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Topics - JeGX

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21
English forum / New Procedural Meshes
« on: January 25, 2016, 08:52:57 PM »

22
English forum / GeeXLab 0.9.4.1 released for Windows platforms
« on: January 25, 2016, 08:51:20 PM »

23
Quote
Seeing some really impressive improvements on early Vulkan drivers with native code, will win big when Unity and Unreal get support.

Tweet: https://twitter.com/ID_AA_Carmack/status/689248999845437441

Via: Developer of Doom and Quake, John Carmack, Says Vulkan Shows Great Promise



24
English forum / Clock demo for the Raspberry Pi
« on: January 08, 2016, 02:55:57 PM »

25
3D-Tech News Around The Web / The Oculus Rift costs $600
« on: January 06, 2016, 08:20:09 PM »
You can now pre-order the Rift here: https://shop.oculus.com/

The VR headset is priced at USD $599 without tax and shipping.
Depending on your country, the final price can reach $700...



26
Quote
Twitter is building a new feature that will allow users to tweet things longer than the traditional 140-character limit, and the company is targeting a launch date toward the end of Q1, according to multiple sources familiar with the company’s plans. Twitter is currently considering a 10,000 character limit, according to these sources. That’s the same character limit the company uses for its Direct Messages product, so it isn’t a complete surprise.

Source: http://recode.net/2016/01/05/twitter-considering-10000-character-limit-for-tweets/

27
English forum / Intro to Direct3D 12 Programming with GeeXLab
« on: January 05, 2016, 05:49:24 PM »
An introduction to Direct3D 12 programming with GeeXLab has been published here:

http://www.geeks3d.com/hacklab/20160105/introduction-to-direct3d-12-programming-with-geexlab/

This intro covers the basic things allowing to draw a simple RGB triangle.



28
English forum / GeeXLab 0.9.3.0 released
« on: January 05, 2016, 05:46:09 PM »
GeeXLab 0.9.3.0 for Windows has been released. More information about this new version can be found here:

http://www.geeks3d.com/hacklab/20160105/geexlab-0-9-3-0-released-for-windows/

29
Quote
NVIDIA DRIVE PX 2 allows the automotive industry to use artificial intelligence to tackle the complexities inherent in autonomous driving. It utilizes deep learning on NVIDIA's most advanced GPUs for 360-degree situational awareness around the car, to determine precisely where the car is and to compute a safe, comfortable trajectory.
...
Created to address the needs of NVIDIA's automotive partners for an open development platform, DRIVE PX 2 provides unprecedented amounts of processing power for deep learning, equivalent to that of 150 MacBook Pros.

Its two next-generation Tegra  processors plus two next-generation discrete GPUs, based on the Pascal architecture, deliver up to 24 trillion deep learning operations per second, which are specialized instructions that accelerate the math used in deep learning network inference. That's over 10 times more computational horsepower than the previous-generation product.

Links:

- NVIDIA Boosts IQ of Self-Driving Cars With World's First In-Car Artificial Intelligence Supercomputer

- NVIDIA's Deep Learning Car Computer Selected by Volvo on Journey Toward a Crash-Free Future

- Automotive Innovators Motoring to NVIDIA DRIVE

- NVIDIA Accelerates Race to Autonomous Driving at CES





 

30
3D-Tech News Around The Web / NVIDIA GeForce GTX VR Ready Program
« on: January 04, 2016, 03:22:05 PM »
Quote
The VR Ready Program will be a new branding/badging initiative from NVIDIA, that similar to past branding initiatives, is being created to label components and systems that the company considers to be VR ready. NVIDIA’s press release notes that they see a need to make it clearer to consumers which systems and components will be suitable for VR, which is why they are launching this program. Meanwhile more pragmatically speaking, this is also the latest effort by NVIDIDA to build up an ecosystem around VR and head mounted displays, as the company sees VR as a major market for high-end GPUs in 2016 and beyond.

