GLSL Hacker is connected to PVD / PhysX Visual Debugger (via Lua/Python calls). The sad thing is that PVD seems to be only available in DEBUG builds. So PVD functions won't work in GLSL Hacker...
Modern GPU is code and commentary intended to promote new and productive ways of thinking about GPU computing.
This project is a library, an algorithms book, a tutorial, and a best-practices guide. If you are new to CUDA, start here. If you're already familiar with CUDA, are ready for a challenge, and want to learn design patterns for parallel programming, enjoy this series.
(the samples below, for some reason GPU test fails).
Today's CPUs are capable of supporting realtime audio for many popular applications, but some compute-intensive audio applications require hardware acceleration. This article looks at some realtime sound-synthesis applications and shares the authors' experiences implementing them on GPUs (graphics processing units).
In the last post I gave an overview of my journey through realtime raytracing and how I ended up with a performant technique that worked in a production setting (well, a demo) and was efficient and useful. Now I’m going go into some more technical details about the approaches I tried and ended up using.