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Topics - JeGX

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Big Pictures / ASUS ENGTX580 Gallery - (12 pictures total)
« on: November 24, 2010, 06:07:11 PM »

Pulsatilla Vernalis by Gammel Opland af 1891

Easter Guardians by excess

Partly Cloudy by Outracks and Youth Uprising and kvasigen.

More information:

Update (2010.11.12)
This news seems to be a hot topic over the web and many websites have relayed it telling that Sapphire is rebranding HD 5550 to HD 6390. I wish to clarify this point: I never wrote that Sapphire is rebranding HD 5550. I received the pictures of a Sapphire HD 5550 detected as a HD 6390 by GPU Caps Viewer 1.9.4. That’s all. What’s more, here is the official position of the Sapphire Russian team:
It is standard practice in the industry to have special products that vary from the products on offer in retail for system integration to meet those needs. But Sapphire has not sold any product into the Russian market for the current generation products (i.e. any 5K series rebranded to 6K series). Sapphire take their quality and the care of their products and very seriously. Our own investigation shows that there are no Sapphire products in current K-Systems computers, neither rebranded nor regular. Russian AMD representative and K-System
representative confirmed this.

Big Pictures / ASUS Overclocking Event, Frankfurt (25 pictures total)
« on: November 08, 2010, 10:03:05 AM »

Big Pictures / Big Pictures RSS Feed
« on: November 07, 2010, 06:49:45 PM »
Here is the Big Pictures RSS feed:

Big Pictures / GeForce GTX 480 (6 pictures total)
« on: November 07, 2010, 05:36:12 PM »

Big Pictures / Radeon HD 6870 voltage check points (2 pictures total)
« on: November 07, 2010, 04:45:24 PM »
More details about the differents voltages:

The card is ASUS's EAH6870.

How to measure the voltage of one phase feeding the GPU

Photorealistic Organic and Fractal Art generator SUBSTANCE 3D [Classic edition] for Microsoft Windows is now available.

SUBSTANCE is a realtime 3D application for producing photorealistic Evolutionary Art.

Using OpenGL 3 for realtime rendering (including global illumination preview), SUBSTANCE is powered by exclusive technologies from NeuroSystems: P.O.M.E (Procedural Organic Modeling Engine) and cpu-based P.U.R.E (Physically-based Unbiased Rendering Engine). It has numerous features (genetic editor, fractal microscope, mutator, HD mesh exporter, etc.), most of them are presented here:

SUBSTANCE exists in 3 versions, Free, Classic and Complete.

The free version (viewer only) can be downloaded here:

3D-Tech News Around The Web / New NVIDIA mobile and desktop GPUs
« on: August 30, 2010, 11:49:42 AM »
Listed in the new R295.47 driver:

- NVIDIA_DEV.0E23.01 = "NVIDIA GeForce GTS 455 "

- NVIDIA_DEV.0DC4.01 = "NVIDIA GeForce GTS 450 "

- NVIDIA_DEV.0DC5.01 = "NVIDIA GeForce GTS 450 "

- NVIDIA_DEV.0DC0.01 = "NVIDIA GeForce GT 440 "

- NVIDIA_DEV.0DE1.01 = "NVIDIA GeForce GT 430 "

- NVIDIA_DEV.0DE2.01 = "NVIDIA GeForce GT 420 "

- NVIDIA_DEV.0E30.01 = "NVIDIA GeForce GTX 470M "

- NVIDIA_DEV.0DD1.01 = "NVIDIA GeForce GTX 460M "

- NVIDIA_DEV.0DD2.01 = "NVIDIA GeForce GT 445M "

- NVIDIA_DEV.0DD3.01 = "NVIDIA GeForce GT 435M "

- NVIDIA_DEV.0DF2.01 = "NVIDIA GeForce GT 435M "

- NVIDIA_DEV.0DF0.01 = "NVIDIA GeForce GT 425M "

- NVIDIA_DEV.0DF3.01 = "NVIDIA GeForce GT 420M "

- NVIDIA_DEV.0DF1.01 = "NVIDIA GeForce GT 420M "

- NVIDIA_DEV.0DEE.01 = "NVIDIA GeForce GT 415M "


General Discussion / New GeeXLab forums on oZone3D.Net
« on: August 14, 2010, 09:57:02 AM »
GeeXLab forum on is stopped. Now, you can find on oZone3D.Net forums two new boards (french and english).

- english board:,41.0.html
- french board:,42.0.html

3D-Tech News Around The Web / Linus vs C++
« on: June 11, 2010, 05:35:05 PM »
And there is a very strong "culture" of C (and UNIX, for
that matter). And this is also where it's so important for
the language to be simple and unambiguous. One of the
absolute worst features of C++ is how it makes a
lot of things so context-dependent - which just means
that when you look at the code, a local view simply seldom
gives enough context to know what is going on.

That is a huge problem for communication. It immediately
makes it much harder to describe things, because you have
to give a much bigger context. It's one big reason why I
detest things like overloading - not only can you not grep
for things, but it makes it much harder to see what a
snippet of code really does.

Put another way: when you communicate in fragments (think
"patches"), it's always better to see "sctp_connect()"
than to see just "connect()" where some unseen context is
what makes the compiler know that it is in the sctp module.

Full story here:

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