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Messages - JeGX

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Big Pictures / GPU Caps Viewer OpenCL Demos under Wine - (1 picture total)
« on: February 08, 2011, 03:32:29 PM »
Related post:

Remark: artifacts come from the scree capture tool.

GeForce GTX 560 Ti overclocking: GPU can reach 1000MHz!

Complete story: (Tested) ASUS GTX 560 Ti DirectCU II GPU Overclocking Session

Stefan, you're Geeks3D OpenCL guy  ;D

Big Pictures / Re: Intel OpenCL SDK February 2011 update (1 picture total)
« on: February 02, 2011, 08:38:12 PM »
Cool  ;)

Nice to see improvement in OpenCL support by the different big companies.

3D-Tech News Around The Web / NVIDIA GeForce GT 440 launched
« on: February 02, 2011, 11:07:56 AM »
Specs, reviews and misc links about NVIDIA's GeForce card:

3D-Tech News Around The Web / GeeXLab 0.2.10 Released
« on: February 01, 2011, 05:32:07 PM »
GeeXLab 0.2.10 adds few new things related to shadow mapping and brings some bugfixes. GeeXLab is a demotool for quick coding and prototyping of real time 3D scenes with Lua, Python and GLSL.


3D-Tech News Around The Web / Re: Afterburner 2.1.0 Beta 7
« on: February 01, 2011, 05:25:16 PM »
Changed way of unlocking unofficial overclocking on AMD graphics cards to make overclocking newbies think harder before enabling this functionality blindly and coming to support forums with fake bugreports
Unwinder doesn't like OC newbies  ;D
But he's right because they bring more work on forums...

3D-Tech News Around The Web / Forbes: John Carmack On Rage And Age
« on: February 01, 2011, 10:51:17 AM »
Carmack points out that at age 40, he’s not the gamer he used to be. “I try not to guide our content decisions very much now,” he says. “I take care of the technical side of things… I’m not our market.”

“The only time I have to play games, I play Wii games with my six-year-old son,” he says. “I’m into all the different Mario games… I’m not all that into the latest Killzone or other [first-person shooters] out there.”

Carmack’s been working hard to complete his new game, the post-apocalyptic shooter Rage. It’s due to hit stores on September 13th, for Microsoft Windows, Apple’s Mac OS X, Sony’s PlayStation 3, and Microsoft’s Xbox 360.

Full story:

3D-Tech News Around The Web / Smallest WebGL page
« on: February 01, 2011, 08:28:24 AM »
Can you do better?

Code: [Select]
<canvas onclick=with(getContext(‘experimental-webgl’))clearColor(0,0,0,1),clear(16640)>

Complete story:

3D-Tech News Around The Web / Frei-Chen edge detector (GLSL)
« on: January 31, 2011, 12:49:08 PM »
In this article, I would like to present you an edge detection algorithm that shares similar performance characteristics like the well-known Sobel operator but provides slightly better edge detection and can be seamlessly extended with little to no performance overhead to also detect corners alongside with edges. The algorithm works on a 3×3 texel footprint similarly like the Sobel filter but applies a total of nine convolution masks over the image that can be used for either edge or corner detection. The article presents the mathematical background that is needed to implement the edge detector and provides a reference implementation written in C/C++ using OpenGL that showcases both the Frei-Chen and the Sobel edge detection filter applied to the same image.

Complete story:

3D-Tech News Around The Web / NVIDIA GTX 590 (Dual-GPU) News and Links
« on: January 29, 2011, 05:59:44 PM »
The GTX 590 will be based on two GF110 (2x512 = 1024 shader processors). The launch is planned in February 2011. This new monster is the reply to AMD's HD 6990.

- GeForce GTX 590 in February with dual GF110

- NVIDIA’s Dual-GPU GeForce GTX 590 Monster Coming Next Month

3D-Tech News Around The Web / Re: Intel Processor Diagnostic Tool
« on: January 29, 2011, 05:26:32 PM »
I'm pretty sure this tool has not been updated for SB CPUs...
And yes, I stopped the PC, not to follow their advice, but simply because it's a tesbed  ;D

3D-Tech News Around The Web / Re: Intel Processor Diagnostic Tool
« on: January 28, 2011, 09:13:30 PM »
On my Sandy Bridge i5-2500 ;D

3D-Tech News Around The Web / Re: Animation of Air Bubbles with SPH
« on: January 28, 2011, 06:35:28 PM »
For non-real time renderers from what I understood...

Yeah Stefan, this is excellent  ;D

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