 is that even with our scheduler, DirectX11 still serializes up a lot of our commands so we lose a lot of benefits. Not all of it but you know, a substantial amount, so we have to turn down a lot of our cool effects. But we’re still able to do thousands of units on-screen at once, we just can’t show them at quite the same glory. On DirectX 12 though they get out of our way entirely and we can have complete control of the GPU.”

3D-Tech News Around The Web / AMD FirePro Unified Driver 15.3 WHQL
« on: April 11, 2015, 07:11:30 AM »
AMD FirePro™ Unified Driver 15.3

New Features

Display Features

Eyefinity™ Pro
Eyefinity Pro provides users with the ability to expand display configurations beyond the output
capabilities of a single graphics card. Use up to four graphics cards to drive up to 24 displays as a
single desktop. A beta of this feature is now available through a special driver build option.
Eyefinity™ with 10-Bit Color Depth
Desktop configured in Eyefinity mode will now be able to drive projectors and displays that
utilize 10-bit color depth.

AMD Freesync™ Support for Single GPU Product Configurations
AMD Freesync technology support is now available for single GPU configurations. For more
information on how Freesync works, FAQ's and what products are currently supported, please
visit the Freesync Technology Page

EDID Management With MST
EDID management provides the ability to emulate displays using the display’s EDID values.
These values are retained by the driver so in the event a display is physically disconnected, the
driver “remembers” the last display attached. This feature was originally designed for display
walls with multiple displays attached to the graphics card. By enabling EDID management,
display configurations are not reset (by the OS) if one or more displays is/are physically
unplugged. By adding MST support, EDID management capability is extended to displays and
monitors connected to MST hubs

Code: [Select]
DriverVer=03/17/2015, 14.502.1019.0000
AMD6608.1 = "AMD FirePro W2100 (FireGL V)"
AMD6649.1 = "AMD FirePro W5100 (FireGL V)"
AMD6704.1 = "AMD FirePro V7900 (FireGL V)"
AMD6707.1 = "AMD FirePro V5900 (FireGL V)"
AMD6749.1 = "AMD FirePro V4900 (FireGL V)"
AMD674A.1 = "AMD FirePro V3900 (ATI FireGL)"
AMD6780.1 = "AMD FirePro W9000 (FireGL V)"
AMD678A.1 = "AMD FirePro W8000 (FireGL V)"
AMD678A.2 = "AMD FirePro S9000 (FireGL V)"
AMD678A.3 = "Radeon Sky 700"
AMD678A.4 = "Radeon Sky 900"
AMD678A.5 = "AMD FirePro S9050 (FireGL V)"
AMD678A.6 = "FirePro S10000 Passive"
AMD678A.7 = "AMD FirePro S10000 (FireGL V)"
AMD678A.8 = "FirePro S10000 Passive (FireGL V)"
AMD67A0.1 = "AMD FirePro S9150 (FireGL V)"
AMD67A0.2 = "AMD FirePro W9100 (FireGL V)"
AMD67A1.1 = "AMD FirePro S9100 (FireGL V)"
AMD67A1.2 = "AMD FirePro W8100 (FireGL V)"
AMD6808.1 = "AMD FirePro S7000 (FireGL V)"
AMD6808.2 = "Radeon Sky 500"
AMD6808.3 = "AMD FirePro W7000 (FireGL V)"
AMD6809.1 = "AMD FirePro R5000 (FireGL V)"
AMD6809.2 = "AMD FirePro W5000 (FireGL V)"
AMD6821.1 = "FirePro S4000X MxM"
AMD6828.1 = "AMD FirePro W600"
AMD682C.1 = "AMD FirePro W4100 (FireGL V)"
AMD6888.1 = "ATI FirePro V8800 (FireGL V)"
AMD6889.1 = "ATI FirePro V7800P (FireGL V)"
AMD6889.2 = "ATI FirePro V7800 (FireGL V)"
AMD688A.1 = "ATI FirePro V9800P (FireGL V)"
AMD688A.2 = "ATI FirePro V9800 (FireGL V)"
AMD688C.1 = "AMD FireStream 9370"
AMD688D.1 = "AMD FireStream 9350"
AMD68A9.1 = "ATI FirePro V5800 (FireGL V)"
AMD68C8.1 = "ATI FirePro V4800 (FireGL V)"
AMD68C9.1 = "ATI FirePro V3800 (FireGL V)"
AMD68F1.1 = "AMD FirePro 2460"
AMD68F2.1 = "AMD FirePro 2270"
AMD692B.1 = "AMD FirePro W7100 (FireGL V)"
AMD9906.1 = "AMD FirePro A300 Series (FireGL V) Graphics Adapter"

