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Messages - JeGX

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81
Geeks3D's GPU Tools / GPU Caps Viewer 1.38.2.0 released
« on: January 23, 2018, 09:22:33 PM »

82
Geeks3D's GPU Tools / FurMark 1.20.0.1 released
« on: January 23, 2018, 04:29:11 PM »
A new build is available. The only change is the new version of GPU-Z:

http://www.geeks3d.com/20180123/furmark-1-20-0-gpu-stress-test-download/#changelog

83
Geeks3D's GPU Tools / GPU Caps Viewer 1.38.1.0 released
« on: January 23, 2018, 04:27:00 PM »

84
Geeks3D's GPU Tools / GPU Shark 0.11.1.0 released
« on: January 23, 2018, 04:18:06 PM »

85
3D-Tech News Around The Web / GPU-Z 2.7.0 released
« on: January 23, 2018, 03:52:59 PM »
Quote
v2.7.0 (January 23rd, 2018)
- GPU-Z will no longer block Windows shutdown/restart on Fall Creators Update
- Updated NVFlash for newer NVIDIA cards like GTX 1070 Ti
- Fixed reported VRAM size on Vega (now 8192 MB)
- Fixed incorrect labelling of GPU Memory Clock Sensor on NVIDIA
- Fixed Polaris 21 OpenCL and TMU/ROP detection

Download:
- Geeks3D
- TPU




86
Geeks3D's GPU Tools / FurMark 1.20.0 released
« on: January 23, 2018, 02:38:16 PM »
FurMark 1.20 is available. More information and download:

http://www.geeks3d.com/20180123/furmark-1-20-0-gpu-stress-test-download/


87
3D-Tech News Around The Web / Wine 3.0 released
« on: January 19, 2018, 10:56:45 AM »
Quote
The Wine team is proud to announce that the stable release Wine 3.0
is now available.

This release represents a year of development effort and over 6,000
individual changes. It contains a large number of improvements that
are listed in the release notes below. The main highlights are:

  - Direct3D 10 and 11 support.
  - The Direct3D command stream.
  - The Android graphics driver.
  - Improved DirectWrite and Direct2D support.

Once again, because of the annual release schedule, a number of
features that are being worked on have been deferred to the next
development cycle. This includes in particular Direct3D 12 and Vulkan
support, as well as OpenGL ES support to enable Direct3D on Android.

Links:
- https://www.winehq.org/announce/3.0
- https://www.winehq.org/download

88
A minor update of GeeXLab has been published. It enables the OpenGL ES 3.1 tessellation on the Tinker Board.

Link: http://www.geeks3d.com/hacklab/20180118/geexlab-0-20-1-for-tinker-board-with-opengl-es-3-1-tessellation-support/




89
3D-Tech News Around The Web / Unity 2018: Book of the Dead (Trailer)
« on: January 16, 2018, 09:10:33 PM »
Quote
Unity’s Demo Team, creators of “Adam”(2016) and “The Blacksmith” (2015), are excited to announce Book of the Dead, a first-person interactive story showcasing the capabilities of Unity 2018 for powering high-end visuals for game productions.

Book of the Dead demonstrates what is possible when using Unity 2018’s new Scriptable Render Pipeline (SRP), which provides enhanced customizability of Unity’s rendering architecture, putting more control in the hands of the developers.

The project is built on the new High-Definition Render Pipeline template shipping with Unity 2018. and various powerful customizations enabled by the SRP.

All of the natural environment assets in the demo are photogrammetry-scanned real-world objects and textures. The majority of them come from Quixel Megascans, a publicly available library of high-quality scanned assets, which is used widely by high-end game production and film VFX professionals alike.

Links:
- Book of the Dead - Teaser @ youtube
- Book of the Dead @ unity3d


90
3D-Tech News Around The Web / Tree It: free real time 3d tree generator
« on: January 16, 2018, 05:22:56 PM »
Quote
Tree It is an easy to use and powerfull real time 3d tree generator for the simple creation of your very own 3d tree models for your dark basic pro and dark GDK apps and games. All Tree It model exports are 100% free to use with any engine and project, whether it's darkbasic or unreal 4.

Features:
  - Very easy to create high quality 3D trees.
  - Create any tree, not limited to just one tree type.
  - Edit joints as well as break joints.
  - Render to image for leaf creation.
  - Adjustable LOD slider.
  - Exports to *.dbo *.obj *.x .
  - Free.

Link: http://www.evolved-software.com/treeit/treeit

I quickly tested it and it exports proper OBJ objects with vertex normal, uvmap and material file!






91
Geeks3D's GPU Tools / GPU Caps Viewer 1.38.0 released
« on: January 16, 2018, 04:51:21 PM »
GPU Caps Viewer 1.38.0.0 is available.

Release highlights and downloads:
http://www.geeks3d.com/20180116/gpu-caps-viewer-1-38-0-released/


92
Geeks3D's GPU Tools / GPU Shark 0.11.0.1 released
« on: January 16, 2018, 03:18:39 PM »
GPU shark 0.11.0.1 released with no executable compression to make all antivirus happy  >:(

Still same page: http://www.geeks3d.com/20180116/gpu-shark-0-11-0-released/

93
Geeks3D's GPU Tools / GPU Shark 0.11.0 released
« on: January 16, 2018, 02:38:43 PM »
GPU shark 0.11.0 is available with new GPUs and bug fixes.

