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Messages - JeGX

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381
Big Pictures / Re: Geeks3D's Graphics Cards for Tests
« on: April 13, 2012, 06:50:32 PM »
- Zotac GeForce GT 240



382
Big Pictures / Re: Geeks3D's Graphics Cards for Tests
« on: April 13, 2012, 06:49:45 PM »
- MSI GeForce GTX 470



383
Big Pictures / Re: Geeks3D's Graphics Cards for Tests
« on: April 13, 2012, 06:49:04 PM »
- NVIDIA GeForce 8800 GTX



384
Big Pictures / Re: Geeks3D's Graphics Cards for Tests
« on: April 13, 2012, 06:48:10 PM »
- ASUS GeForce 7950 GX2



385
Big Pictures / Re: Geeks3D's Graphics Cards for Tests
« on: April 13, 2012, 02:50:02 PM »
- MSI GeForce 9600 GT Diamond



386
Big Pictures / Re: Geeks3D's Graphics Cards for Tests
« on: April 13, 2012, 02:49:09 PM »
- EVGA GeForce GTX 280



387
Big Pictures / Re: Geeks3D's Graphics Cards for Tests
« on: April 13, 2012, 02:48:37 PM »
- MSI GeForce GTX 460 Cyclone 768D5/OC



388
Big Pictures / Re: Geeks3D's Graphics Cards for Tests
« on: April 13, 2012, 02:47:27 PM »
- MSI GeForce GTX 260



389
Big Pictures / Re: Geeks3D's Graphics Cards for Tests
« on: April 13, 2012, 02:46:41 PM »
- EVGA GeForce GTX 295 CO-OP



390
Big Pictures / Geeks3D's Graphics Cards for Tests
« on: April 13, 2012, 02:46:05 PM »
*** reserved ***


391
Big Pictures / Geeks3D's Testbeds
« on: April 13, 2012, 02:07:54 PM »
X58-based testbed - specifications:
- Motherboard: Gigabyte X58 A-UD5
- CPU: Intel Core i7 960 @ 3.2GHz
- Memory: 3x2048MB DDR3 @ 1600MHz, Corsair
- PSU: Corsair AX1200
- OS: Windows 7 64-bit


392
General Discussion / Re: Issue with CF 6950s and Kmark
« on: March 24, 2012, 03:23:28 PM »
I will test KMark with a HD 6970 asap (during the update of Kombustor). Maybe, could you please post a screenshot of the issue if you can catch it.

393
General Discussion / Re: Issue with CF 6950s and Kmark
« on: March 23, 2012, 06:52:06 PM »
Do you have the problem with one Radeon (CF disabled)?
I must say that I didn't re-tested KMark with Crossfire recently...

394
Thanks Stefan, I didn't see that new design of OC Scanner homepage. Nice!

395
EVGA Announces the EVGA GeForce GTX 680 and EVGA Precision X

March 22, 2012 - Get to the next level with the EVGA GeForce GTX 680. This card delivers truly game-changing performance that taps into the powerful new GeForce architecture to redefine smooth, seamless, lifelike gaming. It offers brand new, never before seen features that will redefine the way you think about performance graphics cards. Expect more from your graphics card than just state-of-the-art features and technology; get faster, smoother and a richer gaming experience with the EVGA GeForce GTX 680.
 
The EVGA GeForce GTX 680 graphics card features many new and key features:
  • NVIDIA SMX Engine – Brand new processing engine which delivers twice the performance/watt compared to previous generations.
  • NVIDIA GPU Boost Technology – Dynamically maximizes clockspeeds to push performance to new levels and bring out the best in every game.
  • NVIDIA FXAA – Lightning fast anti-aliasing in a huge variety of games with the simple click of a mouse.
  • NVIDIA TXAA – Next generation anti-aliasing algorithm that delivers the image quality of 8X MSAA, with the performance hit of only 2xMSAA.
  • Adaptive Vertical Sync – Dynamically adjusts VSync to your monitors native refresh rate for the smoothest gameplay possible.
  • Frame Rate Target – Set a target Frame Rate with EVGA Precision X and your card will automatically adjust the power/performance to meet that target.
  • NVIDIA 3D Vision Surround – Now supported on a single GPU, with up to three gaming monitors plus one accessory display!
  • PCI Express 3.0 – Offers double the bandwidth of PCI Express 2.0, for highest data transfer speeds. Also backwards compatible with all existing PCI Express motherboards.

