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Messages - JeGX

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441
I found the solution and now we can fully control the opacity of the window. Available in GeeXLab 0.9.1.0+. I posted an article about that topic:

http://www.geeks3d.com/hacklab/20151207/how-to-control-the-window-opacity-on-the-raspberry-pi/

442
Here is an article about how to control the opacity of the 3D window on the Raspberry Pi:

http://www.geeks3d.com/hacklab/20151207/how-to-control-the-window-opacity-on-the-raspberry-pi/




443
GeeXLab - english forum / Reflections in GeeXLab
« on: December 07, 2015, 11:16:01 AM »
A quick article about how to do reflections of objects (on mirror, water, etc.) in GeeXLab:

http://www.geeks3d.com/hacklab/20151207/reflections-in-geexlab/



444
GeeXLab - english forum / GeeXLab 0.9.1.0 Raspberry Pi released
« on: December 07, 2015, 10:18:38 AM »

445
GeeXLab - english forum / GeeXLab 0.9.1.0 for OS X released
« on: December 07, 2015, 10:17:54 AM »

446
GeeXLab - english forum / Re: Shadering Chameleon V2.0 vs. Intel graphics
« on: December 06, 2015, 08:54:27 PM »
By the way, I added this demo to the code sample pack. Thanks Stefan for the port ;)

447
GeeXLab - english forum / Re: Shadering Chameleon V2.0 vs. Intel graphics
« on: December 06, 2015, 08:52:00 PM »
The head is missing here too. But it seems you have tweaked a bit the code in the map() function (around line 197). I copied the original map()  function from Shadertoy website and the chameleon looks good with a GTX 960:



I will check the demo with the Intel HD 530 asap.

448
GeeXLab - english forum / GeeXLab 0.9.1.0 for Linux released
« on: December 05, 2015, 01:52:32 PM »

449
GeeXLab - english forum / GeeXLab 0.9.1.0 released
« on: December 04, 2015, 07:44:16 PM »
GeeXLab 0.9.1.0 for Windows is available:
http://www.geeks3d.com/hacklab/20151204/geexlab-0-9-1-0-released-for-windows-32-and-64-bit/

Versions for other OSes will be available very soon.


450
3D-Tech News Around The Web / Re: Shadertoy/GeeXLab - La calanque
« on: December 04, 2015, 07:41:57 PM »
Nice!

Less than 30 FPS on my GTX 960 in 800x480...

451
GeeXLab - english forum / From GLSL Hacker to GeeXLab
« on: December 04, 2015, 07:38:07 PM »
GLSL Hacker project has been stopped and GeeXLab project has been reactivated.

Here are some explanations:

http://www.geeks3d.com/hacklab/20151203/goodbye-glsl-hacker-welcome-back-geexlab/

452
GeeXLab - english forum / Re: Shadering Chameleon V2.0 vs. Intel graphics
« on: December 04, 2015, 07:34:42 PM »
I'll try to check this demo later. Probably an bug in Intel desktop OpenGL driver...

Similar graphics bugs: http://www.geeks3d.com/forums/index.php/topic,3928.0.html

453
3D-Tech News Around The Web / NVIDIA R359.12 Hotfix Driver
« on: December 03, 2015, 11:17:22 AM »
R359.12 is a GeForce Hot Fix driver that addresses game crashes on certain GeForce GTX 860M notebooks.

Downloads:
- win10 64-bit
- win10 32-bit

- win7 / win8 64-bit
- win7 / win8 32-bit

(source)

454
Quote
Oculus VR is going to make a “special announcement” this Thursday during The Game Awards, which is an annual livestreaming show that attempts to recognize excellence in game development.

Link: http://venturebeat.com/2015/11/30/oculus-vr-will-have-a-special-announcement-at-the-game-awards/

455
3D-Tech News Around The Web / Warsow 2.0 released
« on: December 01, 2015, 01:55:54 PM »
Warsow is set in a futuristic cartoonish world where rocketlauncher-wielding pigs and lasergun-carrying cyberpunks roam the streets. It is a completely free, fast-paced first-person shooter (FPS) for Windows, Linux, and Mac OS X.

Links:
- Warsow 2.0 blog post
- Downloads
- Source code




456
3D-Tech News Around The Web / Visual Studio 2015 Update 1 - v140_xp
« on: December 01, 2015, 01:16:17 PM »
Perfect update, it's exactly what I need to target Windows XP platforms:



457
3D-Tech News Around The Web / Visual Studio 2015 Update 1
« on: December 01, 2015, 12:23:08 PM »
Quote
Today, we are happy to announce the release of Visual Studio 2015 Update 1. This release includes our latest feature and functionality updates.

Links:
- Release notes
- VS2015 Update 1 DOWNLOAD

458
GameDevDaily is a new blogging / knowledge sharing platform for professional game developers.

Quote
Hi. I’m Forrest Smith and welcome to GameDevDaily. GameDevDaily is a curated platform for sharing knowledge with professional game developers. It’s heavily inspired by Mike Acton’s AltDevBlogADay which enabled and inspired many developers, including myself, to start writing.

Link: https://gamedevdaily.io/

459
GeeXLab - english forum / Re: GeeXLab GPU program live-updater bug
« on: November 21, 2015, 01:33:31 PM »
Weird, I just tested and it's the opposite: a blank line is inserted at the start. I will check that strange behavior.

And yes, opening a shader code requires more clicks than for a script code. Don't ask me why... ;)

460
GeeXLab - english forum / Re: gh_vertex_pool.render parameter count wrong?
« on: November 17, 2015, 09:09:45 PM »
Great! Does this fix the scrambled order of the position components?

Yes, the issue should be fixed.

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