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Messages - nuninho1980

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1
English forum / Re: 250 demos converted and counting...
« on: July 30, 2015, 09:30:58 AM »
Actually i was thinking about "PYCUDA".
GLSL Hacker hasn't PyCUDA. I'll download "pycuda 2015.1.2", ok? How do I install this downloaded to GLSL Hacker?

2
English forum / Re: 250 demos converted and counting...
« on: July 29, 2015, 08:36:51 PM »
Should read again my post #27. - I'm sorry because I did badly about "quote".

For JeGX or any guy: Has GTX 980 Ti same problem?

3
English forum / Re: 250 demos converted and counting...
« on: July 29, 2015, 02:52:38 PM »
Maybe the Python part could be CUDA accelerated?
Run GLSL Hacker to open "sao miguel" and click "Python immediate mode box" and button "Execute!". Ok? But dunno how...

Quote
Can you post a screenshot with your GPU? I wonder if you see more textures with more video RAM.
1800 MB VRAM. But my number of textures is equal to your.

4
English forum / Re: 250 demos converted and counting...
« on: July 29, 2015, 11:10:28 AM »
Download code for following demos from >>>here<<<
And the models from the original location.

San Miguel

Triangles: 7,880,512
Vertices: 6,720,106

GLSL Hacker allocates 2.7 GB RAM with NVIDiA or 4.4 GB with Intel GPU for that model.
It forgets some textures while rendering.


My GTX 780 Ti Classified is faster than your 750 Ti but I got only 29 fps running Win 8.1 x64 with my CPU i5-2500K@4.5GHz because GLSL Hacker seems be not good optimized for mega polygons - CPU gets bottlenecked.

I think that my videocard gets ~95 fps at ~95-99% GPU usage without CPU bottenecked.

5
General Discussion / Re: Frequent TDRs with GTX 760
« on: July 09, 2015, 05:10:13 PM »
Do you use Display Driver Uninstaller (DDU)?

- uninstall driver with reboot required;
- should choose safe mode and run DDU to select button "clean and reboot";
- start normal mode to re-install driver.

Good luck! ;)

