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Topics - JeGX

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61
Geeks3D's GPU Tools / FurMark 1.19.0 released
« on: May 04, 2017, 12:10:59 PM »
FurMark 1.19 is a maintenance release. More information and download:

http://www.geeks3d.com/20170502/furmark-1-19-gpu-burner-stress-test-opengl-benchmark/



62
3D-Tech News Around The Web / AMD Radeon RX 500 Series Launched
« on: April 18, 2017, 04:56:27 PM »
AMD Radeon RX 580, RX 570, RX 560 and RX 550 have been launched today.

Link: http://www.geeks3d.com/20170418/amd-radeon-rx-500-series-launched-rx-580-rx-570-rx-560-and-rx-550/




63
3D-Tech News Around The Web / NVIDIA Volta GPU thread
« on: April 18, 2017, 02:30:20 PM »
First news about Volta appeared few years ago in 2013:

http://www.geeks3d.com/20130319/gtc-2013-nvidia-volta-post-maxwell-gpu-platform/


According to these recent rumors, NVIDIA Volta-based graphics cards (GeForce 20 Series - GTX 2080...) should arrive during Q3 2017:

- mydrivers.com
- NVIDIA to launch next-gen Volta-based GeForce in Q3 2017
Quote
- Pascal lineup is complete now that NVIDIA launched Titan Xp and is about to launch GeForce GTX 1030
- Based on their traditional upgrade cycle we should expect Volta by the end of the year or early 2018, but NVIDIA changed plans
- Market situation in Q1-2017 was bad, graphics and other hardware sales in decline, price war, meager profits, sales not increasing the way they want to (vicious circle)
- According to the latest news, NVIDIA plans to release GeForce 20 series in advance, it is now expected to be released in the third quarter of this year
- GeForce 20 series product prices, market positioning will be replanned
- By launching sooner than expected they will be able to increase prices of single cards and increase profits 

- Rumour: Nvidia Has Accelerated Volta GPU Plans, GeForce GTX 2080 to Launch in Q3 2017




64
3D-Tech News Around The Web / GPU-Z 1.20 released
« on: April 18, 2017, 01:58:27 PM »
Quote
Fixed BIOS extraction resulting in corrupted BIOS on Radeon RX 500 Series

Download links:
- Direct Download @ Geeks3D
- Download @ TechPowerUp



65
3D-Tech News Around The Web / AMD Radeon RX 580/570/560/550 specs
« on: April 14, 2017, 12:47:02 PM »
Radeon RX 580:


Radeon RX 570:


Radeon RX 560:


Radeon RX 550:


source



66
Big Pictures / Unigine Superposition (14 pictures total)
« on: April 14, 2017, 09:41:11 AM »
Unigine Superposition graphics benchmark. More information and test:

http://www.geeks3d.com/20170412/unigine-superposition-gpu-benchmark-opengl-direct3d-tested/






























67
3D-Tech News Around The Web / AMD Ryzen 5 Processor Series Launched
« on: April 11, 2017, 04:08:22 PM »
AMD Ryzen5:  6-core (12-thread) and 4-core (8-thread) processors launched.

Post: http://www.geeks3d.com/20170411/amd-ryzen-5-processor-series-launched/


68
NVIDIA has announced the Tesla P100 (Pascal architecture), the first compute card with 12GB or 16GB of HBM2 stacked memory. AMD has been the first GPU maker to release a card with HBM memory (Radeon Fury) but NVIDIA is the first to release a card with HBM2.

Quote
Artificial intelligence for self-driving cars. Predicting our climate's future. A new drug to treat cancer. Some of the world's most important challenges need to be solved today, but require tremendous amounts of computing to become reality. Today's data centers rely on many interconnected commodity compute nodes, limiting the performance needed to drive important High Performance Computing (HPC) and hyperscale workloads.

NVIDIA® Tesla® P100 GPU accelerators are the most advanced ever built for the data center. They tap into the new NVIDIA Pascal™ GPU architecture to deliver the world's fastest compute node with higher performance than hundreds of slower commodity nodes. Higher performance with fewer, lightning-fast nodes enables data centers to dramatically increase throughput while also saving money.

Links:
- Tesla P100 @ NVIDIA
- techpowerup.com
- overclock3d.net






69
3D-Tech News Around The Web / Let's fix OpenGL
« on: April 10, 2017, 05:38:51 PM »
Quote
From windowing systems to virtual reality, real-time graphics code is ubiquitous. Programming
models for constructing graphics software, however, have largely escaped the attention of pro-
gramming languages researchers. This essay introduces the programming model of OpenGL, a
ubiquitous API for real-time graphics applications, for a language-oriented audience. It high-
lights six broad problems with the programming model and connects them to traditions in PL
research. The issues range from classic pitfalls, where established thinking can apply, to new
open problems, where novel research is needed.

Link: http://www.cs.cornell.edu/~asampson/media/papers/opengl-snapl2017-preprint.pdf

70
Geeks3D's GPU Tools / VK-Z 0.6.0 released
« on: April 04, 2017, 06:15:19 PM »
A new version of VK-Z is available. VK-Z is a simple command line utility, for Windows and Linux that displays Vulkan capabilities (hardware limits) and extensions of all capable Vulkan devices on the system.

