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Messages - JeGX

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441
Link: http://software.intel.com/en-us/articles/GPA-version2dot1/

Intel is pleased to announce Intel Graphics Performance Analyzers 2.2, which now includes support for Microsoft DirectX 10 and Microsoft Windows 7 OS.

Intel Graphics Performance Analyzers (Intel GPA) are a suite of software tools that provide in-depth application analysis and the flexibility for customization to help you pinpoint bottlenecks and optimize your game for Intel Integrated Graphics–based PCs.

442
3D-Tech News Around The Web / (PR) Shattered Horizon: New Gameplay Trailer
« on: November 02, 2009, 05:18:33 PM »
HELSINKI, FINLAND – NOVEMBER 2, 2009 – Futuremark® Games Studio today
released a new gameplay trailer for Shattered Horizon™, their PC
exclusive multiplayer first-person shooter. The trailer showcases the
game’s complete freedom of movement and intense zero gravity combat.
http://www.shatteredhorizon.com/media/trailers/

In Shattered Horizon, a catastrophic explosion on the Moon has filled
near-Earth space with billions of tons of rocky debris. Survivors on
the Moon are forced into conflict with those trapped on the battered
International Space Station. Teams of players fight in zero gravity to
control the limited supplies that mean the difference between survival
and death in the cold of space.

With simple and intuitive controls, players have complete freedom of
movement making full use of the distinctive zero gravity environments
to control the battle. Shattered Horizon rewards players with gameplay
and tactics impossible in games constrained by gravity.

"Escalation" trailer
This new trailer shows real players experiencing Shattered Horizon's
zero gravity combat. The ISS, Flipside and Arc levels are shown in a
trailer for the first time and the player's HUD, the three grenade
types, scoped shots and melee attacks are also revealed.

"Shattered Horizon is this year's most original first-person shooter,"
said Jukka Mäkinen, Head of Futuremark Games Studio. "In a sea of
sequels, Shattered Horizon offers PC gamers a fresh and innovative
shooter with intense zero gravity combat that cannot be found in other
games."

New "Escalation" trailer featuring in-game footage (available in HD)
Official website: http://www.shatteredhorizon.com/media/trailers/
YouTube: http://www.youtube.com/watch?v=Dd-2dZMDAGw

New Screenshots
New #1 http://bit.ly/SH_Screenshot13
New #2 http://bit.ly/SH_Screenshot14
New #3 http://bit.ly/SH_Screenshot15
New #4 http://bit.ly/SH_Screenshot16
More http://www.shatteredhorizon.com/media/screenshots/

About Shattered Horizon
Shattered Horizon is the highly anticipated first game from Futuremark
Games Studio that immerses you in the cold reality of combat in space.
•       Multiplayer first-person shooter set in near-Earth space 40 years
from now.
•       Experience intense zero gravity combat and complete freedom of
movement. Use your rocket pack to fly freely through space then land on
any surface.
•       Engage enemies in furious firefights, or ambush them from unexpected
angles. Use tactical grenades to disable electronics, block line of
sight or push enemies out from cover.
•       Join your friends in action-packed 32 player battles fighting to
control hollowed-out asteroids, huge fragments of Moon rock and the
ruined remains of the International Space Station.
•       Dedicated servers hosted by Futuremark Games Studio at launch with
server code being made available for the community shortly afterwards.

Release date: November 4, 2009
Suggested retail price: €19.95 / $19.95 / £14.95
Free downloadable expansion packs featuring new levels after launch.

Shattered Horizon requires DirectX 10 on Windows Vista or Windows 7.
There is no support for Windows XP or DirectX 9.

Pre-order now and save 10 percent. Players who pre-order will also be
invited to help test new levels before they are made public:
http://www.shatteredhorizon.com/buynow

443
Link: http://news.softpedia.com/news/NVIDIA-s-GeForce-Fermi-GF100-GPU-to-Launch-in-Early-December-125645.shtml

Quote
NVIDIA's consumer-ready, Fermi-based GeForce graphics cards are most likely among the most anticipated products this year, as they are said to provide users with an increased level of performance, as well as new features. Although previous rumors indicated that the said cards would be available on November 28, it now appears that they will most likely be launched by early December.

Designed on the 40nm manufacturing process, the new NVIDIA GF100 graphics processing unit is expected to end-up significantly faster than AMD's Radeon HD 5870 flagship card, although we still have no specific numbers on benchmark results, clock speeds or any other specification.

445
EMotion FX: http://www.mysticgd.com/site2007/
EMotion FX v3.8 features: http://www.mysticgd.com/site2007/products/products.php?product=5&component=22

EMotion FX v3.8 released, now including a completely new EMotion Studio and state of the art motion compression

Rotterdam, Netherlands - October 27th, 2009 - MysticGD, a leader in real-time character animation middleware, today announced the release of its latest version of EMotion FX, the real-time character animation and model export system.

