Hi, JeGX! Stefan is missed because he's offline since september 24th. Why?
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About two months ago our beloved Turrican passed away in a horrible car accident. He was a big part of our community and is still Austrias only overclocking lengend! Out of my sadness and anger I started to work on this project as a virtual monument, something to honour him in our scene. It's an homage to SuperPI, that Turrican benched on every possible platform, an application that calculates pi completely parallelized on a graphics card. So let's get our gear going and do exactly what our Karl showed us in all his years: Bench the hell out of it!
We are proud to offer the NVIDIA Graphics SDK 11 in two versions, one supporting Direct3D, the other supporting OpenGL
NVIDIA Graphics SDK 11 - Direct3D Version
This all-new collection of DirectX 11 code samples teaches developers how to make the most of the latest GeForce GPUs. The SDK includes a browser, clear code samples, detailed whitepapers, and videos.
Featured samples include: 3D Vision, hair, FXAA, horizon-based ambient occlusion, stochastic transparency, terrain tessellation, opacity mapping, FFT ocean rendering, and more.
Subpixel Reconstruction Antialiasing (SRAA) (...) In this way SRAA resembles Morphological Antialiasing (MLAA by ATI-AMD)(...)
A technical demonstration showing an interactive virtual model of an hotel lobby, is available for download. RTGU is a realtime 3d rendering pipeline - composed of a set of tools, ranging from 3d content export/conversion to realtime 3d rendering using OpenGL. The model is completely designed using 3dsMax and V-Ray, then exported and lit using RTGU tools, and rendered using OpenGL 3.x features : rendering uses FBO to do HDR rendering in RGBA16F textures ; tone mapping relies on ARB_texture_multisample extension to resolve MSAA ; linear rendering is achieived by using sRGB textures and framebuffers ; lighting is stored in HDR textures (2D/3D) as lightmaps and spherical harmonics.Enter site RTGU 3d and click download.