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3D-Tech News Around The Web / NVIDIA GeForce and Quadro driver 375.57
« on: October 21, 2016, 04:45:45 PM »
Our new GeForce Game Ready 375.57 WHQL drivers are optimized for the upcoming release of Battlefield 1, Titanfall 2, Civilization VI, Serious Sam VR: The Last Hope, and Ubisoft's Eagle Flight. To download and install, simply fire up GeForce Experience and click the "Drivers" tab.
  Game Ready For Battlefield 1
Earlier in the year 13.2 million gamers blew each other to smithereens in the Battlefield 1 Open Beta. Now, the finished version of the game is about to launch, first to Early Enlister Deluxe Edition buyers on the 18th, and then to everyone else on the 21st.
If you’re one of the many who intend to play the full release and want to play 60 FPS action at 1920x1080, with High graphical details, we recommend you gear up with a GeForce GTX 1060.
  • OS: 64-bit Windows 10 or later
  • CPU: AMD FX 8350 Wraith, or Intel i7 4790 or equivalent
  • GPU: NVIDIA GeForce GTX 1060 3GB
  • RAM: 16GB RAM
  • DirectX: 11.1 Compatible video card or equivalent
  • Online Connection Requirements: 512 KBPS or faster Internet connection
  • Available Disk Space: 50GB
For higher resolutions, detail levels, and framerates, look to other 10-Series GeForce GTX graphics cards. And to ensure you get the smoothest, fastest SLI-enabled experience on any GPU, system or laptop, be sure to snag our new Game Ready driver through GeForce Experience, an indispensable application for GeForce GTX gamers, enabling instant, easy driver updates, plus game setting optimization, gameplay recording and streaming, giveaways, and much more.
  Game Ready For Titanfall 2
On October 28th, Respawn Entertainment's Titanfall 2 comes out swinging, delivering a story-driven single-player campaign, grappling hook-enhanced multiplayer modes, and fast-paced Sci-Fi action that builds upon the first game's excellent gameplay. Last month, we unveiled the world’s first look at Titanfall 2 running on PC at 4K, at 60 FPS, with every game setting maxed out:
Release 375 is the twelfth 'Optimal Drivers for Enterprise' [ODE] branch release. ODE branches are dedicated to relatively long term stability for ISV certification, OEMs, and Enterprise customers.

Release 375 U1 is the first ODE release to support the Quadro Series P6000/P5000 graphics cards.

This driver adds security updates for driver components.

New features in this branch:

Video SDK 7.0
  • Hardware video encoding and decoding via Video SDK 7.0
  • APIs are now officially supported by FFMpeg and libav
If you would like to be notified of upcoming drivers for Windows, please subscribe here.

For Quadro Notebook:
This is a reference driver that can be installed on supported NVIDIA notebook GPUs. However, please note that your notebook original equipment manufacturer (OEM) provides certified drivers for your specific notebook on their website. NVIDIA recommends that you check with your notebook OEM about recommended software updates for your notebook. OEMs may not provide technical support for issues that arise from the use of this driver.

Added support for the following GPUs:
    • Quadro P6000
      Quadro P5000
      GeForce GTX 1050
      GeForce GTX 1050 Ti
  • Added new X configuration options:
    • ForceCompositionPipeline
    which override the MetaMode tokens with the same names.
  • Fixed a bug that caused issues with panning and cursor constraining when mixing PRIME-driven displays with natively driven displays.
  • Fixed a bug that caused long delays when leaving the VT or disabling a display device while an OpenGL application is running.
  • Improved console restore behavior on systems that use the UEFI Graphics Output Protocol, and most vesafb modes.
  • Added support for the RandR TILE property added in RandR 1.5.
  • Fixed a bug that prevented from finding relevant messages in kernel log files.
  • Fixed a bug that allowed nvidia-installer to attempt loading kernel modules that were built against non-running kernels.

