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LunarG now delivers native Ubuntu Linux packages for all the elements in the Vulkan SDK. LunarG also continues to provide the Linux SDK tarball.


Follow the Ubuntu Packages link on the LunarXchange SDK web page to gain access to the native Ubuntu Linux packages. These packages will install pre-built SDK binaries on a system running Ubuntu Linux and contain all the LunarG Vulkan SDK components at the latest available version. For Ubuntu Linux users, this is the most convenient way to get the Linux SDK content since you will not need to build any binaries yourself. Headers, libraries, and tools are included and prebuilt. Documentation is not part of the packages, but can be found online. Click on the LunarXchange Docs link in the left navigation bar for the SDK documentation.


More information about LunarG

LunarG's software engineering experts create innovative products and services for open source and commercial customers using leading-edge 3D graphics and compute technologies, including OpenGL, Vulkan, OpenXR, and SPIR-V. We have strengths in performance analysis and tuning, runtime and tools development, shader optimizations, driver development, and porting engines and applications to Vulkan. Our software engineering team is based in Fort Collins, Colorado. LunarG was founded by software experts who are passionate about 3D graphics.


For more information about LunarG, please check out our website.
 

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3D-Tech News Around The Web / Re: NVIDIA GeForce Game ready driver 416.34
« on: October 17, 2018, 05:43:15 PM »
Driver 416. 34 has been re-released with support for
    DEV_1F02 "NVIDIA GeForce RTX 2070"
    DEV_1F07 "NVIDIA GeForce RTX 2070"

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3D-Tech News Around The Web / HWiNFO32 and HWiNFO64 v5.90 released
« on: October 16, 2018, 06:48:59 PM »
 Changes in HWiNFO32 & HWiNFO64 v5.90 - Released on:  Oct-16-2018: 
 
  • Added NVIDIA TU106 and GeForce RTX 2070.
  • Removed invalid Uncore VID reporting on some CPUs.
  • Fixed reporting of CPU temperature on some MSI Ryzen mainboards.
  • Enabled monitoring of some temperatures on ASUS MAXIMUS VII and Z97 series.
  • Enhanced sensor monitoring on GIGABYTE Z390 series mainboards.
  • Improved detection of EVGA iCX sensors.
  • Added recognition of several NVIDIA RTX 2080 and RTX 2080 Ti card models.
  • Fixed causing of high CPU VID on some AMD SP3, TR and TR2 systems.
  • Improved sensor monitoring on several ASRock Ryzen mainboards.
  • Added Cascade Lake B0 stepping.
  • Added monitoring of GPU fan RPM on NVIDIA Turing.
  • Added reporting of Ring to Core Offset status for Intel Kaby Lake/Coffee Lake.
  • Enhanced sensor monitoring on ASRock Z390 series mainboards.
  • Enhanced sensor monitoring on ASUS PRIME Z390, TUF Z390, ROG STRIX Z390 and MAXIMUS XI series mainboards.
  • Added detection of fake NVIDIA GPUs.
  • Added AMD Radeon RX 580 2048SP.

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Quote
Added support for the following GPUs:
 GeForce RTX 2070
 GeForce RTX 2080 Ti
 GeForce RTX 2080
 Quadro P5200 with Max-Q Design
 Quadro P4200 with Max-Q Design
 Quadro P2000 with Max-Q Design
 Added a graphics API visual indicator.  It can be toggled through nvidia-settings' "OpenGL Settings" panel, the
 __GL_SHOW_GRAPHICS_OSD environment variable, or the GLShowGraphicsOSD application profile.  See the README for more information.
 Added support for X11 RandR transformations on outputs where the NVIDIA X driver is used as a synchronized RandR 1.4 output source (i.e., "PRIME Sync").
 Fixed a bug that caused OpenGL corruption on outputs where the NVIDIA X driver was used as an RandR 1.4 output source (i.e., "PRIME"), and the output sink required a software cursor.
 Fixed an X driver RandR output source (i.e., "PRIME") bug that could cause a duplicate cursor to appear on such outputs.
 Exposed EGL 1.5 in the EGL version string. This does not add any extra functionality to the EGL driver. All EGL 1.5 features were already supported through EGL 1.4 plus extensions.
 Added the OptiX ray tracing engine, libnvoptix.so.1, to the driver package.
 This library is loaded by the liboptix.so.* library bundled with applications that use the OptiX API.
 Updated nvidia-installer to allow the --no-cc-version-check option to disable the compiler version check when installing with DKMS.
 Added experimental support for VK_EXT_global_priority.
 Removed support for the VK_NV_glsl_shader Vulkan extension. This extension was added before the Vulkan ecosystem had mature SPIR-V compilers and tools.  Now that the SPIR-V compilers and tools have advanced, Vulkan developers are encouraged to use SPIR-V instead of GLSL.
 Fixed a bug that caused VDPAU-decoded H.265/HEVC content to have
 interlaced artifacts when shared with OpenGL through the GL_NV_vdpau_interop extension.
 Implemented support for Vulkan real-time ray tracing extensions
 (VK_NV_raytracing). Two new libraries, libnvidia-rtcore.so and libnvidia-cbl.so, have been added to support the new functionality. These new libraries are needed by Vulkan at run-time to expose the new extension. If they are not found, Vulkan will continue to work without VK_NV_raytracing support.
 Removed OpenGL header files from the installer package, which were
 deprecated and not installed by default since release 260.19.04, but could still be installed with the '--opengl-headers' option. If your distribution doesn't provide a package with headers, up-to-date headers can be found at these locations: https://www.khronos.org/registry/OpenGL/index_gl.php https://github.com/NVIDIA/libglvnd/tree/master/include/GL
 Added a USB-C connector type identifier, such that a display connected
 using the USB-C connector that was previously reported as e.g. DP-5 will now be USB-C-0. Scripts and configuration files that use the DP identifier for this connector will be affected.

