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Messages - nuninho1980

Pages: [1] 2 3 ... 5
1
English forum / Re: 150 demos converted and counting...
« on: June 22, 2015, 12:04:31 PM »
I live in Portugal! :D

2
English forum / Re: Hypertexture trabeculum converted
« on: June 07, 2015, 07:35:53 PM »
I selected xml to save your code using notepad++ v6.7.8.2. Tried to open this xml using GLSL Hacker 0.8.4.1 but... I got errors log:
Code: [Select]
2015/6/7@18:27:53(0000000050) < >   GL_MAX_DRAW_BUFFERS: 8
2015/6/7@18:27:53(0000000051) < >   GL_MAX_SAMPLES: 32
2015/6/7@18:27:53(0000000052) < >   GL_MAX_VERTEX_STREAMS: 4
2015/6/7@18:27:53(0000000053) < >   GL_MAX_PATCH_VERTICES: 32
2015/6/7@18:27:53(0000000054) < >   GL_MAX_TESS_GEN_LEVEL: 64
2015/6/7@18:27:53(0000000055) < >   GL_MAX_COMPUTE_WORK_GROUP_COUNT: 2147483647 65535 65535
2015/6/7@18:27:53(0000000056) < >   GL_MAX_COMPUTE_WORK_GROUP_SIZE: 1536 1024 64
2015/6/7@18:27:53(0000000057) < >   GL_MAX_UNIFORM_BUFFER_BINDINGS: 84
2015/6/7@18:27:53(0000000058) < >   GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS: 96
2015/6/7@18:27:53(0000000059) < >   GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: 8
2015/6/7@18:27:53(0000000060) < > Render window initialized (scene::default)
2015/6/7@18:27:57(0000000061) < > # frames rendered: 11827
2015/6/7@18:27:57(0000000062) < > [OpenGL] [OpenGL] GPU program (color_prog / 13 / 1) unloaded from GPU memory
2015/6/7@18:27:57(0000000063) < > [Lua core plugin] Lua version: Lua 5.2.2
2015/6/7@18:27:57(0000000064) < > GXLAPP_Demo::init_window3d() - msaa: Off
2015/6/7@18:27:57(0000000065) < > Window win3d01 - demo created with an OpenGL 4.5 context.
2015/6/7@18:27:57(0000000066) < > Quick OpenGL information for 3D window win3d01:
2015/6/7@18:27:57(0000000067) < > GL_RENDERER: GeForce GTX 780 Ti/PCIe/SSE2
