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A new version of the Vulkan Hardware Capability Viewer is now available for all platforms (Windows, Linux, Android)...

 New features
  • Added support for new features and properties provided via VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2
    • Currently supported:
      • VK_KHR_push_descriptor
      • VK_EXT_discard_rectangles
      • VK_KHX_multiview
      • VK_NVX_multiview_per_view_attributes
  • Reports can now be saved to disk via command line using the -s argument (without invoking the UI)
    • Example : vulkanCapsViewer -s my_device.json
  • Added pipeline cache UUID
  • Exported JSON is now compatible with vkjson_info from LunarG SDK
  • Added Android platform info
    • Device model and manufacturer
    • Build information
  • UI improvements 
    • Updated layout and UI scaling
    • Support for high DPI scaling
    • Touch scrolling for mobile devices (Android)

3D-Tech News Around The Web / Re: NVIDIA Volta GPU thread
« on: May 25, 2017, 08:37:28 AM »
AI Is Eating Software

...Volta unleashes incredible speedups for AI workloads. It provides a 5x improvement over Pascal, the current-generation NVIDIA GPU architecture, in peak teraflops, and 15x over the Maxwell architecture, launched just two years ago...

3D-Tech News Around The Web / ImgTec introducing PowerVR Furian
« on: May 25, 2017, 08:29:16 AM »
Furian is, therefore, is a brand-new microarchitecture that tackles the business of being a really great general purpose compute core, surrounded by best-in-class GPU-specific resources that continue to embody PowerVR’s specific TBDR design philosophy, combining to create a big leap forward from Rogue. For us, it doesn’t matter if the USC or TPU changes completely, or the way that the GPU is put together at the block level evolves in a new direction that scales differently to before; if our TBDR execution is at the heart of the design, it’s definitively a PowerVR GPU.


3D-Tech News Around The Web / HWiNFO32 and HWiNFO64 v5.52
« on: May 24, 2017, 08:25:48 PM »
Changes in HWiNFO32 & HWiNFO64 v5.52 - Released on:  May-23-2017: 
  • Enhanced sensor monitoring on some ASRock B350 series mainboards.
  • Added NVIDIA TITAN Xp.
  • Enhanced sensor monitoring on ASUS PRIME A320M-K.
  • Fixed a possible crash on some systems with invalid driver dates.
  • Enhanced sensor monitoring on EVGA X99 Micro.
  • Enhanced sensor monitoring on some later Intel NUC systems.
  • Added Intel Cannon Lake PCH and Lewisburg SKU brand names.
  • Enhanced enumeration of USB hubs.
  • Enhanced sensor monitoring on ASUS PRIME X370-A.
  • Fixed sensor monitoring on some MSI X370/B350 series mainboards.
  • Fixed VDD/NB voltage monitoring on Richtek RT8894A/ASP1106.
  • Added a new option for AMD GPUs to prefer ADL information instead of direct instantaneous methods.
  • Added a new sensor column to show profiling time (time required to read entire sensor and value data).
  • Fixed a possible hang on some secondary NVIDIA GPUs.
  • Added support of ATA Device Statistics.
  • Fixed reporting of Trfc on Ryzen when DIMM0 is not populated.
  • Enhanced sensor monitoring on ASUS ROG STRIX X370-F and ROG STRIX B350-F.

3D-Tech News Around The Web / TechPowerUp GPU-Z v2.1.0
« on: May 23, 2017, 03:16:10 PM »
TechPowerUp GPU-Z v2.1.0

Version History

  v2.1.0 (May 23rd, 2017)           
  • Various bugfixes
   v2.0.0 (May 23rd, 2017)           
  • Advanced Tab added, with additional on info on VGA BIOS, CUDA, OpenCL, DirectX, Vulkan
  • Added support for EVGA iCX Sensors
  • Fixed BIOS saving on GeForce 900 Series and newer, on 32-bit OS
  • NVIDIA PerfCap Reason "Util" renamed to "Idle"
  • Added retry option to "Rendering doesn't work over remote desktop" message
  • When log file can't be written to, stop trying until re-enabled by user
  • Fixed DirectX Support detection on old ATI cards (R600 and older)
  • Added support for NVIDIA Tesla P100 PCIe, Tesla M10, Quadro P5000
  • Added support for Intel Graphics 615
  • Added support for AMD HD 8350G


Our new GeForce Game Ready 382.33 WHQL drivers are optimized for Tekken 7 and Star Trek: Bridge Crew. To download and install, simply fire up GeForce Experience and click the "Drivers" tab.

Tekken makes its debut on PC with Tekken 7 on June 2nd. It's packed with PC features, runs at 4K on virtually any monitor with NVIDIA DSR, and has a number of scalable graphics settings to ensure as many people as possible can play.
For the definitive experience, with maxed out settings and a rock-solid 60 frames per second, a GeForce GTX 1060 is recommended for 1920x1080 and 2560x1440, and a GeForce GTX 1080 Ti for 4K. Learn more in our Tekken 7 Recommended GPU article.

