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Messages - nuninho1980

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61
I edited from hyperlink - "Download Hotel Lobby Demo (345MB)" to "Enter site RTGU 3d and click download" on 1st post because I tried click but I got "Internal server error. Please contact system administrator." Sorry. ;)

62
Thanks for your feedback, it's true that the demo does not feature soft shadows at all !

Maybe next time ! Can I ask you if there's a spot in particular that makes you miss the soft shadows ?

Also the solar lighting is not dynamic as we wanted to try to get close to original VRay renderings. We used our offline GI renderer to precompute the lighting, we probably could have some approximation in realtime, but this was not our aim here.

BTW, you gave the link to the file download, I'd like to add a link to the 'download' page', as it features some screenshots and a comparative video between the realtime result and the reference VRay rendering, for those interested : http://www.rtgu3d.com/index.php?x=4
No, I got soft shadows non-realistics :) due to without PCSS. You don't need ray-traced nor pathtraced for real-time. I want to enable PCSS and to interactive (=not fix) solar shadows because I got 695fps (GTX 480 - 266.58whql-HQ :D) at 1024x768 windowed, camera and setting default on sample "PCSS" - DirectX 10 (nVidia SDK 10.5) ;)

63
3D-Tech News Around The Web / RTGU 3d technical demonstration released
« on: January 15, 2011, 08:09:28 PM »
Quote
A technical demonstration showing an interactive virtual model of an hotel lobby, is available for download. RTGU is a realtime 3d rendering pipeline - composed of a set of tools, ranging from 3d content export/conversion to realtime 3d rendering using OpenGL. The model is completely designed using 3dsMax and V-Ray, then exported and lit using RTGU tools, and rendered using OpenGL 3.x features : rendering uses FBO to do HDR rendering in RGBA16F textures ; tone mapping relies on ARB_texture_multisample extension to resolve MSAA ; linear rendering is achieived by using sRGB textures and framebuffers ; lighting is stored in HDR textures (2D/3D) as lightmaps and spherical harmonics.
Enter site RTGU 3d and click download. :)

But I don't like this demo because the solar shadows are fixed. And its aren't realistics due to without PCSS (Percentage-Closer Soft Shadows).



P.S.
The author has a topic at Ozone3D (in french).

64
3D-Tech News Around The Web / Re: Geeks3D 3D Tech News Board
« on: January 15, 2011, 06:39:59 PM »
Thanks! ;)

65
3D-Tech News Around The Web / Re: Geeks3D 3D Tech News Board
« on: January 14, 2011, 05:18:35 PM »
I can't found button "add new topic". Where?

66
3D-Tech News Around The Web / Re: Esenthel Engine Sci-Fi benchmark
« on: January 12, 2011, 06:05:16 PM »
Yikes! I forgot to mention that  ::)
On a german keyboard it's the "circumflex" button.
The linguage of my keyboard is portuguese. :)

67
3D-Tech News Around The Web / Re: Esenthel Engine Sci-Fi benchmark
« on: January 12, 2011, 03:05:03 PM »
I have AMD x6 1055T and GTX 480 w/ 260.99whql(default 3D setting) and you look my results (1680x1050, 1920x1080, 1920x1200 and 2560x1600*) -> http://www.esenthel.com/?id=benchmark/sci_fi

1920x1200: Win 7 x64 - 85 fps
                    XP-SP3 x86 - 93 fps
I got 54.744 fps at my 1st time - 2560x1600* and good luck because my CRT monitor 21" Samsung 1100P Plus works 2560x1600@60Hz. :D

* - I worked this resolution this on XP but I can't work on Win7 x64. :-\ :(


NOTICE: Tilde is not equal to ~ but yes '\' because I can't benchmark while I pressed key '~'. ;)

68
3D-Tech News Around The Web / Re: Intel - December 2010 tech demos
« on: January 07, 2011, 04:41:01 PM »
I have CPU AMD x6 1055T (w/ GeForce GTX 480 :D). I can't run AVX Cloth because this my CPU isn't AVX supported. :-\ :(
but I can run rest other demos by intel.

69
Lastest version v2.1 download -> http://www.computemark.com/computemark-download/ComputeMark2.zip


@JeGX

We remember that our gtx480 can't run on extreme preset due to driver fault. You must update 263.09whql (need inf modded) (it fixes crash). :D
You try benchmark after this new driver installed. ;)
You digit "nuninho" using "Users Browser" to read my scores on site ComputeMark. :)

Note: sorry for bad english. ;)

70
I tried 197.41whql and can run megademo1 (all files original ran w/ cuda 2.1, 2.2, 2.3 and 3.0) but I got black screen with "FPS:..." after zoom... 10 seconds after... I got crash without error message. lool  maybe due to driver issue. ;) which is version geforce driver? or may any fermi card not work this demo?

71
I have GTX 480 w/ 263.09beta - CUDA 3.2.1 (win XP x86) but I can't run. I tried change name to "cudaraytracer.dll_" and I can run but I got error message after zoom inning. :(

72
Yeah. I already knew in past. :)

73
You got 18 fps?! only?!? But running HD5400 series?

I have GTX480 w/ 260.99whql running win7 x64 and I got 200~225 fps here down. :D -> - 64-bit

74
3D-Tech News Around The Web / Re: AMD HD6900 Mecha HK-2207 tech demo
« on: December 20, 2010, 01:32:19 AM »
aah! Max high-end of generation 8xxx series was the "8800 Ultra". sorry for I mistaked. ;)

Did your old 8800GTX die?

My old GF 6800 Ultra (dec 2004 ~ nov 2006) is dead and was scrapped. GF 8800GTS640 (nov 2006* ~ before new year 2009) was dead but I baked 8800GTS in oven on dec 2009 and this card can back life until now. loool :D but I don't bake yet 6800ultra (that reason). :(

*- My -> since july 2007 only.

75
3D-Tech News Around The Web / Re: AMD HD6900 Mecha HK-2207 tech demo
« on: December 18, 2010, 06:56:11 PM »
You respond my message??  ???

76
3D-Tech News Around The Web / Re: AMD HD6900 Mecha HK-2207 tech demo
« on: December 17, 2010, 05:44:45 PM »
My GTX480 got 35fps (99% gpu usage) at same resolution :D :P when this demo was beginning. My GTX480 VRAM got max 1360MB. :) Your GTX465 can't exceed to 1024MB due to max 1GB. :P But I recommend that you drop resolution to 1024x640 to improve performance. ;)

You like max high-end videocard of generation (your old 8800GTX) but your GTX465 isn't max high-end of generation. Why??

77
@JeGX

Can your videocard work 100% (all features as alien(s) (man, woman...) and as to damage effects...) on this demo?
What is your videocard?

NOTE: I already bought new gtx480 :D but I don't plug it yet because I haven't new psu yet maybe until today...

78
3D-Tech News Around The Web / Re: NVIDIA Endless City - CUDA/DX11 Tech Demo
« on: November 07, 2010, 08:58:38 PM »
hi! :D
this demo does not need gf11x (gt(s/x) 5x0). but it requires minimum dx11 (gt(s/x) 4x0 or better) but not any ati card because ati hasn't CUDA while it has ati stream (similar to CUDA).

I will buy gtx480 this week! :D

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