« on: June 18, 2015, 10:32:57 AM »
In the horror genre, gore and guts are commonplace. And the folks at Tripwire Interactive are using our technology to take the gore in their new horror survival game to a new level. In Killing Floor 2, you must fight your way through waves of mutated specimens, called Zeds. The longer you fight, the messier things get.
The three foundations of the game’s initial design mantra were “Bullets, Blades and Blood.” And that lead to the creation of the M.E.A.T. (massive evisceration and trauma) system to depict dynamic gore, blood splatter and detailed graphic violence. To get the M.E.A.T. just right, Tripwire made Killing Floor 2 the first game to use our NVIDIA PhysX FleX technology for soft tissue and fluid interaction. That’s geek for guts and blood splatter.
- A Bloody Masterpiece: Killing Floor 2 is First with NVIDIA FleX
- NVIDIA Flex SDK v0.8