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Messages - Stefan

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Our new GeForce Game Ready 382.33 WHQL drivers are optimized for Tekken 7 and Star Trek: Bridge Crew. To download and install, simply fire up GeForce Experience and click the "Drivers" tab.

Tekken makes its debut on PC with Tekken 7 on June 2nd. It's packed with PC features, runs at 4K on virtually any monitor with NVIDIA DSR, and has a number of scalable graphics settings to ensure as many people as possible can play.
For the definitive experience, with maxed out settings and a rock-solid 60 frames per second, a GeForce GTX 1060 is recommended for 1920x1080 and 2560x1440, and a GeForce GTX 1080 Ti for 4K. Learn more in our Tekken 7 Recommended GPU article.

 Official 382.33 Game Ready WHQL Display Driver Feedback Thread (Released 5/22/17)

Change log for May 20, 2017 Vulkan 1.0.50 spec update:

  * Bump API patch number and header version number to 50 for this update.

Github Issues:

  * Fix numerous minor issues with the VK_EXT_debug_report extension (public
    issues 478, 483, 486, 489, 490).

Internal Issues:

  * Update flink:vkAllocateDescriptorSets to specify conditions under which
    to return ename:VK_ERROR_FRAGMENTED_POOL or
    ename:VK_ERROR_OUT_OF_POOL_MEMORY instead of
    out-of-host/out-of-device-memory, and improve the
    <<fundamentals-errorcodes, description of those errors (internal issue
  * Add a NOTE documenting that flink:vkAcquireNextImageKHR can only signal
    a single semaphore, and how to deal with that when multiple physical
    devices in a logical device need to wait on it (internal issue 730).
  * Improve description of pname:pNext chains of
    slink:VkPhysicalDeviceImageFormatInfo2KHR and
    slink:VkImageFormatProperties2KHR (internal issue 814).
  * Clean up math markup issues in the <<textures, Image Operations>>
    chapter (internal issue 818).
  * Update validusage target to use more robust code for preprocessing, by
    making direct use of Asciidoctor's preprocessor. Added uniqueItems check
    to JSON vu schema and add clean_validusage target (internal issue 826).
  * Update style guide to prohibit writing non-self-contained (on a single
    bullet point) Valid Usage statements, and modify offending Valid Usage
    statements in the Specification to match, to assist with automatic
    extraction for the validation layers (internal issue 828).
  * Add ename:VK_VALIDATION_CHECK_SHADERS_EXT to elink:VkValidationCheckEXT
    of the `VK_EXT_validation_flags` extension, to selectively disable
    shader validation.
  * Remove duplicate valid usage statement for slink:VkImageMemoryBarrier.
  * Modify script to place VUID tag anchors standalone on a line
    following their corresponding bullet point, and reflow the spec text
    accordingly (this had been pending since the initial tag deployment).

New Extensions:

  * `VK_AMD_texture_gather_bias_lod`


3D-Tech News Around The Web / Intel Parallel Universe Magazine #28
« on: May 20, 2017, 02:38:27 PM »
The upcoming C++ standard adds parallelism to the Standard Template Library for easy transformation into parallel & vectorized solutions. Explore it—and lots more—in the new issue of The Parallel Universe.

3D-Tech News Around The Web / RenderDoc v0.34 stable
« on: May 19, 2017, 08:32:17 PM »
v0.34 is now available!
Primarily a bugfix release, check the full notes here:
Downloads on

3D-Tech News Around The Web / Re: Vulkan SDK 1.0.49 Released
« on: May 19, 2017, 08:12:20 PM »
S.o. at NVIDIA has read the change log  :P

changes the way to look for Vulkan SDK
changes to adapt to the latest Vulkan SDK (essentially: the libs are in Lib folder now)

3D-Tech News Around The Web / Vulkan SDK 1.0.49 Released
« on: May 19, 2017, 06:56:39 PM »
  This SDK supports Vulkan API revision 1.0.49.  The prior SDK supported Vulkan API revision 1.0.46.

