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Topics - JeGX

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242
3D-Tech News Around The Web / Realtime GPU Audio
« on: May 11, 2013, 09:54:24 AM »
Quote
Today's CPUs are capable of supporting realtime audio for many popular applications, but some compute-intensive audio applications require hardware acceleration. This article looks at some realtime sound-synthesis applications and shares the authors' experiences implementing them on GPUs (graphics processing units).

http://queue.acm.org/detail.cfm?id=2484010

243
GpuTest / GpuTest 0.4.1 for Windows only
« on: May 10, 2013, 10:30:25 PM »
GpuTest 0.4.1 is a bugfix release for Windows only. More info and download:

http://www.geeks3d.com/20130510/gputest-0-4-1-for-windows-with-bugfix-for-intel-hd-graphics-gpus/

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3D-Tech News Around The Web / real time ray tracing part 2.
« on: May 09, 2013, 04:27:45 PM »
Quote
In the last post I gave an overview of my journey through realtime raytracing and how I ended up with a performant technique that worked in a production setting (well, a demo) and was efficient and useful. Now I’m going go into some more technical details about the approaches I tried and ended up using.

Full story: http://directtovideo.wordpress.com/2013/05/08/real-time-ray-tracing-part-2/

245
Starting May 6th and running for six weeks, Intel wants to inspire developers to forge new ground by integrating voice control, gesture control, facial recognition, and augmented reality with apps and games on PCs in the second phase of its Perceptual Computing Challenge. With a grand-prize of $100,000 USD and  thousands of dollars in prizing available in 4 different categories, Intel is looking for the most unique, innovative, and bar-raising uses of Perceptual Computing possible.
 
Developers have six weeks to submit ideas for games, productivity tools, user interfaces, or generally innovative uses of perceptual computing. If their idea is outstanding it will be selected by the panel of judges to progress into round two, where they’ll receive an interactive gesture camera in order to turn their idea into reality.

- Competition home page and prize list
- Showcase of winners from phase one[/url

246
libigl is a simple c++ geometry processing library that has a wide functionality including construction of sparse discrete differential geometry operators and finite-elements matrices such as the contangent Laplacian and diagonalized mass matrix, simple facet and edge-based topology data structures, mesh-viewing utilities for opengl and glsl, and many core functions for matrix manipulation which make Eigen feel a lot more like MATLAB.

More information an download: libigl @ ethz.ch

247
GpuTest / GpuTest 0.4.0 released
« on: May 06, 2013, 10:57:57 AM »
GpuTest 0.4.0 has been released. More information and downloads are available HERE

Some screenshots:

- The Pixmark Piano demo updated with old and rusty look like in the original demo on ShaderToy:





- TessMark (OpenGL 4) demo on Mac OSX 10.8.3 with NVIDIA GeForce GT 650M (Macbook Pro retina 15-inch):





- TessMark (OpenGL 4) demo on Mac OSX 10.8.3 with Intel HD Graphics 4000 (Macbook Pro retina 15-inch):


248
here is http://vimeo.com/41235461 , "Un petit plat pour l'homme", one of the funniest short film, I think,about cooking in space( a french and epicurian vision of).

This is Corentin Charron aka Onectin's (http://www.onectin.fr/blog/) third year's short-film, from Supinfocom Arles.
- Assigned topic: "The Kitchen"
- Used softwares: 3ds Max 2012 (scanline only), After Effect, Premiere and Photoshop

Neils Amstrong "That's one small step for man..." could be translated "Un petit pas pour l'homme" and the title of the film is "Un petit plat pour l'homme" (phoneticly near) that can be  translated as "One small dish for man"

249
Science.D.Visions Announces Release 2 (R2) of 3DEqualizer4—Industry-Standard Matchmoving Software
 
Significant Upgrade to 3DEqualizer4 Features Calculation of Multiple Synchronized Witness Cameras (Mocap), Improved Lineup Controls, Streamlined User Interface, New Generation Scripts and Python Commands
 
Dortmund, GERMANY, August 1st 2012—Science.D.Visions today announced Release 2 (R2) of its matchmoving software, 3DEqualizer4. Winning an Academy Award® in 2002 for Technical Achievement, 3DEqualizer site licenses are installed in four of the world’s top ten Visual Effects (VFX) production houses, including Double Negative, Cinesite, Weta Digital, and the Moving Picture Company (MPC). 3DEqualizer helps visual effects and post-production artists measure, merge and ‘matchmove’ live action film sequences and plates with virtual 3D environments and effects to create a seamless look and realistic completed scenes.  3DEqualizer 4 R2 is currently in BETA, and is expected to ship in 2013.
 