3D-Tech News Around The Web / AMD Radeon Software Crimson Edition 16.10.2
« on: October 20, 2016, 10:44:47 PM »
Radeon Software Crimson Edition 16.10.2 Highlights

Support For:
    • Battlefield 1™
    • Sid Meier's Civilization® VI
    • Titanfall 2™
    • Serious Sam™ VR Early Access
    • Eagle Flight VR™
New AMD CrossFire profile added for DirectX® 11:
    • Sid Meier's Civilization® VI
Fixed Issues
    • Fan speed may sometimes remain elevated on select Radeon RX 400 series graphics products even when an application has been exited.
    • Eyefinity group settings may not be retained after driver upgrade when using AMD CrossFire configurations.
    • Gears of War™ 4 may experience an application hang when using select high resolution and quality configurations in some specific game maps.
    • DirectX®12 content may be unable to launch on some older CPUs that do not support popcnt instruction.
    • Battlefield 1™ AMD CrossFire profile updates for game launch.

3D-Tech News Around The Web / Intel HD Graphics Driver
« on: October 19, 2016, 10:49:29 PM »
  Intel® Beta Graphics Driver for Battlefield 1* and Fifa 17* for Windows® 10 and Windows 7*/8.1* [15.40]
   This beta version driver is being made available to address the game issues when playing Battlefield 1* and Fifa 17* on Intel® graphics devices.

[/size]Battlefield 1*: video freezing while loading scenes[/font]
[/size]Fifa 17*: missing player’s heads in The Journey[/font]

[/size]The Windows BETA driver 15.40.xx.4539 has been posted to Intel Download Center at the following direct links to the driver:

These drivers below in self installing format (exe) are intended for end users.

These drivers below in zip format are intended for developers and IT professionals.

3D-Tech News Around The Web / AMD - Vulkan barriers explained
« on: October 19, 2016, 07:07:31 PM »
Vulkan™’s barrier system is unique as it not only requires you to provide what resources are transitioning, but also specify a source and destination pipeline stage. This allows for more fine-grained control of when a transition is executed. However, you can also leave quite some performance on the table if you just use the simple way, so today we’re going to look at vkCmdPipelineBarrier in detail.


3D-Tech News Around The Web / NVIDIA NVAPI R370 (stand-alone version)
« on: October 19, 2016, 07:02:58 PM »
Previously only as bundle with NVIDIA GameWorks VR SDK 2.1

Now you can get a stand-alone version with change log from >here<

3D-Tech News Around The Web / TechPowerUp GPU-Z v1.12.0
« on: October 18, 2016, 03:54:55 PM »
GPU-Z is a lightweight utility designed to provide you with all information about your graphics card and GPU.

 Version History

  • BIOS upload dialog will now let you browse to the uploaded or duplicate BIOS
  • NVIDIA Fermi DirectX support is now listed as 11.0
  • GTX 1050 & 1060: SLI support field now shows "Not supported by GPU"
  • Sensor window will now scroll by larger distance when clicking outside the thumbtrack
  • When GPU-Z window is at the right edge of screen, render test will open to the left of the GPU-Z window
  • Added DDR4 detection support for AMD Kaveri
  • Added support for NVIDIA GeForce GTX 1080 Mobile, GTX 1070 Mobile, GTX 1060 Mobile, GTX 1050 Ti, GTX 1050, 920 MX (GM108), 940 MX, Quadro P6000
  • Added support for AMD R9 M385X, R5 M315
  • Added support for Intel HD Graphics 620, HD Graphics 515

3D-Tech News Around The Web / OpenGL Extensions Viewer 4.5.1 for Windows
« on: October 16, 2016, 06:47:18 AM »
> download now <

no changelog for 4.5.1 yet

What was new in version 4.5.0 

Support for macOS 10.12
Support for ARB 2016 extension pack
Address compatibility issue in some rendering tests

yet no Vulkan support

create an app profile on NVIDIA Optimus rigs
disable forward context to see OpenGL 4.5

3D-Tech News Around The Web / Vulkan SDK 1.030 released
« on: October 16, 2016, 05:49:35 AM »
Vulkan SDK Release Notes 
October 13, 2016

This SDK supports Vulkan API revision 1.0.30.  The prior SDK supported Vulkan API revision 1.0.26.
NOTE: Please see the Known Driver Issues section in this document for information about a compatibility issue between glslang and Nvidia drivers.
Device layers are now deprecated! Any device layers must be converted to a layer that is queried and enabled at vkCreateInstance. vkEnumerateDeviceLayerProperties is deprecated.
  Overview of new features in SDK
  • The LunarG Samples Progression now includes a Vulkan Tutorial to accompany the sample program code
  • A new Vulkan Sample has been added that demonstrates the use of Vulkan Input Attachments
  • The Unique Objects utility layer has been updated and improved
  • A new Cube.cpp sample demonstrates the use of the vulkan.hpp low-level Vulkan C++ API
  • Improved coverage and utility in layer validation tests
  • Scores of bugfixes, new validation checks, and feature additions
  • The tri.exe demonstration app has been removed