 Official 382.33 Game Ready WHQL Display Driver Feedback Thread (Released 5/22/17)

Change log for May 20, 2017 Vulkan 1.0.50 spec update:

  * Bump API patch number and header version number to 50 for this update.

Github Issues:

  * Fix numerous minor issues with the VK_EXT_debug_report extension (public
    issues 478, 483, 486, 489, 490).

Internal Issues:

  * Update flink:vkAllocateDescriptorSets to specify conditions under which
    to return ename:VK_ERROR_FRAGMENTED_POOL or
    ename:VK_ERROR_OUT_OF_POOL_MEMORY instead of
    out-of-host/out-of-device-memory, and improve the
    <<fundamentals-errorcodes, description of those errors (internal issue
  * Add a NOTE documenting that flink:vkAcquireNextImageKHR can only signal
    a single semaphore, and how to deal with that when multiple physical
    devices in a logical device need to wait on it (internal issue 730).
  * Improve description of pname:pNext chains of
    slink:VkPhysicalDeviceImageFormatInfo2KHR and
    slink:VkImageFormatProperties2KHR (internal issue 814).
  * Clean up math markup issues in the <<textures, Image Operations>>
    chapter (internal issue 818).
  * Update validusage target to use more robust code for preprocessing, by
    making direct use of Asciidoctor's preprocessor. Added uniqueItems check
    to JSON vu schema and add clean_validusage target (internal issue 826).
  * Update style guide to prohibit writing non-self-contained (on a single
    bullet point) Valid Usage statements, and modify offending Valid Usage
    statements in the Specification to match, to assist with automatic
    extraction for the validation layers (internal issue 828).
  * Add ename:VK_VALIDATION_CHECK_SHADERS_EXT to elink:VkValidationCheckEXT
    of the `VK_EXT_validation_flags` extension, to selectively disable
    shader validation.
  * Remove duplicate valid usage statement for slink:VkImageMemoryBarrier.
  * Modify script to place VUID tag anchors standalone on a line
    following their corresponding bullet point, and reflow the spec text
    accordingly (this had been pending since the initial tag deployment).

New Extensions:

  * `VK_AMD_texture_gather_bias_lod`


3D-Tech News Around The Web / Intel Parallel Universe Magazine #28
« on: May 20, 2017, 02:38:27 PM »
The upcoming C++ standard adds parallelism to the Standard Template Library for easy transformation into parallel & vectorized solutions. Explore it—and lots more—in the new issue of The Parallel Universe.

3D-Tech News Around The Web / RenderDoc v0.34 stable
« on: May 19, 2017, 08:32:17 PM »
v0.34 is now available!
Primarily a bugfix release, check the full notes here:
Downloads on

3D-Tech News Around The Web / Re: Vulkan SDK 1.0.49 Released
« on: May 19, 2017, 08:12:20 PM »
S.o. at NVIDIA has read the change log  :P

changes the way to look for Vulkan SDK
changes to adapt to the latest Vulkan SDK (essentially: the libs are in Lib folder now)

3D-Tech News Around The Web / Vulkan SDK 1.0.49 Released
« on: May 19, 2017, 06:56:39 PM »
  This SDK supports Vulkan API revision 1.0.49.  The prior SDK supported Vulkan API revision 1.0.46.

Drivers: LunarG recommends that you update your Vulkan-capable hardware drivers to the latest recommended version from your hardware vendor.  A list of Known Driver Issues appears at the end of this document with more information.
SDK Libraries have moved -- As of the 1.0.42 SDK, the SDK library files were moved out of <VK_SDK_PATH>/bin into <VK_SDK_PATH>/lib for 64-bit libraries and <VK_SDK_PATH>/lib32 for 32-bit libraries. This will require you to update your project files to point to the proper location if you are updating from an older SDK.  The change was performed to avoid 32-bit compatibility issues.
Valid Usage ID Changes Coming -- Starting with the next major SDK release the valid usage identification numbers will be changed to accomodate the official valid usage ID management process, presumeably for the final time. If you are currently using these IDs to filter messages or for debugging purposes they will need to be remapped.

3D-Tech News Around The Web / AMD Crimson ReLive Edition 17.5.2
« on: May 18, 2017, 11:04:37 PM »
Radeon Software Crimson ReLive Edition 17.5.2 Highlights

Support For
    • Prey®
      • Up to 4.5% performance improvement measured on Radeon RX 580 8GB graphics when compared to Radeon Software Crimson ReLive edition 17.5.1(1)
Fixed Issues
    • NieR™: Automata may experience a random hang or application crash after short periods of gameplay.
    • Forza™ Horizon 3 may experience very long map/launch load times.
    • The primary display adapter may sometimes appear disabled in Radeon Settings while driving a display from the linked adapter in Multi GPU system configurations.
    • Radeon RX 550 series graphics products may experience a system hang when entering sleep or hibernate modes.

