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Messages - JeGX

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441
Link: http://developer.amd.com/documentation/articles/pages/TenThingsAboutWindows7.aspx

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Windows 7 builds on past graphics successes with the DirectX (DX) APIs and provides improvements in both Direct3D and Direct2D graphics capabilities. DX 11 provides the foundation for developers to take advantage of the latest generation of GPUs as well as modern multi-core CPUs. Tessellation and compute shaders, two of the most important new DX 11 features, and have now become industry standards. AMD first introduced integer tessellation in 2001 on the ATI Radeon™ 8500 graphics card and later added floating point tessellation in 2006 on the ATI Radeon™ HD 2600 graphics card. In addition, the Direct3D runtime will be capable of running on older DX 9 and 10 hardware. This permits you to exploit multithreading capabilities and enables better resource administration even on previous-generation cards. To get a more comprehensive view of the capabilities provided by these new features, refer to the AMD articles listed in Resources.

Perhaps one of the most exciting new features enabled by Windows 7 is compute shaders. Compute shaders allow you to harness the computational power in the GPU in addition to what the CPU offers by exposing the shader pipeline to tasks that the CPU would traditionally handle. Compute shaders can dramatically speedup computation involving physics acceleration, audio signal processing, digital image processing, stream processing and many other tasks. Windows 7 will specifically leverage compute shader support to speed up transcoding of video files.    To get a feel for what compute shaders and tessellation make possible, check out the Froblins demo on AMD.com, which showcases these two features running side by side! AMD plans to release DX 11 solutions that will coincide with the release of Windows 7 later in 2009.

442
3D-Tech News Around The Web / Spontz Visuals Editor 2.0
« on: July 06, 2009, 08:38:12 AM »
Spontz Visuals Editor is the Spontz demogroup's demotool. It's available for Windows and MacOS.

Link: http://en.spontz.org/index.php?pageID=33

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Although it's impossible to consider the Spontz demo editor stable, it deserves the 2.0 version change. The rework includes support to open multiple projects at the same time with copy and paste support between them. The demo engine now communicates through TCP/IP with the demo editor, making possible a realtime preview. Other features include GLSL shaders support, Frame Buffer Objects support (FBOs) and a realtime expression evaluator, that allows to vary almost all the parametrs along the time.

444
3D-Tech News Around The Web / FurMark Misc Links
« on: June 28, 2009, 09:27:52 AM »
Whats the real world point of furmark
- http://www.tomshardware.com/forum/266534-33-whats-real-world-point-furmark

HD4770 Xfire Furmark Temps techPowerUp Forums
- http://forums.techpowerup.com/showthread.php?p=1449846

445
3D-Tech News Around The Web / NVIDIA Prepares DirectX 10.1 GPUs
« on: June 25, 2009, 12:51:45 PM »
Link: http://www.fudzilla.com/content/view/14383/34/

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Nvidia's GT200 generation will get a 40nm refresh, and from what we hear, the new chips will all become DirectX 10.1 compatible.

446
3D-Tech News Around The Web / ZeniMax buys id Software
« on: June 24, 2009, 06:09:43 PM »
Story: http://www.developmag.com/news/32243/Zenimax-buys-id-Software

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Bethesda parent ZeniMax Media has this afternoon made a surprise move and bought id Software.

The creator of franchises such as Doom, Quake and Wolfenstein will now come under the firm's ownership along with its upcoming game Rage.

Bethesda will publish all of id's games going forward - except for those already signed, such as Wolfenstein (for Activision) and an unnamed game being made for EA.

447
ArtVPS enjoys great success with first software release Pre-release debut of Shaderlight rendering plug-in for 3ds Max hits over 800 downloads in its first two weeks Since entering the software market on 1 June 2009 ArtVPS has notched up over 800 downloads of Shaderlight 0.1, the pre-release version of its interactive Shaderlight rendering plug-in for 3ds Max, the leading 3D modelling tool from Autodesk.

Shaderlight 0.1 delivers significant productivity and creativity improvements over traditional ray-trace rendering engines. Until now a typical workflow for 3D artists and designers would involve spending time creating preview renders before sending the image off to render. Any last minute changes would mean starting the entire process again, an iterative and time-consuming approach which eats into project timelines and inhibits creativity. Shaderlight is much more that a real-time preview tool, it enables visualisation specialists to change key elements of a full resolution image at any stage of the rendering process without having to re-render, improving efficiency and project turnaround. Users are not only able see the progressive refinement of a scene when objects or camera angles are altered but can also make interactive changes to materials, environments, lights and textures (the MELT elements) on full quality 3D images. Additionally, a new approach to global illumination (GI) enables light, colour and intensity to be updated on screen without the need to re-render.

“Shaderlight has been the most significant product release in our company's recent history,” says Kate Marshall, Marketing Director at ArtVPS. “We developed the software after extensive research which showed the top pain issues for 3D artists to be rendering speed, lighting and material set-up and fine tuning an image. We believe Shaderlight overcomes these problems and meets the demand for an interactive solution that frees the artist from the linear render-change-repeat workflow and gives them more time to be creative.”