New-  Intel® HD Graphics Driver posted for Ivybridge and Baytrail version

The has been posted to Intel Download Center at the following direct links to the drivers:

32 bit -
64 bit -

 Note: It is recommended to upgrade the below list of applications to avoid any unexpected issues.
  • 3DMark11*: Upgrade to 1.0.3 or later
  • Batman Arkham City*: Upgrade to the latest patch
  • Mafia 2*: Upgrade to the latest patch
  • Company of Heroes*: Upgrade to 2.101 and update Opposing Fronts to 2.500 or Tales of Valor to 2.601
  • HomeFront*: Upgrade to 1.0.5 or later
  • Unigine Heaven*: Upgrade to 2.5 or later
  • Battlefield 3*: Upgrade to latest patch

CUDA Application Support:
In order to run Mac OS X Applications that leverage the CUDA architecture of certain NVIDIA graphics cards, users will need to download and install the 7.0.36 driver for Mac located here.

New in Release 346.01.02f01:
  • Graphics driver updated for Mac OS X Yosemite 10.10.3 (14D131)
  • Contains performance improvements and bug fixes for a wide range of applications.
  • Includes NVIDIA Driver Manager preference pane.
Release Notes Archive:
This driver update is for Mac Pro 5,1 (2010), Mac Pro 4,1 (2009) and Mac Pro 3,1 (2008) users only.

The OpenCL tab in GPUCapsViewer might confuse with the 2 different version numbers.

AMD's CLINFO has a more comprehensive description:
Platform Version: OpenCL 2.0 AMD-APP (1642.5)
Device OpenCL C version: OpenCL C 1.2

3D-Tech News Around The Web / AMD GPU PerfStudio 3.2.16
« on: April 08, 2015, 06:09:23 PM »
GPU PerfStudio V3.2 New Features
  • NEW – OpenGL ES 3.0 Support
    • Support for OpenGL ES 3.0 on Windows and Linux
  • NEW – Frame Based Instant Capture
    • The GPU PerfStudio server now has the ability to perform a frame capture at a specified frame number without client intervention
    • This feature can be used to automatically capture  a specific frame within a game or benchmark using a script or batch file
  • NEW – Shader Analyzer wave occupancy view
    • This view displays the number of waves in flight based on the number of general purpose registers used by a HLSL shader
    • This feature can be used to optimize a HLSL shader based on its wave occupancy information
Bug Fixes
  • When profiling with GPUTime selected, the percentage results will be weighted using the GPUTime for each draw call. Otherwise, the result will be a non-weighted average.
  • GPU PerfStudio now supports the use of 64bit games when launched from 32bit launchers
  • Improved title support

3D-Tech News Around The Web / AMD Catalyst 15.3 APU/Embedded WHQL
« on: April 08, 2015, 04:18:49 PM »
Download Windows driver
Note: recent driver for Windows 10 exposes 9 more OpenGL extensions (you can still use the old workaround)

AMD Embedded GPU, G-Series APU, G-Series SOC & R-Series APU Windows display driver with advanced display features.​

Operating Systems supported:
         Windows 7 32/64-bit
         Windows 8.1 64-bit

Devices Supported:
         G-Series SOC (FT3b)
         G-Series SOC (FT3)
         G-Series APU (FT1)
         R-Series APU (FP3)
         R-Series APU (FP2)
         R-Series APU (FS1r2)

Fixes & Enhancements:
         Fix for incorrect logo in Catalyst Control Center
         Support for following advanced display features on select APUs:
                  EDID Emulation with MST support
                  1x4 and 4x1 Eyefinity configurations
                  10-bit color
                  Custom timing
Download Linux driver
AMD Embedded GPU, G-Series APU, G-Series SOC & R-Series APU Linux 32/64-bit display driver with advanced display features.​

