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Topics - JeGX

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61
NVIDIA wants to put a 65-inch gaming display on your desk!

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NVIDIA Supersizes PC Gaming with New Breed of Big Format Gaming Displays

PC gaming today makes the leap to a giant screen, with NVIDIA’s introduction of big format gaming displays, or BFGDs™.

Created in conjunction with NVIDIA hardware partners Acer, ASUS and HP, BFGDs integrate a high-end 65-inch, 4K 120Hz HDR display with NVIDIA® G-SYNC® technology together with NVIDIA SHIELD™, the world’s most advanced streaming device. The combination delivers a buttery-smooth gaming experience and your favorite media streaming applications — all on a giant screen.

“PC gamers expect high performance and instant response times, but, until now, they’ve been largely limited to traditional desktop displays,” said Matt Wuebbling, head of GeForce marketing at NVIDIA. “BFGDs change that. With NVIDIA’s latest technology built into these new displays, PC gamers can now experience their favorite titles in all the low-latency glory they deserve.”

At BFGD’s Heart: G-SYNC HDR
At the heart of BFGDs is the latest G-SYNC HDR technology that synchronizes the display’s 120Hz refresh rate to that of the game at every moment in time. This G-SYNC Variable Refresh Rate technology delivers a highly responsive, smooth, tear-free, immersive gaming experience unmatched by any display of this size.

Additionally, the 4K HDR display features a full-array direct backlight, 1,000-nit peak luminance and DCI-P3 color gamut for the ultimate in visual quality.

Ultra-Low Latency Gaming
Nothing is more important to gamers than responsive gameplay. G-SYNC technology brings the ultra-low latency found in G-SYNC desktop gaming monitors to the BFGD when gaming directly on the PC, Android™, another console or using NVIDIA GameStream™ technology from a desktop or laptop gaming PC.

Big Screen Streaming
The integration of the Android TV™-based SHIELD into BFGDs allows gamers to easily switch between gaming and other forms of entertainment. The bundled SHIELD remote and game controller allow for easy navigation and access to all of the world’s biggest streaming apps, including Netflix, Amazon Video, YouTube™ and Hulu.

With support for the Google Assistant, the entire experience can be controlled simply by using your voice. G-SYNC HDR technology also supports video playback at native framerates, including popular 23.976, 24 and 25 FPS formats. This matches the screen’s refresh rate to the video source’s actual frame rate, eliminating interpolation and presenting the video content as it was intended to be viewed by the director.

Availability and Pricing
BFGDs are available for hands-on demos at CES at the NVIDIA gaming suite and ASUS ROG showcase room at the Wynn Las Vegas by appointment only, and in the HP booth at the Pepcom and Showstoppers press events on Monday and Tuesday evening, respectively. General availability is expected this summer when pricing and further specifications will be announced.

- Press release @ NVIDIA

- NVIDIA unveils 65-inch 4K 'Big Format Gaming Displays' with G-SYNC

- The ROG Swift PG65 Big Format Gaming Display brings 120Hz NVIDIA® G-SYNC to a huge 65-inch screen










62
GeeXLab - english forum / GeeXLab 0.20.x.x released
« on: January 09, 2018, 08:35:31 PM »
GeeXLab 0.20.0.0 has been released today. Main new features:
- PhysX 3.4.1 + GRB (Windows + Linux)
- ASUS Tinker Board support

Downloads: http://www.geeks3d.com/geexlab/downloads/

Release notes: http://www.geeks3d.com/hacklab/20180109/geexlab-0-20-0-released-for-all-platforms-asus-tinker-board-support-added/



63
3D-Tech News Around The Web / AMD CPU/GPU Roadmap 2018
« on: January 09, 2018, 04:13:09 PM »
Roadmap for 2018:
- CPU: Ryzen desktop APU (CPU + GPU), Ryzen 2nd generation CPU
- GPU: Vega 64/56 for desktop and Radeon Vega for notebook






Roadmap for 2020:






Links:
- https://www.anandtech.com/show/12233/amd-tech-day-at-ces-2018-roadmap-revealed-with-ryzen-apus-zen-on-12nm-vega-on-7nm
- https://arstechnica.com/gadgets/2018/01/amds-2018-roadmap-desktop-apus-in-february-second-generation-ryzen-in-april/

64
Intel unveiled its new processors that pack a Radeon RX Vega GPU (the pGPU), an Intel HD 630 GPU (the iGPU) and a 4C/8T CPU on the same chip.

