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Messages - Stefan

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2
3D-Tech News Around The Web / squarefeet ShaderParticleEngine
« on: July 02, 2015, 07:10:11 PM »
Quote
ShaderParticleEngine

A GLSL-focused particle engine for THREE.js. Removes a lot of the heavy lifting away from the CPU and onto the GPU to save precious rendering time in busy scenes.
Pull requests and issue reports welcome. Please see the notes on pull requests at the end of this document.




3
Version:     346.01.03f01
Release Date:     2015.7.2
Operating System:     Mac OS X Yosemite 10.10.4

CUDA Application Support:
In order to run Mac OS X Applications that leverage the CUDA architecture of certain NVIDIA graphics cards, users will need to download and install the 7.0.52 driver for Mac located here.

New in Release v:

    Graphics driver updated for Mac OS X Yosemite 10.10.4 (14E46)
    Contains performance improvements and bug fixes for a wide range of applications.
    Includes NVIDIA Driver Manager preference pane.

4
3D-Tech News Around The Web / Blender 2.75 Released
« on: July 01, 2015, 10:01:16 PM »
The Blender Foundation and online developer community are proud to present Blender 2.75!

   Download the 2.75 Release 
  • Blender now supports a fully integrated Multi-View and Stereo 3D pipeline
  • Cycles has much awaited initial support for AMD GPUs, and a new Light Portals feature.
  • UI now allows font previews in the file browser.
  • High quality options for viewport depth of field were added
  • Modeling has a new Corrective Smooth modifier.
  • The Decimate modifier was improved significantly.
  • 3D viewport painting now supports symmetry and the distribution of Dynamic Topology was improved
  • Video Sequence Editor: Placeholders can now replace missing frames of image sequences
  • Game Engine now allows smoother LOD transitions, and supports mist attributes animation
  • And: 100s of bug fixes and smaller feature improvements

5
English forum / Re: 200 demos converted and counting...
« on: July 01, 2015, 07:07:50 PM »

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English forum / Re: 200 demos converted and counting...
« on: June 28, 2015, 01:49:08 PM »
200 demos converted now.
List and download link in first post.

Some highlights:



7
The Blacksmith Releases: Executable, Assets, Tools and Shaders

Hey. We’ve promised to release the assets and our custom project-specific tools and shaders from The Blacksmith realtime short film. Well, here they are.

First of all, you are welcome to download the executable of the demo.

The assets from the project, along with the custom tech, come in two main packages for your convenience: ‘The Blacksmith – Characters’ and ‘The Blacksmith – Environments’.

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3D-Tech News Around The Web / NVIDIA GeForce Hotfix driver 353.38
« on: June 26, 2015, 08:41:48 PM »
Answer ID 3694          |    Published 06/26/2015 12:15 PM          |    Updated 06/26/2015 12:16 PM     

GeForce Hotfix driver 353.38 

This is a GeForce Hot Fix driver, version 353.38 that addresses the following issues:
 
  • Chrome Crashes/Freezes/TDRs
  • Delays when starting or switching apps & games with GSYNC enabled


Click the appropriate link to download.
Windows 7 and 8
64 bit Desktop
32 bit Desktop
64 bit Notebook
32 bit Notebook
 
Windows 10
64 bit Desktop - Win10
32 bit Desktop - Win10
64 bit Notebook - Win10
32 bit Notebook - Win10

9
English forum / Re: 150 demos converted and counting...
« on: June 26, 2015, 08:23:59 PM »
I was a bit puzzled how the micro shaders at Shadertoy work, but i think i found a good formula now:

Replace Shadertoy's pixel shader code  void mainImage( out vec4 f, vec2 w ) with:

Code: [Select]
#define f gl_FragColor
// modify values until it fits
#define objectsize 500
#define leftright 0
vec2 w = gl_FragCoord.xy / iResolution.xy * objectsize + leftright;
void main()

crowded place -> converted to GLSL hacker


crowded cheesy place -> converted to GLSL hacker



10
3D-Tech News Around The Web / (WebGL) ioquake3.js
« on: June 26, 2015, 05:33:28 PM »
Quote
ioq3.js is a port of ioquake3 to the web using Emscripten. It was heavily inspired by inolen's quakejs, but aims to be simpler and up-to-date with the latest Emscripten features. It also aims to implement high-speed multiplayer matches via WebRTC.

Note: The Quake 3 engine is open source. The Quake III: Arena game itself is not free. You must purchase the game to use the data and play Quake 3 with ioquake3, or play another game made with this engine. This WebGL demo uses the official shareware demo assets.

