The downcore control is a new feature of AMD Ryzen processors that allow to disable CPU cores. This feature is likely available in motherboard BIOS.
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Change log for February 27, 2017 Vulkan 1.0.42 spec update:
* Bump API patch number and header version number to 42 for this update
(the first anniversary edition).
* Changed asciidoctor macros so cross-page links in the standalone
reference pages function properly (public issue 462).
* Clarified host visibility discussion for slink:VkMemoryType,
flink:vkInvalidateMappedMemoryRanges, elink:VkAccessFlagBits, and the
<<synchronization-framebuffer-regions,Framebuffer Region Dependencies>>
section, removing duplicated information and adding a central definition
in the access types section (internal issue 552).
* Change description of
return an array of values, not structures (internal issue 699).
* Add a NOTE to the <<extensions,Layers & Extensions>> chapter describing
the experimental status of `KHX` extensions.
* Add new Khronos, Khronos Experimental, and vendor Vulkan extensions for
release at GDC:
* Add new GLSL vendor extensions to support new builtin variables:
or does geeXLab need windows and cannot display directly onto the framebuffer?
Back in the early days of consumer level 3D graphics hardware, BSP trees were a common component in rendering systems. Over time it fell out of fashion as the geometric complexity increased exponentially, scenes became more dynamic, and mesh data and processing moved over to the GPU side. With that said, BSP trees do have a number of desirable properties that made them attractive solutions for the static world geometry. One such property is that one can easily traverse a BSP tree in strict visibility order. If you don't have a depth buffer, you can render things correctly by traversing it back-to-front, and if you do have one, especially with Hi-Z rejection, you can instead traverse it front-to-back and get the maximum utilization of that hardware. Now this may not be a major concern today, but sorting things for transparency is still a problem we struggle to solve properly, and for static geometry a BSP tree can solve that quite elegantly.
look - my comment about your ASUS GTX 1080 TURBO review.
NOTE: sorry for wrong thread but I tried to send you this message in PM but this doesn't work.
Can it run without the windows manager? (no XWindows, directly from terminal)I don't understand what do you mean. Do you mean you can start GeeXLab from the command line (with options)?
Can the whole screen resolution show nothing but the visual programmed? i looked at the demos and they all had descriptions on screen
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