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Messages - JeGX

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61
English forum / Re: GeeXLab command line parameters?
« on: April 19, 2016, 07:46:23 AM »
I forgot to check command line parameters in GeeXLab 0.10.0.0 but this is done for v0.10.1.1.
The /benchmark_duration_ms parameter is fixed (as well as the display of the score box).

62
English forum / Re: Fastest way to upload vertices?
« on: April 14, 2016, 05:27:32 PM »
A code sample that shows how to initialize a vertex pool with a Python array is available in the new code sample pack:

gl-21/vertex-pool-python/

I tested with 1'000'000 particles and initialization from Python arrays is really fast!

63
English forum / GeeXLab 0.10.0.0 released
« on: April 14, 2016, 05:20:49 PM »

64
English forum / (WIP) Vulkan plugin for GeeXLab - Linux support
« on: April 14, 2016, 10:42:29 AM »
The Vulkan plugin now works on Linux too (tested on Linux Mint 17.3 + GeForce GTX 780 + R364.12). I can now release the first version of GeeXLab with Vulkan support...













66
NVIDIA Pascal GP100 GPU architecture announced today at the GPU Technology Conference 2016:

http://www.geeks3d.com/20160405/gtc-2016-nvidia-pascal-gp100-gpu-and-tesla-p100-computing-platform-announced/

67
Quote
A list of the "world's 15 greatest living programmers" was published by IT World last year, based on names which came up again and again in coder discussion forums. Alongside the woman who programmed Nasa's Apollo flight control software, the creator of the Linux operating system and the man who created the game Doom, was Jon Skeet, a programmer from Reading.

...

Although he has written 32,599 answers to questions about programming since joining Stack Overflow he says he just "fits it in when he can" around working for Google, looking after his three children and caring for his three Bengal cats - Milly, Starshine and Poppy.

Complete story: http://www.bbc.com/news/uk-england-34596634

Jon Skeet user profile on stackoverflow: http://stackoverflow.com/users/22656/jon-skeet

68
Quote
Designing a big city that players can explore by day and by night while improving on the unique visual from the first Mirror’s Edge game isn’t an easy task.

In this talk, the tools and technology used to render Mirror’s Edge: Catalyst will be discussed. From the physical sky to the reflection tech, the speakers will show how they tamed the new Frostbite 3 PBR engine to deliver realistic images with stylized visuals.
They will talk about the artistic and technical challenges they faced and how they tried to overcome them, from the simple light settings and Enlighten workflow to character shading and color grading.

Link: http://www.frostbite.com/2016/04/lighting-the-city-of-glass/

Powerpoint: http://frostbite-wp-prd.s3.amazonaws.com/wp-content/uploads/2016/04/02121430/Christin_Fabien_RenderingMirrorsEdge_GDC2016b.pptx

69
Here's how Windows 10's Ubuntu-based Bash shell will actually work:

Quote
Aimed at developers, Bash brings a complete Linux command line to Windows, but only the command line.

http://www.pcworld.com/article/3050473/windows/heres-how-windows-10s-ubuntu-based-bash-shell-will-actually-work.html

70
3D-Tech News Around The Web / Unreal Engine 4.11 Released
« on: April 02, 2016, 11:32:46 AM »
Quote
This release is packed with many new features and numerous performance optimizations. Performance has been a big focus for us as we prepare to ship our next game, Paragon. Several new rendering and animation features focused on rendering realistic characters are in 4.11, as are new audio features and tools improvements. UE4 continues to push VR forward with improvements to VR rendering and support for the latest SDKs so that you can ship your games as VR hardware becomes available to consumers.

Full story: https://www.unrealengine.com/blog/unreal-engine-4-11-released

Realistic Eye Shading:


Performance and Multithreading:


72
3D-Tech News Around The Web / DOOM - Fight Like Hell Cinematic Trailer
« on: April 01, 2016, 09:01:30 AM »
Quote
Fight. Like. Hell. Celebrate DOOM's upcoming launch with our all-new live-action cinematic trailer. Directed by Joe Kosinski (Oblivion, Tron: Legacy), the trailer evokes the pillars of DOOM's gameplay: Relentless Combat, Terrifying Demons, and Bad Ass Guns.