Early adopters of the technology are helping shape the development of the software by providing feedback and sharing experiences in the Shaderlight forum ( http://www.artvps.com/content/discuss ) and on Twitter ( http://twitter.com/shaderlight ). “We are delighted to see so many people actively participating in the forum and following our progress on Twitter,” adds Marshall. “The 3ds Max plug-in is the first in a series of Shaderlight products. Our aim is that the Shaderlight rendering technology will be available to anyone who needs to generate and edit high quality renders. We are focused on building long-term relationships and for this reason users who download v0.1 will receive every pre-release update for free.” Shaderlight 0.1 is available as a free download from www.artvps.com. To help new users get to grips with this early release of Shaderlight, a number of scenes that demo its capabilities are now available from: http://www.artvps.com/content/resources#sample-scenes Ends.

448
Link: http://www.pcgameshardware.com/aid,688018/Nvidia-Geforce-GTX-295-Single-PCB-reviewed/Reviews/

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The new Single PCB Geforce GTX 295 has been one of the most frequently discussed graphics cards lately. PC Games Hardware just received a sample from Zotac and tested the card for its capabilities.

449
Link: http://www.pcgameshardware.com/aid,688077/Brink-Revolutionary-First-Person-Shooter-coming-in-2010/News/

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Apart from the big announcements at the E3, splash Damage introduced the new FPS Brink. PC Games Hardware got some background information and screenshots of the shooter that is created by the makers of Enemy Territory: Quake Wars.

450
3D-Tech News Around The Web / TNGViewer 1.0.0.436 Update
« on: June 23, 2009, 09:35:13 AM »
Link: http://tng3d.com/download.html

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Fixed issue in the LightWave scene importer.
Unstructured LightWave content directories, where e.g. object files are placed next to scene files, are now supported by TNG 3D™: opening a scene file should locate object files correctly. Fixed bug where the About window in TNGViewer would lose its location/size (especially on Windows) across launches of the application.

More links:
- TNGViewer 1.0.0.435 Available for 3D Real Time Interactive Presentations

451
Link: http://blogs.intel.com/research/2009/06/ray_tracing_update_now_with_ev.php

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Our latest build has enhanced support for dynamic objects.
...
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we are now able to present a game level with over 500 monsters on it and also a highly detailed polygonal water simulation with 3D waves.

453
3D-Tech News Around The Web / Multisample Anti-Aliasing
« on: June 17, 2009, 07:39:29 PM »
Link: http://diaryofagraphicsprogrammer.blogspot.com/2009/06/multisample-anti-aliasing.html

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Utilizing the Multisample Anti-Aliasing (MSAA) functionality of graphics hardware for deferred lighting can be challenging. Nicolas Thibieroz wrote an excellent article about MSAA published in ShaderX7 with the title "Deferred Shading with Multisampling Anti-Aliasing in DirectX10".

454
Link: http://www.crytek.com/technology/presentations

PPT, PDF and videos about Crytek technologies used in Far Cry or Crysis.

455
- EVGA GeForce GTX 275 1792MB review:
  http://www.guru3d.com/article/evga-geforce-gtx-275-1792mb-review/

- Sparkle intros GeForce GTX 275 with 1792MB of memory
  http://www.tcmagazine.com/comments.php?id=27247&catid=2

456
Link: http://www.tomshardware.com/reviews/amd-stream-gpgpu,2335.html

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If you caught our recent coverage of Nvidia’s CUDA platform, then you’re up to speed on the state of GPGPU processing, or GPU computing, or whatever you want to call it these days, and you know that ATI Stream stands alongside CUDA as one of the two most prevalent GPU computing platforms available today.
...
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The burning question, of course, is how does Stream stack up? Was it worth the wait? We’ve got some preliminary answers and more besides, but first, let’s step back for some perspective...

457
3D-Tech News Around The Web / CUDA GPU Memtest
« on: June 15, 2009, 04:21:26 PM »
Link: http://cudagpumemtest.sourceforge.net/


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A memory test utility for NVIDIA GPU memory using well established patterns from memtest86/memtest86+ as well as additional stress tests. The tests are designed to find hardware and soft errors. The code is written in CUDA.

Can't found the binary...  :(

458
3D-Tech News Around The Web / Direct3D Improvements In Windows 7
« on: June 13, 2009, 02:33:24 PM »
Link: http://www.techarp.com/showarticle.aspx?artno=637&pgno=0

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We recently got our hands on more internal documents on DirectX improvements in Windows 7, or rather how Windows 7 takes better advantage of Direct3D. Although Microsoft has publicly revealed some details on what's improved, this document reveals the details on what's improved, as well as the new Direct2D and Direct3D 11 APIs.

459
3D-Tech News Around The Web / Galaxy GeForce GTX 275 OC 896MB Review
« on: June 12, 2009, 05:26:08 PM »
Link: http://www.pcper.com/article.php?aid=728

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Today we are looking at a new Galaxy model that offers a custom cooler and overclocked specs to offer better than average performance, for a price.

460
3D-Tech News Around The Web / GeForce GTX 295 single PCB review
« on: June 12, 2009, 05:25:09 PM »
Link: http://www.guru3d.com/article/geforce-gtx-295-single-pcb-review/

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Summed up in one line, the big difference in-between the old and new model GTX 295 is that instead of using two GPUs on two PCBs, this new card has the two GPUs placed onto one PCB, lowering part count (BOM) and thus overall production costs.

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