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Messages - nuninho1980

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61
3D-Tech News Around The Web / Re: AngryGuitar Unity3d PhysX Demo
« on: January 07, 2012, 04:32:05 PM »
I already have this demo since november 25, 2011. :) You added this thread only on wednesday, a bit more than 1 month later. :P

I got max 130 fps (only max 60% GPU usage due to CPU bottlenecked) at 960x540 windowed running Win 7 x64 with CPU-AMD X6 1055T and GPU-GeForce GTX 480. :D

62
3D-Tech News Around The Web / Re: WebGL Attractors Trip
« on: December 04, 2011, 03:18:33 PM »
yeah. :) but I still can work fine in Nightly 11.0a1 (2011-12-03) (US). :)

I got fantastic moviments and pure-smooth (= 60fps + 60Hz + vsync) in lastest version of Google Chrome. :D
I got a bit lag (pure-smooth "failed" due to 50fps at 60Hz) in any version of Firefox (it supports webGL). Therefore, I don't like Firefox.

Note: Sorry for bad english.

63
3D-Tech News Around The Web / Re: WebGL Attractors Trip
« on: December 04, 2011, 01:34:03 AM »
Firefox 11!??? but not exist... 8.0.1 final. you got black in firefox -> due to ATi Mobility HD5470 (very probably) or driver issue?
you got only 15 fps only at SMALL windowed because your videocard is low-end in laptop. lool

I have GTX 480 with 285.58-xp x86 and 285.62-win7 x64. Works fine in firefox 7.0.1 and also 8.0.1. I got 63 fps (min 50 due to micro-stutter) at max windowed (desktop 1024x768). lool :D

64
3D-Tech News Around The Web / Re: NVIDIA Tessellating NURBS with CUDA
« on: September 21, 2011, 01:42:24 PM »
NOTICE!
Please we need install CUDA toolkit 4.0.33 because I can't run this sample running CUDA 4.0.17 due to new file "...4_0_33.dll" missing.

65
3D-Tech News Around The Web / Re: NVIDIA Graphics SDK 11
« on: April 08, 2011, 01:25:13 PM »
do you not move this thread yet!??

66
3D-Tech News Around The Web / NVIDIA Graphics SDK 11
« on: April 06, 2011, 04:56:45 PM »
Quote
We are proud to offer the NVIDIA Graphics SDK 11 in two versions, one supporting Direct3D, the other supporting OpenGL
NVIDIA Graphics SDK 11 - Direct3D Version

This all-new collection of DirectX 11 code samples teaches developers how to make the most of the latest GeForce GPUs. The SDK includes a browser, clear code samples, detailed whitepapers, and videos.

Featured samples include: 3D Vision, hair, FXAA, horizon-based ambient occlusion, stochastic transparency, terrain tessellation, opacity mapping, FFT ocean rendering, and more.

http://developer.nvidia.com/nvidia-graphics-sdk-11 - Direct3D 11 SDK download included :) But OpenGL - coming soon...

NOTE: You should change this thread to section "3D-Tech News...".

67
3D-Tech News Around The Web / Re: NVIDIA OptiX 2.1 RC 2
« on: February 24, 2011, 07:27:02 PM »
You got 0.53fps at 9999 running "Swimming Shark" and it's bad because your videocard wasn't stress with ~40%!?! of GPU usage due to your CPU 100% load on single core/thread. lool! Default for this sample is recommended.

I got 0.59 fps running GTX480 (10% GPU usage), CPU AMD x6 (100% load on single core) and Win7 x64.

68
3D-Tech News Around The Web / Re: Humus' 1K-Mandelbrot
« on: February 14, 2011, 06:21:06 PM »
NOTICE - You should look and read "Nuninho1980 - Monday, February 14, 2011" on comment due to micro-stutter despite very high fps (vsync disabled only). :)

69
3D-Tech News Around The Web / Re: 4pixels Compute Toolkit Workbench
« on: February 03, 2011, 02:19:51 AM »
I got error message because gpu was disabled for opencl. ;)
I ran "regedit" and edited from cpu to gpu opencl. (you remember - http://www.geeks3d.com/forums/index.php/topic,1959.0.html) :)

70
missing "nvidia" on your 1st post?? I can't simultaneously 2 plataforms (cpu+gpu) opencl but I can enable cpu or gpu.

