Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - JeGX

Pages: 1 ... 10 11 [12] 13 14 ... 26
221
Quote
In March, readers followed along as Nate Anderson, Ars deputy editor and a self-admitted newbie to password cracking, downloaded a list of more than 16,000 cryptographically hashed passcodes. Within a few hours, he deciphered almost half of them. The moral of the story: if a reporter with zero training in the ancient art of password cracking can achieve such results, imagine what more seasoned attackers can do.

http://arstechnica.com/security/2013/05/how-crackers-make-minced-meat-out-of-your-passwords/

222
Quote
If you typically follow GPU performance as it related to gaming but have become curious about Bitcoin mining, you’ve probably noticed and been surprised by the fact that AMD GPUs are the uncontested performance leaders in the market. This is in stark contrast to the PC graphics business, where AMD’s HD 7000 series has been playing a defensive game against Nvidia’s GK104 / GeForce 600 family of products. In Bitcoin mining, the situation is almost completely reversed — the Radeon 7970 is capable of 550MHash/second, while the GTX 680 is roughly 1/5 as fast.

http://www.extremetech.com/computing/153467-amd-destroys-nvidia-bitcoin-mining

224
3D-Tech News Around The Web / Leap Motion for Windows
« on: May 23, 2013, 03:57:45 PM »
Quote
It's what we've always envisioned for Leap Motion — to break down the barriers between people and technology. Here's a video to show you how close we are. With Leap Motion technology, Windows OS is natural, easy, and fun to use. You'll navigate your desktop, browse the web, flip through photos, and do everything you do everyday in extraordinary ways —all with the wave of a hand or lift of a finger.

http://www.youtube.com/watch?v=21LtA5-wiwU

226
3D-Tech News Around The Web / Modern GPU
« on: May 20, 2013, 03:19:34 PM »
Quote
Modern GPU is code and commentary intended to promote new and productive ways of thinking about GPU computing.

This project is a library, an algorithms book, a tutorial, and a best-practices guide. If you are new to CUDA, start here. If you're already familiar with CUDA, are ready for a challenge, and want to learn design patterns for parallel programming, enjoy this series.

http://nvlabs.github.io/moderngpu/

227
English forum / PhysX 3 plugin WIP
« on: May 17, 2013, 03:05:16 PM »
I started today the dev of a PhysX 3 plugin for GLSL Hacker...




229
English forum / Lua and Python Primers for GLSL Hacker
« on: May 16, 2013, 06:51:37 PM »
Two short tutorials to quickly start coding with Lua and Python:

- Lua Primer for the Impatient

- Python Primer for the Impatient

230
English forum / GLSL Hacker command line parameters
« on: May 16, 2013, 05:48:56 AM »
Here are the main command line parameters included in GLSL Hacker:
  • /fullscreen
        forces fullscreen mode.
  • /demofile="filename"
        specifies the absolute path to the demo file.
  • /benchmark_duration_ms=<n>   
        specifies the duration of the demo/benchmark in milliseconds.
  • /benchmark_log_score   
        writes benchmark results in the benchmarl log file (CSV file).
  • /benchmark_display_score_box   
        displays the score box at the end of the benchmark.
  • /disable_opengl_support_check   
        disables the check of the OpenGL version done at the beginning of a demo.
  • /noload_plugin_opencl   
        disables the loading of the OpenCL plugin.
  • /noload_plugin_python27   
        disables the loading of the Python 2.7 plugin.
  • /glinfo 
        writes OpenGL complete information (all OpenGL extensions) in the log file.
  • /vbo_usage=<usage>
        forces vertex buffer usage: GL_STATIC_DRAW, GL_STATIC_READ, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, GL_STREAM_DRAW, GL_STREAM_READ.
  • /ibo_usage=<usage>
        forces index buffer usage: GL_STATIC_DRAW, GL_STATIC_READ, GL_DYNAMIC_DRAW, GL_DYNAMIC_READ, GL_STREAM_DRAW, GL_STREAM_READ.