 Operating Systems supported:
         Red Hat Enterprise Linux Suite 7.0 and 6.5
         SUSE® Linux Enterprise 11 SP3
         OpenSUSE 13.1
         Ubuntu 12.04.4 and 14.04

Devices Supported:
         G-Series SOC (FT3b)
         G-Series SOC (FT3)
         G-Series APU (FT1)
         R-Series APU (FP3)
         R-Series APU (FP2)
         R-Series APU (FS1r2)

Fixes & Enhancements:
         Fix for multi-adapter segmentation failure while launching control center
         Fix for system freeze issue when Xinerama is enabled
         Support for following advanced display features on select APUs:
                  EDID Emulation with MST support
                  1x4 and 4x1 Eyefinity configurations
                  10-bit color
                  Custom timing

Code: [Select]
DriverVer=03/17/2015, 14.502.1019.0000
AMD1309.1 = "AMD Radeon(TM) R7 Graphics"
AMD130A.1 = "AMD Radeon(TM) R6 Graphics"
AMD130B.1 = "AMD Radeon(TM) R4 Graphics"
AMD130C.1 = "AMD Radeon(TM) R7 Graphics"
AMD130D.1 = "AMD Radeon(TM) R6 Graphics"
AMD130E.1 = "AMD Radeon(TM) R5 Graphics"
AMD130F.1 = "AMD Radeon(TM) R7 Graphics"
AMD1313.1 = "AMD Radeon(TM) R7 Graphics"
AMD1315.1 = "AMD Radeon(TM) R5 Graphics"
AMD1316.1 = "AMD Radeon(TM) R5 Graphics"
AMD1318.1 = "AMD Radeon(TM) R5 Graphics"
AMD131B.1 = "AMD Radeon(TM) R4 Graphics"
AMD131C.1 = "AMD Radeon(TM) R7 Graphics"
AMD131D.1 = "AMD Radeon(TM) R6 Graphics"
AMD6608.1 = "AMD FirePro W2100"
AMD6646.1 = "AMD Radeon (TM) R9 M385"
AMD6647.1 = "AMD Radeon (TM) R9 M380"
AMD6649.1 = "AMD FirePro W5100"
AMD6704.1 = "ATI FirePro V (FireGL V) Graphics Adapter"
AMD6707.1 = "ATI FirePro V (FireGL V) Graphics Adapter"
AMD6720.1 = "AMD Radeon HD 6900M Series"
AMD6743.1 = "AMD Radeon E6760"
AMD6749.1 = "ATI FirePro V (FireGL V) Graphics Adapter"
AMD674A.1 = "ATI FirePro V (FireGL V) Graphics Adapter"
AMD6763.1 = "AMD Radeon E6460"
AMD6780.1 = "ATI FirePro V (FireGL V) Graphics Adapter"
AMD678A.1 = "ATI FirePro V (FireGL V) Graphics Adapter"
AMD67A1.1 = "HAWAII GL40 (67A1)"
AMD6800.1 = "AMD Radeon HD 7970M"
AMD6808.1 = "ATI FirePro V(FireGL V) Graphics Adapter"
AMD6809.1 = "ATI FirePro V(FireGL V) Graphics Adapter"
AMD6819.1 = "AMD Radeon HD 7800 Series"
AMD6822.1 = "AMD Radeon E8860"
AMD6828.1 = "ATI FirePro V(FireGL V) Graphics Adapter"
AMD682C.1 = "AMD FirePro W4100"
AMD6888.1 = "ATI FirePro V8800 (FireGL) Graphics Adapter"
AMD6889.1 = "ATI FirePro V7800 (FireGL) Graphics Adapter"
AMD688A.1 = "ATI FirePro V9800 (FireGL) Graphics Adapter"
AMD68A9.1 = "ATI FirePro V5800 (FireGL) Graphics Adapter"
AMD68B8.1 = "ATI Radeon HD 5700 Series"
AMD68C8.1 = "ATI FirePro V4800 (FireGL) Graphics Adapter"
AMD68C9.1 = "ATI FirePro 3800 (FireGL) Graphics Adapter"
AMD68F1.1 = "ATI FirePro (FireGL) Graphics Adapter"
AMD68F2.1 = "AMD FirePro 2270 (ATI FireGL)"
AMD692B.1 = "AMD FirePro W7100"
AMD9802.1 = "AMD Radeon HD 6320 Graphics"
AMD9803.1 = "AMD Radeon HD 6310 Graphics"