71
3D-Tech News Around The Web / Re: 4pixels Compute Toolkit Workbench
« on: February 02, 2011, 01:17:13 AM »
I can run these new samples on xp x86 (266.58whql) :D and got 190fps (1fps running CPU AMD x6 1055T but single core proccessed) w/ auto-scene on "raytrace" openCL. I got 230 fps (1.4fps) on ray casting openCL. :D
but I cannot have solution these samples on win7 but I can run to work fine samples opencl on nVidia GPU Computing SDK 3.2 on same OS. lool

72
3D-Tech News Around The Web / Re: 4pixels Compute Toolkit Workbench
« on: February 01, 2011, 08:49:45 PM »
I have GTX 480 w/ 266.58whql but I got error message ??? after run openCL demos running win 7 x64 except software CPU works fine. but I will try xp-xp3 x86.

73
Excellent news due to new OLED screen with response time 0.01ms = almost no motion blur!! But OLED monitor (non-TV) for PC will be still coming soon (still unknown date  :-\). :D

I will buy NGP on next year. :D Except any mobile console w/ LCD due to still motion blur problem. Therefore I don't like any LCD (monitor/TV). ;)

74
@JeGX
Thanks! I have eVGA GeForce GTX 480 and you also. :D

75
Great news:

Quote
Subpixel Reconstruction Antialiasing (SRAA) (...) In this way SRAA resembles Morphological Antialiasing (MLAA by ATI-AMD)(...)

http://research.nvidia.com/publication/subpixel-reconstruction-antialiasing

Fermi (GeForce 400 series or better) may work this new method of AA but I don't know if nvidia confirm... :)

76
I edited from hyperlink - "Download Hotel Lobby Demo (345MB)" to "Enter site RTGU 3d and click download" on 1st post because I tried click but I got "Internal server error. Please contact system administrator." Sorry. ;)

77
Thanks for your feedback, it's true that the demo does not feature soft shadows at all !

Maybe next time ! Can I ask you if there's a spot in particular that makes you miss the soft shadows ?

Also the solar lighting is not dynamic as we wanted to try to get close to original VRay renderings. We used our offline GI renderer to precompute the lighting, we probably could have some approximation in realtime, but this was not our aim here.

BTW, you gave the link to the file download, I'd like to add a link to the 'download' page', as it features some screenshots and a comparative video between the realtime result and the reference VRay rendering, for those interested : http://www.rtgu3d.com/index.php?x=4
No, I got soft shadows non-realistics :) due to without PCSS. You don't need ray-traced nor pathtraced for real-time. I want to enable PCSS and to interactive (=not fix) solar shadows because I got 695fps (GTX 480 - 266.58whql-HQ :D) at 1024x768 windowed, camera and setting default on sample "PCSS" - DirectX 10 (nVidia SDK 10.5) ;)

78
3D-Tech News Around The Web / RTGU 3d technical demonstration released
« on: January 15, 2011, 08:09:28 PM »
Quote
A technical demonstration showing an interactive virtual model of an hotel lobby, is available for download. RTGU is a realtime 3d rendering pipeline - composed of a set of tools, ranging from 3d content export/conversion to realtime 3d rendering using OpenGL. The model is completely designed using 3dsMax and V-Ray, then exported and lit using RTGU tools, and rendered using OpenGL 3.x features : rendering uses FBO to do HDR rendering in RGBA16F textures ; tone mapping relies on ARB_texture_multisample extension to resolve MSAA ; linear rendering is achieived by using sRGB textures and framebuffers ; lighting is stored in HDR textures (2D/3D) as lightmaps and spherical harmonics.
Enter site RTGU 3d and click download. :)

But I don't like this demo because the solar shadows are fixed. And its aren't realistics due to without PCSS (Percentage-Closer Soft Shadows).



P.S.
The author has a topic at Ozone3D (in french).

79
3D-Tech News Around The Web / Re: Geeks3D 3D Tech News Board
« on: January 15, 2011, 06:39:59 PM »
Thanks! ;)

80
3D-Tech News Around The Web / Re: Geeks3D 3D Tech News Board
« on: January 14, 2011, 05:18:35 PM »
I can't found button "add new topic". Where?

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