3D-Tech News Around The Web / AMD Radeon Software Crimson Edition 16.10.1
« on: October 06, 2016, 03:13:35 AM »
Radeon Software Crimson Edition 16.10.1 Highlights
  • Support For:
    • Gears of War® 4
    • Mafia III™
  • New AMD CrossFire profile added for DirectX® 11:
    • Shadow Warrior™2
Fixed Issues
    • Deus Ex: Mankind Divided™ may experience minor stutter during gameplay when using AMD CrossFire mode or may crash when launching the in game benchmark.
    • The Crew™ may experience a random or sudden FPS drop while playing.
    • Battlefield™1 may experience flickering on some surfaces when using AMD CrossFire mode.
    • Radeon WattMan may fail to keep Power Limit settings after hitting apply in some cases.
    • Overwatch™ may experience flickering character models while in the hero selection menu or during gameplay in AMD Crossfire mode.
    • Paragon™ may experience flickering while using AMD FreeSync technology and AMD CrossFire mode in conjunction.
    • Pixel Format option is no longer missing for some Radeon RX 400 series products in Radeon Settings.

> download now <

What's New in Version 4.5.0 

Support for macOS 10.12
Support for ARB 2016 extension pack
Address compatibility issue in some rendering tests
yet no Vulkan support

create an app profile on NVIDIA Optimus rigs
disable forward context to see OpenGL 4.5

3D-Tech News Around The Web / Blender 2.78 released
« on: October 01, 2016, 08:08:03 AM »
The Blender Foundation and online developer community are proud to present Blender 2.78, released September 30th 2016!
This release aims to be a very stable one, so that developers can focus better on Blender 2.8 work. Here are some of the highlights:
  • Spherical Stereo images rendering support for VR
  • Grease Pencil is now a full 2D drawing & animation tool!
  • Viewport Rendering improvements
  • New Freehand curves drawing over surfaces!
  • Bendy Bones, powerful new options for B-Bones
  • Alembic support: import/export basic operators
  • Cloth Physics: new Dynamic Base Mesh and Simulation Speed option
  • New Add-ons, individual preferences, Python APIs changes, and a lot of new & updated add-ons!
  • Many more features, improvements and the usual huge bug-fixes list

3D-Tech News Around The Web / Intel HD Graphics Driver
« on: September 30, 2016, 07:03:24 AM »
Driver Version: 15.40.xx.64.4530
Release Version: Beta Version

Platform / Operating System(s):
6th Gen Intel(R) Core(TM) processor family (codename Skylake)
    Microsoft Windows* 7-64
    Microsoft Windows* 8.1-64
    Microsoft Windows* 10-64

5th Generation Intel(R) Core(TM) processor family (codename Broadwell)
    Microsoft Windows* 7-64
    Microsoft Windows* 8-64
    Microsoft Windows* 8.1-64
    Microsoft Windows* 10-64

4th Generation Intel(R) Core(TM) processor family (codename Haswell)
    Microsoft Windows* 10-64

Release Date: September 28, 2016

Xavier is a complete system-on-chip (SoC), integrating a new GPU architecture called Volta, a custom 8 core CPU architecture, and a new computer vision accelerator. The processor will deliver 20 TOPS (trillion operations per second) of performance, while consuming only 20 watts of power. As the brain of a self-driving car, Xavier is designed to be compliant with critical automotive standards, such as the ISO 26262 functional safety specification.


3D-Tech News Around The Web / NVIDIA CUDA Toolkit 8 production release
« on: September 28, 2016, 02:44:36 PM »
CUDA 8.0 adds support for GPUDirect Async, which improves application throughput by eliminating the CPU as the critical path in GPU-initiated data transfers.
The GPU now directly triggers data transfers without CPU coordination, unblocking the CPU to perform other tasks.

The NVLink high-speed interconnect is now supported.

