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3D-Tech News Around The Web / Re: Direct3D SDK Debug Layer Tricks
« on: December 08, 2012, 12:05:55 PM »
This just looks like a GL_ARB_debug_output for Dx11 for me
At which resolution? It seems too slow considering the fact that Android performance sucks compared to "real" Linux.
The native screen resolution of my Tegra3 powered Nexus7 is 1280x800
btw. Opera fails to run this demo

Even my worst PC reached 60 fps at 6th gear, so it makes more sense to run it on your phone or tablet.