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Messages - JeGX

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Geeks3D's GPU Tools / VK-Z released
« on: April 16, 2017, 01:16:03 PM »
VK-Z is available for Windows and Linux.

On Windows 32-bit platform, VK-Z has been recompiled with different compilation options to avoid false-positive detection by major antivirus scanners.

More information and downloads:

* Bump API patch number and header version number to 48 for this update.

Github Issues:

Internal Issues:

  * Add missing VU statements for flink:vkUpdateDescriptorSets (internal
    issue 333).
  * Correct swapped ifdef/ifndef blocks for `VK_KHR_maintenance1` extension
    (internal issue 776).


Geeks3D's GPU Tools / GPU Shark released
« on: April 14, 2017, 04:45:17 PM »

Geeks3D's GPU Tools / GPU Caps Viewer released
« on: April 14, 2017, 04:43:53 PM »
GPU Caps Viewer released with TITAN Xp support:

Geeks3D's GPU Tools / Re: GPU Caps Viewer 1.34.x.x released
« on: April 14, 2017, 04:42:16 PM »
To be honest, I have currently no idea  :(
All my test systems are now on Windows 10 and I can't quickly test on Win7.

All I can say is that if you have several OpenCL-capable GPUs, you have to select the current OpenCL GPU in the OpenCL tab before running an OpenCL test.

3D-Tech News Around The Web / Re: TechPowerUp Releases GPU-Z 1.19.0
« on: April 14, 2017, 04:33:06 PM »

Download zone updated:

3D-Tech News Around The Web / AMD Radeon RX 580/570/560/550 specs
« on: April 14, 2017, 12:47:02 PM »
Radeon RX 580:

Radeon RX 570:

Radeon RX 560:

Radeon RX 550:


Big Pictures / Unigine Superposition (14 pictures total)
« on: April 14, 2017, 09:41:11 AM »
Unigine Superposition graphics benchmark. More information and test:

3D-Tech News Around The Web / AMD Ryzen 5 Processor Series Launched
« on: April 11, 2017, 04:08:22 PM »
AMD Ryzen5:  6-core (12-thread) and 4-core (8-thread) processors launched.


  * Bump API patch number and header version number to 47 for this update.

Github Issues:

  * Allow <<synchronization-pipeline-barriers-subpass-self-dependencies,
    self-dependencies>> (also described for slink:VkSubpassDependency) to
    have earlier stages depend on later stages if all stages are
    framebuffer-space (public issue 125).
  * Clarify when pipeline state structures are ignored in the
    slink:VkGraphicsPipelineCreateInfo strucure, when the tessellation
    structure must be valid, and remove 'if `NULL`' descriptions from the
    valid usage statements (public issue 445).
  * Remove the obsolete "validextensionstructs" attribute for
    flink:VkPresentRegionsKHR. This caused a pname:pNext valid usage
    statement to be generated which wasn't consistent with what is stated in
    the spec (public issue 481).

Internal Issues:

  * Clarify facingness of non-polygon fragments for slink:VkStencilOpState
    and in the code:FrontFacing <<interfaces-builtin-variables,built-in
    variable description>>. Define 'facingness' of a fragment as a distinct
    term from facingness of a polygon (internal issue 662).
  * Clarify that the texture compression features (e.g.
    pname:textureCompressionBC) means that all formats of that type
    <<features-features-textureCompressionBC,BC>>) are supported, and that
    support for individual formats may: queried separately (internal issue
  * Clarify in the valid usage for slink:VkBindImageMemoryInfoKHX that each
    SFR rectangle must be a multiple of the sparse block size for each
    aspect, e.g. in a depth/stencil image using separate depth/stencil
    planes (internal issue 721).
  * Re-remove KHX variants of KHR structure types after promotion (internal
    issue 762).


NVIDIA has announced the Tesla P100 (Pascal architecture), the first compute card with 12GB or 16GB of HBM2 stacked memory. AMD has been the first GPU maker to release a card with HBM memory (Radeon Fury) but NVIDIA is the first to release a card with HBM2.

Artificial intelligence for self-driving cars. Predicting our climate's future. A new drug to treat cancer. Some of the world's most important challenges need to be solved today, but require tremendous amounts of computing to become reality. Today's data centers rely on many interconnected commodity compute nodes, limiting the performance needed to drive important High Performance Computing (HPC) and hyperscale workloads.

NVIDIA® Tesla® P100 GPU accelerators are the most advanced ever built for the data center. They tap into the new NVIDIA Pascal™ GPU architecture to deliver the world's fastest compute node with higher performance than hundreds of slower commodity nodes. Higher performance with fewer, lightning-fast nodes enables data centers to dramatically increase throughput while also saving money.

- Tesla P100 @ NVIDIA

3D-Tech News Around The Web / Let's fix OpenGL
« on: April 10, 2017, 05:38:51 PM »
From windowing systems to virtual reality, real-time graphics code is ubiquitous. Programming
models for constructing graphics software, however, have largely escaped the attention of pro-
gramming languages researchers. This essay introduces the programming model of OpenGL, a
ubiquitous API for real-time graphics applications, for a language-oriented audience. It high-
lights six broad problems with the programming model and connects them to traditions in PL
research. The issues range from classic pitfalls, where established thinking can apply, to new
open problems, where novel research is needed.


Geeks3D's GPU Tools / VK-Z 0.6.0 released
« on: April 04, 2017, 06:15:19 PM »
A new version of VK-Z is available. VK-Z is a simple command line utility, for Windows and Linux that displays Vulkan capabilities (hardware limits) and extensions of all capable Vulkan devices on the system.

Complete story and downloads:

GeeXLab - english forum / VR programming with GeeXLab
« on: April 04, 2017, 06:10:48 PM »
Here is an introduction to VR (Virtual Reality) programming with GeeXLab:

GeeXLab - english forum / GeeXLab 0.14.1 released
« on: April 04, 2017, 06:08:45 PM »

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