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3D-Tech News Around The Web / Windows 10 Fall Creators Update is there
« on: October 18, 2017, 08:54:27 AM »
The third major update of Windows 10 is there: Mixed Reality,  better Photo app, better Edge browser, improved security and PC gaming and more...

Today, we deliver the Windows 10 Fall Creators Update offering breakthroughs in creativity – from bringing mixed reality and 3D to the masses, to faster broadcasting for gaming, to turning photos and videos into real memories, and so much more. The Windows 10 Fall Creators Update can be experienced on a wide variety of Windows 10 PCs and on a range of Windows Mixed Reality headsets available for the first time today. We believe the PC is the ultimate canvas for creativity and can empower people to create like never before.


- Windows 10 Fall Creators Update -  Update Assistant

- What’s new in the Windows 10 Fall Creators Update @

- Windows 10 Fall Creators Update and mixed reality headsets available today; Announcing Surface Book 2

- Windows 10 Fall Creators Update: Lots of small changes—and maybe the revolution @

- The Windows 10 Fall Creators Update is out now @

A defining feature of the new Volta GPU Architecture is its Tensor Cores, which give the Tesla V100 accelerator a peak throughput 12 times the 32-bit floating point throughput of the previous-generation Tesla P100.

Tensor Cores are already supported for Deep Learning training either in a main release or via pull requests in many Deep Learning frameworks (including Tensorflow, PyTorch, MXNet, and Caffe2). For more information about enabling Tensor Cores when using these frameworks, check out the Mixed-Precision Training Guide. For Deep Learning inference the recent TensorRT 3 release also supports Tensor Cores.

In this blog post we show you how you to use Tensor Cores in your own application using CUDA Libraries as well as how to program them directly in CUDA C++ device code.

esla V100’s Tensor Cores are programmable matrix-multiply-and-accumulate units that can deliver up to 125 Tensor TFLOPS for training and inference applications. The Tesla V100 GPU contains 640 Tensor Cores: 8 per SM. Tensor Cores and their associated data paths are custom-crafted to dramatically increase floating-point compute throughput at only modest area and power costs. Clock gating is used extensively to maximize power savings.

What are Tensor Cores?
Each Tensor Core provides a 4x4x4 matrix processing array which performs the operation D = A * B + C, where A, B, C and D are 4×4 matrices as Figure 1 shows. The matrix multiply inputs A and B are FP16 matrices, while the accumulation matrices C and D may be FP16 or FP32 matrices.

Each Tensor Core performs 64 floating point FMA mixed-precision operations per clock (FP16 input multiply with full-precision product and FP32 accumulate, as Figure 2 shows) and 8 Tensor Cores in an SM perform a total of 1024 floating point operations per clock. This is a dramatic 8X increase in throughput for deep learning applications per SM compared to Pascal GP100 using standard FP32 operations, resulting in a total 12X increase in throughput for the Volta V100 GPU compared to the Pascal P100 GPU.

Complete article:

Microsoft has released the Windows 10 SDK version 10.0.16299.15 for Fall Creators Update.

The Windows 10 SDK for Fall Creators Update (10.0.16299.15) provides the latest headers, libraries, metadata, and tools for building Windows 10 apps. When used in conjunction with the latest version of Visual Studio 2017, the Windows 10 SDK provides the optimum experience for building apps for Windows 10.

More information and download:

The complete SDK will took around 758MB on your disk after download.

3D-Tech News Around The Web / Apple releases Darwin kernel (XNU) source code
« on: September 30, 2017, 06:24:41 PM »
XNU kernel is part of the Darwin operating system for use in OS X and iOS operating systems. XNU is an acronym for XNU is Not Unix. XNU is a hybrid kernel combining the Mach kernel developed at Carnegie Mellon University with components from FreeBSD and C++ API for writing drivers called IOKit. XNU runs on I386, X86_64 for both single processor and multi-processor configurations.


Creative Technology has released the first public version of its Aurora SDK (software dev kit) that allows developers to program lighting effects on Sound BlasterX RGB-enabled hardware like the Sound BlasterX AE-5 gaming sound card.

Read more:

GeeXLab - english forum / How to build user interface with ImGui
« on: September 29, 2017, 05:27:01 PM »
Here is a tutorial that explains how to build simple user interfaces in GeeXLab with ImGui functions:

3D-Tech News Around The Web / NVIDIA GeForce GTX 1070 Ti
« on: September 29, 2017, 01:31:55 PM »
According to latest news, NVIDIA plans to launch (end of October 2017) a new Pascal-based graphics card: the GTX 1070 Ti.

Possible specs:
- GP104 GPU
- 2432 CUDA cores
- around $400


3D-Tech News Around The Web / CPU-Z 1.81 released
« on: September 29, 2017, 12:41:55 PM »

GeeXLab - english forum / GeeXLab released
« on: September 29, 2017, 12:03:42 PM »
GeeXLab is available for Windows platforms only. The version for other platforms (Linux, macOS and RPi) will be available later.

More information about this new version:

The new Firefox Quantum will be launched on November 14, 2017. But you can try the beta version now.

Engines are important, both in cars and in browsers. That’s why we’re so revved up this morning – we’re releasing the Beta of a whole new Firefox, one that’s powered by a completely reinvented, modernized engine. Since the version number – 57 – can’t really convey the magnitude of the changes we’ve made, and how much faster this new Firefox is, we’re calling this upcoming release Firefox Quantum.

So how we did we make Firefox Quantum so fast?