3DEqualizer4 R2 Features and Benefits
3DEqualizer4 R2 is currently undergoing an extensive BETA testing cycle, and includes the following new features:
 
• Updated calculation core—allows an artist to compute a variable amount of synchronized  witness cameras for creating precise motion capture data.  The calculation core is fully integrated for stereoscopic calculation and  for creating multiple object point groups
 
• Real-time un-distort footage—lens distortion is visualized in real time, directly in the entire 3DE4 user interface, tremendously improving  the artist’s productivity
 
• Updated Lineup Controls—lining up imported geometry to footage has become dramatically faster through new features such as specialized "lineup only point" dragging, hidden line/ back-face culling rendering, and extracting survey data from vertices/lines/faces.
 
• Streamlined User Interface—new custom focus lens parameters, image controls presets, hide and lock points, automatic key-framing based on tracking deviation,  and an  ‘equisolid angle’  fisheye lens distortion model.
 
• Python commands—Python is the backbone that makes 3DE4 the successful application it is today. This new release features over 100 new Python commands for accessing more project data assets for building much more interactive custom user interfaces. In addition, there are more than 30 new or updated scripts including: rolling shutter compensation export, interactive push points tool, project merging, convert to stereo, and full export to Adobes After Effects—and more.
 
* To review the fully detailed feature list for 3DEqualizer4 R2 please visit:  http://www.3dequalizer.com/index.html?site=devblog
 
 
"The incredibly powerful and accurate way 3DE4 Release 2 handles animated lens distortion, stereo, anamorphic and zoom lenses combined with its ever improving robust calculation core make it Cinesite's matchmove application of choice,” said Michele Sciolette, Head of VFX Technology, Cinesite, UK. “Artists are able to concentrate on the task at hand without any distractions by virtue of the simple UI in 3DE4, while its Python interface allowed us to customize tools and integrate 3DE into our pipeline, resulting in improved efficiency levels. Support-wise Science.D.Visions have always been there for us, and it is reassuring being able to actually get feedback from the developers themselves when you have a question or request."
 
Science.D.Visions has been a pioneer of match moving software for over 15 years, with a customer list including: The Moving Picture Company(UK), Weta Digital(Wellington, NZ), Cinesite (London), Scanline VFX (Munich and LA), Sony Pictures Imageworks(LA), Double Negative (London), The Mill (London), Animal Logic (Sydney), Framestore/CFC (London), New Breed Studios, Rodeo FX, and Hybride (Montréal)—and many other studios that rely on 3DEqualizer to make cinematic magic.
 
Product, Pricing, and Upgrade Information
3DEqualizer4 R2 is available now in solid Beta on multiple operating platforms including Windows, Mac OS X, and Linux. 3DEqualizer4 R2, and is expected to ship in 2013.   For purchase, upgrade, or educational licensing information, contact a direct sales manager for an individual consultation and pricing information at: www.3dequalizer.com/index.html?site=contact
 
PRESS: High-resolutions images for 3DEqualizer4 R2 are available to the media at: www.3dequalizer.com/index.html?site=download&id=090730_01
PhotoBucket Sharing site: http://photobucket.com/3DE4R2PressImages
 
Recent Films with 3DEqualizer4 Matchmoving work:
Total Recall Men In Black III
Dredd John Carter of Mars
Pirates of the Caribbean: On Stranger Tides X-Men: First Class
Paranorman Prometheus
The Amazing Spiderman Mirror Mirror: Snow White
The Avengers Rise of the Planet of the Apes
Sherlock Holmes: A Game of Shadows Harry Potter and the Deathly Hallows
Battle Los Angeles Inception
Battleship Iron Man 2
 