2015/6/7@18:27:57(0000000068) < > GL_VENDOR: NVIDIA Corporation
2015/6/7@18:27:57(0000000069) < > GL_VERSION: 4.5.0 NVIDIA 353.06
2015/6/7@18:27:57(0000000070) < > GL_SHADING_LANGUAGE_VERSION: 4.50 NVIDIA
2015/6/7@18:27:57(0000000071) < > OpenGL version detected: 4.5
2015/6/7@18:27:57(0000000072) < > OpenGL extensions: 344
2015/6/7@18:27:57(0000000073) < >   GL_MAX_VERTEX_ATTRIBS: 16
2015/6/7@18:27:57(0000000074) < >   GL_MAX_TEXTURE_SIZE: 16384
2015/6/7@18:27:57(0000000075) < >   GL_MAX_VIEWPORT_DIMS: 16384 16384
2015/6/7@18:27:57(0000000076) < >   GL_MAX_TEXTURE_IMAGE_UNITS: 32
2015/6/7@18:27:57(0000000077) < >   GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 192
2015/6/7@18:27:57(0000000078) < >   GL_MAX_SUBROUTINES: 1024
2015/6/7@18:27:57(0000000079) < >   GL_MAX_ARRAY_TEXTURE_LAYERS: 2048
2015/6/7@18:27:57(0000000080) < >   GL_MAX_COLOR_ATTACHMENTS: 8
2015/6/7@18:27:57(0000000081) < >   GL_MAX_DRAW_BUFFERS: 8
2015/6/7@18:27:57(0000000082) < >   GL_MAX_SAMPLES: 32
2015/6/7@18:27:57(0000000083) < >   GL_MAX_VERTEX_STREAMS: 4
2015/6/7@18:27:57(0000000084) < >   GL_MAX_PATCH_VERTICES: 32
2015/6/7@18:27:57(0000000085) < >   GL_MAX_TESS_GEN_LEVEL: 64
2015/6/7@18:27:57(0000000086) < >   GL_MAX_COMPUTE_WORK_GROUP_COUNT: 2147483647 65535 65535
2015/6/7@18:27:57(0000000087) < >   GL_MAX_COMPUTE_WORK_GROUP_SIZE: 1536 1024 64
2015/6/7@18:27:57(0000000088) < >   GL_MAX_UNIFORM_BUFFER_BINDINGS: 84
2015/6/7@18:27:57(0000000089) < >   GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS: 96
2015/6/7@18:27:57(0000000090) < >   GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: 8
2015/6/7@18:27:57(0000000091) < > Render window initialized (MadShaders - Shadertoy/Hypertexture trabeculum)
2015/6/7@18:27:57(0000000092) <!> GPU program shadertoy_prog - Pixel shader info log: 0(23) : error C0000: syntax error, unexpected '.', expecting "::" at token "."

