Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - JeGX

Pages: 1 ... 14 15 [16] 17 18 ... 20
302
Link: http://www.legitreviews.com/article/1093/1/

Quote
The demo that we were shown behind closed doors was of course an MSI Big Bang motherboard that was running Windows 7 and ATI Radeon HD 4890 and GeForce GTX 260 graphics cards at the same time with both cards being load balanced. Notice that the Lucid HYDRA 200 load balancing solution has no interconnects, bridges, external dongles or adapters that are needed. Both cards were running fine and we were able to change which card had the monitor output on it from the Windows 7 desktop, which was pretty slick. Lucid gave us a chance to try out PC Game titles F.E.A.R. 2: Project Origin and Bioshock to see what the future of scalable graphics looks like with the Hydra 200. We must admit that we were fairly impressed with what we saw as the technology appeared to be working without any issues on these two game titles...

303
3D-Tech News Around The Web / ATI RV740 GPU and Architecture Analysis
« on: September 28, 2009, 10:39:45 AM »

304
Link: http://www.hardwarecanucks.com/news/video/ati-radeon-hd-5870-x2-images-surface/

Quote
The HD 5870 already measures in at an unheard of 11″ long, bigger than what a lot of case manufacturer’s have budgeted for (standard spacing is 10.5″).  Images obtained this morning seem to depict that the x2 version could be even bigger!

While it is difficult to get an accurate length just from pictures, with a second die , it would be nearly impossible to squeeze it into the same sized PCB as the 5870. From our basic visual calculations, the card appears to be extended by at least 1″ – 1.5″, giving it a total footprint of an estimated 12″-12.5 inches long. Best of luck fitting this behemoth into any mid sized tower, or even a smaller full tower.

305
Link: http://www.fudzilla.com/content/view/15707/34/

Quote
This multi-GPU beast more appropriately known as Radeon HD 5870 X2 was shown in a meeting room running CryTek’s latest CryEngine 3 development build at very smooth framerates. More specifically, the engine was running at 1920x1200 with AA turned off (as CryEngine has never needed manual AA) and the Screen Space Ambient Occlusion (SSAO) rendering technique was significantly more pronounced than in Crysis and Crysis Warhead.

306
3D-Tech News Around The Web / AMD Demos Dual Cypress Graphics Card - Hemlock
« on: September 28, 2009, 07:06:25 AM »
Link: http://vr-zone.com/articles/amd-demos-dual-cypress-graphics-card--hemlock/7718.html?doc=7718

Quote
While the enthusiasts are getting crazy over the Radeon HD 5870 and Radeon HD 5850 cards, AMD keeps up the hype by showcasing us a machine fitted with a Hemlock graphics card. Due to launch later this year in Nov-Dec, a Hemlock card has two "Cypress" ASICs on it and it is priced below US$500.

307
3D-Tech News Around The Web / Sapphire Radeon HD 5870 1GB in CrossFire
« on: September 24, 2009, 08:00:53 PM »
Link: http://www.tweaktown.com/articles/2934/sapphire_radeon_hd_5870_1gb_in_crossfire/index.html

Quote
We're not going to blabber on too much here, because we're sure you don't want to read about us having two HD 5870s. You just want to know what happens when we put those two HD 5870s into the one system and run our flurry of benchmarks.

...

We loved the HD 5870 in single form and we love it even more now. CrossFire manages to scale extremely well and if this is an idea of what we can be expecting from the HD 5870 X2, then NVIDIA had better be worried! Once companies like Sapphire start attacking the model with new cooling and overclocks, it's only going to get better for the model.

308
3D-Tech News Around The Web / Larrabee: first public demonstration
« on: September 23, 2009, 10:11:14 AM »
Link: http://www.pcpro.co.uk/news/351796/larrabee-first-public-demonstration

Quote
Intel has given the first ever public demonstration of its long-awaited Larrabee graphics system.

"Larrabee gives you a fully programmable rendering pipeline. So you can use DirectX, or OpenGL - or your own pipeline."

"These reflections here are just ten lines of code," he stated. "To do something like this on a conventional GPU would be really quite painful."

309
Link: http://www.hexus.net/content/item.php?item=20358

Quote
Developed by LucidLogix and dubbed HYDRA, the technology was set to revolutionise multi-GPU graphics by eliminating the need for specific, limited driver support from either ATI or NVIDIA in the form of CrossFireX or SLI, respectively. Rather, sitting in-between the DirectX API and graphics cards, Lucid employed a manufacturer-agnostic chip and associated software that latched on to the PCIe bus to mete out the necessary data to two-, three-, and four-card combinations.