AMD9804.1 = "AMD Radeon HD 6250 Graphics"
AMD9805.1 = "AMD Radeon HD 6250 Graphics"
AMD9806.1 = "AMD Radeon HD 6320 Graphics"
AMD9807.1 = "AMD Radeon HD 6290 Graphics"
AMD9830.1 = "AMD Radeon HD 8400"
AMD9831.1 = "AMD Radeon(TM) HD 8400E"
AMD9832.1 = "AMD Radeon HD 8330"
AMD9833.1 = "AMD Radeon(TM) HD 8330E"
AMD9834.1 = "AMD Radeon HD 8210"
AMD9835.1 = "AMD Radeon(TM) HD 8210E"
AMD9836.1 = "AMD Radeon HD 8280"
AMD9837.1 = "AMD Radeon(TM) HD 8280E"
AMD9838.1 = "AMD Radeon HD 8240"
AMD9839.1 = "AMD Radeon HD 8180"
AMD983D.1 = "AMD Radeon HD 8250"
AMD9850.1 = "AMD Radeon(TM) R3 Graphics"
AMD9851.1 = "AMD Radeon(TM) R4 Graphics"
AMD9851.2 = "AMD Radeon(TM) R5E Graphics"
AMD9851.3 = "AMD Radeon(TM) R5 Graphics"
AMD9852.1 = "AMD Radeon(TM) R2 Graphics"
AMD9853.1 = "AMD Radeon(TM) R2 Graphics"
AMD9854.1 = "AMD Radeon(TM) R3E Graphics"
AMD9856.1 = "AMD Radeon(TM) R2E Graphics"
AMD9856.2 = "AMD Radeon(TM) R1E Graphics"
AMD9900.1 = "AMD Radeon HD 7660G"
AMD9901.1 = "AMD Radeon HD 7660D"
AMD9903.1 = "AMD Radeon HD 7640G"
AMD9904.1 = "AMD Radeon HD 7560D"
AMD9907.1 = "AMD Radeon HD 7620G"
AMD9908.1 = "AMD Radeon HD 7600G"
AMD990A.1 = "AMD Radeon HD 7500G"
AMD990B.1 = "AMD Radeon HD 8650G"
AMD990C.1 = "AMD Radeon HD 8670D"
AMD990D.1 = "AMD Radeon HD 8550G"
AMD990E.1 = "AMD Radeon HD 8570D"
AMD990F.1 = "AMD Radeon HD 8610G"
AMD9910.1 = "AMD Radeon HD 7660G"
AMD9913.1 = "AMD Radeon HD 7640G"
AMD9917.1 = "AMD Radeon HD 7620G"
AMD9918.1 = "AMD Radeon HD 7600G"
AMD9919.1 = "AMD Radeon HD 7500G"
AMD9990.1 = "AMD Radeon HD 7520G"
AMD9991.1 = "AMD Radeon HD 7540D"
AMD9992.1 = "AMD Radeon HD 7420G"
AMD9993.1 = "AMD Radeon HD 7480D"
AMD9994.1 = "AMD Radeon HD 7400G"
AMD9995.1 = "AMD Radeon HD 8450G"
AMD9996.1 = "AMD Radeon HD 8470D"
AMD9997.1 = "AMD Radeon HD 8350G"
AMD9998.1 = "AMD Radeon HD 8370D"
AMD9999.1 = "AMD Radeon HD 8510G"
AMD999A.1 = "AMD Radeon HD 8410G"
AMD999B.1 = "AMD Radeon HD 8310G"
AMD999C.1 = "AMD Radeon HD 8650D"
AMD999D.1 = "AMD Radeon HD 8550D"
AMD99A0.1 = "AMD Radeon HD 7520G"
AMD99A2.1 = "AMD Radeon HD 7420G"
AMD99A4.1 = "AMD Radeon HD 7400G"

Cycles kernel split for OpenCL patch is now among 2.75 targets

On March 20th, 2014, Microsoft announced DirectX* 12 at the Game Developers Conference. By reducing resource overhead, DirectX 12 will help applications run more efficiently, decreasing energy consumption and allow gamers to play longer on mobile devices.
From a high-level point of view and compared to DirectX 10 and 11, the architecture of DirectX 12 differs in the areas of state management and the way resources are tracked and managed in memory.
DirectX 12 offers full control over resource usage patterns. The application developer is responsible for allocating memory in descriptor heaps, describing the resources in descriptors, and letting the shader “index” into descriptor heaps via descriptor tables that are made “known” to the shader via root signatures.

