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Messages - Stefan

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1
Seemore is a technology demo showing next generation mobile graphics performance and features.  It is running here on a dual-core ARM® Cortex™-A15 and quad-core ARM® Mali™-T604 powered Arndale development board.

This demo was premièred at GDC 2013.  The demo was created with the OpenGL ES 3.0 graphics standard and uses global illumination middle ware Enlighten developed by Geomerics.  The demo is fully interactive and allows for many features to be switched on/off at any time to highlight how each component contributes to the overall image.

Have a look at the video (or the real demo at one of our trade shows) and you will see:
OpenGL ES 3.0 features

    High Dynamic Range (HDR)
    ETC2 & EAC textures
    Instancing
    Sampler objects
    Depth textures

Graphics features

    Multiple dynamic lights
    Normal/specular maps
    Advanced foliage lighting
    Projection lighting
    Cube mapping

Middleware

    Geomerics Englighten™
    Bullet physics engine

2
3D-Tech News Around The Web / EVGA Precision 4.2 released
« on: May 24, 2013, 02:01:00 AM »
Version 4.2.0

Release: 5/23/13

    New Default Skin, legacy skins are available from the Options > User Interface tab
    Improved NVAPI access layer architecture with better extendibility
    Improved hardware monitoring module architecture with better extendibility
    Added temperature limit, power limit, voltage limit, maximum overvoltage limit and GPU utilization limit graphs to hardware monitoring module for release 320 and newer NVIDIA driver. The graphs help you to understand the reasons of realtime performance limitations (e.g. limiting performance due to reaching power target) on GPU Boost compatible graphics cards
    Added framebuffer, video engine and bus controller usage graphs to hardware monitoring module
    Added generic NVAPI videomemory usage monitoring for NVIDIA graphics cards unattached to Windows desktop (e.g. dedicated PhysX accelerators)
    Updated power reporting for release 320 and newer NVIDIA drivers. Now EVGA Precision X reports normalized total power according to NVIDIA recommendations
    Now RivaTuner Statistics Server installer is being started by EVGA Precision X installer to make installation process easier for beginners. The server distributive is being copied to .\Redist\RTSSSetup.exe during EVGA Precision X installation, so you may always install it later if necessary
    Added workaround for missing tray icon when starting application while EXPLORER.EXE is not responding
    Application tray icon is now being restored after restarting EXPLORER.EXE
    Build number is now displayed in “i” window and in application tray icon tooltip
    Localizable installer files for third party translators are now included in distributive in .\SDK\Localization\Installer folder
    RivaTuner Statistics Server distributive has been upgraded to version 5.1.2:
        Added update checking system
        Added version checking system to installer. Now the installer is giving you a warning when you’re trying to install older or reinstall currently installed version of the server
        Added client notification system to installer. Now the installer is notifying client applications like EVGA Precision in the end of the server installation process to allow the clients to restart themselves
        Added workaround for missing tray icon when starting application while EXPLORER.EXE is not responding
        Application tray icon is now being restored after restarting EXPLORER.EXE
        Fixed issue with newly added profiles not being automatically selected in the profiles list
        Added keyboard navigation support for profiles list
        Added On-Screen Display profile for Medal of Honor: Allied Assault
        Improved reboot notifications for locked files installation/uninstallation
        Now RivaTuner Statistics Server prevents attempts to start application without rebooting the system in case of using delayed locked files update scenario during installation
        Added screen capture support for fullscreen Direct3D7 and DirectDraw applications (windowed mode is not supported). Please take a note that DirectDraw and Direct3D7 hooking is disabled by default in global profile, it is recommended to enable DirectDraw and Direct3D7 hooking at application profile level instead of enabling it globally
        Build number is now displayed in application tray icon tooltip
        Localizable installer files for third party translators are now included in distributive in .\SDK\Localization\Installer folder
        Updated profiles list
    Now RivaTuner Statistics Server version is displayed in “i” window
    Now it is possible to override group names for values displayed in the On-Screen Display or in Logitech keyboard LCD display
    “Show system time” option now longer depend on On-Screen Display header or any hardware monitoring item visibility