6
English forum / Re: 150 demos converted and counting...
« on: June 22, 2015, 12:04:31 PM »
I live in Portugal! :D

7
English forum / Re: Hypertexture trabeculum converted
« on: June 07, 2015, 07:35:53 PM »
I selected xml to save your code using notepad++ v6.7.8.2. Tried to open this xml using GLSL Hacker 0.8.4.1 but... I got errors log:
Code: [Select]
2015/6/7@18:27:53(0000000050) < >   GL_MAX_DRAW_BUFFERS: 8
2015/6/7@18:27:53(0000000051) < >   GL_MAX_SAMPLES: 32
2015/6/7@18:27:53(0000000052) < >   GL_MAX_VERTEX_STREAMS: 4
2015/6/7@18:27:53(0000000053) < >   GL_MAX_PATCH_VERTICES: 32
2015/6/7@18:27:53(0000000054) < >   GL_MAX_TESS_GEN_LEVEL: 64
2015/6/7@18:27:53(0000000055) < >   GL_MAX_COMPUTE_WORK_GROUP_COUNT: 2147483647 65535 65535
2015/6/7@18:27:53(0000000056) < >   GL_MAX_COMPUTE_WORK_GROUP_SIZE: 1536 1024 64
2015/6/7@18:27:53(0000000057) < >   GL_MAX_UNIFORM_BUFFER_BINDINGS: 84
2015/6/7@18:27:53(0000000058) < >   GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS: 96
2015/6/7@18:27:53(0000000059) < >   GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: 8
2015/6/7@18:27:53(0000000060) < > Render window initialized (scene::default)
2015/6/7@18:27:57(0000000061) < > # frames rendered: 11827
2015/6/7@18:27:57(0000000062) < > [OpenGL] [OpenGL] GPU program (color_prog / 13 / 1) unloaded from GPU memory
2015/6/7@18:27:57(0000000063) < > [Lua core plugin] Lua version: Lua 5.2.2
2015/6/7@18:27:57(0000000064) < > GXLAPP_Demo::init_window3d() - msaa: Off
2015/6/7@18:27:57(0000000065) < > Window win3d01 - demo created with an OpenGL 4.5 context.
2015/6/7@18:27:57(0000000066) < > Quick OpenGL information for 3D window win3d01:
2015/6/7@18:27:57(0000000067) < > GL_RENDERER: GeForce GTX 780 Ti/PCIe/SSE2
2015/6/7@18:27:57(0000000068) < > GL_VENDOR: NVIDIA Corporation
2015/6/7@18:27:57(0000000069) < > GL_VERSION: 4.5.0 NVIDIA 353.06
2015/6/7@18:27:57(0000000070) < > GL_SHADING_LANGUAGE_VERSION: 4.50 NVIDIA
2015/6/7@18:27:57(0000000071) < > OpenGL version detected: 4.5
2015/6/7@18:27:57(0000000072) < > OpenGL extensions: 344
2015/6/7@18:27:57(0000000073) < >   GL_MAX_VERTEX_ATTRIBS: 16
2015/6/7@18:27:57(0000000074) < >   GL_MAX_TEXTURE_SIZE: 16384
2015/6/7@18:27:57(0000000075) < >   GL_MAX_VIEWPORT_DIMS: 16384 16384
2015/6/7@18:27:57(0000000076) < >   GL_MAX_TEXTURE_IMAGE_UNITS: 32
2015/6/7@18:27:57(0000000077) < >   GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 192
2015/6/7@18:27:57(0000000078) < >   GL_MAX_SUBROUTINES: 1024
2015/6/7@18:27:57(0000000079) < >   GL_MAX_ARRAY_TEXTURE_LAYERS: 2048
2015/6/7@18:27:57(0000000080) < >   GL_MAX_COLOR_ATTACHMENTS: 8
2015/6/7@18:27:57(0000000081) < >   GL_MAX_DRAW_BUFFERS: 8
2015/6/7@18:27:57(0000000082) < >   GL_MAX_SAMPLES: 32
2015/6/7@18:27:57(0000000083) < >   GL_MAX_VERTEX_STREAMS: 4
2015/6/7@18:27:57(0000000084) < >   GL_MAX_PATCH_VERTICES: 32
2015/6/7@18:27:57(0000000085) < >   GL_MAX_TESS_GEN_LEVEL: 64
2015/6/7@18:27:57(0000000086) < >   GL_MAX_COMPUTE_WORK_GROUP_COUNT: 2147483647 65535 65535
2015/6/7@18:27:57(0000000087) < >   GL_MAX_COMPUTE_WORK_GROUP_SIZE: 1536 1024 64
2015/6/7@18:27:57(0000000088) < >   GL_MAX_UNIFORM_BUFFER_BINDINGS: 84
2015/6/7@18:27:57(0000000089) < >   GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS: 96
2015/6/7@18:27:57(0000000090) < >   GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: 8
2015/6/7@18:27:57(0000000091) < > Render window initialized (MadShaders - Shadertoy/Hypertexture trabeculum)
2015/6/7@18:27:57(0000000092) <!> GPU program shadertoy_prog - Pixel shader info log: 0(23) : error C0000: syntax error, unexpected '.', expecting "::" at token "."

2015/6/7@18:27:57(0000000093) <*> GPU program shadertoy_prog - Pixel shader error: 0(23) : error C0000: syntax error, unexpected '.', expecting "::" at token "."

2015/6/7@18:27:57(0000000094) <!> GPU program shadertoy_prog info log:
Pixel shader info log: 0(23) : error C0000: syntax error, unexpected '.', expecting "::" at token "."

2015/6/7@18:27:57(0000000095) <*> The scene graph contains ERRORS.

Check the log file for more details.
2015/6/7@18:27:59(0000000096) < > Stopping GLSL Hacker...