Drivers: LunarG recommends that you update your Vulkan-capable hardware drivers to the latest recommended version from your hardware vendor.  A list of Known Driver Issues appears at the end of this document with more information.
SDK Libraries have moved -- As of the 1.0.42 SDK, the SDK library files were moved out of <VK_SDK_PATH>/bin into <VK_SDK_PATH>/lib for 64-bit libraries and <VK_SDK_PATH>/lib32 for 32-bit libraries. This will require you to update your project files to point to the proper location if you are updating from an older SDK.  The change was performed to avoid 32-bit compatibility issues.
Valid Usage ID Changes Coming -- Starting with the next major SDK release the valid usage identification numbers will be changed to accomodate the official valid usage ID management process, presumeably for the final time. If you are currently using these IDs to filter messages or for debugging purposes they will need to be remapped.

3D-Tech News Around The Web / AMD Crimson ReLive Edition 17.5.2
« on: May 18, 2017, 11:04:37 PM »
Radeon Software Crimson ReLive Edition 17.5.2 Highlights

Support For
    • Prey®
      • Up to 4.5% performance improvement measured on Radeon RX 580 8GB graphics when compared to Radeon Software Crimson ReLive edition 17.5.1(1)
Fixed Issues
    • NieR™: Automata may experience a random hang or application crash after short periods of gameplay.
    • Forza™ Horizon 3 may experience very long map/launch load times.
    • The primary display adapter may sometimes appear disabled in Radeon Settings while driving a display from the linked adapter in Multi GPU system configurations.
    • Radeon RX 550 series graphics products may experience a system hang when entering sleep or hibernate modes.

The AMD Developer Tools team is thrilled to announce the availability of the AMD plugin for Microsoft’s PIX for Windows tool. PIX is a performance tuning and debugging tool for Windows developers using DirectX 12.
The AMD plugin exposes a large set of hardware performance counters inside of PIX.  The counters will automatically show up in the PIX UI when running Analysis on a supported AMD GPU

 Official 382.23 GeForce GT 1030 WHQL Display Driver Feedback Thread (Released 5/16/17)
 DriverVer   = 05/11/2017,
 NVIDIA_DEV.1D01 = "NVIDIA GeForce GT 1030"

New in Release 378.05.05.15f01:
  • Graphics driver updated for macOS Sierra 10.12.5 (16F73)
  • Contains performance improvements and bug fixes for a wide range of applications.
  • Includes NVIDIA Driver Manager preference pane.
  • Includes BETA support for iMac and MacBook Pro systems with NVIDIA graphics
Release Notes Archive:
This driver update is for Mac Pro 5,1 (2010), Mac Pro 4,1 (2009) and Mac Pro 3,1 (2008) users.

BETA support is for iMac 14,2 / 14,3 (2013), iMac 13,1 / 13,2 (2012) and MacBook Pro 11,3 (2013), MacBook Pro 10,1 (2012), and MacBook Pro 9,1 (2012) users.

The studio of Blender Institute releases ambitious three-minute teaser for full-length animated feature based on Dutch artist Martin Lodewijk’s classic comics

Amsterdam, Netherlands (May 15, 2017) – It has created a string of award-winning shorts, raised over a million dollars in crowdfunding, and helped to shape development of the world’s most popular 3D application. But now Blender Institute has embarked on its most ambitious project to date. The studio has just released Agent 327: Operation Barbershop: a three-minute animation based on Martin Lodewijk’s cult comics, and co-directed by former Pixar artist Colin Levy – and the proof of concept for what it hopes will become a major international animated feature created entirely in open-source software.
Watch it here:

3D-Tech News Around The Web / NVIDIA Viking Village
« on: May 13, 2017, 05:58:04 AM »
NVIDIA® Viking Village is a modification of Unity's Viking Village sample with VRWorks™ and Ansel integration. It demonstrates how to use Multi-Resolution Shading feature in desktop (non-VR) projects and how to integrate Ansel image capture plugin.

Change log for May 12, 2017 Vulkan 1.0.49 spec update:

  * Bump API patch number and header version number to 49 for this update.