Learn more about the EVGA GeForce GTX 680
 
In addition to the EVGA GeForce GTX 680, EVGA is also introducing a new version of its popular “Precision” overclocking software: EVGA Precision X. Designed from the ground up to support the latest GPU technologies, EVGA Precision X redefines what overclocking software should be. This program allows you to fine tune your EVGA graphics card, including GPU Clock speed, GPU Voltage, Memory Clock speed and Fan speed.
 
EVGA Precision X features many new and key features:
  • Brand New GUI – Built from the ground up for the next generation of graphics accelerators.
  • Advanced Hardware Monitoring – See GPU vitals in real time.
  • In Game Monitoring – See your GPU vitals, without leaving your game.
  • Frame Rate Target – GeForce GTX 680 will adjust power/clock dynamically to match set framerate.
  • Fan Curve – Setup and advanced fan profile.

Learn More about EVGA Precision X

396
Hi-res pictures are available here: http://www.geeks3d.com/forums/index.php/topic,2459.0.html

Around 40 FPS on HD 6970 CF  ;D

397
More information and download link: 
AMD Radeon HD 7900 Series Direct3D 11 Demo: Leo in Sneeze The Day

Tested on a CrossFire of HD 6970.



































398
3D-Tech News Around The Web / Notepad++ 5.9.8 released
« on: January 05, 2012, 08:06:06 PM »
New features and fixed bugs in Notepad++ v5.9.8

- Add drag and drop capacity in Project Manager (only inside of Project Manager).
- Add "Move Up" (Ctrl+Up) and "Move Down" (Ctrl+Down) commands in Project Panel.
- Edit Zone border can be customizable via "Editing" tab of Preferences dialog.
- Fix an aesthetic problem in incremental search bar.
- Fix "Save all" GUI bug.
- Make plugins in %APPDATA%\Notepad++\plugins\ override les plugins in Notepad++ installation directory. (Plugins   loading from %APPDATA%\Notepad++\plugins\ is enabled only if NPP_INSTALLED_DIR\Notepad++\allowAppDataPlugins.xml is present)


Download: http://notepad-plus-plus.org/download/v5.9.8.html

399
Linderdaum is an open source object-oriented 3D gaming engine for Microsoft Windows and Google Android written in <b>C++. It is designed to be an integrated solution for the development of interactive 3D applications, for game, industrial and scientific visualization. Linderdaum is a set of different components (Audio, GUI, File system, Renderer, Resources manager, Scene graph, XLML, LinderScript) designed to interoperate together.

The rendering engine is based on OpenGL 3, OpenGL 4 and OpenGL ES 2. New version 0.6.04 brings in the support of GLSL tesselation programs, mesh skinning on Android platform and deferred rendering. The OpenGL ES 2 renderer works also with Mali 400 mobile GPUs.

Linderdaum is open source but commercial applications are not allowed without a commercial license.

If you have tested it, don't hesite to post a feedback about this engine.

Links:

400
3D-Tech News Around The Web / CUDA Platform Source Release
« on: December 14, 2011, 08:26:15 PM »
On December 13th, NVIDIA announced that it will open up the CUDA platform by releasing source code for the CUDA Compiler.

Using the source code for new LLVM-based compiler that will be released with CUDA Toolkit 4.1, researchers and tools vendors will be able to:
  • Support GPU acceleration in more programming languages, including many new and existing domain-specific languages (DSLs)
  • Make new advancements in processor architecture and heterogeneous systems research
  • Support CUDA applications on a wide variety of many-core and multi-core processors

More information: http://developer.nvidia.com/content/cuda-platform-source-release

Other related news:
- NVIDIA Releases CUDA 4.1: CUDA Goes LLVM and Open Source (Kind Of)
- NVIDIA Open-Sources Its CUDA Compiler
- NVIDIA Releases Source To CUDA Compiler

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