NOTE: I can run without errors xml's (The Cave; Pyroclastic explosion; Raymarching primitives) after xml's saved using notepad++

8
English forum / Re: Nano Tubes converted
« on: June 03, 2015, 11:49:55 PM »

9
English forum / Re: Nano Tubes converted
« on: June 03, 2015, 08:00:05 PM »
Open notepad, copy any your code and save as name.xml. Run GSLS Hacker (MadShaders 0.4.1) and open this code... But I got errors log because the *.xml  is "fake" or any instruction is incorrect.

10
English forum / Re: Hyperlepsy converted
« on: June 01, 2015, 09:44:06 PM »
I tried to load xml on GLSL Hacker 0.8.4.0... but I got errors - log:
Code: [Select]
2015/6/1@20:39:35(0000000001) < > GLSL Hacker v0.8.4.0 (May  5 2015@11:13:15)
2015/6/1@20:39:35(0000000002) < > Cross Platform Pixel Hacking Utility
2015/6/1@20:39:35(0000000003) < > (C)2012-2015 Geeks3D (www.geeks3d.com)
2015/6/1@20:39:35(0000000004) < > GLSL Hacker is starting up...
2015/6/1@20:39:35(0000000005) < > platform: Windows 64-bit
2015/6/1@20:39:35(0000000006) < > OpenCL: OpenCL computing plugin (OpenCL 1.1, 1.2).. By JeGX / Geeks3D.com
2015/6/1@20:39:35(0000000007) <!> Python 2.7 installation not found: unable to load Python core library (python27.dll).
2015/6/1@20:39:35(0000000008) <!> Unable to load plugin plugin_gxl_python_27_x64.dll
2015/6/1@20:39:35(0000000009) < > FBX: Autodesk FBX 3D object loader plugin. Supported formats: *.fbx, *.3ds, *.obj. By JeGX / Geeks3D.com
2015/6/1@20:39:35(0000000010) < > PhysX3: NVIDIA PhysX3 plugin for gxl3d.. By JeGX / Geeks3D.com
2015/6/1@20:39:35(0000000011) < > FFmpeg: FFmpeg plugin for gxl3d.. By JeGX / Geeks3D.com
2015/6/1@20:39:35(0000000012) < > GpuMonitor: GPU monitor plugin for gxl3d.. By JeGX / Geeks3D.com
2015/6/1@20:39:35(0000000013) < > [GpuMonitor] Operating system detected: Windows 8.1 64-bit build 9600
2015/6/1@20:39:35(0000000014) < > [GpuMonitor] Num GPUs found: 1
2015/6/1@20:39:35(0000000015) < > [GpuMonitor] GPU0 - GeForce GTX 780 Ti
2015/6/1@20:39:35(0000000016) < > [GpuMonitor] GPU0 - PCI codes: 0x10DE-0x100A
2015/6/1@20:39:35(0000000017) < > [GpuMonitor] GPU0 - BIOS: 80.80.34.01.80
2015/6/1@20:39:35(0000000018) < > [GpuMonitor] GPU0 - core temperature: 44 degC
2015/6/1@20:39:35(0000000019) < > FMOD: FMOD audio engine plugin. By JeGX / Geeks3D.com
2015/6/1@20:39:35(0000000020) < > FreeImage: FreeImage image loader. Supported formats: *.JPEG, *.PNG, *.TGA, *.BMP, *.PSD, *.GIF, *.HDR, *.PIC. By JeGX / Geeks3D.com
2015/6/1@20:39:35(0000000021) < > [FreeImage] version: 3.17.0
2015/6/1@20:39:35(0000000022) < > AntTweakBar: AntTweakBar plugin for GLSL Hacker. By JeGX / Geeks3D.com
2015/6/1@20:39:35(0000000023) < > LeapMotion: Leap Motion plugin.. By JeGX / Geeks3D.com