2015/6/7@18:27:57(0000000093) <*> GPU program shadertoy_prog - Pixel shader error: 0(23) : error C0000: syntax error, unexpected '.', expecting "::" at token "."

2015/6/7@18:27:57(0000000094) <!> GPU program shadertoy_prog info log:
Pixel shader info log: 0(23) : error C0000: syntax error, unexpected '.', expecting "::" at token "."

2015/6/7@18:27:57(0000000095) <*> The scene graph contains ERRORS.

Check the log file for more details.
2015/6/7@18:27:59(0000000096) < > Stopping GLSL Hacker...


NOTE: I can run without errors xml's (The Cave; Pyroclastic explosion; Raymarching primitives) after xml's saved using notepad++

3
English forum / Re: Nano Tubes converted
« on: June 03, 2015, 11:49:55 PM »

4
English forum / Re: Nano Tubes converted
« on: June 03, 2015, 08:00:05 PM »
Open notepad, copy any your code and save as name.xml. Run GSLS Hacker (MadShaders 0.4.1) and open this code... But I got errors log because the *.xml  is "fake" or any instruction is incorrect.

5
English forum / Re: Hyperlepsy converted
« on: June 01, 2015, 09:44:06 PM »
I tried to load xml on GLSL Hacker 0.8.4.0... but I got errors - log:
Code: [Select]
2015/6/1@20:39:35(0000000001) < > GLSL Hacker v0.8.4.0 (May  5 2015@11:13:15)
2015/6/1@20:39:35(0000000002) < > Cross Platform Pixel Hacking Utility
2015/6/1@20:39:35(0000000003) < > (C)2012-2015 Geeks3D (www.geeks3d.com)
2015/6/1@20:39:35(0000000004) < > GLSL Hacker is starting up...
2015/6/1@20:39:35(0000000005) < > platform: Windows 64-bit
2015/6/1@20:39:35(0000000006) < > OpenCL: OpenCL computing plugin (OpenCL 1.1, 1.2).. By JeGX / Geeks3D.com
2015/6/1@20:39:35(0000000007) <!> Python 2.7 installation not found: unable to load Python core library (python27.dll).
2015/6/1@20:39:35(0000000008) <!> Unable to load plugin plugin_gxl_python_27_x64.dll
2015/6/1@20:39:35(0000000009) < > FBX: Autodesk FBX 3D object loader plugin. Supported formats: *.fbx, *.3ds, *.obj. By JeGX / Geeks3D.com
2015/6/1@20:39:35(0000000010) < > PhysX3: NVIDIA PhysX3 plugin for gxl3d.. By JeGX / Geeks3D.com
2015/6/1@20:39:35(0000000011) < > FFmpeg: FFmpeg plugin for gxl3d.. By JeGX / Geeks3D.com
2015/6/1@20:39:35(0000000012) < > GpuMonitor: GPU monitor plugin for gxl3d.. By JeGX / Geeks3D.com
2015/6/1@20:39:35(0000000013) < > [GpuMonitor] Operating system detected: Windows 8.1 64-bit build 9600
2015/6/1@20:39:35(0000000014) < > [GpuMonitor] Num GPUs found: 1
2015/6/1@20:39:35(0000000015) < > [GpuMonitor] GPU0 - GeForce GTX 780 Ti
2015/6/1@20:39:35(0000000016) < > [GpuMonitor] GPU0 - PCI codes: 0x10DE-0x100A
2015/6/1@20:39:35(0000000017) < > [GpuMonitor] GPU0 - BIOS: 80.80.34.01.80
2015/6/1@20:39:35(0000000018) < > [GpuMonitor] GPU0 - core temperature: 44 degC
2015/6/1@20:39:35(0000000019) < > FMOD: FMOD audio engine plugin. By JeGX / Geeks3D.com
