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Topics - JeGX

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81
Here are some specifications/speculations from wccftech about the real Pascal GPU for gamers:

- GeForce GTX 1080 Ti
- GPU: GP102
- cores: 3840 (60SMs)
- memory size: 16GB of GDDR5X
- TDP: 250W

Source: http://wccftech.com/nvidia-gtx-1080-ti-pascal-gp102/

82
English forum / Shadertoy demos in Vulkan
« on: May 25, 2016, 04:07:16 PM »
For testing how Vulkan plugin works (especially the GLSL to SPIRV converter tool) with more complex shaders, I ported this shadertoy demo to GeeXLab / Vulkan.

No particular surprise, everything worked as expected.

This demo will be available in the next update of the code sample pack.




83
According to this comparative table, the upcoming GTX 1070 with its 1920 CUDA cores is faster (ok by a very small margin) than the GTX Titan X that packs 3072 CUDA cores.



Source: http://videocardz.com/60163/nvidia-releases-full-geforce-gtx-1070-specifications-and-first-benchmarks


84
Rok Erjavec, Technical Director at Crytek, in an interview with DSOGaming:

Quote
Q: DSOGaming: Does CRYENGINE support Vulkan and have you experimented with it? If you had to choose one, would you go with DX12 or Vulkan?

A: Rok Erjavec: The current trajectory of Vulkan provides a path to reach PC users across all the widely used OS platforms, including legacy Windows versions, as well as mobile devices, so if I was shipping a title in 2017 or beyond, Vulkan looks like an appealing choice.

Full interview: http://www.dsogaming.com/interviews/crytek-dx12-vulkan-async-compute-global-illumination-ray-tracing-physically-based-rendering-e3-demos/

85
Linux 4.5 contains over 21 million lines of code. Around 4,000 developers and at least 440 different companies contribute to the kernel. There are over 10,800 lines of code added, 5,300 lines of code removed and over 1,875 lines of code modified. Every. Single. Day. That amounts to over 8 changes per second.

Link: http://www.cio.com/article/3069529/linux/linux-is-the-largest-software-development-project-on-the-planet-greg-kroah-hartman.html

86
FireRays is ray intersection acceleration library provided by AMD which makes the most of AMD hardware and allows for efficient ray queries independently of the generation of underlying AMD hardware.

Quote
After the success of the first version, FireRays is moving to another major milestone. We are open sourcing the entire library which allows complete integration and contribution from the entire developer community to bring improvements in the rendering world. In fact FireRays 2.0 brings support for Windows, OSX, Linux, AMD, NV, Intel GPUs and CPUs with many back-ends.

Links:
- https://github.com/GPUOpen-LibrariesAndSDKs/FireRays_SDK 
- http://gpuopen.com/firerays-2-0-open-sourcing-and-customizing-ray-tracing/
 


87
3D-Tech News Around The Web / AMD Compressonator is now Open Source
« on: May 13, 2016, 09:43:31 AM »
Compressonator is a set of tools for compressing textures (ASTC, ATC, ATInN, BCn, ETCn, DXTn and swizzled DXTn formats) and creating mip-map levels.

Compressonator is a set of tools to allow artists and developers to more easily work with compressed assets and easily visualize the quality impact of various compression technologies.  It consists of a GUI application, a command line application and an SDK for easy integration into a developer toolchain.

Quote
We are very pleased to be announcing that AMD is open-sourcing one of our most popular tools and SDKs.  Compressonator (previously released as AMD Compress on our Developer Central site ) is now available on GPUOpen.

You will get access to:

- GUI Tool source
- Command line Tool source
- Compress SDK source
- All Common Code used for the SDK, GUI and Command line.

Links:
- http://gpuopen.com/compressonator-is-going-open-source/
- http://gpuopen.com/gaming-product/compressonator/
- https://github.com/GPUOpen-Tools/Compressonator

88
English forum / How to Run a Vulkan Demo on a Particular GPU
« on: May 12, 2016, 01:19:44 PM »
Here is an article that explains how to run a Vulkan demo on particular GPU:

http://www.geeks3d.com/hacklab/20160511/how-to-run-a-vulkan-or-direct3d-12-demo-on-a-particular-gpu/


89
English forum / GeeXLab 0.11.0.x released
« on: May 12, 2016, 01:17:33 PM »

90
Quote
MUNICH, Germany. Officials at the Khronos Group consortium announced the availability of the OpenGL SC 2.0 specification for bringing programmable graphics to systems that require system safety certification such as commercial and military avionics systems as well as automotive safety systems. Khronos officials made the announcement at the Aviation Electronics Europe show held last week in Munich.

OpenGL SC 2.0 is a subset of OpenGL ES 2.0 that includes GLSL-based programmable shaders to enable enhanced graphics functionality, with increased performance and reduced power. It removes all debug functionality from OpenGL ES 2.0, but integrates the OpenGL robustness extension into the core specification for scheduling and memory access integrity. OpenGL SC 2.0 is designed to be both deterministic and testable while keeping compatibility with existing OpenGL ES 2.0-capable silicon, enabling the immediate deployment of high-volume desktop, mobile, and embedded silicon solutions.