3
UNIX driver portal
Quote

    Added support for the following GPUs:
        GeForce GTX 780 and GTX 770, GTX 760
    Fixed a regression that could cause X to crash when querying GPU information through NV-CONTROL on multi-GPU systems where some GPUs failed to be initialized for X.
    Fixed a bug that could cause X to crash when using Vertex Buffer Objects (VBOs) with indirect rendering.
    Fixed a bug that prevented some drop-down menus in nvidia-settings from working correctly when using older versions of GTK+.
    Fixed RandR panning reporting when the current MetaMode is smaller than the X screen.
    Fixed a regression that caused nvidia-installer to attempt post-processing of non-installed files.
    Added the "ForceCompositionPipeline" and "ForceFullCompositionPipeline" MetaMode options. See the README for details.
    Added support for HDMI 4K resolutions. Using a 4K resolution with an HDMI display requires a Kepler or later GPU.
    Added support in VDPAU for 4k resolution MPEG-1/2 and H.264 video decoding, up to 4032x4048 for MPEG-1/2 and 4032x4080 for H.264, and up to 65536 macroblocks for both.


4
3D-Tech News Around The Web / MSI Afterburner 3.0.0 Beta 10
« on: May 22, 2013, 05:38:37 PM »
Quote
MSI Afterburner 3.0.0 Beta 10 Download
 - Guru3D and MSI have been working hard on AfterBurner, today we release an updated this Beta revision of Afterburner, this application successfully secured the leading position on graphics card utilities.

Today we release an updated Beta revision of Afterburner, this application successfully secured the leading position on graphics card utilities. We're happy to see MSI Afterburner is leading the overclock applications. MSI Afterburner is ready, this version supports the control of NVIDIA GeForce GTX Titan, if you get the card, you may want to try it.

Change list:

    Improved hardware monitoring module architecture with better extendibility
    Added temperature limit, power limit, voltage limit and maximum overvoltage limit graphs to hardware monitoring module for release 320 and newer NVIDIA driver. The graphs help you to understand the reasons of realtime performance limitations (e.g. reaching power target) on GPU Boost compatible graphics cards
    Added framebuffer, video engine and bus controller usage graphs for NVIDIA graphics cards to hardware monitoring module
    Added generic NVAPI videomemory usage monitoring for NVIDIA graphics cards unattached to Windows desktop (e.g. dedicated PhysX accelerators)
    Updated power reporting for release 320 and newer NVIDIA drivers. Now MSI Afterburner reports normalized total power according to NVIDIA recommendations
    Added core voltage control for reference design NVIDIA GeForce GTX 7x0 series graphics cards
    Added core voltage control for reference design AMD RADEON 7990 graphics cards with VT1556 voltage regulators
    Build number is now displayed in “i” window and in application tray icon tooltip
    Localizable installer files for third party translators are now included in distributive in .\SDK\Localization\Installer folder
    Now RivaTuner Statistics Server installer is being started by MSI Afterburner installer to make installation process easier for beginners. The server distributive is being copied to .\Redist\RTSSSetup.exe during MSI Afterburner installation, so you may always install it later if necessary
    RivaTuner Statistics Server has been upgraded to version 5.1.2

The remote server which was broken in earlier betas is working again.


5
3D-Tech News Around The Web / ASUS GTX780-3GD5 driver 320.11
« on: May 21, 2013, 10:48:12 PM »
This driver contains PhysX_9.13.0325_SystemSoftware

Win8/7/Vista 64
Win8/7/Vista 32
XP32
XP64

Code: [Select]
DriverVer   = 04/30/2013, 9.18.13.2011
NVIDIA_DEV.1004 = "NVIDIA GeForce GTX 780"
NVIDIA_DEV.1282 = "NVIDIA GeForce GT 640   "
NVIDIA_DEV.1284 = "NVIDIA GeForce GT 630  "

Stay tuned for driver for NVIDIA_DEV.1184 = “NVIDIA GTX 770″ ;)

6
3D-Tech News Around The Web / PGI OpenCL Compiler for ARM
« on: May 21, 2013, 05:21:58 PM »
Quote
PGCL™ is an OpenCL™ framework for compiling and running OpenCL 1.1 embedded profile applications on the ST-Ericsson NovaThor™ U8500 and follow-on platforms using a single ARM core as the OpenCL host and multiple ARM cores as an OpenCL computing device.