2015/6/1@20:39:35(0000000020) < > FreeImage: FreeImage image loader. Supported formats: *.JPEG, *.PNG, *.TGA, *.BMP, *.PSD, *.GIF, *.HDR, *.PIC. By JeGX / Geeks3D.com
2015/6/1@20:39:35(0000000021) < > [FreeImage] version: 3.17.0
2015/6/1@20:39:35(0000000022) < > AntTweakBar: AntTweakBar plugin for GLSL Hacker. By JeGX / Geeks3D.com
2015/6/1@20:39:35(0000000023) < > LeapMotion: Leap Motion plugin.. By JeGX / Geeks3D.com
2015/6/1@20:39:35(0000000024) < > [LeapMotion] - no Leap device detected
2015/6/1@20:39:35(0000000025) < > FreeTypeGL: FreeTypeGL. By JeGX / Geeks3D.com
2015/6/1@20:39:35(0000000026) < > [OpenCL] initializing OpenCL data...
2015/6/1@20:39:35(0000000027) < > [OpenCL] found 1 OpenCL platform(s)
2015/6/1@20:39:35(0000000028) < > [OpenCL] Platform 0
2015/6/1@20:39:35(0000000029) < > [OpenCL] - vendor: NVIDIA Corporation
2015/6/1@20:39:35(0000000030) < > [OpenCL] - name: NVIDIA CUDA
2015/6/1@20:39:35(0000000031) < > [OpenCL] - profile: FULL_PROFILE
2015/6/1@20:39:35(0000000032) < > [OpenCL] - version: OpenCL 1.2 CUDA 7.5.8
2015/6/1@20:39:35(0000000033) < > [OpenCL] Platform 0 - devices count: 1
2015/6/1@20:39:35(0000000034) < > [OpenCL] - Device 0 - name: GeForce GTX 780 Ti - Compute units: 15 @ 1084MHz
2015/6/1@20:39:35(0000000035) < > [OpenCL] OpenCL data initialized ok.
2015/6/1@20:39:35(0000000036) < > [PhysX3] PhysX version detected (Windows): 9150428
2015/6/1@20:39:35(0000000037) < > [PhysX3] PhysX SDK v3.3.2
2015/6/1@20:39:35(0000000038) < > [PhysX3] GPU PhysX init ok (valid CUDA context manager).
2015/6/1@20:39:35(0000000039) < > [PhysX3] GPU PhysX - CUDA device name: GeForce GTX 780 Ti
2015/6/1@20:39:35(0000000040) < > [PhysX3] GPU PhysX - CUDA device multiprocessors: 15 @ 1084MHz
2015/6/1@20:39:35(0000000041) < > [PhysX3] GPU PhysX - CUDA device memory size: 3072MB
2015/6/1@20:39:35(0000000042) < > [PhysX3] GPU PhysX - Dedicated PhysX GPU: NO
2015/6/1@20:39:35(0000000043) < > [PhysX3] GPU PhysX - SM10(G80):YES
2015/6/1@20:39:35(0000000044) < > [PhysX3] GPU PhysX - SM12(GT200):YES
2015/6/1@20:39:35(0000000045) < > [PhysX3] GPU PhysX - SM13(GT260):YES
2015/6/1@20:39:35(0000000046) < > [PhysX3] GPU PhysX - SM20(GF100):YES
2015/6/1@20:39:35(0000000047) < > [PhysX3] GPU PhysX - SM30(GK100):YES
2015/6/1@20:39:35(0000000048) < > [PhysX3] GPU PhysX - SM35(GK110):YES
2015/6/1@20:39:35(0000000049) < > [PhysX3] GPU PhysX - SM50(GM100):NO
2015/6/1@20:39:35(0000000050) < > [PhysX3] started ok.
2015/6/1@20:39:35(0000000051) < > [FFmpeg] plugin started OK (id=10).
2015/6/1@20:39:35(0000000052) < > App directory: H:\Backup\Dados\Install\Demos\3D Interactivos\Geeks3D programs\GLSLHacker_FREE_win64\
2015/6/1@20:39:35(0000000053) < > Scripting libs directory: H:\Backup\Dados\Install\Demos\3D Interactivos\Geeks3D programs\GLSLHacker_FREE_win64\/libs/
2015/6/1@20:39:35(0000000054) < > Command line:
2015/6/1@20:39:35(0000000055) < > [Lua core plugin] Lua version: Lua 5.2.2
