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Topics - JeGX

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1
Rok Erjavec, Technical Director at Crytek, in an interview with DSOGaming:

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Q: DSOGaming: Does CRYENGINE support Vulkan and have you experimented with it? If you had to choose one, would you go with DX12 or Vulkan?

A: Rok Erjavec: The current trajectory of Vulkan provides a path to reach PC users across all the widely used OS platforms, including legacy Windows versions, as well as mobile devices, so if I was shipping a title in 2017 or beyond, Vulkan looks like an appealing choice.

Full interview: http://www.dsogaming.com/interviews/crytek-dx12-vulkan-async-compute-global-illumination-ray-tracing-physically-based-rendering-e3-demos/

2
Linux 4.5 contains over 21 million lines of code. Around 4,000 developers and at least 440 different companies contribute to the kernel. There are over 10,800 lines of code added, 5,300 lines of code removed and over 1,875 lines of code modified. Every. Single. Day. That amounts to over 8 changes per second.

Link: http://www.cio.com/article/3069529/linux/linux-is-the-largest-software-development-project-on-the-planet-greg-kroah-hartman.html

3
FireRays is ray intersection acceleration library provided by AMD which makes the most of AMD hardware and allows for efficient ray queries independently of the generation of underlying AMD hardware.

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After the success of the first version, FireRays is moving to another major milestone. We are open sourcing the entire library which allows complete integration and contribution from the entire developer community to bring improvements in the rendering world. In fact FireRays 2.0 brings support for Windows, OSX, Linux, AMD, NV, Intel GPUs and CPUs with many back-ends.

Links:
- https://github.com/GPUOpen-LibrariesAndSDKs/FireRays_SDK 
- http://gpuopen.com/firerays-2-0-open-sourcing-and-customizing-ray-tracing/
 


4
3D-Tech News Around The Web / AMD Compressonator is now Open Source
« on: May 13, 2016, 09:43:31 AM »
Compressonator is a set of tools for compressing textures (ASTC, ATC, ATInN, BCn, ETCn, DXTn and swizzled DXTn formats) and creating mip-map levels.

Compressonator is a set of tools to allow artists and developers to more easily work with compressed assets and easily visualize the quality impact of various compression technologies.  It consists of a GUI application, a command line application and an SDK for easy integration into a developer toolchain.

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We are very pleased to be announcing that AMD is open-sourcing one of our most popular tools and SDKs.  Compressonator (previously released as AMD Compress on our Developer Central site ) is now available on GPUOpen.

You will get access to:

- GUI Tool source
- Command line Tool source
- Compress SDK source
- All Common Code used for the SDK, GUI and Command line.

Links:
- http://gpuopen.com/compressonator-is-going-open-source/
- http://gpuopen.com/gaming-product/compressonator/
- https://github.com/GPUOpen-Tools/Compressonator

5
English forum / How to Run a Vulkan Demo on a Particular GPU
« on: May 12, 2016, 01:19:44 PM »
Here is an article that explains how to run a Vulkan demo on particular GPU:

http://www.geeks3d.com/hacklab/20160511/how-to-run-a-vulkan-or-direct3d-12-demo-on-a-particular-gpu/


6
English forum / GeeXLab 0.11.0.x released
« on: May 12, 2016, 01:17:33 PM »

7
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MUNICH, Germany. Officials at the Khronos Group consortium announced the availability of the OpenGL SC 2.0 specification for bringing programmable graphics to systems that require system safety certification such as commercial and military avionics systems as well as automotive safety systems. Khronos officials made the announcement at the Aviation Electronics Europe show held last week in Munich.

OpenGL SC 2.0 is a subset of OpenGL ES 2.0 that includes GLSL-based programmable shaders to enable enhanced graphics functionality, with increased performance and reduced power. It removes all debug functionality from OpenGL ES 2.0, but integrates the OpenGL robustness extension into the core specification for scheduling and memory access integrity. OpenGL SC 2.0 is designed to be both deterministic and testable while keeping compatibility with existing OpenGL ES 2.0-capable silicon, enabling the immediate deployment of high-volume desktop, mobile, and embedded silicon solutions.

Complete story: http://mil-embedded.com/news/opengl-sc-2-0-for-shader-programmable-safety-critical-graphics-released-by-khronos/

8
3D-Tech News Around The Web / NVIDIA R364.19 for Linux
« on: April 22, 2016, 05:27:33 PM »
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Release highlights since 364.15:
Added support for the following GPU:
Tesla M40 24GB

Fixed some locking issues in libnvidia-egl-wayland.so.
Fixed several libnvidia-egl-wayland.so interaction problems with buffer management Wayland protocols.

Downloads:
- Linux 64-bit
- Linux 32-bit
- Linux ARM
- Solaris
- FreeBSD 32-bit
- FreeBSD 64-bit


9
English forum / GeeXLab 0.10.1.1 released
« on: April 21, 2016, 04:39:50 PM »
GeeXLab 0.10.1.1 is available for Windows 64-bit only. This is a bugfix release. More information can be found here:

http://www.geeks3d.com/hacklab/20160421/geexlab-0-10-1-1-released-for-windows/


The changelog is available here:
http://www.geeks3d.com/geexlab/changelog/

10
English forum / GeeXLab 0.10.0.0 released
« on: April 14, 2016, 05:20:49 PM »

11
NVIDIA Pascal GP100 GPU architecture announced today at the GPU Technology Conference 2016:

http://www.geeks3d.com/20160405/gtc-2016-nvidia-pascal-gp100-gpu-and-tesla-p100-computing-platform-announced/

12
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A list of the "world's 15 greatest living programmers" was published by IT World last year, based on names which came up again and again in coder discussion forums. Alongside the woman who programmed Nasa's Apollo flight control software, the creator of the Linux operating system and the man who created the game Doom, was Jon Skeet, a programmer from Reading.