Github Issues:

  * Modify reference page extraction script to make internal links to spec
    anchors refer to the core specification instead of being dangling links
    (public issue 455).
  * Fix GL_KHR_vulkan_glsl typo and add a nor-normative mapping to the newly
    published StorageBuffer class (public issue 466).
  * Both flink:vkEnumerateInstanceExtensionProperties and
    flink:vkEnumerateDeviceExtensionProperties return
    ename:VK_ERROR_LAYER_NOT_PRESENT, which covers the error case of an
    application providing a layer name that wasn't returned by
    ftext:vkEnumerate{Instance|Device}LayerProperties (public issue 487).
  * The specification for flink:VkApplicationInfo::apiVersion says that the
    driver must return ename:VK_ERROR_INCOMPATIBLE_DRIVER in the case that
    pname:apiVersion specifies a non-supported version. That means that the
    valid usage should not also state that, and so the VU statement is
    removed. The VU had language about "`an effective substitute`" that
    would have been lost, and so it was moved to the pname:apiVersion
    description (public issue 488).

Internal Issues:

  * Modify implicit validity generator script to assign asciidoc anchors to
    all valid usage statements it generates, and script to insert
    Valid Usage ID (VUID) tags into the specification source files for
    explicit valid usage statements. This has no semantic effects on the
    specification, but will support the validation layer's detection of
    valid usage violations and allow it to link into the corresponding part
    of the specification (internal issue 583).
  * Assign VUID tags to all explicit VU statements and document
    the process and tag format in the style guide (internal issue 583).
  * Clarify the rules of whether to structure new functionality as instance
    extensions, device extensions, or both in the
    <<extended-functionality-instance-extensions-and-devices, Instance
    Extensions and Device Extensions>> section (internal issue 749).
  * Require that SPIR-V run-time arrays are only used with the
    code:BufferBlock decoration (internal issue 750).
  * Fix implicit and explicit valid usage statements for
    slink:VkWriteDescriptorSet::pname:dstSet (internal issue 767)
    in the <<descriptorsets-uniformtexelbuffer, Uniform Texel Buffer>>
    section (internal issue 770).
  * Clarify that disabling depth testing also disables depth writes in the
    <<fragops-ds-state, Depth and Stencil Operations>> section (internal
    issue 775).
  * flink:VkDescriptorImageInfo::pname:imageLayout must match the actual
    imageLayout at the time the image is accessed. This was in the spec
    text, but needed an associated valid usage statement.
  * Note that only 32-bit atomic operations are supported in the
    <<spirvenv-module-validation, Validation Rules within a Module>>
  * Note that code:UniformConstant variables must not have initializers in
    the <<spirvenv-module-validation, Validation Rules within a Module>>
  * Add a new elink:VkObjectType enumeration to the core API, promoted from
    elink:VkDebugObjectTypeEXT, since it is used for much more than just the
    debug_report extension.

New Extensions:

  * `VK_KHR_get_surface_capabilities2`
  * `VK_KHR_shared_presentable_image`


Unix Driver Archive

  • Fixed a bug that caused the GLX_EXT_buffer_age buffer age extension to return incorrect values for stereo drawables when using passive stereo modes 5 through 9.
  • Fixed a bug in Vulkan direct to display where DP1.2 monitors were not being enumerated.
  • Improved compatibility with recent kernels.
  • Fixed a bug that caused "nvidia-settings --query all" to print many duplicate entries.
  • Fixed a bug that caused applications to crash in some situations when calling glXMakeCurrent while OpenGL threaded optimizations were enabled. This frequently occurred when Steam was attempting to make a video appear full-screen.
  • Fixed a bug that caused VDPAU applications to use the blit presentation queue when a previous VDPAU application didn't shut down cleanly.
  • Fixed hangs and crashes that could occur when an OpenGL context is created while the system is out of available memory.
  • Fixed a bug that caused corruption when OpenGL windows were moved or resized.
  • Fixed a bug that caused X screens that use Option "UseDisplayDevice" "none" to be resized to 640x480 when using "xrandr -s" to change the screen configuration.
  • Fixed a kernel crash that occurred when attempting to map large user memory allocations into CUDA.
  • Disabled OpenGL threaded optimizations by default, initially enabled in 378.09, due to various reports of instability.
  • Added support for the following Vulkan extensions:
    • VK_EXT_acquire_xlib_display
    These extensions require a Vulkan loader version >= 1.0.42.
  • Removed the X driver's logo splash screen and the corresponding NoLogoand LogoPath xorg.conf options.
  • Added the "ResamplingMethod" MetaMode option, adding support for bicubic resampling methods when scaling screen transformations are in use.  See the README for more details.