About Science.D.Visions
Based in Dortmund, Germany, Science.D.Visions is an independent software company, developing technology primarily for the digital media industry. Its focus is to develop and market high-end computer graphics software combining years of production-tested knowledge in the areas of mathematics, physics and computer science. The research and development team at Science.D.Visions is equipped with a brain-trust to create unique, high-quality solutions that maintain essential advantages over all competing technologies on the market.
3D-Equalizer is used by numerous international post-production companies and studios around the world to generate today's most sophisticated special effects for commercials, games and feature films.
###

250
Creation Platform is the World’s First Dedicated Platform For Building High-Performance Graphics Applications


A video highlighting the power of Creation Platform can be found here: https://vimeo.com/46458060

 
MONTREAL, CANADA – July 31, 2012 – Fabric Engine Inc, a software company focused on high-performance 2D and 3D graphics solutions, announced today Creation Platform, a framework for building custom, high-performance graphics applications. By providing the major building blocks for tool creation, Creation Platform allows developers to spend less time building back-end architectures, and more time building critical workflows and high-performance functionality into their tools. To see an overview of what’s possible, go to http://www.fabricengine.com.
 
 
Anyone interested in trying Creation Platform can join the private beta at: http://www.fabricengine.com/products/licensing/.
The Fabric Engine team will be showcasing Creation Platform at SIGGRAPH 2012 in the AMD booth (#709) and presenting twice daily in the OptiTrack booth (Booth #610).
 
“High-end graphics is one of the most performance hungry domains in computing, but most applications are unable to keep pace with the requirements of exciting areas like simulation and virtual production,” said Fabric Engine’s CEO, Paul Doyle. “Studios want a development environment with tools that guarantee them the performance needed to fulfill their creative requirements. Unfortunately, current solutions don’t provide that performance, and are leaving studios with little choice but to build from scratch, forcing them to invest their time and resources in something that is not their core business. Creation Platform offers an alternative - a framework that gives them the performance they need, and a set of tools that allow them to take full advantage of it.”
 
Creation Platform:
Creation Platform is designed to give studios an easy way to build tools that not only match, but in many cases, surpass the performance of traditional DCC tools. Key benefits include:
 
•             Performance: Creation is built on top of the Fabric Core Execution Engine, a multi-threading engine designed to get exceptional performance out of both CPUs and GPUs.
•             Modularity: Creation provides a set of building blocks that can be connected together to build a wide range of different applications.
•             Extensibility:  Creation’s extension system enables developers to incorporate existing code libraries into their applications. This enables Creation to incorporate things like Bullet Physics and streaming of motion capture data, as well as allowing for support of custom file types like Alembic and LIDAR.
•             Accessibility: The majority of Creation applications are built using Python and Qt. For the critical performance parts of an application, Creation uses a custom Kernel Language (KL), which a simple, high-level language. If a TD or developer is comfortable with Python, they will find KL easy to pick up.
 
Here’s What Beta Testers are Saying:
Mike Romey, Head of Pipeline, Zoic Studios: “I believe that Fabric's Creation Platform will change the way our facility and industry approaches custom tools development.  The Creation Platform allows our developers to rapidly prototype and deploy complex tools quickly and efficiently.  It simplifies the development process by wrapping leading edge technologies into easily accessible scripting libraries for python and pySide. This in turn allows us to reduce our development cycles and iterate tools quicker with more features and functionality.  This improves our agility to respond to any and all production requests. The result generally is a highly sophisticated, well-groomed standalone or hosted application that is multi-threaded for speed. The Creation Platform and its developers are building a development tool that is truly a speed demon.”
 
Michel Murdock, Executive VP at Hybride: “We are very excited about the potential of Creation Platform and look forward to collaborating with their amazing team."
 
Daniel Gregoire, Owner of Halon Entertainment: "Creation Platform represents new life for Previs as it builds a powerful foundation that doesn't have a decade of legacy code encumbering us from doing the important work of tomorrow."
 
Grant Miller, Creative Director, Ingenuity Engine : “Proprietary solutions for visual effects used to be reserved for large studios with a dedicated programming team, but with Creation Platform that level of customization and innovation has been opened up to TDs and artists.  The Creation toolset lays a great foundation to build on, handling things like Alembic I/O and Bullet Physics so you can focus on the creative aspects of tool creation instead of implementing libraries.”
 