2015/6/1@20:39:35(0000000024) < > [LeapMotion] - no Leap device detected
2015/6/1@20:39:35(0000000025) < > FreeTypeGL: FreeTypeGL. By JeGX / Geeks3D.com
2015/6/1@20:39:35(0000000026) < > [OpenCL] initializing OpenCL data...
2015/6/1@20:39:35(0000000027) < > [OpenCL] found 1 OpenCL platform(s)
2015/6/1@20:39:35(0000000028) < > [OpenCL] Platform 0
2015/6/1@20:39:35(0000000029) < > [OpenCL] - vendor: NVIDIA Corporation
2015/6/1@20:39:35(0000000030) < > [OpenCL] - name: NVIDIA CUDA
2015/6/1@20:39:35(0000000031) < > [OpenCL] - profile: FULL_PROFILE
2015/6/1@20:39:35(0000000032) < > [OpenCL] - version: OpenCL 1.2 CUDA 7.5.8
2015/6/1@20:39:35(0000000033) < > [OpenCL] Platform 0 - devices count: 1
2015/6/1@20:39:35(0000000034) < > [OpenCL] - Device 0 - name: GeForce GTX 780 Ti - Compute units: 15 @ 1084MHz
2015/6/1@20:39:35(0000000035) < > [OpenCL] OpenCL data initialized ok.
2015/6/1@20:39:35(0000000036) < > [PhysX3] PhysX version detected (Windows): 9150428
2015/6/1@20:39:35(0000000037) < > [PhysX3] PhysX SDK v3.3.2
2015/6/1@20:39:35(0000000038) < > [PhysX3] GPU PhysX init ok (valid CUDA context manager).
2015/6/1@20:39:35(0000000039) < > [PhysX3] GPU PhysX - CUDA device name: GeForce GTX 780 Ti
2015/6/1@20:39:35(0000000040) < > [PhysX3] GPU PhysX - CUDA device multiprocessors: 15 @ 1084MHz
2015/6/1@20:39:35(0000000041) < > [PhysX3] GPU PhysX - CUDA device memory size: 3072MB
2015/6/1@20:39:35(0000000042) < > [PhysX3] GPU PhysX - Dedicated PhysX GPU: NO
2015/6/1@20:39:35(0000000043) < > [PhysX3] GPU PhysX - SM10(G80):YES
2015/6/1@20:39:35(0000000044) < > [PhysX3] GPU PhysX - SM12(GT200):YES
2015/6/1@20:39:35(0000000045) < > [PhysX3] GPU PhysX - SM13(GT260):YES
2015/6/1@20:39:35(0000000046) < > [PhysX3] GPU PhysX - SM20(GF100):YES
2015/6/1@20:39:35(0000000047) < > [PhysX3] GPU PhysX - SM30(GK100):YES
2015/6/1@20:39:35(0000000048) < > [PhysX3] GPU PhysX - SM35(GK110):YES
2015/6/1@20:39:35(0000000049) < > [PhysX3] GPU PhysX - SM50(GM100):NO
2015/6/1@20:39:35(0000000050) < > [PhysX3] started ok.
2015/6/1@20:39:35(0000000051) < > [FFmpeg] plugin started OK (id=10).
2015/6/1@20:39:35(0000000052) < > App directory: H:\Backup\Dados\Install\Demos\3D Interactivos\Geeks3D programs\GLSLHacker_FREE_win64\
2015/6/1@20:39:35(0000000053) < > Scripting libs directory: H:\Backup\Dados\Install\Demos\3D Interactivos\Geeks3D programs\GLSLHacker_FREE_win64\/libs/
2015/6/1@20:39:35(0000000054) < > Command line:
2015/6/1@20:39:35(0000000055) < > [Lua core plugin] Lua version: Lua 5.2.2
2015/6/1@20:39:35(0000000056) < > GXLAPP_Demo::init_window3d() - msaa: Off
2015/6/1@20:39:35(0000000057) < > Window main_window3d - demo created with an OpenGL 4.5 context.
2015/6/1@20:39:35(0000000058) < > Quick OpenGL information for 3D window main_window3d:
2015/6/1@20:39:35(0000000059) < > GL_RENDERER: GeForce GTX 780 Ti/PCIe/SSE2
2015/6/1@20:39:35(0000000060) < > GL_VENDOR: NVIDIA Corporation
2015/6/1@20:39:35(0000000061) < > GL_VERSION: 4.5.0 NVIDIA 352.86
2015/6/1@20:39:35(0000000062) < > GL_SHADING_LANGUAGE_VERSION: 4.50 NVIDIA
2015/6/1@20:39:35(0000000063) < > OpenGL version detected: 4.5
2015/6/1@20:39:35(0000000064) < > OpenGL extensions: 344
2015/6/1@20:39:35(0000000065) < >   GL_MAX_VERTEX_ATTRIBS: 16
2015/6/1@20:39:35(0000000066) < >   GL_MAX_TEXTURE_SIZE: 16384
2015/6/1@20:39:35(0000000067) < >   GL_MAX_VIEWPORT_DIMS: 16384 16384
2015/6/1@20:39:35(0000000068) < >   GL_MAX_TEXTURE_IMAGE_UNITS: 32
2015/6/1@20:39:35(0000000069) < >   GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 192
2015/6/1@20:39:35(0000000070) < >   GL_MAX_SUBROUTINES: 1024
2015/6/1@20:39:35(0000000071) < >   GL_MAX_ARRAY_TEXTURE_LAYERS: 2048
2015/6/1@20:39:35(0000000072) < >   GL_MAX_COLOR_ATTACHMENTS: 8
2015/6/1@20:39:35(0000000073) < >   GL_MAX_DRAW_BUFFERS: 8
2015/6/1@20:39:35(0000000074) < >   GL_MAX_SAMPLES: 32
2015/6/1@20:39:35(0000000075) < >   GL_MAX_VERTEX_STREAMS: 4
2015/6/1@20:39:35(0000000076) < >   GL_MAX_PATCH_VERTICES: 32
2015/6/1@20:39:35(0000000077) < >   GL_MAX_TESS_GEN_LEVEL: 64
2015/6/1@20:39:35(0000000078) < >   GL_MAX_COMPUTE_WORK_GROUP_COUNT: 2147483647 65535 65535
2015/6/1@20:39:35(0000000079) < >   GL_MAX_COMPUTE_WORK_GROUP_SIZE: 1536 1024 64
2015/6/1@20:39:35(0000000080) < >   GL_MAX_UNIFORM_BUFFER_BINDINGS: 84
2015/6/1@20:39:35(0000000081) < >   GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS: 96
2015/6/1@20:39:35(0000000082) < >   GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: 8
2015/6/1@20:39:35(0000000083) < > Render window initialized (scene::default)
2015/6/1@20:41:27(0000000084) < > # frames rendered: 293829
2015/6/1@20:41:27(0000000085) < > [OpenGL] [OpenGL] GPU program (color_prog / 23 / 1) unloaded from GPU memory
2015/6/1@20:41:27(0000000086) < > [FFmpeg] plugin stopped OK (id=10).
2015/6/1@20:41:27(0000000087) < > [Lua core plugin] Lua version: Lua 5.2.2
2015/6/1@20:41:27(0000000088) < > [OpenCL] initializing OpenCL data...
2015/6/1@20:41:27(0000000089) < > [OpenCL] found 1 OpenCL platform(s)
2015/6/1@20:41:27(0000000090) < > [OpenCL] Platform 0
2015/6/1@20:41:27(0000000091) < > [OpenCL] - vendor: NVIDIA Corporation
2015/6/1@20:41:27(0000000092) < > [OpenCL] - name: NVIDIA CUDA
2015/6/1@20:41:27(0000000093) < > [OpenCL] - profile: FULL_PROFILE
2015/6/1@20:41:27(0000000094) < > [OpenCL] - version: OpenCL 1.2 CUDA 7.5.8
2015/6/1@20:41:27(0000000095) < > [OpenCL] Platform 0 - devices count: 1
2015/6/1@20:41:27(0000000096) < > [OpenCL] - Device 0 - name: GeForce GTX 780 Ti - Compute units: 15 @ 1084MHz