So, a year or so later, LucidLogix is back with a newer HYDRA 200 chip. This time around, however, the company has leveraged the support of a tier-one motherboard vendor, and we'll be seeing the HYDRA-powered board in a few weeks' time.

See also: http://www.geeks3d.com/20080819/hydra-engine-multi-gpu-technology/

310
Link: http://www.dailytech.com/Games+Will+Leap+Towards+PhotoRealism+With+DirectX+11/article16256.htm

Quote
There are several key features in DirectX 11 that will make graphics on the screen look closer to reality. Tessellation is used to increase the polygon count in an image. The more polygons, the more realistic the image will look. Gone will be the days of blocky looking characters as the polygon count will increase significantly with the next generation of DirectX 11 hardware.

Multithreaded rendering will allow Direct3D processes to run across multiple CPU cores. Most games are using dual core CPUs, but multithreaded rendering will make gaming on triple and quad cores finally worth the cost. A faster processing pipeline and increased scaling are only some of the benefits.

DirectCompute allows access to the shader cores and pipeline. It allows for non-proprietary physics implementations, which some open-source physics projects are looking to take advantage of. Video transcoding will also take a significant leap due to access to the many processors on a modern GPU.

311
3D-Tech News Around The Web / Pixelux team up with AMD on OpenCL
« on: September 17, 2009, 02:18:31 PM »
Link: http://www.brightsideofnews.com/news/2009/9/16/pixelux-of-lucasfilm-fame-team-up-with-amd-on-opencl.aspx

Quote
As far as AMD+Pixelux announcement go, there isn't exactly much to be discussed - Pixelux will work closely with AMD in order to push OpenCL CPU+GPU acceleration of its Digital Molecular Matter Engine, and the platform of choice is AMD Opteron with ATI Radeon 5800 series and FirePro graphics cards.

312
3D-Tech News Around The Web / Introduction to OpenGL 3.2 - Tutorial 01
« on: September 14, 2009, 09:46:03 AM »
Link: http://sites.google.com/site/opengltutorialsbyaks/introduction-to-opengl-3-2---tutorial-01

Working with Extensions and GL 3.2 Rendering Context.

313
3D-Tech News Around The Web / VSXu Audio Visualizer
« on: September 13, 2009, 04:29:09 PM »
Link: http://vsxu.com/

VSXu is a free to use program that lets you create and perform real-time audio visual presets. VSXu is currently available for Windows XP (32-bit) & GNU/Linux requires OpenGL 2.0-compatible card. VSXu is free to use and distributable under a GNU GPL v2 license.

VSXu uses OpenGL for audio visualization.

314
3D-Tech News Around The Web / Pixel Bender
« on: September 13, 2009, 04:26:17 PM »
Link: http://labs.adobe.com/downloads/pixelbender.html

The Adobe Pixel Bendertechnology delivers a common image and video processing infrastructure which provides automatic runtime optimization on heterogeneous hardware. You can use the Pixel Bender kernel language to implement image processing algorithms (filters or effects) in a hardware-independent manner.  The Pixel Bender graph language is an XML-based language for combining individual pixel-processing operations (kernels) into more complex Pixel Bender filters.

315
Virtual visit to the newest Vizerra 3D Model – Prague’s Old Town Square.

Links:
- http://vizerra.com
- http://vizerra.com/doc/Vizerra_Explore_3D_Prague_Old_Town.pdf

I already talked about Vizerra in this post:
http://www.geeks3d.com/20090623/visit-the-most-beautiful-places-in-the-world-in-3d-with-vizerra/




317
Link: http://www.legitreviews.com/article/1056/1/

Quote
The SAPPHIRE Vapor-X Radeon HD 4890 2GB GDDR5 PCI Express 2.0 video card is one of the fastest single slot graphics cards on the market today. This versatile and powerful card has 2GB of high-performance GDDR5 memory running at 1050MHz, while the core operates at 870MHz. Read on to see how this factory overclocked card does on out 30" display.

320
Atangeo Balancer is a tool to optimize and simplify 3D models. Its exceptional performance and a novel user interface allow finding perfect balance between visual appearance and the number of polygons, quickly and easily. Balancer utilizes a high quality polygon reduction (aka mesh simplification or decimation) to preserve the visual appearance of your model. The model features, normals, texture coordinates, layer boundaries are all honored by Balancer. It can optimize your models even further to dramatically speed up rendering of your models. Balancer features a fast and efficient triangle reordering that can be tuned for various rendering methods like triangle strips and array/buffer based rendering. Balancer Lite is a free version. It is fully functional but works with small meshes only. The limits for a single mesh are 15000 triangles and 10000 vertices.

More information here: http://www.atangeo.com

Pages: 1 ... 14 15 [16] 17 18 ... 20