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Topics - JeGX

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41
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This is a D3D11 sample app that demonstrates several techniques for rendering real-time shadow maps. The following techniques are implemented:

    Cascaded Shadow Maps
    Stabilized Cascaded Shadow Maps
    Automatic Cascade Fitting based on depth buffer analysis, as in Sample Distribution Shadow Maps.
    Various forms of Percentage Closer Filtering
    Variance Shadow Maps
    Exponential Variance Shadow Maps (EVSM)
    Moment Shadow Maps

Links:
- https://github.com/TheRealMJP/Shadows
- https://mynameismjp.wordpress.com/2016/01/24/update-for-my-shadow-sample-update/

42
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FASTBuild is a high performance, open-source build system supporting highly scalable compilation, caching and network distribution. It supports MSVC, GCC, SNC, Clang, GreenHills, CodeWarrior & NVCC (CUDA).

Link: http://fastbuild.org

43
Here is a new method for high quality text rendering using the GPU. Unlike existing methods it provides antialiased pixel accurate results at all scales with no runtime CPU cost.

Links:
- WebGL demo
- GPU text rendering with vector textures
- War and Peace and WebGL






44
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Microsoft is making the tools that its own researchers use to speed up advances in artificial intelligence available to a broader group of developers by releasing its Computational Network Toolkit on GitHub.

CNTK, the Computational Network Toolkit by Microsoft Research, is a unified deep-learning toolkit that describes neural networks as a series of computational steps via a directed graph.

Links:
- Microsoft releases CNTK on Github
- CNTK @ Github

45
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In VS 2015 Update 2, we've implemented every C++ Standard Library feature that's been voted into C++11, C++14, and the C++17-so-far.

Link: http://blogs.msdn.com/b/vcblog/archive/2016/01/22/vs-2015-update-2-s-stl-is-c-17-so-far-feature-complete.aspx

46
English forum / Random lines
« on: January 25, 2016, 09:00:47 PM »
An article that shows how to use the polyline to draw random lines:

http://www.geeks3d.com/hacklab/20160125/random-lines/









47
English forum / Font management in the DX12 plugin
« on: January 25, 2016, 08:57:50 PM »
Text / font management added in the Direct3D 12 plugin:

http://www.geeks3d.com/hacklab/20160125/text-management-with-the-direct3d-12-plugin/


48
English forum / New Procedural Meshes
« on: January 25, 2016, 08:52:57 PM »

49
English forum / GeeXLab 0.9.4.1 released for Windows platforms
« on: January 25, 2016, 08:51:20 PM »

50
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Seeing some really impressive improvements on early Vulkan drivers with native code, will win big when Unity and Unreal get support.

Tweet: https://twitter.com/ID_AA_Carmack/status/689248999845437441

Via: Developer of Doom and Quake, John Carmack, Says Vulkan Shows Great Promise



51
English forum / Clock demo for the Raspberry Pi
« on: January 08, 2016, 02:55:57 PM »

52
3D-Tech News Around The Web / The Oculus Rift costs $600
« on: January 06, 2016, 08:20:09 PM »
You can now pre-order the Rift here: https://shop.oculus.com/

The VR headset is priced at USD $599 without tax and shipping.
Depending on your country, the final price can reach $700...



53
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Twitter is building a new feature that will allow users to tweet things longer than the traditional 140-character limit, and the company is targeting a launch date toward the end of Q1, according to multiple sources familiar with the company’s plans. Twitter is currently considering a 10,000 character limit, according to these sources. That’s the same character limit the company uses for its Direct Messages product, so it isn’t a complete surprise.

Source: http://recode.net/2016/01/05/twitter-considering-10000-character-limit-for-tweets/

54
English forum / Intro to Direct3D 12 Programming with GeeXLab
« on: January 05, 2016, 05:49:24 PM »
An introduction to Direct3D 12 programming with GeeXLab has been published here:

http://www.geeks3d.com/hacklab/20160105/introduction-to-direct3d-12-programming-with-geexlab/

This intro covers the basic things allowing to draw a simple RGB triangle.