2015/6/1@20:41:27(0000000097) < > [OpenCL] OpenCL data initialized ok.
2015/6/1@20:41:27(0000000098) < > [FFmpeg] plugin started OK (id=10).
2015/6/1@20:41:27(0000000099) < > GXLAPP_Demo::init_window3d() - msaa: Off
2015/6/1@20:41:27(0000000100) < > Window win3d01 - demo created with an OpenGL 4.5 context.
2015/6/1@20:41:27(0000000101) < > Quick OpenGL information for 3D window win3d01:
2015/6/1@20:41:27(0000000102) < > GL_RENDERER: GeForce GTX 780 Ti/PCIe/SSE2
2015/6/1@20:41:27(0000000103) < > GL_VENDOR: NVIDIA Corporation
2015/6/1@20:41:27(0000000104) < > GL_VERSION: 4.5.0 NVIDIA 352.86
2015/6/1@20:41:27(0000000105) < > GL_SHADING_LANGUAGE_VERSION: 4.50 NVIDIA
2015/6/1@20:41:27(0000000106) < > OpenGL version detected: 4.5
2015/6/1@20:41:27(0000000107) < > OpenGL extensions: 344
2015/6/1@20:41:27(0000000108) < >   GL_MAX_VERTEX_ATTRIBS: 16
2015/6/1@20:41:27(0000000109) < >   GL_MAX_TEXTURE_SIZE: 16384
2015/6/1@20:41:27(0000000110) < >   GL_MAX_VIEWPORT_DIMS: 16384 16384
2015/6/1@20:41:27(0000000111) < >   GL_MAX_TEXTURE_IMAGE_UNITS: 32
2015/6/1@20:41:27(0000000112) < >   GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 192
2015/6/1@20:41:27(0000000113) < >   GL_MAX_SUBROUTINES: 1024
2015/6/1@20:41:27(0000000114) < >   GL_MAX_ARRAY_TEXTURE_LAYERS: 2048
2015/6/1@20:41:27(0000000115) < >   GL_MAX_COLOR_ATTACHMENTS: 8
2015/6/1@20:41:27(0000000116) < >   GL_MAX_DRAW_BUFFERS: 8
2015/6/1@20:41:27(0000000117) < >   GL_MAX_SAMPLES: 32
2015/6/1@20:41:27(0000000118) < >   GL_MAX_VERTEX_STREAMS: 4
2015/6/1@20:41:27(0000000119) < >   GL_MAX_PATCH_VERTICES: 32
2015/6/1@20:41:27(0000000120) < >   GL_MAX_TESS_GEN_LEVEL: 64
2015/6/1@20:41:27(0000000121) < >   GL_MAX_COMPUTE_WORK_GROUP_COUNT: 2147483647 65535 65535
2015/6/1@20:41:27(0000000122) < >   GL_MAX_COMPUTE_WORK_GROUP_SIZE: 1536 1024 64
2015/6/1@20:41:27(0000000123) < >   GL_MAX_UNIFORM_BUFFER_BINDINGS: 84
2015/6/1@20:41:27(0000000124) < >   GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS: 96
2015/6/1@20:41:27(0000000125) < >   GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: 8
2015/6/1@20:41:27(0000000126) < > Render window initialized (MadShaders - Shadertoy/Hyperlepsy)
2015/6/1@20:41:27(0000000127) <!> GPU program shadertoy_prog - Pixel shader info log: 0(119) : error C1115: unable to find compatible overloaded function "sin(float, float)"
0(119) : error C1103: too few parameters in function call
0(119) : error C0000: syntax error, unexpected ';', expecting ')' at token ";"
0(250) : error C0000: syntax error, unexpected ';', expecting ',' or ')' at token ";"
0(273) : error C0000: syntax error, unexpected '.', expecting "::" at token "."
0(281) : error C0000: syntax error, unexpected '.', expecting "::" at token "."