Intel Core i7-8809G
- CPU: Kaby Lake, 4C/8T, 3.1GHz (base) / 4.2GHz (boost)
- pGPU: Radeon RX Vega M GH, 24 CUs (1536 shader cores)
- pGPU clock speed: 1063MHz (base) / 1190MHz (boost)
- pGPU memory: 4GB HBM2, 1024-bit
- iGPU: Intel HD 630
- Package TDP: 100W

Intel Core i7-8709G
- CPU: Kaby Lake, 4C/8T, 3.1GHz (base) / 4.1GHz (boost)
- pGPU: Radeon RX Vega M GH, 24 CUs (1536 shader cores)
- pGPU clock speed: 1063MHz (base) / 1190MHz (boost)
- pGPU memory: 4GB HBM2, 1024-bit
- iGPU: Intel HD 630
- Package TDP: 100W

Intel Core i7-8706G
- CPU: Kaby Lake, 4C/8T, 3.1GHz (base) / 4.1GHz (boost)
- pGPU: Radeon RX Vega M GL, 20 CUs (1280 shader cores)
- pGPU clock speed: 931MHz (base) / 1101MHz (boost)
- pGPU memory: 4GB HBM2, 1024-bit
- iGPU: Intel HD 630
- Package TDP: 65W

Intel Core i7-8706G
- CPU: Kaby Lake, 4C/8T, 3.1GHz (base) / 4.1GHz (boost)
- pGPU: Radeon RX Vega M GL, 20 CUs (1280 shader cores)
- pGPU clock speed: 931MHz (base) / 1101MHz (boost)
- pGPU memory: 4GB HBM2, 1024-bit
- iGPU: Intel HD 630
- Package TDP: 65W

Intel Core i5-8305G
- CPU: Kaby Lake, 4C/8T, 2.8GHz (base) / 3.8GHz (boost)
- pGPU: Radeon RX Vega M GL, 20 CUs (1280 shader cores)
- pGPU clock speed: 931MHz (base) / 1101MHz (boost)
- pGPU memory: 4GB HBM2, 1024-bit
- iGPU: Intel HD 630
- Package TDP: 65W

Links:
- https://www.anandtech.com/show/12220/how-to-make-8th-gen-more-complex-intel-core-with-radeon-rx-vega-m-graphics-launched
- https://www.techpowerup.com/240369/intel-announces-8th-gen-core-i7-processor-with-radeon-vega-m-graphics







65
Snelly is a system for physically-based SDF (signed distance field) pathtracing in a web browser.

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A Snelly scene consists of 3d objects defined by a mathematical signed distance function (SDF) written in GLSL code. The SDF gives the distance to the surface from any given point in space, where the distance is positive in the exterior of the shape and negative in the interior (and of course zero on the surface). In each scene there can (currently) only exist three such specified objects, with different rendered material properties: a Metal, a Dielectric, and a general purpose plastic-like Surface ("uber" material). These three materials can freely intersect and embed one another.

It is generally quite challenging to find SDF functions which correspond to interesting shapes. We provide some example scenes (and this library of sample scenes will be added to over time). A lot of interesting examples and resources can be found on the web, at for example shadertoy. Fractal surfaces in particular are quite easy to define as SDFs, as described for example here.