DOOM releases on Friday, May 13th on Xbox One, PlayStation 4, and PC, and can be pre-ordered by heading to DOOM.com

Trailer:
http://www.youtube.com/watch?v=KSZ4tSoumNk

73
3D-Tech News Around The Web / Raspberry Pi - MagPi Issue 44 available
« on: April 01, 2016, 08:30:41 AM »
Issue # 44 of the MagPi, the official Raspberry Pi magazine, is available:
https://www.raspberrypi.org/magpi/issues/44/

Direct download of all previous issues from this link:
https://www.raspberrypi.org/magpi-issues/



74
English forum / Re: Quad Tessellation
« on: April 01, 2016, 07:33:43 AM »
I should publish the Windows version very shortly...

75
Quote
Microsoft is reaching out to Linux developers in a way that the company never has before. "The Bash shell is coming to Windows. Yes, the real Bash is coming to Windows," said Microsoft's Kevin Gallo on stage at today's Build 2016 keynote. The announcement received an uproarious applause from the crowd. The new functionality will be enabled as part of this summer's Anniversary Update to Windows 10.

Full story: http://www.theverge.com/2016/3/30/11331014/microsoft-windows-linux-ubuntu-bash

and:

http://www.hanselman.com/blog/DevelopersCanRunBashShellAndUsermodeUbuntuLinuxBinariesOnWindows10.aspx

76
Quote
At Microsoft’s Build Conference this morning, the company said it will soon deliver on a promise made even before Xbox One’s launch – to allow devs to use any Xbox One as a dev kit.

The ability to develop games using Windows 10 and any retail Xbox One, in theory, significantly lowers the barrier to console game development, which is historically the highest-walled garden in the commercial game industry.

The free upcoming one-year Windows 10 anniversary update this summer will enable the full release for Xbox One dev kit functionality.


Full story: http://www.gamasutra.com/view/news/269286/Any_retail_Xbox_One_can_be_used_as_dev_kit_starting_now.php

77
3D-Tech News Around The Web / Visual Studio 2015 Update 2
« on: March 30, 2016, 07:37:46 PM »
Quote
Today, we are happy to announce the release of Visual Studio 2015 Update 2. This release focuses on stability and on responding to the feedback we’ve received on RTM and Update 1.

...

C++ Compiler

In this release, we've updated the C++ compiler and standard library with enhanced support for C++11 and C++14 features, as well as preliminary support for certain features expected to be in the C++17 standard. The most notable compiler changes are support for Variable Templates and constexpr improvements.

Visual Studio 2015 Update 2 allows using /SDL with /AWAIT. We also removed /RTC limitation with Coroutines. Coroutines still are experimental, but ready for quality production code now.

Additionally, we've fixed more than 300 compiler bugs, including many submitted by customers through  Microsoft Connect — thank you!

...

C++ IDE

The new SQLite-based database engine is now being used by default. This will speed up database operations like Go To Definitions and Find All References, and will significantly improve initial solution parse time. The setting has been moved to Tools -> Options -> Text Editor -> C/C++ -> Advanced (it was formerly under ...C/C++ -> Experimental).   

...

Full changelog, new features and downloads:

https://www.visualstudio.com/news/vs2015-update2-vs



78
English forum / (WIP) Vulkan plugin for GeeXLab: true type fonts
« on: March 30, 2016, 04:36:46 PM »
A very cool feature available in the next update of GeeXLab: a built-in support of True Type Fonts (no plugin required as in the case of the ftgl plugin) that works with all versions of OpenGL (GL2 / GL3+) and, of course, Vulkan.



79
English forum / (WIP) Vulkan plugin for GeeXLab: texture 2d array
« on: March 30, 2016, 04:14:03 PM »
An array of 2D textures is a simple way to use many textures (all with same dim). Here, a 8-texture array and a single quad rendered 8 times:



80
This is allegedly the cooler shroud of the new GTX 1080 (codename not confirmed):



Links:
- http://hexus.net/tech/news/graphics/91673-pictures-nvidia-geforce-gtx-1080-1070-cooler-shrouds-leak/

- http://videocardz.com/58674/nvidia-geforce-gtx-1080-geforce-gtx-1070-cooler-shrouds-pictured


And better than GeForce GTX 1080 cooler shroud, here are the shroud screws, essential components to tie the shroud to the VGA cooler!



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