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Messages - Stefan

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1
PowerVR SDK v3.5 is live, adds support for Android Extension Pack

PowerVR SDK v3.5 marks our first release for 2015 and is now live on our community page. We’ve made some significant improvements to several of the utilities and the SDK. In this release, support has been added to PVRVFrame for Android Extension Pack (AEP) as well as new hardware profiles including the Google Nexus Player, Dell Venue 8 3840, Lenovo K900 and Onda V972. In PVRTune, a new set of counters has been defined for the PowerVR Series6 family to make both high-level and low-level analysis easier. Additionally, the counters are now categorized under Overview, GPU Advanced, Renderer, Shader for simplified navigation.

2
New Mali GPU developer tools released

New release: OpenGL ES Emulator v2.2 with Android Extension Pack
The OpenGL ES Emulator now supports all the extensions in the Android Extension Pack. The emulator can be used on Windows and Linux to run applications using all the versions of OpenGL ES from 2.0 to 3.1, including many extensions (it also includes an EGL emulator).
New release: Mali Offline Compiler v4.6 supports Mali-T800 GPUs
The new release of the Mali Offline Compiler now supports Mali-T860 and Mali-T880. These are the most recently announced GPUs from ARM, and add to the extensive list of GPUs that our Mali Offline Compiler already supported: Mali-300, Mali-400, Mali-450, Mali-T600, Mali-T620, Mali-T720 and Mali-T760.

3
3D-Tech News Around The Web / HP teases AMD Radeon R9 380
« on: Today at 07:30:43 PM »
Quote
HP (NYSE: HPQ) today announced a new family of all-in-one desktop and tower PCs designed to fit beautifully in the home for back to school. The new desktop lineup offers customers power and flexibility to scale for next-level productivity and entertainment.
...
Powerful and stylish, the HP ENVY Tower is designed for content creators who need high-performance processors and strong graphics capabilities for editing videos and photos.

For performance, customers have the choice of up to NVIDIA GTX 980 or AMD Radeon™ R9 380 discrete graphics

4
Quote
    NVIDIA Developer  @nvidiadeveloper     ·     4. Mai    

Our Professional Graphics team recently updated their samples on GitHub, check ... them out: http://nvda.ly/MuYcZ

5
  • This is a driver update for the R340 branch.
  • Please use this driver if you are looking for an updated driver from the R340 branch.
  • For Quadro Notebook:

    Quadro Notebook drivers are not supported on Windows Vista 32/64-bit Operating Systems.
    This is a reference driver that can be installed on supported NVIDIA notebook GPUs. However, please note that your notebook original equipment manufacturer (OEM) provides certified drivers for your specific notebook on their website. NVIDIA recommends that you check with your notebook OEM about recommended software updates for your notebook. OEMs may not provide technical support for issues that arise from the use of this driver.
    Before downloading this driver:
    • Please check to make sure that your notebook has a supported GPU (refer to the Products Supported tab below).
    • It is recommended that you backup your current system configuration. Click here for instructions.
    • If you own a Dell Inspiron 1420, Dell XPS M1330, Dell XPS M1530, or Dell Latitude D630/D630c it is highly recommended that you first install this Dell software update.

6
3D-Tech News Around The Web / NVIDIA PostWorks TXAA 2.F
« on: Today at 04:58:39 PM »
Quote
NVIDIA PostWorks TXAA is a film-style anti-aliasing technique designed specifically to reduce temporal aliasing.