Complete story: http://mil-embedded.com/news/opengl-sc-2-0-for-shader-programmable-safety-critical-graphics-released-by-khronos/

91
3D-Tech News Around The Web / NVIDIA R364.19 for Linux
« on: April 22, 2016, 05:27:33 PM »
Quote
Release highlights since 364.15:
Added support for the following GPU:
Tesla M40 24GB

Fixed some locking issues in libnvidia-egl-wayland.so.
Fixed several libnvidia-egl-wayland.so interaction problems with buffer management Wayland protocols.

Downloads:
- Linux 64-bit
- Linux 32-bit
- Linux ARM
- Solaris
- FreeBSD 32-bit
- FreeBSD 64-bit


92
English forum / GeeXLab 0.10.1.1 released
« on: April 21, 2016, 04:39:50 PM »
GeeXLab 0.10.1.1 is available for Windows 64-bit only. This is a bugfix release. More information can be found here:

http://www.geeks3d.com/hacklab/20160421/geexlab-0-10-1-1-released-for-windows/


The changelog is available here:
http://www.geeks3d.com/geexlab/changelog/

93
English forum / GeeXLab 0.10.0.0 released
« on: April 14, 2016, 05:20:49 PM »

94
NVIDIA Pascal GP100 GPU architecture announced today at the GPU Technology Conference 2016:

http://www.geeks3d.com/20160405/gtc-2016-nvidia-pascal-gp100-gpu-and-tesla-p100-computing-platform-announced/

95
Quote
A list of the "world's 15 greatest living programmers" was published by IT World last year, based on names which came up again and again in coder discussion forums. Alongside the woman who programmed Nasa's Apollo flight control software, the creator of the Linux operating system and the man who created the game Doom, was Jon Skeet, a programmer from Reading.

...

Although he has written 32,599 answers to questions about programming since joining Stack Overflow he says he just "fits it in when he can" around working for Google, looking after his three children and caring for his three Bengal cats - Milly, Starshine and Poppy.

Complete story: http://www.bbc.com/news/uk-england-34596634

Jon Skeet user profile on stackoverflow: http://stackoverflow.com/users/22656/jon-skeet

96
Quote
Designing a big city that players can explore by day and by night while improving on the unique visual from the first Mirror’s Edge game isn’t an easy task.

In this talk, the tools and technology used to render Mirror’s Edge: Catalyst will be discussed. From the physical sky to the reflection tech, the speakers will show how they tamed the new Frostbite 3 PBR engine to deliver realistic images with stylized visuals.
They will talk about the artistic and technical challenges they faced and how they tried to overcome them, from the simple light settings and Enlighten workflow to character shading and color grading.

Link: http://www.frostbite.com/2016/04/lighting-the-city-of-glass/

Powerpoint: http://frostbite-wp-prd.s3.amazonaws.com/wp-content/uploads/2016/04/02121430/Christin_Fabien_RenderingMirrorsEdge_GDC2016b.pptx

97
3D-Tech News Around The Web / Unreal Engine 4.11 Released
« on: April 02, 2016, 11:32:46 AM »
Quote
This release is packed with many new features and numerous performance optimizations. Performance has been a big focus for us as we prepare to ship our next game, Paragon. Several new rendering and animation features focused on rendering realistic characters are in 4.11, as are new audio features and tools improvements. UE4 continues to push VR forward with improvements to VR rendering and support for the latest SDKs so that you can ship your games as VR hardware becomes available to consumers.

Full story: https://www.unrealengine.com/blog/unreal-engine-4-11-released

Realistic Eye Shading:


Performance and Multithreading:


99
3D-Tech News Around The Web / DOOM - Fight Like Hell Cinematic Trailer
« on: April 01, 2016, 09:01:30 AM »
Quote
Fight. Like. Hell. Celebrate DOOM's upcoming launch with our all-new live-action cinematic trailer. Directed by Joe Kosinski (Oblivion, Tron: Legacy), the trailer evokes the pillars of DOOM's gameplay: Relentless Combat, Terrifying Demons, and Bad Ass Guns.

DOOM releases on Friday, May 13th on Xbox One, PlayStation 4, and PC, and can be pre-ordered by heading to DOOM.com

Trailer:
http://www.youtube.com/watch?v=KSZ4tSoumNk

100
3D-Tech News Around The Web / Raspberry Pi - MagPi Issue 44 available
« on: April 01, 2016, 08:30:41 AM »
Issue # 44 of the MagPi, the official Raspberry Pi magazine, is available:
https://www.raspberrypi.org/magpi/issues/44/

Direct download of all previous issues from this link:
https://www.raspberrypi.org/magpi-issues/



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