Albert Cheng, Previs Supervisor, The Third Floor LA/London: “Creation Platform is the graphics app development framework I've been waiting for.  With it's highly optimized core and native multithreading capabilities, it does most of the heavy lifting for me to ensure the fastest processing speeds, while allowing me to focus on building custom applications and tools for manipulating 3D. What makes it really great is that it interfaces through the popular Python language and QT gui framework to allow rapid development with minimal code, thus making it easily accessible to those like me working in film, animation and games.”
 
Creation Platform Examples:
The team at Fabric Engine has created a number of videos to showcase the power and diversity of Creation Platform. Those videos can be seen at: https://vimeo.com/groups/fabric
Creation Platform at SIGGRAPH 2012:
Creation Platform will be showcased at SIGGRAPH 2012. Specific locations include:
AMD Booth: #709
Optitrack Booth: #610
 
To meet with the Fabric Engine team at the show, please email sales@fabricengine.com.
 
How To Join the Beta:
Creation Platform is now available via private beta for anyone who wishes to try it out. To join, visit: http://www.fabricengine.com/products/licensing/
 
 
For more information about Fabric Engine, visit www.fabricengine.com or send questions via email to info@fabricengine.com.
 
About Fabric Engine, Inc.
Fabric Engine is a software engineering company founded in 2010 in Montreal, Canada by a group of well-known developers from Softimage and Autodesk. Known for their work on CAT and ICE, the team has a collective expertise in parallel computing, hardware optimization, software architecture, design, animation, rendering and production workflows. They are now applying their collective experience to Fabric Engine and its Creation Platform. Fabric Engine is funded by Real Ventures and is a strategic partner of AMD. For more information, visit: www.fabricengine.com.

251
Big Pictures / Geeks3D's Graphics Cards for Tests
« on: April 13, 2012, 02:46:05 PM »
*** reserved ***


252
Big Pictures / Geeks3D's Testbeds
« on: April 13, 2012, 02:07:54 PM »
X58-based testbed - specifications:
- Motherboard: Gigabyte X58 A-UD5
- CPU: Intel Core i7 960 @ 3.2GHz
- Memory: 3x2048MB DDR3 @ 1600MHz, Corsair
- PSU: Corsair AX1200
- OS: Windows 7 64-bit


253
EVGA Announces the EVGA GeForce GTX 680 and EVGA Precision X

March 22, 2012 - Get to the next level with the EVGA GeForce GTX 680. This card delivers truly game-changing performance that taps into the powerful new GeForce architecture to redefine smooth, seamless, lifelike gaming. It offers brand new, never before seen features that will redefine the way you think about performance graphics cards. Expect more from your graphics card than just state-of-the-art features and technology; get faster, smoother and a richer gaming experience with the EVGA GeForce GTX 680.
 
The EVGA GeForce GTX 680 graphics card features many new and key features:
  • NVIDIA SMX Engine – Brand new processing engine which delivers twice the performance/watt compared to previous generations.
  • NVIDIA GPU Boost Technology – Dynamically maximizes clockspeeds to push performance to new levels and bring out the best in every game.
  • NVIDIA FXAA – Lightning fast anti-aliasing in a huge variety of games with the simple click of a mouse.
  • NVIDIA TXAA – Next generation anti-aliasing algorithm that delivers the image quality of 8X MSAA, with the performance hit of only 2xMSAA.
  • Adaptive Vertical Sync – Dynamically adjusts VSync to your monitors native refresh rate for the smoothest gameplay possible.
  • Frame Rate Target – Set a target Frame Rate with EVGA Precision X and your card will automatically adjust the power/performance to meet that target.
  • NVIDIA 3D Vision Surround – Now supported on a single GPU, with up to three gaming monitors plus one accessory display!
  • PCI Express 3.0 – Offers double the bandwidth of PCI Express 2.0, for highest data transfer speeds. Also backwards compatible with all existing PCI Express motherboards.