"This release is a major step in the development and future of EMotion FX. A lot of work has been put into the new EMotion Studio. We believe good tools are the future of successful game middleware. Therefore we spent a lot of time writing a completely new EMotion Studio until we knew for sure that it was better than any existing on the market." said John van der Burg, Development Director.

The most important improvements and additions in v3.8 compared to the previous release are:


    * New EMotion Studio: a completely new EMotion Studio. It is fully command based, supports undo/redo, multiple viewports, multiple characters, has very modern interfaces, is fully customizable, is scriptable and extensible through custom plugins.

    * State-of-the-art Motion Compression: this new compression algorithm makes your motions 8 to 25 times smaller in memory.

    * Smaller Motion Files: motion files, even when not compressed using the new algorithm, are now about 30% to 50% smaller in size.

    * Improved Deformable Attachment System: it is now possible to add deformable attachments that add new nodes/bones, where these new bones are partially animated separately and partially by the main skeleton . This can simplify very advanced character customization extremely for artists.

    * Improved Rendering: the new EMotion Studio now supports more advanced rendering, supporting HDR, blooming, depth of field, normal mapping, specular mapping and rim lighting.

    * Improved examples: the examples have been improved to take advantage of the new render engine. There are 50 API examples! The new sample browser allows you to easily browse through them.

    * Support for latest 3ds Max and Maya: the latest versions of Autodesk 3ds Max and Maya are fully supported.


To see more about EMotion FX, please visit the product website. Movies demonstrating some of the most important features are available online. You can find EMotion FX at http://www.emotionfx.com.


About MysticGD
Founded in Rotterdam, The Netherlands in 1999, MysticGD is a leader in realtime character animation products used by leading game developers such as EA, Ubisoft, Sony Online, Webzen, SimBin, Nexon Corporation, IMC Games and many others. For more information visit http://www.mysticgd.com.

446
Link: http://www.pcgameshardware.com/aid,698319/Borderlands-Amazing-screenshots-plus-details-about-Unreal-Engine-3/Practice/

Quote
The Shooter-RPG Borderlands where Unreal Engine 3 meets a special graphics style will be released this week. PC Games Hardware presents first screenshots and reveals details about the technology.

447
Link: http://www.extremetech.com/article2/0,2845,2354336,00.asp

Quote
One of the most interesting changes just starting to happen in PC architecture is that software can now do some computing using the graphics processor, in addition to the using the traditional CPU. This offers the potential for certain applications to run noticeably faster. Windows 7 may not be driving this change, but it is providing the platform that most of the vendors looking at GPU computing seem to be focusing on.

448





HELSINKI, FINLAND – OCTOBER 19, 2009 – Futuremark® Games Studio today
released a new trailer showing the first in-game footage from Shattered
Horizon™, their upcoming multiplayer first-person shooter for the PC.
www.shatteredhorizon.com

In Shattered Horizon, a catastrophic explosion on the Moon has filled
near-Earth space with billions of tons of rocky debris. Survivors on
the Moon are forced into conflict with those trapped on the battered
International Space Station. Teams of players fight in zero gravity to
control the limited supplies that mean the difference between survival
and death in the cold of space.

With simple and intuitive controls, players have complete freedom of
movement making full use of the distinctive zero gravity environments
to control the battle. Shattered Horizon rewards players with gameplay
and tactics impossible in games constrained by gravity.

“Raid on Moondust” trailer
The first trailer for Shattered Horizon to show in-game footage, this
new video shows two players working together to take control of an
asteroid being mined in near-Earth space. Players use rocket packs to
fly freely through space and can land on any surface, surprising
opponents by attacking from unexpected angles.

“This new trailer shows Shattered Horizon’s realistic space setting and
the player’s complete freedom of movement,” said Antti Summala, lead
designer at Futuremark Games Studio. “FPS fans looking for a new
multiplayer challenge this holiday should check out Shattered Horizon
for an experience that is only possible in a game without gravity.”

New “Raid on Moondust” trailer featuring in-game footage (available in
HD)
http://www.gametrailers.com/player/57737.html

New Screenshots
New #1 http://bit.ly/SH_Screenshot09
New #2 http://bit.ly/SH_Screenshot10
New #3 http://bit.ly/SH_Screenshot11
New #4 http://bit.ly/SH_Screenshot12
More http://www.shatteredhorizon.com/media/screenshots/

Key Art
Futuremark Games Studio has also revealed the key art image for
Shattered Horizon, an evocative scene of an armed astronaut floating
above the Earth with the arc of Moon debris in the background.
http://bit.ly/SH_KeyArt

New Website
The official Shattered Horizon website has been redesigned to act as a
community hub for the game both before and after the game’s launch.
www.shatteredhorizon.com

Game Rating
Futuremark Games Studio has announced that Shattered Horizon has
received a Teen rating from the ESRB. Ratings from other organizations
are not yet available.