Added new RPM packages that help automate the deployment of CUDA installations in large-scale cluster environments, using tools such as Puppet.

Added absolute GPU numbering in NVML and NVIDIA-SMI that is based on the order of the GPUs on the PCI bus, so that the numbering matches the /dev/nvidiaX indices.

Unified Memory is now supported with OS X 10.11 for Mac.

3D-Tech News Around The Web / NVIDIA Quadro driver 372.95 QNF
« on: September 27, 2016, 03:23:57 PM »
This version, R370 U1, is the first to support the Quadro Series P6000/P5000 graphics cards, including CUDA 8.0 support on the Pascal architecture.

 This driver is from the R370 Quadro New Feature [QNF] driver branch. Users occasionally select QNF for bug fixes, new features, new VR headset support or new Game Engine support.

 For the most stable and fully supported enterprise driver please download the Optimal Drivers for Enterprise [ODE] driver.

New features in this branch:
  • The NVCapture SDK can now capture a Mosaic display
  • VR SDK
    • OpenGL VR SDK 1.4: Implemented GL_NV_gpu_multicast extension
    • Vulkan VR: Implemented cross-API interoperability between Vulkan and DirectX 11 for VR HMDs
    • VRDirect: Added support for Microsoft DirectX Graphics Infrastructure (DXGI) 2 Preview
  • Implemented FastSync: New VSync mode that allows DirectX applications to render faster than the display refresh rate yet display frames without tearing.[/l][/l]
Code: [Select]
DriverVer   = 09/22/2016,

NVIDIA_DEV.1B30 = "NVIDIA Quadro P6000"
NVIDIA_DEV.1BB0 = "NVIDIA Quadro P5000"

3D-Tech News Around The Web / NVIDIA Inspector - Version
« on: September 25, 2016, 10:09:12 AM »
NVIDIA Inspector - Version (.NET Framework 2 or above)

- fixed GDDR5X detection
- fixed voltage reading for pascal
- disabled max boost clock detection for pascal (quick fix for 3rd party curve reset on inspector start)
- readded button and jumplist entry for profile inspector if exists
- added CLI param "-lockVoltagePoint"

NVIDIA Profile Inspector - Version (.NET Framework 4 or above)

- added 'export current profile including predefined settings' to menu
- fixed empty profile export if no setting is set but only application(s)
- fixed crash if nvd3dumx file is not present (WDDM2.1 driver)
- updated setting constants to R367
- added setting decryptor for encrypted 3dvision settings
- improved import error handling
- show nvidia icon for predefined profiles in modified profile list
- added CLI param "-silent"
- added CLI param "-silentImport"
- added some 3d vision settings to CSN file (by DarkStarSword)
- added OpenGL version override to CSN file
- added FastSync to CSN file
- added FrameRateLimiterV2 values to CSN file

3D-Tech News Around The Web / IndigoBench: benchmark your GPUs and CPUs
« on: September 25, 2016, 08:47:04 AM »
IndigoBench: benchmark your GPUs and CPUs!
 We've always enjoyed looking at benchmark results from e.g. Cinebench, since they give a good indication of how the machine will perform for rendering. Some people like fast cars, some like fast rendering engines and GPUs... with IndigoBench you can have both! Besides this, it's just fun to marvel at how powerful the latest CPUs and GPUs are :)
To this end, we developed a standalone benchmarking application which runs two tests, an interior scene by Polygon Manufaktur and a studio-style supercar scene by Oscar Johansson, to produce a total score. This can optionally be submitted to the results database using your Indigo forum account.

3D-Tech News Around The Web / NVIDIA NVFlash 5.323
« on: September 23, 2016, 03:19:19 PM »
>>> download now <<<

Build Information
  - Build Date: Sep 1 2016
  - Build Time: 16:53:01
  - Build CL: 21116769

This version doesn't yet officially support GTX 1050 TI (GP 107).
Supported Pascal GPUs are:

GeForce GTX 1060   
GeForce GTX 1060 6GB   
GeForce GTX 1060 3GB   
Quadro P5000   
GeForce GTX 1070   
GeForce GTX 1080   
Quadro P6000   
TITAN X (Pascal)   
Tesla P100-SXM2-16GB   
Tesla P100-PCIE-16GB

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