...

Although he has written 32,599 answers to questions about programming since joining Stack Overflow he says he just "fits it in when he can" around working for Google, looking after his three children and caring for his three Bengal cats - Milly, Starshine and Poppy.

Complete story: http://www.bbc.com/news/uk-england-34596634

Jon Skeet user profile on stackoverflow: http://stackoverflow.com/users/22656/jon-skeet

13
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Designing a big city that players can explore by day and by night while improving on the unique visual from the first Mirror’s Edge game isn’t an easy task.

In this talk, the tools and technology used to render Mirror’s Edge: Catalyst will be discussed. From the physical sky to the reflection tech, the speakers will show how they tamed the new Frostbite 3 PBR engine to deliver realistic images with stylized visuals.
They will talk about the artistic and technical challenges they faced and how they tried to overcome them, from the simple light settings and Enlighten workflow to character shading and color grading.

Link: http://www.frostbite.com/2016/04/lighting-the-city-of-glass/

Powerpoint: http://frostbite-wp-prd.s3.amazonaws.com/wp-content/uploads/2016/04/02121430/Christin_Fabien_RenderingMirrorsEdge_GDC2016b.pptx

14
3D-Tech News Around The Web / Unreal Engine 4.11 Released
« on: April 02, 2016, 11:32:46 AM »
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This release is packed with many new features and numerous performance optimizations. Performance has been a big focus for us as we prepare to ship our next game, Paragon. Several new rendering and animation features focused on rendering realistic characters are in 4.11, as are new audio features and tools improvements. UE4 continues to push VR forward with improvements to VR rendering and support for the latest SDKs so that you can ship your games as VR hardware becomes available to consumers.

Full story: https://www.unrealengine.com/blog/unreal-engine-4-11-released

Realistic Eye Shading:


Performance and Multithreading:


16
3D-Tech News Around The Web / DOOM - Fight Like Hell Cinematic Trailer
« on: April 01, 2016, 09:01:30 AM »
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Fight. Like. Hell. Celebrate DOOM's upcoming launch with our all-new live-action cinematic trailer. Directed by Joe Kosinski (Oblivion, Tron: Legacy), the trailer evokes the pillars of DOOM's gameplay: Relentless Combat, Terrifying Demons, and Bad Ass Guns.

DOOM releases on Friday, May 13th on Xbox One, PlayStation 4, and PC, and can be pre-ordered by heading to DOOM.com

Trailer:
http://www.youtube.com/watch?v=KSZ4tSoumNk

17
3D-Tech News Around The Web / Raspberry Pi - MagPi Issue 44 available
« on: April 01, 2016, 08:30:41 AM »
Issue # 44 of the MagPi, the official Raspberry Pi magazine, is available:
https://www.raspberrypi.org/magpi/issues/44/

Direct download of all previous issues from this link:
https://www.raspberrypi.org/magpi-issues/



18
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Microsoft is reaching out to Linux developers in a way that the company never has before. "The Bash shell is coming to Windows. Yes, the real Bash is coming to Windows," said Microsoft's Kevin Gallo on stage at today's Build 2016 keynote. The announcement received an uproarious applause from the crowd. The new functionality will be enabled as part of this summer's Anniversary Update to Windows 10.

Full story: http://www.theverge.com/2016/3/30/11331014/microsoft-windows-linux-ubuntu-bash

and:

http://www.hanselman.com/blog/DevelopersCanRunBashShellAndUsermodeUbuntuLinuxBinariesOnWindows10.aspx

19
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At Microsoft’s Build Conference this morning, the company said it will soon deliver on a promise made even before Xbox One’s launch – to allow devs to use any Xbox One as a dev kit.

The ability to develop games using Windows 10 and any retail Xbox One, in theory, significantly lowers the barrier to console game development, which is historically the highest-walled garden in the commercial game industry.

The free upcoming one-year Windows 10 anniversary update this summer will enable the full release for Xbox One dev kit functionality.


Full story: http://www.gamasutra.com/view/news/269286/Any_retail_Xbox_One_can_be_used_as_dev_kit_starting_now.php

20
3D-Tech News Around The Web / Visual Studio 2015 Update 2
« on: March 30, 2016, 07:37:46 PM »
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Today, we are happy to announce the release of Visual Studio 2015 Update 2. This release focuses on stability and on responding to the feedback we’ve received on RTM and Update 1.

...

C++ Compiler

In this release, we've updated the C++ compiler and standard library with enhanced support for C++11 and C++14 features, as well as preliminary support for certain features expected to be in the C++17 standard. The most notable compiler changes are support for Variable Templates and constexpr improvements.

Visual Studio 2015 Update 2 allows using /SDL with /AWAIT. We also removed /RTC limitation with Coroutines. Coroutines still are experimental, but ready for quality production code now.

Additionally, we've fixed more than 300 compiler bugs, including many submitted by customers through  Microsoft Connect — thank you!

...

C++ IDE

The new SQLite-based database engine is now being used by default. This will speed up database operations like Go To Definitions and Find All References, and will significantly improve initial solution parse time. The setting has been moved to Tools -> Options -> Text Editor -> C/C++ -> Advanced (it was formerly under ...C/C++ -> Experimental).   

...

Full changelog, new features and downloads:

https://www.visualstudio.com/news/vs2015-update2-vs



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