The AMD Developer Tools team is thrilled to announce the availability of the AMD plugin for Microsoft’s PIX for Windows tool. PIX is a performance tuning and debugging tool for Windows developers using DirectX 12.
The AMD plugin exposes a large set of hardware performance counters inside of PIX.  The counters will automatically show up in the PIX UI when running Analysis on a supported AMD GPU

 Official 382.23 GeForce GT 1030 WHQL Display Driver Feedback Thread (Released 5/16/17)
 DriverVer   = 05/11/2017,
 NVIDIA_DEV.1D01 = "NVIDIA GeForce GT 1030"

New in Release 378.05.05.15f01:
  • Graphics driver updated for macOS Sierra 10.12.5 (16F73)
  • Contains performance improvements and bug fixes for a wide range of applications.
  • Includes NVIDIA Driver Manager preference pane.
  • Includes BETA support for iMac and MacBook Pro systems with NVIDIA graphics
Release Notes Archive:
This driver update is for Mac Pro 5,1 (2010), Mac Pro 4,1 (2009) and Mac Pro 3,1 (2008) users.

BETA support is for iMac 14,2 / 14,3 (2013), iMac 13,1 / 13,2 (2012) and MacBook Pro 11,3 (2013), MacBook Pro 10,1 (2012), and MacBook Pro 9,1 (2012) users.

The studio of Blender Institute releases ambitious three-minute teaser for full-length animated feature based on Dutch artist Martin Lodewijk’s classic comics

Amsterdam, Netherlands (May 15, 2017) – It has created a string of award-winning shorts, raised over a million dollars in crowdfunding, and helped to shape development of the world’s most popular 3D application. But now Blender Institute has embarked on its most ambitious project to date. The studio has just released Agent 327: Operation Barbershop: a three-minute animation based on Martin Lodewijk’s cult comics, and co-directed by former Pixar artist Colin Levy – and the proof of concept for what it hopes will become a major international animated feature created entirely in open-source software.
Watch it here:

3D-Tech News Around The Web / NVIDIA Viking Village
« on: May 13, 2017, 05:58:04 AM »
NVIDIA® Viking Village is a modification of Unity's Viking Village sample with VRWorks™ and Ansel integration. It demonstrates how to use Multi-Resolution Shading feature in desktop (non-VR) projects and how to integrate Ansel image capture plugin.

Change log for May 12, 2017 Vulkan 1.0.49 spec update:

  * Bump API patch number and header version number to 49 for this update.

Github Issues:

  * Modify reference page extraction script to make internal links to spec
    anchors refer to the core specification instead of being dangling links
    (public issue 455).
  * Fix GL_KHR_vulkan_glsl typo and add a nor-normative mapping to the newly
    published StorageBuffer class (public issue 466).
  * Both flink:vkEnumerateInstanceExtensionProperties and
    flink:vkEnumerateDeviceExtensionProperties return
    ename:VK_ERROR_LAYER_NOT_PRESENT, which covers the error case of an
    application providing a layer name that wasn't returned by
    ftext:vkEnumerate{Instance|Device}LayerProperties (public issue 487).
  * The specification for flink:VkApplicationInfo::apiVersion says that the
    driver must return ename:VK_ERROR_INCOMPATIBLE_DRIVER in the case that
    pname:apiVersion specifies a non-supported version. That means that the
    valid usage should not also state that, and so the VU statement is
    removed. The VU had language about "`an effective substitute`" that
    would have been lost, and so it was moved to the pname:apiVersion
    description (public issue 488).

Internal Issues:

  * Modify implicit validity generator script to assign asciidoc anchors to
    all valid usage statements it generates, and script to insert
    Valid Usage ID (VUID) tags into the specification source files for
    explicit valid usage statements. This has no semantic effects on the
    specification, but will support the validation layer's detection of
    valid usage violations and allow it to link into the corresponding part
    of the specification (internal issue 583).
  * Assign VUID tags to all explicit VU statements and document
    the process and tag format in the style guide (internal issue 583).
  * Clarify the rules of whether to structure new functionality as instance
    extensions, device extensions, or both in the
    <<extended-functionality-instance-extensions-and-devices, Instance
    Extensions and Device Extensions>> section (internal issue 749).
  * Require that SPIR-V run-time arrays are only used with the
    code:BufferBlock decoration (internal issue 750).
  * Fix implicit and explicit valid usage statements for
    slink:VkWriteDescriptorSet::pname:dstSet (internal issue 767)
    in the <<descriptorsets-uniformtexelbuffer, Uniform Texel Buffer>>
    section (internal issue 770).
  * Clarify that disabling depth testing also disables depth writes in the
    <<fragops-ds-state, Depth and Stencil Operations>> section (internal
    issue 775).
  * flink:VkDescriptorImageInfo::pname:imageLayout must match the actual
    imageLayout at the time the image is accessed. This was in the spec
    text, but needed an associated valid usage statement.
  * Note that only 32-bit atomic operations are supported in the
    <<spirvenv-module-validation, Validation Rules within a Module>>
  * Note that code:UniformConstant variables must not have initializers in
    the <<spirvenv-module-validation, Validation Rules within a Module>>
  * Add a new elink:VkObjectType enumeration to the core API, promoted from
    elink:VkDebugObjectTypeEXT, since it is used for much more than just the
    debug_report extension.

New Extensions:

  * `VK_KHR_get_surface_capabilities2`
  * `VK_KHR_shared_presentable_image`


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