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Messages - JeGX

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NVIDIA Pascal GP100 GPU architecture announced today at the GPU Technology Conference 2016:

A list of the "world's 15 greatest living programmers" was published by IT World last year, based on names which came up again and again in coder discussion forums. Alongside the woman who programmed Nasa's Apollo flight control software, the creator of the Linux operating system and the man who created the game Doom, was Jon Skeet, a programmer from Reading.


Although he has written 32,599 answers to questions about programming since joining Stack Overflow he says he just "fits it in when he can" around working for Google, looking after his three children and caring for his three Bengal cats - Milly, Starshine and Poppy.

Complete story:

Jon Skeet user profile on stackoverflow:

Designing a big city that players can explore by day and by night while improving on the unique visual from the first Mirror’s Edge game isn’t an easy task.

In this talk, the tools and technology used to render Mirror’s Edge: Catalyst will be discussed. From the physical sky to the reflection tech, the speakers will show how they tamed the new Frostbite 3 PBR engine to deliver realistic images with stylized visuals.
They will talk about the artistic and technical challenges they faced and how they tried to overcome them, from the simple light settings and Enlighten workflow to character shading and color grading.



Here's how Windows 10's Ubuntu-based Bash shell will actually work:

Aimed at developers, Bash brings a complete Linux command line to Windows, but only the command line.

3D-Tech News Around The Web / Unreal Engine 4.11 Released
« on: April 02, 2016, 12:32:46 PM »
This release is packed with many new features and numerous performance optimizations. Performance has been a big focus for us as we prepare to ship our next game, Paragon. Several new rendering and animation features focused on rendering realistic characters are in 4.11, as are new audio features and tools improvements. UE4 continues to push VR forward with improvements to VR rendering and support for the latest SDKs so that you can ship your games as VR hardware becomes available to consumers.

Full story:

Realistic Eye Shading:

Performance and Multithreading:

3D-Tech News Around The Web / DOOM - Fight Like Hell Cinematic Trailer
« on: April 01, 2016, 10:01:30 AM »
Fight. Like. Hell. Celebrate DOOM's upcoming launch with our all-new live-action cinematic trailer. Directed by Joe Kosinski (Oblivion, Tron: Legacy), the trailer evokes the pillars of DOOM's gameplay: Relentless Combat, Terrifying Demons, and Bad Ass Guns.

DOOM releases on Friday, May 13th on Xbox One, PlayStation 4, and PC, and can be pre-ordered by heading to


3D-Tech News Around The Web / Raspberry Pi - MagPi Issue 44 available
« on: April 01, 2016, 09:30:41 AM »
Issue # 44 of the MagPi, the official Raspberry Pi magazine, is available:

Direct download of all previous issues from this link:

GeeXLab - english forum / Re: Quad Tessellation
« on: April 01, 2016, 08:33:43 AM »
I should publish the Windows version very shortly...

Microsoft is reaching out to Linux developers in a way that the company never has before. "The Bash shell is coming to Windows. Yes, the real Bash is coming to Windows," said Microsoft's Kevin Gallo on stage at today's Build 2016 keynote. The announcement received an uproarious applause from the crowd. The new functionality will be enabled as part of this summer's Anniversary Update to Windows 10.

Full story:


At Microsoft’s Build Conference this morning, the company said it will soon deliver on a promise made even before Xbox One’s launch – to allow devs to use any Xbox One as a dev kit.

The ability to develop games using Windows 10 and any retail Xbox One, in theory, significantly lowers the barrier to console game development, which is historically the highest-walled garden in the commercial game industry.

The free upcoming one-year Windows 10 anniversary update this summer will enable the full release for Xbox One dev kit functionality.

Full story:

3D-Tech News Around The Web / Visual Studio 2015 Update 2
« on: March 30, 2016, 08:37:46 PM »
Today, we are happy to announce the release of Visual Studio 2015 Update 2. This release focuses on stability and on responding to the feedback we’ve received on RTM and Update 1.


C++ Compiler

In this release, we've updated the C++ compiler and standard library with enhanced support for C++11 and C++14 features, as well as preliminary support for certain features expected to be in the C++17 standard. The most notable compiler changes are support for Variable Templates and constexpr improvements.

Visual Studio 2015 Update 2 allows using /SDL with /AWAIT. We also removed /RTC limitation with Coroutines. Coroutines still are experimental, but ready for quality production code now.

Additionally, we've fixed more than 300 compiler bugs, including many submitted by customers through  Microsoft Connect — thank you!



The new SQLite-based database engine is now being used by default. This will speed up database operations like Go To Definitions and Find All References, and will significantly improve initial solution parse time. The setting has been moved to Tools -> Options -> Text Editor -> C/C++ -> Advanced (it was formerly under ...C/C++ -> Experimental).   


Full changelog, new features and downloads:

A very cool feature available in the next update of GeeXLab: a built-in support of True Type Fonts (no plugin required as in the case of the ftgl plugin) that works with all versions of OpenGL (GL2 / GL3+) and, of course, Vulkan.

An array of 2D textures is a simple way to use many textures (all with same dim). Here, a 8-texture array and a single quad rendered 8 times:

This is allegedly the cooler shroud of the new GTX 1080 (codename not confirmed):



And better than GeForce GTX 1080 cooler shroud, here are the shroud screws, essential components to tie the shroud to the VGA cooler!

AMD has published a graphics driver for all Radeon R9 on Linux 64-bit:

AMD Radeon™ Software AMD GPU-PRO Beta Driver – Linux® for Vulkan™ Version 16.15.1013 for Ubuntu 14.04.4​​

    ​Supported APIs:
        ​OpenGL 4.5 and GLX 1.4
        OpenCL 1.2
        Vulkan 1.0
    ​​Basic display features
    Basic power management features
    KMS (Kernel Mode Setting) and ADF (Atomic Display Framework) support
    GPL compliant kernel module
    Install script and Debian packages for Ubuntu 14.04.4

Download and more info:

AMD Radeon Software Crimson Edition 16.3.1 Driver Version 16.15.2111

- Installed or played games sometimes do not show up in the Radeon™ Settings "Gaming" tab.
- Installing via command line may not work for some users. As a workaround please use the default GUI installer.
- Intermittent hang sometimes experienced on UE4 applications.
- Black screen or possible hang after launching Oculus Video Application.
- DirectX 12 application frame rates are no longer locked to the refresh rate of the display panel.

Download page for win7 / win8 and win10:

3D-Tech News Around The Web / Re: Blender 2.77 released
« on: March 21, 2016, 01:23:41 PM »
It seems they updated the link:

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