NVIDIA PostWorks consists of different post process technologies, e.g. TXAA is a new film style anti aliasing technique designed specifically to reduce temporal aliasing (crawling and flickering seen in motion when playing games). TXAA has improved spatial filtering over standard 2xMSAA and 4xMSAA. For example, on fences or foliage and in motion, TXAA starts to approach and sometimes exceeds the quality of other high end professional anti aliasing algorithms.
 Depth of Field (Bokeh) is library that implements a combination of diffusion based DOF and a fixed cost constant size bokeh effect that is realized as a convolution in frequency space

Pre-compiled sample crashed with GTX 750 Ti, i guess some API is missing in Vista :P

7
3D-Tech News Around The Web / Geometry instancing with WebGL 2
« on: May 03, 2015, 04:48:07 PM »
Geometry instancing with WebGL 2

Quote
WebGL, based on OpenGL ES, brings hardware accelerated OpenGL to your browser, and version 2.0 is around the corner...
WebGL 2.0 adds some interesting new features, with geometry instancing being one of them, so I sat down and wrote a small demo that shows how to render the same instance of a single mesh with differing shader attributes using instancing and only one drawcall


8
3D-Tech News Around The Web / CUDA-Z 0.10.244 SVN
« on: May 03, 2015, 04:17:31 PM »
Simple program that displays information about CUDA-enabled devices. The program is equipped with GPU performance test.

Download here

changelog
[r244] Add compile for SM 5.3 for CUDA 7.0


9
3D-Tech News Around The Web / King of Wushu - DX11 vs. DX12 trailer
« on: May 03, 2015, 10:47:24 AM »
CryEngine Gets Its First DirectX 12 Game at BUILD 2015

King of Wushu, earmarked to be the first DX12 title in China, is also the first CryEngine-based game to take advantage of the next-generation graphics API.
It took just two engineers just six weeks to port King of Wushu from DirectX 11 to DirectX 12, and its performance improvements are stunning.

10
DirectX 12 Multiadapter: Lighting up dormant silicon and making it work for you

Are you one of the millions of PC users with a laptop or a desktop system with an integrated GPU as well as a discrete GPU?  Before Windows 10 and DirectX 12, all the performance potential from the second GPU goes unused.  With DirectX 12 and Windows 10, application developers can use every GPU on the system simultaneously!
...
We used Epic Games’ DX12 Unreal Engine 4 to split the rendering workload across an integrated Intel GPU and a discrete NVIDIA GPU to showcase how it is possible to use two disparate GPUs simultaneously to maximize performance.

11
Square Enix, Microsoft, NVIDIA Point Way Through Uncanny Valley at Microsoft BUILD

In collaboration with NVIDIA and Microsoft, Square Enix – maker of the Final Fantasy series of video games – stunned the BUILD audience with a research project called WITCH CHAPTER 0 [cry].
The project portrays human crying — considered one of the most difficult emotions to recreate digitally — at a level of quality never seen before with a real-time, computer-generated character.

12
Intel® INDE 2015 Update 2 is Available.
April 30 – August 31, 2015

What is Intel® Integrated Native Developer Experience (Intel® INDE)?
Intel® INDE is a cross-architecture productivity suite that provides developers with tools, support, and IDE integration to create high-performance C++/Java* applications for Windows* on Intel® architecture, OS X on Intel® architecture and Android* on ARM* and Intel® architecture.

What’s New in the April Update 2 Version?
Support for building for OS X, including a new Intel® C++ Compiler for OS X and two beta features, Intel INDE Tamper Protection and Intel OpenCV will be available for Intel® INDE. For full support information, view the (Release Notes).

13
3D-Tech News Around The Web / Microsoft Visual Studio 2015 RC
« on: April 30, 2015, 07:38:28 PM »
Microsoft Visual Studio Professional 2015 RC
Visual Studio Professional 2015 RC is a comprehensive collection of software, tools and services for individuals and teams to achieve more while building professional applications.

Microsoft Visual Studio 2015 RC Shell (Isolated) Redistributable Package
The Visual Studio 2015 RC Shell (Isolated) Redistributable Package contains the run-time binaries that are required to deploy an application that's based on the Visual Studio 2015 RC Shell (Isolated).

Microsoft Visual Studio 2015 RC Shell (Integrated) Redistributable Package
The Visual Studio 2015 RC Shell (Integrated) Redistributable Package contains the run-time binaries that are required to deploy an application that's based on the Visual Studio 2015 RC Shell (Integrated).

Visual C++ Redistributable for Visual Studio 2015 RC
The Visual C++ Redistributable Packages install run-time components that are required to run C++ applications that are built by using Visual Studio 2015 RC.

