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Messages - JeGX

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2
3D-Tech News Around The Web / AMD Crimson 17.9.2 BETA graphics driver
« on: September 22, 2017, 11:13:52 AM »
A new version of Crimson graphics driver has been released in BETA version:

http://www.geeks3d.com/20170922/amd-crimson-17-9-2-beta-gaming-graphics-driver-released-opengl-4-5-vulkan-1-0-51/


4
GeeXLab - english forum / GeeXLab 0.16.1.1 released for all platforms
« on: September 13, 2017, 01:45:19 PM »
A new version of GeeXLab is available for Windows, Linux, macOS and Raspberry Pi.

More information about this version can be found here:
http://www.geeks3d.com/hacklab/20170913/geexlab-0-16-1-1-released-for-windows-linux-macos-and-raspberry-pi/

Downloads:
http://www.geeks3d.com/geexlab/downloads/




6
3D-Tech News Around The Web / Re: TechPowerUp GPU-Z v2.3.0
« on: September 05, 2017, 05:24:35 PM »
Download zone updated:
http://www.geeks3d.com/dl/show/10001



7
3D-Tech News Around The Web / MTuner: Advanced C/C++ Memory Profiler
« on: August 24, 2017, 01:10:54 PM »
MTuner is a C/C++ memory profiler and memory leak finder for Windows, PS4, PS3, etc.

MTuner utilizes a novel approach to memory profiling and analysis, keeping entire time-based history of memory operations. This gives an unique insight in memory related behavior of your software by making queries over the entire data set.

Link: https://github.com/milostosic/MTuner


8
Quote
V1.02 Changes

    Radeon GPU Profiler

    Added Vega support
    Added web browser-style navigation
    Keyboard navigation improvements
    Improvements to the System Activity frame visualization and frame duration data
    Select next/previous event in event timeline if the event hasn't been filtered out
    Treat SetMarker user markers as points in time and don't associate the next event with them
    Fix the ruler from disappearing when zoomed in on a 4K display
    Fix displaying of memory sizes in the Device configuration. Auto adjust to display memory units depending on memory size
    View dragging issues fixed
    Prevent loading of profiles created on unsupported hardware. The data will be unreliable if shown
    Bug/stability fixes & UI clean ups

    Radeon Developer Panel

    Linux Ctrl-C (SIGINT) handler added to RadeonDeveloperPanel and RadeonDeveloperService for clean shutdown
    Don't allow the user to attempt another connection while attempting a connection
    Extend Linux hotkey keyboard device support
    Improve application blacklist support - don't try to attach to known applications
    Fixes for connection timeout countdown issue
    Allow profiling using peak clock mode
    Miscellaneous bug/stability fixes

Link: https://github.com/GPUOpen-Tools/Radeon-GPUProfiler/releases

10
Crimson 17.8.1 exposes OpenGL 4.5 + Vulkan 1.0.51 like Crimson 17.7.2.

Internal OpenGL version is now 6.14.10.13492 while it was 6.14.10.13491 in Crimson 17.7.2.





11
Intel 8th generation processors based on Coffee Lake architecture will be launched tomorrow (August 22, 2017). Here is a quick overview of the specifications as well a preview of the retail boxes:






Mobile CPUs are launched today:




Links:
- Intel Launches 8th Generation Core CPUs, Starting with Kaby Lake Refresh for 15W Mobile
- Intel 8th Gen Core i5 and Core i7 Retail Boxes Pictured


12
Quote
Sol-R is a CUDA/OpenCL-based realtime ray-tracer compatible with Oculus Rift DK1, Kinect, Razor Hydra and Leap Motion devices. Sol-R was used by the Interactive Molecular Visualiser project (http://www.molecular-visualization.com)

A number of videos can be found on my channel: https://www.youtube.com/user/CyrilleOnDrums

Sol-R was written as a hobby project in order to understand and learn more about CUDA and OpenCL. Most of the code was written at night and during week-ends, meaning that it's probably not the best quality ever ;-)

The idea was to produce a Ray-Tracer that has its own "personality". Most of the code does not rely on any litterature about ray-tracing, but more on a naive approach of what rays could be used for. The idea was not to produce a physically based ray-tracer, but a simple engine that could produce cool images interactively.

