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General Discussion / Buf3D Multiresolution Technology (video)
« on: November 12, 2013, 08:57:56 PM »
A new video about the technology implemented in Buf3D is available in

This video demonstrates the use of the GPU to display massive multiresolution models without CPU cost (does not require regeneration of triangles)
A single call to glDrawArraysInstanced enables progressive display of multiple instances of the same geometry, each with the desired level of detail.

The models used for the demo are:
* Bunny.ply (stanford - Triangles 69K)
* Happy.ply (standord - 1M triangles)
* Xyzrgb_dragon.ply (stanford - 7.2 M triangles)
* Lucy.ply (stanford - 28M triangles!)

All the models are generated and displayed in a low end notebook AMD-1215B (only 80 shaders)

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