« on: December 21, 2009, 12:55:28 PM »
In all honesty, we can completely understand the rampant issue of piracy and there is a worrisome number that I won't stop repeating. Crytek is a good example of a company that wanted to stay PC-only but simply could not build a business model due to multi-million dollar damages caused by prospective buyers opting for a pirated copy of the game. When Epic Games released their Unreal Tournament III game, they marked 40 million different installations trying to access online servers for multiplayer action.
In short, if those 40 million people went on and purchased the game instead of downloading it from The Pirate Bay and similar sites, Epic Games would earn approximately two billion dollars [40M times $49.95 recommended price, minus some $39.95 in US and plus some Euro 49.99/$62.44 at the time in EU lands]. Now, imagine what would Epic be able to do if they had an influx in excess over a billion dollars. Would Unreal Engine 4 need 4-6 years to develop in a limited budget or could Tim hire as much people as he needs and deliver an engine perfectly optimized for a whole spectrum of PC hardware?