Complete story and downloads: http://www.geeks3d.com/20170404/vk-z-0-6-0-vulkan-capabilities-and-extensions-viewer-released/



71
GeeXLab - english forum / VR programming with GeeXLab
« on: April 04, 2017, 06:10:48 PM »
Here is an introduction to VR (Virtual Reality) programming with GeeXLab:

http://www.geeks3d.com/hacklab/20170331/introduction-to-vr-programming-with-geexlab/


72
GeeXLab - english forum / GeeXLab 0.14.1 released
« on: April 04, 2017, 06:08:45 PM »

73
DepthOfFieldFX is a DirectX 11 library that provides a GCN-optimized Compute Shader implementation of Depth of Field.

Quote
The DepthOfFieldFX library provides a GCN-optimized Compute Shader implementation of Depth of Field using the Fast Filter Spreading approach put forth by Todd Jerome Kosloff, Justin Hensley, and Brian A. Barsky in their 2009 paper – Fast Filter Spreading and its Applications.

The library implements depth of field using a Bartlett and Box filter. There is an option to run the Bartlett at quarter resolution for improved performance in some cases. The advantage of this approach is a fixed performance cost that is not dependent on kernel size. The library takes the scene Color Buffer and Circle of Confusion buffer as input and an Unordered Access View for the final results.

Links:
- https://github.com/GPUOpen-Effects/DepthOfFieldFX



74
You might have read that Microsoft will stop supporting Windows Vista on April 11. Futuremark will stop supporting two Windows Vista benchmarks, 3DMark Vantage and PCMark Vantage, on the same day.

Quote

3DMark Vantage and PCMark Vantage support ends April 11
Our Vantage benchmarks were designed for Windows Vista, an operating system that is over 10 years old and which is now used by only 1.12% of Windows users according to StatCounter.
 
From April 11, 3DMark Vantage and PCMark Vantage will:
- No longer be sold on our website.
- No longer receive updates, (other than SystemInfo).
- No longer be guaranteed to work with our online services.
- No longer be eligible for customer support.

Alternatives to 3DMark Vantage
3DMark Vantage is a benchmark for DirectX 10, an API which is now two generations old. For benchmarking modern gaming systems, we recommend using the latest 3DMark benchmarks:
- 3DMark Time Spy for DirectX 12 systems.
- 3DMark Fire Strike for high performance DirectX 11 PCs.
- 3DMark Sky Diver for DirectX 11 laptops and mid-range PCs.

Alternatives to PCMark Vantage
PCMark Vantage is a system benchmark for Windows Vista. If your PC is less than seven years old, you will get more relevant results by using a more recent version of PCMark. We recommend:
- PCMark 7 for Windows 7
- PCMark 8 for Windows 8
- PCMark 10, coming soon, for Windows 10.

Legacy benchmarks are free to download
All of our legacy benchmarks going back to 3DMark99 are available to download for free from our website. Each benchmark comes with a key to unlock the Advanced Edition features. 3DMark Vantage and PCMark Vantage will be available for free from April 11.

https://www.futuremark.com/benchmarks/legacy


76
Geeks3D's GPU Tools / GPU Caps Viewer 1.34.x.x released
« on: March 27, 2017, 01:40:55 PM »
The new version of GPU Caps Viewer is available.

More information and dowmload links:
http://www.geeks3d.com/20170327/gpu-caps-viewer-1-34-0-released/

77
3D-Tech News Around The Web / AMD Compressonator v2.5 released
« on: March 24, 2017, 06:14:29 PM »
Compressonator is a set of tools to allow artists and developers to more easily create compressed texture image assets and easily visualize the quality impact of various compression technologies. It consists of a GUI application, a command line application and an SDK for easy integration into a developer tool chain.

The v2.5.3297 beta version has been released few days ago.

- Compressonator @ github
- changelog

78
3D-Tech News Around The Web / Anvil Vulkan framework released
« on: March 24, 2017, 05:53:21 PM »
Quote
Anvil is a cross-platform, open-source, MIT-licensed wrapper library for Vulkan™, developed by AMD engineers. It has been designed with the goal of reducing the amount of time that developers need to spend in order to write a working Vulkan application from scratch. As such, not only does the library provide the usual C++ wrappers one would expect, but also includes extra features, as described below:

-  A memory allocator which allocates as little memory as necessary for the specified list of memory regions, miptails, objects or subresources from one or more memory heaps, depending on platform’s capabilities.
- Automatic object lifetime management, thanks to auto pointers being used across the library.
- Descriptor sets and descriptor set layouts are automatically generated from user-created descriptor set groups.
- Helper routines for FP16<->FP32 conversion.
- Integrated validation support. Validation can be enabled by changing a single argument value at Vulkan instance creation time.
- Integration with glslang for run-time GLSL -> SPIR-V conversion. Assembly of the result blob can also be retrieved for further analysis.
- Object tracker which can be used to detect wrapper object leaks.
- Page tracker, useful for the purpose of tracking memory bindings, if sparse residency is used for buffers or images.
- Windowing system integration – current support includes XCB and Windows platforms.

Links:
- http://gpuopen.com/gaming-product/anvil-vulkan-framework/
- https://github.com/GPUOpen-LibrariesAndSDKs/Anvil/




79
3D-Tech News Around The Web / Vulkan API Overhead Test Added in 3DMark
« on: March 23, 2017, 03:18:39 PM »
Futuremark has released a new version of 3DMark that adds the Vulkan support to the API Overhead test. We can now compare the API performance of Direct3D 11, Direct3D 12 and Vulkan.

http://www.geeks3d.com/20170323/vulkan-api-overhead-test-added-in-3dmark/

80
Geeks3D's GPU Tools / GPU Shark 0.9.11.x released
« on: March 23, 2017, 02:51:14 PM »
GPU Shark 0.9.11.0 has been released. Complete story and download:

http://www.geeks3d.com/20170323/gpu-shark-0-9-11-released/

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