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Messages - JeGX

Pages: 1 [2] 3 4 ... 43
21
English forum / Re: GeeXLab not opening properly under Windows 10
« on: February 03, 2016, 02:52:16 PM »
GeeXLab 0.9.4.1 works fine on my Win10 64-bit + HD Graphics 530 GPU (with Intel drivers v4352). Your driver is v4326. I don't think that will make a difference but you can install latest Intel graphics drivers. Maybe you have an antivirus or firewall that is blocking GeeXLab. You can also try the 32-bit version of GeeXLab... Let me know.

22
English forum / Re: GeeXLab not opening properly under Windows 10
« on: February 03, 2016, 02:07:20 PM »
There's no visible problem in the log file. Everything looks ok.
I have a test system with an Intel HD Graphics 530, let me do a quick test...

23
English forum / Re: GeeXLab not opening properly under Windows 10
« on: February 03, 2016, 11:34:09 AM »
Could you post the content of the log file (_geexlab_log.txt) ? You should find this file in GeeXLab folder.


24
3D-Tech News Around The Web / Serious Sam 4 Will Use Vulkan
« on: February 02, 2016, 12:07:49 PM »
Quote
In related news, Croteam has also confirmed that Serious Sam 4 will support the Vulkan API, and that it will be powered by a much improved version of the Serious Engine.

As Croteam’s Alen Ladavac wrote on Steam:
"We will support Vulkan. But we probably won’t be removing support for other APIs soon."


Link: http://www.dsogaming.com/news/serious-sam-4-will-use-photogrammetry-motion-capture-will-push-even-more-enemies-on-screen/

25
Highlights:
Quote
- Performance/Quality improvements and an AMD Crossfire™ profile is available for Rise of the Tomb Raider™

- An AMD Crossfire™ profile is available for Fallout 4


- AMD Crimson 16.1.1 Hotfix DOWNLOAD


26
3D-Tech News Around The Web / Re: NVIDIA GeForce Hot Fix driver 361.82
« on: February 02, 2016, 09:15:21 AM »
Quote
The new GeForce 361.82 Hotfix driver corrects a bug which makes your installed GPUs appear as removable devices in your system tray (much like removable storage devices). It may have been a bug in the implementation of support for external graphics solutions over Thunderbolt 3, introduced with 361.75 WHQL.

Source: http://www.techpowerup.com/219723/nvidia-outs-hotfix-driver-to-address-graphics-card-eject-bug.html

27
English forum / Re: Demo Pack February 2016
« on: February 01, 2016, 04:05:21 PM »
Nice work!

I uploaded your pack and add it to Geeks3D downloads:

http://www.geeks3d.com/dl/show/511

28
General Discussion / Re: only ~50 fps in ShaderToyMark before bench
« on: January 28, 2016, 05:20:48 PM »
Shadertoymark is coded with the very first version of GeeXLab which is stopped since 3 years.  Then I can not fix current issues.

But I planned to code a new shadertoymark with some recent shaders...

30
English forum / Re: How to use keyboard in ported Shadertoy demos
« on: January 28, 2016, 12:20:52 PM »
I'm working on a demo that will show how to retrieve GeeXLab keyboard codes in a shadertoy shader...

31
English forum / Re: Spout sender
« on: January 26, 2016, 05:29:46 PM »
Thanks for your contribution Lynn!

Spout is a nice tool. I tested your plugin + demo with the latest GeeXLab and it works. I posted an article on the hacklab:

http://www.geeks3d.com/hacklab/20160126/spout-sender-user-plugin-for-video-sharing-on-windows/


The SpoutController didn't work and displayed this message:




32
Quote
This is a D3D11 sample app that demonstrates several techniques for rendering real-time shadow maps. The following techniques are implemented:

    Cascaded Shadow Maps
    Stabilized Cascaded Shadow Maps
    Automatic Cascade Fitting based on depth buffer analysis, as in Sample Distribution Shadow Maps.
    Various forms of Percentage Closer Filtering
    Variance Shadow Maps
    Exponential Variance Shadow Maps (EVSM)
    Moment Shadow Maps

Links:
- https://github.com/TheRealMJP/Shadows
- https://mynameismjp.wordpress.com/2016/01/24/update-for-my-shadow-sample-update/

33
Quote
FASTBuild is a high performance, open-source build system supporting highly scalable compilation, caching and network distribution. It supports MSVC, GCC, SNC, Clang, GreenHills, CodeWarrior & NVCC (CUDA).

Link: http://fastbuild.org

34
Here is a new method for high quality text rendering using the GPU. Unlike existing methods it provides antialiased pixel accurate results at all scales with no runtime CPU cost.

Links:
- WebGL demo
- GPU text rendering with vector textures
- War and Peace and WebGL






35
Quote
Microsoft is making the tools that its own researchers use to speed up advances in artificial intelligence available to a broader group of developers by releasing its Computational Network Toolkit on GitHub.

CNTK, the Computational Network Toolkit by Microsoft Research, is a unified deep-learning toolkit that describes neural networks as a series of computational steps via a directed graph.

Links:
- Microsoft releases CNTK on Github
- CNTK @ Github

36
Quote
In VS 2015 Update 2, we've implemented every C++ Standard Library feature that's been voted into C++11, C++14, and the C++17-so-far.

Link: http://blogs.msdn.com/b/vcblog/archive/2016/01/22/vs-2015-update-2-s-stl-is-c-17-so-far-feature-complete.aspx

37
English forum / Random lines
« on: January 25, 2016, 09:00:47 PM »
An article that shows how to use the polyline to draw random lines:

http://www.geeks3d.com/hacklab/20160125/random-lines/









38
English forum / Font management in the DX12 plugin
« on: January 25, 2016, 08:57:50 PM »
Text / font management added in the Direct3D 12 plugin:

http://www.geeks3d.com/hacklab/20160125/text-management-with-the-direct3d-12-plugin/


39
English forum / New Procedural Meshes
« on: January 25, 2016, 08:52:57 PM »

40
English forum / GeeXLab 0.9.4.1 released for Windows platforms
« on: January 25, 2016, 08:51:20 PM »

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