Release notes and download link:
http://www.geeks3d.com/20180116/gpu-shark-0-11-0-released/



94
3D-Tech News Around The Web / GPU-Z 2.6.0 released
« on: January 16, 2018, 12:08:59 PM »
Quote
v2.6.0 (January 16th, 2018)
    Sensor refresh will no longer lag the GPU-Z window
    Fixed GPU-Z not starting at all due to broken UPX EXE compressor
    Fixed crashes on RX Vega
    Fixed fan RPM monitoring on RX Vega
    Added support for Radeon Adrenalin Edition
    RX560 GPU renamed from Baffin to Polaris 21 at AMD's request
    Added support for NVIDIA Titan V, GeForce GTX 1060 5 GB, Tesla K40m, GeForce 825M, Quadro M520, NVIDIA NVS 810, NVIDIA Grid M6-8Q
    Added support for AMD Vega 8 Raven Ridge Graphics, Pro WX 9100
    Added support for Intel HD Graphics P630, UHD Graphics 630, Gemini Lake UHD Graphics 600
    Fixed GP100 die size
    Fixed Braswell 16 vs 12 EU count
    Fixed crash on AMD cards with empty board Id (MSI RX 580 Armor)

Download:
- Geeks3D
- TPU



95
3D-Tech News Around The Web / Vulkan API specifications 1.0.68 released
« on: January 16, 2018, 10:35:48 AM »
Quote
Change log for January 15, 2018 Vulkan 1.0.68 spec update:

  * Bump API patch number and header version number to 68 for this update.

Github Issues:

  * Added more details in the
    <<extended-functionality-extensions-compatibility, Extension
    Compatibility>> section, allowing explicit incompatibilities, and
    simplify corresponding language in the style guide, which now defers to
    the API Specification on this point (public issue 638).
  * Fix typo in description of slink:VkCommandBufferLevel::pname:level
    (public issue 651).
  * Only include extension-dependent valid usage statement for
    slink:VkImageSubresourceRange, and note that the extension names for
    header files described in the <<boilerplate-wsi-header, Window
    System-Specific Header Control>> section are only valid links, when the
    specification being viewed is built with the corresponding extensions
    enabled (public issue 652).

Internal Issues:

  * Add language to elink:VkResult specifying that when commands return an
    error, output parameter contents are undefined instead of unmodified
    (except for pname:sType and pname:pNext). Note that this is a behavior
    change. Add notes calling out slink:VkImageFormatProperties as an
    exception (internal issue 1118).
  * Add "`general-purpose`" to the style guide, and correct existing uses of
    "`general purpose`" as an adjective (internal issue 1121).
  * Add the ename:VK_DEBUG_REPORT_OBJECT_TYPE_VALIDATION_CACHE_EXT_EXT token
    for the `VK_EXT_validation_cache` extension, following the same naming
    pattern as other tokens in the extension, but keep the old
    ename:VK_DEBUG_REPORT_OBJECT_TYPE_VALIDATION_CACHE_EXT token around for
    backwards compatibility (internal issue 1126).

Other Issues:

  * Specify that flink:vkCmdSetDiscardRectangleEXT does not affect copies or
    clears, matching existing language for the scissor rectangle test.
  * Move the <<boilerplate-sType, pname:sType>> definition from the
    boilerplate appendix to the Fundamentals chapter, putting it together
    with the valid usage of pname:sType rather than having the definition
    split across two places.
  * Inline all of the etext:Vk*Flags definitions, moving each one from the
    boilerplate appendix to appear either after the corresponding
    etext:Vk*FlagBits value if one is defined, or after the first structure
    that includes them if not.

Link: https://github.com/KhronosGroup/Vulkan-Docs/commit/57692834480e19201bb9efe9a67f7a65876b7a32

96
Geeks3D's GPU Tools / Re: GPU Caps Viewer 1.37.0 released
« on: January 16, 2018, 09:11:23 AM »
Thanks for your feedback upapi_geeks!

GPU Shark is also a compressed exe. I just tested with ASLR ON and indeed, GPU Shark crashed. The uncompressed version works perfectly. And good news, I just found a new exe packer that works fine with Windows Defender ASLR protection. I will update GPU Shark asap!

97
Geeks3D's GPU Tools / Re: GPU Caps Viewer 1.37.0 released
« on: January 14, 2018, 10:51:45 AM »
Since Nvidia 390.65 not work anymore, only crash.  >:(

Is there something in the log file? Could you please post it?
The v1.37.1 will be soon released.

98
3D-Tech News Around The Web / Meltdown attack explained for developers
« on: January 12, 2018, 05:11:34 PM »
Quote
I read the Meltdown paper so you don't have to

Meltdown is a cache-timing attack on Intel CPUs that allows all memory to be read by any process because of how they do Speculative Execution. If that sounds like a handful, we wrote this blog for you!

This post includes everything you must know before you can understand Meltdown as a developer (we assume no knowledge of CPU internals).

Link:
- https://razorpay.com/blog/meltdown-paper-summary/

99
3D-Tech News Around The Web / cglm: Optimized OpenGL/Graphics Math for C
« on: January 12, 2018, 04:38:54 PM »
Quote
OpenGL Mathematics (glm) for C

The original glm library is for C++ only (templates, namespaces, classes...), this library targeted to C99 but currently you can use it for C89 safely by language extensions e.g __register

Link:
- https://github.com/recp/cglm

100
Quote
This project implements a 2D fluid solver completely on the GPU using OpenGL 4.3.

The solver features a marker-and-cell grid, vorticity confinement, fluid implicit particle, 3rd order Runge-Kutta advection, a conjugate gradient solver with incomplete Poisson preconditioner, and a heat diffusion/buoyancy model.

Links:
- https://github.com/tunabrain/gpu-fluid
- https://benedikt-bitterli.me/gpu-fluid.html
- https://benedikt-bitterli.me/vorton-fluid.html

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