Default arena works; full version not tested, i would have to search my Dreamcast version in the attic  :-*

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3D-Tech News Around The Web / (WebGL) Microsoft Flight Arcade
« on: June 26, 2015, 05:17:47 PM »
Quote
About Flight Arcade

Flight Simulator has been on the cutting edge of computing for over three decades. Learn about bringing it to the modern web.
 Graphics The first version of Flight Simulator shipped in 1980 for the Apple II and, amazingly, it was in 3D! That was a remarkable achievement. It’s even more amazing when you consider that all of the 3D was done by hand, the result of meticulous calculations and low-level pixel commands. When Bruce Atwick tackled the early versions of Flight Simulator, not only were there no 3D frameworks, but there were no frameworks at all! Those versions of the game were mostly written in assembly, just a single step away from ones and zeroes that flow through a CPU.
When we set out to reimagine Flight Simulator for the web, we couldn’t help but think about the contrast of creating 3D then and now. Modern coding seems almost luxurious as we sculpt 3D worlds in WebGL with great frameworks like Babylon.js. It lets us focus on very high level problems. In this article, we’ll share our approach to one of these fun challenges: a simple way to create realistic looking large scale terrain

Steering is hard coded for keyboards, someone should tell Microsoft about the existence of touch screens.


12
Is possible that ms opengl32.dll check and load external opengl? I mean in windows who checks for opengl?
...
NOTE. overwriting opengl32.dll with my driver igdogl32.dll GPU_Caps_Viewer_1.23.0.2 report: impossible find enter point glTexImage1D in library GLU32.dll

Here is the reference in registry for NVIDIA, should look similar for Intel
Code: [Select]
[HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Video\{magic number}\0000]
"OpenGLDriverName"=hex(7):6e,00,76,00,6f,00,67,00,6c,00,76,00,36,00,34,00,00,\
  00,00,00
"OpenGLDriverNameWoW"=hex(7):6e,00,76,00,6f,00,67,00,6c,00,76,00,33,00,32,00,\
  00,00,00,00

The entry points can be double-checked with GLinspector 0.1.0 (link broken atm)

13
3D-Tech News Around The Web / TechPowerUp GPU-Z v0.8.4
« on: June 25, 2015, 06:03:44 PM »
TechPowerUp GPU-Z v0.8.4

GPU-Z is a lightweight utility designed to provide you with all information about your graphics card and GPU.

Version History 0.8.4
  • Added PowerColor Radeon Fury X Giveaway
  • Added full AMD Radeon Fury X support
  • Added support for AMD R7 360
  • Added support for Broadwell GT3e
  • Added high-quality DPI aware vendor logos
  • Whitespace cleanup in Intel VGA BIOS strings
  • Fixed UEFI checkbox color on ASUS ROG
  • Fixed UEFI checkbox displayed as checked when unknown

14
English forum / Re: 150 demos converted and counting...
« on: June 25, 2015, 05:32:01 PM »
Frozen Wasteland

Subroutine FOUR-D_NOISE disabled, causes implicit cast from "vec4" to "vec2" .

>>>download converted demo from here<<<

----------------------------------

Water Landscape

totally screwed in GLSL Hacker for some reason

>>>download converted demo from here<<<



15
Judging from an internet search nobody seems to have a proper solution.
Unfortuantely i have no Intel GPU handy (since my laptop burnt out).

You can try TitaniumGL for OpenGL 1.4

Another idea: if you have a working Win7 installation export the driver's complete registry tree and import it into Win8 (after creating a system restore point).

16
@party 2015

Flashback 2015

Nordlicht 2015

Still a lot of C64 stuff there.

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3D-Tech News Around The Web / AMD Catalyst™ 15.6 Beta for Windows®
« on: June 23, 2015, 04:01:24 PM »
This driver release included optimizations for Batman™: Arkham Knight.

Highlights of AMD Catalyst™ 15.6 Beta Windows Driver

        Performance and Stability improvements for Batman™: Arkham Knight

Important Note:
AMD Crossfire support is currently disabled for Batman™: Arkham Knight while AMD works closely with Warner Bros. Interactive Entertainment to resolve the issue. An update for this issue will be released as soon as it is available

Known Issues:

        [422129] Batman™: Arkham Knight – The application may crash during in game benchmarking or while exiting the game
        [422130] Batman™: Arkham Knight – The screen may turn black or pink while changing resolution to 1680x1050.

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At first report your GPU specs with GPU Capsviewer (tab validation / submit).
Especially the "device ID"

Search your device ID here: 
 
http://forums.laptopvideo2go.com/topic/24340-intel-gma-drivers/

or here:

http://station-drivers.com/index.php/downloads/Drivers/Intel/
 

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This topic has been moved to [General discussion].

[http://www.geeks3d.com/forums/index.php/topic,4062.0.html]

20
English forum / Re: 150 demos converted and counting...
« on: June 21, 2015, 05:34:14 PM »
Go Portugal! fixed, hope it makes at least one forum user happy.

Problem was the undefined surfacePosition (reminder to myself: this might help in future with other GLSLSandbox demos).

Code: [Select]
uniform vec3      iResolution;     // viewport resolution (in pixels)
uniform float     iGlobalTime;     // shader playback time (in seconds)
uniform vec4      iMouse;          // mouse pixel coords. xy: current (if MLB down), zw: click

#define time iGlobalTime                                             //uniform float time;
#define mouse iMouse                                                 //uniform vec2 mouse;
#define resolution iResolution                                       //uniform vec2 resolution;
vec2 surfacePosition = gl_FragCoord.xy / iResolution.xy * 1.4 - 0.7; //varying vec2 surfacePosition;

>>> Download converted demo from here <<<


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