Read on...

What's New in Version 4.3.2
 • Address issue with OS X 10.8 and with OpenGL 1.x / 2.x on Intel graphics boards.
• Display CPU Features, Model and Stepping.

Many OpenGL extensions, as well as extensions to related APIs like GLU, GLX, and WGL, have been defined by vendors and groups of vendors. The extension registry is maintained by SGI and contains specifications for all known extensions, written as modifications to the appropriate specification documents.

The registry also defines naming conventions, guidelines for creating new extensions and writing suitable extension specifications, and other related documentation.

This program displays the vendor name, the version implemented, the renderer name and the extensions of the current OpenGL 3D accelerator.

Supports OpenGL 1.1 to 2.1 and OpenGL 3.2 or superior for OSX 10.7 and superior, including Retina Display.

Big Pictures / Mandelbulber V2 (8K warning)
« on: April 03, 2015, 09:05:17 PM »
Description here, use this thread for comments please.

3D-Tech News Around The Web / Mandelbulber V2
« on: April 03, 2015, 09:03:10 PM »
Mandelbulber homepage

Check out related forum for big pictures. I limited the size to 8192x8192 for older rigs.

The Mandelbulb is a three-dimensional analogue of the Mandelbrot set. In reality there are many natural fractal shapes such as clouds, trees, broccoli, and such.
 The Mandelbrot set is two-dimensional. When it was discovered, computers weren't very powerful and so it wasn't possible to render three-dimensional fractals. But nowadays the computing power is thousands of times better. It has opened up many new possibilities.

What is new in compare with old Mandelbulber?
- user interface is based on Qt 5 environment (before was GTK2+)
- instead of separate windows, there is big main window witch all function grouped in movable and detachable docks (View/Save window state stores favorite window configuration)
- most of edit fields has sliders to set value by mouse. Edit fields where range of value is very high, has slider with logarythmic scale.
- new camera-target functionality and navigator. There is possible to move/rotate camera and target separately. 
- new and more efficient algorithm for image refreshing. Now there is not needed to wait until first percent of image is already rendered. New refreshing method is more intelligent and for instant is able to refresh SSAO effect for only latest rendered lines of image
- textures (for background, environment mapping....) has previews
- new setting file format. I know that you will blame me, but in next version will be import function for old Mandelbulber settings (in 95% should be possible to convert)
- every edit field shows tooltip with default value and parameter name which is the same in setting files
- every parameter which is not default is bold
- every edit field in context menu has reset to default function
- new 3D cursor shows coordinates and distance from camera and actual function
- for hybrid fractals there is separate tab to set parameters for each formula
- thumbnails for settings preview are cached

3D-Tech News Around The Web / GPUPI 2.0 compute benchmark
« on: April 03, 2015, 07:07:51 PM »
GPUPI calculates the mathematical constant Pi in parallel by using the BPP formula and optimizing it for OpenCL capable devices like graphics cards and main processors. It's implemented with C++, STL and pure Win32 to avoid unnecessary dependencies. The result of the benchmark are exactly nine digits of pi in hexadecimal. So if you're calculating pi in 1B (1 billion) it will not output all digits like available serial calculations of Pi, but display only the nine digits after the billionth hexadecimal digit. This limitation is due to the nature of parallel implementations and the used Pi formula.

Changelog für GPUPI 2.0

3D-Tech News Around The Web / Blender 2.74 official release and more
« on: April 03, 2015, 10:51:55 AM »
The official 2.74 release is available now!
Aside of improvements in many areas (hair systems, opengl viewport rendering) a lot of work was done on stabilizing and fixing. Quality for users is our prime concern!

Cat Splash Fever
the new mascot
Gooseberry Production Benchmark file
i won't try that on my old rig
AMD Patches Cycles for OpenCL
not yet in 2.74, watch

Too much overclocking nukes CUDA :P

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