There is a dozen more packages, use MS' search function...

14
Microsoft Emulator is a desktop application that emulates a Windows 10 Mobile device when used in conjunction with Visual Studio 2015 Preview. It provides a virtualized environment in which you can debug and test universal apps without a physical device. It also provides an isolated environment for your application prototypes.

15
This driver contains a WDMM 2.0 kernel mode driver nvlddmkm2.sys exposing following functions:

WDDMv2Use64KBPages
WDDMv2ForceInvalidateAllCpuCache
WDDMv2ForceAllocationCpuNotCached
WDDMv2DisableRenderGDI
WDDMv2EnableSLI
WDDMv2InvalidatePDEsForReserveVA
WDDMv2ReserveVASpaceSizeForNvFBC
WDDMV2HandleLockManagement
WDDMv2DisableBasicPrimeForGPUVA
WDDMv2ReplaceKindAtTransferVirtual
WDDMv2DisableSlowCePagingWar
WDDMv2OSDualPteSupported
WDDMv2EnableSLILinkMirroredWAR
WDDMv2EnableGdiBroadcast
WDDMv2KmdHighAddrReserve
WDDMv2UseUserMetadataForPromotion
WDDMv2EnableFermiWDDMv2
WDDMv2PTUpdateGPUVirtual
WDDMv2IdleAddressSpaceForPTUpdate
EnableDx12OnOptimus
EnableDx12OnMsHybrid
WDDMv2AllowHwResourcePerGPU
WDDMv2PresentNotifyForFlipEx
WDDM20UseContextAllocation

16
Quote

NVIDIA Customer Care
@nvidiacc 
New NVIDIA #Windows10 Geforce/Quadro BETA Display Driver v352.63 now available for download: http://nvda.ly/MhI01

17
Game Companies Speed Up Development with Intel® Sample Code

All game developers from indie to lifetime professional will, at some point, benefit from code that someone else wrote. Whether it is to understand a new feature, fix a previously unsolvable problem, or saving time rather than writing it from the ground up, permissively licensed sample code is an invaluable tool. Intel provides a wealth of game sample code at the Game Developer section of the Intel® Developer Zone.

Over the past few years, Intel has worked with many game developers to optimize the performance of their games on Intel® hardware. Our engagements often produce insights or functions that should be shared with the world in the form of sample code. Sometimes we create the samples based on requirements from developers to perfectly fit their needs. In the past few years, samples we’ve created have been adapted for use in games published by Blizzard and Codemasters – specifically Adaptive Volumetric Shadow Maps (AVSM), Conservative Morphological Anti-Aliasing (CMAA), and Software Occlusion Culling.

18
3D-Tech News Around The Web / AMD CodeXL 1.7 is here
« on: April 29, 2015, 04:56:09 PM »
Spring time – the flowers are blooming, the bees are buzzing, and we have a new AMD CodeXL release to show off what we’ve been working on through the winter.
So here is what’s new in CodeXL 1.7.

Beta-level support for Microsoft Windows® 10 Technical Preview
CodeXL 1.7 is the first CodeXL release to support the new operating system from Microsoft. All CodeXL functions are enabled, but this is still a beta-level feature as Microsoft is regularly releasing  new builds of Windows 10.

19
Quote
New version of OpenGL Extensions Viewer is now available
 http://www.realtech-vr.com/glview/download.php : 4.3.5
 - Display CPU Information improved (Model, Family and Architecture Name).
 - Fixed OpenGL 3.0 rendering test.
 - Support for Bindless Graphics (requires nVidia, in rendering tests)
 - Other bug fixes and improveds

Doesn't yet support "forward context 4.5"


20
If you have Windows 10 (technical preview 2) installed, get it from Windows update.
If not get it from here and copy runtime files manually.

OpenGL driver 6.14.10.13381 adds OpenGL 4.5 support

OpenCL driver 10.0.1756.4 nukes GPU compute - at least Loveland /Zacate
Maybe hard coded for GCN?


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