Links:
- http://www.geforce.com/hardware/technology/vr/vr-ready-program

- http://www.anandtech.com/show/9894/nvidia-announces-the-geforce-gtx-vr-ready-program

31
English forum / Lua: float to integer
« on: December 31, 2015, 02:02:57 PM »
A short article about float to integer conversion in Lua 5.3:

http://www.geeks3d.com/hacklab/20151231/lua-float-to-integer/

32
English forum / GeeXLab 0.9.2.0 released for Windows
« on: December 31, 2015, 01:54:10 PM »
GeeXLab 0.9.2.0 for Windows has been released. More information about this new version can be found here:

http://www.geeks3d.com/hacklab/20151231/geexlab-0-9-2-0-for-windows-available/




33
3D-Tech News Around The Web / Making Games with Python on the Raspberry Pi
« on: December 11, 2015, 03:00:51 PM »
Quote
While countless millions of us take great pleasure spending hours racking up high
scores in our favourite games, few of us are ever exposed to the delights of making them in the
first place. It’s far from easy, but learning to code your own shoot-’em-up is infinitely more satisfying
than beating any end-of-level boss.

Although this book is designed to help you learn many of the essential skills you’ll need to make
games with Python and Pygame on your Raspberry Pi, it’s by no means definitive. Frankly, you could
read a dozen books on the subject and still not have the skills you need to succeed. As with most things,
nothing replaces good old-fashioned practice. I should know: I have 30 cookery books lining my shelf
and I still burnt my toast this morning.

Making games is a brilliant way to learn to code, though, so I hope this book helps you to get started
on your next big adventure.

Links:
- Essentials_Games_v1.pdf
- MAKE GAMES WITH PYTHON – THE LATEST E-BOOK IN THE MAGPI ESSENTIALS RANGE!

34
English forum / How to Control the Window Opacity on the Raspberry Pi
« on: December 07, 2015, 12:28:39 PM »
Here is an article about how to control the opacity of the 3D window on the Raspberry Pi:

http://www.geeks3d.com/hacklab/20151207/how-to-control-the-window-opacity-on-the-raspberry-pi/




35
English forum / Reflections in GeeXLab
« on: December 07, 2015, 11:16:01 AM »
A quick article about how to do reflections of objects (on mirror, water, etc.) in GeeXLab:

http://www.geeks3d.com/hacklab/20151207/reflections-in-geexlab/



36
English forum / GeeXLab 0.9.1.0 released
« on: December 04, 2015, 07:44:16 PM »
GeeXLab 0.9.1.0 for Windows is available:
http://www.geeks3d.com/hacklab/20151204/geexlab-0-9-1-0-released-for-windows-32-and-64-bit/

Versions for other OSes will be available very soon.


37
English forum / From GLSL Hacker to GeeXLab
« on: December 04, 2015, 07:38:07 PM »
GLSL Hacker project has been stopped and GeeXLab project has been reactivated.

Here are some explanations:

http://www.geeks3d.com/hacklab/20151203/goodbye-glsl-hacker-welcome-back-geexlab/

38
3D-Tech News Around The Web / NVIDIA R359.12 Hotfix Driver
« on: December 03, 2015, 11:17:22 AM »
R359.12 is a GeForce Hot Fix driver that addresses game crashes on certain GeForce GTX 860M notebooks.

Downloads:
- win10 64-bit
- win10 32-bit

- win7 / win8 64-bit
- win7 / win8 32-bit

(source)

39
Quote
Oculus VR is going to make a “special announcement” this Thursday during The Game Awards, which is an annual livestreaming show that attempts to recognize excellence in game development.

Link: http://venturebeat.com/2015/11/30/oculus-vr-will-have-a-special-announcement-at-the-game-awards/

40
3D-Tech News Around The Web / Warsow 2.0 released
« on: December 01, 2015, 01:55:54 PM »
Warsow is set in a futuristic cartoonish world where rocketlauncher-wielding pigs and lasergun-carrying cyberpunks roam the streets. It is a completely free, fast-paced first-person shooter (FPS) for Windows, Linux, and Mac OS X.

Links:
- Warsow 2.0 blog post
- Downloads
- Source code




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