Wikipedia has a list of Android devices utilising NovaThor which might be compatible.

I wonder why they don't support the popular Qualcomm Snapdragon  ???

7
Just register/login at www.yahoo.com or www.flickr.com
Unsurprisingly it's financed by adverts.

I have pictures from 2007 that are still there, so it should be a save.

Deep link test of random photo below


8
This update comes with ASUS video driver 311.54.
No obvious changes though.

9
3D-Tech News Around The Web / HWiNFO/32/64 v4.18
« on: May 18, 2013, 03:37:19 PM »

Changes in HWiNFO v4.18 - Released on: May-16-2013:

    Fixed reporting of GPU Power/Current on certain CHL controllers.
    Added support of CHL8203, CHL8212 and CHL8213 on GPU.
    Added preliminary support ITE IT8732.
    Separated reporting of GPU codename.
    Improved Intel Haswell support.
    Improved AMD Kabini support.
    Added AMD Radeon HD 7990 (Malta).
    Added reporting of GPU Serial Number for later ATI/AMD GPUs.
    Enhanced sensor monitoring on Apple machines.
    Added AMD Radeon HD 7730.
    Added support of NCT6683D hardware monitor.
    Avoid polling of nVidia GPUs disabled by Optimus.
    Added monitoring of some ACPI values.
    Added monitoring of CPU Core/NB currents and powers on AMD Trinity, Richland and Kabini.
    Added nVidia GeForce GTX 770 and GeForce GTX 780.

10
3D-Tech News Around The Web / TechPowerUp GPU-Z v0.7.1
« on: May 18, 2013, 03:35:10 PM »
Quote
GPU-Z is a lightweight utility designed to give you all information about your video card and GPU.
Version History
0.7.1

    Added support for NVIDIA GeForce GTX 770, GTX 780, GTX 650 Ti OEM, GT 640 (GK208), GT 630 (GK208), GT 730M, GT 750M, GTX 780M, GRID K1, GRID K2
    Added support for AMD Radeon HD 7730, HD 8310G, HD 6480G, HD 8410G, HD 8450G, HD 8510G, HD 8550G, HD 8610G, HD 8650G
    Fixed BIOS reading on GeForce GTX 650 Ti Boost
    Added experimental sensor readout to show reason for power capping on recent NVIDIA cards
    Fixed clock readings on some older NVIDIA cards
    Improved detection for future NVIDIA cards


11
New in Release 5.0.59 - no changelog available

actually libcuda_313.01.01.dylib has been added

12
New in Release 313.01.01f03:

    Contains performance improvements and bug fixes for a wide range of applications.
    Includes new NVIDIA Driver Manager preference pane.

MINIMUM SYSTEM REQUIREMENTS for Driver Release 313.01.01f03

    Model identifier should be MacPro3,1 (2008), MacPro4,1 (2009), MacPro5,1 (2010) or later
    Mac OS X v10.8.3

13

(the samples below, for some reason GPU test fails).


Maybe the failure is related to the fact that GPUTest is a 64-bit application? All other benchmarks (FluidMark, FurMark, ...) are 32-bit apps.

Yes, indeed!
The Kainy server software is only 32 bit, so it can't hook into 64 bit apps.

14
Quote
Kainy is a remote desktop oriented for Gaming and Performance.
Stream your games from your PC into your Phone/Tablet.
Play your PC Games Everywhere (Wifi/3G/4G).

- HD/native resolution (8 qualities).
- About 100 Preset Templates for Controls and UI.
- Up to 60 fps.
- Customize your Interfaces (Buttons and Controls).
- Apply your Custom Pages (Interfaces) for each of your Games/Applications.
- Use Accelerometer to control your Games.
- Support Fullscreen, Sounds, Bluetooth Keyboard...
- Authentication/Data encryption in 128 bits.
- Use Kainy as Game Controller.
- Optimized for Neon, Tegra2 and Tegra3.
- Multi-Devices connections (Up to 5).