Take it for what it is! Sol-R is a lot of fun to play with if you like coding computer generated images.

Link: https://github.com/favreau/Sol-R

13
Yes there are probably different render paths for the different GPU architectures.

I just fixed a bug in the GeeXLab SDK related to the management of the swapchain and now GPU Caps Viewer as well as GeeXLab work fine!

14
Something has changed in Vulkan sync because Vulkan demos of GPU Caps Viewer do not work anymore  >:(







16
Geeks3D's GPU Tools / GPU Caps Viewer 1.36.2.0 released
« on: August 15, 2017, 12:08:44 PM »
A maintenance release of GPU Caps Viewer is available:

Quote
Version 1.36.2.0 - 2017.08.14
----------------------------------
+ added support of AMD Radeon RX Vega 64 and Vega 56.
+ added support of AMD Radeon Vega Frontier Edition.
* fixed a bug that prevented the GPU panel from being properply updated when
  a GeeXLab demo was running.
! updated with latest GeeXLab SDK libs.
! updated: GPU Shark 0.10.0.3
! updated: ZoomGPU 1.21.1 (GPU monitoring library).
 

Link: http://www.geeks3d.com/20170801/gpu-caps-viewer-1-36-x-released-with-opengl-4-6-support/#20170815

17
Geeks3D's GPU Tools / GPU Shark 0.10.0.3 released
« on: August 15, 2017, 11:54:38 AM »
A maintenance release of GPU Shark is ready.

Quote
Version 0.10.0.3 - 2017.08.14
+ added support of AMD Radeon RX Vega 64 and Vega 56.
+ added support of AMD Radeon Vega Frontier Edition.
! updated: ZoomGPU 1.21.1 (GPU monitoring library).

Link: http://www.geeks3d.com/20170515/gpu-shark-0-10-0-released-with-shared-memory-support/#20170815


18
3D-Tech News Around The Web / AMD Vega GPU architecture whitepaper
« on: August 15, 2017, 11:17:00 AM »
Quote
Vega is the most sweeping change to AMD’s core graphics technology since the
introduction of the first GCN-based chips five years ago. The Vega
architecture is intended to meet today’s needs by embracing several
principles: flexible operation, support for large data sets, improved
power efficiency, and extremely scalable performance. Vega
introduces a host of innovative features in pursuit of this vision, which
we’ll describe in the following pages. This new architecture promises
to revolutionize the way GPUs are used in both established and
emerging markets by offering developers new levels of control,
flexibility, and scalability.

Link: http://radeon.com/_downloads/vega-whitepaper-11.6.17.pdf

19
3D-Tech News Around The Web / Vulkan SDK 1.0.57 released
« on: August 11, 2017, 06:25:10 PM »
Quote
Released: August 10, 2017

This new Vulkan SDK release includes the following updates:

    A new Device Simulation Layer that allows JSON configuration of device-reported limits and capabilities
    New options in spirv-opt to reduce SPIR-V binary size
    New Vulkan extensions introduced since the 1.0.54 SDK:
        VK_EXT_depth_range_unrestricted
        VK_KHR_relaxed_block_layout
        VK_AMD_mixed_attachment_samples
        VK_EXT_post_depth_coverage
    Updates to loader, layers, and documents to reflect new extensions and changes defined in Vulkan version 1.0.57.0
    Scores of bug fixes and validation coverage improvements

More details are available here:
https://vulkan.lunarg.com/doc/sdk/1.0.57.0/windows/release_notes-1.0.html

Downloads:
https://vulkan.lunarg.com/


20
3D-Tech News Around The Web / vkDOOM3: Vulkan renderer for DOOM 3
« on: August 11, 2017, 02:59:18 PM »
Quote
vkDOOM3 adds a Vulkan renderer to DOOM 3 BFG Edition. It was written as an example of how to use Vulkan for writing something more sizable than simple recipes. It covers topics such as General Setup, Proper Memory & Resource Allocation, Synchronization, Pipelines, etc.

NOTE: For those just wanting to dive straight into the Vulkan code you can find it here... neo/renderer/Vulkan. Also you can just search for ID_VULKAN.

Link: https://github.com/DustinHLand/vkDOOM3

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