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Messages - JeGX

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61
GpuTest / GpuTest command line parameters
« on: June 07, 2013, 10:48:00 AM »
GpuTest 0.4.0 command line parameters:
  • /test=<test_name> where test_name = fur | tess | gi | pixmark_piano | pixmark_volplosion
  • /width=<window_width>
  • /height=<window_height>
  • /fullscreen
  • /msaa=<samples> where samples can be 0, 2, 4, 8
  • /benchmark : sets the benchmarking mode
  • /benchmark_duration_ms=<duration_in_ms> : benchmark duration in milliseconds.
  • /no_scorebox : does not display the score box at the end of the benchmark.
  • /no_log_score : does not write score result in the log file at the end of the benchmark.
  • /glinfo : write detailed OpenGL information in the log file

Example (Windows):
Code: [Select]
start GpuTest.exe /test=fur /width=1280 /height=720 /msaa=4 /fullscreen /benchmark /benchmark_duration_ms=60000

62
WIP and Demos / PhysX 3 plugin WIP - Cloth under Mac OS X
« on: June 07, 2013, 10:23:05 AM »
First tests under Mac OS X 10.8.3. No GPU acceleration  :(


63
Quote
Windows 8.1 will advance the bold vision set forward with Windows 8 to deliver the next generation of PCs, tablets, and a range of industry devices, and the experiences customers — both consumers and businesses alike — need and will just expect moving forward. It’s Windows 8 even better. Not only will Windows 8.1 respond to customer feedback, but it will add new features and functionality that advance the touch experience and mobile computing’s potential. Windows 8.1 will deliver improvements and enhancements in key areas like personalization, search, the built-in apps, Windows Store experience, and cloud connectivity. Windows 8.1 will also include big bets for business in areas such as management and security – we’ll have more to say on these next week at TechEd North America. Today, I am happy to share a “first look” at Windows 8.1 and outline some of the improvements, enhancements and changes customers will see.

http://blogs.windows.com/windows/b/bloggingwindows/archive/2013/05/30/continuing-the-windows-8-vision-with-windows-8-1.aspx

64
Quote
Beachfront.iO "needs to service millions upon millions of requests a day, upwards of 5 to 10 thousand transactions per second and do this very reliably," Kuehnl said. "I was looking at different stacks and doing benchmarks to figure out how it would be most productive and most performant … and that's where I came across Go."

The code written in Go performs all the heavy lifting on the back end, including load balancing and choosing which ads to serve up when and where.

"The issue for PHP and even Node.js is obviously you're trapped in a single-threaded situation and what I really wanted was to be able to do a lot of things concurrently," Kuehnl continued. "My options were to go with something like Java, where you have more memory overhead, or I could go with something like Go that was built from the ground up for concurrency and using very modern patterns."

Kuehnl said Go combines those modern concurrency patterns with the "static execution speed of C or C++" but with "a more compositional feel, a script kind of feel. … I started first with the idea of trying to pick the most high-performance modern language, but as I explored it more the beauty of the language presented itself."

http://arstechnica.com/information-technology/2013/05/my-favorite-programming-language-googles-go-has-some-coders-raving/

65
Quote
In March, readers followed along as Nate Anderson, Ars deputy editor and a self-admitted newbie to password cracking, downloaded a list of more than 16,000 cryptographically hashed passcodes. Within a few hours, he deciphered almost half of them. The moral of the story: if a reporter with zero training in the ancient art of password cracking can achieve such results, imagine what more seasoned attackers can do.

http://arstechnica.com/security/2013/05/how-crackers-make-minced-meat-out-of-your-passwords/

66
GPU PhysX with normals for correct lighting:


67
WIP and Demos / PhysX 3 plugin WIP - cloth
« on: May 26, 2013, 03:14:20 PM »
First tests of PhysX 3 cloth module:


CPU PhysX:



GPU PhysX:


There must be a problem somewhere in my code, because a difference of 1000 FPS between CPU and GPU cloth is not normal...



68
Quote
If you typically follow GPU performance as it related to gaming but have become curious about Bitcoin mining, you’ve probably noticed and been surprised by the fact that AMD GPUs are the uncontested performance leaders in the market. This is in stark contrast to the PC graphics business, where AMD’s HD 7000 series has been playing a defensive game against Nvidia’s GK104 / GeForce 600 family of products. In Bitcoin mining, the situation is almost completely reversed — the Radeon 7970 is capable of 550MHash/second, while the GTX 680 is roughly 1/5 as fast.

http://www.extremetech.com/computing/153467-amd-destroys-nvidia-bitcoin-mining

70
3D-Tech News Around The Web / Leap Motion for Windows
« on: May 23, 2013, 03:57:45 PM »
Quote
It's what we've always envisioned for Leap Motion — to break down the barriers between people and technology. Here's a video to show you how close we are. With Leap Motion technology, Windows OS is natural, easy, and fun to use. You'll navigate your desktop, browse the web, flip through photos, and do everything you do everyday in extraordinary ways —all with the wave of a hand or lift of a finger.

http://www.youtube.com/watch?v=21LtA5-wiwU

71
WIP and Demos / PhysX 3 plugin WIP - 100 boxes wide stack
« on: May 23, 2013, 11:48:31 AM »
100 boxes wide stack (CPU PhysX):





72
WIP and Demos / PhysX 3 plugin WIP - Mega box stack
« on: May 23, 2013, 11:40:34 AM »
60 boxes wide stack (CPU PhysX):






73
WIP and Demos / PhysX 3 plugin WIP - PVD, PhysX Visual Debugger
« on: May 23, 2013, 09:44:30 AM »
GLSL Hacker is connected to PVD / PhysX Visual Debugger (via Lua/Python calls). The sad thing is that PVD seems to be only available in DEBUG builds. So PVD functions won't work in GLSL Hacker...



75
WIP and Demos / PhysX 3 plugin WIP - Smash the stack
« on: May 23, 2013, 08:28:02 AM »
Still so cool to be able to smash a stack of boxes  ;D







76
WIP and Demos / PhysX 3 plugin WIP - Rigid Bodies
« on: May 20, 2013, 07:18:59 PM »
PhysX 3 plugin WIP - some falling spheres (CPU rigid body). Green spheres are sleeping.


77
3D-Tech News Around The Web / Modern GPU
« on: May 20, 2013, 03:19:34 PM »
Quote
Modern GPU is code and commentary intended to promote new and productive ways of thinking about GPU computing.

This project is a library, an algorithms book, a tutorial, and a best-practices guide. If you are new to CUDA, start here. If you're already familiar with CUDA, are ready for a challenge, and want to learn design patterns for parallel programming, enjoy this series.

http://nvlabs.github.io/moderngpu/

78
WIP and Demos / PhysX 3 plugin WIP
« on: May 17, 2013, 03:05:16 PM »
I started today the dev of a PhysX 3 plugin for GLSL Hacker...




80
General / Lua and Python Primers for GLSL Hacker
« on: May 16, 2013, 06:51:37 PM »
Two short tutorials to quickly start coding with Lua and Python:

- Lua Primer for the Impatient

- Python Primer for the Impatient

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