Download now

(Windows Driver Store Version
DATE: May 5, 2017
Enjoy performance optimizations and playability improvements on processors with Intel® Iris™ Graphics on the games,
Warhammer 40k: Dawn of War III* and Titanfall 2*! Other Intel® products may benefit from these optimizations as well.
Visit for recommended game settings for many of your favorite PC games.
This driver also:
? provides system security and stability enhancements
? optimizes memory usage, thereby improving the stability of applications
? adds regional language localization to third-party display EDID overrides, which enable custom resolution
support for internal and external panels
? adds Vulkan* version details to the information section of the Intel® HD Graphics Control Panel
? fixes a previous access denied error on some Steam* folders.

Our new GeForce Game Ready 382.05 WHQL drivers are optimized for Prey, Battlezone, and the Gears of War 4 multi-GPU update. To download and install, simply fire up GeForce Experience and click the "Drivers" tab.
  Game Ready For Prey
Bethesda and Arkane's Prey launches on May 5th, merging action, adventure and horror to create a unique narratively-driven game.

3D-Tech News Around The Web / Re: Download Zone - Latest Updates
« on: April 28, 2017, 08:41:44 PM »
pestudio is used by many Cyber Emergency Response Teams (CERT) worldwide in order to perform malware initial assessments.

Read & Write Everything

This utility access almost all the computer hardware, including PCI (PCI Express), PCI Index/Data, Memory, Memory Index/Data, I/O Space, I/O Index/Data, Super I/O, Clock Generator, DIMM SPD, SMBus Device, CPU MSR Registers, ATA/ATAPI Identify Data, Disk Read Write, ACPI Tables Dump (include AML decode), Embedded Controller, USB Information, SMBIOS Structures, PCI Option ROMs, MP Configuration Table, E820, EDID and Remote Access. And also a Command Window is provided to access hardware manually.

Not for the faint of heart. Don't cry me a river if you nuke your PC with that.

3D-Tech News Around The Web / AMD Crimson ReLive Edition 17.4.4
« on: April 27, 2017, 07:02:34 PM »
Radeon Software Crimson ReLive Edition 17.4.4 Highlights
Support For
    • Warhammer 40,000: Dawn of War III™
      • Up to 7% performance improvement measured on Radeon RX 580 8GB graphics when compared to Radeon Software Crimson ReLive edition 17.4.3.(RS-131)
Fixed Issues
    • Some displays may experience corruption when using HDMI® scaling.
    • Battlefield™1 may experience stuttering in Multi GPU mode with 4K display resolutions when using DirectX®11.
    • HDR colors may appear incorrect in Mass Effect™: Andromeda on the latest Windows®10 Creators Edition update.
    • Some incorrect or unavailable feature descriptions may appear in Radeon Settings under the more/less help section.
    • Radeon RX 550 series graphics products may experience a hard hang when the user's system has not been rebooted for long periods of time.
    • Reboot prompt may be missing after Radeon Software installation on AMD XConnect™ technology system configurations.

3D-Tech News Around The Web / Unity 2017.1.0b2
« on: April 26, 2017, 10:22:50 PM »
The beta 2 version for 2017.1 is now available.
 As always, installers and release notes available at:
 Current Documentation links:
 Scripting Reference
 User Manual
 Upgrade guide
 (Note that online documentation is updated at a different rate from the release)
 Please remember to back up your projects before opening them in a beta build!

General Discussion / NVIDIA GeForce GT 1030 sneak peek
« on: April 26, 2017, 07:52:58 PM »
As you might have already noticed NVFlash 5.370.0 supports GT 1030 already, now the "other software" is ready...

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