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General Discussion / Re: Accessing the depth buffer in GLSL
« on: December 21, 2009, 09:24:06 AM »
Yes I am french
Did I made some english mistakes ?
Well, I should say that I *speak* french, I live in Quebec. And no, I don't have any blog.
I tried GeeXLab a few weeks ago, so I am quite a beginner with this tool, but I must say that it is so easy to learn and to use, that now it's hard for me to return to using the tools/engines I used for doing shaders and demos. I've seen and used a lot of engines before, but really, GeeXLab (and Demoniak3D) is very unique. It really is a good compromise between tool and engine by offering the control that only a programming language can provide and the easiness of use of RAD applications. I can only admire the work you've done creating this tool, and I will probably use it extensively for my future projects.
Did I made some english mistakes ?
Well, I should say that I *speak* french, I live in Quebec. And no, I don't have any blog. I tried GeeXLab a few weeks ago, so I am quite a beginner with this tool, but I must say that it is so easy to learn and to use, that now it's hard for me to return to using the tools/engines I used for doing shaders and demos. I've seen and used a lot of engines before, but really, GeeXLab (and Demoniak3D) is very unique. It really is a good compromise between tool and engine by offering the control that only a programming language can provide and the easiness of use of RAD applications. I can only admire the work you've done creating this tool, and I will probably use it extensively for my future projects.