Link: https://github.com/portsmouth/snelly


66
3D-Tech News Around The Web / Reverse Z Cheat Sheet
« on: January 03, 2018, 07:53:08 PM »
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Just recently I’ve started looking into ways to optimize the depth buffer precision for large draw distances and one specific approach caught my eye again. A technique which is now commonly referred to as Reverse Z. While it comes with just a few minor changes, the results can be quite considerable.

That considerable everyone should just go ahead and use it.

The general idea itself is actually very simple: instead of mapping the interval between the near and far plane [zn,zf] to [0,1], a special projection matrix is constructed in a way that it is being mapped to [1,0] instead.

Why this actually increases the depth buffer precision is not directly obvious, but I will also not go into detail here. I’ve added some references to articles on this topic at the end of this post.

Link: http://www.intrinsic-engine.com/reverse-z-cheat-sheet/


67
Here are some details posted on Intel India website (now removed) about the Intel Core i7 8809G, a quad-core CPU (4C/8T) that comes with two GPUs: an Intel HD 630 (iGPU) and a Radeon Vega (pGPU):




Link: https://www.anandtech.com/show/12207/intel-with-radeon-rx-vega-graphics-core-i78809g-with-31-ghz-base-100w-target-tdp-overclockable

68
The 14TB models use an innovative 9-disk, helium-sealed design to deliver massive capacity that fits into standard 3.5 inch SATA drive bays.

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The MG07ACA Series utilizes Toshiba precision laser welding technology to seal helium inside the 9-disk mechanics for the life of the drive.  The helium-sealed design reduces aerodynamic drag to deliver a lower operational power profile, helping to achieve TCO objectives for cloud-scale and software-defined data center infrastructure.
 
The massive 14TB and 12TB model capacity is delivered using proven CMR/PRM recording technologies providing optimum compatibility and data reliability.  Equipped with SATA 6.0 Gbit/s interface, the MG07ACA models integrate easily into standard 3.5-inch SATA drive bays to help reduce the footprint and operational burden of cloud-scale storage infrastructure, and business critical servers and storage systems.

Link:
- https://toshiba.semicon-storage.com/us/product/storage-products/enterprise-hdd/mg07acaxxx.html


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Irvine, CA – December 7, 2017 – Toshiba Electronic Devices & Storage Corporation today announced the launch of the MG07ACA Series, the world’s first1 enterprise 14TB2 Conventional Magnetic Recording (CMR) HDD. Using a 9-disk, helium-sealed design, the new MG07ACA Series provides the power-efficient capacity and storage density needed by cloud-scale and enterprise storage solution providers to achieve their TCO objectives.

“We have raised the bar with the new MG07ACA Series 9-disk helium-sealed design,” said Akitoshi Iwata, Vice President of Storage Products Division, Toshiba Electronic Devices and Storage Corporation. “By utilizing an innovative design, we continue to improve the benefits that high-capacity disk storage can deliver to our broad global customer base.”

The MG07ACA Series features both 14TB 9-disk and 12TB 8-disk models. The helium-sealed 3.5-inch3 mechanical design realizes better storage density and a lower HDD operating power profile than the previous MG06ACA Series for optimal TCO in cloud-scale infrastructures. The series also utilizes Toshiba Group’s laser welding technology to ensure the helium remains securely sealed inside the drive enclosure. The drives support a SATA 6Gbit/s interface and 7,200rpm access performance. The 9-disk 14TB models achieve a 40% increase in maximum capacity over previous MG06ACA 10TB models. Additionally, the 14TB models improve power efficiency by over 50% (W/GB)4.

“Toshiba’s first helium-sealed nearline drive intercepts the market at a class-leading 14 TB capacity with CMR,” said John Chen, industry analyst at Trend Focus. “Its early time-to-market for this capacity positions the company well to meet the storage needs of large hyperscale and cloud companies. Additionally, the company’s choice of a 9-disk platform paves the way to achieving higher capacities in future product generations.”