2015/6/1@20:39:35(0000000056) < > GXLAPP_Demo::init_window3d() - msaa: Off
2015/6/1@20:39:35(0000000057) < > Window main_window3d - demo created with an OpenGL 4.5 context.
2015/6/1@20:39:35(0000000058) < > Quick OpenGL information for 3D window main_window3d:
2015/6/1@20:39:35(0000000059) < > GL_RENDERER: GeForce GTX 780 Ti/PCIe/SSE2
2015/6/1@20:39:35(0000000060) < > GL_VENDOR: NVIDIA Corporation
2015/6/1@20:39:35(0000000061) < > GL_VERSION: 4.5.0 NVIDIA 352.86
2015/6/1@20:39:35(0000000062) < > GL_SHADING_LANGUAGE_VERSION: 4.50 NVIDIA
2015/6/1@20:39:35(0000000063) < > OpenGL version detected: 4.5
2015/6/1@20:39:35(0000000064) < > OpenGL extensions: 344
2015/6/1@20:39:35(0000000065) < >   GL_MAX_VERTEX_ATTRIBS: 16
2015/6/1@20:39:35(0000000066) < >   GL_MAX_TEXTURE_SIZE: 16384
2015/6/1@20:39:35(0000000067) < >   GL_MAX_VIEWPORT_DIMS: 16384 16384
2015/6/1@20:39:35(0000000068) < >   GL_MAX_TEXTURE_IMAGE_UNITS: 32
2015/6/1@20:39:35(0000000069) < >   GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 192
2015/6/1@20:39:35(0000000070) < >   GL_MAX_SUBROUTINES: 1024
2015/6/1@20:39:35(0000000071) < >   GL_MAX_ARRAY_TEXTURE_LAYERS: 2048
2015/6/1@20:39:35(0000000072) < >   GL_MAX_COLOR_ATTACHMENTS: 8
2015/6/1@20:39:35(0000000073) < >   GL_MAX_DRAW_BUFFERS: 8
2015/6/1@20:39:35(0000000074) < >   GL_MAX_SAMPLES: 32
2015/6/1@20:39:35(0000000075) < >   GL_MAX_VERTEX_STREAMS: 4
2015/6/1@20:39:35(0000000076) < >   GL_MAX_PATCH_VERTICES: 32
2015/6/1@20:39:35(0000000077) < >   GL_MAX_TESS_GEN_LEVEL: 64
2015/6/1@20:39:35(0000000078) < >   GL_MAX_COMPUTE_WORK_GROUP_COUNT: 2147483647 65535 65535
2015/6/1@20:39:35(0000000079) < >   GL_MAX_COMPUTE_WORK_GROUP_SIZE: 1536 1024 64
2015/6/1@20:39:35(0000000080) < >   GL_MAX_UNIFORM_BUFFER_BINDINGS: 84
2015/6/1@20:39:35(0000000081) < >   GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS: 96
2015/6/1@20:39:35(0000000082) < >   GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: 8
2015/6/1@20:39:35(0000000083) < > Render window initialized (scene::default)
2015/6/1@20:41:27(0000000084) < > # frames rendered: 293829
2015/6/1@20:41:27(0000000085) < > [OpenGL] [OpenGL] GPU program (color_prog / 23 / 1) unloaded from GPU memory
2015/6/1@20:41:27(0000000086) < > [FFmpeg] plugin stopped OK (id=10).
2015/6/1@20:41:27(0000000087) < > [Lua core plugin] Lua version: Lua 5.2.2
2015/6/1@20:41:27(0000000088) < > [OpenCL] initializing OpenCL data...
2015/6/1@20:41:27(0000000089) < > [OpenCL] found 1 OpenCL platform(s)
2015/6/1@20:41:27(0000000090) < > [OpenCL] Platform 0
2015/6/1@20:41:27(0000000091) < > [OpenCL] - vendor: NVIDIA Corporation
2015/6/1@20:41:27(0000000092) < > [OpenCL] - name: NVIDIA CUDA
2015/6/1@20:41:27(0000000093) < > [OpenCL] - profile: FULL_PROFILE
2015/6/1@20:41:27(0000000094) < > [OpenCL] - version: OpenCL 1.2 CUDA 7.5.8
2015/6/1@20:41:27(0000000095) < > [OpenCL] Platform 0 - devices count: 1
