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Messages - JeGX

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363
Big Pictures / ASUS Overclocking Event, Frankfurt (25 pictures total)
« on: November 08, 2010, 10:03:05 AM »

364
Big Pictures / Big Pictures RSS Feed
« on: November 07, 2010, 06:49:45 PM »
Here is the Big Pictures RSS feed:

http://feeds.feedburner.com/Geeks3D-BigPictures

366
Big Pictures / GeForce GTX 480 (6 pictures total)
« on: November 07, 2010, 05:36:12 PM »













367
Big Pictures / Radeon HD 6870 voltage check points (2 pictures total)
« on: November 07, 2010, 04:45:24 PM »
More details about the differents voltages:
http://www.geeks3d.com/20101107/radeon-hd-6870-voltage-check-points-vddc-vddci-and-mvdd/

The card is ASUS's EAH6870.




How to measure the voltage of one phase feeding the GPU

370
3D-Tech News Around The Web / Re: OpenGL 4.0 – Mountains demo
« on: October 18, 2010, 08:29:17 AM »
Comment the line 29 in cull.gs (EndStreamPrimitive) shader to make the demo running on GTX 400 with latest NV drivers...

371
3D-Tech News Around The Web / Re: ATI Catalyst 10.10 (8.782) for HD6800
« on: October 15, 2010, 09:07:21 AM »
ok thanks. Nice copy tracking!

372
3D-Tech News Around The Web / Re: ATI Catalyst 10.10 (8.782) for HD6800
« on: October 14, 2010, 09:49:24 PM »
Why there is a profile for Geeks3D.com ????
Quote
EndWar.exe SilentHill.exe cabalmain.exe Client.exe WheelmanGame*.exe CompatAFR-1x1.exe Unigine.exe wanted.exe Geeks3D.com

Stefan, where do you find this list of profiles ?

373
Photorealistic Organic and Fractal Art generator SUBSTANCE 3D [Classic edition] for Microsoft Windows is now available.

SUBSTANCE is a realtime 3D application for producing photorealistic Evolutionary Art.

Using OpenGL 3 for realtime rendering (including global illumination preview), SUBSTANCE is powered by exclusive technologies from NeuroSystems: P.O.M.E (Procedural Organic Modeling Engine) and cpu-based P.U.R.E (Physically-based Unbiased Rendering Engine). It has numerous features (genetic editor, fractal microscope, mutator, HD mesh exporter, etc.), most of them are presented here:

http://www.neuro-systems.net/documents/substance_features.html

SUBSTANCE exists in 3 versions, Free, Classic and Complete.

The free version (viewer only) can be downloaded here:
http://www.neuro-systems.net/documents/free_downloads.html

374
3D-Tech News Around The Web / Re: NeoAxis SDK 0.91 released
« on: October 04, 2010, 09:15:56 AM »
News about the major release of NeoAxis Game Engine (0.9):
http://www.neoaxisgroup.com/news#news-99

375
3D-Tech News Around The Web / Re: NVIDIA PhysX SDK 2.8.4.4 released
« on: September 17, 2010, 08:26:52 PM »
Cool, thanks!
Downloading...

376
3D-Tech News Around The Web / Re: ATI GPU Services (AGS) Library v1.0
« on: September 16, 2010, 10:06:53 AM »
Cool!
Will test it with the new GPU Caps Viewer!!

377
3D-Tech News Around The Web / New NVIDIA mobile and desktop GPUs
« on: August 30, 2010, 11:49:42 AM »
Listed in the new R295.47 driver:

- NVIDIA_DEV.0E23.01 = "NVIDIA GeForce GTS 455 "

- NVIDIA_DEV.0DC4.01 = "NVIDIA GeForce GTS 450 "

- NVIDIA_DEV.0DC5.01 = "NVIDIA GeForce GTS 450 "

- NVIDIA_DEV.0DC0.01 = "NVIDIA GeForce GT 440 "

- NVIDIA_DEV.0DE1.01 = "NVIDIA GeForce GT 430 "

- NVIDIA_DEV.0DE2.01 = "NVIDIA GeForce GT 420 "

- NVIDIA_DEV.0E30.01 = "NVIDIA GeForce GTX 470M "

- NVIDIA_DEV.0DD1.01 = "NVIDIA GeForce GTX 460M "

- NVIDIA_DEV.0DD2.01 = "NVIDIA GeForce GT 445M "

- NVIDIA_DEV.0DD3.01 = "NVIDIA GeForce GT 435M "

- NVIDIA_DEV.0DF2.01 = "NVIDIA GeForce GT 435M "

- NVIDIA_DEV.0DF0.01 = "NVIDIA GeForce GT 425M "

- NVIDIA_DEV.0DF3.01 = "NVIDIA GeForce GT 420M "

- NVIDIA_DEV.0DF1.01 = "NVIDIA GeForce GT 420M "

- NVIDIA_DEV.0DEE.01 = "NVIDIA GeForce GT 415M "


- http://www.fudzilla.com/graphics/graphics/graphics/new-gpus-show-up-in-geforce-drivers
- http://www.kitguru.net/components/graphic-cards/carl/new-nvidia-gpu-info-released-in-driver/


378
General Discussion / New GeeXLab forums on oZone3D.Net
« on: August 14, 2010, 09:57:02 AM »
GeeXLab forum on Geeks3D.com is stopped. Now, you can find on oZone3D.Net forums two new boards (french and english).

- english board: http://www.ozone3d.net/smf/index.php/board,41.0.html
- french board: http://www.ozone3d.net/smf/index.php/board,42.0.html

379
P.S. GPUCapsViewer needs a database update, lots of N/A here  ;)
Yes it's planned. ;)
Should be available shortly!

380
3D-Tech News Around The Web / Linus vs C++
« on: June 11, 2010, 05:35:05 PM »
And there is a very strong "culture" of C (and UNIX, for
that matter). And this is also where it's so important for
the language to be simple and unambiguous. One of the
absolute worst features of C++ is how it makes a
lot of things so context-dependent - which just means
that when you look at the code, a local view simply seldom
gives enough context to know what is going on.

That is a huge problem for communication. It immediately
makes it much harder to describe things, because you have
to give a much bigger context. It's one big reason why I
detest things like overloading - not only can you not grep
for things, but it makes it much harder to see what a
snippet of code really does.

Put another way: when you communicate in fragments (think
"patches"), it's always better to see "sctp_connect()"
than to see just "connect()" where some unseen context is
what makes the compiler know that it is in the sctp module.


Full story here:
http://www.realworldtech.com/forums/index.cfm?action=detail&id=110618&threadid=110549&roomid=2

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