As opposed to "Splashtop" it works with AMD GPUs in full screen mode (the samples below, for some reason GPU test fails).
Use a fast server, it's a bit laggy with an old AMD APU :P
The config is a PITA, i suggest to try the demo first.








15
The new GeForce 320.14, Metro: Last Light beta drivers are now available to download. Boosting performance in the eagerly anticipated sequel by up to 10%, the 320.14 beta drivers also ensure maximum system compatibility when battling the monsters of Last Light's post-apocalyptic world. For an in-depth look at the game's technology and GPU performance check out our new Metro: Last Light Graphics Breakdown & Performance Guide.

320.14 beta also includes all of the performance optimizations and SLI profiles found in the recent 320.00 beta release, improving performance and compatibility in games such as Call of Juarez: Gunslinger, Dead Island: Riptide, Dungeons & Dragons: Neverwinter, Far Cry 3: Blood Dragon, GRID 2, Remember Me, Natural Selection 2, Resident Evil 6, Tomb Raider, and TrackMania² Canyon.

16
Quote
Lifelike Human Face Rendering
Meet "Digital Ira". Ira represents a big leap forward in capturing and rendering human facial expression in real time, and gives us a glimpse of the realism we can look forward to in our favorite game characters.

This demonstration highlights the state of the art in performance capture. All Ira''s motions were acted out in a "light stage" at the Institute for Creative Technology at USC. The team there headed by Dr. Paul Debevec is able to photographically capture facial geometry, surface detail, and lighting information of an actor without any of the traditional tricks of face markers or special makeup.

This light stage data is pulled into NVIDIA''s demo engine, and using FaceWorks rendering technology we witness a realism of human facial rendering never before seen in real time. FaceWorks shading gives Ira lifelike skin, eyes, lips and teeth. Adaptive tessellation keeps the curves of his face perfectly smooth.

Play with this interactive demo to see Ira immersed in three different lighting environments. Adjust his skin rendering to see the effect of sub surface light transmission through his skin. And, see the realism of his facial motion as he stares you down with a myriad of lifelike expresssions.



This demo works with Fermi (GTX 465), but doesn't (yet) run on AMD GPUs.


17
Quote
The final release of Nsight™ Visual Studio Edition 3.0 is available for download under Nsight™ Visual Studio Edition Registered Developer Program.
This new release officially supports OpenGL frame debugging and profiling, GLSL GPU shader debugging, local single GPU shader debugging, the new Kepler™ GK110 architecture found in Tesla® K20 & GeForce GTX TITAN, and CUDA® 5.0.

18
3D-Tech News Around The Web / (Android) GPGPU Benchmark
« on: May 10, 2013, 02:51:15 PM »
Quote
This App test the General Purpose Computation on your GPU of your device. You can upload your results and see the comparison of several devices.

I will use the results for my final paper.

Thank you for your help.

Permissions:
- Internet, Network and Wifi state are used for uploading results and ads (ads can be disabled in settings)
- Camera is used for testing camera performance (see screenshots)
- prevent from sleeping is used when benchmark is running


20
3D-Tech News Around The Web / (Android) OpenGL-ES info 1.4
« on: May 07, 2013, 04:27:35 PM »
Quote
OpenGL-ES Info lets you view relevant information about your device's OpenGL-ES implementation. The data includes:

- all available display configurations
- available EGL extensions
- vendor, version & renderer strings
- all supported extensions, both for GL-ES 1.x as well as 2.x

Using the sharing option, the results can be sent by email, stored on your Dropbox account, or shared via any app that accepts plain text input.

What's New in this version:
Check for ES3 support in configurations list.

Obviously no GLES3 in Nexus 4, i doubt that it will be added in upcoming Jelly Bean 4.3 update.
So lets wait for "Key Lime Pie" (Android OS 5)


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