 http://de.download.nvidia.com/XFree86/Linux-x86_64/410.66/NVIDIA-Linux-x86_64-410.66.run
 http://us.download.nvidia.com/XFree86/FreeBSD-x86_64/410.66/NVIDIA-FreeBSD-x86_64-410.66.tar.gz
 http://fr.download.nvidia.com/solaris/410.66/NVIDIA-Solaris-x86-410.66.run

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3D-Tech News Around The Web / TechPowerUp GPU-Z 2.13.0 Released
« on: October 15, 2018, 05:19:07 PM »
   GPU-Z is a lightweight utility designed to give you all information about your video card and GPU.



    v2.13.0 (October 15th, 2018) 
  • Fixed missing fan speed sensors for pre-Turing cards using GeForce driver 400 and newer
  • Fixed some rare crashes during GPU-Z startup
  • Minimize on close will now trigger on "Close" button click, Escape key, ALT+F4. Use the tray icon menu to exit GPU-Z when "minimize on close" is enabled.
  • Screenshot button tooltip will no longer be visible in screenshots

6
3D-Tech News Around The Web / TechPowerUp GPU-Z 2.12.0 Released
« on: October 12, 2018, 04:24:04 PM »
  GPU-Z is a lightweight utility designed to give you all information about your video card and GPU.



   v.2.12.0 (October 12th, 2018) 
  • Added detection for fake graphics cards using old relabeled NVIDIA GPUs (G84, G86, G92, G94, G96, GT215, GT216, GT218, GF108, GF106, GF114, GF116, GF119, GK106)
  • Added BIOS saving capability for NVIDIA Turing
  • Added monitoring for multiple fans on Turing
  • Added fan speed % monitoring on Turing
  • Added HDMI and DisplayPort info to Advanced -> NVIDIA
  • Power draw on NVIDIA cards is now reported in both TDP % and Watt
  • Fixed system hang caused by Valve anti-cheat
  • Fixed memory bandwidth on Turing with GDDR6
  • Fixed tooltip for system memory usage sensor
  • Fixed broken Radeon RX 400 GPU usage monitoring on newer drivers


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3D-Tech News Around The Web / NVIDIA GeForce Game ready driver 416.34
« on: October 12, 2018, 04:44:54 AM »
 Game Ready Drivers provide the best possible gaming experience for all major new releases, including Virtual Reality games. Prior to a new title launching, our driver team is working up until the last minute to ensure every performance tweak and bug fix is included for the best gameplay on day-1.
 
 Game Ready
 Provides the optimal gaming experience for Call of Duty: Black Ops 4, SOULCALIBUR VI, and GRIP

  http://us.download.nvidia.com/Windows/416.34/416.34-win10-win8-win7-desktop-release-notes.pdf
 http://us.download.nvidia.com/Windows/416.34/416.34-notebook-win10-64bit-international-whql.exe
 http://us.download.nvidia.com/Windows/416.34/416.34-notebook-win8-win7-64bit-international-whql.exe
http://us.download.nvidia.com/Windows/416.34/416.34-desktop-win10-64bit-international-whql.exe
http://us.download.nvidia.com/Windows/416.34/416.34-desktop-win7-64bit-international-whql.exe

