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News:MadView3D 0.3.0: Cross-Platform 3D Object Viewer

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Messages - JeGX

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21
GeeXLab - english forum / Re: GeeXLab 0.25.0.0 released
« on: September 10, 2018, 09:00:13 AM »
Not easy...
Looks like you have an Intel GPU. Maybe an issue with one of the GeeXLab plugins. Try to rename the plugins/ folder (like _plugins/) in order to prevent plugins loading. Let me know.

22
GeeXLab - english forum / Re: MadView3D 0.3.x released
« on: September 10, 2018, 08:57:40 AM »
I only added OpenGL 2.1 and OpenGL 3.2+ shaders in MadView3D.

A quick fix to your issue is to edit the {MadView3D folder}/_src/init_shaders.lua file and replace all #version 150
by #version 130. That should make MadView3D compatible with OpenGL 3.0.

Let me know.

23
Try to rename the plugins/ folder (_plugins is a good choice!). Renaming the plugins/ folder allows to disable the loading of plugins. There's likely a bug in the GPU monitoring code that crashes with the Tesla M60.

I never tested a Tesla card, what is the driver?



24
What’s New in Version 399.07 WHQL:
Quote
Provides the optimal gaming experience for Battlefield V Open Beta, F1 2018, Immortal: Unchained, Pro Evolution Soccer 2019, Strange Brigade, and Switchblade

SLI profiles: F1 2018 and Immortal: Unchained

3D Vision profiles: F1 2018 - Good and Strange Brigade


Fixed issues:
Quote
[Rainbow Six Siege]: TAA at 100% causes screen to be blurry when not moving in after driver update. [2322283]

[Notebook][MSHybrid]: Fixed diagonal tearing by using win7-blit model. [2042900]

[GeForce GTX 1050/1070]: OpenGL driver does not release the rendering context correctly. [2305430]

[Oculus]: Blue-screen crash occurs when using Oculus VR software. [2321140]

[Geforce 600/700 series Kepler GPUs][Doom (2016)]: Missing textures when using Vulkan API. [2322723]

[LA Noire VR]: Stability issues occur when running LA Noire VR. [2305821]

[Call of Duty Black Ops 4]: Stuttering and performance issues occur for some game configurations. [2318552]

[G-SYNC]: Windowed G-Sync mode may stutter after upgrading to Windows 10 Spring Creators Update. [2097340]


399.07 Desktop Downloads
- win10 64-bit @ Geeks3D
- win7/win8 64-bit @ Geeks3D

- win10 64-bit @ NVIDIA
- win7/win8 64-bit @ NVIDIA


399.07 Notebook Downloads
- win10 64-bit @ Geeks3D
- win10 64-bit @ NVIDIA


The OpenGL and Vulkan support remains the same than in 397.31: OpenGL 4.6 (406 extensions for a GTX 1070) and Vulkan 1.1.70.






25
Quote
Welcome to the continuation of our Vulkan* API-related series of articles. In the Introduction to Vulkan tutorial, we learned the most important basics of this low-level graphics programming library. You already know how to write simple programs that use Vulkan. You know how to display things on screen. Now you can use that same knowledge to display more complicated scenes.

The Vulkan API is very coherent and as concise as possible, despite the fact that it is also very verbose and requires us to write huge amounts of code. Vulkan's learning curve is steep. It is extremely hard to write a basic program. But once you master it, you can develop more complicated scenes without learning a lot more—at least from the API perspective. Displaying vast and beautiful scenery isn't much harder than displaying a simple triangle. On the other hand, doing so in an optimal way is truly a challenge. That's why we thought it is a good time to move on with the tutorial and try another approach and another perspective.

Links:

- Introduction to a Practical Approach Vulkan - Preface

- Introduction to a Practical Approach Vulkan - Part 1 - Frame Resources Count

- Code samples @ Github

26
Quote
This is the HBIL technique demo project that offers a cheap but efficient way to add ambient occlusion and indirect lighting by exploiting the screen-space information at its maximum potential.

This near-field technique is an exact complement to the far-field indirect lighting offered by environment probes and, together, they should bring a lot of realism to your renderings.

You can read the details about the mathematical theory in the accompanying PDF paper:
2018 Mayaux - Horizon-Based Indirect Lighting (HBIL).pdf

Below you can see what the technique can bring to the table, the little insets show what the direct lighting-only image should be instead:

Link: https://github.com/Patapom/GodComplex/tree/master/Tests/TestHBIL




27
GeeXLab - english forum / (Shadertoy to GeeXLab) Puffy
« on: August 23, 2018, 03:31:34 PM »
A new shadertoy demo converted to GeeXLab in OpenGL 3.2.