Firefox has historically run mostly on just one CPU core, but Firefox Quantum takes advantage of multiple CPU cores in today’s desktop and mobile devices much more effectively. This improved utilization of your computer’s hardware makes Firefox Quantum dramatically faster. One example: we’ve developed a breakthrough approach to laying out pages: a super fast CSS engine written in Rust, a systems programming language that Mozilla pioneered. Firefox’s new CSS engine runs quickly, in parallel across multiple CPU cores, instead of running in one slower sequence on a single core. No other browser can do this.


Atari published some details about its new gaming console: the box will run Linux on an AMD custom processor with Radeon GPU. The Ataribox will cost between $250 and $300.

In an exclusive interview last week with GamesBeat, Ataribox creator and general manager Feargal Mac (short for Mac Conuladh) said Atari will begin a crowdfunding campaign on Indiegogo this fall and launch the Ataribox in the spring of 2018. The Ataribox will launch with a large back catalog of the publisher’s classic games. The idea is to create a box that makes people feel nostalgic about the past, but it’s also capable of running the independent games they want to play today, like Minecraft or Terraria.

The new box will have an AMD custom processor with Radeon graphics. It will run the Linux operating system, with a user interface it’s customizing for TVs. Mac said that the machine will run PC games, but it will also be capable of doing streaming, running apps, browsing the web, and playing music. As far as games go, the machine will run the kind of games that a mid-range PC can do today, but it won’t run Triple-A games that require high-end PC performance.


As a Linux-based open system, the Ataribox will also promote freedom for users to run what they want. Users will have free access to the underlying OS to customize as they wish.


The biggest change performance-wise is argument buffers —when Apple talks about Metal 2 being 100-times faster than OpenGL and 10-times faster than the original Metal, this is the specific thing it’s talking about. Argument buffers are designed to make draw calls more efficient, allowing developers to render more objects onscreen at once. In the original version of Metal, each draw call involved multiple separate API calls, which increased the amount of CPU time spent processing those calls. Argument buffers make it so that more can be stored in Metal’s buffer, reducing the amount of API calls required to draw each object on screen. Not only does this reduce the amount of CPU time spent per draw call, but Apple says it also scales much better. This means that making additional draw calls doesn’t necessarily consume a lot of extra CPU cycles.

This doesn’t magically translate into a frame rate that’s somehow 100-times higher than what you can achieve in OpenGL; argument buffers just present us with a hypothetical scenario that generates a nice big theoretical number that highlights one of the ways in which a low-overhead API is superior to a more conventional API.

While both macOS and iOS still nominally support open, third-party APIs like OpenGL and OpenCL, it’s clear that the company sees Metal as the way forward for graphics and GPU compute on its platforms. Apple’s OpenGL support in macOS and iOS hasn’t changed at all in years, and there are absolutely no signs that Apple plans to support Vulkan.


Understanding Argument Buffers:

Metal 2: Accelerating graphics and much more

September 25th, 2017 - Extreme overclocker Vince “K|NGP|N” Lucido has once again set new performance World Records. Armed with the latest EVGA hardware, a new Intel Core i9 7980XE CPU and Liquid Nitrogen cooling, K|NGP|N was able to overclock the EVGA hardware to new heights, setting the standard for PC enthusiast hardware. Upon obtaining these new World Records, K|NGP|N had this to say:
"Using the new Intel Core i9 7980XE CPU at over 5.7GHz on an EVGA X299 Dark and 4 x EVGA GeForce GTX 1080 Ti K|NGP|N’s at over 2.3GHz, allowed me to annihilate the existing 3DMark Time Spy World Record at 37,596 points! The new Intel Core i9 7980XE CPU, EVGA X299 Dark and EVGA GeForce GTX 1080 Ti K|NGP|N are incredible!"
In 3DMark Time Spy, Vince was able to get a score of 37,596, a new World Record! With this hardware setup, Vince was able to break a total 4 World Records!

More information:

GeeXLab - english forum / GeeXLab and ImGui support
« on: September 25, 2017, 12:12:14 PM »
ImGui seems to be a nice tool to create user interfaces and other widgets in any 3D app. I started its integration in GeeXLab and here is the first result in OpenGL:

Next step: add the ImGui support in the Vulkan plugin...

3D-Tech News Around The Web / AMD Crimson 17.9.2 BETA graphics driver
« on: September 22, 2017, 11:13:52 AM »
A new version of Crimson graphics driver has been released in BETA version:

GeeXLab - english forum / GeeXLab released for all platforms
« on: September 13, 2017, 01:45:19 PM »
A new version of GeeXLab is available for Windows, Linux, macOS and Raspberry Pi.

More information about this version can be found here:


3D-Tech News Around The Web / MTuner: Advanced C/C++ Memory Profiler
« on: August 24, 2017, 01:10:54 PM »
MTuner is a C/C++ memory profiler and memory leak finder for Windows, PS4, PS3, etc.

MTuner utilizes a novel approach to memory profiling and analysis, keeping entire time-based history of memory operations. This gives an unique insight in memory related behavior of your software by making queries over the entire data set.


Intel 8th generation processors based on Coffee Lake architecture will be launched tomorrow (August 22, 2017). Here is a quick overview of the specifications as well a preview of the retail boxes:

Mobile CPUs are launched today:

- Intel Launches 8th Generation Core CPUs, Starting with Kaby Lake Refresh for 15W Mobile
- Intel 8th Gen Core i5 and Core i7 Retail Boxes Pictured

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