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Messages - JeGX

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81
Highlights:
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- Performance/Quality improvements and an AMD Crossfire™ profile is available for Rise of the Tomb Raider™

- An AMD Crossfire™ profile is available for Fallout 4


- AMD Crimson 16.1.1 Hotfix DOWNLOAD


82
3D-Tech News Around The Web / Re: NVIDIA GeForce Hot Fix driver 361.82
« on: February 02, 2016, 09:15:21 AM »
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The new GeForce 361.82 Hotfix driver corrects a bug which makes your installed GPUs appear as removable devices in your system tray (much like removable storage devices). It may have been a bug in the implementation of support for external graphics solutions over Thunderbolt 3, introduced with 361.75 WHQL.

Source: http://www.techpowerup.com/219723/nvidia-outs-hotfix-driver-to-address-graphics-card-eject-bug.html

83
English forum / Re: Demo Pack February 2016
« on: February 01, 2016, 04:05:21 PM »
Nice work!

I uploaded your pack and add it to Geeks3D downloads:

http://www.geeks3d.com/dl/show/511

84
General Discussion / Re: only ~50 fps in ShaderToyMark before bench
« on: January 28, 2016, 05:20:48 PM »
Shadertoymark is coded with the very first version of GeeXLab which is stopped since 3 years.  Then I can not fix current issues.

But I planned to code a new shadertoymark with some recent shaders...

86
English forum / Re: How to use keyboard in ported Shadertoy demos
« on: January 28, 2016, 12:20:52 PM »
I'm working on a demo that will show how to retrieve GeeXLab keyboard codes in a shadertoy shader...

87
English forum / Re: Spout sender
« on: January 26, 2016, 05:29:46 PM »
Thanks for your contribution Lynn!

Spout is a nice tool. I tested your plugin + demo with the latest GeeXLab and it works. I posted an article on the hacklab:

http://www.geeks3d.com/hacklab/20160126/spout-sender-user-plugin-for-video-sharing-on-windows/


The SpoutController didn't work and displayed this message:




88
Quote
This is a D3D11 sample app that demonstrates several techniques for rendering real-time shadow maps. The following techniques are implemented:

    Cascaded Shadow Maps
    Stabilized Cascaded Shadow Maps
    Automatic Cascade Fitting based on depth buffer analysis, as in Sample Distribution Shadow Maps.
    Various forms of Percentage Closer Filtering
    Variance Shadow Maps
    Exponential Variance Shadow Maps (EVSM)
    Moment Shadow Maps

Links:
- https://github.com/TheRealMJP/Shadows
- https://mynameismjp.wordpress.com/2016/01/24/update-for-my-shadow-sample-update/

89
Quote
FASTBuild is a high performance, open-source build system supporting highly scalable compilation, caching and network distribution. It supports MSVC, GCC, SNC, Clang, GreenHills, CodeWarrior & NVCC (CUDA).

Link: http://fastbuild.org

90
Here is a new method for high quality text rendering using the GPU. Unlike existing methods it provides antialiased pixel accurate results at all scales with no runtime CPU cost.

Links:
- WebGL demo
- GPU text rendering with vector textures
- War and Peace and WebGL






91
Quote
Microsoft is making the tools that its own researchers use to speed up advances in artificial intelligence available to a broader group of developers by releasing its Computational Network Toolkit on GitHub.

CNTK, the Computational Network Toolkit by Microsoft Research, is a unified deep-learning toolkit that describes neural networks as a series of computational steps via a directed graph.

Links:
- Microsoft releases CNTK on Github
- CNTK @ Github

92
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In VS 2015 Update 2, we've implemented every C++ Standard Library feature that's been voted into C++11, C++14, and the C++17-so-far.

Link: http://blogs.msdn.com/b/vcblog/archive/2016/01/22/vs-2015-update-2-s-stl-is-c-17-so-far-feature-complete.aspx

93
English forum / Random lines
« on: January 25, 2016, 09:00:47 PM »
An article that shows how to use the polyline to draw random lines:

http://www.geeks3d.com/hacklab/20160125/random-lines/









94
English forum / Font management in the DX12 plugin
« on: January 25, 2016, 08:57:50 PM »
Text / font management added in the Direct3D 12 plugin:

http://www.geeks3d.com/hacklab/20160125/text-management-with-the-direct3d-12-plugin/


95
English forum / New Procedural Meshes
« on: January 25, 2016, 08:52:57 PM »

96
English forum / GeeXLab 0.9.4.1 released for Windows platforms
« on: January 25, 2016, 08:51:20 PM »

97
GpuTest / Re: GpuTest command line parameters
« on: January 25, 2016, 08:48:13 PM »
Try to look for a file called _geeks3d_gputest_scores.csv, which is the name of the score file. The score file is created with a relative filename and maybe it's not created when GpuTest is launched via a remote machine. Do you see the log file (_geeks3d_gputest_log.txt) ?

98
English forum / Re: How to use mouse-click
« on: January 25, 2016, 08:36:52 PM »
Indeed I just noticed that there is no a code sample focused on the mouse (while there is a keyboard/ folder in the code sample pack). The mouse is used in many code samples so browsing the code sample pack is a solution. Another faster solution is to look at the libs folder shipped with GeeXLab.

In GeeXLab/libs/lua/ there are several Lua files that use the mouse, like this one: gx_cam_lib_v2.lua

Anyway, you have found the solution and that's the important thing!

99
Nice background for GL-Z, is it a simple image or shader?

100
Quote
Seeing some really impressive improvements on early Vulkan drivers with native code, will win big when Unity and Unreal get support.

Tweet: https://twitter.com/ID_AA_Carmack/status/689248999845437441

Via: Developer of Doom and Quake, John Carmack, Says Vulkan Shows Great Promise



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