55
English forum / GeeXLab 0.9.3.0 released
« on: January 05, 2016, 05:46:09 PM »
GeeXLab 0.9.3.0 for Windows has been released. More information about this new version can be found here:

http://www.geeks3d.com/hacklab/20160105/geexlab-0-9-3-0-released-for-windows/

56
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NVIDIA DRIVE PX 2 allows the automotive industry to use artificial intelligence to tackle the complexities inherent in autonomous driving. It utilizes deep learning on NVIDIA's most advanced GPUs for 360-degree situational awareness around the car, to determine precisely where the car is and to compute a safe, comfortable trajectory.
...
Created to address the needs of NVIDIA's automotive partners for an open development platform, DRIVE PX 2 provides unprecedented amounts of processing power for deep learning, equivalent to that of 150 MacBook Pros.

Its two next-generation Tegra  processors plus two next-generation discrete GPUs, based on the Pascal architecture, deliver up to 24 trillion deep learning operations per second, which are specialized instructions that accelerate the math used in deep learning network inference. That's over 10 times more computational horsepower than the previous-generation product.

Links:

- NVIDIA Boosts IQ of Self-Driving Cars With World's First In-Car Artificial Intelligence Supercomputer

- NVIDIA's Deep Learning Car Computer Selected by Volvo on Journey Toward a Crash-Free Future

- Automotive Innovators Motoring to NVIDIA DRIVE

- NVIDIA Accelerates Race to Autonomous Driving at CES





 

57
3D-Tech News Around The Web / NVIDIA GeForce GTX VR Ready Program
« on: January 04, 2016, 03:22:05 PM »
Quote
The VR Ready Program will be a new branding/badging initiative from NVIDIA, that similar to past branding initiatives, is being created to label components and systems that the company considers to be VR ready. NVIDIA’s press release notes that they see a need to make it clearer to consumers which systems and components will be suitable for VR, which is why they are launching this program. Meanwhile more pragmatically speaking, this is also the latest effort by NVIDIDA to build up an ecosystem around VR and head mounted displays, as the company sees VR as a major market for high-end GPUs in 2016 and beyond.

Links:
- http://www.geforce.com/hardware/technology/vr/vr-ready-program

- http://www.anandtech.com/show/9894/nvidia-announces-the-geforce-gtx-vr-ready-program

58
English forum / Lua: float to integer
« on: December 31, 2015, 02:02:57 PM »
A short article about float to integer conversion in Lua 5.3:

http://www.geeks3d.com/hacklab/20151231/lua-float-to-integer/

59
English forum / GeeXLab 0.9.2.0 released for Windows
« on: December 31, 2015, 01:54:10 PM »
GeeXLab 0.9.2.0 for Windows has been released. More information about this new version can be found here:

http://www.geeks3d.com/hacklab/20151231/geexlab-0-9-2-0-for-windows-available/




60
3D-Tech News Around The Web / Making Games with Python on the Raspberry Pi
« on: December 11, 2015, 03:00:51 PM »
Quote
While countless millions of us take great pleasure spending hours racking up high
scores in our favourite games, few of us are ever exposed to the delights of making them in the
first place. It’s far from easy, but learning to code your own shoot-’em-up is infinitely more satisfying
than beating any end-of-level boss.

Although this book is designed to help you learn many of the essential skills you’ll need to make
games with Python and Pygame on your Raspberry Pi, it’s by no means definitive. Frankly, you could
read a dozen books on the subject and still not have the skills you need to succeed. As with most things,
nothing replaces good old-fashioned practice. I should know: I have 30 cookery books lining my shelf
and I still burnt my toast this morning.

Making games is a brilliant way to learn to code, though, so I hope this book helps you to get started
on your next big adventure.

Links:
- Essentials_Games_v1.pdf
- MAKE GAMES WITH PYTHON – THE LATEST E-BOOK IN THE MAGPI ESSENTIALS RANGE!

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