Article:
https://www.geeks3d.com/hacklab/20180823/shadertoy-to-geexlab-puffy/

Downloads:
http://www.geeks3d.com/geexlab/downloads/


29
TinyGLTF is a header only C++11 for loading and saving glFT 2.0 file formats.

TinyGLTF features:

Quote
- Written in portable C++. C++-11 with STL dependency only.
        macOS + clang(LLVM)
        iOS + clang
        Linux + gcc/clang
        Windows + MinGW
        Windows + Visual Studio 2015 Update 3 or later.
            Visual Studio 2013 is not supported since they have limited C++11 support and failed to compile json.hpp.
        Android + CrystaX(NDK drop-in replacement) GCC
        Web using Emscripten(LLVM)

- Moderate parsing time and memory consumption.

- glTF specification v2.0.0
        ASCII glTF
        Binary glTF(GLB)
        PBR material description

- Buffers
        Parse BASE64 encoded embedded buffer fata(DataURI).
        Load .bin file.

- Image(Using stb_image)
        Parse BASE64 encoded embedded image fata(DataURI).
        Load external image file.
        PNG(8bit only)
        JPEG(8bit only)
        BMP
        GIF

Link: https://github.com/syoyo/tinygltf

30
GeeXLab - english forum / MadView3D 0.3.x released
« on: August 23, 2018, 12:01:32 PM »
MadView3D is a 3D object viewer based on GeeXLab. It can handle many 3D file formats.

Homepage:
https://www.geeks3d.com/madview3d/

Release notes:
https://www.geeks3d.com/20180823/madview3d-0-3-0-simple-cross-platform-3d-object-viewer/




31
Geeks3D's GPU Tools / Re: GpuCapsViewer Vulkan Demos minimize bug
« on: August 22, 2018, 03:47:29 PM »
Thanks for the feedback. I will look at the bug and fix it.
What is the version of your graphics driver?

32
Quote
NVIDIA® GeForce RTX™ delivers the ultimate PC gaming experience. Powered by the new NVIDIA Turing™ GPU architecture and the revolutionary RTX platform, RTX graphics cards bring together real-time ray tracing, artificial intelligence, and programmable shading. This is a whole new way to experience games.

Link: https://www.geeks3d.com/20180820/nvidia-announces-geforce-rtx-20-series-rtx-2080-ti-rtx-2080-and-rtx-2070/


33
3D-Tech News Around The Web / CPU-Z 1.86 released
« on: August 20, 2018, 04:45:39 PM »
Quote
Intel 9th generation Core family (Coffee Lake 9900K, 9700K, 9600K, 960, 9500 and 9400)
Intel Coffee Lake-U processors
Graphic card memory vendor (NVIDIA only)

Downloads:
- CPU-Z @ Geeks3D
- CPU-Z @ cpuid.com



34
Une nouvelle version de GeeXLab est dispo uniquement pour Windows 64-bit.

GeeXLab 0.25.4.0 est une version de maintenance et la plupart des librairies ont été mises à jour. La démo par défault (celle qui est exécuté au démarrage de GeeXLab) a été mise à jour avec quelques boutons ouvrant des pages web. Le but de ces boutons est de faciliter la prise de contact avec GeeXLab.

Tlélchargement:
https://www.geeks3d.com/geexlab/fr/downloads/

Quote
Version 0.25.4.0 - 2018.08.18
-----------------------------
! [WINDOWS] updated the launching demo (default demo).
! updated ImGui with latest version 1.63 WIP.
! updated NanoVG with latest version.
! [WINDOWS] updated ImageMagick plugin with latest SDK 7.0.8-9
! [WINDOWS] updated Assimp plugin with latest SDK.
! [WINDOWS] updated FBX plugin with latest SDK FBX_2019.
! [WINDOWS] updated Bullet Physics plugin with latest version 2.88
! [WINDOWS] updated PhysX 3 plugin with latest SDK 3.4.2.24214033
! [WINDOWS] updated OpenVR plugin with latest SDK 1.0.16
! [WINDOWS] updated FFmpeg plugin with latest SDK 4.0.2
! [WINDOWS] updated GPU monitoring plugin with latest NVAPI 396
+ added get_frame_counter(), get_fps_avg() and get_fps_cur()
  to gh_utils lib (lua and python).
+ added get_vertex_absolute_normal() to gh_mesh lib (lua and python).
- removed the MadView3D demo in the {GeeXLab}/apps/ folder. MadView3D
  is now a separate application (https://geeks3d.com/madview3d/)



35
GeeXLab - english forum / GeeXLab 0.25.4.0 released for Windows 64-bit
« on: August 20, 2018, 03:52:50 PM »
A new update of GeeXLab is available for Windows 64-bit platform only.