2015/6/1@20:41:27(0000000096) < > [OpenCL] - Device 0 - name: GeForce GTX 780 Ti - Compute units: 15 @ 1084MHz
2015/6/1@20:41:27(0000000097) < > [OpenCL] OpenCL data initialized ok.
2015/6/1@20:41:27(0000000098) < > [FFmpeg] plugin started OK (id=10).
2015/6/1@20:41:27(0000000099) < > GXLAPP_Demo::init_window3d() - msaa: Off
2015/6/1@20:41:27(0000000100) < > Window win3d01 - demo created with an OpenGL 4.5 context.
2015/6/1@20:41:27(0000000101) < > Quick OpenGL information for 3D window win3d01:
2015/6/1@20:41:27(0000000102) < > GL_RENDERER: GeForce GTX 780 Ti/PCIe/SSE2
2015/6/1@20:41:27(0000000103) < > GL_VENDOR: NVIDIA Corporation
2015/6/1@20:41:27(0000000104) < > GL_VERSION: 4.5.0 NVIDIA 352.86
2015/6/1@20:41:27(0000000105) < > GL_SHADING_LANGUAGE_VERSION: 4.50 NVIDIA
2015/6/1@20:41:27(0000000106) < > OpenGL version detected: 4.5
2015/6/1@20:41:27(0000000107) < > OpenGL extensions: 344
2015/6/1@20:41:27(0000000108) < >   GL_MAX_VERTEX_ATTRIBS: 16
2015/6/1@20:41:27(0000000109) < >   GL_MAX_TEXTURE_SIZE: 16384
2015/6/1@20:41:27(0000000110) < >   GL_MAX_VIEWPORT_DIMS: 16384 16384
2015/6/1@20:41:27(0000000111) < >   GL_MAX_TEXTURE_IMAGE_UNITS: 32
2015/6/1@20:41:27(0000000112) < >   GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 192
2015/6/1@20:41:27(0000000113) < >   GL_MAX_SUBROUTINES: 1024
2015/6/1@20:41:27(0000000114) < >   GL_MAX_ARRAY_TEXTURE_LAYERS: 2048
2015/6/1@20:41:27(0000000115) < >   GL_MAX_COLOR_ATTACHMENTS: 8
2015/6/1@20:41:27(0000000116) < >   GL_MAX_DRAW_BUFFERS: 8
2015/6/1@20:41:27(0000000117) < >   GL_MAX_SAMPLES: 32
2015/6/1@20:41:27(0000000118) < >   GL_MAX_VERTEX_STREAMS: 4
2015/6/1@20:41:27(0000000119) < >   GL_MAX_PATCH_VERTICES: 32
2015/6/1@20:41:27(0000000120) < >   GL_MAX_TESS_GEN_LEVEL: 64
2015/6/1@20:41:27(0000000121) < >   GL_MAX_COMPUTE_WORK_GROUP_COUNT: 2147483647 65535 65535
2015/6/1@20:41:27(0000000122) < >   GL_MAX_COMPUTE_WORK_GROUP_SIZE: 1536 1024 64
2015/6/1@20:41:27(0000000123) < >   GL_MAX_UNIFORM_BUFFER_BINDINGS: 84
2015/6/1@20:41:27(0000000124) < >   GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS: 96
2015/6/1@20:41:27(0000000125) < >   GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: 8
2015/6/1@20:41:27(0000000126) < > Render window initialized (MadShaders - Shadertoy/Hyperlepsy)
2015/6/1@20:41:27(0000000127) <!> GPU program shadertoy_prog - Pixel shader info log: 0(119) : error C1115: unable to find compatible overloaded function "sin(float, float)"
0(119) : error C1103: too few parameters in function call
0(119) : error C0000: syntax error, unexpected ';', expecting ')' at token ";"
0(250) : error C0000: syntax error, unexpected ';', expecting ',' or ')' at token ";"
0(273) : error C0000: syntax error, unexpected '.', expecting "::" at token "."
0(281) : error C0000: syntax error, unexpected '.', expecting "::" at token "."