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Radeon Software Adrenalin Edition 18.10.1 Highlights
 Support For
  • Windows® 10 October 2018 Update
  • Call of Duty®: Black Ops 4
    • Up to 5% faster performance in Call of Duty: Black Ops 4 using Radeon™ Software Adrenalin Edition 18.10.1 on the Radeon™ RX Vega 64 (8GB) graphics card than with Radeon™ Software Adrenalin Edition 18.9.3 at 1920x1080 (1080p).RS-258
    • Up to 6% faster performance in Call of Duty: Black Ops 4 using Radeon™ Software Adrenalin Edition 18.10.1 on the Radeon™ RX 580 (8GB) graphics card than with Radeon™ Software Adrenalin Edition 18.9.3 at 1920x1080 (1080p).RS-259
Fixed Issues
  • HDMI™ Audio Drivers may sometimes not upgrade during Radeon Software installation.
  • Fortnite™ may experience lighting corruption when effects quality is set to High or Epic.
  • System configurations with 16+ CPU cores may experience a random system reboot during installation when upgrading Radeon Software from a version older than RSAE 18.8.1.
  • Sea of Thieves™ may experience flickering textures in multi GPU system configurations.

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Execute OpenCL™ applications on an Intel® CPU running Windows* OS or Linux* OS. Intel® CPU Runtime for OpenCL™ Applications 18.1 also serves as a straightforward development vehicle for heterogeneous OpenCL™ development with Intel® SDK for OpenCL™ Applications.


The 18.1 release includes:
  • Enabled features of OpenCL™ 2.1.



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3D-Tech News Around The Web / NVIDIA NVAPI R410
« on: October 11, 2018, 08:36:27 PM »
 NVAPI is NVIDIA's core software development kit that allows direct access to NVIDIA GPUs and drivers on all Windows platforms. NVAPI provides support for operations such as querying the installed driver version, enumerating GPUs and displays, monitoring GPU memory consumption, clocks, and temperature, DirectX and HLSL extensions, and more.
 More Information

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3D-Tech News Around The Web / AMD Radeon GPU Profiler 1.3.1
« on: October 11, 2018, 08:34:05 PM »
RGP 1.3.1 is a hotfix release to keep compatibility with an upcoming Radeon Adrenalin Edition graphics driver. That driver descends from a newer branch of our driver source than existing Adrenalin Edition drivers, with changes that break compatibility with RGP 1.3 and all earlier releases.


Please grab 1.3.1 ahead of that driver coming out, so that RGP will continue to work seamlessly when the driver is released and you upgrade.


Radeon GPU Profiler 1.3.1 on GitHub.

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3D-Tech News Around The Web / NVIDIA PhysX System software 9.18.0907
« on: October 08, 2018, 03:45:16 PM »
 This version of the PhysX System software provides updates necessary for some games to run PhysX content properly on Turing GPUs. These include Batman Arkham Knight and the PLA(Passion Leads Army) Benchmark.



 Includes the latest PhysX runtime builds to support all released PhysX content.



Supports NVIDIA PhysX acceleration on all GeForce 9‑series, and 100‑series to 2000‑series GPUs with a minimum of 256MB dedicated graphics memory.

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Version 1.9 of the Vulkan Hardware Capability Viewer is now available for all platforms (Windows, Linux, Android).
This version fully supports Vulkan 1.1 and adds support for reading additional features and properties for the following extensions:
 
  • VK_KHR_driver_properties
  • VK_KHR_shader_atomic_int64
  • VK_NVX_raytracing
  • VK_NV_mesh_shader
  • VK_NV_shading_rate_image
  • VK_NV_compute_shader_derivatives
  • VK_AMD_shader_core_properties
You can download the new version from https://vulkan.gpuinfo.org/download.php.

14
3D-Tech News Around The Web / Vulkan SDK 1.1.85 Released
« on: October 05, 2018, 08:11:12 AM »
New SDKs released for Vulkan Header 1.1.85.0 with NVIDIA Turing extensions
 Released 10/04/2018
LunarG has released new Vulkan SDKs for Windows, Linux, and macOS based on the 1.1.85.0 header.
Overview of new additions to the SDK
 
  • New extensions, including those released by NVIDIA to support their Turing architecture
     VK_EXT_astc_decode_mode VK_EXT_inline_uniform_block VK_KHR_vulkan_memory_model VK_NV_compute_shader_derivatives VK_NV_corner_sampled_image VK_NV_fragment_shader_barycentric VK_NV_mesh_shader VK_NV_representative_fragment_test VK_NV_scissor_exclusive VK_NV_shader_image_footprint VK_NV_shading_rate_image VK_NVX_raytracing
  • VUID validation coverage documentation
  • Bug fixes and  improved validation coverage
For more information
Please read the Release Notes for Linux, Release Notes for Windows, or Release Notes for macOS for additional information or go to LunarXchange to download this new SDK.
For more information about LunarG, Inc., go here.
 