Example:
GLSLHacker.exe /demofile="C:/The/Path To/The/Demo.xml" /vbo_usage=GL_STATIC_DRAW /benchmark_duration_ms=5000 /benchmark_display_score_box

234
3D-Tech News Around The Web / Realtime GPU Audio
« on: May 11, 2013, 09:54:24 AM »
Quote
Today's CPUs are capable of supporting realtime audio for many popular applications, but some compute-intensive audio applications require hardware acceleration. This article looks at some realtime sound-synthesis applications and shares the authors' experiences implementing them on GPUs (graphics processing units).

http://queue.acm.org/detail.cfm?id=2484010

235
GpuTest / GpuTest 0.4.1 for Windows only
« on: May 10, 2013, 10:30:25 PM »
GpuTest 0.4.1 is a bugfix release for Windows only. More info and download:

http://www.geeks3d.com/20130510/gputest-0-4-1-for-windows-with-bugfix-for-intel-hd-graphics-gpus/

236
3D-Tech News Around The Web / real time ray tracing part 2.
« on: May 09, 2013, 04:27:45 PM »
Quote
In the last post I gave an overview of my journey through realtime raytracing and how I ended up with a performant technique that worked in a production setting (well, a demo) and was efficient and useful. Now I’m going go into some more technical details about the approaches I tried and ended up using.

Full story: http://directtovideo.wordpress.com/2013/05/08/real-time-ray-tracing-part-2/

237
Starting May 6th and running for six weeks, Intel wants to inspire developers to forge new ground by integrating voice control, gesture control, facial recognition, and augmented reality with apps and games on PCs in the second phase of its Perceptual Computing Challenge. With a grand-prize of $100,000 USD and  thousands of dollars in prizing available in 4 different categories, Intel is looking for the most unique, innovative, and bar-raising uses of Perceptual Computing possible.
 
Developers have six weeks to submit ideas for games, productivity tools, user interfaces, or generally innovative uses of perceptual computing. If their idea is outstanding it will be selected by the panel of judges to progress into round two, where they’ll receive an interactive gesture camera in order to turn their idea into reality.

- Competition home page and prize list
- Showcase of winners from phase one[/url

238
libigl is a simple c++ geometry processing library that has a wide functionality including construction of sparse discrete differential geometry operators and finite-elements matrices such as the contangent Laplacian and diagonalized mass matrix, simple facet and edge-based topology data structures, mesh-viewing utilities for opengl and glsl, and many core functions for matrix manipulation which make Eigen feel a lot more like MATLAB.

More information an download: libigl @ ethz.ch

239
GpuTest / GpuTest 0.4.0 released
« on: May 06, 2013, 10:57:57 AM »
GpuTest 0.4.0 has been released. More information and downloads are available HERE

Some screenshots:

- The Pixmark Piano demo updated with old and rusty look like in the original demo on ShaderToy:





- TessMark (OpenGL 4) demo on Mac OSX 10.8.3 with NVIDIA GeForce GT 650M (Macbook Pro retina 15-inch):





- TessMark (OpenGL 4) demo on Mac OSX 10.8.3 with Intel HD Graphics 4000 (Macbook Pro retina 15-inch):


240
here is http://vimeo.com/41235461 , "Un petit plat pour l'homme", one of the funniest short film, I think,about cooking in space( a french and epicurian vision of).

This is Corentin Charron aka Onectin's (http://www.onectin.fr/blog/) third year's short-film, from Supinfocom Arles.
- Assigned topic: "The Kitchen"
- Used softwares: 3ds Max 2012 (scanline only), After Effect, Premiere and Photoshop

Neils Amstrong "That's one small step for man..." could be translated "Un petit pas pour l'homme" and the title of the film is "Un petit plat pour l'homme" (phoneticly near) that can be  translated as "One small dish for man"

Pages: 1 ... 10 11 [12] 13 14 ... 26