Learn more about the EVGA GeForce GTX 680
 
In addition to the EVGA GeForce GTX 680, EVGA is also introducing a new version of its popular “Precision” overclocking software: EVGA Precision X. Designed from the ground up to support the latest GPU technologies, EVGA Precision X redefines what overclocking software should be. This program allows you to fine tune your EVGA graphics card, including GPU Clock speed, GPU Voltage, Memory Clock speed and Fan speed.
 
EVGA Precision X features many new and key features:
  • Brand New GUI – Built from the ground up for the next generation of graphics accelerators.
  • Advanced Hardware Monitoring – See GPU vitals in real time.
  • In Game Monitoring – See your GPU vitals, without leaving your game.
  • Frame Rate Target – GeForce GTX 680 will adjust power/clock dynamically to match set framerate.
  • Fan Curve – Setup and advanced fan profile.

Learn More about EVGA Precision X

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More information and download link: 
AMD Radeon HD 7900 Series Direct3D 11 Demo: Leo in Sneeze The Day

Tested on a CrossFire of HD 6970.



































255
3D-Tech News Around The Web / Notepad++ 5.9.8 released
« on: January 05, 2012, 08:06:06 PM »
New features and fixed bugs in Notepad++ v5.9.8

- Add drag and drop capacity in Project Manager (only inside of Project Manager).
- Add "Move Up" (Ctrl+Up) and "Move Down" (Ctrl+Down) commands in Project Panel.
- Edit Zone border can be customizable via "Editing" tab of Preferences dialog.
- Fix an aesthetic problem in incremental search bar.
- Fix "Save all" GUI bug.
- Make plugins in %APPDATA%\Notepad++\plugins\ override les plugins in Notepad++ installation directory. (Plugins   loading from %APPDATA%\Notepad++\plugins\ is enabled only if NPP_INSTALLED_DIR\Notepad++\allowAppDataPlugins.xml is present)


Download: http://notepad-plus-plus.org/download/v5.9.8.html

256
Linderdaum is an open source object-oriented 3D gaming engine for Microsoft Windows and Google Android written in <b>C++. It is designed to be an integrated solution for the development of interactive 3D applications, for game, industrial and scientific visualization. Linderdaum is a set of different components (Audio, GUI, File system, Renderer, Resources manager, Scene graph, XLML, LinderScript) designed to interoperate together.

The rendering engine is based on OpenGL 3, OpenGL 4 and OpenGL ES 2. New version 0.6.04 brings in the support of GLSL tesselation programs, mesh skinning on Android platform and deferred rendering. The OpenGL ES 2 renderer works also with Mali 400 mobile GPUs.

Linderdaum is open source but commercial applications are not allowed without a commercial license.

If you have tested it, don't hesite to post a feedback about this engine.

Links:

257
3D-Tech News Around The Web / CUDA Platform Source Release
« on: December 14, 2011, 08:26:15 PM »
On December 13th, NVIDIA announced that it will open up the CUDA platform by releasing source code for the CUDA Compiler.

Using the source code for new LLVM-based compiler that will be released with CUDA Toolkit 4.1, researchers and tools vendors will be able to:
  • Support GPU acceleration in more programming languages, including many new and existing domain-specific languages (DSLs)
  • Make new advancements in processor architecture and heterogeneous systems research
  • Support CUDA applications on a wide variety of many-core and multi-core processors

More information: http://developer.nvidia.com/content/cuda-platform-source-release

Other related news:
- NVIDIA Releases CUDA 4.1: CUDA Goes LLVM and Open Source (Kind Of)
- NVIDIA Open-Sources Its CUDA Compiler
- NVIDIA Releases Source To CUDA Compiler

258
3D-Tech News Around The Web / EVGA Precision v2.1.1
« on: December 08, 2011, 09:27:14 AM »
EVGA Precision 2.1.1 released, this version takes the voltage tuning portion out of BETA and offers a few new features/fixes. This software can be downloaded for free at http://www.evga.com/precision

EVGA Precision v2.1.1 (12-7-2011)
  • Updated EVGA Voltage Tuner:
    • Added auto detection for GTX 580 cards
    • Updated spelling
  • EVGA On-Screen Display server has been upgraded to version 4.2.4. New version gives you the following improvements:
    • Added power user oriented application profile setting allowing EVGA On-Screen Display Server to detect r       runtime function offsets dynamically on each 3D application startup. This provides On-Screen Display functionality support in applications using modified Direct3D runtime libraries (e.g. FXAA injection Direct3D runtimes)
    • Updated profiles list