2015/6/1@20:41:27(0000000128) <*> GPU program shadertoy_prog - Pixel shader error: 0(119) : error C1115: unable to find compatible overloaded function "sin(float, float)"
0(119) : error C1103: too few parameters in function call
0(119) : error C0000: syntax error, unexpected ';', expecting ')' at token ";"
0(250) : error C0000: syntax error, unexpected ';', expecting ',' or ')' at token ";"
0(273) : error C0000: syntax error, unexpected '.', expecting "::" at token "."
0(281) : error C0000: syntax error, unexpected '.', expecting "::" at token "."

2015/6/1@20:41:27(0000000129) <!> GPU program shadertoy_prog info log:
Pixel shader info log: 0(119) : error C1115: unable to find compatible overloaded function "sin(float, float)"
0(119) : error C1103: too few parameters in function call
0(119) : error C0000: syntax error, unexpected ';', expecting ')' at token ";"
0(250) : error C0000: syntax error, unexpected ';', expecting ',' or ')' at token ";"
0(273) : error C0000: syntax error, unexpected '.', expecting "::" at token "."
0(281) : error C0000: syntax error, unexpected '.', expecting "::" at token "."

2015/6/1@20:41:27(0000000130) <*> The scene graph contains ERRORS.

Check the log file for more details.
2015/6/1@20:41:38(0000000131) < > [FFmpeg] plugin stopped OK (id=10).
2015/6/1@20:41:38(0000000132) < > Stopping GLSL Hacker...

6
New demo v1.1 - fixed framerate issues! :D

I got running Win 8.1 x64 with i5-2500K@4.5GHz and EVGA GF GTX 780 Ti Classified 352.86WHQL (HQ):
min 269 fps
max 783 fps
AVG 518.28 fps
-- No any CPU bottlenecked despite "low" resolution as 1024x768 xD and my "old" CPU! :D

Try 1920x1080... But please you can test at 1920x1080 because 2560x1080 is invalid for desktop. ;)

7
@spacerat: Newer demo with errors fixed running GeForce 352.86WHQL driver???

8
I got same error message (@Stefan) running GTX 780 Ti Classy with CUDA 7.x (34x.xx and 35x.xx). :)

9
I like this demo!! :D

Maximum (minimum?) and/or average is/are bug. :(

10
NVIDIA disables OC pretty well for notebook due to be too hot and to the micro-tower. :)

We remember OC may void warranty - it's very fair. ;)

11
General Discussion / Re: Don't know where to put this but I need help
« on: January 11, 2015, 05:01:03 PM »
HD 5450 got crash because it's 4-5 years old. Therefore, you may get RMA.

If the warranty is expired then you may bake to fix HD 5450 "died" ---> but... FIRST must watch tutorial!

I have remembered that I can bake to fix 8800 GTS 640 in dec 2009. :D

12
General Discussion / Re: Stefan is missed!?
« on: November 18, 2014, 01:07:58 PM »
Thank you. :)

13
General Discussion / Stefan is missed!?
« on: November 17, 2014, 04:12:23 PM »
Hi, JeGX! Stefan is missed because he's offline since september 24th. Why?

14
3D-Tech News Around The Web / GPUPI - OpenCL GPU (CPU option)
« on: November 12, 2014, 10:17:21 PM »
Quote
About two months ago our beloved Turrican passed away in a horrible car accident. He was a big part of our community and is still Austrias only overclocking lengend! Out of my sadness and anger I started to work on this project as a virtual monument, something to honour him in our scene. It's an homage to SuperPI, that Turrican benched on every possible platform, an application that calculates pi completely parallelized on a graphics card. So let's get our gear going and do exactly what our Karl showed us in all his years: Bench the hell out of it!

More info

DOWNLOAD

I got running i5-2500K@4.5GHz and GTX 580@reference-stock 3GB-344.60WHQL:
At 32 millions-digit:
-> GPU

result: 0.681s

-> CPU

result: 17.313s

GPU is 25.4x faster than CPU! :D


GPU - 1 billion-digit: :D

result: 57.095s

15
3D-Tech News Around The Web / Re: NVIDIA Apollo 11 Demo for Maxwell GPUs
« on: November 11, 2014, 10:58:40 PM »
Can GTX 750 series run this demo after Fermi and Kepler failed?

16
General Discussion / Re: Video card Boards
« on: September 09, 2014, 03:40:24 PM »
If the videocard is NOT damaged PHYSICALLY then you may bake your card - but... FIRST should watch film about tutorial in youtube. :)

Good luck! ;)

17
GpuTest / Re: Failed to complete a test - What does it mean?
« on: August 12, 2014, 05:37:14 PM »
G8x (your videocard as 8600M GT) has up to OpenGL 2.x/3.x support but OpenGL 4.x requires Fermi (GF 400- or 500-series) or newer card. lool

18
I can't test because this program connected to server - loop running Win 7 x64 SP1. :S
Ok. Problem found is EVGA PRecision or MSI AfterBurner running. This tool closed solved my problem! But Windows 7 may be abnormal and I will format HDD soon. ;)

Thank,

19
I can't test because this program connected to server - loop running Win 7 x64 SP1. :S

20
Have Windows but x64 only. :)

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