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Topics - JeGX

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241
GeeXLab - english forum / GeeXLab 0.9.5.0 released
« on: February 04, 2016, 08:27:10 PM »
GeeXLab 0.9.5.0 is available for all platforms (win64 / win32, Mac OS X, Linux and Raspberry Pi).

More information:
http://www.geeks3d.com/hacklab/20160204/geexlab-0-9-5-0-released-for-windows-linux-os-x-and-raspberry-pi/

242
3D-Tech News Around The Web / WebGL - Play serious games in your browser
« on: February 03, 2016, 08:17:30 PM »
No plug-ins, no installing anything, just go to the site.

Quote
WebGL is the only way to run a 3D app on Windows, Mac, and Android, etc., with no source changes. The first and only time this has ever been possible – in the known universe! And as Apple fragments the native API landscape with Metal – this portability becomes even more valuable.

Link: http://www.computer.org/portal/web/chasing-pixels-finding-gems/content?g=54397843&type=article&urlTitle=play-serious-games-in-your-browser

243
3D-Tech News Around The Web / Serious Sam 4 Will Use Vulkan
« on: February 02, 2016, 12:07:49 PM »
Quote
In related news, Croteam has also confirmed that Serious Sam 4 will support the Vulkan API, and that it will be powered by a much improved version of the Serious Engine.

As Croteam’s Alen Ladavac wrote on Steam:
"We will support Vulkan. But we probably won’t be removing support for other APIs soon."


Link: http://www.dsogaming.com/news/serious-sam-4-will-use-photogrammetry-motion-capture-will-push-even-more-enemies-on-screen/

244
Highlights:
Quote
- Performance/Quality improvements and an AMD Crossfire™ profile is available for Rise of the Tomb Raider™

- An AMD Crossfire™ profile is available for Fallout 4


- AMD Crimson 16.1.1 Hotfix DOWNLOAD


245
Quote
This is a D3D11 sample app that demonstrates several techniques for rendering real-time shadow maps. The following techniques are implemented:

    Cascaded Shadow Maps
    Stabilized Cascaded Shadow Maps
    Automatic Cascade Fitting based on depth buffer analysis, as in Sample Distribution Shadow Maps.
    Various forms of Percentage Closer Filtering
    Variance Shadow Maps
    Exponential Variance Shadow Maps (EVSM)
    Moment Shadow Maps

Links:
- https://github.com/TheRealMJP/Shadows
- https://mynameismjp.wordpress.com/2016/01/24/update-for-my-shadow-sample-update/

246
Quote
FASTBuild is a high performance, open-source build system supporting highly scalable compilation, caching and network distribution. It supports MSVC, GCC, SNC, Clang, GreenHills, CodeWarrior & NVCC (CUDA).

Link: http://fastbuild.org

247
Here is a new method for high quality text rendering using the GPU. Unlike existing methods it provides antialiased pixel accurate results at all scales with no runtime CPU cost.

Links:
- WebGL demo
- GPU text rendering with vector textures
- War and Peace and WebGL






248
Quote
Microsoft is making the tools that its own researchers use to speed up advances in artificial intelligence available to a broader group of developers by releasing its Computational Network Toolkit on GitHub.

CNTK, the Computational Network Toolkit by Microsoft Research, is a unified deep-learning toolkit that describes neural networks as a series of computational steps via a directed graph.

Links:
- Microsoft releases CNTK on Github
- CNTK @ Github

249
Quote
In VS 2015 Update 2, we've implemented every C++ Standard Library feature that's been voted into C++11, C++14, and the C++17-so-far.

Link: http://blogs.msdn.com/b/vcblog/archive/2016/01/22/vs-2015-update-2-s-stl-is-c-17-so-far-feature-complete.aspx

250
GeeXLab - english forum / Random lines
« on: January 25, 2016, 09:00:47 PM »
An article that shows how to use the polyline to draw random lines:

http://www.geeks3d.com/hacklab/20160125/random-lines/









251
GeeXLab - english forum / Font management in the DX12 plugin
« on: January 25, 2016, 08:57:50 PM »
Text / font management added in the Direct3D 12 plugin:

http://www.geeks3d.com/hacklab/20160125/text-management-with-the-direct3d-12-plugin/


252
GeeXLab - english forum / New Procedural Meshes
« on: January 25, 2016, 08:52:57 PM »

253
GeeXLab - english forum / GeeXLab 0.9.4.1 released for Windows platforms
« on: January 25, 2016, 08:51:20 PM »

254
Quote
Seeing some really impressive improvements on early Vulkan drivers with native code, will win big when Unity and Unreal get support.

Tweet: https://twitter.com/ID_AA_Carmack/status/689248999845437441

Via: Developer of Doom and Quake, John Carmack, Says Vulkan Shows Great Promise



255
GeeXLab - english forum / Clock demo for the Raspberry Pi
« on: January 08, 2016, 02:55:57 PM »

256
3D-Tech News Around The Web / The Oculus Rift costs $600
« on: January 06, 2016, 08:20:09 PM »
You can now pre-order the Rift here: https://shop.oculus.com/

The VR headset is priced at USD $599 without tax and shipping.
Depending on your country, the final price can reach $700...



257
Quote
Twitter is building a new feature that will allow users to tweet things longer than the traditional 140-character limit, and the company is targeting a launch date toward the end of Q1, according to multiple sources familiar with the company’s plans. Twitter is currently considering a 10,000 character limit, according to these sources. That’s the same character limit the company uses for its Direct Messages product, so it isn’t a complete surprise.

Source: http://recode.net/2016/01/05/twitter-considering-10000-character-limit-for-tweets/

258
GeeXLab - english forum / Intro to Direct3D 12 Programming with GeeXLab
« on: January 05, 2016, 05:49:24 PM »
An introduction to Direct3D 12 programming with GeeXLab has been published here:

http://www.geeks3d.com/hacklab/20160105/introduction-to-direct3d-12-programming-with-geexlab/

This intro covers the basic things allowing to draw a simple RGB triangle.



259
GeeXLab - english forum / GeeXLab 0.9.3.0 released
« on: January 05, 2016, 05:46:09 PM »
GeeXLab 0.9.3.0 for Windows has been released. More information about this new version can be found here:

http://www.geeks3d.com/hacklab/20160105/geexlab-0-9-3-0-released-for-windows/

260
Quote
NVIDIA DRIVE PX 2 allows the automotive industry to use artificial intelligence to tackle the complexities inherent in autonomous driving. It utilizes deep learning on NVIDIA's most advanced GPUs for 360-degree situational awareness around the car, to determine precisely where the car is and to compute a safe, comfortable trajectory.
...
Created to address the needs of NVIDIA's automotive partners for an open development platform, DRIVE PX 2 provides unprecedented amounts of processing power for deep learning, equivalent to that of 150 MacBook Pros.

Its two next-generation Tegra  processors plus two next-generation discrete GPUs, based on the Pascal architecture, deliver up to 24 trillion deep learning operations per second, which are specialized instructions that accelerate the math used in deep learning network inference. That's over 10 times more computational horsepower than the previous-generation product.

Links:

- NVIDIA Boosts IQ of Self-Driving Cars With World's First In-Car Artificial Intelligence Supercomputer

- NVIDIA's Deep Learning Car Computer Selected by Volvo on Journey Toward a Crash-Free Future

- Automotive Innovators Motoring to NVIDIA DRIVE

- NVIDIA Accelerates Race to Autonomous Driving at CES





 

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