259
Thinking of Upgrading Your PC? Ask 15 Million 3DMark® Users What They Would Buy

New Futuremark® Hardware Channel Rates PC Graphics Cards, Processors and Motherboards by Price, Performance and Popularity

HELSINKI, FINLAND – NOVEMBER 23, 2011 – Futuremark®, the world leader in performance benchmarking software and services, today unveiled the Futuremark Hardware Channel – a new online service that promises to make it easier to compare the price, performance and popularity of PC processors, graphics cards and motherboards. The Futuremark Hardware Channel is powered by performance and popularity data submitted by millions of 3DMark users around the world. Price data comes from a live feed of real-time prices from well-known and trusted retailers. From these sources Futuremark has created a free online service that makes it easy to see which PC components offer the best performance for the price as well as giving a unique insight into the buying habits of the world's most performance conscious PC power users. http://www.futuremark.com/hardware/

Jukka Mäkinen, CEO of Futuremark said,

"Whether you are buying a new PC, or comparing components for an upgrade, sorting through the endless technical specs is time consuming and confusing. Even when you know what you want, finding the best price can be a chore. That's why we created the Futuremark Hardware Channel which combines the buying habits of the world's most-performance conscious PC users and up to the minute prices from trusted online retailers. Before you buy a new PC or notebook this holiday, make sure you are getting what you need by checking how the components perform and compare in the Futuremark Hardware Channel."

COMPARE ON PERFORMANCE

The Futuremark Hardware Channel shows which graphics cards and processors offer the best power and performance by drawing on a huge database of 3DMark results submitted by millions of PC power users.

For each individual component, it is possible to compare the performance against other products from the same manufacturer, or against products with similar performance and price from other brands.

Example using NVIDIA GeForce GTX 580:
http://www.futuremark.com/hardware/gpu/NVIDIA_GeForce_GTX_580

COMPARE ON POPULARITY

Hardware popularity charts are based on the number of 3DMark users submitting scores using each component in the last 30 days. With data collected from millions of benchmark scores using every conceivable setup, the Futuremark Hardware Channel is also able to show which processors, graphics cards and motherboards are most commonly combined in real users' PCs. Choosing components that are currently popular with expert 3DMark users provides peace of mind when it comes to quality and value.

Most popular processor (last 30 days): Intel Core i7-2600K
Most popular graphics card: NVIDIA GeForce GTX 560 Ti
Most popular motherboard: ASUS P8Z68-V PRO

Most popular system:
Processor: Intel Core i7-2600K Processor:
Graphics Card: NVIDIA GeForce GTX 580
Motherboard: ASUSTeK Computer INC. P8Z68-V PRO

See more: http://www.futuremark.com/hardware/

COMPARE ON PRICE

Price data comes direct from well known and trusted retailers. By combining 3DMark performance data with real-time prices for processors and graphics cards, the Futuremark Hardware Channel calculates each component's 'bang for the buck': the number of 3DMark points earned per dollar of cost. Simple visual charts make it is easy to compare components and see which ones offer the best value for money. Price data is currently only available for retailers in the United States.

Example comparing graphics cards:
http://www.futuremark.com/hardware/gpu

FUTUREMARK HARDWARE CHANNEL

The new Futuremark Hardware Channel rates PC graphics cards, processors and motherboards by price, performance and popularity to provide all PC users with an easier way of choosing between different components.
http://www.futuremark.com/hardware/

Become a fan of Futuremark on Facebook for the latest PC performance news: http://www.facebook.com/Futuremark

###

ABOUT 3DMARK
3DMark is the world's most popular benchmark and PC test. 3DMark uses specifically designed tests featuring high-end real-time graphics to accurately and consistently measure PC gaming performance. Futuremark currently offers 3DMark06 for Windows XP, 3DMark Vantage for Windows Vista, and 3DMark 11 for Windows 7. A new version of 3DMark for Windows 8 is currently in development and is expected to be released in 2012. Find out more and download 3DMark for free from http://www.3dmark.com