“While enterprise server and storage customers realize that shingled magnetic recording (SMR) technology can improve HDD capacity, the adoption of SMR HDD products into server and storage systems is a transition that will take several years,” said John Rydning, Research Vice President for hard disk drives at IDC. “Toshiba’s new helium-sealed enterprise HDD is the world’s first 14TB of storage capacity using conventional rather than shingled magnetic recording technology, giving enterprise customers the highest capacity HDD available in the market today for existing server and storage system architectures.”

Link:
- https://toshiba.semicon-storage.com/us/company/taec/news/2017/12/storage-20171207-1.html



69
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Are you curious about how Oats Studios created such high-fidelity sets, characters and costumes in real time for ADAM: The Mirror and ADAM: Episode 3? Read our in-depth, behind-the-scenes blog posts on lighting, Alembic support, clothing simulation, Timeline, shaders, real-time rendering and more.

Links:
- Lighting tips & tricks in the ADAM films
- ADAM: Episode 2 @ youtube
- ADAM: Episode 3 @ youtube



70
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Sad news, everyone.

After months of deliberation, I have decided to stop the development of Classic Shell.

It was a great adventure for me that lasted 8 fun and exciting years. It started back in 2009 as a simple weekend project and over time grew to be a hugely popular software brand with many millions of downloads. It was in large part due to all of you, the active Classic Shell community, that reported issues, suggested features, provided translations, developed new skins and participated in forum discussions. My thanks go to you for your continued support and encouragement.

And of course, special thanks to Gaurav Kale, who stuck with me from the early days to the end. His passion for all things Windows was instrumental to the Classic Shell success.

There were few factors that led to my decision:
1) Lack of free time. I have other hobbies that demand my time, some related to software and some not. It requires a lot of effort to add new major features to Classic Shell and keep it relevant. Even keeping it running on newer version of Windows is a lot of work. That leads me to point #2

2) Windows 10 is being updated way too frequently (twice a year) and each new version changes something that breaks Classic Shell. And

3) Each new version of Windows moves further away from the classic Win32 programming model, which allowed room for a lot of tinkering. The new ways things are done make it very difficult to achieve the same customizations

Links:
- http://www.classicshell.net/forum/viewtopic.php?f=4&t=8147
- https://github.com/coddec/Classic-Shell
- Download latest Classic Shell 4.3.1: http://www.geeks3d.com/dl/show/10037

71
3D-Tech News Around The Web / C++ 17 new features overview
« on: December 08, 2017, 09:03:56 AM »
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C++ language is constantly evolving, and for us, as for developers of a static analyzer, it is important to track all its changes, in order to support all new features of the language. In this review article, I would like to share with the reader the most interesting innovations introduced in C++17, and demonstrate them with examples.

Link: https://www.viva64.com/en/b/0533/

72
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So just how are people rated? Individuals on Sesame Credit are measured by a score ranging between 350 and 950 points. Alibaba does not divulge the "complex algorithm" it uses to calculate the number but they do reveal the five factors taken into account. The first is credit history. For example, does the citizen pay their electricity or phone bill on time? Next is fulfilment capacity, which it defines in its guidelines as "a user's ability to fulfil his/her contract obligations". The third factor is personal characteristics, verifying personal information such as someone's mobile phone number and address. But the fourth category, behaviour and preference, is where it gets interesting.

Under this system, something as innocuous as a person's shopping habits become a measure of character. Alibaba admits it judges people by the types of products they buy. "Someone who plays video games for ten hours a day, for example, would be considered an idle person," says Li Yingyun, Sesame's Technology Director. "Someone who frequently buys diapers would be considered as probably a parent, who on balance is more likely to have a sense of responsibility." So the system not only investigates behaviour - it shapes it. It "nudges" citizens away from purchases and behaviours the government does not like.

Link: http://www.wired.co.uk/article/chinese-government-social-credit-score-privacy-invasion

73
3D-Tech News Around The Web / Bitcoin could cost us our clean-energy future
« on: December 08, 2017, 08:58:36 AM »
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Digital financial transactions come with a real-world price: The tremendous growth of cryptocurrencies has created an exponential demand for computing power. As bitcoin grows, the math problems computers must solve to make more bitcoin (a process called “mining”) get more and more difficult — a wrinkle designed to control the currency’s supply.