15
 Game Ready Drivers provide the best possible gaming experience for all major new releases, including Virtual Reality games. Prior to a new title launching, our driver team is working up until the last minute to ensure every performance tweak and bug fix is included for the best gameplay on day-1.
 
 Game Ready
 Provides the optimal gaming experience with support for the Windows 10 October 2018 Update including the public release of DirectX Raytracing (DXR)



 http://us.download.nvidia.com/Windows/416.16/416.16-notebook-win10-64bit-international-whql.exe
 http://us.download.nvidia.com/Windows/416.16/416.16-desktop-win10-64bit-international-whql.exe
 http://us.download.nvidia.com/Windows/416.16/416.16-win10-win8-win7-desktop-release-notes.pdf

16
3D-Tech News Around The Web / Getting Started with RTX Ray Tracing
« on: October 02, 2018, 08:08:51 PM »
This directory contains Chris Wyman's shader tutorials from the SIGGRAPH 2018 Course "Introduction to DirectX Raytracing."   Please visit the course webpage to get more details, more descriptive code walkthroughs, some prebuilt tutorial binaries, course presentations, and other information about the course.
Please read this document carefully before trying to build our tutorials. Given DirectX Raytracing is not fully finalized and stabilized, building code that relies on it is still somewhat complex and can fail in surprising ways. We have tried to specify all requirements and caveats, to avoid pain in getting started, and we will update this tutorial code as requirements change. Please contact us or log an issue if you run into unexpected troubles not covered below.
Also note: None of the tutorial examples are intended to demonstrate best practices for highly optimized performance. These samples are optimized to provide an easy starting point, clarity, and general code readability (rather than performance).

17
 -NEW- 24.20.100.6323: Intel Graphics Driver for Windows 10 [6th, 7th & 8th Generation, Apollo Lake & Gemini Lake]
  Highlights:
   
·       [/size][/font]Windows* 10 October 2018 Update Launch Driver
·[/size]       [/size]HDR for embedded laptop panels Launch Driver
   
 
Loaded with many visual enhancements, this WDDM 2.5 Windows* 10 October 2018 Update driver introduces brilliant HDR10 on internal displays, enabling full quality HDR10 for video streaming, games, and content creation on both external and laptop displays. Support for Wide Color Gamut has been added for capable displays as well as improvements in EDR quality. This driver also introduces support for the DirectX* 12 Shader Model 6.3 Compiler and improves hot plug audio synchronization between the Graphics and Audio drivers.
   
 
This driver also introduces performance improvements for Microsoft WinML-based applications on 7th Generation Intel Core processors and higher, by including an initial set of DirectML MetaCommands on supported platforms. These driver optimizations bring a substantial speedup to machine learning and AI-enabled applications that require certain types of convolution or matrix multiply operations.
   
 
This driver brings power optimizations to your system to improve battery lifetime, including when the display is in standby. This driver also has performance improvements for Pro Evolution Soccer* 2019 (DirectX* 11 version) on 6th Generation Intel Core processors or higher.
   
 
Slam dunk your professional career in NBA 2K19*. Exhilarating battles through space await when you hop in your Mech in Zone of the Enders the 2nd Runner: M∀RS* Remastered, or experience the growing pains of a hospital, as you cure crazy illnesses in Two Point Hospital* enjoyed on Intel UHD Graphics 620 or better.
   
 
Every moment defines the rest of your life – make every decision count; in Life is Strange* 2 with Intel Iris Pro Graphics or better.

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3D-Tech News Around The Web / NVIDIA GeForce Game ready driver 411.70
« on: September 27, 2018, 05:23:43 PM »
 Game Ready Drivers provide the best possible gaming experience for all major new releases, including Virtual Reality games. Prior to a new title launching, our driver team is working up until the last minute to ensure every performance tweak and bug fix is included for the best gameplay on day-1.
 