About Futuremark® Corporation
Futuremark® Corporation creates the world's most popular benchmarks and PC performance tests. Futuremark's free 3DMark®, PCMark® and Peacekeeper™ tests have helped millions of people measure and improve their PCs' performance for games, media, applications and the web. Futuremark Games Studio creates original games with new and entertaining gameplay. The studio is currently developing Unstoppable Gorg for PC, Xbox LIVE® Arcade and iPad®. Futuremark has offices in Saratoga, California and Helsinki, Finland. http://www.futuremark.com/

© 2011 Futuremark® Corporation. Futuremark® and 3DMark® trademarks and logos, character names and distinctive likenesses, are the exclusive property of Futuremark Corporation.The names of other companies and products mentioned herein may be the trademarks of their respective owners.

260
New Intel CPU Cooler Utilizes Asetek Sealed Loop Liquid Cooling Technology to Help Reach Maximum Performance of Intel Processors

Asetek Inc., the world’s leading supplier of liquid cooling solutions for computers, announced today that Intel has chosen Asetek liquid cooling technology for Intel’s first liquid cooler for Intel processors, the Intel® Thermal Solution RTS2011LC. Asetek will also manufacture these liquid coolers for Intel. The new Intel liquid CPU cooler enables customers to extract greater performance from Intel processors than ever before with an Intel cooling solution.
 

Sophisticated cooling technology is essential to the proper operation of all modern CPUs. The choice of cooling technology impacts both the performance and the acoustics of a PC. The superior performance of the Intel Thermal Solution RTS2011LC makes it the right choice for over-clocking enthusiasts and users of CPU intensive software including applications for digital content creation, CAD, engineering simulation, scientific modeling, financial modeling and PC gaming.
 
“Intel has been in contact with Asetek since they pioneered sealed loop liquid cooling in 2005,” said Darrin Lynch, Product Marketing Engineer at Intel. “Their proven track record of superior performance and consistent reliability made Asetek technology the natural choice for building Intel’s flagship thermal solution.”
 
"We are proud that Intel chose Asetek to develop the RTS2011LC liquid cooler,” said André Sloth Eriksen, Founder and CEO of Asetek. “Asetek and Intel both see the importance and passion of the enthusiast market and are happy to offer this solution."
 
Asetek pioneered the development of sealed loop liquid cooling in 2005 and is today the world’s largest supplier of sealed loop liquid coolers by both revenue and volume. Asetek and Intel collaborated to design the Intel Thermal Solution RTS2011LC, with Asetek contributing the liquid cooler design and Intel developing the fan that removes heat from the liquid cooler’s radiator. The liquid cooler utilizes Asetek’s zero maintenance sealed loop liquid cooling technology. The liquid cooler’s radiator mounts on the chassis and only the pump and cold plate mount on the CPU, reducing the mass that must be supported by the motherboard. This robust design enables the cooler to meets Intel’s stringent shock/drop testing.
 
The Intel Thermal Solution RTS2011LC water cooler is compatible with the 2nd generation Intel® Core™ i7 Processor family for socket LGA2011, including the new Intel® Core™ i7-3960X processor, as well as Intel® Core™ i7 Processor Family and Intel® Core™ i5 processor Family for socket LGA1366, LGA1156, and LGA1155.
 
 
About Asetek:
Asetek is the world leading provider of CPU and GPU liquid cooling systems for thermal and acoustic management. The company’s solutions are used by leading OEMs servicing the gaming, workstation and performance PC markets. The company’s liquid thermal management systems deliver superior thermal and acoustic performance in a factory sealed unit that sets new standards for reliability and suitability to large volume production. Leading OEMs use Asetek’s liquid cooling products in systems where end users demand exceptional performance, low noise and maximum reliability.
 
Asetek technology is also a favorite choice among DIY and enthusiast computer builders. Asetek cooling technologies are available to DIY and enthusiast builders through Intel® and several well respected enthusiast brands. Please see the Partner Products pages on our web site for details.
 
Founded in 2000, Asetek has offices in San Jose, California, Denmark and Asia. For more information, please visit http://www.asetek.com.

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