Today, each bitcoin transaction requires the same amount of energy used to power nine homes in the U.S. for one day. And miners are constantly installing more and faster computers. Already, the aggregate computing power of the bitcoin network is nearly 100,000 times larger than the world’s 500 fastest supercomputers combined.

The total energy use of this web of hardware is huge — an estimated 31 terawatt-hours per year. More than 150 individual countries in the world consume less energy annually. And that power-hungry network is currently increasing its energy use every day by about 450 gigawatt-hours, roughly the same amount of electricity the entire country of Haiti uses in a year.

Link: https://grist.org/article/bitcoin-could-cost-us-our-clean-energy-future/

74
3D-Tech News Around The Web / Qt 5.10 released
« on: December 08, 2017, 08:55:31 AM »
Qt 5.10 has been released and comes with the following new features:

- Qt 3D Studio: graphical editor used to create of 3D user interfaces
- Qt Qml, Qt Quick, and Qt Quick Controls
- new QPA plugin that allows streaming a full Qt User Interface to any WebGL enabled browser.
- new features added to Qt 3D
- more...

Links:
- https://wiki.qt.io/New_Features_in_Qt_5.10
- http://blog.qt.io/blog/2017/12/07/qt-5-10-released/
- https://www.qt.io/qt5-10

75
NVIDIA TITAN V announced: GV100 GPU, 21 billion transistors, 5120 CUDA cores for USD $3000.

Link: http://www.geeks3d.com/20171208/nvidia-titan-v-announced-21-billion-transistors-110-tflops-and-2999/

For TFLOPS performance comparison:
http://www.geeks3d.com/20140305/amd-radeon-and-nvidia-geforce-fp32-fp64-gflops-table-computing/





76
GeeXLab - english forum / Shadertoy 2 GeeXLab: Ladybug
« on: December 01, 2017, 04:57:27 PM »
The shadertoy demo "Ladybug" ported to GeeXLab:

Link: http://www.geeks3d.com/hacklab/20171201/shadertoy-2-geexlab-ladybug/



77
The shadertoy demo "Tribute to Marc Antoine Mathieu" converted to GeeXLab.

Link: http://www.geeks3d.com/hacklab/20171130/shadertoy-2-geexlab-tribute-to-marc-antoine-mathieu/


78
GeeXLab - english forum / Simple countdown timer demo
« on: December 01, 2017, 04:53:37 PM »
A simple countdown timer made with GeeXLab.

Link: http://www.geeks3d.com/hacklab/20171129/simple-countdown-timer-demo/



79
GeeXLab - english forum / ASUS Aura Illumination Demo (Motherboard and GPU)
« on: December 01, 2017, 04:51:22 PM »
This demo shows how to use ASUS Aura Illumination functions to control the RGB lighting of your ASUS motherboard or graphics card.

Link: http://www.geeks3d.com/hacklab/20171111/asus-aura-illumination-demo-motherboard-and-gpu/



80
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OSPRay is an open source, scalable, and portable ray tracing engine for high-performance, high-fidelity visualization on Intel® Architecture CPUs. OSPRay is released under the permissive Apache 2.0 license.

The purpose of OSPRay is to provide an open, powerful, and easy-to-use rendering library that allows one to easily build applications that use ray tracing based rendering for interactive applications (including both surface- and volume-based visualizations). OSPRay is completely CPU-based, and runs on anything from laptops, to workstations, to compute nodes in HPC systems.

OSPRay internally builds on top of Embree and ISPC (Intel® SPMD Program Compiler), and fully utilizes modern instruction sets like Intel® SSE4, AVX, AVX2, and AVX-512 to achieve high rendering performance, thus a CPU with support for at least SSE4.1 is required to run OSPRay.

Links:
- http://www.ospray.org
- https://github.com/ospray/ospray



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