GeeXLab 0.25.4.0 is a maintenance release and many libraries have been updated to their latest versions. The default demo (the one that is loaded when you start GeeXLab) has been updated with some buttons (web links) to make easier the first steps with GeeXLab.

Downloads:
https://www.geeks3d.com/geexlab/downloads/

Quote
Version 0.25.4.0 - 2018.08.18
-----------------------------
! [WINDOWS] updated the launching demo (default demo).
! updated ImGui with latest version 1.63 WIP.
! updated NanoVG with latest version.
! [WINDOWS] updated ImageMagick plugin with latest SDK 7.0.8-9
! [WINDOWS] updated Assimp plugin with latest SDK.
! [WINDOWS] updated FBX plugin with latest SDK FBX_2019.
! [WINDOWS] updated Bullet Physics plugin with latest version 2.88
! [WINDOWS] updated PhysX 3 plugin with latest SDK 3.4.2.24214033
! [WINDOWS] updated OpenVR plugin with latest SDK 1.0.16
! [WINDOWS] updated FFmpeg plugin with latest SDK 4.0.2
! [WINDOWS] updated GPU monitoring plugin with latest NVAPI 396
+ added get_frame_counter(), get_fps_avg() and get_fps_cur()
  to gh_utils lib (lua and python).
+ added get_vertex_absolute_normal() to gh_mesh lib (lua and python).
- removed the MadView3D demo in the {GeeXLab}/apps/ folder. MadView3D
  is now a separate application (https://geeks3d.com/madview3d/)



36
Quote
In this, the fourth post in the Windows Command-Line series, we'll discuss the new Windows Pseudo Console (ConPTY) infrastructure and API - why we built it, what it's for, how it works, how to use it, and more.

In the previous post in this series, we started to explore the internals of the Windows Console and Windows' Command-Line infrastructure. We also discussed many of Console's strengths and outlined its key weaknesses.

One of those weaknesses is that Windows tries to be "helpful" but gets in the way of alternative and 3rd party Console developers, service developers, etc. When building a Console or service, developers need to be able to access/supply the communication pipes through which their Terminal/service communicates with command-line applications. In the *NIX world, this isn't a problem because *NIX provides a "Pseudo Terminal" (PTY) infrastructure which makes it easy to build the communication plumbing for a Console or service, but Windows does not ...

... until now!


Quote
The new Win32 ConPTY API (formal docs to follow soon) is now available in recent Windows 10 Insider builds and corresponding Windows 10 Insider Preview SDK, and will ship in the next major release of Windows 10 (due sometime in fall/winter 2018).

Link: https://blogs.msdn.microsoft.com/commandline/2018/08/02/windows-command-line-introducing-the-windows-pseudo-console-conpty/

37
3D-Tech News Around The Web / Re: Vulkan Hardware Capability Viewer 1.7
« on: August 17, 2018, 03:04:10 PM »
Thanks!

Download zone updated:
https://www.geeks3d.com/dl/show/10071

38
3D-Tech News Around The Web / Dissecting a Shader Quine
« on: August 17, 2018, 02:47:58 PM »
Quote
I'm not normally very interested in quines, but today I saw one that that really made me sit down and study it carefully. It was a quine in the form of a shadertoy.

For those that might be wondering, the impressive thing about this is that GLSL doesn't really have a concept of text, or fonts, or anything that could be used to put human-readable messages on the screen. The output of a pixel shader is just a color, and that's it. So how does this thing manage to display its own source code and be so compact? That's what I set out to learn.

Links:
- https://gpfault.net/posts/shader-quine.txt.html
- https://www.shadertoy.com/view/llcyD2



39
3D-Tech News Around The Web / MSI GeForce RTX 2080 Ti (GAMING X TRIO)
« on: August 17, 2018, 02:41:13 PM »
VideoCardz got some pictures of the upcoming Turing-based GeForce graphics card.

The SLI connector has been replaced by the new NVLink connector that offers more bandwidth.




 
Source: https://videocardz.com/newz/exclusive-msi-geforce-rtx-2080-ti-gaming-x-trio-pictured

40
Quote
In celebration of the launch of @nvidia Turing ray tracing hardware, I am making my three ray tracing books are available as free pdfs. I have donated half the money people have sent to @hackthehood, a really neat organization.
source

Download:
- Ray-Tracing e-books @ Geeks3D
- Ray-Tracing e-books @ Google drive


The source codes for the three e-books are available here:
- https://github.com/petershirley/raytracinginoneweekend
- https://github.com/petershirley/raytracingthenextweek
- https://github.com/petershirley/raytracingtherestofyourlife



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