Coming to Earth 2009
Shattered Horizon is the first self-published title from Futuremark
Games Studio and will be available via digital download this holiday.
Visit the official website for more game details.
www.shatteredhorizon.com

449
General Discussion / Re: GeeXLab 0.1.10 available
« on: October 19, 2009, 10:54:12 AM »
This is very strange. How did you install Python 2.6.3? With the official Windows installer ?
The error message means python26.dll is not in the system path. Find python26.dll and place it in GeeXLab's folder. Maybe that'll fix your problem.

450
General Discussion / Re: GeeXLab 0.1.10 available
« on: October 15, 2009, 03:29:27 PM »
Did you try the latest version of GeeXLab ?
http://www.geeks3d.com/20091012/geexlab-0-1-12-available/

Let me know.

451
Link: http://www.guru3d.com/news/ati-nextgen-dx11-architecture-is-called-hecatoncheires-/

Quote
Hecatoncheires is reportedly the codename of ATI's next-gen DirectX 11 architecture that will be released by the end of 2010.

... and from what we hear this is a brand new architecture and not just improved version of R770, something that RV870 is.

452
3D-Tech News Around The Web / Top 10 technologies in graphics
« on: October 12, 2009, 06:32:15 AM »
Link: http://www.pcauthority.com.au/News/157929,top-10-technologies-in-graphics.aspx

Quote
Can you imagine a time when computers didn't have GPUs? Here are graphics technologies that helped take computing out of the lab and into the hands of consumers and professionals.

453
General Discussion / Re: commandline
« on: October 11, 2009, 05:22:26 PM »
yep try this:

GeeXLab.exe /file="demo.xml"

454
General Discussion / Re: 2D physix
« on: October 09, 2009, 04:21:11 PM »
Interesting question  ???
hummm let's see... if you set the Y coordinate of actor's velocity and actor's position to 0 maybe you should manage to stick your actors to the Y=0 plane.

455
take a GTS 250, it's not expensive and can run latest CUDA demos  ;D

456
Link: http://www.phoronix.com/scan.php?page=article&item=ubuntu_karmic_mesa&num=1

Quote
Ubuntu 9.10 had its beta release last week and the final release is coming in just three weeks, but this late in the release cycle, it has been decided to pull in the final Mesa 7.6 version. Pulling in this newer code that provides OpenGL acceleration on Linux provides numerous bug-fixes along with support for a greater number of OpenGL extensions on different hardware and other improvements.

457
3D-Tech News Around The Web / Exploring the Mandelbrot Set with your GPU
« on: October 08, 2009, 10:02:07 AM »
Link: http://ideolalia.com/exploring-the-mandelbrot-set-with-your-gpu

Quote
The Mandelbrot set is a good candidate for GPU implementation: it's simple, uses vector math, and is embarrassingly parallel.  Doing so, however, generally adds a significant amount of complexity to a program.  The programmer is forced to twist all computations to fit within the graphics pipeline, and a significant amount of ceremony surrounds even the simplest operation. 

The GPGPU framework in Penumbra is designed to get hide away all these rough edges, with the goal of making it easier to use the GPU for these sorts of tasks than it would be to use plain Clojure.  It's not quite there yet, but in this particular example it proves to be extremely useful.

458
3D-Tech News Around The Web / The Black Art of Optimising
« on: October 08, 2009, 09:56:52 AM »
Link: http://www.volker-lanz.de/en/software/optimising/

Quote
Optimising program code for maximum performance is often considered to be some sort of black art. Also, quite a number of programmers believe in micro-optimisations that rarely ever improve program execution time, but nearly always introduce subtle bugs or obfuscate the code, or both.

In the following we will have a look at optimisation possibilities that help cut down execution time considerably while still keeping the code clear and easily maintainable.

459
3D-Tech News Around The Web / ATI Cypress GPU and Architecture analysis
« on: October 08, 2009, 08:18:25 AM »
Link: http://www.beyond3d.com/content/reviews/53/1

The guys at Beyond3D offer us a deep investigation into what makes Cypress a powerfull GPU.

Quote
Ah, the winds of change are once again upon us. A new DirectX iteration is about to enter the fray with Windows 7, and new, fully compliant hardware is there to bring its glory to screens everywhere. One such piece of hardware is ATI's new Cypress GPU.

We'll get into the details shortly, but it's a fully DX11-compliant beast that is the result of countless man hours and has made more than one engineer gain a few extra grey hairs.

460
3D-Tech News Around The Web / Python is Unix
« on: October 08, 2009, 07:34:11 AM »
Link: http://jacobian.org/writing/python-is-unix/

Quote
Ryan Tomayko’s [I like Unicorn because it’s Unix] should be required reading for anyone doing anything involving networks or unixes these days. Like Ryan, I share a deep appreciation for the dark art of Unix system calls, and like Ryan I’m a bit dismayed to see them relegated to the dusty corners of our shiny dynamic languages.
...
...
Since I’m a Python hacker, though, and since I had a couple minutes, I thought it’d be an interesting exercise to port Ryan’s code to Python. So, with no further ado, here we go:

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