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Topics - JeGX

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GeeXLab - english forum / Shadertoy multipass demos
« on: February 07, 2016, 08:33:15 PM »
I'm preparing a small framework (Lua) for Shadertoy multipass demos.

This simple (and pleasing) multipass demo works fine in GeeXLab:

GeeXLab - english forum / GeeXLab released
« on: February 07, 2016, 05:45:05 PM »

The support of NanoVG is one of the latest features of GeeXLab Here is a tutorial to use new NanoVG functions of GeeXLab:

3D-Tech News Around The Web / Vulkan Memory Management
« on: February 05, 2016, 03:51:00 PM »
Vulkan offers another key difference to OpenGL with respect to memory allocation. When it comes to managing memory allocations as well as assigning it to individual resources, the OpenGL driver does most of the work for the developer. This allows applications to be developed, tested and deployed very quickly. In Vulkan however, the programmer takes responsibility meaning that many operations that OpenGL orchestrates heuristically can be orchestrated based on an absolute knowledge of the resource lifecycle.


GeeXLab - english forum / GeeXLab released
« on: February 04, 2016, 08:27:10 PM »
GeeXLab is available for all platforms (win64 / win32, Mac OS X, Linux and Raspberry Pi).

More information:

3D-Tech News Around The Web / WebGL - Play serious games in your browser
« on: February 03, 2016, 08:17:30 PM »
No plug-ins, no installing anything, just go to the site.

WebGL is the only way to run a 3D app on Windows, Mac, and Android, etc., with no source changes. The first and only time this has ever been possible – in the known universe! And as Apple fragments the native API landscape with Metal – this portability becomes even more valuable.


3D-Tech News Around The Web / Serious Sam 4 Will Use Vulkan
« on: February 02, 2016, 12:07:49 PM »
In related news, Croteam has also confirmed that Serious Sam 4 will support the Vulkan API, and that it will be powered by a much improved version of the Serious Engine.

As Croteam’s Alen Ladavac wrote on Steam:
"We will support Vulkan. But we probably won’t be removing support for other APIs soon."


- Performance/Quality improvements and an AMD Crossfire™ profile is available for Rise of the Tomb Raider™

- An AMD Crossfire™ profile is available for Fallout 4

- AMD Crimson 16.1.1 Hotfix DOWNLOAD

This is a D3D11 sample app that demonstrates several techniques for rendering real-time shadow maps. The following techniques are implemented:

    Cascaded Shadow Maps
    Stabilized Cascaded Shadow Maps
    Automatic Cascade Fitting based on depth buffer analysis, as in Sample Distribution Shadow Maps.
    Various forms of Percentage Closer Filtering
    Variance Shadow Maps
    Exponential Variance Shadow Maps (EVSM)
    Moment Shadow Maps


FASTBuild is a high performance, open-source build system supporting highly scalable compilation, caching and network distribution. It supports MSVC, GCC, SNC, Clang, GreenHills, CodeWarrior & NVCC (CUDA).


Here is a new method for high quality text rendering using the GPU. Unlike existing methods it provides antialiased pixel accurate results at all scales with no runtime CPU cost.

- WebGL demo
- GPU text rendering with vector textures
- War and Peace and WebGL

Microsoft is making the tools that its own researchers use to speed up advances in artificial intelligence available to a broader group of developers by releasing its Computational Network Toolkit on GitHub.

CNTK, the Computational Network Toolkit by Microsoft Research, is a unified deep-learning toolkit that describes neural networks as a series of computational steps via a directed graph.

- Microsoft releases CNTK on Github
- CNTK @ Github

In VS 2015 Update 2, we've implemented every C++ Standard Library feature that's been voted into C++11, C++14, and the C++17-so-far.


GeeXLab - english forum / Random lines
« on: January 25, 2016, 09:00:47 PM »
An article that shows how to use the polyline to draw random lines:

GeeXLab - english forum / Font management in the DX12 plugin
« on: January 25, 2016, 08:57:50 PM »
Text / font management added in the Direct3D 12 plugin:

GeeXLab - english forum / New Procedural Meshes
« on: January 25, 2016, 08:52:57 PM »

GeeXLab - english forum / GeeXLab released for Windows platforms
« on: January 25, 2016, 08:51:20 PM »

Seeing some really impressive improvements on early Vulkan drivers with native code, will win big when Unity and Unreal get support.


Via: Developer of Doom and Quake, John Carmack, Says Vulkan Shows Great Promise

GeeXLab - english forum / Clock demo for the Raspberry Pi
« on: January 08, 2016, 02:55:57 PM »

3D-Tech News Around The Web / The Oculus Rift costs $600
« on: January 06, 2016, 08:20:09 PM »
You can now pre-order the Rift here:

The VR headset is priced at USD $599 without tax and shipping.
Depending on your country, the final price can reach $700...

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