 Game Ready
 Provides the optimal gaming experience for Assassin’s Creed Odyssey, Forza Horizon 4, and FIFA 19
 
 Gaming Technology
 Includes support for NVIDIA GeForce RTX 2080 and RTX 2080 Ti graphics cards



 http://us.download.nvidia.com/Windows/411.70/411.70-win10-win8-win7-desktop-release-notes.pdf
 http://us.download.nvidia.com/Windows/411.70/411.70-notebook-win8-win7-64bit-international-whql.exe
 http://us.download.nvidia.com/Windows/411.70/411.70-notebook-win10-64bit-international-whql.exe

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3D-Tech News Around The Web / NVIDIA CUDA SDK 10 released
« on: September 20, 2018, 04:02:15 AM »
  • CUDA 10.0 adds support for the Turing architecture (compute_75 and sm_75).
  • CUDA 10.0 adds support for new programming constructs called CUDA Graphs, a new asynchronous task-graph programming model that enables more efficient launch and execution. See the API documentation for more information.
  • Warp matrix functions now support additional matrix shapes 32x8x16 and 8x32x16. Warp matrix functions also include the ability (experimental in CUDA 10.0) to perform sub-byte operations (4-bit unsigned, 4-bit signed and 1-bit) using the Tensor Cores.
  • Added support for CUDA-Vulkan and CUDA-DX12 interoperability APIs.
  • Added support for a new instruction nanosleep that suspends a thread for a specified duration.
  • Added 6.3 version of the Parallel Thread Execution instruction set architecture (ISA). For more details on new (sm_75 target, wmma, nanosleep, FP16 atomics) and deprecated instructions, see this section in the PTX documentation.
  • Starting with CUDA 10.0, the CUDA runtime is compatible with specific older NVIDIA drivers. A new package called “cuda-compat-<version>” is included in the toolkit installer packages. For more information on compatibility, see the section in the Best Practices Guide.
Download now

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 http://de.download.nvidia.com/XFree86/Linux-x86_64/410.57/NVIDIA-Linux-x86_64-410.57.run
 http://us.download.nvidia.com/XFree86/FreeBSD-x86_64/410.57/NVIDIA-FreeBSD-x86_64-410.57.tar.gz
 http://fr.download.nvidia.com/solaris/410.57/NVIDIA-Solaris-x86-410.57.run
   
 
  • Added support for the following GPUs:
    • GeForce RTX 2080 Ti
       GeForce RTX 2080
       Quadro P5200 with Max-Q Design
       Quadro P4200 with Max-Q Design
       Quadro P2000 with Max-Q Design
  • Added a graphics API visual indicator. It can be toggled through nvidia-settings' "OpenGL Settings" panel, the __GL_SHOW_GRAPHICS_OSD environment variable, or the GLShowGraphicsOSD application profile. See the README for more information.
  • Added support for X11 RandR transformations on outputs where the NVIDIA X driver is used as a synchronized RandR 1.4 output source (i.e., "PRIME Sync").
  • Fixed a bug that caused OpenGL corruption on outputs where the NVIDIA X driver was used as an RandR 1.4 output source (i.e., "PRIME"), and the output sink required a software cursor.
  • Fixed an X driver RandR output source (i.e., "PRIME") bug that could cause a duplicate cursor to appear on such outputs.
  • Exposed EGL 1.5 in the EGL version string. This does not add any extra functionality to the EGL driver. All EGL 1.5 features were already supported through EGL 1.4 plus extensions.
  • Added the OptiX ray tracing engine, libnvoptix.so.1, to the driver package.
  • This library is loaded by the liboptix.so.* library bundled with applications that use the OptiX API.
  • Updated nvidia-installer to allow the --no-cc-version-check option to disable the compiler version check when installing with DKMS.
  • Added experimental support for VK_EXT_global_priority.
  • Removed support for the VK_NV_glsl_shader Vulkan extension. This extension was added before the Vulkan ecosystem had mature SPIR-V compilers and tools. Now that the SPIR-V compilers and tools have advanced, Vulkan developers are encouraged to use SPIR-V instead of GLSL.
  • Fixed a bug that caused VDPAU-decoded H.265/HEVC content to have interlaced artifacts when shared with OpenGL through the GL_NV_vdpau_interop extension.
  • Implemented support for Vulkan real-time ray tracing extensions (VK_NV_raytracing). Two new libraries, libnvidia-rtcore.so and libnvidia-cbl.so, have been added to support the new functionality. These new libraries are needed by Vulkan at run-time to expose the new extension. If they are not found, Vulkan will continue to work without VK_NV_raytracing support.
  • Removed OpenGL header files from the installer package, which were deprecated and not installed by default since release 260.19.04, but could still be installed with the '--opengl-headers' option. If your distribution doesn't provide a package with headers, up-to-date headers can be found at these locations:
     https://www.khronos.org/registry/OpenGL/index_gl.php
     https://github.com/NVIDIA/libglvnd/tree/master/include/

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