2015/6/1@20:41:27(0000000128) <*> GPU program shadertoy_prog - Pixel shader error: 0(119) : error C1115: unable to find compatible overloaded function "sin(float, float)"
0(119) : error C1103: too few parameters in function call
0(119) : error C0000: syntax error, unexpected ';', expecting ')' at token ";"
0(250) : error C0000: syntax error, unexpected ';', expecting ',' or ')' at token ";"
0(273) : error C0000: syntax error, unexpected '.', expecting "::" at token "."
0(281) : error C0000: syntax error, unexpected '.', expecting "::" at token "."

2015/6/1@20:41:27(0000000129) <!> GPU program shadertoy_prog info log:
Pixel shader info log: 0(119) : error C1115: unable to find compatible overloaded function "sin(float, float)"
0(119) : error C1103: too few parameters in function call
0(119) : error C0000: syntax error, unexpected ';', expecting ')' at token ";"
0(250) : error C0000: syntax error, unexpected ';', expecting ',' or ')' at token ";"
0(273) : error C0000: syntax error, unexpected '.', expecting "::" at token "."
0(281) : error C0000: syntax error, unexpected '.', expecting "::" at token "."

2015/6/1@20:41:27(0000000130) <*> The scene graph contains ERRORS.

Check the log file for more details.
2015/6/1@20:41:38(0000000131) < > [FFmpeg] plugin stopped OK (id=10).
2015/6/1@20:41:38(0000000132) < > Stopping GLSL Hacker...

11
New demo v1.1 - fixed framerate issues! :D

I got running Win 8.1 x64 with i5-2500K@4.5GHz and EVGA GF GTX 780 Ti Classified 352.86WHQL (HQ):
min 269 fps
max 783 fps
AVG 518.28 fps
-- No any CPU bottlenecked despite "low" resolution as 1024x768 xD and my "old" CPU! :D

Try 1920x1080... But please you can test at 1920x1080 because 2560x1080 is invalid for desktop. ;)

12
@spacerat: Newer demo with errors fixed running GeForce 352.86WHQL driver???

13
I got same error message (@Stefan) running GTX 780 Ti Classy with CUDA 7.x (34x.xx and 35x.xx). :)

14
I like this demo!! :D

Maximum (minimum?) and/or average is/are bug. :(

15
NVIDIA disables OC pretty well for notebook due to be too hot and to the micro-tower. :)

We remember OC may void warranty - it's very fair. ;)

16
General Discussion / Re: Don't know where to put this but I need help
« on: January 11, 2015, 05:01:03 PM »
HD 5450 got crash because it's 4-5 years old. Therefore, you may get RMA.

If the warranty is expired then you may bake to fix HD 5450 "died" ---> but... FIRST must watch tutorial!

I have remembered that I can bake to fix 8800 GTS 640 in dec 2009. :D

17
General Discussion / Re: Stefan is missed!?
« on: November 18, 2014, 01:07:58 PM »
Thank you. :)

18
General Discussion / Stefan is missed!?
« on: November 17, 2014, 04:12:23 PM »
Hi, JeGX! Stefan is missed because he's offline since september 24th. Why?

19
3D-Tech News Around The Web / GPUPI - OpenCL GPU (CPU option)
« on: November 12, 2014, 10:17:21 PM »
Quote
About two months ago our beloved Turrican passed away in a horrible car accident. He was a big part of our community and is still Austrias only overclocking lengend! Out of my sadness and anger I started to work on this project as a virtual monument, something to honour him in our scene. It's an homage to SuperPI, that Turrican benched on every possible platform, an application that calculates pi completely parallelized on a graphics card. So let's get our gear going and do exactly what our Karl showed us in all his years: Bench the hell out of it!

More info

DOWNLOAD

I got running i5-2500K@4.5GHz and GTX 580@reference-stock 3GB-344.60WHQL:
At 32 millions-digit:
-> GPU

result: 0.681s

-> CPU

result: 17.313s

GPU is 25.4x faster than CPU! :D


GPU - 1 billion-digit: :D

result: 57.095s

20
3D-Tech News Around The Web / Re: NVIDIA Apollo 11 Demo for Maxwell GPUs
« on: November 11, 2014, 10:58:40 PM »
Can GTX 750 series run this demo after Fermi and Kepler failed?

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