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Messages - JeGX

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GeeXLab - english forum / Font management in the DX12 plugin
« on: January 25, 2016, 08:57:50 PM »
Text / font management added in the Direct3D 12 plugin:

GeeXLab - english forum / New Procedural Meshes
« on: January 25, 2016, 08:52:57 PM »

GeeXLab - english forum / GeeXLab released for Windows platforms
« on: January 25, 2016, 08:51:20 PM »

Geeks3D's GPU Tools / Re: GpuTest command line parameters
« on: January 25, 2016, 08:48:13 PM »
Try to look for a file called _geeks3d_gputest_scores.csv, which is the name of the score file. The score file is created with a relative filename and maybe it's not created when GpuTest is launched via a remote machine. Do you see the log file (_geeks3d_gputest_log.txt) ?

GeeXLab - english forum / Re: How to use mouse-click
« on: January 25, 2016, 08:36:52 PM »
Indeed I just noticed that there is no a code sample focused on the mouse (while there is a keyboard/ folder in the code sample pack). The mouse is used in many code samples so browsing the code sample pack is a solution. Another faster solution is to look at the libs folder shipped with GeeXLab.

In GeeXLab/libs/lua/ there are several Lua files that use the mouse, like this one: gx_cam_lib_v2.lua

Anyway, you have found the solution and that's the important thing!

Nice background for GL-Z, is it a simple image or shader?

Seeing some really impressive improvements on early Vulkan drivers with native code, will win big when Unity and Unreal get support.


Via: Developer of Doom and Quake, John Carmack, Says Vulkan Shows Great Promise

GeeXLab - english forum / Clock demo for the Raspberry Pi
« on: January 08, 2016, 02:55:57 PM »

3D-Tech News Around The Web / The Oculus Rift costs $600
« on: January 06, 2016, 08:20:09 PM »
You can now pre-order the Rift here:

The VR headset is priced at USD $599 without tax and shipping.
Depending on your country, the final price can reach $700...

Twitter is building a new feature that will allow users to tweet things longer than the traditional 140-character limit, and the company is targeting a launch date toward the end of Q1, according to multiple sources familiar with the company’s plans. Twitter is currently considering a 10,000 character limit, according to these sources. That’s the same character limit the company uses for its Direct Messages product, so it isn’t a complete surprise.


GeeXLab - english forum / Intro to Direct3D 12 Programming with GeeXLab
« on: January 05, 2016, 05:49:24 PM »
An introduction to Direct3D 12 programming with GeeXLab has been published here:

This intro covers the basic things allowing to draw a simple RGB triangle.

GeeXLab - english forum / GeeXLab released
« on: January 05, 2016, 05:46:09 PM »
GeeXLab for Windows has been released. More information about this new version can be found here:

NVIDIA DRIVE PX 2 allows the automotive industry to use artificial intelligence to tackle the complexities inherent in autonomous driving. It utilizes deep learning on NVIDIA's most advanced GPUs for 360-degree situational awareness around the car, to determine precisely where the car is and to compute a safe, comfortable trajectory.
Created to address the needs of NVIDIA's automotive partners for an open development platform, DRIVE PX 2 provides unprecedented amounts of processing power for deep learning, equivalent to that of 150 MacBook Pros.

Its two next-generation Tegra  processors plus two next-generation discrete GPUs, based on the Pascal architecture, deliver up to 24 trillion deep learning operations per second, which are specialized instructions that accelerate the math used in deep learning network inference. That's over 10 times more computational horsepower than the previous-generation product.


- NVIDIA Boosts IQ of Self-Driving Cars With World's First In-Car Artificial Intelligence Supercomputer

- NVIDIA's Deep Learning Car Computer Selected by Volvo on Journey Toward a Crash-Free Future

- Automotive Innovators Motoring to NVIDIA DRIVE

- NVIDIA Accelerates Race to Autonomous Driving at CES


3D-Tech News Around The Web / NVIDIA GeForce GTX VR Ready Program
« on: January 04, 2016, 03:22:05 PM »
The VR Ready Program will be a new branding/badging initiative from NVIDIA, that similar to past branding initiatives, is being created to label components and systems that the company considers to be VR ready. NVIDIA’s press release notes that they see a need to make it clearer to consumers which systems and components will be suitable for VR, which is why they are launching this program. Meanwhile more pragmatically speaking, this is also the latest effort by NVIDIDA to build up an ecosystem around VR and head mounted displays, as the company sees VR as a major market for high-end GPUs in 2016 and beyond.



GeeXLab - english forum / Lua: float to integer
« on: December 31, 2015, 02:02:57 PM »
A short article about float to integer conversion in Lua 5.3:

I added a new command line option in GeeXLab that fixes the issue. The /python_home parameter allows to specify the home directory of Python. More information here:

GeeXLab - english forum / GeeXLab released for Windows
« on: December 31, 2015, 01:54:10 PM »
GeeXLab for Windows has been released. More information about this new version can be found here:

I confirm the bug with Python 2.7.11. I will try to recompile the plugin with the new sdk, maybe that will fix the bug.

GeeXLab - english forum / Re: How to handle "texture2DGradEXT"
« on: December 22, 2015, 02:48:15 PM »
texture2DGradEXT can be replaced by textureGrad in OpenGL 3.2+ (#version 150 in the GLSL shader). But I didn't manage to run the demo on my GTX 960. There is something else in the pixel shader that is not appreciated by the GTX 960.

I'm testing geexlab with python 2.7.11 + win10...


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